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Page 1: 21st Century Learning Tools

8/14/2019 21st Century Learning Tools

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21st Century Learning Toolsby

Michael D. King

All Right Reserved ©

About This Project

This Website is designed as an inquiry-oriented format which will provide you the viewer with

information on Web 2.0 digital tools that will enable you to create 21st century learning

environments. The creator of this portal hopes that the results of this project will inspire many

educators to create social networking of learning for classrooms across the globe. Whether

you're a teacher or student new to the topic of Web 2.0 or an experienced educator looking for

Web 2.0 materials, I hope that you will find something here to meet your needs.

“If it were possible to define generally the mission of education, it could be said that its fundamental 

 purpose is to ensure that all students benefit from learning in ways that allow them to participate fully in

 public, community, [Creative] and economic life.”— New London Group (2000, p. 9) 

Social Bookmarking Delicious is a free social bookmarking service that allows users to tag, save, manage and share

web pages from a centralized source. With emphasis on the power of the community, Delicious

greatly improves how people discover, remember and share on the Internet. Store your

bookmarks online, tag them and share them with your colleagues and students. Delicious is

easy to use when searching for other bookmarking resources. This Web link offers background

information on social book-marking and aggregators, followed by practical examples to support

the professional learning of busy teachers and principals. 

“While to adults the Internet primarily means the World Wide Web, for children it means email, chat,

games— and here they are already content producers. Too often neglected, except as a source of risk,

these communication and entertainment focused activities, by contrast with the information-focused uses at the centre of public and policy agendas, are driving emerging media literacy. Through such uses,

children are most engaged — multi-tasking, becoming proficient at navigation and moreover so as to

win, judging their participation and that of others, etc.... In terms of personal development, identity,

expression and their social consequences participation, social capital, civic culture- these are the

activities that serve to network today’s younger generation.”—Livingstone, 2003, pp.15-16).

Digital Lesson Design 

The tutorials presented in this session will demonstrate how to design a digital lesson using a

media kit. In each of the tutorial sessions, explanations will be provided to expand ideas and

strategies for integrating technology-based, multi-media resources into the design of a digital

lesson. The focus of the presentation will allow teachers to see, use, and understand theeducational benefits of integrating technology into a well designed digital lesson. 

"The culturally constructed spheres of knowledge must bear some kind of relation to the kinds of brains

and minds that human beings have, and the ways that those brains and minds grow and develop in

different cultural settings. How does the human mind deal with interdisciplinary studies—are they 

natural or unnatural cognitive activities?" Howard Gardner  

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Digital Storytelling 

Historically, we have valued creative writing or art classes because they help to identify and

train future writers and artists, but also because the creative process is valuable on its own;

every child deserves the chance to express him- or herself through words, sounds, and images,

even if most will never write, perform, or draw professionally. Having these experiences, we

believe, changes the way youth think about themselves and alters the way they look at work

created by others. In this session readers will be introduced to the art of digital story telling as it

applies to the formative writing process. Readers will learn how to create digital mash-ups in a

storyboard through the use of creative common picture searches, record written narratives in

audacity and develop a digital story in moviemaker, photostory3 and or imovie. 

Podcasting 

This link will provide readers with an overview of podcasting and how it can benefit students.

The website will focus on the basics of finding, subscribing, downloading and listening to or

watching a podcast. You will also learn how podcasts can be applicable to education. We’ll take

a look at the best podcast directories, some podcasts you may find interesting, and the

software and hardware needed to enjoy podcasts. Google Earth A Round Trip Ticket has been created as a guide for Google Earth. This mini session includes all

the major Google Earth tools. Participants will learn how to create narratives, and embed video

hyperlinks within a place mark window as well as create a virtual trip. A special section has

been provided for creating image layers through creative commons searches. Participants will

learn how to navigate, measure, search, set layers, create scripts with hyperlinks, save a tour as

a kmz file, resize overlays with links, and embed kmz files into a presentation.

