a bolt action community supplement...from the start we have always thought of building these rules...

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A Bolt Action Community Supplement

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Page 1: A Bolt Action Community Supplement...From the start we have always thought of building these rules as a way of utilizing Bolt Action to play Vietnam with a community driven mindset,

A Bolt Action Community Supplement

Page 2: A Bolt Action Community Supplement...From the start we have always thought of building these rules as a way of utilizing Bolt Action to play Vietnam with a community driven mindset,

Page 2 http://vconthetrail.wordpress.com

Contents Vietnam War Conversion Version 1.61 ............ 3

Foreword ....................................................... 3

1.61 Release Changes .... Error! Bookmark not defined.

Pages of interest ............................................ 4

Rule Conversions: .......................................... 5

Transport Helicopters ................................ 6

Traps and Tricks ......................................... 6

Country Profiles – US ..................................... 7

National Rules ........................................... 7

HQ Teams ................................................... 7

Infantry Squads ......................................... 8

Infantry Support Teams ............................ 9

Divisional Support Guns ............................ 9

Scout Support .......................................... 10

Tank Support ........................................... 10

Transport Options ................................... 11

Tow Options ............................................ 12

US Supported Infantry Platoon ................... 12

Country Profiles – ARVN ............................. 13

National Rules ......................................... 13

HQ Teams ................................................. 13

Infantry Squads ....................................... 14

Infantry Support Teams .......................... 15

Divisional Support Guns .......................... 15

Scout Support .......................................... 16

Tank Support ........................................... 16

Transport Options ................................... 17

Tow Options ............................................ 18

ARVN Supported Infantry Platoon .............. 18

Country Profiles – ANZAC ............................ 19

National Rules ......................................... 19

HQ Teams ................................................ 19

Infantry Squads ....................................... 20

Infantry Support Teams .......................... 20

Divisional Support Guns .......................... 21

Scout Support .......................................... 21

Tank Support ........................................... 21

Transport Options ................................... 22

Tow Options ............................................ 22

ANZAC Supported Infantry Platoon ........... 22

Allied Air Support ........................................ 23

Country Profiles – NVA ............................... 24

National Rules ......................................... 24

HQ Teams ................................................ 24

Infantry Teams ........................................ 25

Infantry Support Teams .......................... 25

Divisional Support Guns .......................... 26

Scout Support .......................................... 26

Tank Support ........................................... 26

Transport Options ................................... 27

Tow Options ............................................ 27

NVA Supported Infantry Platoon................ 27

Country Profiles – Viet Cong ....................... 28

National Rules ......................................... 28

HQ Teams ................................................ 28

Infantry Teams ........................................ 29

Infantry Support Teams .......................... 29

Divisional Support Guns .......................... 30

Transport Options ................................... 30

Tow Options ............................................ 30

VC Infantry Platoon ..................................... 30

Red Air Support ........................................... 32

Scenario ........................................................... 33

Weapon Reference ......................................... 34

Page 3: A Bolt Action Community Supplement...From the start we have always thought of building these rules as a way of utilizing Bolt Action to play Vietnam with a community driven mindset,

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Vietnam War Conversion Version 1.61 Release date: Feb-2020

Foreword

Our Mindset From the start we have always thought of building these rules as a way of utilizing Bolt Action to play Vietnam with a community driven mindset, converting as much as we could from current rules while trying to keep an overall balance to each force. Unfortunately, we have had to sacrifice some of the historical context to maintain the basic building block approach, and it has resulted in some tough decisions. What Next With the basic building blocks set we can now build out towards the historical side of the Vietnam War. Our focus will shift towards creating theater books, but we will maintain this rule book as we keep on striving for balance and playability driven by the larger community. Thank You! Mark and I did not envision a brief hobby chat one night over how we wanted to use the Bolt Action system for Vietnam games would have evolved in to a 30-page book, a vibrant international community, and people playing something we created! It is amazing to think about the support we have from everyone, and we hope you continue to enjoy what started as a crazy idea! These achievements have not been a small task and we have had to lean on a wider team and the Bolt Action Vietnam community to get to where we are so…. Thank you, I have been completely humbled by the whole experience. Special thanks to:

• Mark Hazel – 2IC and sometimes 1IC, many late-night calls

• Jacob Bongers – Motivational Officer, Editor in Chief, generally great guy

• VC on the Trail Officer Core – The 7 amazing guys who devoted many hours to discussing completely minor rules and points

• VC on the Trail Community page – for testing/questions/photos, this is where the real detailed work happened Author David Mulder

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1.61 Release Changes

Cold War Advisor wording updated Transport Helicopter wording updated All allied Infantry unit’s grenadier option updated All Scout and Tank support points and ratings updated M114 added Recce option added to M551 Sheridan updated Flak added to M163 updated ARVN Command Team wording updated M8 added M42 for ARVN added ANZAC SMG’s in infantry units updated L5 Pack added M113 LRV added M113 FSV wording updated M125 for ANZAC added M113 T50/T72 added Allied and Red Air Support as single entries added Allied Air Support Fighter Bombers updated VC Cart capacity updated CH-46 Sea Knight added 9K11 Malyutka Team added Supa Bazooka Team for US added BGM-71 TOW Team for added

Pages of interest

Army Builder By Jim Chaffee https://docs.google.com/document/d/1uVF16sL7t2aaVvp1DZgo3OYrtGsko2RksVCLNMD748U/edit?usp=sharing Printing the Vietnam War with Wargaming 3D https://www.wargaming3d.com/2019/07/19/wargaming-the-vietnam-war-with-3d-printed-models/ Photo contributor for some images: No Duff Gamer https://noduffgamer.blogspot.com/2019/09/28mm-vietnam-collection.html?fbclid=IwAR1NFyKHg84XmG0D97WWcYJG2Rx-y0nw3XC_e5N-2OrQUsdieKHaMUDijJk The image on page 7 has been used with permission from Steve Evans, painted by Battle Studios https://www.facebook.com/battlestudios/?eid=ARDXRhP0pecuIZ4EktyCA4ExJveuZG-MOU25tDkeAA3cQ0qqbqj7FQLQXsX2XTXZLlBD5wEiB3opYFiu

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Rule Conversions: Anti-Tank Guided Missile This weapon has the following profile: Range:60”-24” ROF: 1 Pen: 7 HE: 0 Special: can fire direct or indirect. Shaped charge. When unit is activated do not role to hit, place a marker beside the target unit and only role to hit at the end of the turn applying any new pin markers or visibility changes of the target unit. Beehive Round Single shot round that count as a medium howitzer with a range of 12”, always counts as point blank, no long-range penalty. Cold War Advisor This unit grants +1 dice to an officer within 6” preforming a ‘Snap To’ action, this does not require the Cold War advisor to action and is a constant effect. Forward Spotter A Forward Spotter acts as a spotter for the Observer team RTO, the forward spotter must follow the same rules as a spotter but does not affect the rest of the squad he is assigned to. Grenade Board Assaulting unit with a grenade board negates defended obstacle rule for defenders Grenade Launcher Grenade Launchers including the M203 can fire direct with a range of 12” or indirect as a small mortar Killer Junior Target infantry shot at by an artillery unit with this rule cannot select to go down as a reaction, artillery units using this rule add -1 to hit when firing LAW These work the same as a Panzerfaust LMG Modern LMG does not require the second man to load the gun so when the LMG shoots, the assistant can also shoot. This does mean all other normal rules apply to the LMG as the assistant is still the ammo carrier. Minigun This counts as three medium machine guns Missiles These count as Panzerfausts that can only target air units with unlimited range Recoilless Rifle These count as man packed gun team with the appropriate anti-tank gun rating RPG These work the same as a Panzerschreck, counts as a small arm and can split fire. RTO An RTO acts as an artillery observer Seek and Destroy Can fire on unsuspecting units within 24’, cannot be targeted for AP or AT traps, tunnel units must be placed 18’ away from this unit. Shotgun This weapon has the following profile: Range: 12” ROF: 1 Special: Assault, if target unit is within 6” then this weapon causes D3 wounds Single Shot M40 These count as a Panzerfaust with a range of 24 Slow Amphibious Vehicles with this rule have the amphibious rule but can only advance 6” and run 12” in submerge terrain Squad Radio A unit with a Squad Radio can receive a Snap To order when the unit is up to 12” from the platoon commander rather than 6”. Unit cannot start Hidden. When the model assigned the Squad Radio is removed from play, the unit suffers a permanent -1 to morale.

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Strela-2 These count as a medium anti-tank gun with flak Super Bazooka These work the same as a Panzerschreck Tracking Dogs This unit receives an additional attack in close combat, hidden enemy units within 24” no longer count as hidden, units cannot forward deploy within 18” of a unit with a tracking dog. Vulcan This counts as three heavy machine guns

Transport Helicopters Units with this special rule act like warplanes (additional rules) but when using an advance order, they can choose to land in the same way an end location is picked for warplanes. Once landed the helicopter is treated like a transport unit (armor 7, open topped) and can choose to use a fire order and can be fired upon. Unoccupied transport helicopters can fire all weapons. Once they are airborne again, they must exit the table as per normal. If a transport helicopter is shot down or pins cap reached while in the air while transporting any units, all units aboard are destroyed. Any towed gun or vehicle must be placed behind the helicopter once it lands and normal towing rules apply from that point onwards. If a transport helicopter is shot down or pins cap reached while in the air while towing any unit, all towed units are destroyed.

Traps and Tricks These rules should be marked by the player which unit they are assigned to, only one of the following rules can be selected per unit per army until all rules have been selected then the rule can be selected again. Alternatively, these can be randomly selected on a D6 roll for each unit with this rule, ignore the above rules if random selection is used. When the rule is first activated roll a D6, on a 1-2 the special fails, on a 3+ follow the chart below.

