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-R124 661 AN INTERACTIVE POMBING M ISSION SIMULATION WITH COMPUTER 1/2 GRAPHICS INTERFRCE(U) AIR FORCE INST OF TECH WRIGHT-PATTERSON RFB OH SCHOOL OF ENGI. M J 00CI UNCLASSIFIED DEC 82 RFIT/GCS/MA/82D-4 F/G9/2 NL mhhhBhBhhhhBhI I lfffllfBBBlfllffllf mhhhhBhEBhhhhI IhllllllllllEI lfllflflflfllflflfllflfl I ... lmmmmmmhhmm

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Page 1: 661 AN INTERACTIVE POMBING M ISSION SIMULATION 1/2 … · -R124 661 AN INTERACTIVE POMBING M ISSION SIMULATION WITH COMPUTER 1/2 GRAPHICS INTERFRCE(U) AIR FORCE INST OF TECH WRIGHT-PATTERSON

-R124 661 AN INTERACTIVE POMBING M ISSION SIMULATION WITH COMPUTER 1/2GRAPHICS INTERFRCE(U) AIR FORCE INST OF TECHWRIGHT-PATTERSON RFB OH SCHOOL OF ENGI. M J 00CI

UNCLASSIFIED DEC 82 RFIT/GCS/MA/82D-4 F/G9/2 NL

mhhhBhBhhhhBhII lfffllfBBBlfllffllfmhhhhBhEBhhhhIIhllllllllllEIlfllflflflfllflflfllflflI ... lmmmmmmhhmm

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I , I

IHI:1 11- I'__ w

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Li. 02.0

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MICROCOPY RESOLUTION TEST CHART

NATIONAL BUREAU OF STANDARDS-1963-A

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D3.

_________TIC-This document hcis been approved E L ECT E

Ifor public release and sale; its* Listributionl is unlimited. F~ FB 2 2 1983

DEPARTMENT OF THE AIR FORCEAIR UNIVERSITY (ATC) A

AIRFOCEINSTITUTE OF TECHNOLOGY*LUj

p.A

W right- Patterson Air Force Base, Ohio93, o,%4t

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.1

C A EL 2

,eELECTE f~FEB 2 2 1981

bes avila l*copy.

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This report is the result of my efforts to design,

implement , and test an interpc tive flight simulation with

graphics interface for a bombing mission program used by

analysts in the Avionics Laboratory, Air Force Wright

Aeronautical Laboratories. The document is written for

readers with some knowledge of computer programming in high

level languages end interactive computer graphics. The

design and analysis is documented using the SADT approach .

The software is written in FORTFANP and the graphics Pre

accomplished using PLOT-10 software on a TEKTRONIX 4016

terminal.

I wish to express my appreciation to Professor

Charles W. Richard for his support and guidance throughout

the development of this project. Thanks also to Fr.

William K. McQuay of the Avionics Laboratory for offering

the thesis topic , then following through on its development

and implementation. Finally, I wish to thank my wife , Ann ,

for her support and understanding throughout this project ,

-.... J ..

. . . . . . ...; .

graphcs iterfce fr s ombig mision prodrmuce d fro

-. ,.

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CONTENTS

Page

Pveface. . . . . . . . . ............... . ii

List of FiguPes. . . . . . . .......... . . . v

Abstract . . . . . . . . . . . . . . . . . . . .vii

I Introduction . . . . . . . . . . .. . . . . .

PPOblem Description. . . . . .. . 3

Thesis Objectives/Approach . . . . .. 4

II Simulation and Modeling ... . . . .. . 6

III Systems Specifications .. .. .. . . . . . 14

Pr e-Simulation .... . . . . .. . 15

The SimulatiOn . ... . . . . .. . 16

Post Simulation . . . . . . . . . . . . 19

RequiPed Functions. . . . . . . 20

IV Software Design and Development . . . . .. 23

Description of SADT . . . ... .. . 24

System Design ..... . . . . .. . 28

Algorithm Design ... . . . .. . 36

The P ogram/Code . .. .. .. 38

Data Structures . . . .. . . . .. . 41

Implementation .. .. . . . . .. . 42

V Testing and Verification . . . . . . 47

In General . . . . . . . . 47

The Simulation.............. 50

VI RecommendatiOns/ConclusiOn o o .. . . 57

iiJ

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CONTENTS (cont'd)

Page

VII Bibliography . . . . . . . . . .. .. .. ... 60

VIII Appendix I Equations . .. .. .. .. .. 61

Ix Appendix II SADT Description ... 66

X Appendix III Data Dictionary . . . .* 79

XI Appendix IV User's Guide ......... 112

iv

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- LIST OF FIGURES

FIGURE Page

1. A Comparison of' Simulations with Real World . . 8

2. Box/interface Arrow Definition . . . . . . . . 25

• . 3. SADT Arrow Conventions ... . . . . . 26

4. Node AO from Project SADT Description . .. .. 28

5. Process Aircraft Related Input/Output . . . . . 30

6. Node Al . . . . . . . . . . . . . . . . . . . . 31

7. Top Level Flow Chart . . . . . . . . . . .. . 33

8. Do All Pre-Simulation Tasks . . . . . ..... 34

9. Execute Simulation . . . . . . . .*. . . . . . 35

10. "Top" of the Subroutine Tree Structure .... 40

11. Defensive Display . . . . . . . . . . . . . . 45

12. Offensive Display . . . . . . . . . . . . . . . 46

13. Theta Measurement . . . .. . . . . . . . . 64

14. Node AO An Interactive Bombing Mission

Simulation with Computer Graphics Interface . . 67

15. Node Al Process Aircraft RelatedInput/Output . . . . . . . . . * . . . . . . . 68

16. Node All Process Pre-simulation Input/Output. . 69

17. Node All Analyze Graphic Terminal Inputs . . . 70

18. Node A112 Modify Aircraft Parameters . . . . . 71

19. Node A12 Process Simulation Run Input/Output. . 72

20. Node A121 Analyze Graphic Terminal inputs . . . 73

21. Node A125 Generate Graphic Displays . . . . . . 74

22. Node A2 Simulate Aircraft Mission . . . . . . . 75

v

* .* __ _ _ ___ _ _ _

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LIST OF F;GURES (cont'd.)

Page

23. Node A21 Compute Aircraft Status . . . . .. 76

24. Node A22 Compute ECM vs Radar Effects ..... 77

25. Node A23 Compute Weapon Effects . . . . . . . . 78

A-1 Defensive Display . . . . . . . . . . . . . . .121

-i A-2 Offensive Display . . .. . . . . . . . . . 122

A-3 Control Characters . . . . . . . . . . . . . 132

-vS

.°-

" vi

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P.FIT/GCS /FA/e2D-L

Pn intertctivc fl ght simuliption with conputer

graphics interface was designed usinv top-down structured

analysis techniques. The project converts a passive

bombing mission simulation used in the Avionics

Laboratory, Air Force Yright Aeronautical Laboratories nt.

Wright-Patterson AFF, into an interactive, real-time,

man-in-loop simulation. The design was documented using

SofTech's Structured Analysis and Design Technioue (SADT)

then coded in FORTRAN. The graphics were implemented using

TEKTRONIX PLOT-10 software end the system operates on a

VAX-11/780 computer coupled through a TEKTRONIX 14o

terminal .

vi

[ivii

. . -v - - - - - - -~.-. i - ~ * ~

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AN INTERPCTIVE BOMBING MISSION SIMULATION

WITH COMPUTER GRAPHICS INTERFACE

I Introduction

A nation's success or failure in a conventional war

is ultimately dependent on that nation attaining and

maintaining air superiority. To attain air superiority

requires the capability to effectively penetrate the enemy

defensive system with tactical and strategic weapons.

Manned bombers comprise a large percentage of both tactical

and strategic weapons. Whether a bomber will effectively

penetrate an enemy's defensive network and destroy its

planned targets is determined by a combination and

interaction of several factors. The first, and most

critical factor is the type, number, and planned use of

electronic countermeasure equipment. Next are the

aircraft parameters of airspeed, altitude, and approach

heading relative to the defensive system. Since

intelligence data is seldom perfectly accurate, and what

was true of the enemy system yesterday may have been

changed by today anyway, another major consideration is the

pilot's skill, intuition and reaction to the hostile

environment as the mission develops. Uncontrollable

elements make p a o, .,th category. Weather, such as

thunderstorms or Jeav1 precipitation, is notorious for

producing unusual returns on radar. These effects may also

"J -

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hide radar returns which normally would have been observed.

Chance also plays an untold role. A jammer might indicate

on in the cockpit, but actually not produce a signal, or an

enemy SAM system may not fire due to some malfunction.

Clearly, with this many factors to consider, and with

the innumerable potential combinations and interactions

among these factors, it is a complicated problem to

determine the overall effect of a change in one, or any

combination of the input parameters. It obviously is not

cost effective, and in many cases not even possible to do

inflight testing of each parameter adjvistment in order to

optimize the mission profile. The Analysis Group attacked

this problem by using several different simulation programs

to analyze the effectiveness of various electronic

countermeasure systems in use by the U. S. Air Force.

The mission simulation programs, called the Avionics

Air Defense Evaluation Model (AADEM), currently used by the

Analysis Group are written mostly in FORTRAN IV, with some

routines written in updated versions of FORTRAN. AADEM is

run on a Digital Equipment Corporation VAX H1/780 Computer

System. The programs reouire that the aircraft flight path

be defined completely before program execution. This

requires that all aircraft events such as headin,

airspeed, or altitude changes, electronic countermeasure

(ECM) configuration changes, and target selection/weppon

4 firing must be predetermined and formatted as input to the

various simulation programs. Pn error in this input data

2

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results in an invalid simulation run, which may recuire

several days to locate and correct the error, reaeneratc

the input deck, and rerun. Also, in order to make only ore

small change in the mission profile recuires that the

entire input deck be reenterred with the modification.

Problem Descrirtion

Because of the above limitations, the Avionics

Laboratory requires a flight simulation of an aircraft

penetrating an enemy deployment of surface-to-air missiles

(SAM) and anti-aircraft artillery (AAA) with the capability

to simulate interactive "pilot" actions. Ideally, the

program should process an initial predefined flight path

using the same routines currently in use by the Analysis

Group. In addition, it should give an interactive "pilot"

the information normally available in an aircraft cockpit,

in a graphical format, and allow for modification to the

mission profile in as close to actual time as possible.

[Fef 1]

With this type of simulation program, the analysts

will be able to produce a test environment which parallels

an actual flight much more closely than the passive

simulations currently in use. Also, any errors in the

predefined flight path can be corrected by the "pilot"

during simulation execution, thereby reducing the amount of

time needed to obtain a valid test run.

. -..

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Thesis Obiectives/A--roch

The approach was governed by two conflicting ideals:

We wanted to implement and test a model rather than merely

design one. However, to build a complete bombing mission

simulation is too large a project for a thesis effort. The

compromise was to be satisfied with only partial

development of some aspects of the simulation. The

particular details of these compromises follow.

Using software engineering principles and technicues,

the simulation was structured into modulps, with each

detail in its own module. In this way the modules can be

enhanced later to whatever degree is desired. In addition

to the modeling of a bombing mission, this project uses

TEKTRONIX PLOT-1 [Ref 2) graphics to interface with the

"pilot" and thereby furnish the information normally

available in an aircraft cockpit. PLOT-1O rather than Core

Standard [Ref 3] graphics were used not by choice, but

because no Core Standard package was available on the

Pvionics Laboratory computer when this project was begun.

Modular design with a clean graphics interface will make

translation to other graphics routines straight forward.

As partial justification for my approach to this

project ] offer the folowing by Robert Shannon, author of

many books and articles dealing with computer modeling.

The approach to the successful buildingof models Pppears to proceed on the basisof elaboration and enrichment. Onebegin s with a very rimple model ndattempts to move in an evolutionaryfashion toward a more elaborate model

i 4

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that reflects the complex situation moreclearly. Analogy or association withpreviously well-developed structures

appears to play an important role indetermining the starting point for thisprocess of elaboration and enrichment.The process of elaboration and enrichmentinvolves a constant interaction andfeedback process between the real worldsituation and the model. There is aconstant interplay between themodification of the model and aconfrontation with the data generated.As each version of the model is testedand attempts to validate it are made, anew version is produced that leads to aretesting and revalidation. As long asthe model is computationally tractable,the analyst may seek further enrichmentor complication of the assumptions. Whenit becomes intractable or cannot besolved, he resorts to simplification andfurther abstraction.[Ref 4: 19,20]

Some of the design work of the interactive graphics

for this project was done by Capt. Randy Krause as his AFIT

thesis in 1978. [Ref 5] Since Capt. Krause's design was to

be implemented as a time-shared job on the ASD CYPER

Computer using a CDC CYBER GRAPHICS terminal , several

modifications were made to his design. His work did serve

as background for this project, Pnd as a reference against

which to cross check ideas.

In the next chapter, the fundamentals of simulation

and modeling, which served as the cornerstone of my

project, are briefly discussed. This chapter can be

skipped with no loss of continuity.

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II Simulation and Mcdeling

The fundamental concept of systems analysis is that

changing one aspect of a system might very gell change, or

create the need for changes in other related, or seemingly

unrelated parts of that system. As man-made systems become

increasingly large, and the interrelationships of the

subparts become increasingly complex , engineers and

planners have a more and more difficult time predicting and

controlling the outcomes of various inputs. One very

useful tool in helping to observe the outcome of various

inputs, and thereby improve the understanding of a

complicated system, is computer simulation.

Simulation is the process of designing a model of a

real system and conducting experiments with this model

either to better understand the behavior of the system or

to evaluate various strategies (within the limits imposed

* by a set of criteria) for the operation of the system. To

simulate, then, is to both construct a model .hich

(hopefully) accurately describes the interrelationships of

all parts of a system, and then to use this model to

predict the effects that will be produced by changes in

either the system itself, or some of the methods of its

operation.

Three methods of studying a bombing mission are

' typically employed : digital models, simulators, an3

... . . .. . . . ." " = " " : " " " : "

'-_, - - - . / . . .:. . ,- - , ' . -. . -- _ " .- - , i

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flight tests. A digital model is another name for a

computer model dhich usually has all parameters and events

established prior to beginning the simulation. A simulator

is a computer model dhich has a man-in-loop facility to

incorporate dynamic inputs and changes as the simulation

progresses. It uses hardw4are and realistic displays of

actual equipment to simulate the real dorld system. Flight

tests involve using real aircraft dith simulated threats

and defense systems dith associated operations performed in

a controlled environment. In choosing .hich1 method to

employ the analyst must evaluate several advantages and

limitations.

