3d tools in photoshop extended

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1 3D objects Quick tour This product only run in Adobe Photoshop CS4 and CS5 Extended 3D tools This models are modeled in 3d software, and they are ready to use with photoshop 3D tools. Take all the advantages of it. Have Fun.

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Learn the basic 3D tools in photoshop extended

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Page 1: 3D tools in Photoshop extended

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3D objectsQuick tourThis product only run inAdobe Photoshop CS4 and CS5 Extended

3D toolsThis models are modeled in 3d software, and they are ready to use with photoshop 3D tools. Take all the advantages of it. Have Fun.

Page 2: 3D tools in Photoshop extended

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Object (rotate, roll, pan, slide, scale)They are in tool box in the left side of the screen,

if you can find go to top menu WINDOW>TOOLS

3D object rotate 360º any direction

3D object roll 180º

3D object Pan

3D object Slide

3D object Scale

Camera (rotate, roll, pan, walk, zoom)They are in tool box in the left side of the screen,

if you can find go to top menu WINDOW>TOOLS

3D Rotate camera 360º any direction

3D Roll camera 180º

3D Pan camera

3D walk camera

3D Zoom camera

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LayersHere you can find the 3d object, and in separate

layer the material apply to the model.

Double clic in the small icon in bottom

left corner to acess the 3d scene presets

3D (scene) menu3d scene presets, here you can find all

information and controls for your model and scene.

1) Scene control acess

All information in this scene:

- Object

- Materials

- Lights

2) Render settings

3) Quality - Quality of final pictures, you

can find three levels

- Interactive painting

- Ray traced draft

- Ray traced Final

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3D (scene) menuObject level

4) Object control acess

5) Objects in scene

6) Shadows control, you only see when you

render the ray trace final

3D (scene) menuMaterial level

7) Displays material options

8) Selected material - if the model have more than

one, it will show here

9) Material Picker

10) Material Drop and select tools

11) Textures map types

12) Texture map icon folder

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3D (scene) menuMaterial specifications

Diffuse

The color of the material. The diffuse map can be

a solid color or any 2D content. The Diffuse color

swatch value sets the diffuse color if you choose to

remove the diffuse texture map. You can also create

a diffuse map by painting directly on the model.

Opacity

Increases or decreases opacity of the material (0-

100%). You can use a texture map or the scrubby

slider to control opacity. The grayscale values of

the texture map control the opacity of the material.

White values create complete opacity and black

values create complete transparency.

Bump

Creates bumps in the material surface, without

altering the underlying mesh. A bump map is a

grayscale image in which lighter values create raised

surface areas and darker values create flatter surface

areas. You can create or load a bump map file, or

begin painting on the model to automatically create

a bump map file.

The Bump field increases or reduces bumpiness. It

is only active if a bump map exists. Enter a number

in the field or use the scrubby slider to increase or

decrease bump strength.

Bumpiness is most pronounced when a surface is

viewed head on, rather than at an angle.

Normal

Like a bump map texture, a normal map increases

surface detail. Unlike a bump texture map, which is

based on a single-channel grayscale image, a normal

map is based on a multi-channel (RGB) image. The

values of each color channel represent the x, y, and

z components of a normal on the model surface.

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A normal map can be used to smooth the

surfaces of low polygon meshes.

Note: Photoshop uses World-space normal

maps, which offer the fastest processing.

Environment

Stores the image of the environment

surrounding the 3D model. Environment

maps are applied as spherical panoramas. The

contents of the environment map can be seen

in the reflective areas of the model.

To prevent an environment map from reflecting

on a given material, change Reflectivity to 0%,

add a reflectivity map that masks the material

area, or remove the environment map for that

material.

Reflection

Increases the reflection of other objects in the

3D scene, and the environment map, on the

material surface.

Illumination

Defines a color that doesn’t rely on lighting to

display. Creates the effect that the 3D object is

lit from within.

Gloss

Defines the amount of light from a source that

reflects off the surface and back to the viewer.

You can adjust glossiness by entering a value

in the field or using the scrubby slider. If you

create a separate glossiness map, the intensity

of colors in the map controls glossiness in the

material. Black areas create full glossiness,

white areas remove all glossiness, and middle

values reduce the size of a highlight.

Shine

Defines the dispersion of the reflected light

generated by the Gloss setting. Low shininess

(high dispersion) produces more apparent

light, with less focus. High shininess (low

dispersion) produces less apparent light and

brighter, crisper highlights.

Adjusting Gloss (left number) and Shine (right

number)

Note: If a 3D object has more than the nine

texture types Photoshop supports, additional

textures appear in the Layers panel and the 3D

Paint Mode list. (To display the latter, choose

3D > 3D Paint Mode, or use the Paint On menu

in the Scene section of the 3D panel).

Specular

The color displayed for specular properties (for

example, highlight glossiness and shininess).

Ambient

Sets the color for ambient light visible on

reflective surfaces. This color interacts with the

Global Ambient Color for the entire scene.