Differentiated Digital Lesson 

In this mini session Mike King will give an overview of Lessonwriter, YakItToMe and ShareBox,

combining all three software applications into an online lesson. Participants will learn thesimplicity of creating a differentiated lesson plan using the various components of Lessonwriter,

record text on YakItToMe and store the digital recording on a ShareBox widget.

Web 2.0 

Today a new age is evolving, a newly formed conceptual age; an age and time when people

collaborate to expand disciplines. A discipline is a developmental path for acquiring certain

skills or competencies. In the past we have individually mastered our own proficiencies as we

explored our world from one perspective, our own. Now with collaboration technologies such

as Literacy 2.0 individuals are enlightened by becoming aware of individual perspective by

exposing one’s own knowledge to the outside world. In this mini session a new age of 

publication and collaboration referred to as Web 2.0 and the Read/Write Web, will be definedas an educational tool of the future. In this mini session, presented by Mike King and Jesse

West, participants will be introduced to Web 2.0 and many of its available tools called widgets.

This presentation includes the construction of a thematic PBWorks wiki that will support

ongoing learning beyond the classroom and into the 21st

Century. We are moving away from a world in which some produce and many consume media, toward one in

which everyone has a more active stake in the culture that is produced. 

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Creative Commons 

Creative Commons is a nonprofit organization providing free legal mechanisms for learners

inside and outside schools to share and remix content. A creative commons environment allows

for an expanded range of creative work to be available for others to legally build upon and

share. Once the Creative Commons domain has been developed it will enable content creators

to grant some or all of their rights to the exclusive domain through open content licensing

terms. The intention of the exclusive Creative Commons domain is to avoid the problems

current copyright laws create for the sharing of information. External links with elements digital

content library can then be used as live events as they are tied to a presentation to bring depth

and dimension to a lesson. "One important goal of media education should be to encourage young people to become more

reflective about the ethical choices they make as participants and communicators and the impact they 

have on others. We may, in the short run, have to accept that cyberspace’s ethical norms are in flux: we

are taking part in a prolonged experiment in what happens when one lowers the barriers of entry into a

communication landscape. For the present moment, asking and working through questions of ethical 

 practices may be more valuable than the answers produced because the process will help everyone to

recognize and articulate the different assumptions that guide their behavior."  

Avatars Avatars can be used by classroom teachers when designing digital stories or delivering content.

Avatars can represent a tour guide explaining travels along the Silk Road, or represent real life

characters like Mark Twain giving a lecture on his home or Einstein introducing the solar

system. Most avatars are known as “bots” and are powered by Natural Language Processing.

Some avatars like Crazy Talk allows users to record natural voiceovers along with secondary

sound recording like music. Avatars like MASH (Microsoft Agent Scripting Helper) allows the

user to program several characters within a single lesson narrative. When incorporating avatars

into a lesson they can be used to define terms, give directions to an activities or reinforced

content. Avatars can also be integrated into a PowerPoint presentation as they are

incorporated into an interactive whiteboard lesson. In this session readers will be will beprovided tutorials on how to create Crazy Talk avatar characters through content

expressionism.

Distance Learning 

The management skills  required of   today's educators and curriculum developers will include

the ability to assess the importance of distant learning courses, and to develop policies that

support the integration of these new instructional delivery formats within the given standards

of  the required curriculum. In this short session participants will be introduced to new aspects

of distant learning and how it can enhance classroom experiences into real world applications.

Movie Maker Learn how to use Windows Movie Maker 2: lets you create, edit, and share your movies right

on your PC. It's easy to use, yet it provides powerful capabilities that rival those of expensive

computer editing packages. You can download the software FREE from Microsoft. It works with

both Windows XP Home Edition and Windows XP Professional Edition. You can also store your

video and create links to your Wiki or embed HTML codes to play right off your web site.

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Photo Story 

Learn how to use Photo Story 3 for Windows: Create slideshows using your digital photos. With

a single click, you can touch-up, crop, or rotate pictures. It’s that easy! Add stunning special

effects, soundtracks, and your own voice narration to your photo stories. Then, personalize

them with titles and captions. Store your productions on Vimeo and use embed codes to store

your photo creations on your website with ease.