1. Unsuspecting – This unit cannot be fired on until they shoot or come with 18’ of an enemy unit 2. Anti-personal trap – Once per game as a reaction when an enemy unit moves, auto hit as a light mortar. When first activated if a 1 is

rolled then a friendly unit closest to the target unit suffers this hit instead 3. Anti-tank trap – Once per game as a reaction when an enemy unit moves, auto hit at +5 pen. When first activated if a 1 is rolled then

a friendly unit closest to the target unit suffers this hit instead 4. Tunnels – Once per game place this unit up to 12’ from enemy unit and go down, unit losses this rule if they enemy comes within 12’ 5. War Reporter – At start of game select enemy unit, they can reroll moral tests but take an additional pin when hit. 6. Morale Attack – Once per game select an enemy unit, +1 pin marker and must take a moral test or go down this turn. When first

activated if a 1 is rolled then a friendly unit closest to the target unit receives +1 pin instead

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Country Profiles – US

National Rules Superior Firepower If a US army player takes the Command team with attached RTO, they can launch a second artillery strike once the first artillery strike is complete Danger Close! Any Indirect fire weapons in a US army has the minimal range reduced by 6”

HQ Teams Command Team Junior Lieutenant 35pts Inexperienced, 50pts Regular, 65pts Veteran Senior Lieutenant 60pts Inexperienced, 75pts Regular, 90pts Veteran Options: add 0-2 additional men at 10pts Regular, 13pts Veteran add 0-1 RTO at 100pts Regular, 115pts Veteran

Medic or Corpsman Team Medic 25pts Regular, 30pts Veteran

High Command Team Captain 110pts Regular, 125pts Veteran Major 150pts Regular, 165pts Veteran Options: add 0-2 additional men at 10pts Regular, 13pts Veteran

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Infantry Squads Army Rifle Squad Early NCO and 3 men with rifles, 40pts Regular, 52pts Veteran Options: add 0-6 additional men with rifles at 10pts Regular, 13pts Veteran each add 0-1 SMG replacing the rifle of the NCO at 3pts add 0-3 Assault rifles replacing the rifle of one man at 5pts each add 0-1 Shotgun replacing the rifle of one man at 3pts add 0-1 LMG replacing the rifle of one man at 20pts add 0-1 Grenade Launcher at 20pts or 0-1 LAW at 5pts

Army Rifle Squad Late NCO and 3 men with rifles, 40pts Regular, 52pts Veteran Options: add 0-6 additional men with rifles at 10pts Regular, 13pts Veteran each add 0-10 Assault rifles replacing the rifle of one man at 5pts each add 0-1 SMG replacing the rifle of the NCO at 3pts add 0-1 Shotgun replacing the rifle of one man at 3pts add 0-2 LMG replacing the rifle of one man at 20pts add 0-1 Grenade Launcher at 20pts or 0-1 LAW at 5pts add 0-1 Squad Radio assigned to one man at 0pts

Marine Rifle Squad Early NCO and 3 men with rifles, 40pts Regular, 52pts Veteran Options: add 0-10 additional men with rifles at 10pts Regular, 13pts Veteran each add 0-1 SMG replacing the rifle of the NCO at 3pts add 0-3 Assault rifles replacing the rifle of one man at 5pts each add 0-1 Shotgun replacing the rifle of one man at 3pts add 0-1 LMG replacing the rifle of one man at 20pts each add 0-1 Grenade Launcher at 20pts or 0-1 LAW at 5pts

Marine Rifle Squad Late NCO and 3 men with rifles, 40pts Regular, 52pts Veteran Options: add 0-10 additional men with rifles at 10pts Regular, 13pts Veteran each add 0-14 Assault rifles replacing the rifle of one man at 5pts each add 0-1 SMG replacing the rifle of the NCO at 3pts add 0-1 Shotgun replacing the rifle of one man at 3pts add 0-2 LMG replacing the rifle of one man at 20pts each add 0-1 Grenade Launcher at 25pts or 0-1 LAW at 5pts add 0-1 Squad Radio assigned to one man at 0pts

Air Cavalry Rifle Squad NCO and 3 men with rifles, stubborn, 44pts Regular, 56pts Veteran Options: add 0-6 additional men with rifles at 11pts Regular, 14pts Veteran each add 0-10 Assault rifles replacing the rifle of one man at 5pts each add 0-1 SMG replacing the rifle of the NCO at 3pts add 0-1 Shotgun replacing the rifle of one man at 3pts add 0-2 LMG replacing the rifle of one man at 20pts each add 0-1 Grenade Launcher at 20pts or 0-1 LAW at 5pts add 0-1 Squad Radio assigned to one man at 0pts

Engineer Squad NCO and 3 men with rifles, Seek and Destroy, 44pts Regular, 56pts Veteran Options: add 0-4 additional men with rifles at 11pts Regular, 14pts Veteran add 0-8 Assault rifles replacing the rifle of one man at 5pts each add 0-1 SMG replacing the rifle of the NCO at 3pts add 0-3 Shotguns replacing the rifle of one man at 3pts each add 0-2 Grenade Launcher at 20pts or 0-2 LAWs at 5pts each add 0-1 flamethrower replacing the rifle of one man at 20pts add 0-1 Squad Radio assigned to one man at 0pts

Reconnaissance Squad NCO and 2 men with rifles, forward deployment, 42pts Veteran Options: add 0-3 additional men with rifles at 14pts Veteran add 0-6 Assault rifles replacing the rifle of one man at 5pts each add 0-6 SMGs replacing the rifle of one man at 3pts each add 0-3 Shotguns replacing the rifle of one man at 3pts each add 0-1 Grenade Launcher at 20pts or 0-1 LAWs at 5pts or 0-1 RPG at 40pts add 0-1 Squad Radio assigned to one man at 0pts

LRRP NCO and 3 men with rifles, Forward Deployment, Stubborn, Behind Enemy Lines, Timely Withdrawal, 64pts Veteran Options: add 0-2 additional men with rifles at 16pts Veteran add 0-6 Assault rifles replacing the rifle of one man at 5pts each add 0-6 SMGs replacing the rifle of one man at 3pts each add 0-3 Shotguns replacing the rifle of one man at 3pts each add 0-1 Forward Spotter assigned to one man at 10pts add 0-1 Squad Radio assigned to one man at 0pts add 0-1 LMG replacing the rifle of one man at 20pts add 0-1 Grenade Launcher at 20pts or 0-1 LAW at 5pts

Degar Guerrillas NCO and 3 men with rifles, Behind Enemy Lines, Seek and Destroy 48pts Regular, 60pts Veteran Options: add 0-6 additional men with rifles 12pts Regular, 15pts Veteran add 0-10 Assault rifles replacing the rifle of one man at 5pts each add 0-1 SMGs replacing the rifle of the NCO at 3pts each add 0-1 Shotguns replacing the rifle of one man at 3pts each add 0-1 Forward Spotter assigned to one man at 10pts add 0-1 Grenade Launcher at 20pts or 0-1 LAWs at 5pts add 0-1 Squad Radio assigned to one man at 0pts add fanatic to each man at 3pts each

Combat Tracker Teams NCO and 2 men with rifles, Forward Deployment, Seek and Destroy 45pts Veteran Options: add 0-3 additional men with rifles 15pts Veteran add 0-6 Assault rifles replacing the rifle of one man at 5pts each add 0-1 SMGs replacing the rifle of the NCO at 3pts each add 0-1 tracking dog at 5pts

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Infantry Support Teams Sniper Team Sniper with a sniper rifle and pistol and 1 man with pistol 50pts Regular, 65pts Veteran

Medium Mortar Team Mortar aimer and 2 men 50pts Regular, 65pts Veteran Options: Add 0-1 Spotter at 10pts

Heavy Mortar Team Mortar aimer and 3 men 65pts Regular, 84pts Veteran Options: Add 0-1 Spotter at 10pts

Medium Machine Gun Team MMG aimer and 2 men 50pts Regular, 65pts Veteran

Heavy Machine Gun Team HMG aimer and 3 men 70pts Regular, 91pts Veteran Options: Add pintle mount at 5pts

Light Recoilless Rifle Team Gun aimer and 1 man 50pts Regular, 65pts Veteran

Medium Recoilless Rifle Team Gun aimer and 2 men 75pts Regular, 90pts Veteran

Super Bazooka Team Super Bazooka aimer and 1 man 74pts Inexperienced, 90pts Regular, 106pts Veteran

Divisional Support Guns Light Howitzer Team Medium Howitzer and 3 men gun crew 40pts Inexperienced, 50pts Regular, 60pts Veteran

Medium Howitzer Team Medium Howitzer and 4 men gun crew 60pts Inexperienced, 75pts Regular, 90pts Veteran Options: Add 0-1 Spotter at 10pts Add 0-1 Beehive Round at 5pts Add Killer Junior at 20pts, Veteran units only

Heavy Howitzer Team Heavy Howitzer and 5 men gun crew 92pts Inexperienced, 115pts Regular, 138pts Veteran Options: Add 0-1 Spotter at 10pts Add 0-1 Beehive Round at 5pts Add Killer Junior at 20pts, veteran units only

Medium Anti-tank Gun Team Medium Anti-Tank Gun and 3 men gun crew 60pts Inexperienced, 75pts Regular, 90pts Veteran Options: Add 0-1 Beehive Round at 10pts

Heavy Anti-tank Gun Team Heavy Anti-Tank Gun and 5 men gun crew 88pts Inexperienced, 110pts Regular, 132pts Veteran Options: Add 0-1 Beehive Round at 10pts

