4 most important emotions to monetize free to play games
TRANSCRIPT
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XEODesign: Putting Emotion in Play
The 4 Most Important Emotions for Free to Play Games:
Increase Purchasing with Emotions from Play
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1@NicoleLazzaro
Nicole LazzaroXEODesign, Inc.
Casual Connect, San Francisco
July 31, 2013
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20 Years of Player ExperienceResearch and Design
100 Million Player Experiences
XEODesign
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Player Experience Consulting
Player TestingDesign Reviews
PlayShopsGame DesignMobile Apps
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Free = Downloads x 1,000
The Good News About F2P
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• Engagement loops to drive purchases
• These are the same action>emotion pairs that drive play
What’s Working
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• Multiple loops increase the number of engagement points
• Keep players engaged in activities related to purchases
Emotion Increases Engagement
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Emotion Increases Engagement
Curiosity
Fiero
AmusementDesire
Let’s pull out 4 of these loops and examine the emotions that drive them
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Emotion During Play Depended on Type of Activity
CuriosityFiero
Watched Player Emotions to Measure Kinds of Engagement
DesireAmusement
Emotions1. Focus2. Remembe
r3. Decide4. Perform5. Learn
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Categorized Most Engaging Moments by Player Emotion
Player’s Favorite Moments Created Many Kinds of Emotions
WonderSurpriseCuriosity
RelaxDesireExcite
SchadenfreudeAmusementNaches
FrustrationFieroRelief
Positive Engagement
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Identified Actions that Created Engagement Mechanics
Player Choices Create Many Kinds of Emotions
WonderSurpriseCuriosity
RelaxDesireExcite
SchadenfreudeAmusementNaches
FrustrationFieroRelief
Positive Engagement
Actions
Actions
Actions
Actions
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Created Map of Action > Emotion Pairs for Designing Engagement
How Game Mechanics Create Engagement
WonderSurprise*Curiosity
Relax*DesireExcite
Schadenfreude*AmusementNaches
Frustration*FieroRelief
Positive Engagement
Hard Fun
People Fun
Easy Fun
Serious Fun
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4 Keys To EngagementNovelty, Challenge, Friendship, Meaning
1. Easy Fun: Exploration Fantasy Creativity
2. Hard Fun: Goal Obstacle Strategy
3. People Fun: Communication Cooperation Competition
4. Serious Fun: Collection Rhythm Completion
4 Kinds of Player Actions that Create Emotion that Drives Play
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1. Appearance2. Functional3. Progress 4. Unlocks$
Why Do Players Spend Money?
Best Performing Games Design the Emotions Around Sales
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Let’s Look DeeperEmotions from Gameplay that Drive Player
Spending
Psychology of Fun
Understand What Makes Spending Fun
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Players Spend toExplore, Compete, Socialize, and Collect
4 Emotions Increase Player Purchases
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Players Pay in Order to
These Emotions Trigger Purchasing Behavior in Different Ways
WonderSurpriseCuriosity
RelaxDesireExcite
SchadenfreudeAmusementNaches
FrustrationFieroRelief
Emotions Engage Players to Purchase
Compete
Socialize
Explore
Collect
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1. CuriosityEncourage Exploration of Store
Easy Fun of Exploration and Role Play
Curiosity
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www.xeodesign.com 21Tell Story with Description, Jet Pack Joy Ride
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2. Fiero! \o/Opportunity to Compete and Win
Hard Fun of Challenge and Mastery
Fiero
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www.xeodesign.com 24Cheat! Counterfeit Machine, Jet Pack Joy Ride
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www.xeodesign.com 25Buy More to Unlock More, Jet Pack Joy Ride
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Shopping for currency is a game
Conversion Rate Strategy, Tiny Towers
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3. AmusementMoney Erodes Trust
People Fun of Friendship and Social Bonds
Amusement
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• Social comparison drives need for spending in game
• Make this amusing to encourage sharing
Compare Friends, Tiny Towers
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Make Fun to Share
Amusement and Embarrassment, Farmville
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4. DesireIncrease Perception of Value
Serious Fun of Meaning and Value
Desire
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Serious Fun: Create Meaning
Increase Value: Tactile Impressions of Worth
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1. Make the Store Fun
Easy Fun: Curiosity Hard Fun: Fiero
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• CandyCandy Crush Saga
1. Earn the right to purchase
2. Can play through
2. Play to Progress (as Well as Pay)
Hard Fun: Fiero
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Tiny Towers
1. Avatar and World Customization
2. Role Play
3. Customization
People Fun: Amusement
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Jet Pack Joy Ride
1. Generosity2. End of Level
Spin Unlocks Coins and Items
4. Show Player You Care
Serious Fun: Desire
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Make Purchasing Part of the Play
XXX
In Other Words
The 4 Keys to Fun
1. Explore2. Compete3. Socialize4. Collect
Emotions1. Focus2. Remember3. Decide4. Perform5. Learn
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Use Emotion to Drive Purchases
Nicole Lazzaro• Email:
[email protected]• Twitter: @NicoleLazzaro• Blog: NicoleLazzaro.com• Game: TiltWorld.com
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