“8” route directory introduction/philosophy instructional base route trade/trade corner...

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8” Route Directory 8” Route Directory INTRODUCTION/PHILOSOPHY INSTRUCTIONAL Base Route Base Route TRADE/TRADE CORNER Instructionals: Other Tags Instructionals: Other Tags ILLUSTRATIONS/EXAMPLES (All versions) R CREASE #1 Video: Video: R CREASE #2 H CREASE v. ON LINE DEF. INSTRUCTIONAL Swap” Call Swap” Call SIT FIRE JUKE/FLARE/ARROW “YOU DRAW IT” SWAP H CREASE Video: Video: SWAP Z CREASE v. INSIDE DEF. “YOU DRAW IT” Summary Table Main Menu PREVIOUS SLIDE

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Page 1: “8” Route Directory INTRODUCTION/PHILOSOPHY INSTRUCTIONAL Base Route TRADE/TRADE CORNER Instructionals: Other Tags ILLUSTRATIONS/EXAMPLES (All versions)

““8” Route Directory8” Route Directory

INTRODUCTION/PHILOSOPHY

INSTRUCTIONAL

Base RouteBase Route

TRADE/TRADE CORNER

Instructionals: Other TagsInstructionals: Other Tags

ILLUSTRATIONS/EXAMPLES (All versions)

R CREASE #1Video:Video:R CREASE #2

H CREASE

v. ON LINE DEF.

INSTRUCTIONAL

““Swap” CallSwap” Call

SIT

FIRE

JUKE/FLARE/ARROW

“YOU DRAW IT” SWAP H CREASEVideo:Video:SWAP Z CREASE

v. INSIDE DEF.

“YOU DRAW IT”

Summary Table

Main Menu

PREVIOUS SLIDE

Page 2: “8” Route Directory INTRODUCTION/PHILOSOPHY INSTRUCTIONAL Base Route TRADE/TRADE CORNER Instructionals: Other Tags ILLUSTRATIONS/EXAMPLES (All versions)

8 ROUTE 8 ROUTE ILLUSTRATIONSILLUSTRATIONS

BASIC 98-198 BASIC 98-198

1. Trips Right 982. Stack R10 Hot 983. Bunch Left H10 Hot 984. Trips Left 1985. Slip Hot 198

- T o 8 R o u t e M A I N D I R E C T O R Y -

98-198 “SWAP”98-198 “SWAP”1. Right Wide 98 Swap2. H6 98 Swap3. Right Out H6 98 Swap4. Right Out H10 98 Swap5. Ace R10 Hot 98 Swap6. Trips Left 198 Swap7. Y7 198 Swap8. Ace R7 Hot 198 Swap

QMAXPASS MENU 8 ROUTE DIRECTORY

Page 3: “8” Route Directory INTRODUCTION/PHILOSOPHY INSTRUCTIONAL Base Route TRADE/TRADE CORNER Instructionals: Other Tags ILLUSTRATIONS/EXAMPLES (All versions)

8 ROUTE: CREASE8 ROUTE: CREASE

QB:QB: PSL be alert for hard Press Man (Check “Fire”) or LB overload to FS (work BS Slant/s from get-go). 3 steps, stare PSL be alert for hard Press Man (Check “Fire”) or LB overload to FS (work BS Slant/s from get-go). 3 steps, stare right at 2right at 2ndnd short defender or LB over inside man. Stare him on to the Drag giving the ball to the Drag quickly if LB ignores short defender or LB over inside man. Stare him on to the Drag giving the ball to the Drag quickly if LB ignoresor leaves Drag. When LB commits & you hit your last step, lead Crease into clean air, hit him on move, alert for hash safety or leaves Drag. When LB commits & you hit your last step, lead Crease into clean air, hit him on move, alert for hash safety coming down. If 1coming down. If 1stst short defender squeezes Crease from outside in, shuffle up & hit Comeback route coming downhill late. short defender squeezes Crease from outside in, shuffle up & hit Comeback route coming downhill late.

FS OUTS:FS OUTS: MINI-COMEBACKMINI-COMEBACK. Split top of #s (Hash). Release to outside eye, Speed break to Corner at 8. After 2 steps, . Split top of #s (Hash). Release to outside eye, Speed break to Corner at 8. After 2 steps, Lunge & Burst & execute a Drumroll redirect break at 45 degree angle back to sideline. Keep coming until you get the ball!Lunge & Burst & execute a Drumroll redirect break at 45 degree angle back to sideline. Keep coming until you get the ball!

‘‘Q’Q’

““9898” Shown” Shown

3 steps 3 steps (3 big & hold f/ gun)(3 big & hold f/ gun)

Stare 2Stare 2ndnd short defender onto “Spot,” give short defender onto “Spot,” giveball to Spot NOW if defender leaves…ball to Spot NOW if defender leaves…Reset feet, hit Crease on rhythm on the Reset feet, hit Crease on rhythm on the move through open lane between move through open lane between defendersdefenders

M: Run through 2d short M: Run through 2d short defender’s far shoulderdefender’s far shoulder •Cross under LB once pastCross under LB once past

•Cut throttle & “spot up,” expecting Cut throttle & “spot up,” expecting ball quickly if defender blitzes or ball quickly if defender blitzes or flies out AND you’re not being flies out AND you’re not being

chased.chased.

OO

8-9:8-9: Speed BreakSpeed Break

to Cornerto Corner

10-11:10-11: Lunge, Drumroll Lunge, Drumroll

redirect back to sideline redirect back to sideline at 45ºat 45º

I: 3 steps @ 1I: 3 steps @ 1stst short defender’s inside leg: short defender’s inside leg:

BS OUTS:BS OUTS: QUICK POSTQUICK POST. Split middle #s, feel the window between 7-9 yards, stay thin. Same technique as BS of 99-199. Split middle #s, feel the window between 7-9 yards, stay thin. Same technique as BS of 99-199BS INS:BS INS: LOOKIE POSTLOOKIE POST. Break at 7-8, wall off near safety, make ‘Lookie’ adjustment & straighten if he crosses face (same as . Break at 7-8, wall off near safety, make ‘Lookie’ adjustment & straighten if he crosses face (same as 99).99).FS INS/MIDFS INS/MID:: ““CHASECHASE & & REPLACEREPLACE”. Play is built to beat 1”. Play is built to beat 1stst two short defenders inside the CB…we get the 2 two short defenders inside the CB…we get the 2ndnd short defender short defender to “Chase” the to “Chase” the DragDrag route by route by MM, & “Replace” him with a , & “Replace” him with a CreaseCrease route by route by II, who beats 1, who beats 1stst short defender by faking to the Flat. short defender by faking to the Flat.

