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  • 7/21/2019 2011 Dispatch 20

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    DISPATCHESFROMDECISONGAMES

    #20

    Excerpt from The Devils Due, by JosephMiranda

    [Excerpt from Chapter Four]

    With the Balkans secure, Hitler again turnedhis attention to the Soviet Union. Time was the

    problem. Following their victory in the Balkans,the Germans immediately redeployed to theSoviet frontier for Operation Barbarossa. A fewsecond line divisions, along with some Italian,Bulgarian and Croatian units, assumed occupa-tion duties. Those formations proved incapableof consolidating what had been conquered. Inthe chaos of the fighting, many Yugoslav unitshad been bypassed. At the time of the surrender,many of those men took to the hills rather thanreporting to internment camps. It was thosesoldiers who would begin the long and bloodyguerrilla war that eventually led to the liberationof the Balkans.

    Through mid-1941, operations had generally goneas Hitler anticipated, producing a series of short,sharp campaigns in which the Germans gainedquick and relatively bloodless victories. Hitler hadsolved the problem of the multi-front war by theexpedient of winning on one front before the nextone became a danger. The war so far really hadnot consisted of continuous fighting, as had beenthe case of the First World War, but as a series ofindependent campaigns.

    That period of the war lasted some 94 weeks.

    The Germans were engaged in sustained landand air combat for around 40 of those weeks (30,not counting the Battle of Britain), amountingto 32 to 44 percent of the time. The Germanswere thus able to spend more time refitting andpreparing for future operations than they did ac-tually fighting. That immensely improved combatefficiency, as it reduced wear and tear on troopsand equipment. The larger campaigns Poland,France, the Balkans were, in fact, the ones con-cluded most quickly. The invasion of Scandinaviaand the operations in North Africa both dragged

    on, mainly due to the difficulty supporting themacross extended air and naval lines of communi-cation. It also is interesting to note the Italianswere engaged in almost as much sustained landcombat as the Germans during the same period,about 28 weeks.

    The rapid German victories had other implica-tions. They increased Hitlers confidence theinvasion of the Soviet Union could be concludedquickly and at low cost. They also implied longrange operations, such as strategic bombing ofenemy industrial centers, would be pointless.It seemed obvious any campaign would be overbefore the effects of such bombing would befelt by the enemy. That observation was furtherreinforced by the failure of the Luftwaf fe inthe Battle of Br itain. The Germans thereforeconcluded the structure of their armed forceswas essentially sound: an elite mechanizedshock force with a mass infantry army in support,along with a tactically and operationally orientedair force. More important, the quick victoriesreinforced Hitlers perception his opponents wereweak and Germanys revolutionary new form ofwarfare could not be s topped.

    Moscow

    WarsawBerlin

    Paris

    Alexandria

    Tripoli

    Gibraltar

    Tobruk

    Leningrad

    Germany

    German-Occupiedor Allied

    Leaning towardGermany

    Vichy

    June 1941

    The German victories had a tremendous psycho-logical impact on all concerned. Prior to 1939,countries could hope to stop an invader if theywere willing to take sufficient casualties, as hadbeen the case in the First World War. In the newworld war, even the most daunting defensesproved useless against the Blitzkrieg. Nazi propa-gandists exploited the repeated German victoriesto demoralize Hitlers foes by trying to convincethem resistance was futile.

    Register now at decisiongames.com

    in the store section and manage your

    pledge account personally.

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    2 Dispatch #20

    269

    JUL 2011

    1982 Falklands War. A strategic and tactical analysis of this modern-day war for empire. How a small, professionalized forcedefeated a large conscript force.

    Chinas Taiping Rebellion. A civil war fought in mid-19thcentury China, this was one of the largest and bloodiest wars ofthat century.

    Incas at War. The story of the military system that allowed these Indians to conquer much of South America in the 100 yearsbefore the Spanish defeated them in turn.

    Horns of Hattin, 1187. The battle that put the Moslems back in control of Jerusalem.

    270

    SEP 2011

    The American Revolution. An analysis that shows this was actually extended way beyond the boundaries of the present-dayUS.

    Stirling Bridge. The great Scottish victory over the English in 1297, masterminded by Braveheart William Wallace.

    Brusilov Offensive. In World War I, the Czarist Russians hit back at the Germans and Austrians in 1916 in a massive attack.

    Task Force Viking. The seldom-told story of the northern army of the US invasion of Iraq in 2003.

    271

    NOV 2011

    Second Battle of Kharkov, 1942. A massive tank battle fought between the Germans and Soviets just prior to Stalingrad.

    Arsuf. English King Richard The Lionhearts great victory over Saladin in the Third Crusade (1191).

    Mobile Atomic Bases. In the years after WW2, the US Navy explored the idea of deploying massive floating atomic-poweredbases in the oceans around the world.

    Avai. A massive battle between Brazilian, Paraguayan and Argentinean armies in the late 1860s.

    272

    JAN 2012

    Battle of Lepanto. A coalition of Christian powers uses cannon to smash the Ottoman navy in the late 16 thcentury.

    Poles in World War I. Poles, then lacking a nation-state of their own, fought on both sides and in every major powers armyin WWI.

    Mau Mau Insurrection. The 1950s guerrilla war in Kenya that served as a model for numerous other African anti-colonial

    movements.

    Byzantine Naval History. A strategic and tactical analysis of the navy that was a force in the Mediterranean for 1,000 years.

    273

    MAR 2012

    Reichswehr What If: German-Soviet War, 1920. Analysis of the much larger war that couldve happened had theRed Army taken Warsaw in 1920, and why they failed to do so.

    Battle of the Talas River. In the 8thcentury AD Islam did the West a big favor by defeating a massive Chinese army,which was otherwise headed toward Europe, at this locale in Central Asia.

    Napoleons Flanks in Russia. The story of what happened off the main drive to Moscow during Frances 1812invasion of Russia.

    Liberian Civil War. The savage civil war fought in the tiny West African nation of Liberia over the past 20 years.

    274

    MAY 2012

    Sun Never Sets 2. A continuation of our series analyzing British colonial military campaigns of the late 19thcenturyin Asia and Africa.

    Brusilovs Offensive. The story of the only successful Russian offensive during WW1 (against the Austro-Hungarians).

    Military Maps. A history of the use of real-world military maps.

    Khmer Empire. A military history of the Cambodian Empire of 1,000 years ago (the builders of Angkor Wat), whichfor a time dominated all of SE Asia.

    Subscribe at STRATEGYandTACTICSPRESS.com

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    Dispatch #20 3

    18

    JUN 2011

    South Seas Campaign: Australian Waters, 1942-43. The aero-naval campaigns fought just north and east ofAustralia in 1942-43 proved to be some of the wars most decisive. An analysis of what was at stake.

    Air Power in the Spanish Civil War, 1935-39. The Spanish Civil War was a proving ground for the wayairpower later dominated in WW2.

    Malta, 1942. The story of the actual Axis aero-naval campaigns waged to neutralize this important Allied base inthe Mediterranean.

    Soviet Air Power, 1941-45. The story of Stalins air force, from its near-destruction to its full resurrection and

    victory.

    19

    AUG 2011

    Turning Points in the Battle of Britain, 1940. Details of the five most significant days operations in thislengthy air campaign.

    Soviet Economic Performance in World War II. How the communists successfully mobilized mass productionwhen they were invaded by the Germans.

    Tarawa: Bloodiest One-Day Pacific Island Fight, 1943. What went wrong, and the lessons learned.

    Afrikakorps Supply Problems, 1941-43. It wasnt really the British Army that defeated Rommel; it was the Axisinability to keep him supplied.

    20

    OCT 2011

    Gross Deutschland Division. A combat history of one of the most elite combat formations in Hitlers army.

    To Sink a Warship. Analysis of how, and by what means, the major warship sinkings of WW2 occurred.

    I Remember: Anzio. A veteran US infantryman of that 1944 battle in Italy tells his story.

    Battle of Shanghai, 1932. An analysis of this prequel to the broader war to come in China and thePacific.

    21

    DEC 2011

    What If: War Over the Rhineland, 1936. The earlier World War II that couldve resulted had the French intervened toblock Hitlers remilitarization of the Rhineland in 1936.

    RAF Bomber Command. An Analysis of the still-controversial British nighttime bombing campaign against Germany,1941-45.

    The Jiangxi Soviet. The story of how the Chinese Communists tried to secure and hold the Jiangxi area againstJapanese invaders.

    Merrills Marauders. The combat history of this elite US commando unit in Burma, 1943-44.

    22

    FEB 2012

    Battle of Minsk, 1944. The Soviet attack that heralded the final destruction of Hitlers east front armies. An East FrontBattles series game.

    Green US Forces at Kasserine, 1943. The fierce German counterattack against rookie US forces in North Africa that ledto Pattons promotion to army command.

    Savo Island. A revisionist interpretation of this near-miss Japanese naval victory off the coast of Guadalcanal late in1942.

    Hitlers Military Conferences. An analysis of the procedures Hitler used to arrive at his big military decisions.

    23

    APR 2012

    Pacific Battles: Guadalcanal. An analysis of this first US ground offensive in the Pacific.

    Sword Beach. A detailed analysis of the first days actions at the Canadian beachhead in Normandy,June 1944.

    The Stalin Line. A detailed analysis of the Soviet fortification line that was intended to stop the Germaninvasion along the border.

    The Churchill Conspiracy. A new analysis of the defection of Nazi Number Two man Rudolf Hess, andwhat it was intended to have accomplished in relation to the overall course of WW2.

    Subscribe at STRATEGYandTACTICSPRESS.com

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    Dispatch #20 5

    Dear Fellow Wargamers:

    Spring is here and now its time for the next group of games to finish production and begin shipping. This is

    the last chance to pledge for our 2011 games. As we indicated last fall, our pledge program is entirely on-line

    on the new DG web site . You can create and manage your pledge list any time and add

    or edit your shipping and payment information as well as your pledge list as you desire. As always, we dont

    process credit cards until a game is getting ready to ship.

    The DG folio series has been a big hit with over 10,000 folio games sold in 2010. These games are designed

    for quick learning, easy play, and are a great value. They are perfect for a new gamer starting out as well as

    a great break for veteran gamers from our larger games. Weve started off with 18 games from Chalons, an

    ancient battle to decide the fate of Europe, through Napoleonic and American Civil War battles, to World War II,

    Korean, Cold War, and current hot spots including a potential nuclear Showdown. We have a special deal: anythree folio games for $49.95.