It' s easy to see that digital models and simulators

offer much stricter control. than can be achieved with

flight testing and it is much easier to make configuration

changes. Computer simulation is also considerably less

costly and requires less instrumentation to collect output

data. Simulators are an obvious improvement over purely

digital models since the human interactions gith realistic

simulations of ECM hardware and radar equipment enhance

realism. Put they still are limited compared to flight

tests since there are restrictions on the number of

aircraft, EC M capabilities, and real dorld interactions

- dhich can be simulated without dedicating more computer

poier than is typically available. However, these limits

are rapidly melting away dith advances in hardware.

Flig.t tests can do anything that a simulation car,K9

i -!'.

. .

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if the analyst dill support, the cverhead costs required to

establish the mission profile. In addition , they carn

evaluate equipment, tactics, and operational readiness.

The advantages include the capability to use multiple

aircraft, multiple penetration aids, incorporate more real

dorld interactions, and thus a higher degree of realism.

Its limitations include tremendous costs in personnel and

instrumentation to collect data, limited control, fixed

geography for the test flight , and restrictions on th e

ability to alter the defensive structure. Figure 1 belod

summarizes the three methods of collecting system data

according to several measures of value.

'DIGITAL FLIGHT REAL

"____ ODELS 1SIVULATORS 1TESTS WORLDL I I I

IREALISr lMedium/low IGood HI HighestI :I I I

m CONTROL 1Easy Ea y Difficult NotII Possible

":I I II

,INSTRUMENT Lo -d Voderate High High

IICOSTS II III

DATA

REDUCTION ILow 1 Voderate High High

COSTS I Ia Ia

. I I I

1OVERALL L o .4 Hoderate High Very

:COSTS Hight TIME Days I Weeks V'onths. Year

!REQUIREMENTS! __

III I I

VERIFICATION Simulators Flight testIReal ,orldISOURCE 'Flight testlneal World'I Real Vorld _' __

[Ref 6:172]

"1 .. o FIGUi oRE IA Comparsion of Simulations dith Teal W'orld

: -. -1 -. . .. . .. .- . - , .'. . . . , .. ., :- .' . _ . . - , .- . . . .- . - - . ..- . - . . ... .- .._

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An additional advantage of simulation is that it

forces the model builder to thoroughly analyze the system

and study the various interrelation-,s of the parts.

-dnipulating the various subsystems .hile building the

model often educates the builder and gives him or her more

and different ideas of potential changes to the inputs to

improve system performance. There is one more disadvantage

to simulation which is often addressed. As stated above,

the outputs of a simulation merely result from a

combination of the inputs, and the model builder's

assumptions about the real orld The outputs are always

imprecise, but it is difficult, if not impossible to

determine how imprecise. Since the outputs are usually

numbers, the number of digits printed may bear little

relation to the accuracy of the model's assumptions. If

the printing of the output is not carefully formatted, the

results can be very misleading to analysts unfamiliar -ith

the capabilities of the model.

Clearly, there are many potential advantages and

disadvantages in using a computer simulation rather than

direct experimentation jith the real system. Obviously,

direct experimentation precludes the problem of building a

mcdel dhich is not an accurate representation of the real

-dorld, and from it deriving false predictions of the

future. jiodever, sometimes, as in the case of a bombing

mission, direct experimentation is not possible. In fact,

Shannon gives six conditions under Ahich an analyst should

"i9

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consider the use of simulation. Cf the six, the folloding

three fit this problem.

1) A complete mathematical formulationof h e problem does not exist oranalytica' meti'h !, of -,olvin( t hemathematical model have not yet beendeveloped. Iany .aiting line(queueing) models are in thiscat egory.

2) It is desired to observe a simulatedhistory of the process over a periodof time in addition to estimatingcertain parameters.

,) Simulation may be required forsystems or processes .ith long timeframes. Simulation affords completecontrol over time, since a phenomenonmay be speeded up or slowed dodn at4ill. Analysis of urban decayproblems is in this category.

[Ref 4:11]

The idea of a simulation to solve this problem is

initially appealing, and appears appropriate in that it

fits half of Shannon' s criteria as stated above, but to

keep it in perspective remember that a simulation never

solves a problem. A simulation is run ith a given set of

inputs, and from the inputs, and the criteria of the model,

it generates outputs. It is incapable of reaching a

conclusion on its own, but serves only as a tool to help

the analyst understand the behavior of the system and the

affects of various changes of inputs.

Now, if .e agree that a computer model is a valid

tool .ith Ahich to attack a problem, hod do .e go about

building one? Clearly .e must analyze the problem and try

to extract the essential features dithout leaving out any

critical details. Next, .e structure our set of essential

10°...........................

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. .' . .

features into an approximation (possibly very crude) of the

real system. We then enrich anJ elaborate th1s

approximation urtil a useful predictor results.

Several sources list the following set of guidelines

to help an analyst design a model.

1) Factor the system into a collection• of smaller subsystems.

2) Clearly state the objectives of thesimulation.

-) Seek analogies to other models or

s ys t ems.4) Consider specific instances of the

problem.5) Establish some symbols.6) Write dodn the obvious.7) If a usable model results, enrich it.

If not, simplify.[Ref 7)

Simplification is the key dhich opens any system to the

model builder. For example, make variables into constants,

restrict the boundaries of the system and use linear

approximations. These approximations can be enriched and

the model improved after the first model is operating. The

bottom line is don't get bogged dodn dith details too early

in the project. Clearly, the standard approach to model

building is not to try one all-encompassing simulation on

the first attempt, but. rather to begin with a very basic

and straight forward model, and then enrich it as the

system becomes increasingly familiar to the builder and

user. Since model building is inherently an evolutionary

process, a computer model, even more than other computer

, software must be written modularly, with flexibility and

probability of change foremost in the programmer's mind.

. - ° ° ° ° . . . . . . .... . . ..

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Considering that models, by nature, evolve, a "good"

model is:

I) Simple for the user, to understand , control,

and communicate gith

2) Robust , in that it does not give absurd

ans aer n

) Complete on important issues

4) Adaptive, and modular to allow for enrichment

5" Evolutionary, in that it should start simply

and become more complex, in conjunction aith

the user

It is not my purpose in this report to thoroughly

discuss all factors 4hich need to be considered dhile

designing and building a computer mod.' . I merely wanted

to touch on dhat I consider the most important.

considerations, and to somedhat justify m. approach to this

interactive simulation effort. For those readers

interested in more information on computer simulation and

modeling, I highly recommend references 4, 6, 7, and 8 from

my bibliography.

In closing this chapter, I present this "summary"

about model building:

There is no hard and fast. rule about hoAthe problem is originally formatted,i.e., how one looks at it in the firstplace. There are no magic formulas fordeciding hat. should be included in themodel in the form of variables andparameters, descriptive relationships andconstraints, and criterion for judgementof effectiveness. Remember that nobodysolves the problem; rather, everybody

12

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solves the model that he has constructedof the problem. This concept helps tokeep the model and the art of modeling inthe proper perspective.FRef 4: 21]

With these .4ords of guidance, I am ready t~o establish the

project specifications.

%5 . . .

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III System Snecifications

Development of this system, like any software

enginering effort, must begin by laying down a conceptual

framework for the project. Normally, the final user of a

software package will designate in considerable detail the

"°" requirements and capabilities for the proposed system.

However, for a thesis effort, it is more common for the

project sponsor to state desires in more general terms, and

leave the requirements definition and project scoping to

the graduate student and the thesis advisor. This chapter

will document the desired capabilities for the proposed

system.

The Analysis Group wanted a graphical interface

. between the "pilot" and computer built using a TEKTRONIX

4016 terminal. This terminal offers two modes of

interaction: direct keyboard inputs and crosshair

position/selection. Pilot inputs would be a combination of

menu picks using the crosshair capability of the 4016

terminal and keyboard inputs to further define pilot

actions when required. Output would be a graphical

representation of a Radar Warning Display, a praphical

representation of what the pilot could actually see through

the aircraft windows, and a block containing cockpit

instrument values and equipment status. In particular, the

following objectives were established.

1J4

I ',A

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Pre-Simulation

In order to simulate an aircraft, a defense

environment, and bombing mission parameters, a number of

variables need to be initialized. The program would be

most flexible if all the aircraft parameters were

interactively alterable. This would in effect, allow any

type of aircraft to be simulated. However, in the interest

of simplicity we decided to make the flight characteristics

static, that is, remain fixed at their preset values, but

allow the ECM and weapon configuration to be interactively

alterable before the simulation begins. Enhancement of the

interactive adjustment to include more parameters will

improve the implementation. In particular, the following

structure will be used.

Preset Data

A) All aircraft performance capability (i.e. the

"type" aircraft is constant)

L) The defensive environment (input from an

Avionics Laboratory database)

C) An abort mission profile

D) A predefined flight path

Interactively Alterable Data

A) ECM configuration

1) Number of Chaff pods

2) Degrade factor for a chaff pod

.15

. 1.

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,) Nur'ie r o f i n fr a- red fla res

4) Degrade factor for a fIa re

5) Number of radar j ammers

R) Weapons Load

1) Number of "Iron" bomb n

2) Number of "Smart" bombs

.)Number of RF missiles

4~ Number of IR mis.siles

5) P'robability of kill (PK) for each deapon

type

The Simulation

Interact ive Inputs

The aircraft do u.'d initially b e a lo . lv el

simulation only, to be enhanced as time permitted later in

the effort. The menu pick dould allow for pilot actions as

f ollo .4:

A) Turns

Ch ange d ir ecti on , at norm al or m ax imum r at e

P) Speed

Increase/ decr ea.e at normal or maximum rate

C) Altitude

Increase/ decrease , at. normal or maximum rate

D) ECM-selection

One/ allI

E) Pombing mode

R) esume pre-set flight path

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6

* ~ in ision abort

In addition, the menu picks coul-i be further defined by

keyboard inputs to determine the folloing:

A) Heading Change

P) Airspeed Change

-, Altitude Chan g

D) Vhich jammer

1) Direction

2) Frequency

) Po wer

E) Vhich weapon

Which target

F) Simulation timestep- the time advance in the

mission before the user is again allowed to

make inputs

G' "Real time" factor - a means to accelerate or

decelerate the real-time aspect of the

i simulation

Interactive Out puts

In order t o simulate an aircraft dith an active

pilot, two requirements exist. Th e input data section

above addresses the means by ,hich the pilot control!! the

. aircraft. The other requirement is to simulate the enemy

th r eat n upon dhich iecisions an resultant action s are

Sbased .

The simulation feedback gill be ir four ;ar s:

4 '17

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A) A computer gernerated !Radar 1Va'rning risp~lay

dhich includes:

1)a symbolic represen~tation of the highest

priority enemy threats (SAM sites , 'AA.

etc.

2)an indication of degree of threat based on~

rf signal strength and radio direction

finding principles

,)an indication of the type of threat being

displayed (track, acquisition, or laun~ch

m ode)

P At computer generated visual' representation of

the threat environment to include:

1. a symbolic representationL of SA.

-sites/type dithin the pilot's visual

capability

2) a symbolic representation of AAA

* -sites/type dithin the pilot's visual

capability

C)Tabulated instrument readings dhich display

actu-.al vs. preplanned values for the follo.4irg

aircraft/missior. parameters:

1) elapsed time (hours minutes :necond i)

2) true heading (degrees magn~etic)

3 ) altitude ( feet)

4) ground speed (knot )

5) fuel remaining (thousRands of pounds)

%'

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r.

6) total fuel flow rate (thousand- of pound-

per hour)

7) position (latitude, longitude)

D) Tabulated listing of the following aircraft

equi pm ent! stat us

1) jammer name/on-off, frequency selected,

power, direction

2) chaff/number of pods remaining

) bombs/type, number remaining

4) cruise missiles/ type, number remaining

E) Interactive message area which will prompt the

pilot for keyboard inputs and display his

selections as appropriate (i.e. degrees of

heading change for turn, knots of airspeed

change, etc

Post Simulation

Since this project is an enhancement of the

capabilities of already existing simulation software (the

AADEM model) , the previous output generating routines

should be coupled to this project so that there is no loss

of already existing reports. In addition, a graphical

representation of the ned flight path through the threat

environment should be made available to t e user on

r equest. The generation of post simulation output. gill be

considered a low priority requirement.

T19

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Reguired Functions

Numerous functions need to be performed in order to

, accomplish the tasks discussed above. Ir. general, the

N, capability to update all aircraft performance parameters,

equipment status parameters, and defensive site stat u s

parameters on a ccntinous time basJ.s will be required. Ir.

addition, several classes of functions need t, be

performed. These include, but are not limited to the

follo sing:

A) To support the interactive pilot actions

requires the following capabilities:

1) The capability to generate a menu of

potential pilot actions

2) The capability to interpret user inputs in

a unique manner,and to gracefully recover

from illegal inputs.

,) The capability to prompt for further

definition of pilot desires when needed.

4) The capability to modify the mission

profile so that the "aircraft" correctly

responds to "pilot" inputs

5) The capability to determine current.

aircraft positicn based on the combination

of preset mission profile, pilot inputs

and elapsed time

6) The cdpability to store, update end

display aircraft status parameters

20

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*-

f' " - . _ f c bet ween t he ex i st in r. v i7,r. . 7,

Laboratory simulation and the man-ir.-IocF

simulation requires the following

capabilities:

1) The capability to interpolate aircraft

position on a continuous time scale as

desired from the discrete position vs.

time values supplied by the predefined

flight path

2) The capability to determine Pelative

position of the aircraft and air defense

sites on a continuous time basis from the

discrete data furnished in the defense

environment data bases

3) The capability to determine when either a

defensive site or the aircraft has been

destroyed

C) To generate the Radar Warning Receiver display

and the pilot's visual display require the

following capabilities:

1) The capability to dra4 the various

geometric figures which combine to build

the display

- 2) The capability to translate the X-Y

viewport coordinates so that the aircPaft

and threats are displayed in the correct

relative position

21

• - ~~~~. . -... .. . .-. :..". .. .. ,....-.....,..., : .. .," , ,'. : -' ,, ,- .. . .- :,. . _

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3) The capability to update the display

periodically

The above outline describes precisely what this

system should do. The next step in software development is

to determine how the system will do it.

S22

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START

DO ALLPRAE -SI MULA TION

* TASKS

PRINTNESULTS

STOP

FIGURE 71Top Level Flowchart

33

*-, . DO ALL-- .- -

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1iE ADAADEM DECK

PUT TIME= 0DISPLAY

FIGURE 8Do All Pre-simulation Tasks

3"

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* DETENMITE

44

INCREMENTExecte Smltio

35AT

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4-,. . - - - -- .- 4~ t

or'.- 1cm * . c:-r t- -A 7?>J~j' -1--c' A

'c-I- ii.

