3d cartography

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3D cartography glitz, glamour and sometimes useful Kenneth Field

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Slides from my presentation at the British Cartographic Society Annual Symposium 2014. Not much use without the words and jokes but there's some pretty pictures.

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Page 1: 3D Cartography

3D cartographyglitz, glamour and sometimes useful

Kenneth Field

Page 2: 3D Cartography

Cartography

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Nepal

Uzbekistan

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Length Area Volume

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Perception of 3D pie charts

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Scale

Roger Smith, Geographx

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Scale

Direction

Roger Smith, Geographx

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Scale

Direction

Focus

Roger Smith, Geographx

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Scale

Direction

Focus

Occlusions

Roger Smith, Geographx

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Scale

Direction

Focus

Occlusions

Sectioning

Roger Smith, Geographx

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Difficulties with 3D

Comparisons

Estimation of value/volume

Perspective distortion

Symbol scale distortion

Directional inconsistencies

Focal point

Occlusions

Sectioning

Rotation disorientating

Technically challenging

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Difficulties with 3D

Comparisons

Estimation of value/volume

Perspective distortion

Symbol scale distortion

Directional inconsistencies

Focal point

Occlusions

Sectioning

Rotation disorientating

Technically challenging

So why do we use 3D?…

Visually interesting

Real-world view

Better terrain recognition

Unconstrained

Lacks rules

Aesthetically exciting

Pushes the limits

More artistic/less graphic

Great for marketing and advertising

…because we’ve always used 3D

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2300 B.C.

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2005-present

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and beyond…

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and even further beyond…

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120o120o

120o

110o120o

130o

109o

116o

135o

Axonometric

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Jenny and Patterson (2007)

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Smith (2012)

Parallel Orthographic (Axonometric)

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Petrovic & Masera

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2D

Topo drape

BW drape

3D Natural

distance height orientation navigation

Measurement

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Object recognition

Topo drape

BW drape

3D Natural

building church road stream forest rocks

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Map type preference

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3D guidelines

• Use dictates structure - Promotional maps require less structure. Thematics require more structure

• Impact - 3D can be powerful, eye-catching and immersive. Use to support attention-grabbing needs

• Content - Simplification and Generalisation have never been more important. Clean. Simple. Functional

• Texture - Avoid flat colours…add textures

• Natural realistic not photorealistic

• Symbols - Mimetic symbols support easier recognition

• Typography - Still important but don’t overload. Rotate with scene if possible but not to be overbearing

• Projection - Use axonometric where possible to maintain scale particularly for analytical map functions

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3D guidelines

• Sky and haze – avoid sky but include haze which aids depth cue perception

• Space-Time Cubes - Good for linear data, OK for point, poor for area…try not to overload or stack

• Z value does not have to depict height or time (get creative!)

• Scene control - Avoids occlusions by supporting multiple views but avoid too much rotation

• Bookmarks - Guide users…supports camera reposition without user control

• Interaction - Allow data to be recovered, overcomes measurement limits

• Narration - Guides and improves interpretation

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3D guidelines

If the third dimension doesn’t encode something useful…

STICK WITH 2D

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Thank youKenneth Field

www.arcgis.com Maps with Attitude