Refraction

Sets the refractive index when scene Quality

is set to Ray Traced and the Refractions option

is selected in the 3D > Render Settings dialog

box. Refraction is the change in light direction

that occurs at the intersection of two media

(such as air and water) with different refractive

indexes. The default value for new materials is

1.0 (the approximate value for air).

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Sample and apply materials directly on objects

The 3D Material Drop tool works much like the

traditional Paint Bucket tool, letting you

sample and apply materials directly on 3D

objects.

1. In 3D panel, select the 3D Material Drop

tool .

2. Move the pointer over the 3D object in the

document window. When the material

you want to sample is outlined, Alt-click

(Windows) or Option-click (Mac OS).

3. Move the pointer to outline the material

you want to change, and click.

Select materials directly on objects

1. In 3D panel, hold down the 3D Material

Drop tool , and select the 3D Select

Material tool .

2. Move the pointer over the 3D object in the

document window. When the material you

want to select is outlined, click.

Apply, save, or load material presets

Material presets let you quickly apply groups

of texture settings. The default presets

provide a variety of popular materials like

steel, fabric, and wood.

Click the material preview to display the preset

pop-up panel.

1. In the 3D panel, click the material preview.

2. In the preset pop-up panel, do any of the

following:

To apply a preset, double-click a thumbnail

preview.

To create a preset from the current texture

settings, click the pop-up menu icon , and

choose New Material.

To rename or delete selected presets, click the

pop-up menu icon, and choose Rename or

Delete Material.

To save the current group of presets, click

the pop-up menu icon, and choose Save

Materials.

To change the displayed group, click the pop-

up menu icon. Then choose Reset Materials

to restore a saved group, Load Materials to

append a saved group, or Replace Materials.

Create a texture map

1. Click the folder icon next to the texture

map type.

2. Choose New Texture.

3. Enter the name, dimensions, resolution,

and color mode for the new map, then click

OK.

To match the aspect ratio of an existing

texture map, view its dimensions by

hovering the mouse pointer over the map

name in the Layers panel. The name of the

new texture map is displayed next to the

texture map type in the Materials panel. It is

also added to the texture list under the 3D

layer in the Layers panel. The default name

is the texture map type appended to the

material name.

Load a texture map

You can load an existing 2D texture file for any

of the nine available texture map types.

1. Click the folder icon next to the texture

type.

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2. Choose Load Texture, then select and open

the 2D texture file.

Create a bump texture map

A bump texture map filled with a neutral

grayscale value provides more range when

painting on the map.

1. In the Tools panel, click the Set Background

Color swatch.

2. In the Color Picker, set brightness to 50%,

and set R, G, and B values to equal values.

Click OK.

3. In the 3D panel, click the folder icon next

to Bump.

4. Choose New Texture.

5.Choose the following settings in the New

dialog box:

For Color Mode, choose Grayscale

For Background Contents, choose

Background Color.

(Optional) Set Width and Height to match

the dimensions of the diffuse texture map

for the material.

6. Click OK.

The bump texture map is created and added to

the texture map files listed in the Materials

panel. It also appears as a texture in the

Layers panel.

Open a texture map for editing

Click the image icon , and choose Open

Texture.

The texture map opens as a Smart Object in

its own document window. After editing

the texture, make the 3D model document

window active to see updates to the model.

Delete a texture map

1.Click the image icon next to the texture

type.

2. Choose Remove Texture.

If the deleted texture is an external file,

you can reload it using the Load Texture

command from the texture map menu. For

textures that are internally referenced by

the 3D file, choose Undo or Step Backward

to restore a deleted texture.

Edit texture properties

A texture map is applied to a particular

surface area of the model, depending on

its UV mapping parameters. You can adjust

UV scale and offset if necessary to improve

how the texture maps to the model.

1. Click the image icon next to the texture

type.

2. Choose Edit Properties.

3. Choose a target layer and set UV Scale and

Offset values. You can enter values directly

or use the scrubby sliders.

Target Determines whether settings apply to a

specific layer or the composite image.

U and V Scale Resize mapped textures. To

create a repeating pattern, decrease the value.

U and V Offset Reposition mapped textures.

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3D (scene) menuLights level

13) Lights control acess

14) Scene lights

15) Ligths control

16) Remove Light

17) insert Light

18 Scene control

(this is also availlable in the other scene menus):

3d axis

3d ground plane

3d light

3d selection

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3D (scene) menu3d scene presets, here you can find all

information and controls for your model and scene.

17) Scene control acess

All information in this scene:

- Object

- Materials

- Lights

18) Render settings

19) Quality - Quality of final pictures, you

can find three levels

- Interactive painting

- Ray traced draft

- Ray traced Final (render the final picture,

with shadows and textures before save.

If you have more than one model, you must render

individually each one.

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RESUMETo change position,orientation, size, usethis palete

To change object color, clic in diffuse

To change light direction click here

Select Ray traced Final to render the final picture, with shadows and textures before save.