BGM-71 TOW Team Anti-Tank Guided Missile with gunner and 2 crew 88pts Inexperienced, 110pts Regular, 132pts Veteran

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Scout Support M114 Armored Carrier with 360 turret HMG, Recce, Slow Amphibious, Unreliable 85pts Inexperienced, 110pts Regular, 135pts Veteran

M113 ACAV Armored Carrier with pintle mounted HMG, left facing MMG, and right facing MMG. Open top, Recce, Slow Amphibious 100pts Inexperienced, 125pts Regular, 150pts Veteran

M706 Commando Scout Heavy Armored Car with two 360 turret MMG’s. Recce, half-track 100pts Inexperienced, 125pts Regular, 150pts Veteran

Tank Support Gun Truck Light Armored Car with pintle mounted HMG. Open top. 75pts Inexperienced, 100pts Regular, 125pts Veteran Options: Add 0-1 left facing MMGs at 10pts each Add 0-1 right facing MMGs at 10pts each Add 0-1 rear facing MMGs at 10pts each or Minigun at 30pts

M132 Armored Carrier with 360 turret Vehicle Flamethrower, 1 coaxial MMG. Volatile (internal fuel tanks), Slow Amphibious 105pts Inexperienced, 135pts Regular, 165pts Veteran

M56 Scorpion Light Tank with hull mounted Heavy ATG. Open Top 130pts Inexperienced, 165pts Regular, 200pts Veteran Options: Add 0-1 pintle mounted MMG at 15pts

M551 Sheridan Light Tank with 360 turret Heavy ATG with co-ax MMG. Slow Reaction 145pts Inexperienced, 180pts Regular, 215pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts Add 0-1 Beehive Round at 10pts Add Recce rule at 10pts

M50 Ontos Light Tank with six hull mounted Single Shot M40. 125pts Inexperienced, 155pts Regular, 185pts Veteran Options: Add 0-1 pintle mounted MMG at 15pts

M163 Armored Carrier with 360 turret Vulcan, Slow Amphibious, Flak 120pts Inexperienced, 150pts Regular, 180pts Veteran

M42 Duster Medium Tank with two 360 turret Heavy Auto Cannons. Open Top, Flak 175pts Inexperienced, 215pts Regular, 255pts Veteran

M48A3 Patton Heavy Tank with 360 turret Heavy ATG with co-ax MMG, 360 Turret HMG. 265pts Inexperienced, 330pts Regular, 395pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts Add 0-1 Beehive Round at 10pts

M63 “Zippo” Heavy Tank with 360 turret Vehicle Flamethrower with co-ax MMG, 360 Turret HMG. Volatile (internal fuel tanks 225pts Inexperienced, 285pts Regular, 345pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts

M53 SPG or M55 SPG Heavy Tank with rear facing hull mounted Heavy Howitzer 225pts Inexperienced, 290pts Regular, 355pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts Add 0-1 Beehive Round at 5pts

M125 Armored Carrier with 360 turret Medium Mortar. Open top, Slow Amphibious 75pts Inexperienced, 100pts Regular, 125pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts

M106 Armored Carrier with 360 turret Heavy Mortar. Open top, Slow Amphibious 90pts Inexperienced, 120pts Regular, 150pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts

M107 SPG or M110 SPG Medium Tank with front facing hull mounted Heavy Howitzer. Open Top 160pts Inexperienced, 205pts Regular, 250pts Veteran Options: Add 0-1 Beehive Round at 5pts Add Killer Junior at 20pts, veteran units only

M108 SPG Light Tank with front facing hull mounted Medium Howitzer. 100pts Inexperienced, 130pts Regular, 160pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts Add 0-1 Beehive Round at 5pts Add Killer Junior at 20pts, veteran units only

M109 SPG Light Tank with front facing hull mounted Heavy Howitzer. 135pts Inexperienced, 170pts Regular, 205pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts Add 0-1 Beehive Round at 5pts Add Killer Junior at 20pts, veteran units only

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Transport Options Jeep Soft skin. Transport capacity 3 17pts Inexperienced, 21pts Regular, 25pts Veteran Tow light guns Options: Add 0-1 pintle mounted MMG at 15pts

Truck Soft skin. Transport capacity 12 31pts Inexperienced, 39pts Regular, 47pts Veteran Tow light or medium guns Options: Add 0-1 pintle mounted MMG at 15pts or pintle mounted HMG at 25pts

M113 Armored Carrier. Transport capacity 11, Open top, Slow Amphibious 42pts Inexperienced, 53pts Regular, 66pts Veteran Options: Add 0-1 pintle mounted MMG at 15pts or HMG at 25pts

LVTP-5 Light Tank with forward facing hull MMG, Transport capacity 30, Amphibious 85pts Regular, 100pts Veteran

M706 Commando Heavy Armored Car with two 360 turret MMG’s. Half-track, Transport capacity 10 93pts Regular, 116pts Veteran

UH-1 Slick Early Aircraft. Transport capacity 7, Transport Helicopter, Open Top 59pts Inexperienced, 79pts Regular, 99pts Veteran Options: Add 0-1 right facing MMG at 10 pts Add 0-1 left facing MMG at 10 pts

H-19 Chickasaw Aircraft. Transport capacity 10, Transport Helicopter, Open Top 64pts Inexperienced, 84pts Regular, 104pts Veteran Options: Add 0-1 right facing MMG at 10 pts Add 0-1 HMG replacing side facing MMG at 10pts

UH-1 Slick Late or H-34 Choctaw Aircraft. Transport capacity 12, Transport Helicopter, Open Top 64pts Inexperienced, 84pts Regular, 104pts Veteran Options: Add 0-1 right facing MMG at 10 pts Add 0-1 left facing MMG at 10 pts

HUS-1 Seahorse Aircraft. Transport capacity 17, Transport Helicopter, Open Top 69pts Inexperienced, 89pts Regular, 109pts Veteran Options: Add 0-1 right facing MMG at 10 pts Add 0-1 left facing MMG at 10 pts

H-21 Piasecki Aircraft, Transport capacity 20, Transport Helicopter, Open Top 74pts Inexperienced, 100pts Regular, 126pts Veteran Tow any gun Options: Add 0-1 right facing MMG at 10 pts Add 0-1 left facing MMG at 10 pts Add 0-2 HMG replacing either side facing MMG at 10pts each

HH-3 Sikorsky “Jolly Green Giant” Aircraft, Transport capacity 28, Transport Helicopter, Open Top 79pts Inexperienced, 105pts Regular, 131pts Veteran Tow any gun Options: Add 0-1 right facing MMG at 10 pts Add 0-1 left facing MMG at 10 pts

HH-53 Sikorsky “Super Jolly Green Giant” Aircraft, Transport capacity 37, Transport Helicopter, Open Top 84pts Inexperienced, 110pts Regular, 136pts Veteran Tow any gun or M50 Ontos Options: Add 0-1 right facing MMG at 10 pts Add 0-1 left facing MMG at 10 pts Add 0-2 HMG replacing either side facing MMG at 10pts each Add 0-2 Minigun replacing either side facing MMG at 20pts each

CH-46 Sea Knight Aircraft, Transport capacity 24, Transport Helicopter, Open Top 74pts Inexperienced, 100pts Regular, 126pts Veteran Tow any gun Options: Add 0-1 right facing MMG at 10 pts Add 0-1 left facing MMG at 10 pts Add 0-1 rear facing MMG at 10 pts Add 0-2 Minigun replacing either side facing MMG at 20pts

H-47 Chinook Aircraft, Transport capacity 33, Transport Helicopter, Open Top 79pts Inexperienced, 105pts Regular, 131pts Veteran Tow any gun Options: Add 0-1 right facing MMG at 10 pts Add 0-1 left facing MMG at 10 pts Add 0-2 Minigun replacing either side facing MMG at 20pts

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Tow Options Tractor Soft skin 12pts Inexperienced, 15pts Regular, 18pts Veteran Tow any gun

Animal-drawn Limber Soft skinned. Slow when towing 8pts Inexperienced, 10pts Regular, 12pts Veteran Tow any gun

US Supported Infantry Platoon Mandatory 1 Command Team 2 Infantry Squads HQ Teams 0-1 High Command Team 0-1 Medic Team Infantry Squads 0-4 Infantry Squads Infantry Support Teams 0-1 Sniper teams 0-1 Mortar teams – Medium or Heavy team 0-1 MG team – MMG or HMG team 0-1 Recoilless Rifle or Supa Bazooka Team Divisional Support Guns 0-1 Gun team Scout Support 0-1 Scout Option Tank Support 0-1 Tank Option Air Support 0-1 Allied Air Support Transport Options 0-1 Transport option per Infantry squad 0-1 Tow option per Divisional Support gun team

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Country Profiles – ARVN

National Rules Allied Support Any ARVN army may include a free regular M113 transport or UH-1 Slick Late with all weapon options. These units do not count towards maximum unit count in the platoon. Pacification/Vietnamization ARVN infantry units may reroll failed orders tests if the ARVN player is currently winning the game (use the victory points accrued by both sides already when a unit takes the orders test for the purpose of this rule). Also, any regular unit that rolls a 12 for an Orders test will have to roll on the FUBAR chart if any other unit is within 12”, not just enemy units. Also, FUBAR friendly fire result is on a 1-3.