    The Standard rules are divided into three sets, Battles of the Ancient Worldfor ancient conflicts, Musket & Saber

    for 19thcentury battles, and Fire & Movementfor World War II to Modern campaigns. For example, once a player

    is familiar with the Fire & Movementstandard rules, he can play any of the 11 games using those rules. Most

    games have short exclusive rules that guide the set-up and simulate special aspects of the individual battles

    and campaigns. These standard rules are an update of the SPI classic folio/quad game rules and provide for

    greater historical accuracy. For example, now cavalry and artillery have their unique characteristics in theMusket & Saberseriesartillery conducts bombardment to disrupt infantry and cavalry can charge, and infantry

    can form squares, skirmish or charge.

    Strategy & Tacticsand World at Warcontinue to be published every month. If you are not already a subscriber

    to one or both magazines, you can view previews of the upcoming issues for the next year at our web site

    .

    We are having a special sale right now.Renew or start a game edition subscription for at least 6 units to either S&T or Worldat War and get any Decision Games boxed games (listed on page 20) at Buy 2, Get 1 Free. For this sale we will count War in thePacific as two games so buy WITP and get any other DG boxed game free. Buy 2, Get 1 Free may include Desert Fox Games aslong as a game edition subscription is included in the order and multiple groups of Buy 2, Get 1 free are allowed.

    Were looking forward to a great year with eight great games coming out shortly. Wed appreciate your support

    by placing your pledge pre-orders now.

    Thanks again for your support,

    Doc

    Chris Cummins

    Wishing Chris a very happy 21stbirthday!

    Many of you might remember when Chris came along. We put hispicture in an issue of Wargamer vol. 2, no 21 in the spring of 1990when he was just a few weeks old. Some of you have met Chrisover the years as he has become a battle-hardened conventionsales person and a valuable asset to the company in general.Chris is finishing his AA degree in graphic arts and plans to at-tend a four year college to pursue a bachleors degree in DigitalEntertainment and Interactive Arts.

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    6 Dispatch #20

    HURTGEN: HELLS FOREST

    HURTGEN: Hells Forest is a grand-tactical

    simulation of that enormous campaign. The 2,240counters represent every formation, at companyand battalion levels, which fought in the battle,including US, German, British and Belgian units.Infantry, armor, anti-tank, reconnaissance, en-gineer, assault gun, howitzer, rocket, parachute,ranger, glider and headquarters units are all fullyrepresented. The two maps are an accurate rep-resentation of the area and were compiled from1944 German staff maps and 1943-44 US Armymaps. The area portrayed shows all roads, trailsand other types of terrain in relation to their suit-ability for armor and infantry, along with all thevillages, towns and cities that were the bastions

    of the German defense, as well as every creekand river that couldnt be crossed by wheeledvehicles without a bridge.

    THERE are three scenarios representing each ofthe offensive periods of September, October andNovember. A smaller learning scenario depictsthe US 28 thInfantry Divisions ordeal as it at-tempted to drive on the Roer River dams.

    GAME COMPONENTS

    2 22x34 Four Color Mapsheets

    2,240 Die-Cut Playing Pieces

    One Rule Booklet

    One Scenario Booklet

    Player Aid Charts

    Two 10-sided Dice

    Storage Bags

    GAME SCALE

    Map: 1 mile per hex

    Time: 3 Game Turns per day

    Units: Infantry and Artillery are battalions.Armor is depicted at the company level.

    Each strength step is equal to a company.

    WACHT AM RHEIN

    WACHT am Rhein is a grand-tactical simulationof that enormous battle. The more than 2,380counters represent every formation, at com-pany and battalion levels, which fought there,

    including US, German, British, French, Canadianand Belgian units. Infantry, armor, anti-tank,reconnaissance, engineer, assault gun, howitzer,rocket, parachute, ranger, glider and headquar-ters units are all fully represented. The four mapsare an accurate representation of the region.Compiled from 1944 German staff maps and1943-44 1:50,000 US Army maps, they shows allroads, trails and other types of terrain, along withall the towns and villages that became bastionsof the American defense, as well as every creekand river that couldnt be crossed by wheeledvehicles without a bridge.

    PLAYERS may use single maps for six smallerscenarios. There is also a campaign game thatutilizes all four sections and portrays threeweeks (50 game turns). In that one the Germansrace for the Meuse, the last hurdle before theopen country leading to Antwerp, in the faceof increasing concentrations of Allied infantry,armor and air power. Extensive supply, weatherand air power rules are included.

    THIS edition of Wacht am Rhein presentsmodifications to the combat, artillery and

    supply systems of the first edition in order tobetter depict tactical and operational warfare.For example, an exploitation mode has beenadded in order to allow mechanized units to take

    advantage of breakthroughs in the enemy line.Other changes include the addition of vantagepoints, which function as high ground, enablingunits to spot more effectively for artillery, as wellas constricted terrain, which represents thechanneling caused by steep gullies and ravines.

    GAME COMPONENTS

    4 22x34 Four Color Mapsheets

    2,380 Die-Cut Playing Pieces

    One Rule Booklet

    One Scenario Booklet

    Assorted Player Aid Charts

    Two 10-sided Dice

    Storage Bags

    GAME SCALE

    Map: 1 mile per hex

    Time: 3 Game Turns per day

    Units: Infantry and Artillery units are battal-ions. Armor is depicted at the company level.

    Each strength step is equal to a company.

    New Games for 2011

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    Dispatch #20 7

    TOTALER KRIEG!

    This game stretches from the fjords ofNarvik to the sands of El Alamein, from thegates of Moscow to the beaches of Nor-mandy, and to the last days in the bunker inBerlin and everything in between. No gametells the story of World War II in Europe likeTotaler Krieg!.

    This third edition of our popular Krieg! gameis still the playable, unpredictable and enjoy-able experience its always been. Whatsnew is its redesigned and expanded to giveyou more options especially if you want toexplore the critical pre-war period from 1937to 1939. What if the Republicans had wonthe Spanish Civil War? What if Germany andRussia hadnt signed their Non-AggressionPact? What if France had modernized itsarmy instead of building the Maginot Line?

    Best of all, TK can be played linked with itsnew Pacific War brother game, Dai Senso!,(forming the Axis Empires combined scenario)for an eye opening look at all of World WarII.

    Includes

    Two 22 x 34 inch maps

    840 counters

    200 cards

    A 64-page rulebook

    A 24-page scenario book

    Play aids and force pool displaysDAI SENSO!This game stretches from the border clashesat Marco Polo Bridge and Nomonhan to thetitanic battles of Midway, Guadalcanal andLeyte, to the firestorms of Tokyo, Hiroshimaand Nagasaki and everything in between.No game tells the story of World War II inAsia and the Pacific like Dai Senso!.

    DS takes the playable, unpredictable andenjoyable Krieg! system used for World WarII in Europe and adapts it to tell the story of

    Japans struggle from a unique perspective.Most other Pacific wargames focus on theoperational aspects of the 1941-45 war. DSstarts in 1937 for a true strategic experi-ence. As the leader of imperial Japan, andseeking complete domination (hakko ichiu),will you strike at China or Russia or the Brit-ish Empire or the United States? Whicheveryou choose, you must eventually face thegrim struggle of total war.

    Best of all, DS can be played with its newEuropean brother game, Totaler Krieg!,(forming Axis Empires the combinedscenario) for an eye opening look at all ofWorld War II. The fate of the world is in yourhands!

    Includes

    Two 22 x 34 inch maps

    560 counters

    200 cards

    A 64-page rulebook

    A 24-page scenario book

    Play aids and force pool displays

    Pledge for these titles in the pledge section

    of the DG website.

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    8 Dispatch #20

    ANCIENT CONQUEST

    Ancient Conquestis a classic and highly rated multiplayer game covering at a grand strategic levelthe rise and fall of empires and peoples in the ancient near east. Ancient Assyria, Egypt, Babylon andthe Hittites are all included, as well as numerous other powers.

    Historically, a highly accurate game, while yet designed with elegantly simple game mechanics; An-cient Conquest is sure to be a favorite. A must for any game enthusiast.

    Game components include: Full color rules booklet, one map and 200 die cut counters and numerous

    charts.

    CONQUERORS

    The Macedonians

    Alexander in Persia, 334-331 BC

    In the Spring of 334 B.C., young king Alexan-der of Macedon with an army 40,000 strong, setout to fulfill the centuries old dream of his coun-trymen by launching the invasion of the PersianEmpire, the largest and most powerful empire inthe Mediterranean world.

    The Romans

    Mediterranean Expansion, 200-189 BC

    A century and a half later, the Roman Repub-lic was just emerging from its 2nd and most de-bilitating conflict with the Mediterranean tradingpower Carthage. Philip V was on the throne ofMacedon, and his interventions in Greek politics

    would soon draw Romes response and eventualadvance to become an Eastern Mediterraneanpower.

    Even after several years of conflict withPhilip, Rome would not rest. Rome found herselfagain involved in an immense conflictthistime in Asia. The great Seleucid King, Antiochus,threatened the very existence of Romes two keyalliesRhodes and Pergamumand threat-ened to march into Europe itself on a mission ofconquest. Thus began the Syrian War.

    The Conquerors is a double game that cov-ers both of these theatres of conquest at a grand

    strategic level. Each game in this Twin-Pack has

    Classic History.

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    Dispatch #20 9

    Classic Games.

    its own counters, rules and game map. However,the rules of both games are based upon thesame system so that having played one it is quitesimple to play the other. Also introduced is anoptional Tactical Battle System.

    Game components include: Two large rulesbooks; two large playing Maps, 1,200 die-cutcounters; plus numerous Player Aids.

    A MIGHTY FORTRESS

    Between 1531 and 1555 the world shook to thereverberations of a struggle whose resolutionwas to chart the course of Europes religious andpolitical alliances for centuries. It was in theseyears that the conflicting ideologies of LutheranReformation and Catholic Counter-Reformation

    inexorably drew the disparate empires, nations,and leaders of Europe into a maelstrom of reli-gious war and dispute.

    A Mighty Fortresssimulates this majorhistorical conflict on a beautifully illustrated po-litical map of Europe. Colorful cardboard playingpieces move, position. And engage in battle uponthis map through a superimposed hexagonal grid,which functions like a chessboards squares.

