141331872 battletech experimental technical readout succession wars

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    1

    INTRODUCTION

    My Dearest Bertram,

    I trust youre settling in nicely on Terra. I must admit that I was somewhat surprised to hear that you would not be returning to the new

    Checkswa campus on Donegal, though I suppose the allure o humanitys home can be very great indeed.

    I am pleased that ComStar ound a role or you beyond that o a media pundit or Mister Stones new Republic. I eared or a time that they

    would transorm you into some kind o cynical armchair politician had they kept you on INN much longer, and I know your passion has always been

    the study o history. I can also relate to your choice to ocus on military history, as your brother did (God rest his soul). On Tharkad, I have alwaysound that study immensely gratiying, and probably would even i it werent the amily business. Im sure Arastide would have been proud.

    I especially applaud your recent contributions to the compilation o equipment seen in the early days o modern warare, a research area that

    I have personally been pursuing o late, especially with respect to the developments that took place during the dark days o the Succession Wars.

    Contrary to the popular belie, o course, the destruction o knowledge and innovation during the twenty-ninth and thirtieth centuries was ar rom

    complete. In act, this very destruction that orced new innovation, inevitably culminating in the renaissance we saw just as the Clans invadedor,

    depending on how ironically one wishes to see it, the renaissance that inspired the Clans decision to return to the Inner Sphere.

    To whet your appetite, I have taken the liberty o compiling some o the Succession Wars more remarkable records o experimental one-os

    and eld variants that tried to overcome the declining tech standards o their day. Many o these were ailures, admittedly; developmental dead-ends

    that only served to prove a solution had to be sought elsewhere. Others were simply victims o the changing tides o warare. But a ew have let their

    ootprints on military history that persists to this very day.

    I should note upront that the nature o these articles varies quite wildly. I have chosen to present these reports to you in a largely unedited

    orm, to avoid tainting the primary sources. Thanks to my amilys network o associates, I oten nd these tidbits quite ascinating, and ar more

    exciting than the oten-dry ocial reports one oten nds in our court archives. Secrets o the trade, eh?

    Let me know i you would like to pursue this particular avenue o research urther. I am condent that the study o Succession Wars-era

    technological innovations is an area that wont all under royal censorship.

    And Bertram? Happy Birthday. I hope this reaches you on time.

    Cordially yours,

    Christopher Auburn

    Tharkad, 22 January 3082 (sent via Priority HPG)

    How to Use tHis BookThe Mechs, combat vehicles, and ghters described in Experimental Technical Readout: Succession Wars provide players with a sampling o

    designs maintained or even newly constructed in the dark days o lostech. The designs eatured in this book refect both limited-run production

    units and one-os that never reached ull actory production.

    The rules or using Mechs, vehicles and ghters in BattleTech game play can be ound in Total Warare, while the rules or their construction

    can be ound in TechManual. However, the experimental nature o these designs also draws upon the Experimental-level rules presented in Tactical

    Operations. While none o the units eatured in this volume are considered tournament legal, their use in introductory games is appropriate due to

    their Succession War status.

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    2

    INTRODUCTION

    CreditsProject Development

    Herbert A. Beas II

    Development Assistance

    Randall N. Bills

    BattleTech Line Developer

    Herbert A. Beas IIAssistant Line Developer

    Ben H. Rome

    Writing

    Joshua Franklin

    William Gauthier

    Keith Hann

    Johannes Heidler

    Daniel Isberner

    Chris Marti

    Luke Robertson

    Chris Smith

    Chris Wheeler

    Editing:

    Keith Hann

    Johannes Heidler

    Michael Miller

    Chris Wheeler

    Patrick Wynne

    Art Direction

    Brent Evans

    Production Sta

    Cover Design and Layout

    Ray Arrastia

    Evolved Faction Logos Design

    Jason Vargas

    Illustrations

    Doug ChaeeChris Lewis

    Duane Loose

    Matthew Plog

    Record Sheets

    Sebastian Brocks

    Johannes Heidler

    BattleTech Logo Design

    Shane Hartley, Steve Walker

    and Matt Heerdt

    Factchecking/Playtesting: Your MUL Team: Joel Bancrot-Connors,

    Joshua Franklin, William Gauthier, Keith Hann, Johannes Heidler, Daniel

    Isberner, Chris Marti, Michael Miller, Luke Robertson, Chris Smith, Chris

    Wheeler, and Patrick Wynne

    Special Thanks: This unique volume o the Experimental Tech

    Readouts series was originally dedicated to me (Herbert A. Beas II) as a

    birthday git rom the volunteers rom the MUL Team and other noted

    above. Though presented to me as a complete (but entirely unocial) PDF,

    it seemed only right to canonize these eorts and share the results with

    you, the reader, and the rest o the BattleTech community. To youand to

    all o BattleTechs dedicated ans, volunteers, and playersI dedicate this

    special volume o the Experimental Tech Readoutseries!

    2012 The Topps Company, Inc. All Rights

    Reserved. Experimental Technical Readout:

    Succession Wars, Classic BattleTech, BattleTech,

    BattleMech, Mech and the Topps logo are

    registered trademarks and/or trademarks of

    The Topps Company, Inc., in the United States

    and/or other countries. Catalyst Game Labs and

    the Catalyst Game Labs logo are trademarks of

    InMediaRes Productions, LLC.

    CAT35XT016

    Under License From

    SUCCESSION WARS ERA

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    FLE-14 FLEa

    3

    ld Testing Summation: Flea transitional model (ultralight)

    oducer/Site: Earthwerks-FWL Incorporated

    pervising Technician: Alexi Demidov

    oject Start Date: 2516 (production 2519)

    n-Production Equipment Analysis:

    Ultralight BattleMech

    vv

    Over the past twenty years, the Clans have spent a lot

    development time on the ProtoMech, introducing modern

    tleelds to Mech-like units ar lighter in mass than todays

    ndards. Yet the Clans eorts are ar rom unique; many times

    ce the dawn o the BattleMech have seen a smattering o eorts

    ntroduce the notion o an ultralight Mechs to the armies o

    Inner Sphere. One o the very rst attempts was the FLE-14 Flea

    ralight BattleMech, developed by Earthwerks Incorporated as a

    w cost alternative scout to the twenty-ton FLE-4, and a superior

    ut to the Wasps and Stingers o the day.

    The FLE-14 eatured a t y percent speed increase over the

    avier FLE-4 and an added short-range jump capability. Between

    se eatures and the single medium laser carried in the Mechs

    ht arm, this let only a single tons worth o armor to cover the

    ire rame, a meager level o protection or the battleeld.

    Five hundred FLE-14s were originally produceda small run

    that day and agebut the Mechs reviews were poor rom

    start. Despite impressive speed, the act that just about any

    apon on the battleeld could cause a deadly armor breach did

    lend the design well to sales. House Marik purchased most o

    rst run on spec, but soon relegated the machine to backwater

    ty and urban crowd control. Even this duty was dicult or

    ultralight Fleas as a single man-pack SRM 2 launcher could

    tentially deal devastating damage with a single hit.Within a ew years, the FLE-15 was released, returning the

    a to its twenty-ton weight specs and sacricing speed or better

    mor and weaponry. Many pilots choose to modiy their model 14s

    removing the jump jets and adding armor to make them more

    lient, and many model 14s remained in use throughout the Star

    ague yearsalbeit in ever-dwindling numbers. Ater the all o

    Star League, FLE-14s once again returned to the battleeld as

    sperate Successor State armies ound themselves in need o ast

    uts. While these ultralights enjoyed some success in that role

    id the decline o technology, most were easily deeated i ever

    ght in a ght. Generous estimates put the number o surviving

    E-14 units at less than twenty in the entire Inner Sphere and

    iphery, though ew remain in active service.

    Type: Flea

    Technology Base: Inner Sphere (Experimental)

    Tonnage: 15

    Equipment Mass

    Internal Structure: 1.5

    Engine: 135 4.5

    Walking MP: 9

    Running MP: 14

    Jumping MP: 4

    Heat Sinks: 10 0

    Gyro: 2

    Cockpit: 3

    Armor Factor: 16 1

    Internal Armor

    Structure Value

    Head 3 2

    Center Torso 5 3

    Center Torso (rear) 1

    R/L Torso 4 1

    R/L Torso (rear) 1

    R/L Arm 2 1

    R/L Leg 3 2

    Weapons and Ammo Location Critical Tonnage

    Medium Laser RA 1 1

    Jump Jets RL 2 1

    Jump Jets LL 2 1

    Notes: Features the ollowing Design Quirks: Easy to Maintain,

    Hard to Pilot, Narrow/Low Prole, No/Minimal Arms.

