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    Some of the most admirable artwork

    in theArtlantis community is the

    simplest. One of my favorites is a cur-

    rentArtlantis website banner a detail

    interpretation of fabulous Rachofsky

    House in Dallas, Texas, byArtlantis

    luminary Nicolas Rivera. Hes pretty

    good with the Photoshop, too.

    This exercise imitates his inspiring im-

    age. Think of this as a PhotoEditorial

    rendering where the artists eye ex-

    ploits photorealism to then artiicially

    Illuminate the scene. Of course, the

    view is abstract, but it also tells a tec-

    tonic story. The selected view projects

    an illusion of exclusivity through com-

    plex wall plane geometry aristocratic

    elements celebrated by the building

    design. Because scene elements are so

    basic, light intensity and relectance

    must constantly vary across surfaces to

    maintain visual interest. The image is

    produced in two stages: a conventional

    rendering followed by an artistic en-

    hancement increasing environmental

    Uncovering the Mystery of How These Great Artworks Get Done

    Of course they use an Image Editing Application, eh?

    Heliodon Solution: Manual Sunlight to simplifyaiming. Play with sliders to make the right bal-ance of cool and warm light. Note the heavycolor tint for sun and sky to maximize transferredcolor effect

    Plan View of Camera and Uplight: Positionof camera and light aimed up toward the sofit,sky and parapet - also minimises light relection

    possibility in glass

    Elevation View of Camera and Uplight:Thinking like a photographer, or an artist orsomething, solving the sofit lighting requires astrong uplight.

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    luminosity; serene in countenance, yet

    active with color and light.

    Step 1 - In Artlantis: To createaconventional rendering with special

    sun and uplighting to brighten the

    shadowed sofit:

    -Heliodon Control: Using oblique

    backlighting imitates the diffuse soft

    light seen in the original illustration. I

    used a manual sun angle to establishthe sun height and direction. [We can

    cheat because it is just an impression

    the time of day or North orientation is

    not critical] To get the right cool blue-

    ness requires sliding yellow sun power

    down and dark blue sky power up. Rely

    on the preview to see changes.

    -Uplighting: Because of the strongsolar backlighting, artiicial uplighting

    must compensate to brighten the sofit.

    A loodlight of high intensity, placed

    low and close, aimed up, overcomes the

    brightness of the sun and sky. Place the

    light by pushing it around in a top view

    while closely watching its previeweffect.

    -Adjust Surfaces [Settings: PageXX]:

    To maximize the perfect geometry

    dream, I played with the glazing

    to make it crystalline and lat. [real

    windows would show considerable

    TOP: First Try with no uplighting: Light-colored wall panels are poorly modeled and thescene is too uniformly lit - needs contrastingcolor. Sky is too light.

    UP: Uplighting Setting: Very high Power settingis necessary to ight against adaptive heliodon

    power. No Shadows setting create the softestill light.

    DOWN: Basic Lighting Solution: Most users,lacking a photo editor, would have to settle forthis, and it is okay, but the sky is too light and theimage is literal,raw. A little fakery could really

    jazz this up.

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    distortion] The mullions also deserved

    special attention: a particular satin

    quality to diffusely relect sky color.Step 2 - PhotoEditing: To match the

    basic image with the splendid vision.

    Surfaceluminance and color adjust-

    ments are faster and more controllable

    in a photo editor once you have done

    your best within the render. [The PSD

    [Photoshop] format creates extra lay-ers usefully encoding special informa-

    tion, so use it. ]

    -Saturation [Color Vibrance]: Add

    an Adjustment Layer to reduce color

    saturation again, to taste. The idea is

    to soften color intensity. Experiment

    with this tool by totally de-saturating

    the image and slowly returning coloruntil you feel there is just enough to

    sell the idea and to not overwhelm the

    eye with intensity.

    -Levels [Fine Tuning Brightness]:

    Add an Adjustment Layer to separately

    control the brightness of highlights,

    midtones and darks. Renderings oftenneed contrast adjustments to match

    the design vision. The Levels tool can

    darken shadows, blow out highlights

    and improve mid-tone clarity.

    - Add a new layer to darken the sky:

    Whenever altering a layer, preserve

    the original layer by editing a duplicateand hiding the original [just in case any

    edit messes up.]

    - duplicate the background sky layer

    [new layer in front]

    - use Levels to darken the sky by

    shifting the middle slider triangle to

    the right [keeps the color value butdecreases brightness -- in this case,

    theres no clouds in the sky, but youll

    see how cloud drama increases when

    you apply this trick.]

    - Add a new layer to enhance central

    focus: The layer makes a subtle hyp-

    notic concentric effect, lightening cen-

    ter and darkening image periphery. Atthis angle, it coincidently makes a slight

    corona effect at the building parapet,

    like sunlight just over the verge.

    - create a new empty layer in front of

    the rendered image.

    - apply a radial ill from white in the

    center to black on the periphery.- set layer blending mode to Soft

    Light this mode affects underlying

    image brightness and does not obscure

    it as you might expect from an overlay.

    UP AND TOP RIGHT: Photoshop Adjustments:Added: Adjustment Layer, Saturation Layer,Concentric disk, blended with Soft Light 73%opacity.

    Duplicated: Sky Background to darken...

    RIGHT: Showing the effect of the ConcentricOverlad Layer - makes periphery darker andcenter lighter - draws the eye to the center andensures that light gades in all directions toenliven surfaces.

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    UP: Basic Wall Panels: Deined by a texturemap image overlaid on a Basic Shader. Increasedshininess to relect sky color. Increased bump toreveal panel edges. Sized to 1.50m wide approxi-mates the actual panel size.

    UPRIGHT: Satin Window Frames and Trim:Basic Shader - almost black, but with tweakedshininess and relection to make uplight andskylight visible - to enliven and articulate the

    framing section

    RIGHT: Extra Smooth Glazing Solution:Artiicially lat and shiny to convey perfectionand clarity. Light grey transparency adds a tintand Medium grey relection darkens relectedsky color

    - control effect strength by reducing

    layer opacity. In this case, to 73%.

    Conclusion: This approach can be ap-plied to any image where the illustra-

    tion requires focus and luminosity. It

    is a simple trick and one that provides

    a good introduction to tweaking a

    rendering with photo editing.

    Incidentally, The Rachof-

    sky House teaches a lot about howbuildings should be, if you ever design

    an art gallery masquerading as a

    house. Tour it:

    http://www.rachofskyhouse.org/