    Game components include: one rules booklet,200 die cut playing pieces, one 22 x 34 inch map,and various player aids.

    BATTLE FOR STALINGRAD

    In the autumn of 1942, 14 German divisionsof the Sixth Army and Fourth Panzer Army werepoised to attack the vital city of Stalingrad. Fac-ing the German forces were dozens of divisionsand brigades of the Soviet 62ndarmy. For sevenweeks the Germans would hammer at the city ina seesaw conflict for control of the Volga River.

    Battle for Stalingradsimulates thecampaign that would halt the German drive tothe east in the Soviet Union. The playing maprepresents the terrain in and around Stalingrad,and the colorful cardboard playing pieces reflectthe sizes and strengths of the opposing militaryunits.

    Battle for Stalingradis a classic gamedesign by noted game designer John Hill.

    Game components include: two rules booklets(Standard and Optional), 600 die cut counters,one 22 x 34 inch map, and various player aids.

    Pledge for these titles in the pledge section

    of the DG website.

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    10 Dispatch #20

    EXCAL Alien Contact $25

    EXCAL Caen (zip) 15

    EXCAL Cassino (zip) 15

    EXCAL Crimea (zip) 15

    EXCAL Eastfront (zip) 85

    EXCAL Escape from Colditz 56

    EXCAL Ironclads (2nd ed) 46

    EXCAL Ironclads Exp (2nd ed) 36

    EXCAL Iron Horse 15

    EXCAL Kaiserschlact 1918 85

    EXCAL Koniggratz (zip) 20

    EXCAL Mukden (zip) 15

    EXCAL Panzer (2nd ed) 40

    EXCAL Quazer (zip) 30

    EXCAL Quest (zip) 12

    EXCAL Sidi Rezegh (zip) 15

    EXCAL Sovereign of the Seas 22

    EXCAL Tannenburg (zip) 20

    EXCAL To the Green Fields 44

    EXCAL Total War (zip) 15

    EXCAL Trax 13

    EXCAL Wings (2nd ed.) 40

    3W Gulf War Book $20

    METGM Fire When Ready 8

    METGM Grail Quest 10

    METGM Ram Speed 8

    METGM Rivets 8

    METGM Rommel's Panzers 8

    METGM Stalins Tanks 8

    METGM Trailblazer 8

    METGM Warp War 8

    3W 1944: Second Front 38

    3W Aachen 28

    3W Ancients 40

    3W Barbarians 46

    3W Battle of the Alma 33

    3W Blitzkrieg in the South 35

    3W Campaigns of Civil War 27

    3W Chinese Civil War 20

    3W Crimean Shield 35

    3W Crossbow & Cannon 2 333W Defense of Rorke's Drift 34

    3W Duel for Kharkov 40

    3W Fury on Champlain 33

    3W Give me Liberty $35

    3W Guadalcanal 36

    3W Ironsides 36

    3W Last Battles: Prussia 30

    3W Light Division 28

    3W Nap. at Austerlitz 28

    3W Napoleons Later Bat. 35

    3W Panzerkrieg 33

    3W Raid on Richmond 36

    3W Royalists & Roundheads III 30

    3W Run Silent Run Deep 33

    3W Salvo 40

    3W Salvo II 28

    3W Sink the Bismarck 28

    3W Spitfire 36

    3W Spires of the Kremlin 52

    3W Star Force Terra 20

    3W Tahiti 27

    3W Tarawa 38

    3W Tide of Fortune 30

    3W To the Far Shore 36

    Send To:

    Decision Games,

    PO Box 21598,

    Bakersfield CA 93390

    661/587-9633

    Fax- 661/587-5031

    decisiongames.com

    Name

    Address

    City/State/Zip

    Country

    V/MC # Exp.

    Signature

    Phone #

    QTY Title Price Total

    Shipping

    Total

    SHIPPING CHARGES (Rates are subject to change without notice.)1stunit Adtl units Type of Service

    $12 $2 UPS Ground (USPS PM add $5)

    24 3 Canada

    34 3 Europe, South America, Asia

    36 5 Australia

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    Dispatch #20 11

    THE SCHLIEFFEN PLAN Der Weltkriegseries #1. This game covers thefluid warfare of the western front from 1 August to 15November 1914. You assume the role of commanderof either the German or Allied armies. The forcesavailable to you are the same as those commandedby the historic participants, but it is up to you to makeyour own strategic decisions and execute your ownplans as you see fit.

    Components: one 22 x 34 inch mapsheet, a rulebook and player aid cards, 560 die-cut countersand one die.

    TANNENBERG & GALICIA(Currently Sold out)

    Der Weltkriegseries #2. This is a division/brigadelevel WW1 game that covers the campaign in EastPrussia and southern Poland in 1914. You assume therole of the commander of either the German or Alliedarmies. The forces available to you are the same onescommanded by the historic participants.

    Components: 560 counters, two 22x 34 mapsheets,player aid cards, standard and scenario rule books.

    SERBIA & ROMANIA(Currently Sold out)

    Der Weltkrieg series #3. Covers the World WarI campaigns in Serbia and Romania with linksbetween the two campaigns as well as to theprevious volumes.

    Components: two 22x 34 mapsheets, one 11x17mapsheet, 560 die-cut counters, standard and sce-nario rule books, player aid cards.

    Remember to pledge for the next game:

    Grand Campaign (#23) in the pledge section

    of the DG website.

    QTY Title Price Total

    The Schliefflen Plan $39.95

    Gorlice-Tarnow/Brusilov Off. 39.95

    Western Front 69.95

    Italian Front 39.95

    Shipping

    Total

    GORLICE-TARNOW/BRUSILOVOFFENSIVE

    Der Weltkriegseries #4. This is an add-on moduleand requires ownership of Tannenberg & Galicia and

    Serbia & Romania. The two games can be linked

    with other East Front titles from the Der Weltkrieg

    series using the rules provided with this set to

    simulate the entire duration of World War I on the

    Eastern Front.

    Gorlice-Tarnow Breakthrough depicts the Campaignsin Poland and Galicia in 1915. The 1916 BrusilovOffensive depicts the Campaigns on the EasternFront in the latter half of 1916.

    Components: two mapsheets, scenario &

    setup booklet, player aid cards, and 560 die cutcounters.

    ITALIAN FRONT: 1915-1918

    Der Weltkrieg series #5. This wargame containsfive separate scenarios, and can be linked with East

    Front (and later West Front) games of the series for

    duration games. The scenarios are: May 1915: 1stIsonzo; May 1916: Strafexpedition; May 1917: 10 thIsonzo; October 1917: Caporreto; and June 1918:Albrecht & Radetzky.

    Components: one 22 x 34 mapsheet, 560 die-cut counters, standard and scenario books, player

    aid cards.

    THE WESTERN FRONT: 1914-1918

    Der Weltkriegseries #6. Contains six scenarios, eachcovering a major WWI campaign fought in Franceor Belgium. It can also be played as a start-to-finishsimulation of the entire western front, or linked withother games in the series into a grand-campaigncovering all the European fronts. The scenarios are:August 1914: The Schlieffen Plan; May 1915: Ypres;

    February 1916: Verdun; July 1916: The Somme;April 1917: Nivelles Offensive; March 1918: TheKaisers Battle.

    Components: one 22 x 34 mapsheet, 1,680 die-cut counters, standard and scenario books, corpsdisplays, and player aid cards.

    THE OTTOMAN FRONTS: 1914-1918

    Der Weltkrieg series #7. Contains five scenarios:Kalfas Cephesi-Caucasus: 1914-17, Sinai-FilistinCephesi: 1915-18, Irak Cephesi-Mesopotamia: 1914-18, Canakkale Cephesi-Gallipoli: 1915 and MakadoyaCephesi-Greece: 1915-18.

    Components: four 22 x 34 mapsheet, 840die-cut counters, standard and scenario books andplayer aid cards.

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    Decision Games,

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    decisiongames.com

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    Decision Pledge Program

    PLEDGE PROGRAM OVERVIEW

    The Decision Games Pledge Program is anonline advance order system in which gamersmay pledge their support for future gamesthereby directing our efforts to the gamescustomers have the most interest in seeingpublished. Pledges are a commitment to purchasea game when published and payment information

    is required in order to make pledges, however

    payment will not be collected until a game starts

    collating in our warehouse.

    As pledge support builds, well add moredetailed descriptions, sample artwork, and rulesdrafts to the web site. Pledge orders will receiveup to a 25% discount from the final retail price.We will provide estimated pricing based on thelatest information we have about the game com-ponents and print pricing however the final price

    is subject to change (largely due to the variablecosts of paper and shipping).

    When a project is ready to go to our printers,we send out an e-mail indicating a project isclose to completion. This is to confirm paymentmethods and credit numbers and expiration datesin case customers need to make last minuteadjustments. It is critical to the pledge programthat customers respond immediately to this no-tification (our final boarding call). Credit cardsare not charged and checks not deposited untila project is in our warehouse being collated andprepared for shipping.

    The Decision Games Pledge Program has

    published many games. For your convenience,we are listing the projects already in the worksfor the next year in the first section of the pledgelist. Beyond the next year, there is no specifictimeframe for publication as each game variessignificantly in size and complexity, and the avail-ability of outside part-time developers to work onsome titles means a longer time. We generallyexpect to publish two to four games each yearwith the priority given to the games with themost pledges. We may publish a game fromfurther down the rankings when we need a goodfit to optimize component gang printing.

    The pledge games are divided into the sameeras we use for Strategy & Tacticsand World atWargames. Many of the proposed games havelonger descriptions or a complete web pagewith sample artwork. Games that earn sufficientsupport work their way up the rankings until theyare in the top 10 and begin the process of design,development, artwork and printing. Game pro-posals that are not making sufficient progress aredropped to make way for new game proposals.

    To pledge your support, check your list, makechanges or updates to your list or customerinformation, use our new online system to selectthe game proposals you wish to pledge in theStore/Pledge tab of the Decision Games website.

    PLEDGE PROGRAM UPDATE

    (11 Mar 11)

    There are a lot of games and projects releas-ing in 2011 and all of these projects are at thetop of the pledge list to make them easy to find.Pledging will end once individual games areready to start shipping so make sure you go tothe new DG web site, review the Dispatch, andset up your new pledge account and enter yourupdated list.