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    WSP-2a-X SUPER WaSP

    4

    ld Testing Summation: Prototype Wasp chassis rebuild

    and testbed

    oducer/Site: Friden Aerospace Park, Ho

    pervising Technician: Dr. Jorge Belasco

    oject Start Date: 3020

    n-Production Equipment Analysis:

    Supercharger

    vv

    [Had a stroke o luck here and managed to nd two units or

    price o one. Came across these in some recently released NAIS

    cumentsdeclassied ater some sixty-year secrecy rule or other.CA]

    An early eort by the NAIS and Team Banzai to build upon the

    owledge gleaned rom the Halstead Collection, the Super Waspwas

    attempt to ully rebuild and redesign a proven war machine using

    perimental technologies. Based at the Friden Aerospace Park on the

    epy world o Ho, the Super Wasp eatured a hand-built chassis,

    nstructed to match and surpass the capabilities o its progenitor.

    Five tons heavier than the original Wasp, the Super Wasp

    unted over thirty percent more armor, and a carried a second

    m-mounted Diverse Optics Type 2 medium laser to double

    repower. The most audacious addition, o course, was the

    lusion o a supercharger. Capable o providing bursts o

    eed similar to myomer-accelerator signal circuitryin an age

    ere MASC had been long-orgotten casualty o the Succession

    rsonly the real danger o engine damage rom extensive use

    tailed the widespread use o this technology.

    Although the two Super Wasps and the Super Grin were

    lt strictly as demonstration units, all three Mechs received their

    ptism by re on 13 May 3022, when House Kurita and the Wols

    goons raided Ho. With the Davion deending orces drawn o,Black Widows recon lance expected to nd little resistance at

    research acility, but was surprised to nd the park deended by

    prototypes and their experimental technologies. The unusual

    ngurations and conficting ater-action reports led to various

    mors about the incident that have persisted to this day.

    Although outgunned by the Widows BattleMechs, the Super

    sps perormed admirably, disabling a Dragoons Stingerbeore

    chWarrior Annie B lazes Super Wasp suered severe shielding

    gine damage rom a supercharger blowout. Swamped with

    at, her Mech became an easy target or the Widows. Her ellow

    per Wasp pilot, MechWarrior Oscar Meggie, ought on and nearly

    ceeded in taking down an enemy Phoenix Hawkbeore a large

    er red by the Dragoons Rifeman cored his Mechs let torso and

    o his SRM ammo, completely gutting the prototype.

    Though a ll three experimental machines were d estroyed,

    ir delaying action won the Davion scientists enough time to

    cessully evacuate the acility and leave little o value or House

    ita to claim. Both Super Wasp pilots survived the battle and were

    entually ransomed back to House Davion.

    Type: Super Wasp

    Technology Base: Inner Sphere (Experimental)

    Tonnage: 25

    Equipment Mass

    Internal Structure: 2.5

    Engine: 150 5.5

    Walking MP: 6

    Running MP: 9 (12)

    Jumping MP: 6

    Heat Sinks: 10 0

    Gyro 2

    Cockpit: 3

    Armor Factor: 64 4

    Internal Armor

    Structure Value

    Head 3 6

    Center Torso 8 10

    Center Torso (rear) 4

    R/L Torso 6 7

    R/L Torso (rear) 2

    R/L Arm 4 6

    R/L Leg 6 7

    Weapons and Ammo Location Critical Tonnage

    2 Medium Lasers RA 2 2

    Supercharger CT 1 1

    SRM 2 LL 1 1

    Ammo (SRM) 50 LT 1 1

    Jump Jet RL 1 .5

    Jump Jets RT 2 1

    Jump Jets LT 2 1Jump Jet LL 1 .5

    Notes: Features the ollowing Design Quirks: Prototype.

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    GRF-2N-X SUPER GRIFFIN

    5

    ld Testing Summation: Prototype Grin chassis rebuilt

    and testbed

    oducer/Site: Friden Aerospace Park, Ho

    pervising Technician: Dr. Jorge Belasco

    oject Start Date: 3020

    n-Production Equipment Analysis:

    Experimental Freezer Double Heat Sinks

    Prototype Improved Jump Jets

    vv

    The Super Grin concept was the pinnacle o the NAIS

    perimental eorts on Ho, eaturing more prototype technology

    n the Super Wasp. Built on a custom sixty-ton chassis designed to

    k like its medium-weight orebear, the Super Grins appearance

    s a deliberate eort to conuse would-be observers and draw

    s attention to the project.

    The additional mass allowed the Super Grins engineers to

    ost its close-in deense with a medium and small laser, while the

    echs Starshield A armor was strengthened to improve protection

    oss the torso. The CoreTek 275 usion engine was downgraded

    a 240-rated Pitban, but while this reduced the Mechs ground

    eed, the weight savings allowed the Davion techs to implement

    designs biggest changes.

    The Super Grin served as a testbed or the NAIS rst oray

    o prototype double-strength heat sinks. To retain the weight

    d volume o standard sinks, these reezers used volatile, liquid-

    tal coolants instead o advanced radiators to increase their

    ciency, but would prove to be too dangerous and dicult to

    intain in the eld. With an estimated liespan o only a ew years

    ore required replacements, these reezers would ultimately be

    laced with the Star League technologies recovered in the Helm

    mory Core, but at the time o the battle or Ho, these reezersre revolutionary. (Indeed, based on the promising results rom

    Super Grins early trials, Mechs rom the Eridani Light Horses

    htning Company were retrotted with similar reezers that

    uld be put to great use against the Black Widows at the battle

    Johnstons Farm.)

    Yet the Super Grins most ambitious improvement was its ex-

    imental improved jump jet system. Developed to increase mobil-

    beyond the structural limitations o the day, these super-powered

    s looked great on paper and provided greatly enhanced mobility

    no signicant increase in thruster mass, but generated extreme

    at levels and were prone to violent explosions when damaged.

    Along with the Super Wasps, the only working prototype

    per Grin was thrown into battle on 13 May 3022, and did not

    e well. BattleROMs show the Mech using its extended jump

    ge to surprise a Black Widows Rieman and deliver a powerul

    ack, but the return re rom the Rieman and a companion

    oenix Hawkpenetrated the Super Grins right torso, striking a

    mp je t mounted there. The explos ion in t urn ignited the LRM

    gazine and destroyed the Mech utterly.

    While research into reezers would continue, House Davions

    work on improved jump jets was apparently canceled. It would

    be nearly ty years beore ar less volatile production-grade im-

    proved jump jets reached the battleeldoriginating with Clan

    Wol (in-Exile).

    Type: Super Grin

    Technology Base: Inner Sphere (Experimental)

    Tonnage: 60

    Equipment Mass

    Internal Structure: 6

    Engine: 240 11.5

    Walking MP: 4

    Running MP: 6

    Jumping MP: 6

    Heat Sinks: 15 [20] 5

    Gyro: 3

    Cockpit: 3

    Armor Factor: 160 10

    Internal Armor

    Structure Value

    Head 3 9

    Center Torso 20 24

    Center Torso (rear) 7

    R/L Torso 14 22

    R/L Torso (rear) 6

    R/L Arm 10 14

    R/L Leg 14 18

    Weapons and Ammo Location Critical Tonnage

    PPC RA 3 7LRM 10 RT 2 5

    Ammo (LRM) 24 RT 2 2

    Small Laser CT 1 .5

    Medium Laser LA 1 1

    Prototype Improved Jump Jets RT 3 3

    Prototype Improved Jump Jets LT 3 3

    Notes: Features the ollowing Design Quirks: Prototype,

    Rumble Seat.

