2015 storm primer missions
DESCRIPTION
Mission packet for Warhammer 40K.TRANSCRIPT
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Primer Mission Guidelines
Every mission has a total of 10 possible Battle Points that can be
earned.
Battle points are earned from a Primary worth 4 Battle Points, a
Secondary worth 3 Battle Points and three Bonus Points each worth
1 Battle Point.
If you do not have a Lord of War and your opponent does, then you
gain a +1 to Seize the Initiative.
Every 3 Hull points removed from a Lord of War Super Heavy and
every 3 wounds removed from a Lord of War Gargantuan Creature
provide 1 extra VP to the Secondary.
Any VPs earned via special rules and warlord traits apply only to the
Secondary.
Whichever player has the most Battle Points wins their game. Equal
Battle points is a draw.
If you are placing a Fortification and terrain becomes an issue you
may remove one piece of terrain that is wholly within your side of
the table in order to place your Fortification. If that does not solve
the issue then ask an impartial judge or work out a reasonable
solution with your opponent.
Fortifications may not be placed in an abusive manner (e.g. cannot
be placed over objectives, or in a way which makes it impossible to
reach parts of the table).
Mysterious objectives, Night Fighting, Reserves and Random Game
Length are in use in all missions
LVO/BAO Veterans: There are missions that are identical to LVO
2015 and some which are not. Please read carefully and do not
assume the mission is the same as LVO.
Any feedback on the missions, typos and clarifications that are
needed is appreciated!
Note: The actual missions used at the event are subject to change.
Order of Operations
1. Adjust and define terrain with your opponent. There should be a
roughly symmetrical distribution of terrain on the table.
2. If applicable, determine the corners being used for Vanguard Strike,
either by agreement or a roll off between opponents.
3. If the mission calls for pre-deployment objective placement than do
so now following mission instructions. Roll-off if needed to
determine who places first.
4. Generate Psychic powers and other codex specific pre-deployment
determinations (Gifts, allocation of characters, etc).
5. Roll-off for deployment zones.
6. If the mission calls for mid-deployment objective placement then do
so now following mission instructions. Start with the player who
won the roll-off to pick sides.
7. Roll for Warlord traits if applicable. The Tactical Traits are not
available in these missions. If your opponent has a Super Heavy or
Gargantuan LoW then you may roll on the Escalation Warlord table.
8. Roll for Night Fighting
9. Roll for first turn. The player that wins the roll can choose to go first
or second. The player going first then deploys first and goes first
unless the other player seizes the initiative.
a. If you do not have a Lord of War and your opponent does,
then you gain a +1 to Seize the Initiative.
10. Play the game.
11. Game ends based on Random Length Rules.
12. Determine who wins the Primary and who wins the Secondary and
tally up bonus points.
13. Victory is determined based on the Battle Points earned.
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PRIMER MISSION I
Deployment: Dawn of War
Objective Placement:
**Pre-Deployment**
Crusade Objectives:
One Objective is placed in the
center of the table.
Two additional Objectives: Roll-
off to see who places first. Must
be deployed 12 from previously
deployed objectives and 6 from
the table edges.
VICTORY CONDITION
There are a total of 10 Battle
Points available, earned based on
the rules to the right.
The player that scores more
Battle Points wins the game. If
both players have the same
number of Battle Points the game
is a draw.
4 point Primary
Purge the Alien
VPs are scored for each enemy
unit completely destroyed, falling
back or not on the board at the
end of the game, per the Purge
the Alien rules.
The player with the most VPs
from the above conditions scores
4 Battle Points for this Primary.
In all other cases (least VPs or
drawn VPs) no Battle Points are
scored.
3 point Seconday
Crusade
At the end of the game each of
the three Crusade Objectives are
worth 3 VPs to the player that
controls them.
Include VPs scored from Warlord
traits, special rules and
Wounds/Hullpoints from
Gargantuan Creatures/Super
Heavy LoWs.
The player with the most VPs
from the above conditions scores
3 Battle Points for this Seconday.
In all other cases (least VPs or
drawn VPs) no Battle Points are
scored.
Bonus
FIRST BLOOD
The player that scores this earns 1
battle point.
SLAY THE WARLORD
Players that score this earn 1
battle point.
LINEBREAKER
Players that score this earns 1
battle point.
