2015 storm primer missions

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Primer Mission Guidelines Every mission has a total of 10 possible Battle Points that can be earned. Battle points are earned from a Primary worth 4 Battle Points, a Secondary worth 3 Battle Points and three Bonus Points each worth 1 Battle Point. If you do not have a Lord of War and your opponent does, then you gain a +1 to Seize the Initiative. Every 3 Hull points removed from a Lord of War Super Heavy and every 3 wounds removed from a Lord of War Gargantuan Creature provide 1 extra VP to the Secondary. Any VPs earned via special rules and warlord traits apply only to the Secondary. Whichever player has the most Battle Points wins their game. Equal Battle points is a draw. If you are placing a Fortification and terrain becomes an issue you may remove one piece of terrain that is wholly within your side of the table in order to place your Fortification. If that does not solve the issue then ask an impartial judge or work out a reasonable solution with your opponent. Fortifications may not be placed in an abusive manner (e.g. cannot be placed over objectives, or in a way which makes it impossible to reach parts of the table). Mysterious objectives, Night Fighting, Reserves and Random Game Length are in use in all missions LVO/BAO Veterans: There are missions that are identical to LVO 2015 and some which are not. Please read carefully and do not assume the mission is the same as LVO. Any feedback on the missions, typos and clarifications that are needed is appreciated! Note: The actual missions used at the event are subject to change. Order of Operations 1. Adjust and define terrain with your opponent. There should be a roughly symmetrical distribution of terrain on the table. 2. If applicable, determine the corners being used for Vanguard Strike, either by agreement or a roll off between opponents. 3. If the mission calls for pre-deployment objective placement than do so now following mission instructions. Roll-off if needed to determine who places first. 4. Generate Psychic powers and other codex specific pre-deployment determinations (Gifts, allocation of characters, etc). 5. Roll-off for deployment zones. 6. If the mission calls for mid-deployment objective placement then do so now following mission instructions. Start with the player who won the roll-off to pick sides. 7. Roll for Warlord traits if applicable. The Tactical Traits are not available in these missions. If your opponent has a Super Heavy or Gargantuan LoW then you may roll on the Escalation Warlord table. 8. Roll for Night Fighting 9. Roll for first turn. The player that wins the roll can choose to go first or second. The player going first then deploys first and goes first unless the other player seizes the initiative. a. If you do not have a Lord of War and your opponent does, then you gain a +1 to Seize the Initiative. 10. Play the game. 11. Game ends based on Random Length Rules. 12. Determine who wins the Primary and who wins the Secondary and tally up bonus points. 13. Victory is determined based on the Battle Points earned.

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Mission packet for Warhammer 40K.

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  • Primer Mission Guidelines

    Every mission has a total of 10 possible Battle Points that can be

    earned.

    Battle points are earned from a Primary worth 4 Battle Points, a

    Secondary worth 3 Battle Points and three Bonus Points each worth

    1 Battle Point.

    If you do not have a Lord of War and your opponent does, then you

    gain a +1 to Seize the Initiative.

    Every 3 Hull points removed from a Lord of War Super Heavy and

    every 3 wounds removed from a Lord of War Gargantuan Creature

    provide 1 extra VP to the Secondary.

    Any VPs earned via special rules and warlord traits apply only to the

    Secondary.

    Whichever player has the most Battle Points wins their game. Equal

    Battle points is a draw.

    If you are placing a Fortification and terrain becomes an issue you

    may remove one piece of terrain that is wholly within your side of

    the table in order to place your Fortification. If that does not solve

    the issue then ask an impartial judge or work out a reasonable

    solution with your opponent.

    Fortifications may not be placed in an abusive manner (e.g. cannot

    be placed over objectives, or in a way which makes it impossible to

    reach parts of the table).

    Mysterious objectives, Night Fighting, Reserves and Random Game

    Length are in use in all missions

    LVO/BAO Veterans: There are missions that are identical to LVO

    2015 and some which are not. Please read carefully and do not

    assume the mission is the same as LVO.

    Any feedback on the missions, typos and clarifications that are

    needed is appreciated!

    Note: The actual missions used at the event are subject to change.