    Several new proposals have been added

    for future projects these are identified by theNEW! label next to their titles. A few projectshave been dropped due to lack of interest. Theproject publication schedule for pledge projectsis listed below:

    May: Napoleons Last Battles and OperationOlympic computer games

    Jun: Totaler Krieg (2011 edition)

    Dai Senso (Pacific theater companiongame for Totaler Krieg)

    Jul: Excalibre Games: The Conquerors andMighty Fortress

    Excalibre Games: Battle for Stalingradand Ancient Conquest

    Aug: Storm of Steel Expansion Kit

    Sep: Devils Due book (a look at WWII strate-gic alternatives)

    Wacht am Rhein (2011 edition)

    Hurtgen: Hells Forest (Wacht system)

    Other Potential Releases in 2011

    Decision Computer Games. Both of our part-time software developers experienced major lifesituations last year and so this product line was

    delayed. We are moving forward again. NineNavies Warand the Driveseries Stalingrad,Kursk, and Moscow are in development. Aseach game is ready for production, well makeannounce a release date.

    Decision Folio Series Group #2. We are cur-rently accepting design proposals for folio gamesusing the Musket & Saber, Fire & Movement,and Battles of the Ancient Worldsystems.Most of the games will include a 17 x 22 mapand most have 80 or 100. Designers are encour-

    aged to contact Doc or Eric for additional infor-mation and to submit proposals. The folio gameswill not appear in the pledge program but we willinclude updates concerning the next group on theWhats New page on the DG web site as well asin our Dispatches.

    2012

    The games that are currently in developmentand appear to be heading to publication in 2012include: Atlantic Wall, Alamo to Appomat-tox, Tarawa and Peliliu, Desert Fox Deluxe,

    andFree Mars. We also expect SPWs GrandCampaign, the final installment of Daves WWIseries. We hope for another Excalibre Gamesgroup. Expected books include High Ground(theimpact of terrain on battles and campaigns) andJoint Warfare.

    2013-2015

    Although it is not possible to predict exactlywhich games will continue to garner your pledgesand advance into development, there are a fewgames we anticipate will make the cut. Theseinclude a new edition of Board War in Europe,Rome and the Barbarians, First World War,Wellingtons Victory, Campaign for North Africa,and Global War. Other games will be added to fillout gang print groupings.

    GAMES, BOOKS, AND KITS TOBE PUBLISHED IN 2011

    1. Hurtgen: Hells Forest(WAR system). A pre-quel and addition to theWacht am Rheingamethat can be played alone or as part of expanded

    Wacht am Rheinscenarios. Includes scenariosfor September, October, and November plus acampaign game. Two maps, six counter sheets.Joe Youst. Est. retail $120 (Est. Pledge $90).

    2.Wacht am Rhein(second printing). The firstprint run ofWacht am Rheinsold out in just oneyear so we decided to do an updated edition. Thisedition will include updated rules and counters,and mate with Hurtgen Forestfor an expanded

    look at the Battle of the Bulge. Four maps, ninecounter sheets. Joe Youst. Est. retail $150 (Est.Pledge $115).

    3. Storm of Steel Expansion Kitincludesan additional counter sheet with iconic navalcounters and additional variant counters. Alsoincluded are updated rules and charts plus newlogs for tracking mobilization plus a CD with ad-ditional player aids that can be printed as well asan Excel spreadsheet to track mobilization points.Bob Medrow and Doc. Est. retail: $3 0 (Specialpledge pricing $15).

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    4. Dai Senso. At last, the popular Totaler Kriegsystem travels to the Pacific! Dai Sensois thelong-awaited game on the war against Japanitcan be linked with Totaler Kriegto play out allof World War II, from the 1937 China Incidentto the 1945 A-bombs ... and even beyond. DaiSensoalso takes a very different look at thePacific Theater. Other games focus on the warsair-naval operations from 1941 on. In the Krieg!

    system, those battles are handled abstractlywhich leaves Dai Sensofree to focus on thestrategic decisions and historical alternatives.What if the 1937 China Incident hadnt become afull-scale war? What if Japan renewed its treatywith Britain? What if the 1939 border clasheswith Russia had led to war instead? What if thewar in Europe had unfolded differently? Nowyou can explore all of these questions and more.Commencing in the Spring of 1937 when Japanwas the first Great Power to emerge fit to fightfrom the Great Depression, the land of the risingsun faces many crucial decisions for achievingHakko Ichiu (Japanese world domination). As

    the Japanese government goes through internalstruggles, alternately supporting military and po-litical solutions, the single end goal must remainthe sameJapanese supremacy in Asia and thePacific. DS will have two maps, 56 0 counters,220 Option cards, charts, and that familiar TK de-sign simplicity. Alan Emrich, Thomas Prowell, SalVasta, et al. Est. Retail $120 (Est. pledge $90) .

    5. Totaler Krieg. This third edition has beenexpanded even further to give players morestrategic options to let them explore the criticalpre-war period from 1937 to 39 ... and mostintriguingly, to link up with its new Pacific sistergame Dai Sensofor a look at all of World War II,

    as only the wild and unpredictable Krieg systemcan provide. What would have happened if theRepublicans had won the Spanish Civil War?What if Germany and Russia hadnt signed thePact; if France had modernized its army insteadof building the Maginot Line; if Japan had at-tacked Russia in 1941? You can explore all ofthese questions and more. Totaler Kriegwillhave two maps, 840 counters, 220 Option cards,charts, and that familiar Krieg!design simplicity.Alan Emrich, Thomas Prowell, Sal Vasta, et al.Est. Retail $120 (Est. pledge $90).

    6. Devils Due: Hitlers Strategic Decisionsin WW2uses new data made available since

    the end of the Cold War, as well as the analyticaltechniques developed in wargaming. For ex-ample, a close study of the Stalingrad campaignreveals that Axis forces actually outnumberedSoviet, and it was superior Red Army operationalart that won. The book also provides some in-teresting speculation on how the Germans couldhave gained a victory in 1943 had they concen-trated against the Western Allies instead of theEast. There are also some new looks at Hitler asmilitary commander, Allied grand strategy, andthe impact of secret weapons. Joseph Miranda.

    Est. retail: $35 (Est. Pledge $28).

    7. The Conquerors(SPI update/Excalibre)covers the campaigns of Alexander the Great,Romes Second Macedonian War. Two maps andfour counter sheets. Est. retail: $80 (Est. pledge:$60).

    8. A Mighty Fortress(SPI update/E xcalibre)is a 2-6 player game of military and diplomaticconflict during the Reformation period (1532-

    1555). The update focuses on a graphics andrules update - one map, one counter sheet. Est.retail: $40 (Est. pledge: $30).

    9. Ancient Conquest(E xcalibre) is a 1-4player game of the epoch until the Persian andPeloponnesian wars. Battle with Egypt, Medes,Arameans, Urartu, Assyria, Mitanni, Lysdians,Hittites, Elamites, Jews, Cimmerians, Caldeans,Kassites, Phyrgains, and other ancient nations.The update focuses on a graphics and rulesupdate - one map, one counter sheet. Est. retail:$45 (Est. pledge: $34).

    10. Battle for Stalingrad(SPI/Excalibre) willbe a graphics and errata update plus someadditional material compiled and developed byDon Johnson. One map, two counter sheets. Est.retail $55 (Est. Pledge $42).

    ANCIENT

    (note: Excalibre Games has moved to its own sec-

    tion at the end of this list)

    11. Eagles: Battles of the Roman Empire(NEW!) is a game covering the battles of theRoman Empire from c. 100 BC to c. 600 AD atthe tactical level. The game would use threedifferent sized units: rectangular for groups ofCohorts and other linear units; large to representbarbarian hordes and other massed formations;and small for leaders and specialized formations.The game map would use large hexagons, andthe positioning of units within the hex wouldrepresent the formation. Thus, it will be possibleto graphically show the various number of linesof cohorts in a legion. Units will represent allmajor troops types, such as legionaries, auxil-iaries, cavalry, elephants, barbarians, ballistae,cataphracts, and so forth. Game scenarios willbe constructed by using various mixes of units.There will be at least 50 different scenarios,reconstructed by the designer, to include thebattles of Julius Caesar, Agricola, Trajan, MarcusAurelius, Claudius Gothicus, Constantine, Julian,Stilicho and Belisarius among many others. Therewill be special rules to show the tactics of eachera. Thus, Julius Caesars legions will operatedifferently from Julians field armies. Leaders willprovide command control, and army morale willbe important. The game will include two mapsshowing various kinds of typical battlefields. Thegame will include historical notes so players candevelop their own scenarios. Joseph Miranda.Est. retail: $80 (Est. pledge: $60).

    12. Titans: Battles of the Greek Empire(NEW!) is a game covering the battles of theGreek, Macedonian and Roman Republic eras,500 BC to 100BC, using a system similar toEagles(above). The game would use threedifferent sized units: large to represent barbarianhordes and other massed formations; rectangularfor linear formations; and small for leaders andspecialized formations. The game would include

    such great battles as Marathon, Arbela, Cannaeand Zama, as well as going into terra incognitawith Alexanders actions in central Asia. Therewould be specialized units for the MacedonianCompanions. Roman legions would have theirHastati, Principes, and Triarii. Leaders wouldinclude greats such as Alexander, Hannibal andScipio, as well as not-so-greats. Joseph Miranda.Est. retail: $80 (Est. pledge: $60).

    13. Rome and the Barbariansis a grandstrategic-level, Krieg!-style game describing theera of Romes expansion and later decline acrossEurope and Africa, from 300 BCE to 500 CE. The

    game centers on the Roman wars with theBarbarian Tribes and Civilized Nations from thetime of Romes first consolidation of the Italianpeninsula, through its expansion as a Republicand later as an Empire, to the Fall of Rome at thehands of the Barbarian tribes. Multi-step legionand infantry units are built by adding togetherbasic infantry one-step units. Many special unitsexist including cavalry, heavy cavalry, siegeunits, fortress (entrenched camps), archers andnaval units. A basic turn represents 25 years, butperiodic Leader Turns dominated by Great Lead-ers, compress turns into 5 year periods. StrategyCards provide replacement steps, units, leaders,

    markers and also political events. These may re-sult in conflict between Rome and other factionsas well as unintended political, economic andsocial events, including the possibility of RomanCivil War. Romes ability to create a road networkdetermines both unit supply and movement. Thesuccess of Romes control of the map, comparedwith the Barbarian players ability to challengethat expansion determines the games winner.Maps cover Europe from Britain to the North-ern coast of Africa and from Spain to Parthia(Persia). Pieces represent the Great Leaders,infantry, legions, and cavalry of the era, as wellas an assortment of markers and Strategy Cards.