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    CTF-0X CaTaPhRaCT

    6

    ld Testing Summation: Cataphractcommand prototype

    oducer/Site: Earthwerks Limited, Tikonov

    pervising Technician: Unknown

    oject Start Date: 3025

    n-Production Equipment Analysis:

    Electronic Warare Equipment

    vv

    [A colleague sent me this tidbit while I was doing research or a

    per on the Capellan March. His conclusion speaks or it sel. CA]

    Chris, you wanted to know about that Cataphract I was

    king about? Well, here is all I got. A chat session transcript started

    l. Some Capellan Succession Wars vet was bragging about how,

    e-on-one, the Capellans trashed the elite Kestrel Grenadiers.

    shul thinking? But look it up, the First Grenadiers were indeed

    stroyed. Took Hanses personal intervention to keep them on

    rolls. A recon raid that wipes out an entire Mech regiment?

    ere had to be more to it. Why didnt the Capellan news jump all

    er this story?

    Excerpt rom AFFS debrieng o Sergeant-Major Nicholas

    nklin: 27 May 3026

    The raid was Hasek-Davions idea. We were getting shited to

    Capellan ront, and Michael thought he could use us to hit the

    ppies beore they knew we were in theater. Make the Cappies

    k weak, and give uel to Haseks call or war.

    The raid went to plan at rst. We landed with minimal

    ererence, complete surprise at our numbers. We split into

    achments and went to hit them hard. We got the orders to move

    to the secondary targets, when everything ell apart.

    Even ater we lost contact with the drop site, we proceededh the plan. We were tearing up the [CENSORED] barracks when

    rst garbled comms came through. We went to hightail it back

    he drop site ASAP.

    By the time we got there, command was a rubble. Cappies

    re everywhere. They saw us and we ran. Nothing else to do.

    ew stragglers rom other detachments, they had been swarmed

    [CENSORED]. Those new Ravens were everywhere. We nally

    anged a landing zone and ortunately there were just enough

    opShips let to get us out o there. You know the rest. Less

    n a battalion made it back. They say the Grenadiers are being

    activated. [CENSORED].

    So, why would the Capellans keep this quiet? I ound a note in

    onovs les. Their request or more EW components was denied.

    onov never made the Raven, but the Cataphract? Theyd be right

    top o the enemy beore anybody saw themand, unlike the

    ven, they could stay there. Several months beore the raid, there

    record o a shipment o prototype Cataphracts to Sian. The rest

    he Kestrel Grenadiers nightmare.

    Type: Cataphract

    Technology Base: Inner Sphere (Experimental)

    Tonnage: 70

    Equipment Mass

    Internal Structure: 7

    Engine: 280 16

    Walking MP: 4

    Running MP: 6

    Jumping MP: 0

    Heat Sinks: 14 4

    Gyro: 3

    Cockpit: 3

    Armor Factor: 176 11

    Internal Armor

    Structure Value

    Head 3 9

    Center Torso 22 26

    Center Torso (rear) 9

    R/L Torso 15 16

    R/L Torso (rear) 6

    R/L Arm 11 22

    R/L Leg 15 22

    Weapons and Ammo Location Critical Tonnage

    PPC RA 3 7

    Medium Laser RA 1 1

    AC/5 RT 4 8

    Ammo (AC) 20 RT 1 1

    Remote Sensor Dispenser CT (R) 1 .5

    EW Equipment LT 4 7.5

    Medium Laser LA 1 1

    Notes: Features the ollowing Design Quirks: Command

    BattleMech, Obsolete (3028), Rumble Seat.

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    MaD-4X MaRaUDER

    7

    ld Testing Summation: Marauderexperimental ret

    oducer/Site: Ronin Incorporated, Wallis

    pervising Technician: Arlo Fenster

    oject Start Date: 3039

    n-Production Equipment Analysis:

    Binary Laser Cannon

    Freezers

    Prototype Endo Steel

    vv

    [Bertram, this passed my desk just as I was about to send the le

    to you. I love Marauders, my team loves Marauders, and I assume

    u love Marauders. AnyMarauder is a goodMarauder, right? I you

    consider publishing this document, I suggest omitting this entr y, as

    ad no way to act-check it. File it under rumors.

    I conrmed by act-check, this one is a perect example o

    most there on the track set bySuper Grin andStarre. CA]

    The MAD-4X was one o two advanced technology designs

    t Ronin Inc. considered or production ater the secrets o the

    m Core were unlocked. Pitted against the design that eventually

    uld become the MAD-5M, its creators tried to take a dierent

    k. With PPCs still in short supply throughout the Free Worlds

    gue (and most o those earmarked orAwesomes), the -4X team

    ught an alternative energy weapon that carried the same punch,

    t which languished in obscurity or much o the Succession Wars:

    binary laser cannon.

    Nestling the lasers inside the weapons pods o a Marauders

    ms was easy, but insulating them with advanced Star League-

    e cooling jackets and locally produced knock-os o the NAIS

    perimental reezers proved ar more challenging. In the end,

    technicians had to remove the secondary lasers normallynd within the MADs arm pods, commandeering their emitter

    usings or the blazers.

    To make up or this loss o the secondary repower, the

    sign team replaced the Marauders signature dorsal cannon

    h a pair o six-tube Thunderstroke SRM launchers, intending to

    th augment total short range repower, and take advantage o

    holes the MAD-4X was expected to create with its main guns.

    s oered the added bonus o eliminating the ragile connection

    nt between the Whirlwind autocannon and the hull.

    Even with the additional cooling jackets, the MAD-4X still

    ar too hot. Lead technician Arlo Fensters solution was two-

    onged. A total o six reezer heat sinks were installed in the

    chine, along with an advanced computer monitoring system

    ived rom the venerable Stalker.

    To accommodate the increased load, the MAD-4X was built

    und a custom-made endo steel rame, which allowed or slightly

    re armor to protect the vulnerable waist rotator.

    In the end, the MAD-4X was ahead o its time. Its advanced

    systems proved inicky and ailed stress-testing under ield

    conditions, while the computer systems took up so much space

    inside the Marauders cockpit that the ejection system had to be

    removed and test pilots complained o the cramped working

    space.

    While the MAD-4X Marauder never appeared outside o

    Ronins proving grounds, its basic design theory was still sound

    and would be revived roughly orty years later as the MAD-9M (and

    -9M2) Marauderupgrades that served so well during the Jihad.

    Type: Marauder

    Technology Base: Inner Sphere (Experimental)

    Tonnage: 75

    Equipment Mass

    Internal Structure: 3.5

    Engine: 300 19

    Walking MP: 4

    Running MP: 6

    Jumping MP: 0

    Heat Sinks: 18 [24] 8

    Gyro: 3

    Cockpit: 3

    Armor Factor: 200 12.5

    Internal Armor

    Structure Value

    Head 3 9

    Center Torso 23 35

    Center Torso (rear) 10

    R/L Torso 16 23

    R/L Torso (rear) 8R/L Arm 12 22

    R/L Leg 16 20

    Weapons and Ammo Location Critical Tonnage

    Binary Laser Cannon RA 4 9

    SRM 6 RT 2 3

    Ammo (SRM) 15 RT 1 1

    SRM 6 LT 2 3

    Ammo (SRM) 15 LT 1 1

    Binary Laser Cannon LA 4 9

    Notes: Features the ollowing Design Quirks: Improved Cooling

    Jackets (Binary Lasers), Combat Computer, Cramped Cockpit,

    Dicult to Maintain, No Ejection System.

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    ZEU-6Y ZEUS

    8

    ld Testing Summation:Zeus limited production variant

    oducer/Site: Deance Industries, Hesperus II

    pervising Technician: Gerhard Homan

    oject Start Date: 2922

    n-Production Equipment Analysis:

    Binary Laser Cannon

    vv

    The Zeus was a reliable, roomy platorm, with spare parts

    ilable in quantity and many chassis on-hand or tinkering. This

    de it the perect testbed or a host o Deance projects over the

    nturies, most o questionable utility. The ill-ated -6Y was one

    h project. The -6Y did not originate out o any great love or the

    g-languishing blazer cannon, but rather rom a desire to create

    eus that was easier to maintain than the standard -6San issue

    ncreasing importance as the technological dark age known as

    Third Succession War progressed.

    The -6Ys co ncept began rst with the downgrade o its

    ssile launcher. Ad hoc battleeld repairs over the past century

    d demonstrated that the housing or the troublesome teen-

    e Coventry Star Fire missile launcher could easily adapt to take

    ore conventional ten-tube launcher instead. This eliminated the

    y maintenance headache on a design otherwise almost as tech-

    ndly as the Orion. Considering a variant modelZeus that would

    opt this improvisation as standard, Deance engineers explored

    notion urther with the -6Y, when the discussion turned to the

    ue o what to do with the weight thus saved.