HQ Teams Command Team Junior Lieutenant 35pts Inexperienced, 50pts Regular, 65pts Veteran Senior Lieutenant 60pts Inexperienced, 75pts Regular, 90pts Veteran Options: add 0-2 additional men at 7pts Inexperienced, 10pts Regular, 13pts Veteran add 0-1 RTO at 100pts Regular, 115pts Veteran. Cannot be added to inexperienced team

Medic Team Medic 25pts Regular, 30pts Veteran

Adviser Team Cold War Adviser 30pts Veteran Options: Add 0-2 additional men at 13pts Veteran

High Command Team Captain 95pts Inexperienced, 110pts Regular, 125pts Veteran Major 135pts Inexperienced, 150pts Regular, 165pts Veteran Options: add 0-2 additional men at 7pts Inexperienced, 10pts Regular, 13pts Veteran each

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Infantry Squads Rifle Squad Early NCO and 3 men with rifles, 40pts Regular, 52pts Veteran Options: add 0-6 additional men with rifles at 10pts Regular, 13pts Veteran each add 0-1 SMG replacing the rifle of the NCO at 3pts add 0-3 Assault rifles replacing the rifle of one man at 5pts each add 0-1 Shotgun replacing the rifle of one man at 3pts add 0-1 LMG replacing the rifle of one man at 20pts add 0-1 Grenade Launcher at 20pts or 0-1 LAW at 5pts

Rifle Squad Late NCO and 3 men with rifles, 40pts Regular, 52pts Veteran Options: add 0-6 additional men with rifles at 10pts Regular, 13pts Veteran each add 0-10 Assault rifles replacing the rifle of one man at 5pts each add 0-1 SMG replacing the rifle of the NCO at 3pts add 0-1 Shotgun replacing the rifle of one man at 3pts add 0-2 LMG replacing the rifle of one man at 20pts add 0-1 Grenade Launcher at 20pts or 0-1 LAW at 5pts add 0-1 Squad Radio assigned to one man at 0pts

National Police unit NCO and 3 men with rifles, 28pts Inexperienced Options: add 0-6 additional men with rifles at 7pts inexperienced add 0-1 SMG replacing the rifle of the NCO at 3pts add 0-3 Assault rifles replacing the rifle of one man at 5pts each

Local Popular Forces NCO and 4 men with rifles 35pts Inexperienced Options: add 0-9 additional men with rifles at 7pts inexperienced add 0-3 Assault rifles replacing the rifle of one man at 5pts each

Air Cavalry Rifle Squad NCO and 3 men with rifles, 40pts Regular, 52pts Veteran Options: add 0-6 additional men with rifles at 10pts Regular, 13pts Veteran each add 0-10 Assault rifles replacing the rifle of one man at 5pts each add 0-1 SMG replacing the rifle of the NCO at 3pts add 0-1 Shotgun replacing the rifle of one man at 3pts add 0-1 RTO assigned to one man at 10pts add 0-2 LMG replacing the rifle of one man at 20pts each add 0-1 Grenade Launcher at 20pts or 0-1 LAW at 5pts add 0-1 Squad Radio assigned to one man at 0pts

Reconnaissance Squad NCO and 2 men with rifles, forward deployment 42pts Veteran Options: add 0-3 additional men with rifles at 14pts Veteran add 0-6 Assault rifles replacing the rifle of one man at 5pts each add 0-6 SMGs replacing the rifle of one man at 3pts each add 0-3 Shotguns replacing the rifle of one man at 3pts each add 0-1 Grenade Launcher at 20pts or 0-1 LAW at 5pts or 0-1 RPG at 40pts add 0-1 Squad Radio assigned to one man at 0pts

Degar Guerrillas NCO and 3 men with rifles, Behind Enemy Lines, Seek and Destroy 48pts Regular, 60pts Veteran Options: add 0-6 additional men with rifles 12pts Regular, 15pts Veteran add 0-10 Assault rifles replacing the rifle of one man at 5pts each add 0-1 SMGs replacing the rifle of the NCO at 3pts each add 0-1 Shotguns replacing the rifle of one man at 3pts each add 0-1 Forward Spotter assigned to one man at 10pts add 0-1 Grenade Launcher at 20pts or 0-1 LAWs at 5pts add 0-1 Squad Radio assigned to one man at 0pts add fanatic to each man at 3pts each

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Infantry Support Teams Sniper Team Sniper with a sniper rifle and pistol and 1 man with pistol 50pts Regular, 65pts Veteran

Medium Mortar Team Mortar aimer and 2 men 35pts Inexperienced, 50pts Regular, 65pts Veteran Options: Add 0-1 Spotter at 10pts

Heavy Mortar Team Mortar aimer and 3 men 46pts Inexperienced, 65pts Regular, 84pts Veteran Options: Add 0-1 Spotter at 10pts

Medium Machine Gun Team MMG aimer and 2 men 35pts Inexperienced, 50pts Regular, 65pts Veteran Options: Add pintle mount at 5pts

Heavy Machine Gun Team HMG aimer and 2 men 49pts Inexperienced, 70pts Regular, 91pts Veteran Options: Add pintle mount at 5pts

Light Recoilless Rifle Team Gun aimer and 1 man 35pts Inexperienced, 50pts Regular, 65pts Veteran

Medium Recoilless Rifle Team Gun aimer and 2 men 60pts Inexperienced, 75pts Regular, 90pts Veteran

Super Bazooka Team Super Bazooka aimer and 1 man 74pts Inexperienced, 90pts Regular, 106pts Veteran

Divisional Support Guns Light Howitzer Team Medium Howitzer and 3 men gun crew 40pts Inexperienced, 50pts Regular, 60pts Veteran

Medium Howitzer Team Medium Howitzer and 4 men gun crew 60pts Inexperienced, 75pts Regular, 90pts Veteran Options: Add 0-1 Spotter at 10pts Add 0-1 Beehive Round at 5pts

Heavy Howitzer Team Heavy Howitzer and 5 men gun crew 92pts Inexperienced, 115pts Regular, 138pts Veteran Options: Add 0-1 Spotter at 10pts Add 0-1 Beehive Round at 5pts

Medium Anti-tank Gun Team Medium Anti-Tank Gun and 3 men gun crew 60pts Inexperienced, 75pts Regular, 90pts Veteran Options: Add 0-1 Beehive Round at 10pts

Heavy Anti-tank Gun Team Heavy Anti-Tank Gun and 5 men gun crew 88pts Inexperienced, 110pts Regular, 132pts Veteran Options: Add 0-1 Beehive Round at 10pts

40mm Bofors Team Heavy Auto Cannon and 4 men gun crew. Flak 48pts Inexperienced, 60pts Regular, 72pts Veteran

BGM-71 TOW Team Anti-Tank Guided Missile with gunner and 2 crew 88pts Inexperienced, 110pts Regular, 132pts Veteran

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Scout Support M8 Armored Car Armored Car with 360 turret Light ATG, Coax MMG, Recce 95pts Inexperienced, 120pts Regular, 145pts Veteran Add 0-1 pintle mounted HMG at 25pts

M113 ACAV Armored Carrier with pintle mounted HMG, left facing MMG, and right facing MMG. Open top, Recce, Slow Amphibious 100pts Inexperienced, 125pts Regular, 150pts Veteran

V-100 Commando Scout Heavy Armored Car with two 360 turret MMG’s. Recce, half-track 100pts Inexperienced, 125pts Regular, 150pts Veteran Options: Add 0-1 360 turret MMG at 10pts Add 0-1 360 turret HMG replacing MMG at 10pts

Tank Support M24 Chaffee Light Tank with 360 turret Light ATG with co-ax MMG, hull MMG 110pts Inexperienced, 135pts Regular, 160pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts

M41A3 Walker Bulldog Light Tank with 360 turret Medium ATG with co-ax MMG. 115pts Inexperienced, 145pts Regular, 175pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts Add Recce rule at 10pts

M42 Duster Medium Tank with two 360 turret Heavy Auto Cannons. Open Top, Flak 175pts Inexperienced, 215pts Regular, 255pts Veteran

M48A3 Patton Heavy Tank with 360 turret Heavy ATG with co-ax MMG, 360 Turret HMG. 265pts Inexperienced, 330pts Regular, 395pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts Add 0-1 Beehive Round at 10pts

M125 Armored Carrier with 360 turret Medium Mortar. Open top, Slow Amphibious 75pts Inexperienced, 100pts Regular, 125pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts

M106 Armored Carrier with 360 turret Heavy Mortar. Open top, Slow Amphibious 90pts Inexperienced, 120pts Regular, 150pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts

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Transport Options Jeep Soft skin. Transport capacity 3 17pts Inexperienced, 21pts Regular, 25pts Veteran Tow light guns Options: Add 0-1 pintle mounted MMG at 15pts

Truck Soft skin. Transport capacity 12 31pts Inexperienced, 39pts Regular, 47pts Veteran Tow light or medium guns Options: Add 0-1 pintle mounted MMG at 15pts or pintle mounted HMG at 25pts

M113 Armored Carrier. Transport capacity 11, Open top, Slow Amphibious 42pts Inexperienced, 53pts Regular, 66pts Veteran Options: Add 0-1 pintle mounted MMG at 15pts or HMG at 25pts

LVTP-5 Light Tank with forward facing hull MMG, Transport capacity 30, Amphibious 85pts Regular, 100pts Veteran

M706 Commando Heavy Armored Car with two 360 turret MMG’s. Half-track, Transport capacity 10 93pts Regular, 116pts Veteran

UH-1 Slick Early Aircraft. Transport capacity 7, Transport Helicopter, Open Top 59pts Inexperienced, 79pts Regular, 99pts Veteran Options: Add 0-1 right facing MMG at 10 pts Add 0-1 left facing MMG at 10 pts

H-19 Chickasaw Aircraft. Transport capacity 10, Transport Helicopter, Open Top 64pts Inexperienced, 84pts Regular, 104pts Veteran Options: Add 0-1 right facing MMG at 10 pts Add 0-1 HMG replacing side facing MMG at 10pts

