6 refraction seismology

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Refraction Seismology Chapter :: 6 SNELL’S REVENGE!

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Sismologia de Refracción

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Refraction Seismology

Refraction SeismologyChapter :: 6Snells Revenge!Snells Law & Critical RefractionBecause seismic sources radiate waves in all directionsSome ray must hit interface at exactly the critical angle, icThis critically oriented ray will then travel along the interface between the two layersIf more oblique than critical, all wave energy is reflectedThe reflected energy is useful too!E.g. Chapter 7

Critical Refraction and Wave Fronts

When a ray meets a new layer at the critical angleThe ray travels along the interfaceWhat layer is it in?Rays, arent real, so consider the wave frontsWave fronts travel in both layersWave front in top continues on the same trajectoryWave front in Bottom has to be perpendicular to the rayBut the layers have different velocitiesThis sets up wavelets and head waves

Huygenss PrincipleRecall that rays are not realThey are just an easy way to understand and quantify wavesWave fronts are what is really happeningBut what causes wave fronts?Huygenss wavelets explainsEach point along a material is acts like a point source of wavesLike a pebble dropped into waterHuygenss WaveletsHuygens (a 17th century Dutch physicist) realized that:When any particle oscillates it is a tiny source of wavesSo, every point on a wave front acts as a small source that generates wavesThe waves have circular (spherical) wave fronts and are called waveletsWavelets constructively interact (reinforcement) to produce the wave frontHas important implications for diffraction and critical refractionPlanar wave frontTroughNew Wave FrontFinal Wave FrontWaveletsWavelets and DiffractionIf wavelets didnt occur, we wouldnt be able to hear around corners.Light doesnt travel around corners very well because of its very high frequency

What Up Dr. Kate??

If only there were wavelets then I could hear youWavelets and DiffractionBecause of wavelets, a wave front that encounters an obstacle:Will travel through the open spaceThe wave front after the barrier diffracts, or bends into an area that is predicted to be a shadow by ray theory.

But what about critical refraction?? (java animation)New Wave FrontFinal Wave FrontWavelets

What Up Dr. Kate??

Wasuuuup!Wavelets and Head Waves

The wave front just above the interface produces a continual stream of critically refracted raysThe wave front just below the interface does the sameThese stream of critically refracted rays form waveletsThe wavelets combine to form head wavesThe head waves propagate up to the surface and can be recorded.The recorded rays are called the refracted raysPotential Paths in a Refraction SurveyWhen doing a seismic refraction survey, a recorded ray can come from three main pathsThe direct rayThe reflected rayThe refracted rayBecause these rays travel different distances and at different speeds, they arrive at different timesThe direct ray and the refracted ray arrive in different order depending on distance from source and the velocity structure

Direct RayicicReflected RayRefracted RayShot Point (i.e. the Source)Receiverv1v2Layer 1Layer 2Why are these rays straight lines?

The Time-Distance (t-x) Diagram

Think about:What would a fast velocity look like on this plot?Why is direct ray a straight line?Why must the direct ray plot start at the origin (0,0)?Why is refracted ray straight line?Why does refracted ray not start at origin?Why does reflected ray start at origin?Why is reflected ray asymptotic with direct ray?Understanding The t-x Diagram is Key!!!The Direct RayThe Direct Ray Arrival Time:Simply a linear function of the seismic velocity and the shot point to receiver distance

Direct RayShot PointReceiverv1v2Layer 1Layer 2Time (t)Distance (x)The Reflected RayThe Reflected Ray Arrival Time:is never a first arrivalPlots as a curved path on t-x diagramAsymptotic with direct rayY-intercept (time) gives thicknessWhy do we not use this to estimate layer thickness?

Shot PointReceiverv1v2Layer 1Layer 2

Time (t)Distance (x)The Refracted RayThe Refracted Ray Arrival Time:Plots as a linear path on t-x diagramPart travels in upper layer (constant)Part travels in lower layer (function of x)Only arrives after critical distanceIs first arrival only after cross over distanceTravels long enough in the faster layer

icicv1v2Layer 1Layer 2icCritical Distance No Refracted Rays iccriticaldistancecross overdistance

Time (t)Distance (x)

Making a t-x Diagramv1 = 1/slopev2 = 1/slopeY-intercept to find thickness, h1

orRefracted Ray Arrival Time, tRefractionWhat is it Good For?

