3d tools in photoshop extended
DESCRIPTION
Learn the basic 3D tools in photoshop extendedTRANSCRIPT
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3D objectsQuick tourThis product only run inAdobe Photoshop CS4 and CS5 Extended
3D toolsThis models are modeled in 3d software, and they are ready to use with photoshop 3D tools. Take all the advantages of it. Have Fun.
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Object (rotate, roll, pan, slide, scale)They are in tool box in the left side of the screen,
if you can find go to top menu WINDOW>TOOLS
3D object rotate 360º any direction
3D object roll 180º
3D object Pan
3D object Slide
3D object Scale
Camera (rotate, roll, pan, walk, zoom)They are in tool box in the left side of the screen,
if you can find go to top menu WINDOW>TOOLS
3D Rotate camera 360º any direction
3D Roll camera 180º
3D Pan camera
3D walk camera
3D Zoom camera
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LayersHere you can find the 3d object, and in separate
layer the material apply to the model.
Double clic in the small icon in bottom
left corner to acess the 3d scene presets
3D (scene) menu3d scene presets, here you can find all
information and controls for your model and scene.
1) Scene control acess
All information in this scene:
- Object
- Materials
- Lights
2) Render settings
3) Quality - Quality of final pictures, you
can find three levels
- Interactive painting
- Ray traced draft
- Ray traced Final
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3D (scene) menuObject level
4) Object control acess
5) Objects in scene
6) Shadows control, you only see when you
render the ray trace final
3D (scene) menuMaterial level
7) Displays material options
8) Selected material - if the model have more than
one, it will show here
9) Material Picker
10) Material Drop and select tools
11) Textures map types
12) Texture map icon folder
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3D (scene) menuMaterial specifications
Diffuse
The color of the material. The diffuse map can be
a solid color or any 2D content. The Diffuse color
swatch value sets the diffuse color if you choose to
remove the diffuse texture map. You can also create
a diffuse map by painting directly on the model.
Opacity
Increases or decreases opacity of the material (0-
100%). You can use a texture map or the scrubby
slider to control opacity. The grayscale values of
the texture map control the opacity of the material.
White values create complete opacity and black
values create complete transparency.
Bump
Creates bumps in the material surface, without
altering the underlying mesh. A bump map is a
grayscale image in which lighter values create raised
surface areas and darker values create flatter surface
areas. You can create or load a bump map file, or
begin painting on the model to automatically create
a bump map file.
The Bump field increases or reduces bumpiness. It
is only active if a bump map exists. Enter a number
in the field or use the scrubby slider to increase or
decrease bump strength.
Bumpiness is most pronounced when a surface is
viewed head on, rather than at an angle.
Normal
Like a bump map texture, a normal map increases
surface detail. Unlike a bump texture map, which is
based on a single-channel grayscale image, a normal
map is based on a multi-channel (RGB) image. The
values of each color channel represent the x, y, and
z components of a normal on the model surface.
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A normal map can be used to smooth the
surfaces of low polygon meshes.
Note: Photoshop uses World-space normal
maps, which offer the fastest processing.
Environment
Stores the image of the environment
surrounding the 3D model. Environment
maps are applied as spherical panoramas. The
contents of the environment map can be seen
in the reflective areas of the model.
To prevent an environment map from reflecting
on a given material, change Reflectivity to 0%,
add a reflectivity map that masks the material
area, or remove the environment map for that
material.
Reflection
Increases the reflection of other objects in the
3D scene, and the environment map, on the
material surface.
Illumination
Defines a color that doesn’t rely on lighting to
display. Creates the effect that the 3D object is
lit from within.
Gloss
Defines the amount of light from a source that
reflects off the surface and back to the viewer.
You can adjust glossiness by entering a value
in the field or using the scrubby slider. If you
create a separate glossiness map, the intensity
of colors in the map controls glossiness in the
material. Black areas create full glossiness,
white areas remove all glossiness, and middle
values reduce the size of a highlight.
Shine
Defines the dispersion of the reflected light
generated by the Gloss setting. Low shininess
(high dispersion) produces more apparent
light, with less focus. High shininess (low
dispersion) produces less apparent light and
brighter, crisper highlights.
Adjusting Gloss (left number) and Shine (right
number)
Note: If a 3D object has more than the nine
texture types Photoshop supports, additional
textures appear in the Layers panel and the 3D
Paint Mode list. (To display the latter, choose
3D > 3D Paint Mode, or use the Paint On menu
in the Scene section of the 3D panel).
Specular
The color displayed for specular properties (for
example, highlight glossiness and shininess).
Ambient
Sets the color for ambient light visible on
reflective surfaces. This color interacts with the
Global Ambient Color for the entire scene.