UH-1 Slick Late or H-34 Choctaw Aircraft. Transport capacity 12, Transport Helicopter, Open Top 64pts Inexperienced, 84pts Regular, 104pts Veteran Options: Add 0-1 right facing MMG at 10 pts Add 0-1 left facing MMG at 10 pts

HUS-1 Seahorse Aircraft. Transport capacity 17, Transport Helicopter, Open Top 69pts Inexperienced, 89pts Regular, 109pts Veteran Options: Add 0-1 right facing MMG at 10 pts Add 0-1 left facing MMG at 10 pts

H-21 Piasecki Aircraft, Transport capacity 20, Transport Helicopter, Open Top 74pts Inexperienced, 100pts Regular, 126pts Veteran Tow any gun Options: Add 0-1 right facing MMG at 10 pts Add 0-1 left facing MMG at 10 pts Add 0-2 HMG replacing either side facing MMG at 10pts each

HH-3 Sikorsky “Jolly Green Giant” Aircraft, Transport capacity 28, Transport Helicopter, Open Top 79pts Inexperienced, 105pts Regular, 131pts Veteran Tow any gun Options: Add 0-1 right facing MMG at 10 pts Add 0-1 left facing MMG at 10 pts

HH-53 Sikorsky “Super Jolly Green Giant” Aircraft, Transport capacity 37, Transport Helicopter, Open Top 84pts Inexperienced, 110pts Regular, 136pts Veteran Tow any gun or M50 Ontos Options: Add 0-1 right facing MMG at 10 pts Add 0-1 left facing MMG at 10 pts Add 0-2 HMG replacing either side facing MMG at 10pts each Add 0-2 Minigun replacing either side facing MMG at 20pts each

CH-46 Sea Knight Aircraft, Transport capacity 24, Transport Helicopter, Open Top 74pts Inexperienced, 100pts Regular, 126pts Veteran Tow any gun Options: Add 0-1 right facing MMG at 10 pts Add 0-1 left facing MMG at 10 pts Add 0-1 rear facing MMG at 10 pts Add 0-2 Minigun replacing either side facing MMG at 20pts

H-47 Chinook Aircraft, Transport capacity 33, Transport Helicopter, Open Top 79pts Inexperienced, 105pts Regular, 131pts Veteran Tow any gun Options: Add 0-1 right facing MMG at 10 pts Add 0-1 left facing MMG at 10 pts Add 0-2 Minigun replacing either side facing MMG at 20pts

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Tow Options Tractor Soft skin 12pts Inexperienced, 15pts Regular, 18pts Veteran Tow any gun

Animal-drawn Limber Soft skinned. Slow when towing 8pts Inexperienced, 10pts Regular, 12pts Veteran Tow any gun

ARVN Supported Infantry Platoon Mandatory 1 Command Team 2 Infantry Squads HQ Teams 0-1 High Command Team 0-1 Medic Team 0-1 Adviser Team Infantry Squads 0-4 Infantry Squads Infantry Support Teams 0-1 Sniper teams 0-1 Mortar teams – Either Medium or Heavy team 0-1 MG team – Either MMG or HMG team 0-1 AT team – recoilless rifle or super bazooka Divisional Support Guns 0-1 Gun team Scout Support 0-1 Scout Option Tank Support 0-1 Tank Option Air Support 0-1 Allied Air Support Transport Options 0-1 Transport option per Infantry squad 0-1 Tow option per Divisional Support gun team

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Country Profiles – ANZAC

National Rules Cautious Movement The ANZAC player automatically wins the roll-off for who places their first ‘forward deploying’ units. In addition, no enemy forward deployers may set up within 18” of an Australian unit already deployed. Also, ANZAC infantry spot hidden enemies at a range of 18” rather than 12”. Ferocious Reputation When defending in an assault, ANZAC infantry and artillery units count as having the fanatic special rule

HQ Teams Command Team Junior Lieutenant 35pts Inexperienced, 50pts Regular, 65pts Veteran Senior Lieutenant 60pts Inexperienced, 75pts Regular, 90pts Veteran Options: add 0-2 additional men at 7pts Inexperienced, 10pts Regular, 13pts Veteran each

Medic Team Medic 25pts Regular, 30pts Veteran

Observer Team RTO with rifle 100pts Regular, 115pts Veteran Options: add 0-2 additional men at 10pts Regular, 13pts Veteran

High Command Team Captain 95pts Inexperienced, 110pts Regular, 125pts Veteran Major 135pts Inexperienced, 150pts Regular, 165pts Veteran Options: add 0-2 additional men at 7pts Inexperienced, 10pts Regular, 13pts Veteran each

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Infantry Squads ANZAC Rifle Squad NCO and 3 men with rifles, 40pts Regular, 52pts Veteran Options: add 0-6 additional men with rifles at 10pts Regular, 13pts Veteran each add 0-3 Assault rifles replacing the rifle of one man at 5pts each add 0-3 SMG replacing the rifle of the one man at 3pts add 0-1 LMG replacing the rifle of one man at 20pts add 0-1 Grenade Launchers at 5pts or 0-1 LAW at 5pts add 0-1 Squad Radio assigned to one man at 0pts

Engineer Squad NCO and 3 men with rifles, Seek and Destroy, 44pts Regular, 56pts Veteran Options: add 0-6 additional men with rifles at 11pts Regular, 14pts Veteran add 0-10 Assault rifles replacing the rifle of one man at 5pts each add 0-3 SMG replacing the rifle of one man at 3pts add 0-3 Shotguns replacing the rifle of one man at 3pts each add 0-2 Grenade Launchers at 20pts or 0-2 LAWs at 5pts each add 0-1 flamethrower replacing the rifle of one man at 20pts add 0-1 Squad Radio assigned to one man at 0pts

Reconnaissance Squad NCO and 3 men with rifles, forward deployment, 56pts Veteran Options: add 0-4 additional men with rifles at 14pts Veteran add 0-6 Assault rifles replacing the rifle of one man at 5pts each add 0-6 SMGs replacing the rifle of one man at 3pts each add 0-2 Grenade Launcher at 20pts or 0-2 LAWs at 5pts each add 0-1 Squad Radio assigned to one man at 0pts

SASR Team NCO and 3 men with rifles, Behind Enemy Lines, Timely Withdrawal, Jungle Warfare Veterans 64pts Veteran Options: add 0-2 additional men with rifles at 16pts Veteran add 0-6 Assault rifles replacing the rifle of one man at 5pts each add 0-6 SMGs replacing the rifle of one man at 3pts each add 0-6 Shotguns replacing the rifle of one man at 3pts each add 0-1 Forward Spotter assigned to one man at 10pts add 0-1 Squad Radio assigned to one man at 0pts add 0-2 Grenade Launcher at 20pts or 0-2 LAW at 5pts each

Combat Tracker Team NCO and 2 men with rifles, Forward Deployment, Seek and Destroy 45pts Veteran Options: add 0-3 additional men with rifles 15pts Veteran add 0-6 Assault rifles replacing the rifle of one man at 5pts each add 0-3 SMGs replacing the rifle of one man at 3pts each add 0-1 tracking dog at 5pts

Infantry Support Teams Sniper Team Sniper with a sniper rifle and pistol and 1 man with pistol 50pts Regular, 65pts Veteran

Medium Mortar Team Mortar aimer and 2 men 35pts Inexperienced, 50pts Regular, 65pts Veteran Options: Add 0-1 Spotter at 10pts

Heavy Mortar Team Mortar aimer and 3 men 46pts Inexperienced, 65pts Regular, 84pts Veteran Options: Add 0-1 Spotter at 10pts

Medium Machine Gun Team MMG aimer and 2 men 35pts Inexperienced, 50pts Regular, 65pts Veteran Options: Add pintle mount at 5pts

Heavy Machine Gun Team HMG aimer and 2 men 49pts Inexperienced, 70pts Regular, 91pts Veteran Options: Add pintle mount at 5pts

Medium Recoilless Rifle Team Gun aimer and 2 men 60pts Inexperienced, 75pts Regular, 90pts Veteran

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Divisional Support Guns Light Howitzer Team Medium Howitzer and 3 men gun crew 40pts Inexperienced, 50pts Regular, 60pts Veteran

Medium Howitzer Team Medium Howitzer and 4 men gun crew 60pts Inexperienced, 75pts Regular, 90pts Veteran Options: Add 0-1 Spotter at 10pts Add 0-1 Beehive Round at 5pts

L5 Pack Howitzer Team Medium Howitzer and 4 men gun crew, Dual Purpose (Medium ATG), Slow Load 60pts Inexperienced, 75pts Regular, 90pts Veteran Options: Add 0-1 Spotter at 10pts Add 0-1 Beehive Round at 5pts

Heavy Howitzer Team Heavy Howitzer and 5 men gun crew 92pts Inexperienced, 115pts Regular, 138pts Veteran Options: Add 0-1 Spotter at 10pts Add 0-1 Beehive Round at 5pts

Medium Anti-tank Gun Team Medium Anti-Tank Gun and 3 men gun crew 60pts Inexperienced, 75pts Regular, 90pts Veteran Options: Add 0-1 Beehive Round at 10pts

Heavy Anti-tank Gun Team Heavy Anti-Tank Gun and 5 men gun crew 88pts Inexperienced, 110pts Regular, 132pts Veteran Options: Add 0-1 Beehive Round at 10pts

Scout Support M113 LRV Armored Carrier with 360 turret HMG with co-ax MMG. Slow Amphibious, Recce 95pts Inexperienced, 120pts Regular, 145pts Veteran Options: Add 0-1 pintle mounted MMG at 15pts

Tank Support M113 FSV Armored Carrier with 360 turret Light ATG with co-ax MMG. Slow Amphibious 90pts Inexperienced, 115pts Regular, 140pts Veteran Options: Add 0-1 pintle mounted MMG at 15pts or HMG at 25pts Add 0-1 Beehive Round at 10pts