    Two maps, two counter sheets, one deck of 110cards. Barry Altshuler. Est. Retail: $120 (Est.Pledge $90).

    GUNPOWDER & AMERICANA

    14. Nelsons Victory: The Royal Navy at War,1793-1805. The Anglo-French naval strugglecombining elements of SPIs CA, TAHGCs Warat Seaand XTRs Red Sky Morning. The mapwill cover from the Caribbean to the easternMediterranean. Combat will use an evolution ofWaSs and CAs simple systems, with modifica-

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    tions to account for the tactics of the age of sail.Annual game turns are driven by RSMs systemof impulses that shift unpredictably from playerto player, depicting the uncertainties of the erasnaval warfare. Three large-size counter sheets(528) will depict the ships-of-the-line (64 gunsand up) of 11 navies, plus a sheet of markers.(Est. retail: $64; est. pledge: $48).

    15.Wellingtons Victory (NEW!) . An update

    of the SPI classic grand tactical simulation ofthe battle of Waterloo. Will include an updatedsystem to address the problems of the originaledition. Four maps, ten counter sheets. Est. retail$200 (Est. Pledge $150).

    16. Alamo to Appomattox (title change fromGlory). Development has started on this trulyunique ACW game. First, A2Ais a grand strategygame of the American Civil War in the styleof Krieg!Maps of the Eastern and WesternTheaters include terrain, Strategic Objectives,roads/rail, naval zones, navigable and non-navi-gable rivers, cities and locales, supply centersand other features affecting the game. Counters

    represent the corps and armies of the war. Cardsprovide the strategic-political-economic directionfor each side. Strategies are many and varied butthe ultimate goal is to demoralize the opposingfactions population through military, economicand political victories while sustaining your ownpopulations will to continue the fight.

    The players each choose a Strategy Card andan Addendum Card before each new season andmay opt to play an additional card as a diplomaticresponse to certain events. These cards leadto new military units, leaders, and replacementsteps and result in socio-economic and politicalevents. The events include the declaration ofEmancipation, the elections of 1862 and 1864,and the possible intervention by European na-tions. Events are often double-edged swords,sometimes providing a military advantage whilenegatively affecting the popular will to fight. Inaddition, both sides may attempt to develop andmanufacture new technologies, both historicaland speculative, such as ironclads, submarines,torpedoes, observation balloons, repeating riflesand Gatling guns. Both sides can introduce espio-nage and even sabotage, which can have manyunexpected consequences, including assassina-tion. Scenarios are included for each year as wellas the entire ACW.

    Beyond the ACW proper, there are two introduc-tory scenarios: Alamo, a mini-game of the Warfor Texas and Manifest Destiny, a Mexican-American War mini-game. These short cam-paigns will give new players an excellent place tostart playing and veteran players will have twoscenarios that can be finished in an evening. Inaddition there is Crisis & Compromise, a cardplay oriented game of the period from the end ofthe Mexican-American War to the start of theCivil War. Though little combat occurs, the cardplay covers the actions inspiring events, leaders

    and regional positions (Border States) that af fectthe allegiance of states to a region and the abilityof military leaders at the start of the Civil War.

    Crisis & Compromisecan be played aloneor used to create alternative starting situationsfor the ACW. Three maps, 560 small counters,200 cards. Barry Altshuler. Est. Retail: $160 (Est.Pledge $120).

    WW1/EARLY 20THCENTURY17. Grand Campaign (SPW) covers the strategicand production aspects of Der Weltkrieg Seriesfor WWI and completes the Weltkrieg series.Dave Schroeder. Est retail: $ 80. (Est. Pledge$60).

    18. First World War(NEW!/SPI Update) coversall of World War I at division level. This projectwill update the original SPI module for War inEurope to a stand-alone game. Emphasis willstill follow the War in Europe model with ease ofgame play primary but include elements for navalwarfare, air operations, guerrillas, and more.Nine maps, 16 counter sheets. Est. retail $300(Est. Pledge $225)

    WORLD WAR II GLOBAL &

    THEATER-WIDE

    19. Board War in Europe(SPI) . An update willbring this game into the 21stcentury. Not a re-placement for prior editions but a focused updateto improve the dynamics of the game, decreasepredictability of play, and improve the historicity.Nine maps, 16 counter sheets. Est. price: $320(Est. Pledge $240).

    20. Global War: The Sun and the Swastika(SPI). All of W W II in one game! Global Warhas

    received an extensive update and remake withscenarios for Europe, the Pacific, and the wholewar. Event cards have been added to spice upthe action and make every game different. Fourcounter sheets, three maps, and 330 cards. Est.Retail $180 (Est. Pledge $135).

    21. Battle for Germany Deluxe(NEW!).This expands the scope of the original Battlefor Germany to a small monster game coveringeverything from late June 44 to the end of thewar in Europe. One player controls the Sovietsand the Germans on the Western Front while theother controls the Allies and the Germans on theEastern Front. Division-level. Three maps, fourcounter sheets. Ty Bomba. Est. retail $80 (Est.Pledge: $60).

    ETO/PTO SERIES

    22. Advanced ETO(2ndedition) will be athorough update of the popular AETO, with newupdated graphics and artwork! (a whole newlook, plus all incorporated errata, and an overallimprovement to the artwork design style). AETO2will feature an improved map set, updated OOBcards, streamlined rules...plus the complete AOIadd-on. Also, AETO2 will be fully compatible with

    Advanced PTO for a full global combined game,encompassing the entire decade leading up toand during the war, from 1935 to 1945. 3 maps,10 counter sheets (2800 counters). Eric Harvey.Est. price: $200 (Est. Pledge $150).

    WW2 EASTERN FRONT

    23. Operation Typhoon(SPI) . Some minordesign changes and a graphics update for this

    monster, or Ty Bombas Drive on Stalingradsystem (those pledging will get to decide whichsystem when the proposal makes the top 10 list).Three maps, three counter sheets. Est. Retail:$80 (Est. Pledge $60).

    24.Barbarossa Deluxe (NEW!).This would bethe ultimate boxed upgrade of the Barbarossagame that recently appeared in World at Warsfirst issue. There will be two extra-large-hexmaps along with 352 large-size (5/8) NATO-style counters. The extra counter space will befilled with add-on counters (German for tress citygarrisons, Soviet artillery corps, etc.), an optionaladd-on air combat system, and control markers.

    New historical short scenarios would have startdates of July 43, June 44 and Dec 44. A May 41Stalin Strikes First alternative history scenariowould also be included. Ty Bomba, Est. Retail:$60 (Est. Pledge $45).

    25.Zhukovs Offensive (NEW!).The 1942Soviet offensive aimed at destroying the 9th Ger-man Army at Rzhev. This game would use the DGCobra system. Map scale would be 2-3 miles perhex with game turns representing two days perturn. Two maps, three counter sheets. Joe YoustEst. Retail: $68 ( Est. Pledge $51).

    WW2 WESTERN FRONT26. Atlantic Wall(SPI). The newWacht amRheinsystem will be applied to the updateof this game. The original game is also beingexpanded to include Operations Cobra and Good-wind as well as several smaller scenarios. Sixmaps, 16 counter sheets. Joe Youst. Est. Retail:$240 (Est. Pledge $180).

    27.Wacht am Rhein & Hurtgen PlayersGuide (NEW!). This guide will have four in-depth articles for strategy in these t wo gamesplus sidebars on tactics and designer insights.It will also include additional scenarios andcounters to extend the start of the Hurtgen Sep-

    tember scenario into the Ardennes, the Wachtscenario to include the northern elements, and analternative Wacht scenario. One counter sheet,charts, and 80-page booklet. Est. retail: $40 (Est.pledge: $30).

    WW2 MEDITERRANEAN

    28. Med War. S&Ts The Italian Campaignupdated and remade with new graphics and acomprehensive redevelopment of the game andediting of the rules. Scenarios include Sicily,Salerno, Anzio, and the whole campaign with

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    alternative invasion sites to explore. Four maps,four counter sheets. John Schettler. Est. retail$120 (Est. Pledge $90).

    29. Mare Nostrum. A mini-monster boxed gamecovering WWII in the Mediterranean, focusing onsea and air power, from Italys entry to the fall ofTunisia. Each ship, down to individual destroy-ers, is represented by its own counter, as are allaircraft squadrons, etc. Ground units are repre-

    sented as divisions and brigades. The campaigngame will take most gamers months to play, butshort scenarios will also be included. Two large-hex map sheets and eight counter sheets. MikeBennighof. Est. retail: $120 (Est. Pledge $90 ).

    30. Hitler Moves South. An alternative his-tory for 1941-1942 based on the Axis focusingon clearing the Mediterranean and forcing theBritish out of the war while building up forcesin the East to invade Russia in 1942. Spain andTurkey may join the Axis or the Allies dependingon events and circumstances, and Russia mightattack at any time. Two maps, three countersheets. Est. retail $68 (Est. Pledge $51).

    31. Campaign for North Africa(SPI). Thisnearly unplayable monster game will get a fixto the air system and streamlined logistics andasset assignment to make this the ultimate NorthAfrica game. Est. Retail $200 (Est. Pledge $150).

    32. Desert Fox Deluxe(SPI ). Adds the Torchlandings on a third map to the original DesertFox/ Trail of the Foxgames. Orders of battlewill be recompiled with new data. Three maps,two counter sheets. Est. Retail $72 (Est. Pledge$54).

    33.Anzio Beachhead (NEW!).A Bn levellook at the initial Allied landings and the German

    counterattack using the DG Wacht system. Mapscale would be either one mile or two kilometersper hex. Two maps, three counter sheets. JoeYoust Est. Retail: $68 (Est. Pledge $51).

    34.Breaking the Gustav Line(NEW!).Aregiment/division level game using the DG Cobrasystem covering the battles for Cassino and theAnzio landings (with the Allied attempt to link upand take Rome). Turns would be three days perturn, with periods of inactivity being telescoped.Two maps, three counter sheets. Joe Youst Est.Retail: $65 (Est. Pledge $49).

