2016 entrepreneurs guide to building a disruptive organisation by matthew griffin, 311 institute
TRANSCRIPT
THE ENTREPRENEURS GUIDE TO BUILDINGDISRUPTIVE ORGANISATIONS
Matthew GriffinCEO and Chief Advisor311 Institute
311 Institute
© 2016, 311 Institute, Matthew Griffin
YOUR HOST
Described as “The Adviser behind the Advisers”.
Recognised in 2013 and 2015 as one of Europe’s foremost Futurists and industry disruption experts Matthew is an award winning international speaker, founder and writer.
Speaking alongside notaries including Steve Wozinak, MIT’s Andrew Lippscombe and the BBC’s Nick Robinson Matthew helps entrepreneurs, governments, investors, multi nationals and regulators predict, shape and lead new disruptive cultural, industry and societal trends. His clients include Bain & Co, BCG, Bank of America, Dell EMC, Dentons, Deutsche Bank, E&Y, Goldman Sachs, KPMG, McKinsey & Co, Morgan Stanley, PWC, Schroeder's, UBS and the UK’s HM Treasury.
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311 Institute
This presentation, based on the 311 LoneStar Methodology is a first of a kind. This high level presentation aims to provide Entrepreneurs with a guide that will help them to create new disruptive businesses and industries, as well as disintermediate and disrupt incumbents in existing markets.
• Global Mega Trends
• The Mechanics of Disruption
• Industries of the Future
• Building the Disruptive Organisation
WHAT’S IN THIS PRESENTATION
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CHANGING THE
WORLDIS ALWAYSDISRUPTIVE
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Global Mega Trends
311 Institute
ACCELERATING RETURNSWhen technologies are combined they create new more impactful technologies that help accelerate, enable and underpin new disruptive cultural, industrial and societal trends.
7© 2016, 311 Institute, Matthew Griffin
FUTURE TRENDSIn the next decade new technology enabled trends, from the Internet of Everything to Telehealth will create over $16 Trillion of new value.
Every trend will gift disruptors new opportunities to create and lead new industries.
8© 2016, 311 Institute, Matthew Griffin
INDUSTRY 5.0But … we are nearing a tipping point. Humanity is creating, delegating decision making and putting its trust in a new generation of creativeand intelligent machines.
As a consequence the next generation of organisations will be built by Machines not Humans.
9© 2016, 311 Institute, Matthew Griffin
The Mechanics of Disruption
311 Institute
Introducing the
311 LoneStar™Disruption Methodology
THE CHALLENGEWhen executives want to become proactive disruptors they face a common challenge.
With no journey plan or disruption methodologies to follow they call this challenge “Crossing the Chasm”.
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LET’S TALK ABOUTBUILDING THEDISRUPTIONREADY ORGANISATION
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WHAT IS . . . ?
DISRUPTION /dɪsˈrʌpʃn/ noun
“An event that causes an unplanned, negative deviation from the expected delivery
according to an organisations objectives.”
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IT’S DIFFERENTDisruption and Innovation are not the same.
Just because an organisation can innovate it doesn’t mean it can disrupt.
Innovation is one small subset of disruption which is a complex, multi faceted process.
