5 minutes worth of observations about aaa indie games

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5 Minutes Worth of Observations about AAA Indie Games Chris Hecker

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5 Minutes Worth of Observations about AAA Indie Games. Chris Hecker. Disclaimer #1. I have not shipped my indie game, nor have I shipped any indie games, so all of this might be and probably is wrong. These are just my observations about some released games. My Definition of “AAA Indie”. - PowerPoint PPT Presentation

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Page 1: 5 Minutes Worth of Observations about AAA Indie Games

5 Minutes Worth of Observations about AAA Indie Games

Chris Hecker

Page 2: 5 Minutes Worth of Observations about AAA Indie Games

I have not shipped my indie game, nor have I shipped any

indie games, so all of this might be and

probably is wrong.These are just my observations about some

released games.

Disclaimer #1

Page 3: 5 Minutes Worth of Observations about AAA Indie Games

My Definition of “AAA Indie”

“I know it when I see it.”- Justice Stewart, 1964

Polished to Perfection

Clearly Contains Lots of Love

Highly Anticipated Before Launch

Page 4: 5 Minutes Worth of Observations about AAA Indie Games
Page 5: 5 Minutes Worth of Observations about AAA Indie Games

Disclaimer #2

These are not the only kind of indie

games worth making.

Page 6: 5 Minutes Worth of Observations about AAA Indie Games

Polished to Perfection

Clearly Contains Lots of Love

Highly Anticipated Before Launch

Page 7: 5 Minutes Worth of Observations about AAA Indie Games

Polished to Perfection

Clearly Contains Lots of Love

Highly Anticipated Before Launch

Page 8: 5 Minutes Worth of Observations about AAA Indie Games

How to Market “Mainstream Games” in

20111. Don’t talk much about your game until right before ship.

2. Have a giant pile of cash ready.

3. Saturate available channels when people can hand you money.

Page 9: 5 Minutes Worth of Observations about AAA Indie Games

(not me)

Page 10: 5 Minutes Worth of Observations about AAA Indie Games

So, what did these guys do?

Page 11: 5 Minutes Worth of Observations about AAA Indie Games

The Common Denominator

Talk about your game early and often;

awareness takes time.

Play to your strengths.

Long-term

Slow-burn

Grass-rootsAwareness-

building

Page 12: 5 Minutes Worth of Observations about AAA Indie Games

Style Style Style!Tower of Goo

Development Story

Page 13: 5 Minutes Worth of Observations about AAA Indie Games

Design PhilosophyAesthetic Goals

Industry Controversy

Page 14: 5 Minutes Worth of Observations about AAA Indie Games

Fan CommunityAlien Hominid

Art & Design StyleTons of Extra-Game

Stuff

Page 15: 5 Minutes Worth of Observations about AAA Indie Games

This is not being manipulative, or

evil, or selling-out.

This is being proud of what you’re making

and taking time to tell people

about it.It is not an accident or luck.

Page 16: 5 Minutes Worth of Observations about AAA Indie Games

People want to know about your

game!

Page 17: 5 Minutes Worth of Observations about AAA Indie Games
Page 18: 5 Minutes Worth of Observations about AAA Indie Games
Page 19: 5 Minutes Worth of Observations about AAA Indie Games
Page 20: 5 Minutes Worth of Observations about AAA Indie Games
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A Few Words on the Press

They are very indie friendly.

They want interesting stories.

Page 22: 5 Minutes Worth of Observations about AAA Indie Games

Thank you.