II

Keep Keep comingcoming

backback until untilball isball is

thrown!thrown!MM

““Feel the Clean AirFeel the Clean Air””as you breakas you break::

•Stay as THIN as you can while Stay as THIN as you can while still inside #1.still inside #1...

FS MID:FS MID: GLANCING DRAGGLANCING DRAG. Run right through the 2d short defender, drag underneath him at 4 yds once you pass him. The . Run right through the 2d short defender, drag underneath him at 4 yds once you pass him. The exception is, if you’re not being chased & the LB either bails deep or blitzes, glance back at the QB and “SPOT” up.exception is, if you’re not being chased & the LB either bails deep or blitzes, glance back at the QB and “SPOT” up.

4-6 yd4-6 yd

OutletOutlet

FS INSFS INS:: CREASECREASE. Attack 1. Attack 1stst short defender’s inside leg, speed break on 3d step (5 short defender’s inside leg, speed break on 3d step (5 thth if from backfield), angle into the void, look if from backfield), angle into the void, look for the ball halfway between the 1for the ball halfway between the 1stst and 2 and 2ndnd defenders. If 1 defenders. If 1stst defender sits or keeps inside leverage, use 2 extra steps with a defender sits or keeps inside leverage, use 2 extra steps with a hard head & shoulder nod to get him to turn his hips, hard head & shoulder nod to get him to turn his hips, but never lose SPEED to do sobut never lose SPEED to do so!!

V22

V11

•Speed break back inside if he’s wideningSpeed break back inside if he’s widening•Hard NOD BREAK if he sits there or v. manHard NOD BREAK if he sits there or v. man

Cmbk if Cmbk if 11stst short shortdefender defender ‘squeezes’‘squeezes’

8 Route Instructional8 Route Instructional

- C l I c k h e r e t o r e t u r n t o M A I N D I R E C T O R Y -

OO

II

C

VV““FEEL FEEL

the WINDOW”the WINDOW”

Page 4: “8” Route Directory INTRODUCTION/PHILOSOPHY INSTRUCTIONAL Base Route TRADE/TRADE CORNER Instructionals: Other Tags ILLUSTRATIONS/EXAMPLES (All versions)

8 ROUTE: “SWAP” TAG8 ROUTE: “SWAP” TAG

QB:QB: Drop & Read just as you do Basic 98-198Drop & Read just as you do Basic 98-198

““98 SWAP98 SWAP” Shown” Shown

I: Run through 2d short defender’s I: Run through 2d short defender’s farshoulderfarshoulder

•Cross under LB once pastCross under LB once past•Cut throttle & “spot up,” expecting ball Cut throttle & “spot up,” expecting ball

quickly if defender blitzes or flies out quickly if defender blitzes or flies out AND you’re not AND you’re not

being chased.being chased.

*EVERYTHING STAYS THE SAME AS 98, EXCEPT INSIDE AND MIDDLE GUY ON THE FRONTSIDE ‘SWAP’ JOBS...*EVERYTHING STAYS THE SAME AS 98, EXCEPT INSIDE AND MIDDLE GUY ON THE FRONTSIDE ‘SWAP’ JOBS...

““Feel the Clean AirFeel the Clean Air””as you breakas you break::

•Stay as THIN as you can while Stay as THIN as you can while still inside #1; restack if you can!still inside #1; restack if you can!

FS INS:FS INS: GLANCING DRAGGLANCING DRAG. Run right through the 2d short defender, dragging underneath him at 4-6 once you pass him. The . Run right through the 2d short defender, dragging underneath him at 4-6 once you pass him. The exception is, if you’re not being chased and the LB either bails deep or blitzes, glance back at the QB and “SPOT” up, catch & exception is, if you’re not being chased and the LB either bails deep or blitzes, glance back at the QB and “SPOT” up, catch & pivot NORTH!pivot NORTH!

OO

Keep Keep comingcoming

backback until untilball isball is

thrown!thrown!

OutletOutlet

FS INSFS INS:: CREASECREASE. Attack 1. Attack 1stst short defender’s inside leg, speed break on 3d step (5 short defender’s inside leg, speed break on 3d step (5 thth if from backfield), angle into the void, look if from backfield), angle into the void, look for the ball halfway between the 1for the ball halfway between the 1stst and 2 and 2ndnd defenders. If 1 defenders. If 1stst defender sits or keeps inside leverage, use 2 extra steps with a defender sits or keeps inside leverage, use 2 extra steps with a hard head & shoulder nod to get him to turn his hips, hard head & shoulder nod to get him to turn his hips, but never lose SPEED to do sobut never lose SPEED to do so!!

*Note:*Note: The RULES are the same, but the route will LOOK different. Don’t worry! Follow your rules, attack the inside leg of The RULES are the same, but the route will LOOK different. Don’t worry! Follow your rules, attack the inside leg of your defender, speed break and get into the Crease!your defender, speed break and get into the Crease!

‘‘Q’Q’

II

4-6 yd4-6 yd

V22

MM

V11

M: 3 steps @ 1M: 3 steps @ 1stst short defender’s inside leg: short defender’s inside leg:•Speed break back inside if he’s wideningSpeed break back inside if he’s widening

•Hard head & shldr fake if he sits there or v. manHard head & shldr fake if he sits there or v. man

8 “Swap” Instructional8 “Swap” Instructional

- C l I c k h e r e t o r e t u r n t o M A I N D I R E C T O R Y -

OO

II

C

VV““FEEL FEEL

the WINDOW”the WINDOW”

Page 5: “8” Route Directory INTRODUCTION/PHILOSOPHY INSTRUCTIONAL Base Route TRADE/TRADE CORNER Instructionals: Other Tags ILLUSTRATIONS/EXAMPLES (All versions)

V

II

V

QB:QB: Normal 98-198 thought process…may want to change to a quick 5 step drop from under center, particularly on “Trade Normal 98-198 thought process…may want to change to a quick 5 step drop from under center, particularly on “Trade Corner.” We expect the F.O.R. of the middle receiver to widen the 1Corner.” We expect the F.O.R. of the middle receiver to widen the 1 stst defender and create the Crease, but that doesn’t mean it defender and create the Crease, but that doesn’t mean it will always happen. Versus any kind of press man (0, 1, or 2 safety look), can use Corner as a primary, Spot as an outlet will always happen. Versus any kind of press man (0, 1, or 2 safety look), can use Corner as a primary, Spot as an outlet instead of having to make a “Fire” check. instead of having to make a “Fire” check.