Centurion Heavy Tank with 360 turret Super-Heavy ATG with co-ax MMG. Slow 305pts Inexperienced, 380pts Regular, 455pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts Add 0-1 Beehive Round at 10pts

M125 Armored Carrier with 360 turret Medium Mortar. Open top, Slow Amphibious 75pts Inexperienced, 100pts Regular, 125pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts

M108 105mm Armored Carrier with front facing Medium Howitzer. Open Top, Slow Amphibious 85pts Inexperienced, 115pts Regular, 145pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts Add 0-1 Beehive Round at 5pts

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Transport Options Jeep Soft skin. Transport capacity 3 17pts Inexperienced, 21pts Regular, 25pts Veteran Tow light guns Options: Add 0-1 pintle mounted MMG at 15pts

Truck Soft skin. Transport capacity 12 31pts Inexperienced, 39pts Regular, 47pts Veteran Tow light or medium guns Options: Add 0-1 pintle mounted MMG at 15pts or pintle mounted HMG at 25pts

M113 Armored Carrier. Transport capacity 11, Open top, Slow Amphibious 42pts Inexperienced, 53pts Regular, 66pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts

M113 T50/T72 Armored Carrier with twin 360 turret MMGs. Transport capacity 8, Slow Amphibious 67pts Inexperienced, 78pts Regular, 91pts Veteran Options: Add 0-1 pintle mounted MMG at 15pts

UH-1 Slick Early Aircraft. Transport capacity 7, Transport Helicopter, Open Top 59pts Inexperienced, 79pts Regular, 99pts Veteran Options: Add 0-1 right facing MMG at 10 pts Add 0-1 left facing MMG at 10 pts

H-19 Chickasaw Aircraft. Transport capacity 10, Transport Helicopter, Open Top 64pts Inexperienced, 84pts Regular, 104pts Veteran Options: Add 0-1 right facing MMG at 10 pts Add 0-1 HMG replacing side facing MMG at 10pts

UH-1 Slick Late or H-34 Choctaw Aircraft. Transport capacity 12, Transport Helicopter, Open Top 64pts Inexperienced, 84pts Regular, 104pts Veteran Options: Add 0-1 right facing MMG at 10 pts Add 0-1 left facing MMG at 10 pts

Tow Options Tractor Soft skin 12pts Inexperienced, 15pts Regular, 18pts Veteran Tow any gun

Animal-drawn Limber Soft skinned. Slow when towing 8pts Inexperienced, 10pts Regular, 12pts Veteran Tow any gun

ANZAC Supported Infantry Platoon Mandatory 1 Command Team 2 Infantry Squads HQ Teams 0-1 High Command Team 0-1 Medic Team 0-1 Observer Team Infantry Squads 0-4 Infantry Squads Infantry Support Teams 0-1 Sniper teams 0-1 Mortar teams – Either Medium or Heavy team 0-1 MG team – Either MMG or HMG team 0-1 Recoilless Rifle team Divisional Support Guns 0-1 Gun team Tank Support 0-1 Tank Option Air Support 0-1 Allied Air Support Transport Options 0-1 Transport option per Infantry squad 0-1 Tow option per Divisional Support gun team

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Allied Air Support

F-104 Starfighter Interceptor with front facing Vulcan. Jet (interception from behind still needs 6+). 128pts Inexperienced, 160pts Regular, 192pts Veteran Options: Add 0-4 forward facing Missiles at 5pts each

F-102 Delta Dagger Interceptor. Jet (interception from behind still needs 6+). 64pts Inexperienced, 88pts Regular, 112pts Veteran Options: Add 2-6 forward facing Missiles at 5pts each

F-14 Tomcat Interceptor with front facing Vulcan. Jet (interception from behind still needs 6+). 128pts Inexperienced, 160pts Regular, 192pts Veteran Options: Add 0-7 forward facing Missiles at 5pts each

A-1 Skyraider Ground Attack with four front facing light Auto Cannons and Bombs (1). 156pts Inexperienced, 195pts Regular, 234pts Veteran

OV-10 Bronco Ground Attack with front facing light Auto Cannon and Bombs (1). Jet (interception from behind still needs 6+). 100pts Inexperienced, 125pts Regular, 150pts Veteran

A-4 Skyhawk or F-5 Freedom Fighter Ground Attack with two front facing light Auto Cannons and Bombs (1). Jet (interception from behind still needs 6+). 124pts Inexperienced, 155pts Regular, 186pts Veteran Options: Add 0-4 forward facing Missiles at 5pts each

F-8 Crusader or F-100 Super Sabre Ground Attack with four front facing light Auto Cannons and Bombs (1). Jet (interception from behind still needs 6+). 172pts Inexperienced, 215pts Regular, 258pts Veteran Options: Add 0-4 forward facing Missiles at 5pts each

A-7 Corsair II Ground Attack with front facing Vulcan and Bombs (1). Jet (interception from behind still needs 6+). 124pts Inexperienced, 155pts Regular, 186pts Veteran Options: Add 0-2 forward facing Missiles at 5pts each

F-4 Phantom II or F-105 Thunderchief Ground Attack with front facing Vulcan and Bombs (1). Jet (interception from behind still needs 6+). 124pts Inexperienced, 155pts Regular, 186pts Veteran Options: Add 0-4 forward facing Missiles at 5pts each

A-37 Dragonfly Ground Attack with one front facing Minigun and Bombs (1). Jet (interception from behind still needs 6+). 100pts Inexperienced, 125pts Regular, 150pts Veteran

A-3 Skywarrior Ground Attack with Bombs (2), two rear facing light auto cannons. Jet (interception from behind still needs 6+). 120pts Inexperienced, 150pts Regular, 180pts Veteran

UH-1 Hog (two rocket pods) or HUS – 1 Ground Attack with two front facing Miniguns and Bombs (1), left facing MMG, and right facing MMG. 116pts Inexperienced, 145pts Regular, 174pts Veteran

UH-1 Hog (four rocket pods) Ground Attack Bombs (2), left facing MMG, and right facing MMG. 88pts Inexperienced, 113pts Regular, 138pts Veteran

AH-1 Cobra (two rocket pods) Ground Attack with two front facing Miniguns in the turret, two front facing Miniguns and Bombs (1) on wings. 156pts Inexperienced, 195pts Regular, 234pts Veteran Options: Add 0-2 Grenade Launchers replacing one or two Miniguns in the turret

AH-1 Cobra (four rocket pods) Ground Attack with two front facing Miniguns in the turret, Bombs (2) on wings. 128pts Inexperienced, 160pts Regular, 192pts Veteran Options: Add 0-2 Grenade Launchers replacing one or two Miniguns in the turret

OH-58 Kiowa Ground Attack with one front facing Minigun. 84pts Inexperienced, 104pts Regular, 124pts Veteran Options: Add 0-1 Grenade Launchers replacing Minigun

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Country Profiles – NVA

National Rules You will kill ten of us, we will kill one of you, but in the end, you will tire of it first All NVA infantry units have the fanatics special rule. Grab them by their belts NVA infantry units can move into an ambush position. In other words, they can make an advanced move and if they do not shoot then the NVA infantry unit can turn their dice to Ambush.

HQ Teams Command Team Junior Lieutenant 35pts Inexperienced, 50pts Regular, 65pts Veteran Senior Lieutenant 60pts Inexperienced, 75pts Regular, 90pts Veteran Options: add 0-2 additional men at 7pts Inexperienced, 10pts Regular, 13pts Veteran

Medic Team Medic 25pts Regular, 30pts Veteran

Observer Team RTO with rifle 100pts Regular, 115pts Veteran Options: add 0-2 additional men at 10pts Regular, 13pts Veteran

Propaganda Team Commissar 15pts Inexperienced Options: Add 0-2 additional men at 7pts Inexperienced

Adviser Team Cold War Adviser 30pts Veteran Options: Add 0-2 additional men at 13pts Veteran

High Command Team Captain 95pts Inexperienced, 110pts Regular, 125pts Veteran Major 135ts Inexperienced, 150pts Regular, 165pts Veteran Options: add 0-2 additional men at 7pts Inexperienced, 10pts Regular, 13pts Veteran

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Infantry Teams NVA Rifle Section Early NCO and 2 men with rifles, 21pts Inexperienced, 30pts Regular Options: add 0-6 additional men with rifles at 7pts Inexperienced, 10pts Regular add 0-3 SMGs replacing the rifle of one man at 3pts each add 0-3 Assault rifles replacing the rifle of one man at 5pts each add 0-1 LMG replacing the rifle of one man at 20pts add 0-1 RPG replacing the rifle of one man at 40pts

NVA Rifle Section Late NCO and 2 men with rifles, 21pts Inexperienced, 30pts Regular Options: add 0-6 additional men with rifles at 7pts Inexperienced, 10pts Regular add 0-1 SMG replacing the rifle of the NCO at 3pts add 0-9 Assault rifles replacing the rifle of one man at 5pts each add 0-1 LMG replacing the rifle of one man at 20pts add 0-1 RPG replacing the rifle of one man at 40pts

PLA Rifle Section NCO and 5 men with rifles 60pts Regular, 78pts Veteran Options: add 0-6 additional men with rifles at 10pts Regular, 13pts Veteran each add 0-1 SMG replacing the rifle of the NCO at 3pts add 0-12 Assault rifles replacing the rifle of one man at 5pts each add 0-2 LMG replacing the rifle of one man at 20pts add 0-2 RPG replacing the rifle of one man at 40pts

