7 steps to building a succesful tourism app
DESCRIPTION
A practical guide for DMOs and tourism organizations that want to get started with mobile.TRANSCRIPT
7 steps to make a
successful travel app
A practical guide for travel & tourism
Our consumer app with user generated mobile travel tip is used
in 95 countries
Strategy and mobile apps for travel & DMOs. Created more than
65 apps
Hi there, we’re Everplaces. We work with mobile, today we’d like to share our learnings with you.
Find a solid problem to solve
Magazine/ iPadInspiration, dreaming, relaxing, in my own time
WebsiteInform, assist, inspire, brand, explain, transact, complex
MobileAction, research, now, find, share, do, fact check, personal
Must be suitable to natural form
STEP 1
Existing problem or use case, and actually useful
Novelty features like Augmented reality and QR codes are great in concept, but we have yet to see real success using them
Decide your goalSTEP 2
• Awareness: Apps only work for awareness if indirect, so through social spread. See loyalty.
• Loyalty: Improve stay with information, happier visitors, increased margins, returns
• Generate UGC: Gives indirect awareness via social, builds trust, creates photo library
Examples of useful, loyalty creating apps
Convenience Friendly Personalized Rewards
First we decide what the application should be able to do, which problem does it solve?
It needs to be✓ Obvious & Easy to use✓ Fast performing
Then we prioritize and take away most features till we’re left with a simple concept. Most apps fail the very first time people open them because of too much functionality
✓ Simple
FunctionalitySTEP 3
Mountain High app for your next ski and snowboard experience.
User interface design (UI)
Yahoo weather app Spies travel agency
STEP 4
Design is a deal breaker on mobile, because it has such big impact on the user experience. In the last few years the bar for good design has risen dramatically. Simple is good!
Too much choice
Visualize
Use images to give info at a glance, instead of text.
Every click requires effort, so work to reduce the amount of required effort from the user to make it as easy as possible to get an overview.
You have one chance to capture people: the first time they open the app. 48% of people who have a negative first experience is less likely to open the app again
What will the user do the first 30 seconds?
1) App needs to open in 2 seconds
2) Open on overview screen or a clear use case
3) Test what people press
4) Reiterate. Hide or cut other features that confuse. Eradicate dead loops
Make a killer landing experienceSTEP 5
• Favorite function• Useful information: programme, deep info, dictionary or maps• Deals or offers• Encourage internal contact, like newsletter / Facebook ‘like’
Give people a reason to come backSTEP 6
• People don’t share just because they can. It has to make sense for them.
• Make actions that instill pride, achievement, self image or helpfulness sharable. Pre-fill text and make easy
• Consider integration of social media streams
• Consider reviews or star rating function
• Cross promote Instagram/ Twitter
Encourage sharingSTEP 7
‣ Likes ‣ RT‣ Repin
Tip: Light actions are key on mobile
Trustworthy means transparent• Photos that are reliable (ok if primary image is photoshopped, but add extra) • Descriptions mention both the positive and negative • Make it clear why these places are recommended• Additional info: like 360 degree view, floor plan, info• Use external contributors
- Bloggers or local heroes- UGC- Feeds from external sites
• Ability to rate, like and comment
Optimizing content for credibilityToday’s hottest commodity is insider tips, and the general trend goes towards authenticity
Work smart. Same content, many places
Central CMS
You
UGC
Other media
Example of app content which is also accessible on client’s website, via a content widget
Example of app content as an interactive display on location, visitors can navigate with mouse
Economics
Commissioning your appsIt easily costs $80,000, and takes 4 months plus specs to build a complex top tier app. But that’s very rarely required. Don’t be talked into functionality you don’t need. You can use app building platforms if you select the purpose carefully, prices from $6,000.
Functionality that should be faster and cheaper‣ Same info for all users‣ Content filtered by location‣ Locally stored / hardcoded‣ One way sync that needs a backend, like places/events‣ External feeds
Functionality that’s expensive‣ 2 way interaction, like comments and user interactions ‣ Integrations with your database‣ User accounts, personalization ‣ Augmented reality, games, etc.‣ Multiple languages done well
‣ New technology makes it possible to re-use the base code
‣ Reduces time-to-market from around 4 months to 4-8 weeks
‣ Reduces cost by about half
‣ In our case, we specialize in visual travel and location-based apps focused on maps
‣ Enables custom apps centered around your property, your experience and offer personal service
The new app-making engines
Pitfalls
‣ Outsourcing to cheap countries‣ Under quoting complex features‣ Saving money on design‣ Agencies & web people with limited mobile experience‣ Changing your mind along the way‣ Not budgeting for maintenance and upkeep‣ Expecting no iterations
Commissioning your apps
Bonus: Three opportunities to engage and be useful in-destination.
RoutesCycling, trails, road trip
InterestBeaches, organic farms, food, historic
Demographics For families, romantic spots, gay
PracticalDirections/ Emergency/ Travel phrases
Tailor each app to a specific target group
Films Sound of Music, The Killings, Da Vinci Code
Fame Beatles Liverpool, HC Andersen’s footsteps, Tudor England,
FestivalsFood & Christmas Markets
Use the momentum created for youAwareness is the most expensive part of marketing, so if you have waves already created, make sure to capitalize with an app that can engage deeper
Food festivals bring people and revenue to the city
China, now the biggest travel spender
Can we help?
Learn morebusiness.everplaces.com/knowledge
Mobile strategy - App development - User generated content
Tine Thygesen, [email protected]