FS MID:FS MID: MINI-COMEBACKMINI-COMEBACK. Forced Outside Release (F.O.R.) on 1. Forced Outside Release (F.O.R.) on 1stst short defender, no matter where he is, no matter how short defender, no matter where he is, no matter how flat you have to go. Widen to the middle of the numbers, straighten 1-2 steps, execute a normal Mini-Comeback, though the flat you have to go. Widen to the middle of the numbers, straighten 1-2 steps, execute a normal Mini-Comeback, though the release may keep you from getting normal depth. Keep coming back after break be available for QB. release may keep you from getting normal depth. Keep coming back after break be available for QB.

TRADE CORNERTRADE CORNER tells you to straighten and run a 7-8 yard Corner route after executing your F.O.R. on 1 tells you to straighten and run a 7-8 yard Corner route after executing your F.O.R. on 1 stst defender. defender.

““98 TRADE98 TRADE” Shown” Shown

OO: Release under M, right at 2d : Release under M, right at 2d defender (LB over defender (LB over II), run under ), run under him through his far shoulderhim through his far shoulder

OO

““TRADE” tells the Middle and Outside receivers to “trade” jobs, the TRADE” tells the Middle and Outside receivers to “trade” jobs, the OutsideOutside man running the man running the SpotSpot, and the , and the MiddleMiddle man man running the running the StopStop. Most often used from Squeeze/Bunch/Cluster-type looks as a good change-up versus man to possibly . Most often used from Squeeze/Bunch/Cluster-type looks as a good change-up versus man to possibly free the Spot route up, versus pattern-read teams so they can’t see where guys are coming from, or at the Goalline!free the Spot route up, versus pattern-read teams so they can’t see where guys are coming from, or at the Goalline!

MM: *Go first, F.O.R. on 1: *Go first, F.O.R. on 1stst short short defender!defender!MM

FS OUTS:FS OUTS: GLANCING DRAGGLANCING DRAG. Release AFTER the Middle receiver right behind his rear end. Run right at the first LB on or . Release AFTER the Middle receiver right behind his rear end. Run right at the first LB on or inside the Inside receiver, angling to a depth of 4 to 6 yards…run through his backside leg and Drag beneath him, staying on inside the Inside receiver, angling to a depth of 4 to 6 yards…run through his backside leg and Drag beneath him, staying on the move unless he flies wide of you “bails,” in which case you “Spot up” by showing your numbers to the QB. the move unless he flies wide of you “bails,” in which case you “Spot up” by showing your numbers to the QB.

*Widen to middle of numbers*Widen to middle of numbers

##

*Straighten 2-3 steps before *Straighten 2-3 steps before executing Comeback executing Comeback

Trade CornerTrade Corner tells you to tells you to straighten & run a Corner straighten & run a Corner

break at 7-8 after your F.O.R.break at 7-8 after your F.O.R.

Stay on the move unless he bails, Stay on the move unless he bails, looking for ball early if he blitzes.looking for ball early if he blitzes.

If he does bail, “Spot up” once past If he does bail, “Spot up” once past him, show #s to QB, stay open.him, show #s to QB, stay open.

II must pause 1 full must pause 1 full count, longcount, long

enough to let enough to let OO clear clear & create the & create the CreaseCrease

8 ROUTE: “TRADE” & 8 ROUTE: “TRADE” & “TRADE CORNER” Calls“TRADE CORNER” Calls

8 “Trade”/”Trade Corner” Instructional8 “Trade”/”Trade Corner” Instructional

- C l I c k h e r e t o r e t u r n t o M A I N D I R E C T O R Y -

OO

II

C

VV““FEEL FEEL

the WINDOW”the WINDOW”

Page 6: “8” Route Directory INTRODUCTION/PHILOSOPHY INSTRUCTIONAL Base Route TRADE/TRADE CORNER Instructionals: Other Tags ILLUSTRATIONS/EXAMPLES (All versions)

8 ROUTE: “SIT” CALL8 ROUTE: “SIT” CALL

QB:QB: Thought process is the same as basic 98-198…pre-snap considerations of BS Slants and “Fire” Check are still valid! 3 Thought process is the same as basic 98-198…pre-snap considerations of BS Slants and “Fire” Check are still valid! 3 steps, be willing to stick the ball on the Spot NOW if the 2d defender allows him to cross face at all. If he collapses on Spot steps, be willing to stick the ball on the Spot NOW if the 2d defender allows him to cross face at all. If he collapses on Spot Up hard, put it on the Crease Sit, using the Mini-Comeback as your outlet. THE BIG KEY FOR EITHER INTERIOR THROW IS Up hard, put it on the Crease Sit, using the Mini-Comeback as your outlet. THE BIG KEY FOR EITHER INTERIOR THROW IS TO PUT THE BALL ON THE SHOULDER PAD AWAY FROM PRESSURE!TO PUT THE BALL ON THE SHOULDER PAD AWAY FROM PRESSURE!

““98 SIT98 SIT” Shown” Shown

•CUT split (3-4 outside “I”) to CUT split (3-4 outside “I”) to help create SPACINGhelp create SPACING

•Run normal course, but always Run normal course, but always SIT after you cross 2d SIT after you cross 2d

defender’s far shoulderdefender’s far shoulder

Run right down middle of 1Run right down middle of 1stst short def.: short def.:•Outside foot up, attack hard for 3 steps, stick Outside foot up, attack hard for 3 steps, stick outside foot in the ground and pivot hard insideoutside foot in the ground and pivot hard insideon the 4on the 4thth step, expect the ball NOW. step, expect the ball NOW.

V

*Backside Receivers and Frontside Outside receiver do not change! ‘Sit’ is a word that simply adjusts the technique of the *Backside Receivers and Frontside Outside receiver do not change! ‘Sit’ is a word that simply adjusts the technique of the Frontside Inside & Middle receivers, telling them to use their normal releases and “Sit” at their final breaking point!Frontside Inside & Middle receivers, telling them to use their normal releases and “Sit” at their final breaking point!