    Order of Operations

    1. Adjust and define terrain with your opponent. There should be a

    roughly symmetrical distribution of terrain on the table.

    2. If applicable, determine the corners being used for Vanguard Strike,

    either by agreement or a roll off between opponents.

    3. If the mission calls for pre-deployment objective placement than do

    so now following mission instructions. Roll-off if needed to

    determine who places first.

    4. Generate Psychic powers and other codex specific pre-deployment

    determinations (Gifts, allocation of characters, etc).

    5. Roll-off for deployment zones.

    6. If the mission calls for mid-deployment objective placement then do

    so now following mission instructions. Start with the player who

    won the roll-off to pick sides.

    7. Roll for Warlord traits if applicable. The Tactical Traits are not

    available in these missions. If your opponent has a Super Heavy or

    Gargantuan LoW then you may roll on the Escalation Warlord table.

    8. Roll for Night Fighting

    9. Roll for first turn. The player that wins the roll can choose to go first

    or second. The player going first then deploys first and goes first

    unless the other player seizes the initiative.

    a. If you do not have a Lord of War and your opponent does,

    then you gain a +1 to Seize the Initiative.

    10. Play the game.

    11. Game ends based on Random Length Rules.

    12. Determine who wins the Primary and who wins the Secondary and

    tally up bonus points.

    13. Victory is determined based on the Battle Points earned.

  • PRIMER MISSION I

    Deployment: Dawn of War

    Objective Placement:

    **Pre-Deployment**

    Crusade Objectives:

    One Objective is placed in the

    center of the table.

    Two additional Objectives: Roll-

    off to see who places first. Must

    be deployed 12 from previously

    deployed objectives and 6 from

    the table edges.

    VICTORY CONDITION

    There are a total of 10 Battle

    Points available, earned based on

    the rules to the right.

    The player that scores more

    Battle Points wins the game. If

    both players have the same

    number of Battle Points the game

    is a draw.

    4 point Primary

    Purge the Alien

    VPs are scored for each enemy

    unit completely destroyed, falling

    back or not on the board at the

    end of the game, per the Purge

    the Alien rules.

    The player with the most VPs

    from the above conditions scores

    4 Battle Points for this Primary.

    In all other cases (least VPs or

    drawn VPs) no Battle Points are

    scored.

    3 point Seconday

    Crusade

    At the end of the game each of

    the three Crusade Objectives are

    worth 3 VPs to the player that

    controls them.

    Include VPs scored from Warlord

    traits, special rules and

    Wounds/Hullpoints from

    Gargantuan Creatures/Super

    Heavy LoWs.

    The player with the most VPs

    from the above conditions scores

    3 Battle Points for this Seconday.

    In all other cases (least VPs or

    drawn VPs) no Battle Points are

    scored.

    Bonus

    FIRST BLOOD

    The player that scores this earns 1

    battle point.

    SLAY THE WARLORD

    Players that score this earn 1

    battle point.

    LINEBREAKER

    Players that score this earns 1

    battle point.

  • PRIMER MISSION II

    Deployment: Vanguard Strike

    Objective Placement:

    **Mid-deployment**

    Two Relic Objectives:

    Two relic objectives are placed along

    the Vanguard center line, 18

    diagonally from each corner.

    Three Maelstrom Objectives:

    Place objective number 1 in the

    center of the table.

    Starting with the player who won roll

    off for deployment, place objectives

    number 2 in opponents deployment

    zone. The other player will do the

    same with objective 3. These must

    be deployed 12 from previously

    deployed objectives and 6 from the

    table edges.

    VICTORY CONDITION

    There are a total of 10 Battle

    Points available, earned based on

    the rules to the right.

    The player that scores more

    Battle Points wins the game. If

    both players have the same

    number of Battle Points then the

    game is a draw.

    4 point Primary

    Two Relics

    At the end of the game each Relic

    is worth 3 VPs to the player that

    controls it.

    The player with the most VPs

    from the above conditions scores

    4 Battle Points for this Primary.

    In all other cases (least VPs or

    drawn VPs) no Battle Points are

    scored.