- . ~- 2 Q* I-.' Mo

4. '.

n -'- 1 -r r r4- ~m~v ~~)I fir- r.t"ts, ;j

1 4-.-.-.. -r-: +

gm ~p.ce Zr ' -.

'"t:. r-c4 1 r'' '-~ & 'Jr cC-s rit-o' or- Uc'dlc--'-i 'a ~ 1< -.&

,--, . .4-

.. ,. - . -4$

-c - - - - at 2>- '-' 4 - "trt. -- 0' no

U '-' -- '4- r&.r r.-r (-4'

.4- . 4 .- ' - -

-- I, 4*- II - - . .4!--..t. 1 4. I - .. - . - . L I. * -, - - . - , 2.

* -4-.'

- *.1 2 4 . - 3 4j.~K' - 4.

- - . -- ,,'- - . ..

4 ~*~- *. ..* - .- - - . . -- - -t

-, & - rr-i--c'--'' ,> -& .,, r-- -

Reproduced Frombest available copy.

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- .- I,. -- V 'II.-

A- - .

L (I

L -

I ,.,

-- PH LI-- A ~C .

I -'' *- C.

I * --- tilL

4- - - . j

I-- VI,I *, *i".

I ~

4 'C

i i** -

I ~,

I -,

- - (i~~~--- L

~' -

-- I

4

-C

I ''- ~. -

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i v

! '- -- --.

rrL

4c 7. 7f

:'-. r . ..- ) . .,-< firt ctfs i- o'r a r ' ' t

•~ ~ ~ ~ ~~~~~~~c r.I'.Ci;".'C' :P? L .... C i ..... '',:

- -- ---- r.' & - .-"- - " ' -- 3', '-- 70" , :.r I / 'c 'l<-rc

7---

l :'-" ::' . :" V., :" f'-"' ... :'C f -Th - '-_"prn: 4 ;(V .'--.- r'' ". - : 'S"

" ' ]~(c I.s ,, tz , rt l . ) , is-< : >f + ... ' i ' hi I 1 Yt i r c y isitr-,'i4 •

(kc.: 9 rt7 .. i, Ve:t+ oE;., Ire , ' 5 Vr'"CS p'- nc

] :.t,':r .S >1 !1. aA ; -:. <r ,' i'}c'. 1 r -". .. nnt" P~ " : 1 40 2 !Vl i:( [ - r r

t - r~~~~~~~r'f',~I - - - -i " : . . ¢ ( .) ¢ i i : - ) ..

1' -,.. ... ..-.- , , -. ,-

-. I-" 'U -'

.- A .. : ' I . - -4

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in ld- Ln y ..-. ,.

r:Gr.mni u -celer.aticn :nd- &; ,. ; ,r, :';. "s c - cl,

-. c,' -' " . bloc _ o r. c] ]1c ,,H '-:,. ",' ;tr '-, ' ''( ,''.

I :'e , ", :.1 ,-"flCC. (The- tV di fr...tirtrs r c, ',tr,:, fro'

L? ; t i' :.1Oi "l O sir. '-..iz r J-'-<, tV i r.. -,. t-' ,."- ,

.: ,',ls.~p ,s nq i ' hi s t~ i'o r V the n-.oi~ ... ,

I '*t - ' V y' % . ..: -.,t , --~, i i ~ :! : r , t ., ' .

-i r1t,.t': - iv: Or - , . 4-. 4- t I '! 's :c i f]c"a" ", r

to$tort 4.r Te.y - 4-.,.

-. " t .*j :~*ff ".fC 8'1j15't,,r,'

.,r

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r. F

r: o1. o C

20 0-r:-- h r4< rr! t t -<,., ~ ,4 ~

Ar1 t 1, 05(, 1,r*. A -I

" ' 1' 4* '- ;" . 'A. A " - 4-"

"... , e c :3~f-A.'.- '",:: ' ' -.. , . ;t : - - r -t o - I c. t ,_ "p f ; : 1'.' , '. ," ' - .

7 r f

I V

'..,-,'. ' ' - ,. . .n ;.. - , - . - V-- A"t..' I '. t . , t} - ; ' : i-C ,

0.- ; .- . A'' . .. -. . V-

-j: ' cl ck ti., .... KA'".T'C e -' -, otlvr-' t -,'- -:---- ret

L-.4

,"" . < -.- - --r z'. © &' i - r i r ' .-.. ' , " i ,-, f- -.5 )r A ~ A . . 1F'. '4.. :r ,

i , , tb - , ! rv - . . . *V : i ",t .: ,rC ,4 .. ,-

".'" :.. '. ": L C E :A">. : X S A ... ." I ' ' "'.. Ar ' ' " ' : ' : V '

"." 1T.t ,"- T " - C).A'r" ."rr S e ' " ri A S- -' ;".' r: ~ , :,

- 1

I- . -•- [ , - -' , --- - -2, -

'A. , . ! .AAA' - ,4 ., ' 4[ " : I " S ' -.

A-... -•-''~

<"t irlo: " i

'( . . ... . . . . . .. .. .2

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The delay multiplier is used to alter the real time

aspect of the simulation. The aelay is the clock time

between how long it takes to update all simulation

parameters, and the timestep. This is the input parameter

to the wait function. You can accelerate the simulation by

multiplying the delay by a number less than one. Iou can

slow the simulation by using a number greater than one.

There are two displays available depending on the

strategy of the user at the time. The defensive display

(Figure I I ) gives a Radar Warning Receiver and ECM Status .

The offensive display (Figure 12) gives a top down visual

presentation and weapon status. The other three parts, the

interactive scratch pad at upper left, interactive menu at

upper right, and mission status at lower left are always

presented.

Given this general description of the program

structure, I will go on to discuss the testing and

verification. For more information on exactly what the

program can do, or how it does it , I refer you to the

User's Guide, Appendix IV.

44

p °1

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4~7 7 7 7

I~~~~i inII I

~w wwi

I II

I I I I I I I ' SWI- I laz cm 0I- aI! 0 pi o :w wCLiI.IiiiIn

m a)m m aio o(

LL.

ix W aehc i 4

w w w w E *L l

z K

#ACU, a00Voo"

Z G n 0CU04

C9CWm ww 0 0 A

Be 1 % c 3U

c = &- 0 w w Ia.S

FIGUE ItDefensive Dispay

45

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w L

*~al a

I, cu'n'a a'u'eu!wI~o w w

1*a cu cue*

0 L

Ih)~ OA .1La a W W A

C-I I

D.

e:e

I-

ANW

z=U) c ac

$AS

I-

00 - aq4*LI a'In~~1 L& jaW

CA 1- C,IL w j eM

F--a wW 4a. a = =

w - caw

IGUE1 feev lpa346

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V Tetir. ar.d V r ific tior.

Testing is the process of executing a program .ith

the intent of finding errors. Tis implies that a good

test case is one that has a high prnbability of detecting

ar a, yet undiscovered -.rror. The first section of this

chapter dill discuss the princi ples of testing in general

- term,. se second section 4ill then discus-s the thesi

- project in particular.

In General

Testing can be div ided into t 4o main classes: "black

box" testing and "glass box" testing (sometimes referred to

a n 11as "h ite box" testing). In black box testing , the test

data is derived solely from the project specifications.

Often the test cases for a soft were project are gritter

before or during the actual softdare development. These

tests are mo tl y to insure that the softdre does

everything it is specified to do.

.or example, suppose a module is supposed to sort up

to fift y names, each dith up to tenty characters, ir.to

phabetica. order. Te, most common first test gould be to

feed it a nit of names and be nure that the output is

al phabeti 7ed . Another common test dould be to ersur-e that

it handles too large ar input file (say 51 n am e )

" reasonablv. Also, does it han JlIe the ca s4es of zer c. o r ore

: 7

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.-. -U- - . -U r -,-

U .-. * * . ' U *

name? These are the boundary conditions, ani shouli al ays

be tested. Often in testing, due to the potentially large

number of possible cases, situations are broken into

equivalence classes . That is , if the sort r out ir.e

gracefully handles 5 1 names, hopefully the same error

handler is called for larger files, so 5l, 52, ... d re

equivalent in a sense, and they probably do.' t need tc be

tested in dividuall y Simil arly, if t e routine correctly

sorts 2, 25, and 50 elementn, chances are it dill handle

t .e numbes- betder n Th number of ch.aracters in the names

ould be tested in the same day as the number of names in

the file.

.hen ev er a test is supposed to dork according to the

specifications , any number of situations may be tested

simultaneously. So de could test a name dith only one

character, one dith tdenty, and a list of fifty names all

in the same run, and expect an alphabetized list. Powever,

.d her our test is designed to be out side specifications,

each case must be handled separately. This is to ensure

that each invalid case is correctly handled.* And finally,

, the tester must al ays knod thd e expected output before

executing the test. It is very easy to lock at oUtpUt that

is close to correct, and a.5sume it i. perfect.

The ot her c I das.-s of test in g, is glass bo x testing .

These t,!t s take advantage of kno dle-joe of the internal

.tr')c t ur e of the coJ anJ the' progrIm logic They look at

".

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subscript ranges, divisors, loop contr-l, etc. , and are

designed to find overlooked situations Ahic ,ill cause

problems.

Poth classes of testing ofter. ir.ccrpo:at e "rror

guessing ." An experienced progremmer cor.sid!r the problem

at -liand, trie to guess the potentially troubl-ome case,

thern t ests that t,1- program a.dequatly pe2forms t hen

Cd5

i-rogram testing is ehere the programmer in paid bach

for segmentirng code into routines jhich perform or.e Aell

defined functior. Each subroutine can be tested ui.ing the

techniques discussed above by calli g it .ith a sim le

r driv er. If the function i. performed correctly, the orly

question remaining is dhether the tests Aere ad-quat. f

the function is nott performed correctly, there is no

question as to .hich routine is at fault. Vher. a given

routine passes its test s , other routines at that lev el are

sirilairly te.ted. The next step is to rep.lace the Iriver

j with the actual routine that ca!ls the given level, r O

". test in the same fashion. dith a driver at the next higher

level. Continue tc 4ork irn this fiashion fro:m the b-ttom

-up. This method strives to ensure that the "h orker"

modules are correct before the interactior -,dc r-,f ter

mo jules-, confuse t he issu!e. If each levl is th : - '

tei ed , d!l t h e to1 i s rer jed , th e s-,ystem is -jorougl

tested. Unfortunately, ith only a fe Pec if i

exceptiors, no one has develoc, ed a scheme t F udr "rt t Iat

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a giver, set. of tss is sufficient , dhile bigl hr

e x hau st iv e

Pef o re mov ing t o t he -. pec if ic s o f m y pr oj ect he r -

are d fed other principle.s cf testirng often, highlighted in

the literature: rltef 4, P, 11, 12, 1,

A)Anecessary part of a t est case isn the defirnition

o f ex pe ct ed r esul ts.

P) A programmer should avoid attemptirng to test his

or her odn programs.

0) he robability of more errors in a section of a

program is proportional to the number of errors

al"ready found in that section.

1) Examining a program to -see if it does not do ahat

it is supposed to is onl y half of the task -the

other ha.l f is n4e e in g dh -2t her the - program does

dhaIt it is not supposed to do.

With the above philosophies, techniques and tools, weIre

ready to test the simulatior .