FS INSFS INS:: CREASE SITCREASE SIT. Release is basically the same as “Crease” with slight modifications to create proper SPACING: . Release is basically the same as “Crease” with slight modifications to create proper SPACING: Angle toward the MIDDLE of the 1Angle toward the MIDDLE of the 1stst short defender, and use a short defender, and use a 44 step break instead of a 3 step (meaning that you should put step break instead of a 3 step (meaning that you should put your outside foot up). On your fourth step, stick your outside foot in the ground and pivot hard back inside & show the QB your outside foot up). On your fourth step, stick your outside foot in the ground and pivot hard back inside & show the QB your #s, expect the ball quickly, pivot to the shoulder that the QB puts the ball on, lower your pads & make yards North & your #s, expect the ball quickly, pivot to the shoulder that the QB puts the ball on, lower your pads & make yards North & South. South.

II MM

V

FS MID:FS MID: SPOT UPSPOT UP. Split only 3 yds outside the Inside receiver. Run your normal “Spot” landmark, but automatically SIT once. Split only 3 yds outside the Inside receiver. Run your normal “Spot” landmark, but automatically SIT oncebeyond the far shoulder of the 2beyond the far shoulder of the 2ndnd short defender. Expect the ball quickly, catch, spin tightly to the shoulder the QB puts the short defender. Expect the ball quickly, catch, spin tightly to the shoulder the QB puts the ball on, get North & South! ball on, get North & South!

4-6 yd4-6 ydOutletOutletSPACING!SPACING!

1122

8 “Sit” Instructional8 “Sit” Instructional

- C l I c k h e r e t o r e t u r n t o M A I N D I R E C T O R Y -

OOOO

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VV““FEEL FEEL

the WINDOW”the WINDOW”

Page 7: “8” Route Directory INTRODUCTION/PHILOSOPHY INSTRUCTIONAL Base Route TRADE/TRADE CORNER Instructionals: Other Tags ILLUSTRATIONS/EXAMPLES (All versions)

8 ROUTE: “FIRE” CALL8 ROUTE: “FIRE” CALL

QB:QB: Use this as a check any time: a) There are 0 or 1 deep safeties, and b) Short defenders are pressed tight enough that Use this as a check any time: a) There are 0 or 1 deep safeties, and b) Short defenders are pressed tight enough that youyouthink the Crease will have problems getting inside. think the Crease will have problems getting inside. As you take your drop, the 1As you take your drop, the 1stst short defender will tell you if you can throw your primary (Fire). If he collapses or gets pinned, short defender will tell you if you can throw your primary (Fire). If he collapses or gets pinned, take a shot at the Fire-- 3 step & hitch up, throw an aggressive 3 ball take a shot at the Fire-- 3 step & hitch up, throw an aggressive 3 ball outsideoutside the ‘tube’ in which the Fire is running so that he the ‘tube’ in which the Fire is running so that he can use field width to leverage his man.. If he bails and you get fooled, work Glancing Drag to Comeback on your hitch up.can use field width to leverage his man.. If he bails and you get fooled, work Glancing Drag to Comeback on your hitch up.

““98 FIRE98 FIRE” Shown” Shown

•GET outside hip of whomever engages you…GET outside hip of whomever engages you…

*Route tag for Frontside Inside receiver only! Used to attack Press Man coverage from a 1- or 0-safety look, often as a *Route tag for Frontside Inside receiver only! Used to attack Press Man coverage from a 1- or 0-safety look, often as a check initiated by either QB or Receiver. All other receivers execute basic 98-198!check initiated by either QB or Receiver. All other receivers execute basic 98-198!

FS INSFS INS:: FIRE (Inside Fade)FIRE (Inside Fade). Pause half a count to let M release in front; rub right off his backside hip, gaining outside . Pause half a count to let M release in front; rub right off his backside hip, gaining outside leverage on whoever’s manning you as you do…watch for defenders switching on the move—if the 1leverage on whoever’s manning you as you do…watch for defenders switching on the move—if the 1 stst short defender short defender doesn’t collapse down with M, know that you must beat HIM by getting to his outside hip. Once you’ve ‘hipped’ the guy doesn’t collapse down with M, know that you must beat HIM by getting to his outside hip. Once you’ve ‘hipped’ the guy you’re going to beat, straighten and attack vertically, expecting the ball to be lofted outside. Widen for the ball but ONLY you’re going to beat, straighten and attack vertically, expecting the ball to be lofted outside. Widen for the ball but ONLY AFTER IT’S IN THE AIR. Use inside arm pressure to separate as the ball nears and ‘box out’ your defender, using your body AFTER IT’S IN THE AIR. Use inside arm pressure to separate as the ball nears and ‘box out’ your defender, using your body as a barrier.as a barrier.

II

OO

OutletOutlet

V11

MM

V

4-6 yd4-6 yd22

•STRAIGHTEN to make him turn his STRAIGHTEN to make him turn his hips upfield…hips upfield…•WIDEN to the ball, box defender out,WIDEN to the ball, box defender out,but but onlyonly after you see ball in the air! after you see ball in the air!

•3 steps & hitch, key 1st short defender…

•3-ball Fire to OUTSIDE if he collapses or gets hipped…

THROW THROW HERE!HERE!

•Drag to Comeback if 1st defender widens/bails

8 “Fire” Instructional8 “Fire” Instructional

- C l I c k h e r e t o r e t u r n t o M A I N D I R E C T O R Y -

OO

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the WINDOW”the WINDOW”

Page 8: “8” Route Directory INTRODUCTION/PHILOSOPHY INSTRUCTIONAL Base Route TRADE/TRADE CORNER Instructionals: Other Tags ILLUSTRATIONS/EXAMPLES (All versions)

8 ROUTE: 8 ROUTE: OUTSIDE REC. TAGSOUTSIDE REC. TAGS

“ARROW”, “JUKE”, “FLARE”“ARROW”, “JUKE”, “FLARE”

QB:QB: Thought process is outside-in. Use 1Thought process is outside-in. Use 1stst step or two to make sure 1 step or two to make sure 1stst short defender widens with outside rec…if he short defender widens with outside rec…if he doesn’t, must throw outside. “Juke” gives you the luxury of seeing this via the motion reaction doesn’t, must throw outside. “Juke” gives you the luxury of seeing this via the motion reaction pre-snappre-snap. Assuming the 1. Assuming the 1stst defender widens past the Crease’s course, hit the Crease on rhythm, being alert for danger inside. Spot becomes OUTLET. defender widens past the Crease’s course, hit the Crease on rhythm, being alert for danger inside. Spot becomes OUTLET.