    Where most suggestions avored increased armor or

    munition, some designers argued instead or anti-inantry

    apons. At some point, a particularly charismatic engineer

    membered the unloved binary laser cannon, and successully

    itioned or its use in place o the Mechs Thunderbolt largeer mount in the let torso. Given that the Thunderbolt was slow

    manuacture at the time and there were ears that it too might

    n the ranks o lostech in the near uture, the bulkier and brutish

    zer cannon seemed a good choice that would also provide

    long-desired punch o a PPC without any o the troublesome

    hnical issues that prompted the PPC to be removed rom the

    ginalZeus specs in the rst place.

    Unortunately, initial optimism soon turned to rustration

    t was learned that repeated ring o the blazer oten resulted

    catastrophic myomer bundle ailures. Not even a redesign o

    let torso area to improve its heat dissipation could resolve

    matter, nor could the nal solution o moving the blazer to a

    ht-shoulder mount. As this engineering nightmare completely

    gated the other maintenance benets the -6Y was specically

    lt to address, the project was abandoned ater only a ew

    ototypes were built.

    [The above evaluation (courtesy o ComStar) was too harsh

    or, perhaps, deliberately misleadingas the -6Y is an example o

    a airly successul, albeit inecient experiment. This Mech was,

    in act, produced (albeit in limited numbers), thanks to Deances

    ability to completely manuacture them on-site with no lostech

    components. The -6Ys omission rom Technical Readout: 3025

    speaks volumes about ComStars dedication to ree and accessible

    inormation. CA]

    Type: Zeus

    Technology Base: Inner Sphere (Experimental)

    Tonnage: 80

    Equipment Mass

    Internal Structure: 8

    Engine: 320 22.5

    Walking MP: 4

    Running MP: 6

    Jumping MP: 0

    Heat Sinks: 17 7

    Gyro: 4

    Cockpit: 3

    Armor Factor: 184 11.5

    Internal Armor

    Structure Value

    Head 3 9

    Center Torso 25 26

    Center Torso (rear) 9

    R/L Torso 17 18

    R/L Torso (rear) 6

    R/L Arm 13 22

    R/L Leg 17 24

    Weapons and Ammo Location Critical Tonnage

    LRM 10 RA 2 5

    Ammo (LRM) 12 RT 1 1

    Binary Laser Cannon RT 4 9

    AC/5 LA 4 8

    Ammo (AC) 20 LA 1 1

    Notes: Features the ollowing Design Quirks: Easy to Maintain,

    Improved Cooling Jacket (Binary Laser), Rumble Seat.

    #4104487)

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    K-3N-KRhQ KISO COMMaNDMECh

    9

    ld Testing Summation: Kiso support ret

    oducer/Site: Unknown

    pervising Technician: Unknown

    oject Start Date: speculated 2820s, based on Kiso and CCM

    ilability

    n-Production Equipment Analysis:

    Collapsible Command Module

    vv

    The ollowing is my own summary; primary sources consisted

    the attached actory specs as well as various intelligence

    gments. No coherent piece o inormation on this Industrial

    mmandMech exists to my knowledge.

    The Mech-carried mobile eld HQ known as the Collapsible

    mmand Module was made amous by being an intrinsic part o

    Cyclops assault Mech. This module, essentially a container or

    uipment that a regimental command unit can carry on a Mechs

    so like a giant backpack, was seen as a revolutionary concept

    some, but to others, a ollyespecially when the use o the

    hnology passed into obscurity through the Succession Wars.

    eed, while the Cyclops brought this particular technology to ame,

    HQ Cyclopsan assault-weight BattleMechwas let almost

    armed to oset the weight o its cargo. That the CCM eectively

    ned a potentially powerul combatant into a non-combatant by

    very presence made it more a liability in the increasingly Mech-

    rved armies o the Successor States, so many military designers

    posed that the use o such equipment would best be served by

    unting them on non-combat units in the rst place.

    Apparently, or the Draconis Combine, at least one answer

    he HQ Cyclops was a specically modied Kiso. I only have one

    opic and the attached stats that were relayed to me when I

    obed my academic contacts at the University o Proserpinaout a wonderully successul delaying action on Paris in 2967.

    . Michael Miller says hi, by the way.)

    Orchestrated by Sho-sa Logan Kurita, a distant cousin o the

    mbines ruling amily and commander o third batt alion in the

    w-deceased First Proserpina Hussars, the DCMS orce held o a

    tly superior Davion invasion on the southern continent. In an

    vironment that consisted o hundreds o square kilometers o

    ing hills and light woods, the Kuritan headquarters was never

    ected, despite countless headhunter sweeps.

    I suspect the pictured Kisonicknamed The Dog in what

    s probably ond mockeryeatured the HQ ret and supplied

    battalion command with all necessary resources. Indeed, there is

    dly a more appropriate platorm or the CCM than this big quad.

    h superior communications to all other WorkMechs in existence,

    table platorm, lit hoists and cargo containers to support the

    mmand module, the Kiso is simply ideal to bear the sixteen-ton

    ght o a collapsible module during a mobile campaign.

    And here my own speculations begin. The Kiso was a marvel

    o engineering, but only ew existed in the Succession Wars era. I

    would argue that based on the low numbers and military use only

    at the regimental level, any Kisos they employed would almost have

    to be retted to the HQ standard to make them viable assets. I have

    sent one o my PhD students to Proserpina or urther research. I

    trust her paper will shed more light on this intriguing unit.

    Type: Kiso CommandMech

    Technology Base: Inner Sphere (Experimental)

    Tonnage: 100

    Equipment Mass

    Internal Structure: IndustrialMech 20

    Engine: 200 Fusion 8.5

    Walking MP: 2

    Running MP: 3

    Jumping MP: 0

    Heat Sinks: 10 0

    Gyro: 2

    Cockpit (Command Console): 6

    Armor Factor (Heavy Industrial): 248 15.5

    Internal Armor

    Structure Value

    Head 3 9

    Center Torso 31 23

    Center Torso (rear) 16

    R/L Torso 21 22

    R/L Torso (rear) 14

    R/L Front Leg 21 32

    R/L Rear Leg 21 32

    Weapons and Ammo Location Critical Tonnage

    2 Searchlights RFL 2 1

    2 Searchlights RRL (R) 2 1

    Collapsible Command Module RT 12 16

    2 Cargo Containers CT 2 20

    2 Machine Guns LT 2 1

    Machine Gun LT (R) 1 .5

    Ammo (MG) 100 LT 1 .5

    Communications Equipment LT 3 3

    Lit Hoist LT 3 3

    2 Searchlights LFL 2 1

    2 Searchlights LRL (R) 2 1

    Notes: Features the ollowing Design Quirks: Improved

    Communications, Non-Standard Parts, Stable.

    #4104487)

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    J. EDGaR LIGhT hOvER TaNK (CELL)

    10

    ld Testing Summation: J. Edgar eld ret

    oducer/Site: Scarborough, Al Nair

    pervising Technician: Unknown

    oject Start Date: 2998

    n-Production Equipment Analysis:

    Light Rife (Cannon)

    vv

    War stirs up all manner o unusual nds. For example one o my

    hives rom the FedCom era tells o a ascinating piece o what-might-

    ve-been that the Davions came across during a data raid on Quentin. It

    ns out our neighbors in the Draconis Combine were looking to re-engine

    ir J. Edgars back beore the turn o the century. Only, in this case, unlike

    t ICE modication everyone seemed to be using, Scarborough, Ltd. on

    Nair sought to employ uel cells back in 2998.

    It is oten hard to remember that the Inner Sphere was acing complete

    hnological collapse barely sixty years ago. For decades beore that, usion

    gines were harder to produce and grew increasingly rare, so it became

    ndard practice to appropriate them or use in BattleMechs rather than

    hicles. Scarborough was amiliar enough with the specs that made the

    ndard combustion engine ret or the J. Edgar so common, but opted to

    k alternatives to retain the perormance curve o a usion engine.