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PRIMER MISSION II
Deployment: Vanguard Strike
Objective Placement:
**Mid-deployment**
Two Relic Objectives:
Two relic objectives are placed along
the Vanguard center line, 18
diagonally from each corner.
Three Maelstrom Objectives:
Place objective number 1 in the
center of the table.
Starting with the player who won roll
off for deployment, place objectives
number 2 in opponents deployment
zone. The other player will do the
same with objective 3. These must
be deployed 12 from previously
deployed objectives and 6 from the
table edges.
VICTORY CONDITION
There are a total of 10 Battle
Points available, earned based on
the rules to the right.
The player that scores more
Battle Points wins the game. If
both players have the same
number of Battle Points then the
game is a draw.
4 point Primary
Two Relics
At the end of the game each Relic
is worth 3 VPs to the player that
controls it.
The player with the most VPs
from the above conditions scores
4 Battle Points for this Primary.
In all other cases (least VPs or
drawn VPs) no Battle Points are
scored.
3 point Secondary
Maelstrom
At the beginning of each GAME TURN,
both players roll twice on the Mission II
table. Reroll the second roll if it is the
same number as the first. Note the result
in the space provided.
At the end of each GAME TURN, each
player earns 1 VP per Maelstrom
Objective achieved.
Include VPs scored from Warlord traits,
special rules and Wounds/Hullpoints
from Gargantuan Creatures/Super Heavy
LoWs.
The player with the most VPs from the
above conditions scores 3 Battle Points
for this Secondary.
In all other cases (least VPs or drawn VPs)
no Battle Points are scored.
Bonus
FIRST BLOOD
The player that scores this earns 1
battle point.
SLAY THE WARLORD
Players that score this earn 1
battle point.
LINEBREAKER
Players that score this earns 1
battle point.
d6 Mission II Maelstrom Table Results
1 Control Objective 1
2 Control Objective 2
3 Control Objective 3
4 Control either Relic
5 Destroy an enemy unit
6 Destroy an enemy unit
Maelstrom Notes
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PRIMER MISSION III
Deployment: Hammer and Anvil
Objective Placement:
**Mid-deployment**
Scouring and Maelstrom
Objectives:
Each player places 3 numbered
objectives (for 6 total objectives),
starting with the player who won
deployment zone roll-off.
Objective Number 1: In their own
deployment zone.
Objective Number 2: At least 30
from their own table edge.
Objective Number 3: In their
opponents deployment zone.
All must be deployed 12 from
previously deployed objectives
and 6 from the table edges.
VICTORY CONDITION
There are a total of 10 Battle
Points available, earned based on
the rules to the right.
The player that scores more
Battle Points wins the game. If
both players have the same
number of Battle Points then the
game is a draw.
4 point Primary
Scouring
You score 1 VP for every enemy Fast
Attack unit destroyed by the end of
the game. Each objective is worth a
number of VPs equal to its number
(1.2 or 3) to the player that controls
it at the end of the game.
The player with the most VPs from
the above conditions scores 4 Battle
Points for this Primary.
In all other cases (least VPs or drawn
VPs) no Battle Points are scored.
3 point Secondary
Maelstrom
At the beginning of each GAME TURN,
both players roll twice on the Mission II
table. Reroll the second roll if it is the
same number as the first. Note the result
in the space provided.
At the end of each GAME TURN, each
player earns 1 VP per Maelstrom
Objective achieved.
Include VPs scored from Warlord traits,
special rules and Wounds/Hullpoints
from Gargantuan Creatures/Super Heavy
LoWs.
The player with the most VPs from the
above conditions scores 3 Battle Points
for this Secondary.
In all other cases (least VPs or drawn VPs)
no Battle Points are scored.
Bonus
FIRST BLOOD
The player that scores this earns 1
battle point.
SLAY THE WARLORD
Players that score this earn 1
battle point.
LINEBREAKER
Players that score this earns 1
battle point.
d6 Mission III Maelstrom Table Results
1 Control Either Objective 1
2 Control Either Objective 2
3 Control Either Objective 3
4 Destroy an enemy unit
5 Destroy an enemy unit
6 Destroy an enemy unit
Maelstrom Notes
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PRIMER MISSION IV
Deployment: Vanguard Strike
Objective Placement:
**Mid-deployment**
Four Big Guns and Maelstrom
Objectives:
Each player places an Objective
number 1 in their own
deployment zone and an
Objective number 2 in their
opponents deployment zone.