The S imul at ion

* ~~~The basi rule of .soft dare ts n vi etn

you od Aok -~asunfortunately impossible, to follod4 for

t his e f fort J di, h od.ev er , a t, em pt t o test t he- pr o jec t

tho-,3r oug hIy. There are eleven ge-:neral functions dhich make

u p th1.i s s oft .4are:1) Tex t displays are presented on the screen

2) P'ar am eters are input, fro file

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i) j i r a ri~e' r

4) L L r,- vi> r Frery ip 2 v r e

L5) r .4 1o> dhcl. th n sa me fo. evr v ar

?r i t t er,

r. eirs f or the offensive or dfen.sive di!splay are

j r a .4n

7)Vord n for the offe-:ns-iv e or defen.sive lisplay are

dr i tt enl

P) Interactilve comman ore decoded

9)ijarameters are updat-ed

10, arameters are prin~ted

11) Site information i.s graphically displayed

It douli be tedious and very dry to explicitly state every

tent case, reason for use, an~d expected outcome for each

sub rout ine:!, !to 1 I d de!-cr ibe t he t e stinrg i n sl ightl1y

h ig her t e r ms f or t he higher levelI functions described

abov e

'jtxt Di.-plays

Al t ex t dinplaying routir.e s are merely a call to

n~ the character size , then a sequeneo DTA rn

43tjt enen t !t No) parameters are input , arnd rno vdr iable are

charged. ior thes.e modules , exhaustive test ing is nimnpl

t o r ead th1.e out put for typograhical errors, anJ format onr

thescen

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L

2&,) Irput Frcm Files

All rout ir.es hich read input, files to initJali ze

variables erI tstei - ning a parallel routine .ith

shared common areas an are instead of reai stat ement.

Vhen all variables .ritter. .re the same as ttle variables

read , I consiiered the input rout ine.s to be suffici entl y

245 ) Static DisplyDra.irpg

-The ntatic line Jra ,irg, and ord .riting routins ar e

in the same category as 1 above. Vhen the lines are in the

'desired places dith the correct do r J ?,. in the proper

position, in the proper text size, the testing is

exahaus t iv e.

67) Daynaic Disay Dr aqir

Testing the static dra.iing for the offensive display

*i, (Visual Display and Current Weap on Status) or defensive

display (Iadar Warning Receiver and Current ECM Status) is

only a small step from 4 & 5 above. Each subroutine ,4as

fist tested dith a driver until the ords and lines Ae

as d esir ed. Vhen this das satisfactory, they were coupled

to the refresh driver , to check1 that the tgo displays

toggled back and forth correctly.

P) Interactive Command DecodILg

The interactive command handling routine .. S coded

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and t est ed in ver y n2 st p s Tes t ing wa ro mor e

complicated than for the ituatio.s above, but since there:

are se-?venit een b ox es i r. the menu, t do b tt onis, and s ix

con~trol c 1-jr ac t e r i t took co-nsiierdbly 1 D r. v

routine calls the cursor c che ckn f c.r a cor.t rol :- dacter

c h eck.st f or th! e space bar ,and if nor-e of the abov-3, o opsm

b ac k to c a"l he c u r so r tested every characte.:r on the

keyboard to ins ure t hadt n orn: o f t.he: ASC I I c o js o ul J b e

m i s int-3r pre tt e J. sin ce th e c jr no r ha rd 1es o f PLOT- 1

returns a single character, plus the Y, Y coordinate of the

point , 1 believe t-hadt, i t is unnre cess a ry t.o worr y a bout

o omb ir ttLon s o f char ac ter s causing pr oble:m.

Fo r each control character, arn J t h - npace bar ,

i n it ially hdad t he rout ine .4r it -a m essag e 4h e n selected.

Vhen I das convinced that, this structure. ~ascret di

the same for t he vX, Y pic king of buttons andJ menu b o xes.

V-te n the: exclusive-or structure! das confirmed I r epl ac.e d

e a Ch M essadge dr i t e statement .4i th a c all t o a subroutine

di th t he respective drite - message. Vh -r1 ea c h box a nd

button dan tested this day, I 4ent on to drnte a functional

m odJul1e to perform the respective tas*k. The- se: fu n ct ion al

m odul esn gill be- disc u.se d re x t

9&10) Updating arnd Printing prareters

Th-ire: are t do types of parameter!! t o upja t e du;rrig

the simulation: "countersm" and "lpos-ition .1 'Th. counersr

i n ncludJe c hadff, f a re s, a n . don r em a in inrg, e Idps e tim e ,

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and fuel flod. Co-iputing th:ese involves slrle tsuhtractior

for items rernr.r , ingi ti. r for e a p ed im.-, anj

periodic additio.n and/or subtraction to fuel flzc.

desp-nding on .4h a t maneuvers are taking place. TestinZ

invo'.ves bourdary testing to preclude regat ive numbers of

items remaining, and corr ectres testirng for the

combinations of events. "iPositio." parameters include Y

position, Y position, fuel remaining, grour speed

altitude, and heading. As mentiored previously, all of

these values are comuted by the scheme:

N-3.4 value = Old value + (change rate * time).

Insuring the needed common blocks ,ere available, and that

the specific formulas had no typographical errors as the

crucial part of this testing. The simulation .as

repeatedly advanced by one second ano stopped so that each

parameter coud be checked through several cycles and a

representative cross section of maneuvers. Since the

printing of these parameters is dore by converting the

internally stored values from integers and real numbers to

c haracter strings, then using graphics text output features

fro ri ?LOT-1C, any incorrect output could have been caused

either by th e conversion r ou t ines or the ani c-hm etic

computation. te!ted th-e boundaries, and error guessed

then appropriate, trying to tause the routines to fail. I

believe these routines are correct.

,-".

-)

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-. C.

.grg c r vo;: t~ iI~I~ fo r ~'5 r,~ v J r t rr- r V r 1 r. my -i.'n.p. r f- ct " t ,r AZ :i tc c r r n -i

". Li,.'p=< v, end t" ,. r.u-' n.' v e a r . :i, . r.' a,. ' r.,

o i r -I c? y fo .- 4.

f rm it. or- c r . i i t c t -

• i~ i* :rf. met.. . !r r ,.: - .2 ;er t ,. M07,;- :ri - " xii

C. o rl '1' -j -- iV J 7

r~r~.ri~gfor- num,?rnI.-% nc i L- gr. i r 4- rt tJ hO Y

r !w1 b i;.' d r.- v *t . j h r-, t _r, e e

k.'-~~~ ~ v r, :kt :j f f: -c, niy c i ; , cr d , c q d ad , ,

V--~~Ii-'v-I v A -- t1f i ~~4I v '

'-- " ie -]'r , -c~f ; rbo iVi, o 1 col i r.di , arc ,9.e CI. fr c , r. tt -V

1.4 -~~~cr r. rird io t, r ir.~~-r vI' -?--~

i+..)

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* . * --..-- * , ,- *' **- - N ?%.-** .*-*~. *".._** - t* -.* * - .

[t'1

or~~~ts ev.e:-;f [r t - o l sibee *_. bu !.i.o ; : I. urr-r

aA drd r eq i rerent. rof - uer r f-ferat r. e

p~rogranrn-ers from the Azrjc Laoatr tff, Ih. the-e>

:din a: fet :T fC~: tL ,r

I . erberss-±ve:. of -.e]~~c.&.-rnat-es in the G2{ curriculum, rn,. wife, A r: my six \'-dr

o l d :t d i '.g!:te ! C r ! h c.: v .e ra g , I 4. -e -" i to ta !' e v , b

-"ir~ ut-s -f :r.ct:c for f n- / user to furl; co r. heni C

r. t?: .. . ........ . ... . ...q

p;cintei ou& ome - uncomfocrtable requiremer.t 5, ^,hice; C

:: -: i -'r c ' .i-s i te m ,k - A m o r e - f r i e n d ' it e~ r f a c ., T h e - l ' -, . t f - jg ,

seemed to .it do, and ru. it like they ha eer, it before.

Thlis, f , i the ul ma f."

c,- of i .t- rt ive oft i,'re

c. 7-

,1..'itr7 tis te-t .. .. pted, an aft. r s e hjur . ofOper:!i icr ,A/ttn' var i'jus user 141 crtoo atI o bvouJ~~i.sore-.s r cies r.ot-'.i, T he i e'¢ thle srt-I' '--, PA- beer.

suafficient f 'v '-ask e: ,rn diq 1 " -"ir :

"-3'.

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* , 4 , , . 4 4 , ''4 4, , ,, 4 r r . - r ft -

Ift4ftftftft %. %~ ~ftft ft

4~ft ft~% ft "ft ft ft ' ft f t . , , ft , ft ft ft ft , ft ft ft ft 4 ft.,,, 4 . ft

'A

'4. , . - / .v~ I -.

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i; ..

Appendix I

Equations

This appendix discusses two aspects of the

mathematics used in the MIRAGE system which are not readily

apparent either from reading the body of this thesis, or

from studying the code. The first section of the Appendix

discusses the derivation of the signal strength of a radar

signal received at the aircraft which was used in

constructing the Radar Warning Receiver Display. (Recall

that the RWR displays the relative bearing of sites with

respect to the aircraft, and the strength of the received

radar signal.) The second section gives a brief error

n analysis for the approximations used throughout the

simulation.

Radar Ecuations

The AADEM model presets all aircraft parameters and

observes maneuver success from the ground environment's

viewpoint. The MIRAGE system, on the other hand,

interactively adjusts the aircraft parameters, and displays

data from the aircraft's viewpoint. This required that

some radar signal parameters used by the AADEM model be

"backed up" to the aircraft perspective.

In order to construct the Radar Warning Receiver, the

echo pulse power received Pt the aircraft of the radar from

each site was needed.

,- - - -

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The equation for this is:

S ac = (Pt ' t Loss)/41Tr2

• - where:

Sac =echo pulse power (signal strength) received

at the aircraft

Pt = peak power of the transmitted signal

G = gain of the antenna in the direction of the

target

r slant range.between radar site and aircraft

[Ref 14:2.6-2.7]

However, since the AADEM model uses the site's

perspective, it deals with signal strength reflected to the

site. This equation is similar, but is affected by the

cross-section area of the aircraft, twice the distance, and

the affective area of the receiving antenna.

Specifically,

S t =((Pt'*loss)/4fr2 )*'((Xsec*loss'*A )/411r 2 )

site 2(t t r

Ssite S ac (Xsec/l1hr 2)0l.6ss''A r

or Sac =Ssite ((1r/(XseclossAr

where:

A area of the receiving antennar

An equation was needed which determined the one way loss,

and "unfigured" the affect of aircraft cross-section and

the receiver antenna. In subroutine STRNTH, RLOSS is a

computation which determines the one-way loss needed from

the two-way loss available in AADEM. FACTOh, then, is the

solution to the equation discussed above expressed in terms

62

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of the AADEM variables and RLOSS. Precise definitions for

the AADEM variables used are available in the AADEM

documentation.

Error Analysis

Although this section in entitled error analysis, it

should be emphasized that the MIRAGE system's equations are

exact except when the aircraft's speed or direction are

changing. In comparsion to its total mission time, this

ehould be a relatively small percentage. For simplicity,

consider the two cases disjoint. The worst case

performance will be no more than the sum of the two errors.

First look at the case of constant heading, with a

constant acceleration or deceleration. Also, assume that

our velocity is totally in the X direction.

We know that velocity = V = dx/dt

and acceleration = a = d%/dt.

Then V(t) = 0 f dt = V + at

In the MIRAGE system a is constant and for any time

increment, at,

X = X + V + at) dt"" At

2ax = V t + (1/2)a t when acceleration is constanti'--0 0

2,x Z V At + (1/2) a (At)

The MIRAGE system approximates using Ax : V At0

Thus the error = (1/2) a At2

4 and % error = ((1/2) a6t2 )/(V0 t) U 100

= [(1/2) aAt/V 1 100

63

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At a typical cruise airspeed of 400K using the maximum

acceleration of 15K/sec and at of I second as used in

MIRAGE

, error [(1/2) £ (15) 1)/400] * 100 1.875%

For the second case, consider constant airspeed, but

a turn. he will consider a standard X, Y coordinate system

with - measured positive clockwise from the +Y axis.

++g

FIGURE 13Theta Measurement

Then the X component of the velocity V = V Sinx

Let w = turn rate = d*/dtF '." /At

and &x = V £Sin O(t) dt where O(t) 4 + wt

ax V Vin (#*+wt) dtLet = wt then d = w dt -> dt = d0/w

then Ax = v sin () w d

.!"at =(V/w) [-Cos 10

=(-V/w)[Cos (6+ wt)]

=(-V/w)[Cos(O w~t) -Cost]

64

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For example, let = /2 then

Ax z (-V/w) [Cos(11/2 + wAt)]

= (-V/w) [Cos 1.2 Cos wAt - Sin "r/2 Sin w4t]

Ax = (-V/w) [-Sin wAt)

he know the Maclaurin series of

Sin X = X - (X3/31) + (X5 /51) - (X7 /71)

so Ax (V/w) [(wAt) -(wdt) 3/31] using the first two terms

of the series

2 2Ax -:VAt - (,Vw At3,/6

The MIRAGE system uses Ax VAt

which has error pproximately V w2 At/6

and % error =[((Vw 2At3)/6) / V~t ] 100

"-. .: [(w2 at2)/6] 100

In MIRAGE, dt : 1 see

maximum w = 18 degrees/see =.3141592 radians/sec

Thus $ error (.31141592)2 t (1)2 ' 100 / 6 = 1.64 193%

Since error grows as At 2 in the second case,

clearly a At much greater than one would cause

significantly larger errors. A smaller At would reduce the

error, but I feel that these errors are tolerable as it

stands. If a future user disagrees, it requires a simple

edit in the data statement for "DT" in subroutine GINITL to

reduce the error as desired.

65

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Appendix II

SADT Descriptions

This appendix contains the complete SADT description

for the MIRAGE software system. , Recall that one criterion

for stopping the decomposition of a function is that the

function can be accomplished by a known tool. Since the

MIRAGE software system interacts with the AADEM model,

several AADEM routines were used as tools. This explains

why the following nodes/boxes were not decomposed further.

Node A125 box 1

Node A125 box 2

Node A22 box 3

Node A23 box I

Node A23 box 2

66

. ...

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F FMAX. .:,~~- - . •.-. ( !L L

v' :m fuel use rate, full throttle, at flightaltitude

NAME: FLAGTYPE: Local variableUSE: Subroutine LVLOFF, SETSPDPURPOSE: Indicates whether from a climb or a descent,

acceleration or deceleration

NAME: FLARETYPE: Subroutine namePURPOSE: Responds to the pilot picking the "F" buttonCALLS:CALLED BY: FLYAC

NAME: FLOWCHTYPE: Local variableUSE: Subroutine SETFF, RSETFFPURPOSE: Input parameter - amount to change fuel use

rate

NAME:TYPE: Common block namee USE: Subroutine GINITL, DESCND, CLIMB, DECEL, ACCEL,

TURNPURPOSE: Fuel use rate adjustment for transient flight

states

NAME: FLRDEGTYPE: Common variable (ECMDEG)USE: Subroutine GINI T L, WRITERPURPOSE: Degrade factor for flare

NAME: FLYACTYPE: Subroutine namePURPOSE: Responds to the pilot's menu picks