    35.Panzerarmee Afrika: Decision in NorthAfricawill based on the Boots command control

    system, where sub-commands are activated byrandomized chit pulls, integrating the chaoticfactors which dominated in World War II desertwarfare. A new rule will cover intelligence opera-tions (ULTRA, Rommels signals intercept service)which give players some control over when com-mand chits are played. As in the original system,reinforcements appear according to randomevents, but there will be an optional historicalorder of appearance. An advanced air game willdifferentiate between aircraft types, add airbasecounters, and provide more air missions. There

    will be an inset map for the British island-fortressof Malta, allowing for Axis air and amphibiousassaults. The game maps will stretch from theSuez Canal to the Algerian frontier. Scenarioswill include OConnors Offensive, Rommels War,and Operation Torch. For the Tunisian campaign,random events can bring in General Patton whoupgrades the US Army. Additional mini-scenarioswill include Crusader, Gazala and El Alamein.

    The maps and counters can be tied together forone grand scenario of the war in North Africa,1940-43.

    The game will have a wide range of historicalwhat-ifs: for example, the Germans can committhe 7thFlieger (Airborne) Division to taking Maltain 1941 instead of Crete. The British can launchOperation Acrobat in early 1941 using the forceswhich intervened in Greece to instead invadeTripolitania. There would also be a what-if sce-nario based on Hitler giving North Africa a higherpriority for reinforcement and logistics, with acomparative Allied response, including early USintervention. Panzerarmee Afrikawill give

    wargamers the opportunity to decide the fateof North Africa. Two maps, two counter sheets.Joseph Miranda Est. Retail: $ 60 (Est. Pledge$45).

    WW2 PACIFIC

    36.D-Day at Tarawa. Based on John Butter-fields CSR Award-winning D-Day at OmahaBeachsystem, this solitaire game presents thecritical days of fighting at platoon and companyscale. You command the invading Americanforces against the dug-in Japanese defenders,controlled by the game system. Tarawacoversthe landings on Betio Island in November 1943,and the operations of the US 2nd Marine and27th Infantry divisions to clear the Island -- thefirst heavily contested landing of the PacificWar. The battle for this tiny Island raged for fourdays and when it was finally over, less than 200of the 5000 Japanese defenders remained alive.One map, two counter sheets, and 55 cards. Est.Retail $64 (Est. Pledge $48).

    37. D-Day at Peleliu. Peleliufocuses on thelandings by the US 1st Marine Division in Sep-tember 1944, and their bitter two-day struggleto capture the airfield on the southern end ofthe island. A longer campaign scenario allows

    the player to extend the action to the ruggedterrain of Bloody Nose Ridge. Opposed by thereinforced Japanese 14th Infantry Division, thebattle resulted in the highest US casualty rateof any in the Pacific war. Like D-Day at OmahaBeach, both new games feature landing hazards,variable enemy positions and fields of fire en-coded into the game maps, US weapon types vsJapanese defensive preparations, and a randomevent-driven narrative. Plus new features uniqueto the Pacific Theater such as US naval andaerial bombardment, flame throwers, off-shorereefs and defensive positions, Japanese tank

    attacks, tunnel network movement and Banzaicharges. One map, one counter sheets, and 55cards. Est. Retail $56 (Est. Pledge $42).

    MODERN

    38. Vietnam.Players would choose CampaignCards that would generate reinforcements andpolitical events. The Campaign Cards would re-place the complex political rules often required to

    simulate the Vietnam conflict. Players can choosedifferent levels of escalation that will generatedifferent levels of forces, at a trade-off in politi-cal support and military efficiency. The Com-munist player could choose between low levelterrorism, mid level guerrilla warfare, or a fullscale Tet style offensive. The Allied player couldchoose to intervene with just US special forces,or mobilize for an all-or-nothing invasion of Com-munist sanctuaries in Laos and Cambodia. Gameunits will be brigades/regiments and divisions/Viet Cong fronts, rated for their conventional andunconventional capabilities. The map will coverall of Indochina. A semi-abstract system will

    model air operations. Two maps, three countersheets, 220 cards. Joseph Miranda. Est. retail:$100. (Est. Pledge $75).

    39. Battle for South Vietnam: 1964-1975.Battle for Vietnamis a 2-player card-drivenstrategy game covering the war in Indochinafrom the time of first U.S. direct involvement untilthe fall of Saigon. The map covers the entiretyof South Vietnam as well as border regionsof neighboring countries. Combat countersrepresent Allied and Communist forces on theregimental-divisional level, and a Support Pointtrack abstractly indicates the level of artilleryand air support available to the players. The goalof the game as the Allied player is to prevent thefall of South Vietnam without losing excessiveprestige and support within the world community(i.e. losing face), while the goal of the Com-munist player is to end U.S. involvement as soonas possible so that he may face and defeat SouthVietnam alone. BSVNis fast paced with a greatdeal of tension, options, and decision makingthroughout the game. One map, one sheet oflarge counters, 110 cards. Stephen van Hoak. Est.retail: $60. (Est. Pledge $45).

    SCIENCE-FICTION

    40. Free Mars(SPI) . From the colonies of Marsto the orbital stations of Earth and to the out-posts on Jupiter, the cry is heard. Free Mars!is a science fiction wargame of revolt across theSolar System in the late 21st century. Earthscolonies are rising up against an oppressiveTerran Federation. The system is based on SPIsBattlefleet Mars, but with additional forcesand units representing several types of space-ships, ground units and special forces. Specialweapons include artificial intelligence missiles,cybernetic attacks and enhancement of human

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    warriors via nano-technology. Cards representingthe various military-political-economic groupsthat are maneuvering for power are included. Themap shows the Solar System out to Jupiter, withdisplays for each planet. Joseph Miranda. Est.retail $80 (Est. Pledge $60).

    41. Starforce Trilogy(SPI) ( new). A deluxeversion of the SPI science fiction opus: StarForce, Star Soldier, Outreachthree games

    covering interstellar warfare on the strategic,tactical and galactic scales. The systems isbased on psionically crewed starship who canteleport instantaneously. Games will include anew module simulating differing alien psycholo-gies and providing advanced ships systems. (Est.retail: $120; est. pledge: $90).

    STRATEGY & TACTICS PRESS

    BOOKS

    42. Barbarossais an analysis of the decisionsthat shaped the first 18 months of the EasternFront. Major what-if possibilities are reviewedincluding an earlier start to the campaign, an

    earlier drive to capture Moscow, a Soviet firststrike, and alternative plans to 1942 campaign.John Burtt. Est. retail: $35 (Est. Pledge $28).

    43. Joint Warfareis an analysis of the historyand practice of joint operation: the integrationof all military forces into a single instrument ofwarfare. The book will include several historicalcase studies, such as the Roman use of combinedland-naval forces; the Guadalcanal campaign inWorld War II; the US SEALORDS campaign inthe Mekong Delta; and current operations in theMiddle East conflict. The book will look at land,sea and air forces, as well as special operations

    forces and other instruments of national power.One aspect will be the development of bottom-up joint operations, where local commandersdecide work out their own command relation-ships, as opposed to top-down situations. Thebook will include numerous maps and orders ofbattle. Joseph Miranda. Est. retail: $ 35 (Est.Pledge $28).

    44. High Ground: The Art of Using Terrain inBattle. Each chapter focuses on one battle (notnecessarily from any particular era) in which asingle piece of terrain had an impact on a battle:e.g. high ground for observation, high ground aspsychology (the Pratzen at Austerlitz), a river

    as a curtain of maneuver, etc. In some casesthe terrain surprises both sides, in others onecommander makes a conscious decision to use it.Chris Perello. Est. retail: $35 (Est. Pledge $28 ).

    45. Bushido and Kamikaze: Strategy andTactics in the PTOwill reexamine many of thecommon assumptions about the PTO, using ana-lytical methods developed in Strategy & TacticsandWorld at War. Chapters will cover topicssuch as: Bushido; Japanese tactics are often con-sidered to be motivated by a samurai spirit, butthe reality was that the Japanese military was

    a modern disciplined fighting force, organized tofight a particular type of war, not relive medievalglories. Carrier battles; these are usually seenas the major turning points, but the reality is thatthere were far more surface bat tles, and surfaceships sunk more combatants than did carrierplanes. Japanese naval doctrine; this called forthe fighting of the decisive battles yet Japanesenaval deployments after the early months of the

    war tended to be fragmented, thereby throwingaway their chance to gain the ascendancy in thePacific. The sharp end; a comparison of Japaneseand Allied infantry divisions demonstrates thatthe Japanese had as much combat power as didthe Americans and Britishbut Japanese tacticalfailures were often a result of lacking supply inisland battles such as Guadalcanal, or losing aircover as at Imphal. The air war; the collapse ofJapanese airpower is usually blamed on declin-ing pilot quality, but other factors such as poorground support, abysmal intelligence, and a lackof air-sea rescue service, also had their hand. TheCBI theater, Japans lost victory; the Japanese

    largely attained their objectives in the China-Burma-India theater of operations yet could notexploit that for ultimate victory this will exploresome what-ifs. Kamikazes; the historical recordshows that the various Japanese suicide forceswere not a revival of samurai tradition but rathera desperation measure, one which was opposedby many in the Japanese high command. Thebook will include numerous maps, order of battlediagrams and charts, as well as scenario guidesfor wargamers. Joseph Miranda. Est. retail: $35(Est. Pledge $28).

    46. Rommel: Decision in the Western Desertwill be a new look at the Mediterranean Theater

    of Operations in World War II, concentratingon the critical period of 1941-42 when Rommelestablished the legend of the Afrikakorps in theWestern Desert. It will emphasize many of theunknown and overlooked factors of the war in thedesert. Some critical points: Rommel exceededhis orders in his 1941 and 1942 offensives, possi-bly dragging the Axis into campaigns which werenot strategically viable yet which had the poten-tial to be war winning events. Malta; the Axisfailure to take the island occurred notin 1942 asRommel was preparing to drive on Alexandria,but in 1941 at the start of the desert campaign.The logistics myth; the Axis dilemma was not in

    getting supplies to North Africatheir real failurewas in other areas related to logistics. The airwar; German and Italian air support often madethe difference between victory and defeat on theground, but seldom appears in the order of battle.Combined operations and the lack thereof; bothsides ground, air and naval commanders foughtseparate campaigns thereby throwing away thechance for an early victory. Leadership, commandcontrol and organization: the Germans startedwith a decisive edge in these areas and theultimate British victory was not in the materiel

    buildup but rather in them catching up in the non-material factors. Odds and ends; various specialoperations forces and unique forces such as theTobruk Raiders, Ramcke and his paratroopers,and the curious career of Sonderverband 288.The book will include numerous maps, order ofbattle diagrams, and charts. Joseph Miranda.Est. retail: $35 (Est. Pledge $28).