All must be deployed 12 from
previously deployed objectives
and 6 from the table edges.
VICTORY CONDITION
There are a total of 10 Battle
Points available, earned based on
the rules to the right.
The player that scores more
Battle Points wins the game. If
both players have the same
number of Battle Points then the
game is a draw.
4 point Primary
Big Guns Never Tire
You score 1 VP for every enemy Heavy
Support unit destroyed by the end of the
game. Each objective is worth 3 VP to
the player that controls it at the end of
the game.
The player with the most VPs from the
above conditions scores 4 Battle Points
for this Primary.
In all other cases (least VPs or drawn VPs)
no Battle Points are scored.
3 point Secondary
Maelstrom
At the beginning of each GAME TURN,
both players roll twice on the Mission IV
table. Reroll the second roll if it is the
same number as the first. Note the result
in the space provided.
At the end of each GAME TURN, each
player earns 1 VP per Maelstrom
Objective achieved.
Include VPs scored from Warlord traits,
special rules and Wounds/Hullpoints
from Gargantuan Creatures/Super Heavy
LoWs.
The player with the most VPs from the
above conditions scores 3 Battle Points
for this Secondary.
In all other cases (least VPs or drawn VPs)
no Battle Points are scored.
Bonus
FIRST BLOOD
The player that scores this earns 1
battle point.
SLAY THE WARLORD
Players that score this earn 1
battle point.
LINEBREAKER
Players that score this earns 1
battle point.
d6 Mission IV Maelstrom Table Results
1 Control Obj 1 in your zone
2 Control Obj 2 in your zone
3 Control Obj 1 in opponent zone
4 Control Obj 2 in opponent zone
5 Destroy an enemy unit
6 Destroy an enemy unit
Maelstrom Notes
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PRIMER MISSION V
Deployment: Dawn of War
Objective Placement:
**Pre-Deployment**
Crusade Objectives:
Objective 3 is placed in the center
of the table.
Four additional Objectives: Roll-
off to see who places first. Each
player takes turns placing an
Objective 1 and an Objective 2.
Must be deployed 12 from
previously deployed objectives
and 6 from the table edges.
VICTORY CONDITION
There are a total of 10 Battle
Points available, earned based on
the rules to the right.
The player that scores more
Battle Points wins the game. If
both players have the same
number of Battle Points the game
is a draw.
4 point Primary
Crusade
At the end of the game each of the
five Crusade Objectives are worth 3
VPs to the player that controls them.
The player with the most VPs from
the above conditions scores 4 Battle
Points for this Seconday.
In all other cases (least VPs or drawn
VPs) no Battle Points are scored.
3 point Secondary
Maelstrom
At the beginning of each GAME TURN,
both players roll three times on the
Mission V table. Use a d2 for the first
number on the table and a d6 for the
second. Reroll any duplicate results.
Note the result in the space provided.
At the end of each GAME TURN, each
player earns 1 VP per Maelstrom
Objective achieved.
Include VPs scored from Warlord traits,
special rules and Wounds/Hullpoints
from Gargantuan Creatures/Super Heavy
LoWs.
The player with the most VPs from the
above conditions scores 3 Battle Points
for this Secondary.
In all other cases (least VPs or drawn VPs)
no Battle Points are scored.
Bonus
FIRST BLOOD
The player that scores this earns 1 battle
point.
SLAY THE WARLORD
Players that score this earn 1 battle
point.
LINEBREAKER
Players that score this earns 1 battle
point.
d2,d6 Mission IV Maelstrom Table Results
1,1 Control Obj 1 you placed
1,2 Control Obj 2 you placed
1,3 Control Obj 1 opp. placed
1,4 Control Obj 2 opp. placed
1,5 Control Obj 3 in center
1,6 Control more Obj than opp.
2,1 Destroy enemy unit in assault phase
2,2 Destroy enemy unit in shooting phase
2,3 Destroy 1 enemy unit opp. designates (not in reserve)
2,4 3+ of your scoring units within 6 of Objective 3
2,5 1+ of your scoring units within 12 of opp. table edge
2,6 No enemy units within 12 of your table edge.
Maelstrom Notes