Prompts pilot for information as requiredSets simulation status flag to indicate thatthe aircraft is in a transient stateCalls appropriate subroutines to adjust theaircraft position accordingly

CALLS: DCURSR, REFRSH, MOVABS, ANSTR, ANMODE, hELP,CHAFF, FLARE, ABORT, RESU.E, WEAPON, JAMMER,LVLOFF, DESCND, CLIMB, SETSPD, DECEL, ACCEL,ROLOUT, TURN, ENDG

CALLED BY: PROCES

NAME:- - TYPE: Common variable (JAMM)

USE: Subroutine GINITL, INPUT, ECMVAL, JAMMERPURPOSE: Frequency setting of respective jammer

86

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NAME: FRPISQTYPE: Local variableUSE: Subroutine STRNTHPURPOSE: Constant - (4*Pi)2

NAIE:TYPE: Common variable (STATUS)USE: Subroutine GINITL, FLYAC, S7ATVLPURPOSE: TRUE when aircraft i; acceleratini

NAME:TYPE: Common block nameUSE: Subroutine GINITL, SETFF, RSETFFPURPOSE: All global information relating to aircraft

fuel

NAME: FULFLOTYPE: Common block nameUSE: Subroutine GINITL, SETFF, RSETFF, WEAPONPURPOSE: Aircraft fuel use rate parameters

NAME: FULRATTYPE: Common variable (FUELS)USE: Subroutine GINITL, SETFF, RSETFFPURPOSE: Fuel use rate

NAME: £.ILTQ.TYPE: Common variableUSE: Subroutine GINITL, STATVLPURPOSE: Total fuel remaining

NAME: G "T. _TYPE: Subroutine namePURPOSE: Plots enemy sites for the visual display and

gets user pick for targetCALLS: PLTSIT, PIKSITCALLED BY: WEAPON

NAME:TYPE: Subroutine namePURPOSE: Initislizes all global variables used in the

simulation.CALLS: STARTCALLED BY: PRELiM

NAME:TYPE: Subroutine namePURPOSE: Refreshe: the screen and calls for pilot inputsCALLS: REFRSHI, CHNSIZ, ANMODE, MOVABS, ANSTRCALLED EY: PROCES, PRELIM, JAMMER

87

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MICROCOPY RESOLUTION TEST CHART

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NAME: GSTATUSTYPE: Common block nameUSE: Subroutine SETDEV, ENDGPURPOSE: All global graphics information

NAME:TYPE: Common variable (ACSTAT)USE: Subroutine TURN, ROLOUT, GINITL, PIKSIT, PLTSITPURPOSE: Current heading of the aircraft

NAME: HELPTYPE: Subroutine namePURPOSE: Prints information on how to operate the

simulationCALLS: CHRSIZ, NEWPAG, ANMODECALLED BY: FLYAC, GETTGT, INFO3, PIKSIT

NAME: HIDEITTYPE: Subroutine namePURPOSE: Hides the interupt character echoCALLS: CHRSIZ, MOVABS, ANMODECALLED BY: PROCES

NAME: HITGNDTYPE: Subroutine namePURPOSE: Handles functions if the aircraft inadvertently

is flown into the groundCALLS: NEWPAG, CHRSIZ, MOVABS, ANSTR, ANCHO, GSETUP,

ANMODE, BOXER, WAIT, LVLOFFCALLED BY: STALL, STATYL

NAME: HSMSPKTYPE: Common variable (WEPPKS)USE: Subroutine GINITL, INPUT, WEAPONPURPOSE: Probability of kill for an IR missile

NAME: lTYPE: Local constantUSE: Subroutines WORDSPURPOSE: Y-coordinate in absolute units of the lowest

line on which to write MAX in the menu

NAME:TYPE: Local variableUSE: Subroutine WRITERPRUPOSE: Extractions from common blocks to be written in

the dynamic portion of the interactive display

NAME:TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of ABORT MISSION

88

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NAME: AC(0*TYPE: Local variable

USE: Subroutine WORDSPURPOSE: ASCII equivalent of ACCELERATE

NAME :TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of ACTUAL

NAME: IA2(TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of ALTITUDE (AGL)

NAME: IBO.Li. (2TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of BOMBING MODE

NAME: LB (5)TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of CLIMB

NAME:TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of DECELERATE

NAME:TYPE: Local variableUSE: Subroutine FLYACPURPOSE: ASCII equivalent of ENTER DEGREES>

Prompt for pilot input

NAME:TYPE: Local variableUSE: Subroutine FLYAC, TURNPURPOSE: Heading change parameter

NAME: IDEL (TYPE: Local variableUSE: Subroutine FLYACPURPOSE: ASCII equivalent of ENTER DELAY MULTIPLIER

NAME:TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of DESCEND

89

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NAME: IIETYPE: Local variableUSE: Subroutine TURNPURPOSE: Input paramenter, indicates direction of turn

- NAME:TYPE: Local variableUSE: Subroutine FLYAC, DESCND, CLIMBPURPOSE: Altitude change parameter

NAME:TYPE: Local variableUSE: Subroutine WRITER

--PURPOSE: Loop parameter

- NAME: (TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of FLIGHT PATH

NAME: LOW (19)TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of FUEL FLOW

NAME:TYPE: Local variableUSE: Subroutine JAMMERPURPOSE: ASCII equivalent of ENTER FREQUENCY>

NAME: IFUEL (14)TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of FUEL REMAINING

NAME:TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of TRUE HEADING.

NAME: ITYPE: Local variableUSE: Subroutine WRITERPURPOSE: Loop parameter

NAME: ILMARGTYPE: Local constantUSE: Subroutine DRLINEPURPOSE: Left edge of the menu

90

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" NAME:TYPE: Common variable (TSTEP)USE: Subroutine INPUT, GINITL, FLYACPURPOSE: Time increment that the simulation "runs"

between prompts for input

NAME: INDEXTYPE: Common variable (II)USE: Subroutine CTRLC,PURPOSE: Flag to indicate that an interrupt has occured

NAME: INF01TYPE: Subroutine namePURPOSE: Prints information about the aircraft flight

characteristicsCALLS: CHRSIZ, NEWLIN, ANMODE, HDCOPY, NEWPAGCALLED BY: PRELIM

NAME: INF02TYPE: Subroutine namePURPOSE: Prints information about aircraft configuration

capabilityCALLS: CHRSIZ, NEWLIN, ANMODE, NEWPAGCALLED BY: PRELIM

NAME: INFOITYPE: Subroutine namePURPOSE: Prints information about the simulation

graphics displays and control charactersCALLS: CHRSIZ, NEWLIN, ANMODE, HELPCALLED BY: PRELIM

NAME:TYPE: Subroutine namePURPOSE: Interactive input routine to configure the

aircraft prior to running the simulationCALLS: CHRSIZ, NEWPAG, ANMODECALLED BY: PRELIM

NAME: INRNGTYPE: Local variableUSE: Subroutine RWRPLTPURPOSE: Counter for number of sites within radar range

NAME:TYPE: Local variable

" - USE: Subroutine JAMMER. PURPOSE: ASCII equivalent of INVALID INPUT

NAME: IPOS (8)TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of POSITION

91*. . . . . ..°

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• *. NAME:TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of PREPLANNED

NAME:TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of PREPLANNED

NAME: IPiJ(3)TYPE: Local variableUSE: Subroutine JAMMERPURPOSE: ASCII equivalent of ENTER POWER>

NAME:TYPE: Local variableUSE: Subroutine RWRPURPOSE: ASCII equivalent of RADAR WARNING RECEIVER

DISPLAY

NAME: IRBMB (10)TYPE: Local variableUSE: Subroutine WEPWDSPURPOSE: ASCII equivalent of IRON BOMBS

NAME: IEL(0TYPE: Local variableUSE: Subroutine FLYACPURPOSE: ASCII equivalent of ENTER A POS REAL #

NAME:TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of RESUME

NAME: IRFMISTYPE: Common variable (WEAPNS)USE: Subroutine GINITL, INPUTPURPOSE: Number of rf missiles available

NAME: IRMARGTYPE: Local constantUSE: Subroutine DRLINEPURPOSE: Right edge of the menu

NAME: IRMISTYPE: Common variable (WEAPNS)USE: Subroutine GINITL, INPUTPURPOSE: Number of IR missiles available

92

. .. . . . . . . . . . .... . . . . . .

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NAME: JRL.12TYPE: Local variableUSE: Subroutine WEPWDSPURPOSE: ASCII equivalent of IR missiles

NAME: ITYPE: Common variable (WEAPNS)USE: Subroutine GINITL, INPUTPURPOSE: Number of "iron bombs" available

NAME:TYPE: Local variableUSE: Subroutine WORDSPURPOSE: X-coordinate in absolute units of the menu key

words

NAME: I (1TYPE: Local variableUSE: Subroutine JAMMERPURPOSE: ASCII equivalent of ENTER SECTOR>

NAME:TYPE: Common variable (JAMM)USE: Subroutine GINITL, INPUT, ECMVAL, JAMMERPURPOSE: Sector respective jammer is jamming

NAME: ISMBM&

TYPE: Common variable (WEAPNS)

USE: Subroutine GINITL, INPUT. PURPOSE: Number of "smart bombs" available

NAME:TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of GROUND SPEED

NAME:TYPE: Local constantUSE: Subroutine CIRCLEPURPOSE: Roundness factor for the circle drawing

algorithm.

NAME: IM(TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of ELAPSED TIME

NAME:TYPE: Local variableUSE: Subroutine FLYACPURPOSE: ASCII equivalent of ENTER TIMESTEP>

93

j ... ..---.-- . . .... ... .... ,. .. ,". , ,............... ... .. .. . -

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.-. N AIT: (E:

TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of TURN LEFT

NAEE: ITRNE (10)TYPE: Local variable

USE: Subroutine WORDS

PURPOSE: ASCII equivalent of TURN RIGHT

NAME: 11TYPE: Local variableUSE: Subroutine WORDSPURPOSE: Loop control used in computing which lines to

write MAX in the menu

NAME: IYVALTYPE: Local variableUSE: Subroutine WORDS

PURPOSE: Y-coordinate in absolute units of the

incremental lines on which to write MAX in thethe menu

NAME: JLT (12)TYPE: Local variable

USE: Subroutine FLYACPURPOSE: ASCII equivalent of ENTER FEET>

Prompt for pilot input

NAME: JAMMTYPE: Common block nameUSE: Subroutine GINITL, INPUT, ECMWDS, ECMVAL,

JAMMERPURPOSE: Data pertaining to jammers

NAME: JME*,. TYPE: Subroutine name

PURPOSE: Responds to pilot menu pick of JAMMER

CALLS: BOXER, REFRSH

CALLED BY: FLYAC

NAME: JA (16)TYPE: Local variableUSE: Subroutine JAMMERPURPOSE: ASCII equivalent of ENTER JAMMER #>

NAME: JAtR (7)TYPE: Local variableUSE: Subroutine ECVWDS

PURPOSE: ASCII equivalent of JAVVEP_

gil

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NAME:TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of ECM MODE

NAME: JMODETYPE: Local variableUSE: Subroutine JAMMER, FLYAC

PURPOSE: Whether normal or max jammer mode was picked

NAME: AUTYPE: Local variableUSE: Subroutine FLYAC, JAMMERPURPOSE: X-coordinate at which to print prompt

NAME: AuTYPE: Local variableUSE: Subroutine FLYAC, JAMMERPURPOSE: Y-coordinate at which to print prompt

NAME:"YPE: Local variableUSE: Subroutine HITGNDPURPOSE: ASCII equivalent of KABOOM

NAME: KCHAFF (10)TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of CHAFF LEFT

NAME:TYPE: Local variableUSE: Subroutine PLTSITPURPOSE: ASCII equivalent of the symbol to be plotted

NAME: KDIFFTYPE: Local variableUSE: Subroutine ABORTPURPOSE: Amount of change required to transition from

present to abort parameter

NAME:TYPE: Local variableUSE: Subroutine ECMWDSPURPOSE: ASCII equivalent of CURRENT ECM STATUS

NAME:TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of FLARES LEFT

95

A. . . . . . . . .

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NAME: FE()S.-.-" TYPE: Local variable

USE: Subroutine ECMWDSPURPOSE: ASCII equivalent of FREQ BAND

NAME:TYPE: Common variable (CLOCK)

• . USE: Subroutine GINITL, KPTIM, WRITERPURPOSE: Simulated hours into the mission

NAME: (11)TYPE: Local variableUSE: Subroutine FLYACPURPOSE: ASCII equivalent of ENTER KNOTS>

Prompt for pilot input

NAME: KNOTSTYPE: Local variableUSE: Subroutine FLYAC, DECEL, ACCEL

- *.PURPOSE: Speed change parameter

NAME: KQUTTYPE: Local variable

. USE: Subroutine WRITER, ECMVAL, WEPVAL, RUNSIM,PUTTIM

PURPOSE: Character equivalent of a number

NAME: IPKW(4TYPE: Local variableUSE: Subroutine WEPWDS

PURPOSE: ASCII equivalent of _PK_

NAME:TYPE: Local variableUSE: Subroutine ECMWDSPURPOSE: ASCII equivalent of POWER

NAME:TYPE: Local variableUSE: Subroutine FLYAC, GSETUPPURPOSE: ASCII equivalent of MAKE INPUTS NOW

Prompt for pilot input

NAME:TYPE: Local variableUSE: Subroutine FLYAC, GSETUPPURPOSE: ASCII equivalent of TYPE "c" WHEN COMPLETE

96

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NAME: PITYPE: Subroutine nameUSE: Keeps time in hours, minutes, secondsCALLS: NoneCALLED BY: RUNSIM

NAME: K1.IS (41)TYPE: Local variableUSE: Subroutine WEPWDSPURPOSE: ASCII equivalent of RF MISSILES

NAME:TYPE: Common variable (CLOCK)USE: Subroutine GINITL, KPTIM, WRITERPURPOSE: Simulated seconds into the mission

NAME:TYPE: Local variableUSE: Subroutine ECMWDSPURPOSE: ASCII equivalent of SECTOR

NAME:TYPE: Local variableUSE: Subroutine WEPWDSPURPOSE: ASCII equivalent of SMART BOMBS

NAME: T (1TYPE: Local variableUSE: Subroutine WEAPONPURPOSE: ASCII equivalent of SELECT TARGET

NAME: KVIS (14)TYPE: Local variableUSE: Subroutine GETTGTPURPOSE: ASCII euqivalent of VISUAL DISPLAY

NAME:TYPE: Local variableUSE: Subroutine WEPWDSPURPOSE: ASCII equivalent of CURRENT WEAPON STATUS

NAME: LSOLTYPE: Local variableUSE: Subroutine %ORDSPURPOSE: X-coordinate in absolute units of the aircraft

status key words

NAME:TYPE: Local constantUSE: Subroutine TURN, FLYACPURPOSE: Indicates direction of turn

97

9.

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NAME:, TYPE: Local variable

USE: Subroutine WEPWDSPURPOSE: ASCII equivalent of #LEFT

NAME: LFTCOLTYPE: Local variableUSE: Subroutine WORDSPURPOSE: X-coordinate in absolute units of the menu key

words

NAME:TYPE: Common variable (STATUS)USE: Subroutine GINITL, FLYAC, STATVLPURPOSE: TRUE when aircraft is turning left

NAME: LIMITSTYPE: Common block nameUSE: Subroutine GINITL, STATVLPURPOSE: Aircraft flight capabilities

NAME: IL"TYPE: Local variableUSE: Subroutine BOXERPURPOSE: X-coordinate in absolute units of the lower

left corner of the desired box

NAME: LLITYPE: Local variableUSE: Subroutine BOXER

* . PURPOSE: Y-coordinate in absolute units of the lowerleft corner of the desired box

NAME: LOCATNTYPE: Common block nameUSE: Subroutine GINITL, STATVLPURPOSE: Position of the aircraft

NAME: LVLQFFTYPE: Subroutine namePURPOSE: Resets status flag and fuel use rate to

simulate the aircraft leveling off from analtitude change

CALLS: RSETFFCALLED BY: ABORT, CLIMB, DESCND, FLIAC, H!TGND, STATVL

NAME:TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII equivalent of MAX

98

SS. -

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NAME: IAXACCTYPE: Common variable (ACPRAM)USE: Subroutine FLYACPURPOSE: Aircraft maximum rate of acceleration.

NAME: VAXDNTYPE: Common variable (ACPRM)USE: Subroutine FLYAC, GINITLPURPOSE: Aircraft maximum descent rate

NAME: MAXSLOTYPE: Common variable (PCPRAM)USE: Subroutine FLYAC, GINITLPURPOSE: Aircraft maximum rate of deceleration

NAME: VAX..TYPE: Common variable (ACPRAM)USE: Subroutine FLYAC, GINITLPURPOSE: Aircraft maximum rate of turn

NAME: EAXUPTYPE: Common variable (ACPRAM)USE: Subroutine FLYAC, GINITLPURPOSE: Aircraft maximum rate of climb

NAME:TYPE: Common block nameUSE: Subroutine REBOX, GINITL, ACCEL, CLIME, DECEL,

