a blank state process
DESCRIPTION
Desiging for Interaction Process BookTRANSCRIPT
a blank stateprocess notebook
The five categoriesdata
platform
visual form & mapping
surface
Interaction
emotions
movements
descriptions/vocabulary
ingredients
drawings
personal possessions
sleep
Dataa constant stream of facts, statistics
or other infomration.
ios system
application
website
projection
EMERGENCE
The creation of a platform. This occurs through the process of finding
all the elements and letting the final product be created.
platformThe software or system in which an interactive
concept can be developed upon.
pictures
charts
graphs
time line
visual form & mappingA visual representation of data changing over time.
mirror
screen
paper
wall
iPad
skin
surfaceA physical space or object which one can interact with.
viewing
sharing
building
touching
movement
InteractionThe way in which an individual contributes information.
http://www.behance.net/gallery/Vodafone-Flagshipstore-Cologne/5550549
http://cre8ive.kr/thesis/sketches/
http://www.behance.net/gallery/Castorama-Interactive-Kiosk/4446213
http://www.behance.net/gallery/Active-Perception/416729
http://www.behance.net/gallery/Genesco-op-Interactive-Table-Barneys-New-York/5053455
links
datablinkingbird migrationeye movement when readingsocksIQingredientscolorbrain activityfeelingswriting
mappingprojectionsthumb tackscake layerstrianglespaperballoonscollagethumbprintsfinger printingsandholes
interactionbuildingthinkingwritinghearingexchangestompingtwistingspeakinguploadingmoldingbreathing
surfacemirrorskinsurfacesandwallceilingscreenpost-itstickershirtwaterwatchnecklace
listing
surfacemirrorskinsurfacesandwallceilingscreenpost-itstickershirtwaterwatchnecklace
emotions*
colors in water
moving finger
true colors
water*
data
mapping
interaction
platform
surface
true colors is an interactive platform
that tracks emotions based on the
color of the water when one places
their hand or finger in he bowl. it is
capable of representing varying or
multiple emotions (colors) at once.
blinking*
shapes / triangles
building*
open your eyes
screen
data
mapping
interaction
platform
surface
open your eyes is an interactive platform
that tracks blinking, represented by
triangles of different sizes based upon
speed and time between each blink.
blinking builds a visual display on the
screen, the size of a wall.
traffic through door
thumbprints*
opening door
tracking traffic
doorknob*
data
mapping
interaction
platform
surface
tracking traffic is a ineractive
platform that indicates the
number of people who have used
a doorknob, shown through neon
thumbprints that fade over time.
IQ*
Clear reflection
looking into mirror
view me
mirror*
data
mapping
interaction
platform
surface
View me is an interactive platform
that reveals not only looks, but
also Iq based upon the clarity of ones
reflection in a mirror.
bird migration*
paths
viewing formation
watch me fly
sand*
data
mapping
interaction
platform
surface
watch me fly is an interactive
platform that tracks in an
accelerated speed bird migration with
sand on the ground.
NAME
SUBTITLE
SHORT DESCRIPTION
BENEFIT DESCRIPTION
LONG DESCRIPTION
A Blank State
What will you create?
A Blank State is an interactive installation built by the rate and frequency of one’s blinking.
This installation allows people to enter a blank space which transforms into a visual display simply by
blinking. The participant is not aware this particular function is what creates the display. Movement, rate of
blinking, and number of participants all effect the creation of the display.
A Blank State is an interactive installation built completely by the viewers, despite their lack of knowledge
about their specific participation within the room. Based on the rate and frequency of one’s blinking a
visual display will be created completely comprised of shapes and triangles. The more people within the
installation, the faster the room will become filled with the design. Participants will wonder what exactly
their impact on the display is, which is a distinct feature of this installation. If or when their contribution is
noted, they may choose to manipulate their blinking to influence what is created. Movement throughout the
room will also affect the creation of the display. The intended audience will range from children to adults,
especially those who enjoy modern art or frequent museum.
rate and frequency of blinking
triangles and the patterns they create
blinking
a blank state
an empty white room
data
mapping
interaction
platform
surface
Refinement
The space
The space
Mood Board
VIsual Refinement
w hat will you create?
A blank state
before
during
The End
statistics
The user only sees the title of the exhibit: A Blank State.
The group enters the room, installation will start instantly and the user must try and figure out what causes
the visual effects, or they can just observe what is happening.
Users will be informed what created the visual effects in the installation.
People blink an average of every four seconds.
User Experience
Animation Storyboard
final presentation
Creat e
Clear save Shar e A blank st
A blank st at eDetails
When we were introduced to this project I was excited at the possibilities this assignment would offer.
Because we were dealing with such a different type of process and way of thinking, it allowed me to
come up with broader and more varied ideas for what my final product would be. I enjoyed letting this
process help me to create something unique, rather than my usual habit of coming up with practical
problem-solving solutions. I enjoyed the element of impracticality. It was fun to not have to worry so
much about the technical elements of creating our idea, but focus on the best visual representation of an
abstract concept. I learned through my video how important timing can be in presenting a concept, and
how sometimes a video doesn’t necessarily have to give everything away. I feel that my final presentation
accurately presents the concept I came up with in a visually interesting way, if only this exhibit could exist
in real life.
Reflection
Allie Fields VISC 404 // Fall 2012
Designing for InteractionMichael Selby