    Their uel cell ret oered a number o advantages, the most important

    which being the ability to attain greater engine power or less weight

    hter than a comparable ICE, thus making it possible or the J. Edgar to

    usion-ree without a signicant loss in land speed. Unortunately, the

    t o the ret graphically revealed the state-o-the-art at the time. In a

    hly questionable move, the successul Type 18 laser and Harvester SRMs

    re replaced with a light rife and a pair o machine gunsarmament that

    s all but ineective against modern armor. Just what the designers were

    nking is unclear as better weapons were available even then. Perhaps,

    with the Pike Support Tank, they were anticipating a time in the nearure when military vehicles had degraded even urtheror perhaps

    vehicle was being considered or sale to paramilitary organizations

    ow the DCMS. Whatever the case, it was not the weapons choice that

    omed the tank, but rather the engine. A poor choice o catalyst and a

    lty reclamation system saw it produce excessive heat and insucient

    wer, while its more limited endurance compared to a standard IC engine

    s a urther drawback.

    Though fawed, the uel cell-modied J. Edgars did show promise and

    ds were allocated or urther development, only to see then-Coordinator

    hiro Kurita divert spending to pay or the Combines lavish millennial

    ebrations. The stalled program would not long outlive the Coordinator.

    part o Coordinator Takashis military reorms, marginal programs like

    itary uel cell research were cut in avor o proven technologies, leaving

    s vehicle a ootnote in the annals o military history.

    Type:J. Edgar Light Hover Tank (Cell)

    Movement Type: Hover

    Tonnage: 25

    Equipment Mass

    Internal Structure: 2.5

    Engine: 145 6

    Type: Fuel Cell

    Cruise MP: 11

    Flank MP: 17

    Heat Sinks: 1 0

    Control Equipment: 1.5

    Lit Equipment: 2.5

    Power Amplier: 0

    Turret: .5

    Armor Factor: 104 6.5

    Armor

    Value

    Front 30

    R/L Side 19/19

    Rear 12

    Turret 24

    Weapons and Ammo Location Tonnage

    Light Rife Turret 3

    Ammo (Rife) 18 Body 1

    2 Machine Guns Turret 1

    Ammo (MG) 100 Body .5

    Notes: Features the ollowing Design Quirks: Non-Standard Part

    #4104487)

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    KESTREL SCOUT vTOL

    11

    ld Testing Summation: Kestrel scout variant

    oducer/Site: Blackwell, Outreach

    pervising Technician: Unknown

    oject Start Date: 3030

    n-Production Equipment Analysis:

    VTOL Jet Booster

    vv

    [As my riend Benj amin Morriso n (o what is let o Wolnet) sent me

    ious pieces o requested inormation on the Bufalo and Starre, we got

    king about various other experimental Succession Wars-era designs. This

    is recount o a specialized variant o a specialized helicopter. O course,

    Dragoons are completely outside o the box in terms o lostech; they were,

    er all, working rom a tech base that most Houses have yet to reach even

    ay. CA]

    Quite possibly the rarest VTOL variant in the Inner Sphere, the Kestrel

    out was developed by Blackwell Industries or use by Wols Dragoons

    venth Kommando and Special Recon Group. Intended to serve as a

    hly mobile and unseen reconnaissance platorm, only a handul o these

    hicles was ever built beore the Dragoons reorganization olded the SRG

    o the new Home Guards.

    The Kestrel Scout is ideally congured to gather inormation without

    ng detected and relay it to riendly orces. It accomplishes this by

    orporating a sophisticated camera system in a special mast mount above

    main rotor assembly, enabling the crat to remain saely concealed

    hind hills or trees, to observe an area without being exposed to hostile

    . In addition to th is, an at dispenser allows the Kestrel to seed a target

    ne with air-dropped remote sensors as it passes. The high-powered

    mmunications equipment carried within the helicopter itsel not only

    ables its crew to keep in touch with these remotes, but also oers

    perior ability to cut through most ambient ECM and report its ndings.O course, or any recon vehicle, speed is o critical importance. The

    sign team was unable to increase the Kestrels thin armor shell without

    mpromising its capabilities as a scout. Thus, they turned towards

    proving the pilots ability to escape and evade enemy re by installing

    bojet rockets in the VTOLs stubby wings. These jet boosters provided

    Kestrel with enough short-term thrusts to achieve air speeds up to two

    ndred and sixty kilometers per hour, enough to outpace even the astest

    ver tanks o its day.

    All o these upgrades naturally came at a price. The large amount o

    io gear, racks or the remote sensors and the jet boosters combined to

    minate the Kestrels once-sizable troop compartment. Combined with

    minimal armor and armament, this actmore than anythinglimited

    variants deployment in any mission not strictly ocused on gathering

    elligence.

    Type: Kestrel Scout VTOL

    Movement Type: VTOL

    Tonnage: 25

    Equipment Mass

    Internal Structure: 2.5

    Engine: 160 12

    Type: ICE

    Cruise MP: 12

    Flank MP: 18 (24)

    Heat Sinks: 0 0

    Control Equipment: 1.5

    Lit Equipment: 2.5

    Power Amplier: 0

    Turret: 0

    Armor Factor: 24 1.5

    Armor

    Value

    Front 8

    R/L Side 5/5

    Rear 4

    Rotor 2

    Weapons and Ammo Location Tonnage

    2 Machine Guns Front 1

    Ammo (MG) 100 Body .5

    Communications Equipment Body 1

    VTOL Jet Booster Body 1.5

    VTOL Mast Mount Rotor .5

    Remote Sensor Dispenser Rear .5

    Notes: Features the ollowing Design Quirks: Dicult to Maintai

    #4104487)

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    CONDOR hEavY hOvER TaNK (FISSION)

    12

    ld Testing Summation: Condor ssion engine test bed

    oducer/Site: Unknown

    pervising Technician: Unknown

    oject Start Date: Early thirty-rst century

    n-Production Equipment Analysis:

    Sponson Turrets

    vv

    [Sometimes, even the tabloids get it right. The ollowing is an

    ormational clip taken rom Bild von Tharkad. Yes, the old tabloid

    gazine. Humor me. A quick bit o research proved the essence o the articl e

    be correct, although Ive made a ew amendments or claritys sake. CA]

    In the early thirty-rst century, House Liao attempted to upgrade its

    ndor heavy hover tanks without tapping its dwindling reserves o usion

    nts. As usion engines remained desperately needed or BattleMechs

    d heavy tanks, the Capellan engineers took some old Condor husks

    d replaced their damaged combustion engines with mothballed ssion

    dels. How they could possibly think this was a good idea is probably

    en beyond the abilities o todays Capellans to explain, but it was a

    erent time, those Succession Wars.

    [Surprisingly insightul or Bild von Tharkad, but they s oon return to

    ir usual standards. The ollowing description is actually incorrect in its

    umption that these modications were undertaken on standard Condor

    es. We believe instead that the ssion engine upgrades more likely tested

    the urban combat amer variants, which would have required ar less

    uctural alteration. CA]

    To make up or the additional weight consumed the engine shielding,

    Capellans decided to remove the Condors autocannon and replace it

    h a third medium laser. This choice, which traded tonnage or reach,monstrated once again that the engineers had no idea what they were

    ng. Ater all, not only would this change orce their ragile hover tank

    se in with its targets, the added heat sink needs would virtually oset the

    ight savings made possible by swapping the gun out in the rst place.

    [But then the Capellans have a history o modiying standard Condors

    h short-ranged lasers, so thats not news. CA]

    At this point someone with some brains must have chimed in, because

    y did decide to address protection with an additional two and a hal tons

    armor and some additional anti-personnel weaponry. A vehicle famer

    d machine gun, one each mounted on side sponson turrets, gave this

    ndor better ability to deend itsel against inantry orces at point-blank

    gewithout distracting the main gunners at the same time.

    Still, even these last two additions did not stave o the inevitable

    ure. The ew tanks that could be put together rom the old husks ran out

    eplacement ssion engines ater just a ew years in operation.