DESCND, LVLOFF, ROLOUT, SETSPD, TURNPURPOSE: Things to remember when refreshing the screen

NAME: MEMBOX (6.2)TYPE: Common variable (MEM)USE: Subroutine REBOX, GINITL, ACCEL, CLIME, DECEL,

DESCND, LVLOFF, ROLOUT, SETSPD, TURNPURPOSE: Flags as to which menu box to highlight

NAME: MINITTYPE: Common variable (CLOCK)USE: Subroutine GINITL, KPTIM, WRITERPURPOSE: Simulated minutes into the mission

NAME: MISSN (22)

TYPE: Local variableUSE: Subroutine WORDSPURPOSE: ASCII euqivalent of CURRENT MISSION STATUS

NAME: LT ISTMTYPE: Common variable (SECS)

USE: Subroutine GINITL, STATVL, WRITEP, PROCE-PURPOSE: Elapsed mission time

99

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K7

NAhE: MVBTIPL: TEKTRONIX ibroutinePURPOSE: See TEKTRONIX documentation

NAME: MOVEATYPE: TEKTRONIX subroutinePORPOSE: See TEKTRONIX documentation

TFE: Common variable (SECS)Subroutine PROCES, GIIJITL

r dr L1 VL Z .i x lcen-tl- of i , ' i;

-I L

USE: Subroutine CLIMB, DESCND, GINITLPURPOSE: Altitude to which the aircraft is transitioning

NAME:TIPt: Local variableUSE: Subroutine REDY, AADRIVERPURPOSE: TRUE when user requests operation assistance

NAME: NEWHDGTIPE: Common variable (ACSTAT)USE: Subroutine TURN, ROLOUT, GINITLPURPOSE: Heading to which the aircraft is transitioning

NAME : NEWLT1PE: TEKTRONIX subroutinePURPOSE: See TEKTRONIX documentation

NANL:TYPE: TEKTRONIX subroutinePURPOSE: See TEKTRONIX documentation

NAME:TYPE: Common variable (ACSTAT)USE: Subroutine ACCEL, DECEL, SETSPD, GINITLPURPPOSE: Speed to which the aircraft is transitioning

NAME: NONETYPE: Local variableUSE: Subroutine PIKSITPURPOSE: ASCII equivalent of NO SITES IN RANGE

100

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NAME: NORMDNTYPE: Common variable (ACPRAM)USE: Subroutie FLYAC, GINITLPURPOSE: Aircraft normal descent rate

NAME: N.RMPTYPE: Common variable (ACPRAM)USE: Subroutine FLYAC, GINITLPURPOSE: Aircraft normal rate of climb

NAME: NRMACCTYPE: Common variable (ACPRAM)USE: Subroutine FLYAC, GINITLPURPOSE: Aircraft normal rate of acceleration

NAME: NRMSLOTYPE: Common variable (ACPRAM)USE: Subroutine FLYAC, GINITLPURPOSE: Aircraft normal rate of deceleration

NAME: NMRTYPE: Common variable (ACPRAM)USE: Subroutine FLYAC, GINITLPURPOSE: Aircraft normal rate of turn

NAME:TYPE: Common variableUSE: Subroutine GETTGTPURPOSE: Site number of target selected by "pilot"

NAME: NUMCHFTYPE: Common variable (WEAPNS)USE: Subroutine CHAFF, GINITL, INPUTPURPOSE: Number of pods of chaff available

NAME: NUMFLRTYPE: Common variable (WEAPNS)USE: Subroutine FLARE, GINITL, INPUTPURPOSE: Number of flares available

NAME: NUMJMRTYPE: Common variable (JAMM)USE: Subroutine GINITL, INPUT, ECMWDSPURPOSE: Number of jammers on the aircraft

NAME: NUMPOSTYPE: Common variable (VISBLE)USE: Subroutine PIKSIT, PLTSIT

PURPOSE: Number of sites which are possible to bomb

101

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' .::,NAME: iiTy YPE: Local constantUSE: Subroutine C-IRCLEPURPOSE: Standard geometric value 3.141592

NAME: IITTYPE: Subroutine namePURPOSE: Gets user pick of targets availableCALLS: VCURSR, NEWPAG, ANMODE, HELP, REFRSH, PLTSIT,

CHRSIZ, TRANGL, SWINDO, RROTATCALLED BY: GETTGT

NAME: ELiITYPE: Local variableUSE: Subroutine RWR PLOTPURPOSE: Signals if site has any live components to

avoid plotting dead sites

NAME: PLTSITTYPE: Subroutine namePURPOSE: Plots all threat sites within visual range of

aircraftCALLS: CHRSIZ, MOVABS, ANSTR, ANMODE, DWINDO, CIRCLE,

SWINDO, POINTA, RROTAT, MOVEA, POINTR, ANCHOCALLED BY: PIKSIT, GETTGT

NAME:POE(5TYPE: Common variable (JAMM)USE: Subroutine GINITL, INPUT, ECMVAL, JAMMERPURPOSE: Power setting of respective jammer

NAME:TYPE: Local variableUSE: Subroutine STRNTH, RWRPLTPURPOSE: Power of radar signal received at aircraft

NAME: PRELIMTYPE: Subroutine namePURPOSE: Driver for all the preliminary tasksCALLS: INITT, TERM, WELCUM, GINITL, REDY, NEWPAG,

INFO1, INF02, INF03, SETDEV, GSETUP, WAITCALLED BY: AADRIVER

NAME: PROCKSTYPE: Subroutine namePURPOSE: Handles interupts and drives the interactive

simulationCALLS: ENABLE, FLYAC, RUNSIM, REFRSHCALLED BY: AADRIVER

102

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NAME: PUTLIMTYPE: Subroutine namePURPOSE: Prints mission time in HR:MIN:SEC format

CALLS: MOVABS, STRNUM, ANCHO, ANMODECALLED BY: WRITER

NAME:TYPE: Local variableUSE: Subroutine RWRPLTPURPOSE: Maximum radar signal power being received at

the aircraft

NAME: RADHDGTYPE: Local variableUSE: Subroutine PIKSIT, STATVLPURPOSE: Radian equivalent of aircraft heading

NAME: RADIUSTYPE: Local variableUSE: Subroutine CIRCLEPURPOSE: Input parameter/radius of the circle

NAME: RATETYPE: Local variableUSE: Subroutine ABORT" URPOSE: Real equivalent of rate of change for required

maneuvering

NAME: RDRRNGTYPE: Local variableUSE: Subroutine RWRPLTPURPOSE: "Line of sight" of radar

NAME: REBOX

TYPE: Subroutine namePURPOSE: Rehighlights menu boxes for which maneuver is

still active after refresh

CALLS: BOXERCALLED BY: REFRSH

NAME: REDYTYPE: Subroutine namePURPOSE: Tells user file input complete and determines

whether to print user operation assistance

routinesCALLS: CHRSIZ, ANMODE, NEWPAG

CALLED BY: PRELIM

NAME: REFRSHTYPE: Subroutine name

PURPOSE: Controls the redrawing of the graphics displayCALLS: NEWPAG, DISPLA, WRITER, REBOXCALLED BY: FLYAC, GSETUP. HITGND, PIKSIT, SHAKE, STALL,

WEAPON, JAMMER

103

. .. > . 7: ? . 1 T. / ?i . - .. , . - i . . -... --. - . ."

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NAME: RELATE" TYPE: Subroutine name

PURPOSE: Interfaces the interactive aircraft parameterswith AADEM vehicle #1

CALLS: NoneCALLED BY: RUNSIM

NAME: RESUMETYPE: Subroutine namePURPOSE: Responds to pilot menu pick of RESUME INT'IAL

FLIGHT PATHCALLS: BOXERCALLED BY: FLYAC

NAME: RFMSPKTYPE: Common variable (WEPPKS)USE: Subroutine GINITL, INPUT, WEAPONPURPOSE: Probability of kill for an RF MISSILE

NAME: RLOSSTYPE: Local variableUSE: Subroutine STRNTHPURPOSE: Loss factor for radar signal

NAME:TYPE: Subroutine namePURPOSE: Resets status flag to indicate constant heading

and resets the fuel use rate accordinglyCALLS: RSETFFCALLED BY: ABORT, FLYAC, STATVL, TURN

NAME: RROTATTYPE: TEKTRONIX subroutinePURPOSE: See TEKTRONIX documentation

NAME: RSETFTYPE: Subroutine namePURPOSE: Adjusts aircraft fuel use rate at completion of

a flight maneuverCALLS: NONECALLED BY: ROLOUT, LVLOFF, SETSPD

NAME:TYPE: Common variable (STATUS)USE: Subroutine GINITL, FLYAC, STATVLPURPOSE: TRUE when aircraft is turning right

104* - -Q-* -. *

Tt* ...

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NAME: RUNSIMTYPE Subroutine namePURPOSE: Updates all parameters of the simulation to

reflect the time increment fed as an inputargument then refreshes the screen to feed thisinformation to the user

CALLS: STATYL, VIEWS, RADPAR, RADSIG, JAMSIG, JTSCOM,

BATTLE2, KPTIMCALLED BY: PROCES

NAME:TYPE: Subroutine namePURPOSE: Draws the RWRCALLS: MOVABS, ANSTR, SWINDO, CIRCLE, TRANGLCALLED BY: DISPLA

NAME: RWRPLTTYPE: Subroutine namePURPOSE: Plots the sites for the RWR displayCALLS: CHRSIZ, MOVABS, ANMODE, DWINDO, SWINDO RROTAT,

STRNTH, MOVEA, POINTRCALLED BY: RWR

NAME: SBMBPKTYPE: Common variable (WEPPKS)USE: Subroutine GINITL, INPUT, WEAPONPURPOSE: Probability of kill for a smart bomb

NAME: SECSTYPE: Common block nameUSE: Subroutine GINITL, STATVL, WRITER PROCESPURPOSE: Elapsed mission time, total time allowed

NAME: ilTYPE: Subroutine namePURPOSE: Establish cursor home positionCALLS: NoneCALLED BY: PRELIM

NAME: SETFFTYPE: Subroutine namePURPOSE: Adjusts aircraft fuel use rate to begin a

flight maneuverCALLS: NoneCALLED BY: ACCEL, CLIMB, DECEL, DESCND, TURN, WEAPON

NAME:TYPE: Subroutine namePURPOSE: Resets status flag and fuel use rate to

simulate the aircraft stabilizing its speedfrom an acceleration or deceleration

CALLS: RSETFF- CALLED BY: ABORT, ACCEL, DECEL, FLYAC, SHAKE, STALL,

S TATVL

105

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NAME: SHAKETYPE: Subroutine namePURPOSE: Handles functions if the pilot attempts to

exceed the aircraft's maximum speedCALLS: ANMODE, REFRSH, BOXER, WAIT, ANCHO, SETSPDCALLED BY: STATVL

NAME: SINTTYPE: Local variableUSE: Subroutine CIRCLEPURPOSE: Sine of THETA

NAME: SLOADJTYPE: Common variable (FUELS)USE: Subroutine DECEL, SETSPD, GINITLPURPOSE: Fuel use rate adjustment for deceleration

NAME: SLOINGTYPE: Common variable (STATUS)USE: Subroutine GINITL, FLYAC, STATVLPURPOSE: TRUE when aircraft is decelerating

NAME: SLOMAXTYPE: Common variable (FLPRAM)USE: Subroutine DECELPURPOSE: Fuel use rate adjustment for a maximum rate

deceleration

NAME: SLONRMTYPE: Common variable (FLPRAM)USE: Subroutine DECELPURPOSE: Fuel use rate adjustment for a normal rate

deceleration

NAME:TYPE: Local variableUSE: Subroutine FLYAC, DECELPURPOSE: Deceleration rate parameter

NAME: SLOWTYPE: Local variableUSE: Subroutine DECELPURPOSE: FLAG to SETSPD to indicate stabilize speed from

deceleration

NAME:TYPE: Common variable (ACSTAT)USE: Subroutine ACCEL, DECEL, SETSPD, GINITLPURPOSE: Current aircraft airspeed

106

.! . ~

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.dz'

NAME: STALL• TYPE: Subroutine name

PURPOSE: Handles functions if the pilot attempts to flyslower than the aircraft's minimum speed

CALLS: REFRSH, BOXER, ANMODE, WAIT, ANCHO, HITGND,SETSPD

CALLED BY: STATVL

NAME: STATUSTYPE: Common block nameUSE: Subroutine GINITL, FLYAC, ABORT, LVLOFF,

SETSPD, ROLOUTPURPOSE: Flags which indicate the transient states of

the aircraft

NAME: STATVLTYPE: Subroutine namePURPOSE: Computes the current mission status valuesCALLS: LVOFF, HITGND, SHAKE, SETSPD, STALL, ROLOUTCALLED BY: RUNSIM

NAME: STEPSZTYPE: Local constantUSE: Subroutine CIRCLEPURPOSE: Roundnes3 factor for the circle drawing

algorithm

NAME:TYPE: Common variable (LIMITS)USE: Subroutine GINITL, STATVLPURPOSE: Slowest speed the aircraft can attain

NAME: STNTYPE: Subroutine namePURPOSE: Determines the power of a radar signal at the

aircraftCALLS: NoneCALLED BY: RWRPLT

NAME: STRNUMTYPE: TEKTRONIX subroutinePURPOSE: See "AFWAL Auxiliary PLOT-10 Routines"

NAME: STRTSMTYPE: Subroutine name

- PURPOSE: Alows user inputs, then starts time forsimulation

CALLS: FLYACCALLED BY: AADRIVER

NAME:* TYPE: TEKTRONIX subroutine

PURPOSE: See TEKTRONIX documentation

107

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" .NAME:. TYPE: TEKTRONIX subroutine

PURPOSE: See TEKTRONIX documentation

NAME:TYPE: Local variableUSE: Subroutine CIRCLEPURPOSE: Arc of the circle

NAME: TOPSPDTYPE: Common variable (LIMITS)

" USE: Subroutine GINITL, STATVLPURPOSE: Fastest speed the aircraft can attain

NAME:TYPE: Subroutine namePURPOSE: Draws a triangle around the present cursor

positionCALLS: MOVER, DRAWRCALLED BY: PIKSIT, RWR

NAME:TYPE: Common variable (FUELS)USE: Subroutine TURN, ROLOUT, GINITLPURPOSE: Fuel use rate adjustment for turning

NAME:TYPE: Common variable (FLPRAM)USE: Subroutine TURN, GINILPURPOSE: Fuel use rate adjustment for a maximum rate

turn

NAME: THNURMTYPE: Common variable (FLPRAM)USE: Subroutine TURN, GINITLPURPOSE: Fuel use rate adjustment for a normal rate turn

NAME:TYPE: Local variableUSE: Subroutine FLYAC, TURNPURPOSE: Turn rate parameter

NAME:TYPE: Common block nameUSE: Subroutine INPUT, GINITL, PROCES, FLYACPURPOSE: Simulation timing parameters

NAME: 12"TYPE: Subroutine namePURPOSE: Simulates pilot actions to cause the aircraft

to turnCALLS: SETFF, BOXER, ROLOUTCALLED BY: ABORT, FLYAC

108

. . o .

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NAME: UPADJTYPE: Common variable (FUELS)USE: Subroutine CLIMB, LVLOFF, GINITLPURPOSE: Fuel use rate adjustment for a climb

NAME: UPING• [:[ TYPE: Common variable (STATUS)USE: Subroutine GINITL, FLYAC, ST ATVLPURPOSE: TRUE when aircraft is climbing

NAME: UPMAXTYPE: Local variableUSE: Subroutine CLIMBPURPOSE: Fuel use rate adjustment for a maximum rate

climb

NAME: UPNORMTYPE: Common variable (FLPRAM)USE: Subroutine CLIMBPURPOSE: Fuel use rate adjustment for a normal rate

climb

NAME: VCURSRTYPE: TEKTRONIX subroutinePURPOSE: See TEKTRONIX documentation

NAME: VISHNGTYPE: Local variableUSE: Subroutine PLTSITPURPOSE: Radius of visibility of pilot from altitude

NAME: VISSIT (3.50)TYPE: COMMON variable (VISBLE)USE: Subroutine PLTSIT, PIKSITPURPOSE: Data about visible sites

NAME: WAITTYPE: Subroutine namePURPOSE: Delays processing to synchronize simulated time

with real timeCALLS: SYS$SETIMR, SYS$WAITFRCALLED BY: HITGND, SHAKE, STALL, PRELIM

NAME:TYPE: Common variable (TSTEP)USE: Subroutine GINITL, RUNSIMPURPOSE: Multiplier for the WAIT function

Accelerate or decelerate the "real time" aspectof the simulation

109

. .. . ~ ~ -.- ~ * * . * .. . . . . .. . ... . ... . ... - -, , -- ,- .

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-. ,..-. _, _, .. o .. ,. . .-..'- . . - ... - . . .. . - . -.? - .>.- -. - ../ i i i -. i

NAME: WRAP* TYPE: Common logical variable (DISP)

USE: Subroutine REFRSH, DISPLA, WRITER, GINITL,FLYAC, GSETUP, SHAKE, STALL, WEAPON, PIKSIT,JAMMER

PURPOSE: TRUE when the CURRENT WEAPON STATUS block andVisual Display are to be presented

NAME: WEAPNSTYPE: Common block nameUSE: Subroutines CHAFF, FLAREPURPOSE: All common information relating to weaponn

NAME: WEAPONTYPE: Subroutine namePURPOSE: Responds to pilot menu pick of WEAPONCALLS: REFRSH, GETTGT, ANSTR, ANMODE, NEWLIN, SETFF,

BOXER, TARGETCALLED BY: FLYAC

NAME: WELCUMTYPE: Subroutine namePURPOSE: Prints introductory message to amuse user while

files are inputCALLS: CHRSIZ, ANMODECALLED BY: PRELIM

NAME: WEPPKSTYPE: Common block nameUSE: Subroutine GINITL, INPUT, WEAPONPURPOSE: Probability of kills for the weapons

NAME: WEPVALTYPE: Subroutine namePURPOSE: Writes the values for the CURRENT WEAPON STA.US

blockCALLS: CHRSIZ, MOVABS, STRNUM ANSTRCALLED BY: WRITER

NAME: WEPWDSTYPE: Subroutine namePURPOSE: Writes the weapon information for the CURRENT

WEAPON STATUS blockCALLS: MOVABS, ANSTRCALLED BY: WORDS

NAME: WORDSTYPE: Subroutine namePURPOSE: Lays out the key words for the static part of

the output displayCALLS: CHRSIZ, MOVABS, ANCHO, ANSTR, ECMWDS, WEPWDSCALLED BY: DISPLA

110

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.4

NAME:TYPE: Subroutine namePURPOSE: Writes all dynamic values in the lower

rectangles of the interactive displayCALLS: CHRSIZ, STRNUM, MOVABS, ANSTR, ECMVAL, WEPVAL,

PUTTIMCALLED BY: REFRSH

