4- the theory of projection

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The theory of projection The theory of projection KCEC1101 CAD

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Page 1: 4- The Theory of Projection

The theory of projectionThe theory of projection

KCEC1101 CAD

Page 2: 4- The Theory of Projection

ProjectionsProjections

Perspective or Perspective or Central Central

ProjectionsProjections

Parallel Parallel ProjectionsProjections

Linear Linear PerspectivesPerspectives

Aerial Aerial PerspectivesPerspectives

Oblique Oblique ProjectionsProjections

Orthographic Orthographic ProjectionsProjections

Projection MethodsProjection Methods

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Projection MethodProjection MethodPerspective or Central Perspective or Central

ProjectionsProjections

Linear PerspectivesLinear Perspectives Aerial PerspectivesAerial Perspectives

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Projection MethodsProjection MethodsParallel ProjectionsParallel Projections

Oblique Oblique ProjectionsProjections

Orthographic ProjectionsOrthographic ProjectionsAxonometric Axonometric ProjectionsProjections

MultiviewMultiviewProjectionsProjections

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The attributes of each projection methodThe attributes of each projection method

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Projection theoryProjection theory

Line of Sight (LOS)A LOS is an imaginary ray of light between an observer's eye and an object.

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Projection theoryProjection theoryIn perspective projection, all LOS start at a single point

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Projection theoryProjection theoryIn parallel projection, all LOS are parallel and no start point (infinitive viewpoint)

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• A plane of projection is an imaginary flat plane upon which the image created by LOS is projected.

Projection theoryProjection theory

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MultiviewMultiview projection planesprojection planes1. The frontal plane of projection is the plane onto which the

front view of multiview is projected.

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MultiviewMultiview projection planesprojection planes2. The top view is projected onto the horizontal plane of projection,

which is a plane suspended above and parallel to the top object.

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MultiviewMultiview projection planesprojection planes3. The right side is projected onto the right profile plane of

projection, which is a plane that is parallel to the right side of the object.

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It produce the true dimensions !!!It produce the true dimensions !!!

Advantage of Advantage of multiviewmultiview drawingdrawing

Multiview drawing

Distorted angle

Distorted dimension

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The six principal of viewsThe six principal of views

1. The front view

2. The top view

3. The right side view

4. The left side view

5. The rear view

6. The bottom view

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The six perpendicular plane of viewsThe six perpendicular plane of views

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Conventional view placementConventional view placementConventionally, the standard views used in a three-view

drawing are the top, front, and right side view. Because the other three principal views are mirror image and do not add to

the knowledge about the object.

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Projection dimensionsProjection dimensionsThe width dimension is common to the front and top views. The height dimension is common to the front and side views. The depth dimension is common to the top and side views.

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Projection arrangementProjection arrangement

The arrangement of views may vary as long as the dimension alignment is correct.

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FirstFirst--Angle ProjectionAngle ProjectionFirst angle projection is the standard in Europe and Asia.

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ThirdThird--Angle ProjectionAngle ProjectionThird angle projection is the standard projection for the United States and Canada.

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The principal projection planes and quadrants used to create first- and third- angle projection drawings

Profile plane

The difference between first and third angle projection is the placement of the object and the projection plane

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Pictorial comparison between firstPictorial comparison between first-- third angle third angle projection techniquesprojection techniques

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First angle projectionFirst angle projection

The dihedral anglesThe dihedral angles

First angles projection boxFirst angles projection box

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First angle projectionFirst angle projectionFirst angles projection boxFirst angles projection box

Box unfoldingBox unfolding

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First angle projectionFirst angle projectionBox unfoldingBox unfolding

Box unfolded show Box unfolded show relative position of view relative position of view

Placement of 1Placement of 1stst

angle of viewangle of view

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Third angle projectionThird angle projection

The dihedral anglesThe dihedral angles

Third angles projection boxThird angles projection box

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Third angle projectionThird angle projection33rdrd angles projection boxangles projection box

Box unfoldingBox unfolding

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Third angle projectionThird angle projection

Box unfoldingBox unfolding

Box unfolded Box unfolded show relative show relative

position of position of view view

Placement of 3Placement of 3rdrd angle of viewangle of view

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The rule of orthographic The rule of orthographic projection principles projection principles

1. Alignment of features2. Distances in related views3. True length and size4. Foreshortening5. Configuration of planes6. Parallel features7. Edge views

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Rule 1: Alignment of featuresRule 1: Alignment of features

• For example, the hole in the block is an example of a feature shown in one view and aligned on parallel projectors in the adjacent view

• Adjacent views are two orthographic view placed next to each other such that the dimension they share in common is aligned, using parallel projectors.

hole feature

Every point or feature in one view must be aligned

on a parallel projector

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Rule 2: Distances in related viewsRule 2: Distances in related views

• For example, the distance between surface 1 and surface 2 is the same in the top view as it is in the right side view.

• Two views that are adjacent to the same view are called related views

Distances between any two points of the feature in

related views must be equal

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Rule 3: True Rule 3: True length and sizelength and size

For example edge 1-2 in the top and right side view is a normal edge (or true-length line)

Features are true length or true size

when the lines of sight (LOS) are

perpendicular to the feature

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An inclined line is parallel to a plane of projection, but inclined to the adjacent planes, it appears foreshortened in the

adjacent planes.

For example line 3-4 is inclined and foreshortened in the top and right side view, but true length in the front view, because it is parallel to the frontal plane of projection

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Rule 4: ForeshorteningRule 4: ForeshorteningFeatures are foreshortening when the line of sight are not perpendicular to the features

• For example oblique line 1-2 is not parallel to any of the principal planes of projection of the glass box.

• An oblique line is not parallel to any principal plane of projection

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Rule 5: Configuration of planesRule 5: Configuration of planesAreas that are the same feature will always be similar in configuration from one view to the next, unless viewed on edge

Surface B and C are an example of the Rule of Configuration of planes

Oblique surface

Incline surface

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Rule 6: Parallel featuresRule 6: Parallel featuresParallel features will always appear parallel in all views

For example, at surface C, lines 3-4 and 5-6 are parallel in all views (front, top and right).

Also, edge 3-6 and 4-5 are parallel in both the top view and the right view.

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Rule 7: Edge viewRule 7: Edge viewSurfaces that are parallel to the lines of sight will appear on edge and be represented as lines.

For example, surface A, C, D and F are parallel to the line of sight and will appear as on edges which represented as lines at projected front view.

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Example of normal face projectionExample of normal face projection

A normal face projects on all three principle image planes. (follow the rule of edges view)

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Creating a Creating a treetree--view view

sketchsketch

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Example of representing filleted and rounded cornersExample of representing filleted and rounded corners

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Example of Example of RunoutsRunouts

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Representing the intersection of two cylindersRepresenting the intersection of two cylinders

Small cylinder Large cylinder(same size)

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Representing the intersection btw a Representing the intersection btw a cylinder and a prismcylinder and a prism

Small prism Large prism

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Representing the intersection btw a cylinder Representing the intersection btw a cylinder and a holeand a hole

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Representing the intersection btw a cylinder Representing the intersection btw a cylinder and a slotand a slot

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Center linesCenter lines

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Good & Poor OrientationGood & Poor Orientation

The major surface are parallel or perpendicular to the sides of the box (projections planes)

The surface are not parallel to the sides of the glass box produces views with many hidden lines.

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