    [Even rom a less arcical standpoint, the ssion engine Condors ailure

    makes sense. As a power source whose development has stagnated or

    centuries now, ssion engines rated or combat duty simply cannot perorm

    any better than a comparable internal combustion enginewhile costing

    more than their high-tech usion equivalents. Even the Capellans reasoned

    this one out in short order, and likely shelved the concept beore wasting any

    urther efort on the olly o improving a dead technology. CA]

    Type: Condor Heavy Hover Tank (Fission)

    Technology Base: Inner Sphere (Experimental)

    Tonnage: 50

    Equipment Mass

    Internal Structure: 5

    Engine: 165 16

    Type: Fission

    Cruise MP: 8

    Flank MP: 12

    Heat Sinks: 9 4

    Control Equipment: 2.5

    Lit Equipment: 5

    Power Amplier: 0

    Turret: .5

    Sponson Turrets: .5

    Armor Factor: 136 8.5

    Armor

    Value

    Front 40

    R/L Side 25/25

    Rear 21

    Turret 25

    Weapons and Ammo Location Tonnage

    3 Medium Lasers Turret 3

    Machine Gun Right Sponson .5

    Vehicle Flamer Right Sponson .5

    Machine Gun Let Sponson .5

    Vehicle Flamer Let Sponson .5

    Ammo (MG) 200 Body 1

    Ammo (Flamer) 40 Body 2

    Notes: Features the ollowing Design Quirks: Non-Standard Part

    #4104487)

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    BUFFaLO DRONE BOMB

    13

    ld Testing Summation: Low-tech deense solution

    oducer/Site: Various

    pervising Technician: Field Technicians

    oject Start Date: N/A

    n-Production Equipment Analysis:

    Booby Trap

    Supercharger

    vv

    The history o war are is littered with instances o civilian vehicles

    ng turned into deadly booby traps or the opposing military. One

    amous historic example o this is Anton Mariks kitchen sink deense

    New Delos. While the battle itsel was decided long beore it even started

    cause o the discrepancy o skill and will between the combatants,

    nscripts recounting the decimation o Summers Company (a part o

    arlie Battalion, in Wols Dragoons Delta Regiment) were used in several

    dia broadcasts ollowing the end o the rebellion, to emphasize the

    ror tactics Antons orces pursued as their desperation mounted.

    In the transcripts, elements o Summers Company were securing

    onvoy o rebel hovertanks, when several o the vehicles detonated.

    e blasts were so intense that they vaporized the nearby Dragoons

    tleMechs, briefy convincing the mercenaries that the rebels were

    ploying tactical atomics against them. The company sustained heavy

    ualties and nearly routed in panic.

    Ater-action investigations revealed that the entire incident had been

    ap. The vehicles in question were large Bualo hovercrat, operating

    der remote control and tted with packed with enough explosives

    rival a tactical weapons orcei not its area o eect. Many o these

    hicles also carried tons o munitions such as surplus machine gun ammo

    nerno missiles specically to increase their devastating blasts. The use

    these support vehicles as Trojan horses oered not only the highest

    structive potential given their payload capacity, but virtually guaranteedenemy would get in close enough to suer damage, as the capture o

    istical vehicles was a key part o the loyalists strategy.

    In the recent Word o Blake Jihad, Bualos once again became the

    ored vessels or suicide bombers, likely inspired by tales rom the Marik

    il War. During the battle or Terra, in act, many reports demonstrated

    alo drone hovertrucks that were equipped or ECCM work, with some

    orting thicker, military-grade armor and even actual nuclear payloads.

    Fortunately, most drones are the work o a desperate orce already

    apped or resources, and most have historically been jammed and

    dered harmless by even the simplest o electronic countermeasures.

    ile this does not negate the possibility o living suicide drivers make up

    the lack o remote operations, modern technology at least oers some

    ense against this more insidious use o technology.

    Type: Bualo

    Chassis Type: Hover (Large)

    Mass: 100 tons

    Equipment Rating: D/X-F-F (Experimental)

    Equipment Mass

    Chassis: 30

    Engine/Controls: Electric (Fuel Cell) 23.5

    Cruise MP: 5

    Flank MP: 8 (10)

    Heat Sinks: 0 0

    Fuel: 1,702 km 6

    Armor Factor (BAR 5): 93 3

    Internal Armor

    Structure Value

    Front 10 18

    Front R/L Side 10 15/15

    Rear R/L Side 10 15/15

    Rear 10 15

    Weapons and Ammo Location Mass

    Ammo (MG) 900 Body 4.5

    Crew: 0 (Drone)

    Cargo:

    1 Container (10 tons) 1 Door (Rear

    Notes: Features Booby Trap (10 tons), Drone (Remote) Operatin

    (10.5 tons), Supercharger (2.5 tons).

    #4104487)

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    oarece Superheavy MBT

    14

    ld Testing Summation: House Marik limited production

    oducer/Site: Earthwerks-FWL Inc., Keystone

    pervising Technician: Tavian Vladimirescu

    oject Start Date: 2881

    n-Production Equipment Analysis:

    Super-Heavy Vehicle

    vv

    [Pulled this one rom some o my Marik associates. While the loss o

    hnology was a very real threat, it does seem ironic rather that this over-

    cialized design was chosen to combat it. CA]

    The devastation o the Second Succession War let the Free Worlds

    ague with a severe shortage o combat vehicle manuacturers. With

    loss o Bainsvilles Vickers-Shellingord Armor Company, the FWLM

    t its last reliable source o battle tanks and spelled the end o the Tiger

    dium tank. Worse, with the increasing loss o sophisticated engineering

    owledge, some speculated that the ability to design and construct new

    tleMechs could be lost within the next three or our generations, thus

    periling the realms entire deense.

    Knowing the FWLM needed a heavy-hitting armored vehicle to regain

    edge, Captain-General Philippa Marik tasked Earthwerks Incorporated

    h developing a new combat vehicle both less sophisticated and more

    vivable than a BattleMech. The ideal vehicle would also need to be

    pable o rapid mass-production, to ll out the Leagues thinning military

    ks and boost its deenses as quickly as possible.

    Initial design goals called or a vehicle with twice the rontal armor

    any existing design, able to handle all-types o terrain, and built around

    on-usion engine. The original prototype, dubbed Soarecar (in honor

    Helios chariot), was a mundane vehicle sporting a pair o class ve

    ocannons. While its armor protection was stellar, this tank still ell well

    ort o the BattleMech-level repower and durability the LCCC demanded.For the next two decades, Earthwerks repeatedly reworked its designs

    meet the increasingly impossible demands o the Leagues procurement

    ce, each time increasing the vehicles weight. The nal designunveiled

    ast in 2904was gargantuan, so much so that the Romanian-speaking

    signers had long since abandoned its original name or oarece

    ouse), as an ironic pun.

    Built around a specially developed, battleeld-grade uel cell en gine,

    oarece eatured three classes o autocannons in its turret, including

    mperator Zeta to shatter the limbs o enemy Mechs and a Smoothie-2

    anti-aircrat work. Though its ground speed was slow, the vehicle was

    ced into limited production to ll the desperate need or heavy armor.

    le over a hundred had been built by the time House Marik nally

    ptured Shiro III, home o Grumman Amalgamated. With the capture o

    actory that still produced the venerable (and, ultimately, ar superior)

    tos tank, orders or the oarece plummeted. A ew years later, production

    he superheavy vehicle was nally cancelled.

    Type: oarece Superheavy MBT

    Technology Base: Inner Sphere (Experimental)

    Movement Type: Tracked

    Tonnage: 175

    Equipment Mass

    Internal Structure: 35

    Engine: 350 7.5

    Type: Fuel Cell

    Cruise MP: 2

    Flank MP: 3

    Heat Sinks: 1 0

    Control Equipment: 9

    Lit Equipment: 0

    Power Amplier: 0

    Turret: 4.5

    Armor Factor: 648 40.5

    Armor

    Value

    Front 110

    R/L Front Side 92/92

    R/L Rear Side 92/92

    Rear 60

    Turret 110

    Weapons and Ammo Location Tonnage

    AC/20 Turret 14

    Ammo (AC/20) 30 Body 6

    AC/10 Turret 12

    Ammo (AC/10) 30 Body 3

    AC/2 Turret 6

    Ammo (AC/2) 90 Body 2

    Machine Gun Front .5

    Ammo (MG) 200 Body 1

    Limited Amphibious Equipment 7

    Notes: Features the ollowing Design Quirks: Accurate Weapo

    Dicult to Maintain, Non-Standard Parts, Obsolete/2915, Poor Per

    #4104487)

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    SF-1X STaRFIRE

    15

    ld Testing Summation: Experimental airrame

    oducer/Site: Banzai Weapons Design Company, New Avalon

    pervising Technician: Dr. B. Banzai

    oject Start Date: 3028

    n-Production Equipment Analysis:

    Prototype Ultra Autocannon/5

    Prototype Ferro-Aluminum Armor

    vv

    The discovery o the Helm Memory Core was, o course, the

    tershed event that sparked the Inner Spheres technological

    aissance. Though other discoveries and research were gradually

    gging us out o the technology dark age o the Succession

    rs were being made, the so-called Gray Death Core kicked

    s recovery into overdrive, especially in the military elds.

    h manuacturing still limited by centuries o decline, the rst

    neciaries o this revival were, naturally, the older and proven

    chines that still remained on the modern battleeld. Newly

    veloped machines, in the meantime, ound use as test beds, and

    vived more oten than not only in a niche role.