NAME:TYPE: Local variableUSE: Subroutine PIKSIT, PLTST, RWRPLTPURPOSE: X coordinate distance from aircraft to site or

from cursor to site

NAME: XPRIMETYPE: Local variableUSE: Subroutine PIKSITPURPOSE: Transformed x coordinate from VCURSR

*1 NAME:TYPE: Local variableUSE: Subroutine RWRPLTPURPOSE: X coordinate of point to be plotted

NAME: XSECTYPE: Local variableUSE: Subroutine STRNTHPURPOSE: Radar cross section of aircraft

NAME:TYPE: Local variableUSE: Subroutine PIKSIT, PLTSIT, RWRPLTPURPOSE: Y coordinate distance from aircraft to site or

from cursor to site

NAME: XPRIMETYPE: Local variableUSE: Subroutine PIKSIT

PURPOSE: Transformed Y coordinate from VCURSR

NAMS: 1ITYPE: Local variableUSE: Subroutine RWRPLT

*. PURPOSE: Y coordinate of point to be plotted

w11

--. "

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APPENDIX IV

MIRAGE User's Guide

Min-in-loop

interpct4Lve

" Real-time

Aircraft mission simulationusing

Qraphics to display the

"nvironment

1 12

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Forcvord

The VIRAGE software is an interactive operation of

the AAEVEM model used in the ovionics L tboratory at V riht

Patterson, tir Force Ease. It ?llows vehicle one of the

AADEV model t o be interactively "f l o w n "t h r o u ah t h e

pre-programmed defensive network. It is basically the

simulation of a "wild weasel" type aircraft attempting to

penetrate enemy defensive systems and destroy preplanred

targets. MIRAGE llows for altering direction, speed, and

. altitude, deploying weapons, and using radar Pnd rPdPr

jamming equipment. The user is graphically sho wn his

current environment as available through the use of radar

equipment, or by looking out the aircraft windos. All

other information generally available to a pilot is

available in the various displays.

l:11?

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Table of Contents

Introductior . . . . . . . . . . . . . . . . . . . . . 1 15

Pre-Simulation . . . . . . . . . . . . . . . . . . . . 116

F i arPys . . . . . . . . . . . . . . . . . . . . . 116

Configuring the Pircraft . . . . . . . . . . . . 1 19

Cper tinw the Simulation . . . . . . . . . . . . . 120

Interpreting the Displays . . . . . . . . . . . . 120

lnterpctirg with the Simulption .. ......... 127

Control Characters ........ ................ 132

1 1L4

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74

MIRAGE Users' Guide

I ntroducti o n

This guide describes ll user actions and displ-ys

involved in the operation of the MIRAGF software. The two

parts of this Fuide correspond to the two phases of

execution: pre-simulation and simulation. It chrono-

logically discusses the execution of the MIRAGE system.

During the initial, or pre-simulation phase, the user

is shown orientation and information displays and is giver

the opportunity to configure the aircraft specifically for

the given mission.

The second, or simulation phase is menu-driven and

uses the crosshair capacity of the TEKTRONIX 4016 terminal

to pick the menu items, and some keyboard inputs to further

define user desires. This guide includes sample displays

from the MIRAGE execution which are fully explained.

The user should be familiar with this guide before

attempting to operate the simulation. Anyone familiar with

this guide will find the interface fairly 'friendly', and

before lonv will be "flying" like an ace.

Any items marked with an asterisk (*) in the second

section, "Operating the Simulation" havr rot been

completely implemented.

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Pre-Simulation

After execution of the program is inititpted, a

welcome ds play will be presented on the screen. This

display has two purposes. First, it lets you know that you

have successfully accessed the model. Second, it gives you

somethinp to look at while the fADEM files are beinq read

Pnd the program variables are being initiali7ed. Fe

patient -- no action on your part is recuired to advance

the program, and no action will expedite it either! hen

the MIRAGE system is ready to work for you, it will say

exactly that.

All of your required actions will be promptcd, so you

need only follow directions. The software will ask if you

need instructions on how to operate the simulption. If you

respond other than yes, the program skips to the aircraft

configuration routines.

SIf you respond yes, the first display presents all

performance characteristics for the aircraft bein

simulated. It includes the maximum flying speed, stall

recovery altitude requirements, and normpl and mPximum

rates for each of the following parameters:

A) Fuel use

P) Turn

C) Acceleratilon

D) Deceleration

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* E) ClimbI "i-F) Descent

A photocopy of this information is automatically made (if

the device is turned on) since that s ou - te P bit to

remember. When you respond that you are ready to continue,

the next display, which discusses ECM and weapon capability

of the aircraft, is presented.

The simulated aircraft can be loaded beyond the

capability of -ny real aircraft. It can carry up to five

electro-magnctic jammers , Pny number of iron bombs, smart

bombs, RF missiles, IF missiles, chaff pods, and flares.

Also, for each of the weapon and ECM items, the probability

of kill (PK) or PK degrade factor can be anything from zero

to one. This is certainly an impressive weapon platform,

but remember that the validity and usefulness of the

mission results depend on your realistic selection of

Saircraft payload.

You will later be offered the option to change the

built in timestep of twenty seconds which controls the

time-advance of the simulation. Because the TEKTRONIX

terminal must be completely cleared and redrawn anytime

something in the display must be changed, the information

on the screen can never be absolutely current, The

clearing and redrawing of the screen takes slightly less

than one second. These factors force you to make a

compromise decision. If you select a small timestep of two

or three seconds, in order to have fairly current data

117

-. . . , - - " " . , ',". . -.

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displayed, the screen will be flashinp and dralvinr so oftcn

that you probably won't be able to read ard abrorb much

usable informtion. on the other rd, while a lonzer

timestep allows ample time to study the displpy, plenty car

happen "behind the scenes" that you may not realize until

it is too late to respond. The default timcstep is twenty

seconds. For reference, at typical cruising airspeeds,

this will usually be between two and three miles of ground

distance. Since the timestep can be changed anytime durinv

the simulation phase , until you gain experience with the

displays, I recommend you not change it until in the "run"

mode of the simulation.

Your final option is to change the "delay

multiplier." MIRAGE is designed to run approximately

synchronized to clock time, as discussed above, by use of a

delaying function. The real time aspect can be accelerated

or decelerated by adjusting the delay multiplier, which has

default value of 1. Setting the delay multiplier to .5 for

example will accelerate the simulation in the sense that

the delay between refreshes will be half the timestep, but

all parameters will still be adjusted by the full timestep.

Likewise, setting the multiplier to 2 will decelerate the

- simulntion to approximately double real time. An example

of use for a multiplier lesr than one is where you know you

are a long way from the enemy sites ard want to get. to

where the action is in a hurry. A lrge timestep coupled

to a small multiplier will get you across the territory in

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a hurry. Conversely, if you are in the midst of the

action, and want to watch thing-s develop, your choice

should be a small timestep and a large multirlier. The

delay multiplier, like the timestep can be changed during

VIRAGE execution, so until you gain experience with the

normal operation of the model , I recommend you not change

it

Confirurinr the Aircrft

The next pre-simulation function is the actual

confiuring of the aircraft to your specifications. If you

follow the prompts, you can't so wrong. (If you don't

follow the prompts, the software will tell you how you

* .erred, and ask you to re-enter your parameter.) There is a

* default value for the number of pieces of each type of

equipment and the associated PK factor, as well as the

*. timestep and delay multiplier, so if you desire the normal

confivuration, simply respond as such when asked.

The final pre-simulation presentation reviews the run

time displays and the control charactErs that are used to

operate the simulation. I won't go into detail about it

here, since it is a condensptior of the material found in

the next section of this guide.

119

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Oerating the Simulation

Interoreting the Displays

The two displays available while operating the F,]RtGE

software correspond to an offensive and defensive attitude

of the user. In both cases, the display is made up of five

sections. (Refer to figure A-I and figure A-2 as needed.)

The upper left section of both displays is the interactive

scratch pad. If the software recuires an input, it will

prompt you for it in this box. Your responses to the

prompts will also be echoed here.

The lower left section of the display contains the

CURRENT MISSION STATUS box. Here you will find the typical

navigation and performance equipment readinrs available to

a pilot. These are:

A) Elapsed time since the beginning of the

simulation (does not include "timeouts" for user

inputs as discussed below)

P) True heading (North:O00, South=18O, etc.)

C) Altitude in feet above ground level (AGL)

D) Ground speed in nautical mile- s (6,082.2 feet) per

hour

E) Fuel rempining in pounds

F) Fuel flow (burn rate) in pounds per hour

G) Position (latitude and longitude*)

The second column in this box displays the preplanred

mission parameters for the same elements discussed rbove.

This structure simulates the pilot's ability to compare his

120

°4

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I- aa *

a~~ aI!!IIF-ii I 0 0@O

za m m i

w v 0OO ;

LLJ~L .L~J I LL

Wmi 4AWA

U) 0 0 * w * a aIJ c e c9 e

aga.

qccc :zc

I-I

0 b

so 0 V0z I v 0 n um 1 ft O ( S

a- a-c w '.

o 4WeAEOZ

IA I-z -04 Wi a- no5 aw I- c aM. I

* .. ... FIGURE A-1 Defenaive Display

121

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J - .-i . . .

i. i

I I I

I0 U. w

a W W

wL09 wE w:

w ou ) U

a s~~o.4 so so-:

wmw

oo 0 maaw

04 M *t', w Ma. c.0 A

a a.3j

W -C0 .NFlUUZ A- oronsie Dipla

122-

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nevigation instruments to his charts and flight rlan and

correct accordingly.

The upper right section of the display is thr

interactive menu. It consists of ten items for selection,

divided in some cases into two columns . WJth this menu,

you control all aircraft maneuvers. The top six elemerts

correspond to the pilot using the ailerons, elevato-s,

rudder, and throttle(s) to fly the aircrqft. The two

columns represent r of movement in the selected

direction. The left column represents normal rate, the

right column maximum rate. Recall that from the

pre-simulation display, if you had requested the

information, you were furnished with the values for these

rates for your aircraft. The ECM MODE box also has two

columns. Picking this level will cause the displays to

shift to the defensive mode which will be discussed later,

and allow for adjusting the jammer-, deploying chaff, or

deploying flares. The MAX column sets the "max confuser"

mode for the jamming equipment. Picking the POMEING MODE

box will cause the displays to shift to the offensive mode

which will be discussed below, and allows for selecting

targets and deploying weapons. Selecting the RESUME

* PREPLANNED FLIGHT PATH box will cause the aircraft to

return to its preplanned route of flight .' Selecting the

.PORT box causes the aircraft to maneuver, using normal

rates, to its abort heading, altitude, and airspeed. This

[ simulates the pilot's initial inputs to deport the enemy

123

* - .° - , -.+ . * . . . . . .. . . . . .. . • . .. . . - * * . . .

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territory. It does not hamper the pilot's ability to make

other inputs in any way.

The three sections described above are drawr every

time the screen is refreshed. Which of the following two

pairs of sections is also drawn depends on whether the last

menu pick was ECM MODE or BOMBING MODE.

The Visual Display and CUPRENT WEAPON STATUS box (see

figure A-2) will be drawn whenever BOMBING MODE is picked,

and every refresh cycle thereafter until the ECY .CDE (or

MAX) is selected. The weapon status box in the lower right

section of the display, lists the available weapons on

board by name with a corresponding "key", the number of

that weapon type remaining, and the probability of kill for

that weapon type. When the supply of a weapon type is

exhausted, the name and other data are removed from the

list. Similar information for chaff and flares is shown

below the weapons, however chaff and flare information is

also displayed with the ECM status which will be discussed

shortly. When in the BOMBING or offensive mode, a visual

display will appear in the upper center of the display.

The upper left of this display shows the visual range in

meters indicated by the outer circle. The display is

oriented to the present aircraft heading, so that the top

of the display is the front of the aircraft; consider it a

top view of your environment with your aircraft in the

center.

"124

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There are four symbols used on this disrlay:

* -A) A 'loll indicates that the object IS too far away

to distinguish

B) A "'" indicates e destroyed site

C) A "/" indicates a AAA site

D) A " " indicates P SAM site

From higher altitudes, your visual range can exceed 100

miles, so it would be unrealistic to alloy you to bomb

"nything in sight. However, it is equally unrealistic to

force you to fly the simulator to the accuracy expected of

our bomber pilots. To compromise, when visupl ranre