Local Militia Squad NCO and 2 men with rifles. traps and tricks 31pts Inexperienced, 40pts Regular Options: add 0-6 additional men with rifles at 7pts Inexperienced, 10pts Regular add 0-1 SMG replacing the rifle of one man at 3pts add 0-3 Assault rifles replacing the rifle of one man at 5pts each add 0-1 Shotgun replacing the rifle of one man at 3pts add 0-1 LMG replacing the rifle of one man at 20pts add 0-1 RPG replacing the rifle of one man at 40pts

Sapper Squad NCO and 2 men with rifles, Behind Enemy Lines 42pts Veteran Options: add 0-6 additional men with rifles 14pts Veteran add 0-1 SMG replacing the rifle of the NCO at 3pts add 0-9 Assault rifles replacing the rifle of one man at 5pts each add 0-2 RPG replacing the rifle of one man at 40pts add 0-1 LMG replacing the rifle of one man at 20pts add 0-1 flamethrower replacing the rifle of one man at 20pts

Counter SOG Squad NCO and 2 men with rifles, Forward Deployment, Stubborn 45pts Veteran Options: add 0-3 additional men with rifles at 15pts Veteran add 0-6 SMGs replacing the rifle of one man at 3pts each add 0-6 Assault rifles replacing the rifle of one man at 5pts each add 0-1 RPG replacing the rifle of one man at 40pts add 0-1 grenade boards at 5pts add 0-1 tracking dog at 5pts

Infantry Support Teams Sniper Team Sniper with a sniper rifle and pistol and 1 man with pistol 50pts Regular, 65pts Veteran

Flamethrower Team 1 man with flamethrower and 1 assistant 50pts Regular, 65pts Veteran

Medium Mortar Team Mortar aimer and 2 men 35pts Inexperienced, 50pts Regular, 65pts Veteran Options: Add 0-1 Spotter at 10pts

Heavy Mortar Team Mortar aimer and 3 men 46pts Inexperienced, 65pts Regular, 84pts Veteran Options: Add 0-1 Spotter at 10pts

Medium Machine Gun Team MMG aimer and 2 men 35pts Inexperienced, 50pts Regular, 65pts Veteran

Heavy Machine Gun Team HMG aimer and 2 men 49pts Inexperienced, 70pts Regular, 91pts Veteran Options: Add pintle mount at 5pts

Light Recoilless Rifle Team Gun aimer and 1 man 35pts Inexperienced, 50pts Regular, 65pts Veteran

Medium Recoilless Rifle Team Gun aimer and 2 men 60pts Inexperienced, 75pts Regular, 90pts Veteran

Suicide Anti-Tank Team 1 man, Forward Deployment, Kamikaze (+8), Tank Hunter 14pts Inexperienced, 20pts Regular, 26pts Veteran

Strela-2 Team Gun aimer and 1 man. Flak 74pts Inexperienced, 90pts Regular, 106pts Veteran

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Divisional Support Guns Light Howitzer Team Medium Howitzer and 3 men gun crew 40pts Inexperienced, 50pts Regular, 60pts Veteran

Medium Howitzer Team Medium Howitzer and 4 men gun crew 60pts Inexperienced, 75pts Regular, 90pts Veteran Options: Add 0-1 Spotter at 10pts

Heavy Howitzer Team Heavy Howitzer and 5 men gun crew 92pts Inexperienced, 115pts Regular, 138pts Veteran Options: Add 0-1 Spotter at 10pts

ZU-23 Team Twin Light Auto Cannon and 3 men gun crew. Flak 60pts Inexperienced, 75pts Regular, 90pts Veteran

37mm 61-K Team Heavy Auto Cannon and 4 men gun crew. Flak 48pts Inexperienced, 60pts Regular, 72pts Veteran Options: Add +1 Penetration at short range to upgrade to the S-60 for 5pts

Medium Anti-tank Gun Team Medium Anti-Tank Gun and 3 men gun crew 60pts Inexperienced, 75pts Regular, 90pts Veteran

Heavy Anti-tank Gun Team Heavy Anti-Tank Gun and 5 men gun crew 88pts Inexperienced, 110pts Regular, 132pts Veteran

9K11 Malyutka Team Anti-Tank Guided Missile with gunner and 2 crew 88pts Inexperienced, 110pts Regular, 132pts Veteran

Scout Support PT-76 Light Tank with 360 turret Medium ATG with co-ax MMG. Amphibious, Recce 130pts Inexperienced, 160pts Regular, 190pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts

Tank Support T-34-85 Light Tank with 360 turret Medium ATG with co-ax MMG, front facing hull MMG 125pts Inexperienced, 155pts Regular, 185pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts

Type 63 SPAAG Light Tank with two 360 turret Heavy Auto Cannons. Open Top, Flak 145pts Inexperienced, 175pts Regular, 205pts Veteran

ZSU-23-4 Light Tank with four 360 turret Light Auto Cannons. Flak 150pts Inexperienced, 180pts Regular, 210pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts

ZSU-57-2 Medium Tank with two 360 turret Heavy Auto Cannons. Open Top, +1 Pen at short range. Flak 180pts Inexperienced, 220pts Regular, 260pts Veteran

T-54B Medium Tank with 360 turret Heavy ATG with co-ax MMG 180pts Inexperienced, 225pts Regular, 270pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts

SU-76 Armored Carrier with front facing hull mounted Light ATG. Can fire as a light howitzer, Open Top 75pts Inexperienced, 100pts Regular, 125pts Veteran

SU-100 Light Tank with front facing hull mounted Heavy ATG with co-ax MMG 145pts Inexperienced, 180pts Regular, 215pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts

SU-122 Light Tank with front facing hull mounted Heavy Howitzer with co-ax MMG. 145pts Inexperienced, 180pts Regular, 215pts Veteran

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Transport Options Jeep Soft skin. Transport capacity 3 17pts Inexperienced, 21pts Regular, 25pts Veteran Tow light guns Options: Add 0-1 pintle mounted MMG at 15pts

Truck Soft skin. Transport capacity 12 31pts Inexperienced, 39pts Regular, 47pts Veteran Tow light or medium guns Options: Add 0-1 pintle mounted MMG at 15pts or pintle mounted HMG at 25pts

BTR-40 Armored Car. Open top, Transport capacity 6 32pts Inexperienced, 43pts Regular, 56pts Veteran Options: Add 0-1 pintle mounted MMG at 15pts

BTR-152 Armored Car. Open top, Transport capacity 12 37pts Inexperienced, 48pts Regular, 61pts Veteran Options: Options: Add 0-1 pintle mounted MMG at 15pts or pintle mounted HMG at 25pts

BTR-50PK Light Tank. Transport capacity 20, Amphibious 67pts Inexperienced, 88pts Regular, 111pts Veteran Options: Add 0-1 forward facing hull MMG at 10pts Add 0-1 pintle mounted HMG at 25pts

BTR-60PB Heavy Armored Car with 360 turret mounted HMG and Co-ax MMG. Transport capacity 12 82pts Inexperienced, 103pts Regular, 126pts Veteran Options: Add 0-1 pintle mounted HMG at 25pts

Mil Mi-4 Aircraft. Transport capacity 16, Transport Helicopter, Open Top 69pts Inexperienced, 89pts Regular, 109pts Veteran

Mil Mi-6 Aircraft. Transport capacity 65, Transport Helicopter, Open Top 124pts Inexperienced, 155pts Regular, 186pts Veteran Tow any gun or PT-76

Tow Options Tractor Soft skin 12pts Inexperienced, 15pts Regular, 18pts Veteran Tow any gun

Animal-drawn Limber Soft skinned. Slow when towing 8pts Inexperienced, 10pts Regular, 12pts Veteran Tow any gun

NVA Supported Infantry Platoon Mandatory 1 Command Team 2 NVA Infantry Squads HQ Teams 0-1 High Command Team 0-1 Medic Team 0-1 Observer Team 0-1 Propaganda Team 0-1 Adviser Team Infantry Squads 0-6 Infantry Squads Infantry Support Teams 0-1 Sniper teams 0-1 flamethrower teams 0-1 Mortar teams – Medium or Heavy 0-1 MG teams – Medium or Heavy 0-1 Anti-tank team – Recoilless Rifle or Suicide team 0-1 Strela-2 team Divisional Support Guns 0-1 Gun team Scout Support 0-1 Scout Option Tank Support 0-1 Tank Option Air Support 0-1 Red Air Support Transport Options 0-1 Transport option per Infantry squad 0-1 Tow option per Divisional Support gun team

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Country Profiles – Viet Cong

National Rules Run through the Jungle All VC infantry units treat vegetation rough terrain as open ground when moving and count vegetation light cover as hard cover when fired upon. Conscripted Rebels If a VC army includes three or more inexperienced VC Rifle Sections or VC Cells then it may include a free inexperienced VC Rifle Section or VC Cell identical to the cheapest one already purchased. this free squad is in addition to units chosen from whatever selector is used.