    The Starre is an example o these test beds. As basic as its

    rame is when reviewed today, the crat was groundbreaking or

    ng one o the rst new designs o its dayalbeit one devised

    ecically or testing. Wolnet reached this same u nderstanding

    en they included the ghter in their update o ComStars original

    26 Technical Readout. The ollowing was Wolnets abstract:

    The Starre was an early upgraded technology project o

    NAIS, ollowing the dissemination o the Gray Death Memory

    re. Based on th e Star LeaguesHellcat IIrame, the newly created

    rre was the aviation research project running alongside the

    velopment o the Axman and Caesar BattleMechs. Unlike theechs, the aerospace ghter never saw widespread deployment,

    its construction was archaic and did not oer advantages

    er line units. It was, however, an exemplary testbed, and easily

    died to trial a slew o new weapons, armor and heat sink

    tems.

    The Starre was exemplary, but I nd it interesting that

    lnets coverage shows discrepancies. In their 3050 Inner Sphere

    e, they noted that the ghter reached actual production, while

    TR 3026 revision essentially called it a stillborn concept.

    As always, the truth is somewhere in the middle: while most

    iscovered Star League weapons were tested on the Starre,

    e Ultra autocannon was o most interest (in typical Davion

    hion). While the initial Starres were hand-built custom crat,

    ch with a dierent payload, the SF-1X that eatured the Ultra

    /5 entered limited production until the mid-3040s. Most o

    se ultimately appeared in the ranks o the NAIS Training Cadre.

    ile the prototype eatured in the NAIS museum did not survive

    Word o Blakes New Avalon rampage, a ew o the Cadres

    Starres were still reportedly fying even during the occupation

    o the FedSuns capital. O course, by then, with their production

    lines long destroyed and technology advanced well beyond th eir

    capabilities, these ghters had become relics o a bygone age.

    Type: Starfre

    Technology Base: Inner Sphere (Experimental)

    Tonnage: 55

    Equipment Mass

    Engine: 275 15.5

    Sae Thrust: 7

    Max Thrust: 11

    Structural Integrity: 7

    Heat Sinks: 20 10

    Fuel: 400 5

    Cockpit: 3

    Armor Factor (Ferro): 125 7

    Armor

    Value

    Nose 42

    Wings 31/31

    At 21

    Weapons and Ammo Location Tonnage Heat SRV MRV LRV ERV

    Prototype Ultra AC/5 Nose 9 2 7 7 7

    Ammo (UAC-P) 20 1

    2 Medium Lasers RW 2 3 5

    2 Medium Lasers LW 2 3 5

    Small Laser At .5

    Notes: Features the ollowing Design Quirks: Atmospheric Flyer, Modular Weapons, Obsolete/3045.

    #4104487)

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    TSURU vIP aIRCRaFT

    16

    ld Testing Summation: Military VIP Transport

    oducer/Site: Wakazashi Enterprises, Kervil

    pervising Technician: Unknown

    oject Start Date: 3021

    n-Production Equipment Analysis:

    Cha Pods

    vv

    The details on this one come through some corporate

    ntacts at Avanti Industries. When their highly luxurious Zanadu

    Bus debuted in 3004, it spawned a number o imitators rom

    al states. One o the more successul copies was Wakazashi

    erprises Graceul Crane, which rst appeared in 3007. While a

    re luxury airliner is not remarkable, this special VIP variant did

    ch some interest.

    Soon ater Vasily Cherenko was promoted to Warlord o the

    ron Military District, Wakazashi received orders to create a new

    itary transport specically or his use. The brie stated that the

    rlord required a swit aircrat, capable o carrying himsel and his

    ior sta saely, yet with the luxury aorded by one o his rank.

    Working rom an existing airrame to ensure a speedy delivery,

    kazashi set about modiying the Graceul Crane. Deciding to use a

    re traditional name, the Tsuru (Japanese or crane) was the result.

    structure was heavily reinorced, allow it to mount the strongest

    ssible armor, which was thickened to maximum tolerances. Three

    s o military grade communications equipment was installed, so

    warlord could be kept abreast o all developments even in fight,

    d enabling the aircrat to serve as a basic headquarters unit i

    cessary. In a pinch, the comms gear could also be used to project

    ECCM eld around the aircrat, to combat hostile electronic warare.

    For the Tsurus passengers, the Graceul Cranes lavish ttings

    re retained, and even enhanced with the addition o purpose -lt luxury quarters catering to the warlords every whim. As a

    ther saety measure, ejection seats were provided or all the

    ssengers and crew. (Lurid rumors suggest that Cherenko

    uired an extra large seat built to accommodate his bulk, but

    proo o this has ever arisen.) To ensure the warlords saety

    en upon landing, the cargo bay was expanded to hold a variety

    armored limousines, so Cherenko could transit rom his air

    nsport to his motorcade without exposing himsel to sniper re.

    The Tsurus inal eatur e is its most intrigu ing. Taking

    cautions to the extreme, Wakazashi installed primitive cha

    ds in the aircrats wings and at quarters o. Though the

    hnology had existed since the earliest days o powered fight in

    e orm or another, these pods had become a rarity by the thirty-

    t century, thanks to continual advances in missile targeting

    hnology. Nevertheless, Wakazashi thought included them as a

    are no expense measure to guarantee Cherenkos approval.

    e decision clearly paid o; pleas ed with the resulting design,

    erenko requested only one nal touch, and ordered his Tsuru

    nted red, to match the color o his Atlas.

    Type: Tsuru

    Chassis Type: Fixed Wing (Medium)

    Mass: 100 tons

    Equipment Rating: D/X-E-E (Experimental)

    Equipment Mass

    Chassis: 22.5

    Engine/Controls: Fusion 29

    Sae Thrust: 5

    Max Thrust: 8

    Structural Integrity: 5

    Heat Sinks: 0 0

    Fuel: 400 8

    Armor Factor (BAR 10): 103 6.5

    Armor

    Value

    Nose 24

    Wings 24/24

    At 31

    Weapons and Ammo

    None

    Crew: 6 (1 ocer, 5 enlisted/non-rated)

    Cargo:

    15 tons standard 1 Door (At)

    Notes: Features Armored and STOL Chassis Modications, 4 Cha Pods (4 tons, RW/L

    Communications Equipment (3 tons), 6 crew and 14 passenger ejection seats (2 tons), 1

    quarters (10 tons).

    #4104487)

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    17

    GaME RULES

    dgn Qu

    Every prototype and primitive unit described in this Experimental Technical Readouthas one or more listed positive and/or negative Design

    Quirks (see p. 193, SO). These quirks are included to give each design a unique favor based upon its history and use in the post Star League era

    known as the Succession Wars. Use o these quirks is optional and should be agreed upon by all players beore play begins.

    Pyp impv Jump J

    The concept o the improved-range jump jet technology nally reached ruition in the late 3060s, but had previously been attempted at variousstages o Succession Wars history. The most amous near-breakthrough was House Davions experiments on Ho in the early 3020s. While prototype

    improved jump jets were lighter and smaller than their modern incarnations, they ran hotter and were prone to exploding when damaged. Ater

    the projects destruction in the midst o the Wols Dragoons raid on Ho, urther development was halted. Compared to the old system, modern

    improved jump jets eature additional shielding and cooling circuits, making them bulkier an d heavier, but ultimately saer and much more reliable.