exceeds approximately seven miles, a smaller circle will

appear on the visual display. This circle represents which

of the displayed sites you will be allowed to bomb from

your present position. You might want to think of it as

the eyepiece of a bombsight. If only one circle is

displayed, any sites visible may be bombed.

When the ECM MODE or its VAX box are picked, the

CURRENT ECM STATUS and RADAR WARNING RECEIVER display are

drawn. The ECM status box shows the identification

character for each jammer, the code number for its

frequency band, the center of the sector selected in

degrees (i.e. 000 for North, 090 for East, etc.) and the

code number for the power. Note that ^ displayed for the

power Indicates that the jammer is off.

The other defensive mode display is the FPDAR VAFHNC

RECEIVER (RWR). Similar to the Visual Display, in the

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upper left hand section the radar range is shown, his,

like the visual ranq factor is the maximum possible from

the given altitude. It does not consider terrain or other

obstructiors .A.y site emitting a radar rulse which is

received at the aircraft is displayed. Contrast this with

the visual display which only shown threats. Peadouprters,

army field units, etc . may show up on the RWR if they nre

monitoring the aircraft with their radar, but unless there

is SFM or PPA equipment at that location, they will not be

on the visual display. Cn the RWE, all signals are plotted

with the same symbol. However, the stronqest signal

received is plotted on the outer circle. Let me say that

again: The stronyest signal, possibly the c site to

the aircraft, is plotted f h away from the triangle

* representing the aircraft in the center. This is

representative of Radar Warring Receivers being- used in

actual Pir Force aircraft today. It gives very good

relative bearing (azimuth) information since aircraft

heading is considered to be at the top, and it prevents the

sites of importance (the strong signals) from hiding each

other, which would happen if they were all plotted in the,%.

center of the display.

One final note. When the PWR display is shown, there

are two "buttons" which are active. To the left is the "C"

or chaff button, and to the right, the "F" button. These

buttons, as well as how to interact with the rest of the

simulation controls will be explained in the next section.

-0126

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Interacting with the Simulation

The simulation is interupt driven, running in

approximately real time, when it is running, and in a "time

out" state while you are making inputsC. bviously, the

crucial things to know are how to stop it so that you can

interact, and how to start it again when your inputs are

complete. To stop the simulation, enter a control c. That

o , hold the 'CTRL' key down and type a "c" . The

simulation will stop, and the TEKTRCNIX cursor will appear.

(The TEKTFONIX cursor consists of a very fine line

horizontally and vertically through the entire display.)

If you don't see the cursor, rotate thE white thumb wheels

which are to the right of the keyboard until they appear.

The menu item for a maneuver is "picked" by positioning the

cursor intersection in the appropriate box and pressinp the

space bar. If the software needs more information, it

prompts you for it in the interactive area. When all

requirements for the maneuver are complete, the cursor will

again appear. This allows you to make as many inputs as

you desire before restarting the simulation. When you have

entered all of the maneuvers you have in mind for t he

"timeout" period, simply enter a lo ve r case "c" to

continue. This is also how you initially start the

simulation. That is all there is to it. First let's look

at an example, and then some special cases.

- You are cruising along at 15,000 feet, and decide

that you would see a lot better f-on louer nltitude, and at

127

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the same t me hide from some of the enemy radar. First,

you have to stop the simulation so that you can interact.

Fold the "CTRL" key and enter a "c". The cursor should now

be visible on the screen (it' s not very bright). If you

can't find it, rotate the thumb wheels a bit. Uow that you

have the cursor in sight, you must decide which rate of

descent you want to make. Femember the left col umn is

rormal , the right column maximum rate in the menu. Vow,

rotate the thumb wheels to position the cursor on your menu

choice Pnd tap the space bar . You have now told the

software to descend, but now you must specify how far. The

procram will prompt you with ENTER FEET>. Type the number

of feet you wish to descend, end a "return" key to enter

your choice. The menu should display a dashed box around

y,ur menu pick to show you that it understands your

comrrnmand , and the cursor will return to indicate that the

computer is ready for the next commprd. Let me repeat an

important point. When maneuvering the aircraft , the

prompts are for the change desired 1= the destination. So

ts knots to cange, not final airspeed , degrees to turn,

rot rew hepding, etc.

The top six of the ten menu items work Fs outlined

nbove. Pick with the cursor and space bar, then refine

your c-mmand with keyboard inputs by respond in to the

prompts ir the interactive Prea.

SelrctinF the EC: FCDE or its V"x box is sli7htly

different from the above. First, the screen v ill refresh

12C

.- A

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to display the defensive mode: RADAR WARFING RECEIVEP fnd

CURRENT ECM STATUS. You will then be prompted to enter the

jammer identifier, and the power desired. If you enter 7ero

for power, you have turned thet jammer off. Ctherwise you

will be prompted to enter the frecuency code and sector.

The interpretation of the power and frecuency codes is

-iven in TAPLE 1.*

Notc: The defensive mode display w-ll be presented for

each refresh cycle until the ROMFING MODE box is selected.

Four items require only the cursor/space bar pick.

These are the C button to deploy a chaff pod, the F button

to deploy an infra-red flare, the AEORT MISSSION box which

maneuvers the aircraft to its preset abort profile, and the

RES U ME PREPLAFFD FLIGHT PATH* box, which manuevers the

aircraft back onto its preplanned route. This leaves only

the BOMPING MODE box to explain.

Selecting the FOMPING MODE box allows you to deploy

one of your remaining weapons. This pick will cause the

visual display to be updated and shown, and the cursor to

again be presented. If a smaller circle is drawn on the

visual display, this delimits the sites which can be bombed

from your present position. If no sites are within ranae,

VIRAGE will tell you so, and the cursor is again the menu

pick cursor. If there Pre sites within rrnre, you i

pick one with the cursor to select as the tirget. Agir,

_ move the cursor to the site on the visual display and tap

the space bar. You will now be prompted for P weapon.

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Enter the key number of the weapon you want to use, or a

zero if you would rather not attack, followed by the

"return" key to enter your choice. The cursor will be

• ready to pick your next command.

Note: To deploy another weapon, you must re-select POMBING

MODE and proceed as above. You will not be allowed to pick

a second target with the command cursor.

Note: The offensive mode display will be presented for

each refresh cycle until the ECM mode or MAX box is

selected.

By now you may be thinking with all that going on

I'm bound to make a mistake. It's not as bad as it sounds.

Remember, you're in a timeout mode, so, with only a few

exceptions you can recover from an errant pick. First, the

exceptions: deploying chaff, flares, and weapons. When the

hardware is launched it's gone; you can't call it back.

The remaining maneuvers can be undone simply. Picking a

change in direction, speed , or altitude will logically

over-write a previously indicated change in direction,

speed, or altitude respectively. You can certainly turn

left and accelerate simultaneously, but you cannot climb

: and descend. In other words, if you enterred a "TURN LEFT

0-'O DEGREES", but you meant rightI go back and pick "TURN

RIGHT" and enter "30" when prompted for derees. Cnly the

last maneuver of each type (change in direction, speed, or

altitude) will be executed. Maneuvers in the same directior

do not combine, either. Ten ACCFLERPTF 20 KIIOTS Pre the

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same as one. To cancel P maneuver altogether, repick it

and enter zero for the amount. If you have had a

particularly bad "titeout", and the menu or interactive

scratch pad are confusing you, it is possible to clear the

display and see your present status. This control

character and the others will be described next.

Six special characters operate when in the

interactive mode. To refresh the screen, and only show the

highlighting boxes for the current flight maneuvers, enter

a lower cese "r". To change the timestep, that is, the

period of simulated time which will elapse before the next

automatic redrawing of the screen, enter a lower case "t".

To change the delay multiplier, and alter the real time

aspect of the simulation, enter a lower case "d" . To

signal that your inputs are complete, and you wish to

continue the simulation, enter a lower case "c". To have a

help message displayed, enter a lower case "h". To

terminate the program altogether, and exit to the command

mode of the computer, enter an upper cpse "T". Femember,

these only work when you are in the interactive mode. To

get there from the run mode, hold the CTRL key and type a

"c". The control functions are summarized in Figure

*below.

p1 1

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S:!Control EffectCharacter

c Stop the simulation/allow for inputs

r Refresh the screen

h Display a help message

t Change the timestep

g.d Change delay multiplier

c Continue simulation

T Terminate the program

FIGURE A-3Control Characters

NOTE: Entering a control c while the screen is being

redrawn will cause a scrambled display. It does no harm,

however. To get a usable display enter a lower case "r"

and continue with your planned interaction.

With your new understanding of the displeys as

described abo7e, and the commands used to interact with the

program, you're now ready to run the program. I'm sure you

will enjoy it!

132

.4::

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VTrA-V 1- A

Michael James Goci was born on 23 May, 1950, in

Wyandotte, Michigan. He graduated from Cass Technical High

School in 1968. He attended Oakland University at

Rochester, Michigan and received a Bachelor of Arts Degree

in Mathematics in April 1972.

In August, 1972, he entered the Air Force through

Officer Training School. Upon receiving his commission in

November, 1972, he was assigned to Laughlin Air Force Base,

Texas for Undergraduate Pilot Training. Following

graduation in February 1974, he was assigned to Webb Air

Force Base, Texas as a I-37 instructor Pilot in the

Security Assistance Training Program. He trained students

from Vietnam, Iran, several African nations, and varicus

South American countries as well as one class of American

*: students.

In December 1977, he was transferred to Pease Air

Force Base, New Hampshire where he was an Aircraft

Commander in the KC-135 and an instrument flight

instructor. He completed the Master of Management Science

Program from the University of Northern Colorado in March

1980.

In June 1981, he was assigned to the Air Force

I nstitute of Technology to study toward a Master's Degree

in computer 3cience. He is also an active member of Tau

* (. Beta Pi.

133............ q..

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S CURITY CLAS ICATIOM O T I wAGE (ll .t. e lat. Rntarea0

REPORT DOC TATMH PAGE B R COMPLETING FORM1. REPORT NURSER .. 2. o ACCESSION NO. S. RECIPF''T'S CATALOG NUMBER

APIT/GcS/RA/82D-&C 4. TITLE (and Subtitle) S. TYPE OF REPORI PERIOD COVEREDoANINTERACTIVE B0OMBING MISSION "sTc EOT ~o OEE

SIMULATION WITH COMPUTER GRAPHICS MS ThesisINTERFACE S. PERFORMINO ORG. REPORT NUMBER

,* 7. AUTHOR(*) 6. CON! RACT OR GRANT NUMBER()

Michael J. GoolCapt

S. PERFORMING ORGANIZATION NAME AND ADODESS 10. PPOGP V ELEMENT. PROJECT. TASK

Air Force Institute of Technology (AFIT-EN APE A WORK UNIT NUMBERSWright-Patterson APB, Ohio 45433

II. CONTROLLING OFFICE NAME AND ADDRESS 1. REPORT DATE

Avionics Laboratory, Electronics December, 1982Warfare Division (AFWAL/AAWA) 13. [EROF PAGES-

Wright-Patterson APB, Ohio 45423 ________

14. MONITORING AGENCY NAME & ADDRESS(If different from Centrollind Office) IS. SECURITY CLASS. (of this report)

UnolossifiedISa. DECL ASSI PIC ATION/ DOW GRAOING

SCHEDULE

1B. DISTRIBUTION STATEMENT (of Of@ Report)

Approved for public release; distribution unlimited(..,.

I7. DISTRIBUTION STATEMENT (of the abstract entered il Block 20, If different from Report)

IS. SUPPLEMENTARY NOTESS low _nw W APR + f relas190-17:;vnWqe ft-d l "-Proelenlet- 'IT AID

Air fm Uw ztct d Pehvibes 64'A~r .. e EUhe 1ec§rn2og *' I'ami9fr!ffairs

It. KEY WORDS (Continue an reverse de It necessary and Identif by block numubor)

Computer GraphicsComputer SimulationComputer Modeling

(Con en 'epseeOaids If neeom'md entifob block nsbee)n'nger Te flight simulation with computer graphicsInterface was designed using top-down structured analysistechniques. The project converts a passive bombing missionsimulation used In the Avionics Laboratory, Air Force WrightAeronautical Laboratories at Wright-Patterson APB, Into aninteractive, real-time, man-in-loop simulation. The designwas documented using SofTech's Structured Analysis and Design

DD1473 rirom or 1 Nov so is OESOI.aTe, N 473 TON INOV6IOSLT SECURITY CLASSIFICATION OF THIS PAGE (RMen Date anfare.

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[CURqITY CLASSIFICATION OF THIS PAGUMIOh. Dao, EleSe n"

Technique (SADT) then coded In FORTRA, The graphics were :Implemented using TEKTRONIX PLOT-1O software and the systemoperates on a VAX-11/780 computer coupled through a.TEKTRONIX 4016 terminal. .1

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