FS OUTS:FS OUTS: RUN ROUTE CALLED (Arrow, Juke, Flare)RUN ROUTE CALLED (Arrow, Juke, Flare). .

SEE 1SEE 1stst short short defender very early defender very early in drop…go outside in drop…go outside if he refuses to if he refuses to widen…widen…

Otherwise, hit Crease on rhythm, alert Otherwise, hit Crease on rhythm, alert for danger from 2d def. Inside-out…for danger from 2d def. Inside-out…Reset feet, find Spot through eye-contactReset feet, find Spot through eye-contactif the Crease lane is invadedif the Crease lane is invaded

OO

““Arrow,” “Juke” and “Flare” speak to the OUTSIDE RECEIVER ONLY, telling him exactly what to run while all other Arrow,” “Juke” and “Flare” speak to the OUTSIDE RECEIVER ONLY, telling him exactly what to run while all other receivers do exactly as they would in normal 98-198! These calls are used primarily to influence the 1receivers do exactly as they would in normal 98-198! These calls are used primarily to influence the 1 stst short defender to short defender to widen, giving us a better chance to throw the Crease! widen, giving us a better chance to throw the Crease!

““ArrowArrow””Get width fast, avoid jam!Get width fast, avoid jam!

V

II MM

V

OutletOutlet

•Arrow:Arrow: Usually done from a ‘Bunch’ or ‘Squeeze’ set. Gain width quickly, go as wide/flat as you need to in order to Usually done from a ‘Bunch’ or ‘Squeeze’ set. Gain width quickly, go as wide/flat as you need to in order to avoidavoid

collisions. Expect ball NOW as you turn your head off 3collisions. Expect ball NOW as you turn your head off 3 rdrd step. Settle when you get to the numbers. step. Settle when you get to the numbers. •Juke:Juke: Almost always done from 10-11 motion. Sprint to middle of the numbers on motion and square up. On the snap,Almost always done from 10-11 motion. Sprint to middle of the numbers on motion and square up. On the snap,push upfield one small step, turn and show QB your numbers. Catch & make sure you get 5, then juke for more. push upfield one small step, turn and show QB your numbers. Catch & make sure you get 5, then juke for more.

““JukeJuke””Motion to numbers,Motion to numbers,Shuffle/square up,Shuffle/square up,

1 step upfield, turn to ball1 step upfield, turn to ballGet 5, “Juke” for moreGet 5, “Juke” for more

##

•Flare:Flare: Usually done from top of a Stack. Inside foot up, push off inside foot for width, widen to numbers. MUST AVOIDUsually done from top of a Stack. Inside foot up, push off inside foot for width, widen to numbers. MUST AVOIDANY KIND OF CONTACT, EVEN IF IT MEANS LOSING A LITTLE GROUND! ANY KIND OF CONTACT, EVEN IF IT MEANS LOSING A LITTLE GROUND!

OO““FlareFlare””Widen to #sWiden to #s

8 Outside Adjustments8 Outside Adjustments

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the WINDOW”the WINDOW”

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1010

1515

2020

QUICK POSTQUICK POST

XX

YY

10-11

8

##

•Mid #sMid #s

Hash +2Hash +2

QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 3 quick steps3 quick stepsProgression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

HH

TRIPS RIGHT 98TRIPS RIGHT 98

RR

ZZ

•Top #sTop #s

HashHash

MINI-CBKMINI-CBK

VV22

SPOTSPOTCREASECREASE

VV11

•3 steps3 steps•Don’t loseDon’t losespeed!speed!

##

Expect to Cross;Expect to Cross;be ready to ‘Spot’ upbe ready to ‘Spot’ up

SUMM TABLE

PREVSLIDE

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QUICK QUICK POSTPOST

XX

##

•#s -3#s -3

QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 3 quick steps3 quick stepsProgression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

YY

RR

ZZ

•OT +7OT +7

VV22

SPOTSPOTCREASECREASE

VV11

•3 steps3 steps•Don’t loseDon’t losespeed!speed!

##

Expect to Cross;Expect to Cross;be ready to ‘Spot’ upbe ready to ‘Spot’ up

LOOKIE LOOKIE POSTPOST

HH

STACK R10 HOT 98STACK R10 HOT 98

SUMM TABLE

PREVSLIDE

8 RTMENU

10-11

8

•Top #sTop #s

HashHash

MINI-CBKMINI-CBK

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QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 3 quick steps3 quick stepsProgression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

YYHH

ZZ

•OT +4OT +4

VV22

SPOTSPOTCREASECREASE

VV11

•5 steps5 steps•Don’t loseDon’t losespeed!speed!

##

Expect to Cross;Expect to Cross;be ready to ‘Spot’ upbe ready to ‘Spot’ up

BUNCH LEFT H10 HOT 98BUNCH LEFT H10 HOT 98

•Top #sTop #s

XX

RR•OT+4OT+4

R: CallR: Call“I’m inside”“I’m inside”

SquareSquareupup

SUMM TABLE

PREVSLIDE

8 RTMENU

10-11

8

MINI-CBKMINI-CBK

LOOKIE LOOKIE POSTPOST

QUICK QUICK POSTPOST

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YY

##

•Mid #sMid #s

Hash +3Hash +3

QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 3 quick steps (BP)3 quick steps (BP)Progression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

HH

TRIPS LEFT 198TRIPS LEFT 198

VV11

RR

VV22

Expect to Cross;Expect to Cross;be ready to ‘Spot’ upbe ready to ‘Spot’ up

SPOTSPOTCREASECREASE

•3 steps3 steps•Don’t loseDon’t lose

speed!speed!