    3 point Secondary

    Maelstrom

    At the beginning of each GAME TURN,

    both players roll twice on the Mission II

    table. Reroll the second roll if it is the

    same number as the first. Note the result

    in the space provided.

    At the end of each GAME TURN, each

    player earns 1 VP per Maelstrom

    Objective achieved.

    Include VPs scored from Warlord traits,

    special rules and Wounds/Hullpoints

    from Gargantuan Creatures/Super Heavy

    LoWs.

    The player with the most VPs from the

    above conditions scores 3 Battle Points

    for this Secondary.

    In all other cases (least VPs or drawn VPs)

    no Battle Points are scored.

    Bonus

    FIRST BLOOD

    The player that scores this earns 1

    battle point.

    SLAY THE WARLORD

    Players that score this earn 1

    battle point.

    LINEBREAKER

    Players that score this earns 1

    battle point.

    d6 Mission II Maelstrom Table Results

    1 Control Objective 1

    2 Control Objective 2

    3 Control Objective 3

    4 Control either Relic

    5 Destroy an enemy unit

    6 Destroy an enemy unit

    Maelstrom Notes

  • PRIMER MISSION III

    Deployment: Hammer and Anvil

    Objective Placement:

    **Mid-deployment**

    Scouring and Maelstrom

    Objectives:

    Each player places 3 numbered

    objectives (for 6 total objectives),

    starting with the player who won

    deployment zone roll-off.

    Objective Number 1: In their own

    deployment zone.

    Objective Number 2: At least 30

    from their own table edge.

    Objective Number 3: In their

    opponents deployment zone.

    All must be deployed 12 from

    previously deployed objectives

    and 6 from the table edges.

    VICTORY CONDITION

    There are a total of 10 Battle

    Points available, earned based on

    the rules to the right.

    The player that scores more

    Battle Points wins the game. If

    both players have the same

    number of Battle Points then the

    game is a draw.

    4 point Primary

    Scouring

    You score 1 VP for every enemy Fast

    Attack unit destroyed by the end of

    the game. Each objective is worth a

    number of VPs equal to its number

    (1.2 or 3) to the player that controls

    it at the end of the game.

    The player with the most VPs from

    the above conditions scores 4 Battle

    Points for this Primary.

    In all other cases (least VPs or drawn

    VPs) no Battle Points are scored.

    3 point Secondary

    Maelstrom

    At the beginning of each GAME TURN,

    both players roll twice on the Mission II

    table. Reroll the second roll if it is the

    same number as the first. Note the result

    in the space provided.

    At the end of each GAME TURN, each

    player earns 1 VP per Maelstrom

    Objective achieved.

    Include VPs scored from Warlord traits,

    special rules and Wounds/Hullpoints

    from Gargantuan Creatures/Super Heavy

    LoWs.

    The player with the most VPs from the

    above conditions scores 3 Battle Points

    for this Secondary.

    In all other cases (least VPs or drawn VPs)

    no Battle Points are scored.

    Bonus

    FIRST BLOOD

    The player that scores this earns 1

    battle point.

    SLAY THE WARLORD

    Players that score this earn 1

    battle point.

    LINEBREAKER

    Players that score this earns 1

    battle point.

    d6 Mission III Maelstrom Table Results

    1 Control Either Objective 1

    2 Control Either Objective 2

    3 Control Either Objective 3

    4 Destroy an enemy unit

    5 Destroy an enemy unit

    6 Destroy an enemy unit

    Maelstrom Notes

  • PRIMER MISSION IV

    Deployment: Vanguard Strike

    Objective Placement:

    **Mid-deployment**

    Four Big Guns and Maelstrom

    Objectives:

    Each player places an Objective

    number 1 in their own

    deployment zone and an

    Objective number 2 in their

    opponents deployment zone.

    All must be deployed 12 from

    previously deployed objectives

    and 6 from the table edges.

    VICTORY CONDITION

    There are a total of 10 Battle

    Points available, earned based on

    the rules to the right.

    The player that scores more

    Battle Points wins the game. If

    both players have the same

    number of Battle Points then the

    game is a draw.

