a model and method for customization of simulation games

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A model and method for customization of simulation games Mads Bruun Larsen ELEC 2016 Dat eMo nth

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Page 1: A model and method for customization of simulation games

A model and method for

customization of simulation games

Mads Bruun Larsen

ELEC 2016

Dat

eMo

nth

Year

Page 2: A model and method for customization of simulation games

Author’s bio

Mads Bruun Larsen

Amanuensis, SDU

Partner, Consulting House Denmark

Associate, Valeocon

Consultant since 2004

M.sc., ph.d.

[email protected]

[email protected]

+45 21 15 28 16

2

Page 3: A model and method for customization of simulation games

Agenda

On the use of simulation and training games

Motivation for the research

Model and method for customization of simulation games

Summary and outlook

3

Page 4: A model and method for customization of simulation games

Facilitating transformation

Influencing factors on change

Understand the need for change (i.e. the burning platform)

Understand the proposed change or solution

Understand the consequences and why the solution is

better than current practice

Games and simulation can be a catalyst for latter two

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Page 5: A model and method for customization of simulation games

Simulation vs. game?

Simulation Game

Level of detail High Low

Domain identification High Low/medium

# of scenarios High Low

Involvement Low High

Sense of ownership Low High

Tactile Low High

Purpose Optimization Training / motivation

Method Virtual Physical

Accessibility Low High

Page 6: A model and method for customization of simulation games

EVALUATION OF GAMES

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Page 7: A model and method for customization of simulation games

Literature review

Hands-on gaming enhances learning

Elbadawi, I., McWilliams, D.L. & Tetteh, E.G. 2010, "Enhancing Lean Manufacturing Learning Experience Through Hands-On Simulation", Simulation & Gaming, vol. 41, no. 4, pp. 537-552

The use of games is better than lectures for learning

Smith, E.T. & Boyer, M.A. 1996, "Designing In-Class Simulations", PS: Political Science and Politics, vol. 29, no. 4, pp. 690-694

Realistic scenarios that have the same decision scenarios enhances retention of training

Niehaus, James & Riedl, Mark, "Scenario Adaptation: An Approach to Customizing Computer-Based Training Games and Simulations", Gatech

Lainema, T. & Hilmola, O. 2006, "Customisation of industrial training through standardised databases and object-oriented development environments", International Journal of Services and Standards, vol. 2, no. 1, pp. 54-68

Saunders, Danny (ed), "Games and simulations to enhance Quality Learning", vol. 4, The Simulation and Gaming Yearbook, Psychology Press, 1996

Riis, J. 1994, "Games In Production Management", Production Planning & Control,vol. 5, no. 2, pp. 229-233

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Page 8: A model and method for customization of simulation games

Findings from literature review

Learning has biggest effect when training or teaching is tactile

i.e. use games and exercises

Effect is bigger when participants can relate to the

situation/experience in the game

i.e adapt the game to situation

No approach yet to make adaptation easier

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Page 9: A model and method for customization of simulation games

Dilemma

Why do we need to customize training games when there is a

wealth of available games for either sale or free?

For an overview of games available see

Badurdeen, F., Marksberry, P., Hall, A. & Gregory, B. 2010,

"Teaching Lean Manufacturing With Simulations and Games:

A Survey and Future Directions", Simulation & Gaming, vol.

41, no. 4, pp. 465-486

They mention the need for making games as realistic as

possible but does not point to customization explicitly

Page 10: A model and method for customization of simulation games

Classification of games

Knowledge application

Internal

External

Do

main

ap

pli

cati

on

General Specific

Eyeopener What’s in it

for me

Ahh. That’s how

Let’s start

changing

Kata

game

Beer

game

SMED5S

Buckingham Lean

game

??

LEGO

serious play

Page 11: A model and method for customization of simulation games

TRIZ model for learning from games

Model

Reality

Problem Solution

Adopted from TRIZ

My

problem

Generel

problem

Generel

solution

My

solution

HOW?

Page 12: A model and method for customization of simulation games

Hypothesis

The effect of games is greater if the game set-up and in-game

decisions resembles your own situation

We don’t have evidence yet

Page 13: A model and method for customization of simulation games

To sum up so far …

Games have a positive effect on learning

The effect is increased if the environment resembles your own

The effect is further increased if the decisions in the game

resembles your own

The gab is

Most games have a fixed layout (resources, products, etc.)

So far no documented way of customizing games

There is a need for a method and a model for how to customize

games for a specific situation

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Page 14: A model and method for customization of simulation games

THE PROPOSED SOLUTION

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Page 15: A model and method for customization of simulation games

Literature review

Using VSM as base-point for building a PC-based simulation model

Xia, W. & Sun, J. 2013, "Simulation guided value stream mapping and lean improvement: A case study of a tubular machining facility", Journal of Industrial Engineering and Management, vol. 6, no. 2, pp. 456-576

Gurumurthy, A. & Kodali, R. 2011, "Design of lean manufacturing systems using value stream mapping with simulation: A case study", Journal of Manufacturing Technology Management, vol. 22, no. 4, pp. 444-473

Using simulation to validate future state map

Marvel, J.H. & Standridge, C.R. 2009, "Simulation-enhanced lean design process", Journal of Industrial Engineering and Management, vol. 2, no. 1, pp. 90-113

Abdulmalek, F.A. & Rajgopal, J. 2007, "Analyzing the benefits of lean manufacturing and value stream mapping via simulation: A process sector case study", International Journal of Production Economics, vol. 107, no. 1, pp. 223-236