Seismic refraction surveys reveal two main pieces of informationVelocity structureUsed to infer rock typeDepth to interfaceLithology changeWater tableMultiple Layers

Seismic refraction can detect multiple layersThe velocities are easily found from the slopes on the t-x diagramMultiple Layers

The layer thicknesses are not as easy to findRecall

Solve for h1

Now, plug in h1 and solve the remaining layers one at a timeBEWARE!!! h1, h2, are layer thicknesses, not depth to interfaces.So, depth to bottom of layer 3 /top of layer 4 = h1 + h2 + h3

Caveats of RefractionOnly works if each successive layer has increasing velocityCannot detect a low velocity layerMay not detect thin layersRequires multiple (survey) linesMake certain interfaces are horizontalDetermine actual dip direction not just apparent dip

Dipping InterfacesA dipping interface produces a pattern that looks just like a horizontal interface!Velocities are called apparent velocitiesWhat do we do?In this case, velocity of lower layer is underestimated

What if the critically refracted interface is not horizontal?underestimated

Dipping InterfacesShoot lines forward and reversedIf dip is small (< 5o) you can take average slopeThe intercepts will be different at both endsImplies different thicknessBeware: the calculated thicknesses will be perpendicular to the interface, not vertical

To determine if interfaces are dipping

Dipping InterfacesIf you shoot down-dipSlopes on t-x diagram are too steepUnderestimates velocityMay underestimate layer thicknessConverse is true if you shoot up-dipIn both cases the calculated direct ray velocity is the same.The intercepts tint will also be different at both ends of surveyThe Hidden LayerThere are two cases where a seismic interface will not be revealed by a refraction survey.

The Hidden Layer (book calls it Hidden Layer Proper)

The Low Velocity LayerThis one is straightforward, so we will look at it first.

The Low Velocity LayerIf a layer has a lower velocity than the one aboveThere can be no critical refractionThe refracted rays are bent towards the normalThere will be no refracted segment on the t-x diagramThe t-x diagram to the right will be interpreted asTwo layersDepth to layer 3 and Thickness of layer1 will be exaggerated

The Low Velocity LayerCauses:Sand below claySedimentary rock below igneous rock(sometimes) sandstone below limestone

How Can you Know?Consult geologic data!Boreholes / LogsGeologic sectionsGeologic mapsThe Hidden LayerRecall that the refracted ray eventually overtakes the direct ray (cross over distance).The second refracted ray may overtake the direct ray first if:The second layer is thinThe third layer has a much faster velocity

Show Maple Animations

Geophone Spacing / ResolutionOften near surface layers have very low velocitiesE.g. soil, subsoil, weathered top layers of rockThese layers are likely of little interestBut due to low velocities, time spent in them may be significantTo correctly interpret data these layers must be detectedDecrease geophone spacing near sourceThis problem is an example of?

Undulating InterfacesUndulating interfaces produce non-linear t-x diagramsThere are techniques that can deal with this delay times & plus minus methodWe wont cover these techniques

Detecting OffsetsOffsets are detected as discontinuities in the t-x diagramOffset because the interface is deeper and DE receives no refracted rays.

Fan ShootingDiscontinuous targets can be mapped using radial transects: called Fan ShootingA form of seismic tomographyRay TracingAll seismic refraction techniques discussed thus far are inverse methodsOne can also fit seismic data to forward models using Snells law, geometry, and a computerInitial structure is guessed and then the computer uses statistical versions of guess and check to fit the data.Model generates synthetic seismograms, which are compared to the real seismograms

Survey TypesThe simplest (and cheapest) type of survey is called a hammer seismic surveyA sledgehammer is whacked into a steel plateImpact switch tells time=0First arrivals are read digitally or inferred from seismogramBecause swinging a hammer is free, only one geophone is neededMore can be used, but single geophones must be along a linear transect

Survey TypesThe maximum workable distance depends on:The sensitivity of the systemThe strength of the sledgehammer whacksThe amount of noiseWind shakes trees, etcCars, footsteps, HVAC, traffic, etcSurveys may be done at night to minimize noise

Survey TypesOften the signal to noise ratio is very poor:Stacking is often used to help delineate first arrivalsGeneral rule of thumb:Geophone array should be about 10x the depth to interface100 meters is the typical upper limit on length of hammer seismic transectSo hammer seismics are best for shallow interfaces (< 10 m)

Other Survey TypesExplosion seismicsOffers a much stronger signalCan detect deeper featuresOften involves water explosions (much cheaper)Geophones / Seismometers are often linked wirelessly (RF / radio waves)Marine SurveysSometimes use explosives, compressed air, high voltage charges, or many other types.Usually use hydrophonesRespond to pressure changes (p-waves)Surveying is often done while the ship is moving, so very long transects can be done at a lower cost