    4 point Primary

    Big Guns Never Tire

    You score 1 VP for every enemy Heavy

    Support unit destroyed by the end of the

    game. Each objective is worth 3 VP to

    the player that controls it at the end of

    the game.

    The player with the most VPs from the

    above conditions scores 4 Battle Points

    for this Primary.

    In all other cases (least VPs or drawn VPs)

    no Battle Points are scored.

    3 point Secondary

    Maelstrom

    At the beginning of each GAME TURN,

    both players roll twice on the Mission IV

    table. Reroll the second roll if it is the

    same number as the first. Note the result

    in the space provided.

    At the end of each GAME TURN, each

    player earns 1 VP per Maelstrom

    Objective achieved.

    Include VPs scored from Warlord traits,

    special rules and Wounds/Hullpoints

    from Gargantuan Creatures/Super Heavy

    LoWs.

    The player with the most VPs from the

    above conditions scores 3 Battle Points

    for this Secondary.

    In all other cases (least VPs or drawn VPs)

    no Battle Points are scored.

    Bonus

    FIRST BLOOD

    The player that scores this earns 1

    battle point.

    SLAY THE WARLORD

    Players that score this earn 1

    battle point.

    LINEBREAKER

    Players that score this earns 1

    battle point.

    d6 Mission IV Maelstrom Table Results

    1 Control Obj 1 in your zone

    2 Control Obj 2 in your zone

    3 Control Obj 1 in opponent zone

    4 Control Obj 2 in opponent zone

    5 Destroy an enemy unit

    6 Destroy an enemy unit

    Maelstrom Notes

  • PRIMER MISSION V

    Deployment: Dawn of War

    Objective Placement:

    **Pre-Deployment**

    Crusade Objectives:

    Objective 3 is placed in the center

    of the table.

    Four additional Objectives: Roll-

    off to see who places first. Each

    player takes turns placing an

    Objective 1 and an Objective 2.

    Must be deployed 12 from

    previously deployed objectives

    and 6 from the table edges.

    VICTORY CONDITION

    There are a total of 10 Battle

    Points available, earned based on

    the rules to the right.

    The player that scores more

    Battle Points wins the game. If

    both players have the same

    number of Battle Points the game

    is a draw.

    4 point Primary

    Crusade

    At the end of the game each of the

    five Crusade Objectives are worth 3

    VPs to the player that controls them.

    The player with the most VPs from

    the above conditions scores 4 Battle

    Points for this Seconday.

    In all other cases (least VPs or drawn

    VPs) no Battle Points are scored.

    3 point Secondary

    Maelstrom

    At the beginning of each GAME TURN,

    both players roll three times on the

    Mission V table. Use a d2 for the first

    number on the table and a d6 for the

    second. Reroll any duplicate results.

    Note the result in the space provided.

    At the end of each GAME TURN, each

    player earns 1 VP per Maelstrom

    Objective achieved.

    Include VPs scored from Warlord traits,

    special rules and Wounds/Hullpoints

    from Gargantuan Creatures/Super Heavy

    LoWs.

    The player with the most VPs from the

    above conditions scores 3 Battle Points

    for this Secondary.

    In all other cases (least VPs or drawn VPs)

    no Battle Points are scored.

    Bonus

    FIRST BLOOD

    The player that scores this earns 1 battle

    point.

    SLAY THE WARLORD

    Players that score this earn 1 battle

    point.

    LINEBREAKER

    Players that score this earns 1 battle

    point.

    d2,d6 Mission IV Maelstrom Table Results

    1,1 Control Obj 1 you placed

    1,2 Control Obj 2 you placed

    1,3 Control Obj 1 opp. placed

    1,4 Control Obj 2 opp. placed

    1,5 Control Obj 3 in center

    1,6 Control more Obj than opp.

    2,1 Destroy enemy unit in assault phase

    2,2 Destroy enemy unit in shooting phase

    2,3 Destroy 1 enemy unit opp. designates (not in reserve)

    2,4 3+ of your scoring units within 6 of Objective 3

    2,5 1+ of your scoring units within 12 of opp. table edge

    2,6 No enemy units within 12 of your table edge.

    Maelstrom Notes