INNOVATION ≠ DISRUPTION
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START WITHTHE COREAND DESIGN AFUTURE READYORGANISATION
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CONTINUAL REINVENTION
Organisations must be willing to not just innovate, but reinvent themselves and their industry on an increasingly regular basis
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© 2016, 311 Institute, Matthew Griffin
311 Institute
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CONTINUAL REINVENTION
Organisations must be willing to not just innovate, but reinvent themselves and their industry on an increasingly regular basis
OPERATIONAL EXCELLENCE
Serial disruptors strive for excellence and differentiation at every stage
1. Vision2. Culture3. Discovery4. Build5. Execution
BUIL
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© 2016, 311 Institute, Matthew Griffin
311 Institute
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CONTINUAL REINVENTION
Organisations must be willing to not just innovate, but reinvent themselves and their industry on an increasingly regular basis
CONSUMPTION MODELS
Disruptors leverage new consumption models to their advantage
BUIL
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DIS
RUPT
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OPERATIONAL EXCELLENCE
Serial disruptors strive for excellence and differentiation at every stage
1. Vision2. Culture3. Discovery4. Build5. Execution
© 2016, 311 Institute, Matthew Griffin
311 Institute
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CONTINUAL REINVENTION
Organisations must be willing to not just innovate, but reinvent themselves and their industry on an increasingly regular basis
CONSUMPTION MODELS
Disruptors leverage new consumption models to their advantage
EMERGING TECHNOLOGIES
Disruptors leverage and combine emerging technologies to their advantage
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OPERATIONAL EXCELLENCE
Serial disruptors strive for excellence and differentiation at every stage
1. Vision2. Culture3. Discovery4. Build5. Execution
© 2016, 311 Institute, Matthew Griffin
ADVANCED MANUFACTURING 8
BIOTECH 32
DIGITAL CONNECTIVITY 15
ENERGY 17
GEOENGINEERING 4
MACHINE SYSTEMS 18
MATERIALS 23
ROBOTICS 6
SECURITY 12
SENSORS 14
USER EXPERIENCE 18
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178 TECHNOLOGIES . 11 CATEGORIES
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© 2016, 311 Institute, Matthew Griffin
BUIL
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311 Institute
Machine Systems
The emerging technologies in this category, such as Artificial Intelligence, Blockchain, Cognitive Computing, Quantum Computing and Software Bots are accelerating the pace of innovation and disruption in every other category and industry.
1. 3D Chips2. Artificial Intelligence3. Blockchain4. Cognitive Computing5. Computational Semantics6. Containers7. Deep Learning8. Machine Learning9. Machine Vision10. Memrisistor11. Procedural Storytelling12. Quantum Computers13. Sentient Software Systems14. Sidechain15. Silicon Photonics16. Smart Contracts17. Software Bots18. Swarm Intelligence
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© 2016, 311 Institute, Matthew Griffin
Industries of the Future
311 Institute
There are countless new industries hiding in plain sight on the Radar.
In this section we will highlight how an organisation could combine different emerging technologies together to disrupt an industry or create a new one.
Those organisations with the right innovation and execution strategies could eventually disrupt today’s incumbents and become the next market leaders.
INDUSTRIES OF THE FUTURE
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Drone Economy
• By 2030 companies will be able to deliver goods and services in near real time to any location on Earth
• Economic Impact
$5 Trillion per year
Emerging Technologies Involved
Digital Connectivity (5G, Cognitive Radio, High Altitude Stratospheric Platforms, Mesh Networks, Next Gen BCI, Small Cell Networks), Machine Systems (Artificial intelligence, Blockchain, Machine Vision), Robotics (Control Systems, Drones) and Sensors(Hyperspectral Sensors, Sensor Fusion) categories.
NEW INDUSTRY PREDICTION 1
• Aerospace and DefenseNew global defense paradigm
• Consumer ElectronicsNew products and service models
• HealthcareNew rapid response models
• Media and EntertainmentNew engaging experiences and products
• RetailIncreased accessability and consumption
© 2016, 311 Institute, Matthew Griffin
Space Internet
• By 2035 every person on Earth will have on demand access to wireless 15Gbps anytime anywhere internet connectivity
• CommunicationsNew competitors and business models
• FinanceNew competitors and business models
• Media and EntertainmentIncreased curation and consumption
• RetailIncreased access and consumption
• TechnologyNew competitors and consumption
• Economic Impact
$7 Trillion per year
Emerging Technologies Involved
Advanced Manufacturing (3D Printing, 4D Printing), Digital Connectivity (High Altitude Stratospheric Platforms, Small Cell Networks), Robotics (Control Systems, Drones) and Sensors(Hyperspectral Sensors) categories.
NEW INDUSTRY PREDICTION 2
© 2016, 311 Institute, Matthew Griffin
The Fully Autonomous Organisation
• By 2040 we will see the emergence of fully autonomous organisations that can innovate, design, build, market, sell and deliver goods and services without the need for people
• Economic Impact
Over $9 Trillion per year
Emerging Technologies Involved
Advanced Manufacturing (3D Printing, 4D Printing, Molecular Assemblers),Digital Connectivity (5G, Cognitive Radio, High Altitude Stratospheric Platforms, Mesh Networks, Small Cell Networks), Energy (Fuel Cells, Wireless Energy), Machine Systems (Artificial intelligence, Blockchain, Machine Vision, Quantum Computing), Robotics (Control Systems, Drones, Robots, Software Bots) and Sensors (Autonomous Sensor Systems, Sensor Fusion) categories.