Refraction
Sets the refractive index when scene Quality
is set to Ray Traced and the Refractions option
is selected in the 3D > Render Settings dialog
box. Refraction is the change in light direction
that occurs at the intersection of two media
(such as air and water) with different refractive
indexes. The default value for new materials is
1.0 (the approximate value for air).
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Sample and apply materials directly on objects
The 3D Material Drop tool works much like the
traditional Paint Bucket tool, letting you
sample and apply materials directly on 3D
objects.
1. In 3D panel, select the 3D Material Drop
tool .
2. Move the pointer over the 3D object in the
document window. When the material
you want to sample is outlined, Alt-click
(Windows) or Option-click (Mac OS).
3. Move the pointer to outline the material
you want to change, and click.
Select materials directly on objects
1. In 3D panel, hold down the 3D Material
Drop tool , and select the 3D Select
Material tool .
2. Move the pointer over the 3D object in the
document window. When the material you
want to select is outlined, click.
Apply, save, or load material presets
Material presets let you quickly apply groups
of texture settings. The default presets
provide a variety of popular materials like
steel, fabric, and wood.
Click the material preview to display the preset
pop-up panel.
1. In the 3D panel, click the material preview.
2. In the preset pop-up panel, do any of the
following:
To apply a preset, double-click a thumbnail
preview.
To create a preset from the current texture
settings, click the pop-up menu icon , and
choose New Material.
To rename or delete selected presets, click the
pop-up menu icon, and choose Rename or
Delete Material.
To save the current group of presets, click
the pop-up menu icon, and choose Save
Materials.
To change the displayed group, click the pop-
up menu icon. Then choose Reset Materials
to restore a saved group, Load Materials to
append a saved group, or Replace Materials.
Create a texture map
1. Click the folder icon next to the texture
map type.
2. Choose New Texture.
3. Enter the name, dimensions, resolution,
and color mode for the new map, then click
OK.
To match the aspect ratio of an existing
texture map, view its dimensions by
hovering the mouse pointer over the map
name in the Layers panel. The name of the
new texture map is displayed next to the
texture map type in the Materials panel. It is
also added to the texture list under the 3D
layer in the Layers panel. The default name
is the texture map type appended to the
material name.
Load a texture map
You can load an existing 2D texture file for any
of the nine available texture map types.
1. Click the folder icon next to the texture
type.
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2. Choose Load Texture, then select and open
the 2D texture file.
Create a bump texture map
A bump texture map filled with a neutral
grayscale value provides more range when
painting on the map.
1. In the Tools panel, click the Set Background
Color swatch.
2. In the Color Picker, set brightness to 50%,
and set R, G, and B values to equal values.
Click OK.
3. In the 3D panel, click the folder icon next
to Bump.
4. Choose New Texture.
5.Choose the following settings in the New
dialog box:
For Color Mode, choose Grayscale
For Background Contents, choose
Background Color.
(Optional) Set Width and Height to match
the dimensions of the diffuse texture map
for the material.
6. Click OK.
The bump texture map is created and added to
the texture map files listed in the Materials
panel. It also appears as a texture in the
Layers panel.
Open a texture map for editing
Click the image icon , and choose Open
Texture.
The texture map opens as a Smart Object in
its own document window. After editing
the texture, make the 3D model document
window active to see updates to the model.
Delete a texture map
1.Click the image icon next to the texture
type.
2. Choose Remove Texture.
If the deleted texture is an external file,
you can reload it using the Load Texture
command from the texture map menu. For
textures that are internally referenced by
the 3D file, choose Undo or Step Backward
to restore a deleted texture.
Edit texture properties
A texture map is applied to a particular
surface area of the model, depending on
its UV mapping parameters. You can adjust
UV scale and offset if necessary to improve
how the texture maps to the model.
1. Click the image icon next to the texture
type.
2. Choose Edit Properties.
3. Choose a target layer and set UV Scale and
Offset values. You can enter values directly
or use the scrubby sliders.
Target Determines whether settings apply to a
specific layer or the composite image.
U and V Scale Resize mapped textures. To
create a repeating pattern, decrease the value.
U and V Offset Reposition mapped textures.
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3D (scene) menuLights level
13) Lights control acess
14) Scene lights
15) Ligths control
16) Remove Light
17) insert Light
18 Scene control
(this is also availlable in the other scene menus):
3d axis
3d ground plane
3d light
3d selection
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3D (scene) menu3d scene presets, here you can find all
information and controls for your model and scene.
17) Scene control acess
All information in this scene:
- Object
- Materials
- Lights
18) Render settings
19) Quality - Quality of final pictures, you
can find three levels
- Interactive painting
- Ray traced draft
- Ray traced Final (render the final picture,
with shadows and textures before save.
If you have more than one model, you must render
individually each one.
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RESUMETo change position,orientation, size, usethis palete
To change object color, clic in diffuse
To change light direction click here
Select Ray traced Final to render the final picture, with shadows and textures before save.