    47. George Washington and his Fighting

    Continentals. George Washington is oftenthought of as a Fabian general, a commanderwho avoided pitched battle and instead nibbledat the heels of the British army. Hogwash, Gen-eral Washington sought decisive battle again andagain; at Boston, New York, Trenton/Princeton,Brandywine, Germantown, Monmouth, and fi-nally Yorktown. This book will be an examinationof the generals overall war strategy and how heused small victories like Trenton to keep the colo-nies fighting. The book will delve into his tactics,how they led to disaster at places like New Yorkand Brandywine, and how he learned from hismistakes. The book will also discuss Washing-

    tons indispensable men, generals like NathanaelGreene, Henry Knox, and Daniel Morgan. WillStroock. Est. retail: $35 (Est. Pledge $28).

    COMPUTER GAMES

    We have severely cut back on our projectsand are focusing on the projects with significantinterest.These are conversions of existing orfuture board games. Most games based onmagazine formats of one to two maps will retailat $20- $30. Larger games or games with AI willbe retail somewhat higher.

    48. Operation Cobra (S &T#251)

    49. Drive on Kursk (S&T#253)50. Drive on Moscow (S&T#244)

    51. Drive on Stalingrad

    52. Battles of the Ancient World

    53. Invasion: America

    54. War Between the States

    Computer Games with AI opponent orsolitaire system

    55. RAF Deluxe

    56. D-Day at Omaha Beach

    57. Struggle for the Galactic Empire

    58. Operation Olympic

    59. Operation Coronet. New scenario.60. Nine Navies War

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    Dispatch #20 17

    EXCALIBRE GAMES

    (Note: # 61-66 are the games E xcalibre is indicat-ing are the next group to be released. #67-69 arethe following group.)

    61. The Heoric Age of Greece:Raiders &Traders. A beautiful game of Heroic Greece thatcombines war with economics, godly interven-tion, oracles and dynastic diplomacy. Sacrificingto the gods or consulting the Oracle can help or

    hinder you in war or trade. Your nation has a rul-ing dynasty, and if you have daughters and sonsto marry, the more power to you. One can evenmount a raid on another player in order to kidnaphis daughter! Combat is simple. The update willfocus on the graphics of the one map and twocounter sheets. (Est. retail: $56; est. pledge:$42).

    62. Ancient Conquest 2is a multi-player gameof ancient warfare in the Near East from 1500to 320 B.C. Each player controls multiple nationslisted on their player card and score points forachieving historical objectives (Britannia-style).One map, one and one half counter sheets. (Est.

    retail: $52; est. pledge: $39).63. Alexander at Tyreis a t wo player grandtactical game. It includes land units, naval units,and siege units allowing players to maneuverboth outside and inside the city as the Macedo-nians try to build the mole, breach the walls andsmash their way in while the Tyrians attemptto hold them off as long as possible with theirnavy and wall defenses. Players can plan whereand when to unleash their forces in this mightystruggle with victory being decided by victorypoints in the three introductory scenarios and byseizing objectives within the city by a specificturn for the campaign game.. (Est. retail: $5 6;est. pledge: $42).

    64. Barbarian, Kingdom, & Empireis a 1-6player game that includes scenarios for Fall ofthe Roman Empire, Alexander the Great, Pre-Roman, Roman Expansion, Western and EasterRoman Empires, Byzantine, Viking, Magnar, andSaracen. The game depicts the transition fromnomadic tribes to settled kingdoms to vigorousempires and their decline. The update will focuson the graphics of the one map and two countersheets. (Est. retail: $56; est. pledge: $42).

    65. Flight of the Goeben(SPI)is a update ofthe SPI classic game of the WWI Med chase to

    sink the German cruiser. One map, one countersheet. (Est. retail: $40, est. pledge: $30).

    66. Decision in France (Rhino Games). Thisgame covers the post-invasion period of theNormandy campaign, from June 25th to the firstweek of September 1944. 1 turn is 3 days, eachhex is 8.5 miles, units are divisions. This is aupdate of the Rhino Games edition with new art-work from Mark. One map, 400 counters. MarkSimonitch. (Est. retail: $40, est. pledge: $30).

    Register now at decisiongames.com in the store section and manage

    your pledge account personally.

    67. Art of SiegeQuint (SPI)includes theoriginal four sieges: Acre, Tyre, Sevestapol, andLille plus the fifth published in S&T plus the navalvariant published in MOVES. Five maps, fivecounter sheets. (Est. retail: $160; est. pledge:$120).

    68. Crusades 1(3W) two maps with fourbattles, two counter sheets. Rob Markham. (est.retail: $60, est. pledge: $45).

    69. Last Blitzkrieg(3W) one map, one countersheet. Michael Scott Smith. (est. retail: $4 8, est.Pledge $36).

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    Dispatch #20 19

    QTY Title MSRP TOTAL

    Chalons 19.95

    Marengo 19.95

    Leipzig 24.95

    Chickamauga 19.95

    Stones River 19.95

    Fraysers Farm 19.95

    Shiloh 19.95

    Arnhem 19.95

    Cauldron 19.95

    Kasserine 19.95

    Saipan 19.95

    Bastogne 19.95

    Aachen 21.95

    Crusader 19.95

    Golan 19.95

    Naktong Bulge 19.95

    DMZ 19.95

    Showdown21.95

    Mid DDay WOT

    POL NA FLyCir

    Smaller Offer ($49.95)

    Special Offer ($99.95)

    Better Offer ($199.90)

    Doc's Super Offer ($299.95)ADD $2-AACHEN/SHOW

    OR $5-LEIPZIG

    SUBTOTAL

    TAX CA. RES. 8.25%

    SHIPPING

    TOTAL ORDER

    FOLIO OFFERSSmaller Offer: 3 folio games for $49.95 *.

    Special Offer: 6 folio games for $99.95 *.Even Better Offer: Buy 12 folio games and get one folio game free.Thats any 13 folios for $199.90 *.

    Docs Super Special I-bumped-my-head-on-a-rock Deal: Buyall 18 folio games for $299.95 and get our two new introductory games(Pattons First Victory and Leningrad) free. Thats less than $15 pergame!* $2 more for Aachen or Showdown and $5 more for Leipzig.

    Note: Lightning card games may be substituted for any folio or introduc-tory game.

    SHIPPING CHARGES(Rates are subject to change without notice.)

    1st unit Adtl units Type of Service

    6 - USPS Priority Mail (1-3 copies)

    13 - Canada Priority Int'l Mail (1-3 copies)

    15 - World Priority Int'l Mail (1-3 copies)

    3 Folio games equal ONE shipping unit

    $12 $2 UPS Ground (USPS Priority Mail add $5)

    24 3 Canada

    34 3 Europe, South America, Asia

    36 5 Australia

    (661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 |Bakersfield CA 93390 | www.decisiongames.com

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    20 Dispatch #20

    (661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | www.decisiongames.com

    30 Yrs War Quad (SPI) $40

    Adv Pacific Theater Ops 120

    Africa Orientale (AOI) 35

    Ancient World, All Vol. 80

    Antietam Campaign 40

    Battle Cry of Freedom 50

    Battle for Germany 20

    Battle Stations (miniatures) 30

    Battles for the Ardennes 50Beyond the Urals 25

    Blue & Gray 40

    Captivation! 25

    Cherkassy Pocket 50

    China: The Middle Kingdom 60

    Drive on Stalingrad 60

    Emp 1st/Nap 1stBattles 50

    Empires at War 40

    Empires of Middle Ages $110

    Flying Circus (Basic) 23

    Flying Circus (Deluxe) 40

    Highway to the Reich 170

    Land Without End 50

    Leningrad 15

    Lightning: D-Day 20

    Lightning: Midway 20

    Lightning: North Africa 20Lightning: Poland 23

    Lightning: War on Terror 20

    Lords of Sierra Madre 50

    Luftwaffe 50

    Napoleons Last Battles 40

    Nine Navies War 50

    NUTS! Bulge-Card North 40

    Operation Kremlin 40

    Over the Top! $50

    Pacific Battles, vol. 1 50

    RAF 75

    Rebels & Redcoats, All Vol. 80

    Seven Days Battles 40

    Storm of Steel 160

    Struggle for Galactic Empire 50

    Sun Never Sets 50

    The 45 40The Alamo 20

    The Forgotten War Korea 50

    USN Deluxe 80

    War Between the States 120

    War in the Pacific 420

    War in the Pacific Extension 40

    War of the Rebellion 50

    Remember the special offer from page 5. These games are available for the Buy 2 Get 1

    Free offer with your susbcription.

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    Dispatch #20 21

    NOW AVAILABLET-SHIRTS

    STRATEGY & TACTICS, White print on Heathered Charcoal Gray or Navy Blue. WORLD at WAR, White print on Olive Green or Black print on Tan.

    SIZES = M / L / XL $15, XXL $18

    (661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | www.strategyandtacticspress.com

    MUGS (26oz, 0.77L)

    STRATEGY & TACTICS, White print on Cobalt Blue. DECISION GAMES, White print on Black

    $9.95each

    MERCHANDISE ORDER FORM Please print legibly. All prices in US $ and subject to change.

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    QTY. ___________ S&T T-SHIRT (CIRCLE YOUR CHOICES) GRAY NAVY. . . M L XL ($15 ea.), XXL ($18 ea.) ITEM TOTAL ________________________________

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    UPS GROUND SHIPPING CHARGES Please add $5 for shipping via USPS Priority Mail.