NEW INDUSTRY PREDICTION 3
• Aerospace and DefenseFully autonomous weapons platforms
• Financial ServicesReal time reconciliation and investment
• HealthcareReal time diagnosis and secondary care
• Public SectorReal time service provision
• RetailReal time service provision
© 2016, 311 Institute, Matthew Griffin
Personal Fabricators
• By 2045 consumers will be able to affordably and conveniently print inorganic and organic products including but not limited to clothes, electronics, food, medicines, wares and vehicles
• AgricultureDecreasing demand for products
• LegalIncrease in IP registrations and litigation
• RetailNew competitors and business models
• PharmaceuticalNew competitors and business models
• Economic Impact
$22 Trillion per year
Emerging Technologies Involved
Advanced Manufacturing (3D Printing, 4D Printing), Materials (Biomaterials, E-Textiles, Nano Materials, Next Generation Hybrid Materials, Self Healing Materials, Stretchable Electronics) categories.
NEW INDUSTRY PREDICTION 4
© 2016, 311 Institute, Matthew Griffin
Extreme Life Extension
• By 2100 Humans will be able to live up to 500 years or more
• ConstructionDemand for housing will increase
• HealthcareNew competitors and business models
• InsuranceChanges to Life Insurance and Pensions
• PharmaceuticalDevelopment of new service models
• Public SectorIncreased demand for services
Emerging Technologies Involved
Advanced Manufacturing (3D Printing, Biomanufacturing), Biotech (Anti Ageing Drugs, Artificial Body Parts, Bioelectronic medicine, Gene editing, Microbiome Medicine, Nano Medicine, Organ Printing, Regenerative Medicine, Stem Cell Technology), Machine Systems (Artificial Intelligence) and Sensors(Biomarkers, Nano Sensors, Sensor Fusion) categories.
• Economic Impact
$9 Trillion per annum
NEW INDUSTRY PREDICTION 5
© 2016, 311 Institute, Matthew Griffin
Build your own DisruptiveOrganisation
311 Institute
GO BACK TO THEBEGINNING ANDSTART WITH THE
BASICS
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ANALYSE VALUE CHAINS
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VALUE CHAINSIf your organisation wants to disrupt it’s advantageous to identify the weaknesses, opportunities, inefficiencies and costs in an industries, an incumbents or a competitors value chain.
* Porters Value Chain combined with the LoneStar Methodology 33
Firm Infrastructure
Human Resource Management
Procurement
Research and Development
InboundLogistics
Operations OutboundLogistics
Sales and Marketing
Service
Lone
Star™
20th CENTURYBut … while 20th Century value chains were localised and centralised and predicated on consuming, transforming, moving and supporting physical products and services …
* Porters Value Chain combined with the LoneStar Methodology 34
Firm Infrastructure
Human Resource Management
Procurement
Research and Development
InboundLogistics
Operations OutboundLogistics
Sales and Marketing
Service
Lone
Star™
* Porters Value Chain combined with the LoneStar Methodology 35
Firm Infrastructure
Human Resource Management
Procurement
Research and Development
Operations Sales and Marketing
Service
Lone
Star™
21st CENTURY… 21st Century value chains are increasingly global, distributed and decentralised and predicated on consuming, transforming, moving and supporting digital products and services.
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Have a heart
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3D printed
IDENTIFY INDUSTRY CONTROL POINTS
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* Porters Value Chain combined with the LoneStar Methodology 39
Firm Infrastructure
Human Resource Management
Procurement
Research and Development
Sales and Marketing
Service
Lone
Star™
CONTROL POINTSEvery industry and organisation leverages, maintains and adds value to a number of different Control Points throughout its value chain.
If competitors disturb or re-arrange any of these then the incumbents can quickly find themselves pressured and disintermediated. Alternative Industries
Scope
Strategic Groups
Time
Buyer Group
Emotion
Operations
BUILD OUT YOUR ORGANISATION
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30 DISCIPLINESOrganisations that prosper, persist and out perform combine a thirst for relentless change with energy, leadership, urgencyand vision.
