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    USING MULTIMEDIA IN COMPUTER BASED LEARNING

    (CBL)

    A CASE STUDY: TEACHING MULTIPLICATION TO THE

    INFANT SCHOOL STUDENTS (IN IRAN)

    Maryam HonarmandLecturer

    Department of Computing, Faculty of Engineering, Islamic Azad University, Zahedan Branch

    ABSTRACT

    Regarding to the fast growth of computer, internet, and virtual learning in our country (Iran) and need computer-based

    learning systems and multimedia tools as an essential part of such education, designing and implementing such systemswould help teach different field such as mathematics. This paper describes the basic principle of multimedia. At the end,with a description of learning multiplication system to the infant students, the method of this system will be explained.

    KEYWORDS

    Multimedia tools, computer based learning, multiplication, infant school student

    1. INTRODUCTIONEducation is needed in every aspect of human life. The development and exchange speed is so high in thecommunication world that every individual and society attempts to adapt itself. The education nowadays has

    passed over its traditional methods and is moving towards the virtual and electronic learning. In this kind ofeducation, the educational activities are taken via electronic tools.

    In this learning method, which is based on applying Educational CDs, the educational quality is veryimportant. That is because the people who are exposed to this system are experiencing a new method insteadof the traditional ways and they are expecting the same feedback. This method has brought up opportunitiesfor those who are not able to take advantage of the traditional method.

    2. MULTIMEDIA DEFINITIONA definition of Digital Multimedia is: "Digital multimedia is any combination of two or more media,

    represented in a digital form, sufficiently well integrated to be presented via a single interface, or

    manipulated by a single computer program".Different media used to represent events. Media is represented digitally, as structured collections of bits,

    manipulated by programs, stored on disks and other storage devices and transmitted over networks. Shareddigital representation means different media can be combined as what come to be known as multimedia.Combination of media is not new; established forms mix media routinely.

    Multimedia has a broad variety of applications, from entertainment to education and business. Featurewhich distinguishes preceding forms of integrated media from digital multimedia is that bits (text, sound,images, etc) are treated as data by computer programs. These programs control the order in which media arepresented in response to user input i.e. digital multimedia can be interactive.

    Teaching Multiplication system

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    According to researches done on infant school, the major problem in teaching mathematics is

    multiplication, which regarding the modern teaching methods, this project is a step towards facilitating thelearning process in learners. Some of the other objectives are as follows:

    Strengthening the memory; Harmonizing the visual ability and memorization process; Increasing the childs tendency for learning; Rising the imagination power in the mind (math learning processes are imaginary, or semi-

    imaginary);

    Increasing the ability to use the tools (mouse keyboard); Game and entertainment.

    In this system which has been designed using Macromedia Flash, at first the child is required to memorizethe images displayed on the monitor in a short time.

    Then, a page is shown that s/he should write about the multiplications that s/he witnesses. (Figure 1)

    Figure 1. the questions page

    After pushing one button (red button), the answer is checked, and in case it is correct the child would be

    rewarded. (Figure 2)

    Figure 2. the correct answer

    In case the given answer is incorrect, the correct answer is shown to the child. (Figure 3)

    ISBN: 978-972-8924-58-4 2008 IADIS

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    Figure 3. the wrong answer

    As it has been explained before, in these systems, it is attempted to design an entertaining and enjoyableenvironment, in order for the user to be encouraged to continue. As it has been seen, after testing the system

    by some users, it is shown that they are persuaded to pursue because of the attractive environment. Andconsequently, via using the program, the multiplication table is being taught to them.

    3. CONCLUSIONToday, many of the technologies for designing and implementing the computer-based learning software areavailable. Although these technologies are different in designing, but the end result which is designing thesystem with user-friendly and user-interactive environment in its best possible way is similar. It is good to

    remember that we are always able to apply an integration of these technologies in order to design anattractive and effective environment for any educational purposes. Due to the high number of multimediatools, it is possible to create an environment in which the users are not feeling bored, and have the bestoutcome of their learning software package.

    REFERENCES

    Jonanssen, D. H., & Carr, C. S. (2000). Mindtools: a.ording multiple knowledge representations for learnings. In S. P.

    Lajoie (Ed.), Computers as cognitive tools. No more walls (Vol. 2, pp. 165196). Hillsdale, NJ: Lawrence ErlbaumAssociates, Inc.

    Brandt, D. S. (1997). Constructivism: teaching for understanding of the internet. communications of the ACM, 40(10),

    112117.

    Papert, S. (2000). Does easy do it? Children, games. and learning html, Retrieved, September 2004.

    Henderson, R. & Landsman, E. (1992). Mathematics and middle school students of mexican descent: The e.ects of

    thematically integrated instruction. Tech. Rep. Research Report No. 2, National Center for Research on CulturalDiversity and Second Language Learning, University of California, Santa Cruz. URL: http://www.ncela.gwu.edu/

    pubs/ncrcdsll/rr5.htm, Retrieved, September 2004.Chacon, G. (2000). Mathematic Emotional. Narcea S.A.

    Gabriel Lopez-Morteo, Gilberto Lopez, (2007). Computer support for learning mathematics: A learning

    environment based on recreational learning objects. Computers & Education 48 ,618641

    Multimedia Computer Assisted Learning - Phillip Barker, Kogan Page 371.39445

    Multimedia: Making it Work - Tay Vaughan, McGraw Hill 005.75

    http://www.sei.cmu.edu/ Carnegie Mellon University, Software Engineering Institute, Retrieved, September 2005.

    http://metric.ma.ic.ac.uk/worlds/ Mathematical Microworlds , Retrieved, August 2005.

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