##

SUMM TABLE

PREVSLIDE

8 RTMENU

MINI-CBKMINI-CBK10-11

8

•Mid #sMid #s

HashHash +2+2

ZZ

QUICKQUICKPOSTPOST

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HH

##

•Mid #sMid #s

Hash +3Hash +3

QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 3 steps (BP)3 steps (BP)Progression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

RR

G SLIP HOT 198G SLIP HOT 198

VV11

YY

•1/2way -11/2way -1

LOOKIE LOOKIE POSTPOST

VV22

SPOTSPOTCREASECREASE

•3 steps3 steps•Don’t loseDon’t lose

speed!speed!

##

Expect to Cross;Expect to Cross;be ready to ‘Spot’ upbe ready to ‘Spot’ up

SUMM TABLE

PREVSLIDE

8 RTMENU

MINI-CBKMINI-CBK

10-11

8

•Mid #sMid #s

HashHash +2+2

ZZ

QUICKQUICKPOSTPOST

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##

•Mid #sMid #s

Hash +2Hash +2

QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 5 quick steps5 quick stepsProgression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

HH

RR

ZZ

VV22

SPOTSPOTCREASECREASE

VV11

•3 steps3 steps•Don’t loseDon’t losespeed!speed!

##

Expect to Cross;Expect to Cross;be ready to ‘Spot’ upbe ready to ‘Spot’ up

•1/2way +21/2way +2

RIGHT WIDE 98 SWAPRIGHT WIDE 98 SWAP

•Top #sTop #s

SUMM TABLE

PREVSLIDE

8 RTMENU

10-11

8

MINI-CBKMINI-CBKQUICK POSTQUICK POST

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##

QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 5 quick steps5 quick stepsProgression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

RR

HH

VV22

Cross if you don’t getCross if you don’t getball earlyball early

SPOTSPOTCREASECREASE

VV11

•3 steps3 steps•Don’t loseDon’t losespeed!speed!

##

H6 98 SWAPH6 98 SWAP

SquareSquareupup•OT +4OT +4

•1/2way1/2way

SUMM TABLE

PREVSLIDE

8 RTMENU

ZZ

•Top #sTop #s

10-11

8

MINI-CBKMINI-CBK

XX

•Mid #sMid #s

Hash +2Hash +2

QUICK POSTQUICK POST

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QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 5 quick steps5 quick stepsProgression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

RR

HH

VV22

Cross if you don’t getCross if you don’t getball earlyball early

SPOTSPOTCREASECREASE

VV11•3 steps3 steps

•Don’t loseDon’t losespeed!speed!

##

RIGHT OUT H6 98 RIGHT OUT H6 98 SWAPSWAP

SquareSquareupup

•1/2way1/2way

SUMM TABLE

PREVSLIDE

8 RTMENU

ZZ

•Top #sTop #s

10-11

8

MINI-CBKMINI-CBK

XX

•Mid #sMid #s

Hash +2Hash +2

QUICK POSTQUICK POST

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QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 3 steps3 stepsProgression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

ZZ

RR

VV22

Cross if you don’t getCross if you don’t getball earlyball early

SPOTSPOTCREASECREASE

VV11

•3 steps3 steps•Don’t loseDon’t losespeed!speed!

##

ACE R10 HOT 98 ACE R10 HOT 98 SWAPSWAP

SquareSquareupup

•Top #sTop #s

•Y+7Y+7

LOOKIE POSTLOOKIE POST

SUMM TABLE

PREVSLIDE

8 RTMENU

10-11

8

MINI-CBKMINI-CBK

HH

•Mid #sMid #s

Hash +2Hash +2

QUICK POSTQUICK POST

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##

QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 5 quick steps5 quick stepsProgression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

ZZ

RR

HH

VV22

Cross if you don’t getCross if you don’t getball earlyball early

SPOTSPOTCREASECREASE

VV11

•3 steps3 steps•Don’t loseDon’t losespeed!speed!

##

RIGHT OUT H10 98 SWAPRIGHT OUT H10 98 SWAP

SquareSquareupup

•Mid #sMid #s

•Y+7Y+7

SUMM TABLE

PREVSLIDE

8 RTMENU

10-11

8

MINI-CBKMINI-CBK

XX

•Mid #sMid #s

Hash +2Hash +2

QUICK POSTQUICK POST

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•Mid #sMid #s

Hash +3Hash +3

QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 3 steps (BP)3 steps (BP)Progression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

YY

TRIPS LEFT 198 TRIPS LEFT 198 SWAPSWAP

VV11

RR

VV22 SPOTSPOT

CREASECREASE

•3 steps3 steps•Don’t loseDon’t lose

speed!speed!

##

Expect to Cross;Expect to Cross;be ready to ‘Spot’ upbe ready to ‘Spot’ up

•OT+4OT+4•1/2way1/2way

SUMM TABLE

PREVSLIDE

8 RTMENU

MINI-CBKMINI-CBK10-11

8

•Mid #sMid #s

HashHash +2+2

ZZ

QUICKQUICKPOSTPOST

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•Mid #sMid #s

Hash +3Hash +3

QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 3 steps (BP)3 steps (BP)Progression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

YY

Y7 198 SWAPY7 198 SWAP

VV11

RR

VV22

SPOTSPOTCREASECREASE

•3 steps3 steps•Don’t loseDon’t lose

speed!speed!

##

Expect to Cross;Expect to Cross;be ready to ‘Spot’ upbe ready to ‘Spot’ up

•OT+4OT+4Square upSquare up

•1/2way1/2way

SUMM TABLE

PREVSLIDE

8 RTMENU

MINI-CBKMINI-CBK10-11

8

•Mid #sMid #s

HashHash +2+2

ZZ

QUICKQUICKPOSTPOST

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XXHH

##

•Mid #sMid #sHash +3Hash +3

QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 3 steps (BP)3 steps (BP)Progression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

RR

ACE R7 HOT 198 SWAPACE R7 HOT 198 SWAP

VV11

VV22

SPOTSPOTCREASECREASE

•3 steps3 steps•Don’t loseDon’t lose

speed!speed!

##

Expect to Cross;Expect to Cross;be ready to ‘Spot’ upbe ready to ‘Spot’ up

SquareSquareupup

SUMM TABLE

PREVSLIDE

8 RTMENU

MINI-CBKMINI-CBK10-11

8

•Mid #sMid #s

HashHash +2+2

ZZ

QUICKQUICKPOSTPOST

YY

LOOKIE LOOKIE POSTPOST

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##

Hash +4Hash +4

QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 3 quick steps3 quick stepsProgression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

ZZ

RR

HH

•#s -3#s -3

VV22

SPOTSPOTCREASECREASE

VV11

•3 steps3 steps•Don’t loseDon’t losespeed!speed!

