· 2020. 9. 22. · by clint black, jodi black, tommy brownell & shane hensley based on the...

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1 Savage Worlds, Necessary Evil, all unique characters, creatures, and locations, artwork, logos, and the Pinnacle logo are © 2015 Great White Games, LLC; DBA Pinnacle Entertainment Group. By Clint Black, Jodi Black, Tommy Brownell & Shane Hensley Based on the original Necessary Evil seing by Clint Black, Shane Hensley, and Sco Pyle. Art Direction, Graphic Design, & Layout: Aaron Acevedo, Cheyenne Wright, and Shane Hensley Proofing & Additional Help: Mahew Cuer, Norm “No Relation” Hensley, Preston DuBose, & Adam Loyd Interior Illustrations: Storn Cook Trade Dress: Cheyenne Wright WWW.PEGINC.COM NECEARY RACES

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Page 1:  · 2020. 9. 22. · By Clint Black, Jodi Black, Tommy Brownell & Shane Hensley Based on the original Necessary Evil setting by Clint Black, Shane Hensley, ... To display or hide

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Savage Worlds, Necessary Evil, all unique characters, creatures, and locations, artwork, logos, and the Pinnacle logo are © 2015 Great White Games, LLC;

DBA Pinnacle Entertainment Group.

By Clint Black, Jodi Black, Tommy Brownell & Shane Hensley

Based on the original Necessary Evil setting by Clint Black, Shane Hensley, and Scott Pyle.

Art Direction, Graphic Design, & Layout: Aaron Acevedo, Cheyenne Wright, and Shane Hensley

Proofing & Additional Help: Matthew Cutter, Norm “No Relation” Hensley, Preston DuBose, & Adam Loyd

Interior Illustrations: Storn Cook

Trade Dress: Cheyenne Wright

WWW.PEGINC.COM

NECESSARY RACES

Printing This PDF
This PDF is its own printer-friendly version: you don't need another file. To display or hide the background, the text, or the page images, use the Acrobat Layers tab at the left of the screen. If the left-hand tabs are not displayed, click the left border to display them. To hide a layer, click the eye icon next to its layer name. The eye and the layer will disappear. To display a hidden layer, click the box where the eye was next to its layer name. The eye and the layer will reappear. This document is 6.625" x 10.125". You can use the Acrobat printer dialog to print at 100% (space for notes), set Page Scaling to "Fit to Printer Margins" (a slightly larger version that fills the page), or set Page Scaling to "Multiple Pages Per Sheet" (two slightly smaller pages per sheet to save paper).
Page 2:  · 2020. 9. 22. · By Clint Black, Jodi Black, Tommy Brownell & Shane Hensley Based on the original Necessary Evil setting by Clint Black, Shane Hensley, ... To display or hide

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Humans are by far the most common race on the planet, Atlanteans and Atlantean hybrids also play an important role in the tale of the v’sori attack on Earth.Those wanting to play an Atlantean or

Atlantean-human hybrid should use the racial packages listed below.

ATLANTEANAtlanteans are an aquatic race who has lived

on Earth for hundreds of years, appearing as blue skinned humans with gills. All of them have at least minimal psychic abilities, and many of them have highly developed powers.Atlantis was ruled by King Meros, also

known as Aquarian to the surface world. King Meros was lost during the K’tharen attack on Atlantis, though rumors persist that he survived.Currently, the surviving Atlanteans are

refugees as their home city of Atlantis was destroyed and the v’sori regime declared

all Atlanteans enemies of the state. They exist in small, scattered communities,

hiding in the depths of the ocean. A brave handful explore the surface world disguising their heritage and dodging the v’sori however they can.

V’sori: V’sori use the Atlantean template, as they are biologically

the same creatures. V’sori hybrids are the same as half-Atlanteans.

NECESSARY RACES

Page 3:  · 2020. 9. 22. · By Clint Black, Jodi Black, Tommy Brownell & Shane Hensley Based on the original Necessary Evil setting by Clint Black, Shane Hensley, ... To display or hide

THE WANTED HINDRANCE

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RACIAL EDGES & HINDRANCES• Aquatic: Atlanteans live beneath the waves, and can survive in the depths despite the cold and crushing pressure. Their Pace in the water is equal to their Swimming skill. • Dependence: Atlanteans must spend at least one hour out of every 24 submerged in water. If not, they automatically become Fatigued each day until they are Incapacitated. A day after that, they perish. Each hour spent recovering in water restores a level of Fatigue.• Distinctive Appearance: All Atlanteans have blue or green skin and a nearly identical appearance to the v’sori. This causes them to stand out prominently to the rest of the populace.• Low Light Vision: Hailing from the dark depths of the ocean has enhanced their vision. Atlanteans ignore penalties for bad lighting in all but pitch darkness.• Tough: Atlanteans are raised in the crushing depths of the world’s deepest oceans. They start with a d6 Vigor instead of a d4.• Telepathy: Atlanteans can communicate telepathically with other Atlanteans, hybrids, or v’sori. The range on this ability is sight. This makes it easier for telepathic races to detect their kindred, granting them a +2 on their Notice rolls to find Atlanteans. Atlanteans can use this connection to gain a +2 on Notice rolls against other telepathic races as well.• Wanted (Major): Atlanteans are hunted with a fierce intensity by the v’sori.

HYBRIDThough the occurrences are rare, humans

and Atlanteans can interbreed. Their progeny have the ability to send their thoughts, and more often than not, have a greater incidence of superior psionic powers. Other features of the Atlantean parent — such as Aquatic and blue or green skin — are not guaranteed to be passed on.

Being Wanted by the v’sori doesn’t mean much in Necessary Evil: Breakout since the v’sori have sealed off the city and don’t care much about what happens within.For tales outside the prison, keep the

Wanted Hindrance as usual. If playing Necessary Evil: Breakout, characters should choose an additional Major Hindrance for their particular character instead.This is in addition to the villains usual

Hindrances, and is strictly to balance out their other abilities.

RACIAL EDGES & HINDRANCES• Heritage: Hybrids typically tend to reflect one of their ancestries more than the other. They may choose either a Free Edge as a human or the Aquatic racial ability.• Telepathy: Hybrids can communicate telepathically with other Atlanteans, hybrids, or v’sori. This functions just as the Atlantean version.• Wanted (Major): Hybrids are hunted with a fierce intensity by the v’sori.

OTHER RACESOther races are built as described in the

Savage Worlds Super Powers Companion, using the character’s power points as usual. Here’s a typical Street Level k’tharen.

K’THAREN (30 POWER POINTS)• Super Skill (Fighting +1, Swimming +1)

[2 PPs]• Aquatic [2 PPs]• Attack, Melee Str+1d6, Lethal [1 PP]• Growth 2, Monster [4 PPs]• Resistance (Psionics) [1 PP]• Super Attribute (Strength) +3 [6 PPs]• Super Attribute (Vigor) +2 [4 PPs]• Super Attribute (Agility) +1 [2 PPs]• Super Attribute (Spirit) +1 [2 PPs]• Super Edges (Combat Reflexes, Frenzy,

Improved Frenzy) [6 PPs]