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G-Star 2011 Arthur Chow Chief Operating Officer

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G-Star 2011

Arthur Chow

Chief Operating Officer

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Agenda

6waves Background

The Social Gaming Market

Major Trends in Social Gaming

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6waves Major Milestones

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Largest independent publisher on Facebook

35%

10%

28%

23%

3%

1%

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Revenue Trend of Video Games

Digi-Capital projection, June 2011

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More Interesting Data

Virtual Goods

Sales

+19% CAGR

$22.5 billion

In 2015

Social

Games

+30% CAGR

$8.9 billion

Social Mobile

Games

+34% CAGR

$5.2 billion

Over 5 years till

2015

Source: Lazard Capital Markets Oct 2011

Games As A

Service

+16%

Games As A

Product

- 1%

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World Map of Social Networks

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The Global Social Phenomenon

Source: SingleGrain

When online, the average American

spends more time on:

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Growth of Users of Facebook

http://www.benphoster.com/facebook-user-growth-chart-2004-2010/

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Growth of Users of Facebook

www.socialbakers.com

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Good growth in users …

but what about games?

Source: Appdata

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Good growth in users …

but what about games?

Source: Appdata

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6waves Lolapps still see growth

Source: Appdata

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Ravenskye City growth

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Yet is there Room for New Entrants?

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Strong Growth for Newly Published Games

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Major Trends

Better Monetization

Brands Matter

Major Trends

For

Social Games

Competition

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Major Trends

Better Monetization

Brands Matter

Major Trends

For

Social Games

Competition

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Better Monetization

Facebook Credits

Trust

Frictionless payments

Increasing coverage and support with regional payment providers

Improvement in game quality

Better game designs

Better reasons to pay

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Facebook Credit adoption

Pay Rate

Switched to FBC as in-game currencies

Source: 6waves Internal

Significant increase in Pay Rate

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MAU vs. Paying Users

MAU (index)

Pay Users (index)

Source: 6waves Internal

MAU maintained at similar levels while paying users increased

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Major Trends

Better Monetization

Brands Matter

Major Trends

For

Social Games

Competition

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Brands Matter!

Need to differentiate into a crowded gaming market

Leverage existing fan base on Facebook

Facilitate user’s conversion and virality and CPI

Improves pay rate and monetization

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Major Trends

Better Monetization

Brands Matter

Major Trends

For

Social Games

Competition

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Global Competition

Early social gaming

companies becoming

established

Traditional gaming

companies entering

Startups continue to

flush into the market

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Pros Cons

Retain all profits (or loss!)

Grow the game at own pace

Prohibitive cost of marketing and

promotion

Takes longer to ramp up

Lack of viral channels

Limited life cycle

Dilutes developer focus and

resources

Self Publishing

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Pros Cons

Achieve rapid boost for growth

Relationship with platform

Benefits of scale

Significant, optimized marketing

spend

Each party focuses on strengths

Value-added services

Revenue share

Resources to implement

suggestions

Work with Publishers

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Partner - Publisher Model Publishers provide services that bring social games to scale, while allowing

developers to focus on building and maintaining great games

Additional Marketing

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Proven Success Stories

6waves has published numerous hits to over millions of users all over the

world

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Summary

Social Games

Still growing

More branded games

Many untested

genres Users expect

better games

Willing to spend

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Ready to Join the Party?

Initiative to support

Independent developers

www.6waves.com/fund

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