##

Expect to Cross;Expect to Cross;be ready to ‘Spot’ upbe ready to ‘Spot’ up

FLEX RIGHT 98FLEX RIGHT 98

SUMM TABLE

PREVSLIDE

8 RTMENU

10-11

8

MINI-CBKMINI-CBK

XX

•Mid #sMid #s

Hash +2Hash +2

QUICK POSTQUICK POST

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HH

##

•Mid #sMid #s

Hash +3Hash +3

QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 3 steps (BP)3 steps (BP)Progression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

YY

G Y5 198G Y5 198

VV11

RR

VV22

SPOTSPOTCREASECREASE

•3 steps3 steps•Don’t loseDon’t lose

speed!speed!

##

Expect to Cross;Expect to Cross;be ready to ‘Spot’ upbe ready to ‘Spot’ up

SUMM TABLE

PREVSLIDE

8 RTMENU

MINI-CBKMINI-CBK10-11

8

•Mid #sMid #s

HashHash +2+2

ZZ

QUICKQUICKPOSTPOST

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##

•Mid #sMid #s

Hash +3Hash +3

QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 3 quick steps (BP)3 quick steps (BP)Progression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

RR

SOFT H SHORT HOT SOFT H SHORT HOT 198198

VV11

VV22

SPOTSPOTCREASECREASE

•5 steps5 steps•Don’t loseDon’t lose

speed!speed!

##

Expect to Cross;Expect to Cross;be ready to ‘Spot’ upbe ready to ‘Spot’ up

SUMM TABLE

PREVSLIDE

8 RTMENU

MINI-CBKMINI-CBK10-11

8

•Mid #sMid #s

HashHash +2+2

ZZ

QUICKQUICKPOSTPOST

YY

•1/2way -11/2way -1

LOOKIE LOOKIE POSTPOST

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•Mid #sMid #s

Hash +3Hash +3QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 3 steps (BP)3 steps (BP)Progression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

YY

G SQUEEZE Y11 198G SQUEEZE Y11 198

VV11

RR

ZZ

QUICK POSTQUICK POST

VV22

SPOTSPOTCREASECREASE

•3 steps3 steps•Don’t loseDon’t lose

speed!speed!

##

Expect to Cross;Expect to Cross;be ready to ‘Spot’ upbe ready to ‘Spot’ up

SquareSquareupup

SUMM TABLE

PREVSLIDE

8 RTMENU

MINI-CBKMINI-CBK10-11

8

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##

•Mid #sMid #sHash +3Hash +3

QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 3 steps (BP)3 steps (BP)Progression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

RR

RIGHT OUT SQUEEZE R11 HOT RIGHT OUT SQUEEZE R11 HOT 198198

VV11

VV22

SPOTSPOTCREASECREASE

•3 steps3 steps•Don’t loseDon’t lose

speed!speed!

##

Expect to Cross;Expect to Cross;be ready to ‘Spot’ upbe ready to ‘Spot’ up

SquareSquareupup

SUMM TABLE

PREVSLIDE

8 RTMENU

MINI-CBKMINI-CBK10-11

8

•Mid #sMid #s

HashHash +2+2

ZZ

QUICKQUICKPOSTPOST

YY

LOOKIE LOOKIE POSTPOST

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HH

##

•Mid #sMid #s

Hash +3Hash +3

QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 3 quick steps (BP)3 quick steps (BP)Progression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

YY

RIGHT OUT Y5 198RIGHT OUT Y5 198

VV11

RR

VV22

SPOTSPOTCREASECREASE

•3 steps3 steps•Don’t loseDon’t lose

speed!speed!YY

##

Expect to Cross;Expect to Cross;be ready to ‘Spot’ upbe ready to ‘Spot’ up

SUMM TABLE

PREVSLIDE

8 RTMENU

MINI-CBKMINI-CBK10-11

8

•Mid #sMid #s

HashHash +2+2

ZZ

ZZ

QUICKQUICKPOSTPOST

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##

•Mid #sMid #sHash +3Hash +3

QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 3 quick steps (BP)3 quick steps (BP)Progression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

YY

RIGHT WIDE SOFT Y11 HOT RIGHT WIDE SOFT Y11 HOT 198198

VV11

RR •Mid #sMid #s

HashHash +2+2

VV22

SPOTSPOTCREASECREASE

•5 steps5 steps•Don’t loseDon’t lose

speed!speed!

ZZ

YY

##

Expect to Cross;Expect to Cross;be ready to ‘Spot’ upbe ready to ‘Spot’ up

SquareSquareupup

SUMM TABLE

PREVSLIDE

8 RTMENU

MINI-CBKMINI-CBK10-11

8

ZZ

QUICKQUICKPOSTPOST

HH

•1/2way -11/2way -1

LOOKIE LOOKIE POSTPOST

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XX

##

•Mid #sMid #s

Hash +3Hash +3QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 3 quick steps (BP)3 quick steps (BP)Progression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

HH

LEX OVER SQUEEZE H11 198 LEX OVER SQUEEZE H11 198 SWAPSWAP

VV11

RR

VV22

SPOTSPOT

CREASECREASE

•3 steps3 steps•Don’t loseDon’t lose

speed!speed!

##

Expect to Cross;Expect to Cross;be ready to ‘Spot’ upbe ready to ‘Spot’ up

SquareSquareupup

SUMM TABLE

PREVSLIDE

8 RTMENU

MINI-CBKMINI-CBK10-11

8

ZZ

•Mid #sMid #s

HashHash+2+2

QUICKQUICKPOSTPOST

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XX

##

•Mid #sMid #s

Hash +3Hash +3QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 3 steps (BP)3 steps (BP)Progression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

RR

BRUIN BUNCH R11 WARM 198 BRUIN BUNCH R11 WARM 198 SWAPSWAP

VV11

YY

VV22

SPOTSPOT

CREASECREASE

•3 steps3 steps•Don’t loseDon’t lose

speed!speed!

