15 e-learning statistics you need to know for 2015

1
74% 42 PER CENT Sources: 1) The Ambient Insight 2012-2017 Worldwide Mobile Learning Market – Executive Report. 2) The Ambient Insight 2012-2017 Worldwide Mobile Learning Market – Longitudinal Trends. 3) The E-Learning Revolution: Velsoft Courseware. 4) In-Focus: Lessons from MOOCs for Corporate Learning (2014) 5) The Ambient Insight 2013-2018 Worldwide Self-paced eLearning Market. @aurionlearning /company/aurion-learning /AurionLearning /aurionlearning blog.aurionlearning.com /aurion-learning www.aurionlearning.com ©Aurion Learning 2015 2015 [9] E-LEARNING STATISTICS YOU NEED TO KNOW FOR 2015 The types of learning technologies available has doubled in the last five years. of leading learning companies say online learning has led to an increase in revenue. 81 PER CENT of learners are responsible for managing their own personal development. Organisations where L&D teams align their KPIs with senior management are 13 times more likely to report increased revenue. of L&D leaders think learning technologies should enable a quicker response to changing business conditions and organisational change. 3/5 organisations cannot implement a technology enabled learning strategy due to lack of skills. 49 PER CENT Only of organisations have the Instructional Design skills they need. 28 PER CENT Only have L&D staff confident in using new media in learning design. 31 PER CENT have staff capable of developing digital content in-house. of organisations are predicted to use E-Learning courses as part of their learning strategy. In 2015, 98 PER CENT of organisations are predicted to use video as part of their digital learning strategy. 98 PER CENT By 2016, of organisations are predicted to use games and complex simulations as part of their E-Learning. In 2015, 50 PER CENT of people use mobile devices for E-Learning. Currently, of all classes will be delivered online. In 2019, 50 PER CENT of the public sector use MOOCs to achieve their L&D goals. Learning companies are more likely to use more varied and interesting media in their E-Learning design and twice as likely to encourage knowledge sharing and create knowledge repositories. The compound annual growth rate of the worldwide self-paced E-Learning market is 4.4% and is set to be worth $53 billion by 2018. 42% 1 2 3 4 5 6 7 8 9 10 11 74% 12 13 14 [1] [1] [1] [1] [1] [1] [1] [1] [1] [2] [2] [2] [2] [3] [4] [5] [5] 15

Upload: aurion-learning

Post on 12-Jul-2015

14.311 views

Category:

Education


1 download

TRANSCRIPT

Page 1: 15 E-Learning statistics you need to know for 2015

74%

42PER CENT

Sources:1) The Ambient Insight 2012-2017 Worldwide Mobile Learning Market – Executive Report.

2) The Ambient Insight 2012-2017 Worldwide Mobile Learning Market – Longitudinal Trends.

3) The E-Learning Revolution: Velsoft Courseware.

4) In-Focus: Lessons from MOOCs for Corporate Learning (2014)

5) The Ambient Insight 2013-2018 Worldwide Self-paced eLearning Market.

@aurionlearning

/company/aurion-learning/AurionLearning

/aurionlearning blog.aurionlearning.com

/aurion-learning

www.aurionlearning.com ©Aurion Learning 2015

2015

[9]

E-LEARNING STATISTICS YOU NEED TO KNOW FOR 2015

The types of learning technologies available has doubled in the last five years.

of leading learning companies say online learning has led to an increase in revenue.

81PER CENT

of learners are responsible for managing their own personal development.

Organisations where L&D teams align their KPIs with senior management are

13 times more likely to report increased revenue.

of L&D leaders think learning technologies should enable a quicker response to changing business conditions and organisational change.

3/5 organisations cannot implement a technology enabled learning strategy due to lack of skills.

49PER CENT

Only of organisations have the Instructional Design skills they need.

28PER CENT

Only have L&D staff confident in using new media in learning design.

31PER CENT

have staff capable of developing digital content in-house.

of organisations are predicted to use E-Learning courses as part of their learning strategy.

In 2015,

98PER CENT

of organisations are predicted to use video as part of their digital learning strategy.

98PER CENT

By 2016,

of organisations are predicted to use games and complex simulations as part of their E-Learning.

In 2015,

50PER CENT

of people use mobile devices for E-Learning.

Currently,

of all classes will be delivered online.

In 2019,

50PER CENT

of the public sector use MOOCs to achieve their L&D goals.

Learning companies are

more likely to use more varied and interesting media in their E-Learning design and twice as likely to encourage knowledge sharing and create knowledge repositories.

The compound annual growth rate of the worldwide self-paced E-Learning market is 4.4% and is set to be worth

$53 billion by 2018.

42%

1

2

3

4

5

6

7

8

9

10

11

74%

12

13 14

[1]

[1]

[1]

[1]

[1]

[1]

[1]

[1]

[1]

[2]

[2]

[2]

[2]

[3]

[4]

[5]

[5]

15