    USA CANADA EUROPE, SOUTH AMERICA, ASIA AUSTRALIA

    First Unit. . . . . . $12 . . . . . . . . . $24 . . . . . . . . . . . . . . . . $34. . . . . . . . $36

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    Dispatch #20 23

    BOARDGAME SALE. BUY 2, GET 1 FREE!Only games listed in this ad are in the BUY 2, GET 1 FREE offer; game of least value is free. Cannot be combined with other offers or discounts. Shipping is not included. Some games are one of a kind, list of alternate games is appreciated

    GMT Blackbeard 60

    GMT Blue vs Gray Delux 35

    GMT C3i SGBoH Battle Manual 32

    GMT Caesar: Conquest of Gaul 65

    GMT Carthage (Ancient World v2) 35

    GMT Caucasus Campaign 49

    GMT Cbt Cdr Battle Pack#3: Normandy 35

    GMT Chandragupta 65GMT Chariots of Fire 70

    GMT Clash of Giants 2 35

    GMT Clash of Monarchs 65

    GMT Cmds and Colors Expansion #5 35

    GMT Combat Commander: Europe 79

    GMT Combat Commander: Pacific 79

    GMT Combat Commander: Paratrooper 20

    GMT Combat Commander: Stalingrad 35

    GMT Combat Commander: The Med 79

    GMT Commands and Colors Ancients 65

    GMT Commands and Colors Exp #3 30

    GMT Commands and Colors Exp#2 55

    GMT Conquest of Paradise 25

    GMT Dead of Winter 79

    GMT Deluxe Alexander 65

    GMT Devils Horsemen (GboHv10) 35GMT DiF Fighters (ziplock) 10

    GMT DiF Sqdrn Pack#2: Bombers 10

    GMT EFS: Kiev to Rostov 85

    GMT Elusive Victory 55

    GMT Empire of the Sun 75

    GMT Europe Engulfed 99

    GMT FAB: The Bulge 55

    GMT Fields of Fire 75

    GMT Flagship: Coyote (cards) 15

    GMT Flagship: Promo. (cards) 15

    GMT For the People II 55

    GMT Gergovia 10

    GMT Great War in Europe Deluxe 89

    GMT Halls of Montezuma 55

    GMT Ivanhoe (Reprint) 25

    GMT Kaisers Pirates 49GMT Kasserine 30

    GMT Kutuzov 65

    GMT Leaping Lemmings 35

    GMT Mamluk (DH mod - ziplock) 10

    GMT Medieval 45

    GMT Men of Iron 35

    GMT Monmouth 25

    GMT Pacific Typhoon 40

    GMT Paths of Glory 55

    GMT Paths of Glory Player Guide 25

    GMT PQ-17 69

    GMT Prussias Glory 2 35

    GMT Pursuit of Glory 55

    GMT Ran 65

    GMT Red Badge of Courage 65

    GMT Risorgimento 65GMT Salamis 20

    GMT Samurai 64

    GMT Savannah (Am Rev vol 4) 35

    GMT Serpents of the Seas 69

    GMT Ship of the Line 20

    GMT Simple GBoH Rules Set 20

    GMT Stalins War 55

    GMT Successors 3 65

    GMT Sword of Rome 5thPlayer Exp 20

    GMT The Conqueror: Alexander 35

    GMT Twilight in the East 107

    GMT Twilight Struggle Deluxe 55

    GMT Tyrant (Alex module) 10

    GMT Unhappy King Charles! 65

    GMT Veni,Vidi,Vici 15

    GMT Victory in the West 40

    GMT War Galley 65

    GMT Washingtons War 60

    GMT Wilderness War 60

    GMT Winds of Plunder 45

    GMT Zero 45GPG Rebel Yell 35

    GREN Journey 25

    HAN Time the Game 10

    HJ Norway 1940 50

    JED Field Marshal 45

    JKL Scanderoon 30

    JKL Treasure Island 40

    JPW Honour Alone (zip) 15

    JPW Last Elephant Off. (zip) 15

    Lion Rmp Challenge 25

    MB Battleship (1971) 15

    MB Pathfinder 25

    MDG Space Junkyard 35

    METG Dimension Demons 10

    METG Hot Spot (zip) 15

    METG Fire When Ready (zip) 15METG Olympica (zip) 15

    MFG 1856 45

    MFG Alexander & Cheops 20

    MFG British Rails 38

    MFG Domaine 40

    MFG Dos Rios Valley 2 Rivers 40

    MFG Eurorails 35

    MFG Express 13

    MFG Family Business (2nded/card) 15

    MFG Freight Train 20

    MFG Hell Rail 20

    MFG Iron Dragon 30

    MFG Leonardo Davinci 45

    MFG Lunar Rails 38

    MFG Pack N Stack 49

    MFG Pyramids 20MFG Quo Vadis Roamn Senate 20

    MFG Silverton (2nd ed) 45

    MFG SoC Dice Game 12

    MFG SoC Treasure Chest 380

    MFG SoC/ 5&6 expan 20

    MFG SoC/Candamir 1st Settlers 49

    MFG SoC/Elasund 1st City 49

    MFG SoC/Event cards 5

    MFG SoC/Fisherman of Catan Exp 4

    MFG SoC/Great River Exp 3

    MFG SoC/replacement cards 9

    MFG Starfarers Catan/Eng 40

    MFG Starfarers Catan/German 40

    MFG Starfarers Catan-5&6 30

    MFG Station Master 20

    MFG Streetcar 30MIH Lodz 1914 (zip) 49

    MIH Pierce the Reich 35

    MIH Tunisia 43 44

    MIH Turning the Tables (zip) 30

    MIH White Ensign (zip) 35

    Misc National Liberation Front 10

    MMP A Fearful Slaughter 95

    MMP A Most Dangerous Time 65

    MMP A Victory Denied 38

    MMP Screaming Eagles 50

    MMP Shifting Sands 40

    MMP So. Mountain 44

    MMP Storm Over Stalingrad 44

    MMP Warriors of God 42

    MMPG Aprils Harvest 60

    MMPG Black Wednesday 60

    MMPG Champion Hill 60

    MMPG Force Eagles War 65

    MMPG GD 40 45

    MMPG Hunters from Sky 43

    MMPG In Their Quiet Fields (2nd ed) 60MMPG Strike Them A Blow 49

    MMPG This Terrible Sound 132

    NVA Axis & Allies 40

    OMGA 1864 35

    OMGA Desert Victory 35

    OMGA Main Battle Area 40

    OSG 1806: Rossbach 36

    OSG Air Cobra 40

    OSG Devils Den 25

    OSG Last Days -Grand Armee 35

    OSG Napoleon at Bay (2nd ed) 56

    OSG Rommel in Tunisia 50

    OSG Sun of Austerlitz 40

    PB Risk (1993) 20

    PHA Age of Discovery 30

    PHA Alexander the Great 45PHA Anasazi 30

    PHA Chicago Poker 30

    PHA Emira 45

    PHA First World War 45

    PHA Go West 45

    PHA Heart of Africa 35

    PHA Hector & Achilles (box dmg) 20

    PHA Italia 60

    PHA Mesopotamia +card 45

    PHA Nero 45

    PHA Sutters Mill 45

    PHA Waterloo 45

    PHNX Gettysburg High Tide 30

    PWG Kanev 40

    QD Incredible Victory 50

    RALP Caverns Deep 75RALP Final Frontier 55

    RAMP War for the Motherland 40

    RAV Marco Polo 45

    RGI Maj Battles Gen Patton 40

    RHG Legend Begins (zip) 30

    RHINO Decision France (zip) 35

    RGG 5th Ave 38

    RGG 6 Billion 20

    RGG Adam & Eva 15

    RGG Airships 40

    RGG Albion 40

    RGG Alexandros 33

    RGG Alhambra 40

    RGG Alhambra Dice Game 40

    RGG Alhambra Gardens 40

    RGG Alhambra Power Sultan (#5) 30RGG Alhambra Thiefs Turn (#3) 30

    RGG Alhambra Treasure Chamb (#4) 30

    RGG Amyitis 45

    RGG Andromeda 40

    RGG Aqua Romano 60

    RGG Aquaretto 50

    RGG Ark 18

    RGG Assyria 60

    RGG Asteroyds 55

    RGG Australia 30

    RGG Barnyard Critters (card) 12

    RGG Batavia 60

    RGG Bausack 75

    RGG Bean Trader 4

    RGG Big Manitou 2

    RGG Bohnanza 2

    RGG Bohnanza Fan Ed 1

    RGG Bohnaparte (Bohn exp/card) 1

    RGG Bolide tracks 1 2

    RGG Bonnie & Clyde 2

    RGG Cabale 3RGG Canyon 2

    RGG Cape Horn 3

    RGG Caprice 3

    RGG Captn Clever 2

    Carcassone Series

    RGG Carc exp./Abbey & Mayor 1

    RGG Carc exp./Brdg/Castle/Bzr 1

    RGG Carc exp./Catapult 1

    RGG Carc exp./Count

    RGG Carc exp./Cult & Siege

    RGG Carc exp./Inns & Cathedral 1

    RGG Carc exp./King & Scout

    RGG Carc exp./Princess & Dragon 1

    RGG Carc exp./River II

    RGG Carc exp./Trader & Builder 1

    RGG Carc exp/ Tower 1RGG Carc Hunters & Gatherers 3

    RGG Carc: Discovery 3

    RGG Carc: Wheel of Fate 3

    RGG Carcassone 3

    RGG Carcassone City 5

    RGG Cardcassone 3

    RGG Cartegna II 2

    RGG Cash a Catch 3

    RGG Castle For All Seasons 5

    RGG Caylus Magna Carta 3

    RGG Celtica 4

    RGG Change Horses 4

    RGG Chicago Express 6

    RGG Chicago Express Expan 4

    RGG Circus Flohcati (card) 1

    RGG Clash of Gladiators 3RGG Corsairs 3

    RGG Crocodile Pool Party 2

    RGG Cuba 6

    RGG Darjeeling 5

    RGG Dominion 4

    RGG Dominion Alchemy (expan) 3

    RGG Dominion Intrigue 4

    RGG Dominion Seaside (expan) 4

    RGG Dragonland 3

    RGG Duckling Dance Chiki Cha Exp 2

    RGG Duell 2

    RGG Dvonn 3

    RGG Edison & Co 3

    RGG Egizia 4

    RGG Eketorp 6

    RGG El Grande 10 year ed 4RGG Enuk 3

    RGG Evergreen 2

    RGG Fast Flowing Forest Fellers 4

    RGG Finca 4

    RGG Fjords 2

    RGG Flandern 2

    RGG Fossil 3

    RGG Fruitirelli 4

    RGG Funny Friends 3

    RGG Galloping Pigs (card) 1

    RGG Gloria Mundi 4

    RGG Gloria Piktoria 2

    RGG Gnummies (card) 1

    MFG Ti tle Price MFG Tit le Price MFG Title Price MFG Title Pric

  • 7