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The worlds most prolific disruptors have 30 disciplines in common
Organisations begin to disrupt competitors and industries when they vigorously out perform the status quo in at least 80% of the 30 disciplines
and create a x10 advantage
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x10 ADVANTAGEDisruption occurs when the right idea is perfectly executed at the right time.
Serial disruption occurs when the right corporate culture and structures align.
START HEREChoose your starting point.
• To build an organisation capable of serially disrupting industries and competitors start from 1.
• To design new disruptive products and services and take them to market start from 3.
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1. VISION 3. DISCOVER 5. EXECUTE
© 311 LoneStar™ Disruption Methodology . 2016, Matthew Griffin
4. BUILD2. CULTURE
AMBITION
Defineyourambitions
COLLABORATION
Analyse, debate, discussand engage
DISCOVERY
Get the insiders edge, experience, explore with impunity
FRAMING
Frame your organisations
purpose, change what you become
INTERSECTING TRENDS
Predict and lead business,industrial and societal trends
TIME FRAMES
Define your time frame,1, 2, 3, 5, 10 or 20 years
1. VISIONCreate and share your vision.
Disruption can be based around a simple vision such as Airbnb’s vision to “Belong Anywhere” or it can be complex such as SpaceX’s mission to “Occupy Mars”.
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ALIGNMENT
Align everything with your goals
BEHAVIOURS
Encourage and foster entrepreneurial behaviours
COMMUNICATION
Accurate, frequent, honest and timely communication
LEADERSHIP
Lead with vision, purpose and
integrity
STRUCTURE
Create organisational structures that encourage reinvention
VISION
Let your vision becomeinfectious
2. CULTUREBuild and foster the right entrepreneurial culture.
With the right organisational culture your first disruptive product needn’t be your last. From driverless cars to life extension and stratospheric global internet programs Alphabet is delivering against its moonshots.
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COLLABORATE
Joint discovery and experience programs
EXPERIENCE
Get the insiders edge. Empathise, experience and observe
IDEATE
Tools and techniques,simplify and consolidate
INTERSECTING TRENDS
Identify intersecting business, cultural
and societal trends
SCENARIO PLANNING
”What If” scenarios
VALUE CHAINS
Identify underserved segments, subsystems and control points
3. DISCOVERDiscover and look for unmet needs with impunity.
Opportunities are everywhere. The opportunity to take something bad and make it better or the opportunity to be the first organisation to create the first intelligent, autonomous robot. You pick.
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APPEAL
Mass or niche consumer appeal
BLACK BOOK
Recruit Beta customers tohelp test and iterate your MVP
DESIGN
Consumer design and customer appeal by default
EXPERIENCE
Connected, frictionless
and personal
PLATFORM
Extensible, full stack andmulti sided by default
VALUE CHAINS
Capture, create and deliver new value
4. BUILDBuild your MVP. Platform it. Test it. Simplify it. Simplify it again. Test it. Iterate it. Repeat.
The epitome of design Apple, along with Alibaba and Nest consistently release new products and services that integrate into a single multi sided platform.
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DECISION RIGHTS
Devolve decisions
ECOSYSTEMS
Create, manage and govern communities and ecosystems
GOALS
Clear, concise, fair and
measurable
GTM
Frictionless and alignedwith organisational goals
RESOURCES
Aligned, informed andmotivated
ALIGNMENT
Align everything with your goals
5. EXECUTEFail to execute and you’ll never realise your full potential.
Uber. Right product. Right time. Continual reinvention. Ruthless execution.
But still easy to disrupt if you know how…
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PUT IT ALL TOGETHER
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* Porters Value Chain combined with the LoneStar Methodology 50
Firm Infrastructure
Human Resource Management
Procurement
Research and Development
Sales and Marketing
Service
Lone
Star™
PUT IT TOGETHERWhen you leverage and embrace the tools and technologies that are available to you and combine them with innovation, reinvention and operational excellence you can change the world.
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Alternative Industries
Scope
Strategic Groups
Time
Buyer Group
Emotion
Operations
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