##

Expect to Cross;Expect to Cross;be ready to ‘Spot’ upbe ready to ‘Spot’ up

SquareSquareupup

SUMM TABLE

PREVSLIDE

8 RTMENU

MINI-CBKMINI-CBK10-11

8

ZZ

•Mid #sMid #s

HashHash+2+2

QUICKQUICKPOSTPOST

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MINI-COMEBACKMINI-COMEBACK

XX

HH

10-11

8

##

QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 3 steps (BP)3 steps (BP)Progression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

RR

STACK SLIDE R5 HOT 198 STACK SLIDE R5 HOT 198 SWAPSWAP

VV11

VV22

SPOTSPOTCREASECREASE

•3 steps3 steps•Don’t loseDon’t lose

speed!speed!

##

YY

ZZ

QUICK POSTQUICK POST

•#s -3#s -3

LOOKIE LOOKIE POSTPOST

•#s -3#s -3

Expect to Cross;Expect to Cross;be ready to ‘Spot’ upbe ready to ‘Spot’ up

R: “Just visiting”R: “Just visiting”

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55

1010

1515

2020

XX

HH

##

•Mid #sMid #s

Hash +3Hash +3QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 3 quick steps (BP)3 quick steps (BP)Progression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

ZZ

ACE Z11 198 SWAPACE Z11 198 SWAP

VV11

RR

VV22

SPOTSPOT

CREASECREASE

•3 steps3 steps•Don’t loseDon’t lose

speed!speed!

##

Expect to Cross;Expect to Cross;be ready to ‘Spot’ upbe ready to ‘Spot’ up

SquareSquareupup

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MINI-CBKMINI-CBK10-11

8

YY

LOOKIE LOOKIE POSTPOST

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55

1010

1515

2020

MINI-CBKMINI-CBK

XXHH

10-11

8

##

•Top #sTop #sHashHash

QB THOUGHT PROCESSQB THOUGHT PROCESS

Drop:Drop: 3 steps (BP)3 steps (BP)Progression:Progression: *Stare 2d defender onto Spot: *Stare 2d defender onto Spot:

throw Spot early if he blitzes/leaves, otherwise, hit throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if Crease is Crease on rhythm. Stop late if Crease is ‘squeezed’ outside in.‘squeezed’ outside in.

RR

ACE SCAT R7 WARM 198 SWAPACE SCAT R7 WARM 198 SWAP

VV11

YY

VV22

SPOTSPOTCREASECREASE

•3 steps3 steps•Don’t loseDon’t lose

speed!speed!

##

ZZ

•Mid #sMid #s

HashHash+2+2

QUICKQUICKPOSTPOST

Expect to Cross;Expect to Cross;be ready to ‘Spot’ upbe ready to ‘Spot’ up

SquareSquareupup

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T TE ER S WM

CC

J

E END

R

M Z

NC C

J

N TTR E

S W

EC

C

J

Rack R11 Warm 198Rack R11 Warm 198 v. Cov 1v. Cov 1

T TE EN WM

RC

CJ

Bunch Left H10 Hot 98Bunch Left H10 Hot 98 v. Cov 0v. Cov 0

Slip H4 Hot 98Slip H4 Hot 98 v. Cov 3v. Cov 3Trips Left Y6 Hot 198Trips Left Y6 Hot 198 v. Cov 2v. Cov 2

8 You 8 You Draw Draw

ItIt

- C l I c k h e r e t o r e t u r n t o M A I N D I R E C T - C l I c k h e r e t o r e t u r n t o M A I N D I R E C T O R Y -O R Y -

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T TE ER S WM

CC

J

E END

R

M Z

NC C

J

N TTR E

S W

EC

C

J

West 198 SwapWest 198 Swap v. Cov 1v. Cov 1

T TE EN WM

RC

CJ

Bruin Bunch R6 Hot 98 SwapBruin Bunch R6 Hot 98 Swap v. Cov 0v. Cov 0

Bunch Rt Y10 98 SwapBunch Rt Y10 98 Swap v. Cov 3v. Cov 3Soft Y7 198 SwapSoft Y7 198 Swap v. Cov 2v. Cov 2

8 8 Swap Swap You You

Draw Draw ItIt

- C l I c k h e r e t o r e t u r n t o M A I N D I R E C T - C l I c k h e r e t o r e t u r n t o M A I N D I R E C T O R Y -O R Y -

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8 Route:8 Route:

““CREASE”CREASE”•The “Crease” is a FASTBALL route that attacks the underneath part of a defense with lightning speed! It compliments our ‘4 route’ because it allows us to hit a man on the move when flat coverage overplays and widens too far! •The basic idea is to hold the #2 LB with a ‘Glancing Drag,’ expand the flat player with the threat of an Arrow or Flat, and open up a ‘Crease’ between the two defenders! If the Flat defender doesn’t expand, we should be isolated on the outside with the Mini-Comeback!

•The ‘Long’ backside rule (Lookie Post/Quick Post) gives the QB a ‘late’ option on the play so he doesn’t have to make a perfect throw on the frontside! •We have several slight adjustments (‘Tags’) we can use to help the spacing or give the outside receiver different ways to win on the outside!

KEYS to a successful play:KEYS to a successful play:1.1. Great SPACING between the ‘Glancing Drag’ and the ‘Crease’Great SPACING between the ‘Glancing Drag’ and the ‘Crease’2.2. The The CreaseCrease maintains speed through the break & picks the right angle! maintains speed through the break & picks the right angle!3.3. Mini-Comeback on the outside separates & stays available for the QBMini-Comeback on the outside separates & stays available for the QB4.4. QB sees the window and reacts quickly, and is not afraid to use the QB sees the window and reacts quickly, and is not afraid to use the

complimentary tools in the route: Mini-CB, Backside Qk Post!complimentary tools in the route: Mini-CB, Backside Qk Post!

TAGS/VARIATIONSTAGS/VARIATIONS•““Swap”Swap”

•““Trade”/”Trade Corner”Trade”/”Trade Corner”•““Flare”/”Arrow”/”Juke”Flare”/”Arrow”/”Juke”

•““Fire”Fire”•““Sit”/”Arrow Sit”Sit”/”Arrow Sit”

8 Philosophy8 Philosophy

- t o I N S T R U C T I O N A L -- t o I N S T R U C T I O N A L -- t o M A I N D I R E C T O - t o M A I N D I R E C T O R Y -R Y -