Simulation to validate future state and the use of templates when building model

Lian, Y.-. & Van Landeghem, H. 2007, "Analysing the effects of Lean manufacturing using a value stream mapping-based simulation generator", International Journal of Production Research, vol. 45, no. 13, pp. 3037-3058

Explore implementation issues with a simulation model

Shannon, P.W., Krumwiede, K.R. & Street, J.N. 2010, "Using Simulation to Explore Lean Manufacturing Implementation Strategies", Journal of Management Education, vol. 34, no. 2, pp. 280-302

Describes gaming simulation design with a focus on designing human-interaction games

Kriz, W.C. 2003, "Creating Effective Learning Environments and Learning Organizations through Gaming Simulation Design", Simulation & Gaming, vol. 34, no. 4, pp. 495-511

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Page 16: A model and method for customization of simulation games

Findings from literature review

Use VSM as a basepoint for creating the game

Use the customized game to validate the current state

Allow realistic changes in the game to explore options and

possibilities for improvements i.e. do not use a fixed game-play

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Page 17: A model and method for customization of simulation games

It is more complex to customize games

than to link general game to my settings!

Plan change

process

Map future

state and/or

simulate

Identify

competency

or skills gab

Map current

process

Identify

gabs in

current

process

Train

employees

Apply

knowledge

Change

process

Evaluate

new process

Improve

new process

Plan change

process

Map current

process

Play current

process

Change

process

Evaluate

new process

Improve

new process

Play game

to motivate

employees

Explore

changes to

the process

… or is it?

Page 18: A model and method for customization of simulation games

Flow of developing a simulation game

Idea

(process and

purpose)

Collect dataCreate

model

Conceptua-

lize or codify

Structure Simplify /

expedite

Simplify /

expedite

Play game

and learn

TemplatesTemplates

Page 19: A model and method for customization of simulation games

Level of detail in game

Simplify

Codify

Cu

sto

miz

ati

on

eff

ort

Page 20: A model and method for customization of simulation games

Structuring data collecting

Model

Tangibles

• Resource

• Inventory

• Transportation

Intangibles

• Layout

• Organization &

structure

• Planning

Input

• Demand

• Raw material

Output

• Finished goods

• Scrap

• KPI’s

Based on purpose:

• Decide what’s important

• Ressource could be plant

for SCM

Page 21: A model and method for customization of simulation games

InputInput

• Demand

• Raw material

Demand

• Product & variant

• Volume

• Variation over time

• Seasonality

• Lead time requirement per

product/variant

Raw material

• BOM

• Supplier lead-time

• Variation in supplier lead-

time

Page 22: A model and method for customization of simulation games

Output

Finished goods

• Void

Scrap

• Returns & re-shipments

• Warranty / claims

Output

• Finished goods

• Scrap

• KPI’s

KPI’s

• Delivery performance: OTIF

• Productivity

• Utilization

• Scrap level

• Financials

• WIP

• Inventory (RM/FG)

Page 23: A model and method for customization of simulation games

Tangibles

Resource

• Process time / Production

rate

• Max process batch

• Production batch size

• Availability

• Process failures (types /

level)

• FPY

• # operators

• Variant constraints

• Maintenance

• Routing

• Parts/information: input,

source, output (pr. output)

• Quality inspection /

approval

Inventory

• Max inventory level

(constraint)

• Inventory policy (FIFO,

LIFO)

• Variant constraints

• Current inventory level

Transportation

• Transportation time

• Max transportation batch

• Availability

• Process failures

• # operators

• Variant constraints

Tangibles

• Resource

• Inventory

• Transportation

Page 24: A model and method for customization of simulation games

Intangibles

Layout

• Spaghetti diagram

• Layout plan

Organization &

structure

• # employees

• Competency matrix

• Organizational

structure

• Empowerment (what

can the employee

decide themselves)

• Approval policies

Planning

• MRP policies (lead-

time offset, safety

stock/time)

• Lot size policies

• CONWIP / Kanban

policies

• Variant creation

pattern

Intangibles

• Layout

• Organization &

structure

• Planning

Page 25: A model and method for customization of simulation games

Create model

Demand considerations

Products from A,B & C (limit no. of products to 4-10) Dedicated flows,

Variants

Demand changes

Scale demand to codified flow capacity (depends on codified model)

Flow considerations

Focus on a the most important resources and activities e.g. leave out maintenance if it is not a concern

Simplify reporting and documentation during game (may be the most important in a pharmaceutical environment though)

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Page 26: A model and method for customization of simulation games

Codify

Products

Processes

Variation

Page 27: A model and method for customization of simulation games

Codify - Products

Lego

Stickle bricks

Plus-plus

Paper

Cards

Variants

Shape / form

Color

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Page 28: A model and method for customization of simulation games

Codify - Process

Assemble

Cut / glue / draw / color

Calculate / write / fill in

Fold (origami)

28

42 x 28=

Page 29: A model and method for customization of simulation games

Codify -Variation

Demand

Shuffle orders

Change takt

Process

Dice

Natural variation

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Page 30: A model and method for customization of simulation games

Summary

Change is enabled by better understanding of purpose and

solution

So far no formal model for customizing games

A first model and method is developed

Future needs

Verification of effect of customized games

Object-oriented or template like method to further

simplify model creation

Case of using a customized game

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