HQ Teams Command Team Junior Lieutenant 35pts Inexperienced, 50pts Regular, 65pts Veteran Senior Lieutenant 60pts Inexperienced, 75pts Regular, 90pts Veteran Options: add 0-2 additional men at 7pts Inexperienced, 10pts Regular, 13pts Veteran

Medic Team Medic 25pts Regular, 30pts Veteran

Propaganda Team Commissar 15pts Inexperienced Options: Add 0-2 additional men at 7pts Inexperienced

Adviser Team Cold War Adviser 30pts Veteran Options: Add 0-2 additional men at 13pts Veteran

High Command Team Captain 95pts Inexperienced, 110pts Regular, 125pts Veteran Major 135pts Inexperienced, 150pts Regular, 165pts Veteran Options: add 0-2 additional men at 7pts Inexperienced, 10pts Regular, 13pts Veteran

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Infantry Teams VC Rifle Section Early NCO and 2 men with rifles, 21pts Inexperienced, 30pts Regular Options: add 0-6 additional men with rifles at 7pts Inexperienced, 10pts Regular add 0-3 SMGs replacing the rifle of one man at 3pts each add 0-3 Assault rifles replacing the rifle of one man at 5pts each add 0-1 LMG replacing the rifle of one man at 20pts add 0-1 RPG replacing the rifle of one man at 40pts

VC Rifle Section Late NCO and 2 men with rifles, 21pts Inexperienced, 30pts Regular, 39pts Veteran Options: add 0-6 additional men with rifles at 7pts Inexperienced, 10pts Regular, 13pts Veteran add 0-1 SMG replacing the rifle of the NCO at 3pts add 0-9 Assault rifles replacing the rifle of one man at 5pts each add 0-1 LMG replacing the rifle of one man at 20pts add 0-1 RPG replacing the rifle of one man at 40pts

VC Cell Squad NCO and 2 men with rifles, Mixed Quality 24pts Inexperienced Options: add 0-6 additional men with rifles at 8pts Inexperienced add 0-1 SMG replacing the rifle of one man at 3pts add 0-1 Assault rifles replacing the rifle of one man at 5pts

Local Militia Squad NCO and 2 men with rifles. traps and tricks, 31pts Inexperienced, 40pts Regular Options: add 0-6 additional men with rifles at 7pts Inexperienced, 10pts Regular add 0-1 SMG replacing the rifle of one man at 3pts add 0-3 Assault rifles replacing the rifle of one man at 5pts each add 0-1 Shotgun replacing the rifle of one man at 3pts add 0-1 LMG replacing the rifle of one man at 20pts add 0-1 RPG replacing the rifle of one man at 40pts

Counter SOG Squad NCO and 2 men with rifles, Forward Deployment 42pts Veteran Options: add 0-3 additional men with rifles at 14pts Veteran add 0-6 SMGs replacing the rifle of one man at 3pts each add 0-6 Assault rifles replacing the rifle of one man at 5pts each add 0-1 RPG replacing the rifle of one man at 40pts add 0-1 grenade boards at 5pts add 0-1 tracking dog at 5pts

Infantry Support Teams Sniper Team Sniper with a sniper rifle and pistol and 1 man with pistol 50pts Regular, 65pts Veteran

Flamethrower Team 1 man with flamethrower and 1 assistant 50pts Regular, 65pts Veteran

Medium Mortar Team Mortar aimer and 2 men 35pts Inexperienced, 50pts Regular, 65pts Veteran Options: Add 0-1 Spotter at 10pts

Heavy Mortar Team Mortar aimer and 3 men 46pts Inexperienced, 65pts Regular, 84pts Veteran Options: Add 0-1 Spotter at 10pts

Medium Machine Gun Team MMG aimer and 2 men 35pts Inexperienced, 50pts Regular, 65pts Veteran Options: Add pintle mount at 5pts

Heavy Machine Gun Team HMG aimer and 2 men 49pts Inexperienced, 70pts Regular, 91pts Veteran Options: Add pintle mount at 5pts

Anti-Tank Rifle Team Gun aimer and 1 man 21pts Inexperienced, 30pts Regular, 39pts Veteran

Light Recoilless Rifle Team Gun aimer and 1 man 35pts Inexperienced, 50pts Regular, 65pts Veteran

Medium Recoilless Rifle Team Gun aimer and 2 men 60pts Inexperienced, 75pts Regular, 90pts Veteran

Super Bazooka Team Super Bazooka aimer and 1 man 74pts Inexperienced, 90pts Regular, 106pts Veteran

Suicide Anti-Tank Team 1 man, Forward Deployment, Kamikaze (+8), Tank Hunter 14pts Inexperienced, 20pts Regular, 26pts Veteran

Strela-2 Team Gun aimer and 1 man 74pts Inexperienced, 90pts Regular, 106pts Veteran

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Divisional Support Guns Light Howitzer Team Medium Howitzer and 3 men gun crew 40pts Inexperienced, 50pts Regular, 60pts Veteran

ZU-23 Team Twin Light Auto Cannon and 3 men gun crew. Flak 60pts Inexperienced, 75pts Regular, 90pts Veteran

9K11 Malyutka Team Anti-Tank Guided Missile with gunner and 2 crew 88pts Inexperienced, 110pts Regular, 132pts Veteran

Transport Options Cart Soft Skin. Transport capacity 9. Unsuspecting, Slow 10pts Inexperienced, 15pts Regular, 20pts Veteran

Tow Options Animal-drawn Limber Soft skinned. Slow when towing 8pts Inexperienced, 10pts Regular, 12pts Veteran Tow any gun

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VC Infantry Platoon Mandatory 1 Command Team 2 VC Infantry Squads HQ Teams 0-1 High Command Team 0-1 Medic Team 0-1 Propaganda Team 0-1 Adviser Team Infantry Squads 0-6 Infantry Squads Infantry Support Teams 0-1 Sniper team 0-1 Flamethrower team 0-2 Mortar teams – Medium or Heavy 0-2 MG teams – MMG or HMG 0-2 Anti-tank teams – recoilless rifle, super bazooka, anti-tank rifle or suicide team 0-1 Strela-2 team Divisional Support Teams 0-1 Gun team Air Support 0-1 Red Air Support Transport Options 0-1 Transport option per Infantry squad 0-1 Tow option per Divisional Support gun team

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Red Air Support MiG-15 Interceptor with two light auto cannons and one heavy auto cannon all facing front. Jet (interception from behind still needs 6+). 160pts Inexperienced, 200pts Regular, 240pts Veteran

MiG-17 Interceptor with two light auto cannons and one heavy auto cannon all facing front. Jet (interception from behind still needs 6+). 160pts Inexperienced, 200pts Regular, 240pts Veteran Options: Add 0-2 forward facing Missiles at 5pts each

MiG-19 Interceptor with three front facing light Auto Cannons. Jet (interception from behind still needs 6+ to hit). 152pts Inexperienced, 190pts Regular, 228pts Veteran Options: Add 0-2 forward facing Missiles at 5pts each

MiG-21 Interceptor with two front facing light Auto Cannons. Jet (interception from behind still needs 6+). 128pts Inexperienced, 160pts Regular, 192pts Veteran Options: Add 0-4 forward facing Missiles at 5pts each

Ilyushin Il-28 Ground Attack with two front facing light Auto Cannons and Bombs (2), two rear facing light Auto Cannons. Jet (interception from behind still needs 6+). 223pts Inexperienced, 275pts Regular, 327pts Veteran

Mil Mi-1 Ground Attack with Bombs (2) 80pts Inexperienced, 105pts Regular, 130pts Veteran

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Scenario To play a Vietnam War game roll on the following chart below using the random column. When playing a linear campaign start rolling off on the random table then who ever has won the most games can roll off on the players appropriate table, if both players have won the same amount of games then roll off on the random table.

TYPE OF ENGAGEMENTS IN COMBAT NARRATIVES Random (D20) VC/NVA Allies

Hot Landing Zone. VC/NVA attacks Allied troops as they deploy Play Surrounded! VC/NVA units are attacking

1-2 1

Planned VC/NVA attack against Allies defensive perimeter Play Point Defense. VC/NVA units are attacking

3-8 2-3

VC/NVA ambushes or encircles A moving Allied unit Play Envelopment. VC/NVA units are attacking

9-13 4-5

Unplanned Allied attack VC/NVA defensive perimeter, Engagement a virtual surprise to Allied commanders Play Sectors. Allied player automatically is first player

14-16 1-2

Planned Allied attack against known VC/NVA defensive perimeter Play Point Defense. Allied units are attacking

17 3

Allied forces ambushes moving VC/NVA units Play Envelopment. Allied units are attacking

18-19 4-5

Chance engagement, neither side planned Play No Man’s Land

20 6 6

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Weapon Reference Weapon ROF Range Pen HE Special

Pistol 1 6" 0 0 Assault SMG 2 12" 0 0 Assault Rifle 1 24" 0 0

Shotgun 1 12" 0 0 D3 wounds if target is within 6" Assault Rifle 2 18" 0 0 Assault Grenade Launcher 1 12" direct, 12-24" indirect 1 1"

LAW 1 12" 6 0 single use, shaped charge RPG 1 24" 6 0 Small arm, shaped charge LMG 4 36" 0 0 assistant can fire MMG 5 36" 0 0 Team HMG 3 36" 1 0 Team Light Mortar 1 12-24" Indirect 1 1" team Medium Mortar 1 12-60" Indirect 2 2" team Heavy Mortar 1 12-90" Indirect 3 3" team Super Bazooka 1 24" 6 0 Team, shaped charge Small Recoilless Rifle 1 48" 4 1" Team Medium Recoilless Rifle 1 60" 5 1" Team Single Shot M40 1 24" 6 0 single use, shaped charge Strela-2 1 60" 5 1” Flak, Team Minigun 15 36" 0 0

Vulcan 9 36" 1 0

Missiles 1 unlimited 6 0 single use, can only be fired against air units Light Auto Cannon 2 48" 2 1"

Medium Auto Cannon 2 60" 3 1"

Light Anti-Tank Gun 1 48" 4 1"

Medium Anti-Tank Gun 1 60" 5 1"

Heavy Anti-Tank Gun 1 72" 6 2"

Anti-Tank Guided Missile 1 60”-24” direct or indirect 7 0 Roll to hit only at end of turn, shaped charge Light Howitzer 1 48" direct, 18-48" indirect 2 2"

Medium Howitzer 1 60" direct, 24-60" indirect 3 3"

Heavy Howitzer 1 72" direct, 30-72" indirect 4 4"