    Prototype improved jump jets have identical construction and game rules as standard jump jets (see p. 225, TM), butlike modern improved

    jump jetsthe oer a maximum Jump MP equal to the Mechs maximum Running MP. Heat generated by these jets is also doubled, at 2 heat points

    per hex jumped, with a minimum cost o 6 heat points.

    To refect the volatility o these experimental jets, a critical hit to a prototype improved jump jet destroys the extra capacitor banks powering

    the electron beam emitters used to ignite the jets. This results in a catastrophic discharge o the capacitors stored energy that is identical to a

    10-point internal ammunition explosion in the location containing the jet.

    Primitive Chaff PodsCha is one o the earliest orms o electronic countermeasures in modern warare. Though the technology is rarely used, its eectiveness has

    been updated just as requently as has most modern electronic warare technology.

    To represent this parity o technological advances, primitive cha pods work identically to standard cha pods (see p. 299, TO) both in terms

    o game play and construction.

    Prototype Ferro-Aluminum ArmorThe aerospace ghter equivalent o early erro-brous armor, prototype erro-aluminum armor takes up 1 slot in the ghters wings and at or

    a total o 3 slots (see p. 192, TM).

    #4104487)

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    Flea FLE-14

    9

    14

    4

    15

    (Experimental)Era: Star League

    Inner Sphere

    2012

    (2)

    (1) (1)

    (3)(1) (1)

    (2) (2)

    (1)

    (1)

    (1)

    (4) (4)

    (2) (2)

    (5)

    (3) (3)

    1 Medium Laser RA 3 5 [DE] 3 6 9

    Shoulder

    Upper Arm Actuator

    Heat Sink

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Shoulder

    Upper Arm Actuator

    Medium Laser

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Fusion Engine

    Fusion Engine

    Fusion Engine

    Gyro

    Gyro

    Gyro

    Gyro

    Fusion Engine

    Fusion Engine

    Fusion Engine

    Roll Again

    Roll Again

    Heat Sink

    Heat Sink

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Heat Sink

    Heat Sink

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Life Support

    Sensors

    Cockpit

    Roll Again

    Sensors

    Life Support

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Jump Jet

    Jump Jet

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Jump Jet

    Jump Jet

    10 (10)

    Single

    on order #4104487

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    Super-Wasp WSP-2A-X

    6

    9 [12]

    6

    25

    (Experimental)Era: Succession Wars

    Inner Sphere

    2012

    (6)

    (7) (7)

    (10)(6) (6)

    (7) (7)

    (2)

    (4)

    (2)

    (6) (6)

    (4) (4)

    (8)

    (6) (6)

    2 Medium Laser RA 3 5 [DE] 3 6 91 SRM 2 LL 2 2/Msl

    [M,C,S] 3 6 9

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Hand Actuator

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Medium Laser

    Medium Laser

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Fusion Engine

    Fusion Engine

    Fusion Engine

    Gyro

    Gyro

    Gyro

    Gyro

    Fusion Engine

    Fusion Engine

    Fusion Engine

    Supercharger

    Roll Again

    Heat Sink

    Heat Sink

    Jump Jet

    Jump Jet

    Ammo (SRM 2) 50

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Heat Sink

    Heat Sink

    Jump Jet

    Jump Jet

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Life Support

    Sensors

    Cockpit

    Roll Again

    Sensors

    Life Support

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Jump Jet

    SRM 2

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Jump Jet

    Roll Again

    10 (10)

    Single

    on order #4104487

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    Super-Griffin GRF-2N-X

    4

    6

    6

    60

    (Experimental)Era: Succession Wars

    Inner Sphere

    2012

    (9)

    (22) (22)

    (24)(14) (14)

    (18) (18

    (6)

    (7)

    (6)

    (14) (14)

    (10) (10)

    (20)

    (14) (14)

    1 Small Laser CT 1 3 [DE] 1 2 31 LRM 10 RT 4 1/Msl

    [M,C,S]6 7 14 21

    1 PPC RA 10 10 [DE] 3 6 12 181 Medium Laser LA 3 5 [DE] 3 6 9

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Hand Actuator

    Medium Laser

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Hand Actuator

    Double Heat Sink

    Double Heat Sink

    Double Heat Sink

    PPC

    PPC

    PPC

    Roll Again

    Roll Again

    Fusion Engine

    Fusion Engine

    Fusion Engine

    Gyro

    Gyro

    Gyro

    Gyro

    Fusion Engine

    Fusion Engine

    Fusion Engine

    Small Laser

    Roll Again

    Double Heat Sink

    Double Heat Sink

    Double Heat Sink

    Double Heat Sink

    Double Heat Sink

    Double Heat Sink

    Double Heat Sink

    Double Heat Sink

    Double Heat Sink

    Jump Jet

    Jump Jet

    Jump Jet

    Double Heat Sink

    Double Heat Sink

    Double Heat Sink

    Jump Jet

    Jump Jet

    Jump Jet

    LRM 10

    LRM 10

    Ammo (LRM 10) 12

    Ammo (LRM 10) 12

    Roll Again

    Roll Again

    Life Support

    Sensors

    Cockpit

    Heat Sink

    Sensors

    Life Support

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Roll Again

    Roll Again

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Roll Again

    Roll Again

    15 (20)

    Double

    on order #4104487

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    Cataphract CTF-0X

    4

    6

    70

    (Experimental)Era: Succession Wars

    Inner Sphere

    2012

    (9)

    (16) (16)

    (26)(22) (22)

    (22) (22

    (6)

    (9)

    (6)

    (15) (15)

    (11) (11)

    (22)

    (15) (15)

    1 Remote Sensor Dispenser(R) CT [E] 1 AC/5 RT 1 5

    [DB,S]3 6 12 18

    1 Electronic Warfare Equipment LT [E] 61 Medium Laser RA 3 5 [DE] 3 6 91 PPC RA 10 10 [DE] 3 6 12 181 Medium Laser LA 3 5 [DE] 3 6 9

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Hand Actuator

    Medium Laser

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    PPC

    PPC

    PPC

    Medium Laser

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Fusion Engine

    Fusion Engine

    Fusion Engine

    Gyro

    Gyro

    Gyro

    Gyro

    Fusion Engine

    Fusion Engine

    Fusion Engine

    Remote Sensor Dispenser (R)

    Roll Again

    Electronic Warfare Equipment

    Electronic Warfare Equipment

    Electronic Warfare Equipment

    Electronic Warfare Equipment

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    AC/5

    AC/5

    AC/5

    AC/5

    Ammo (AC/5) 20

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Life Support

    Sensors

    Cockpit

    Heat Sink

    Sensors

    Life Support

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Heat Sink

    Roll Again

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Heat Sink

    Roll Again

    14 (14)

    Single

    on order #4104487

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    Marauder MAD-4X

    4

    6

    75

    (Experimental)Era: Succession Wars

    Inner Sphere

    2012

    (9)

    (23) (23)

    (35)(22) (22)

    (20) (20

    (8)

    (10)

    (8)

    (16) (16)

    (12) (12)

    (23)

    (16) (16)

    1 SRM 6 RT 4 2/Msl[M,C,S]

    3 6 9

    1 SRM 6 LT 4 2/Msl[M,C,S]

    3 6 9

    1 Blazer Cannon RA 16 12 [DE] 5 10 151 Blazer Cannon LA 16 12 [DE] 5 10 15

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Double Heat Sink

    Double Heat Sink

    Double Heat Sink

    Blazer Cannon

    Blazer Cannon

    Blazer Cannon

    Blazer Cannon

    Endo Steel Prototype

    Endo Steel Prototype

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Double Heat Sink

    Double Heat Sink

    Double Heat Sink

    Blazer Cannon

    Blazer Cannon

    Blazer Cannon

    Blazer Cannon

    Endo Steel Prototype

    Endo Steel Prototype

    Fusion Engine

    Fusion Engine

    Fusion Engine

    Gyro

    Gyro

    Gyro

    Gyro

    Fusion Engine

    Fusion Engine

    Fusion Engine

    Endo Steel Prototype

    Endo Steel Prototype

    Double Heat Sink

    Double Heat Sink

    Double Heat Sink

    Double Heat Sink

    Double Heat Sink

    Double Heat Sink

    SRM 6

    SRM 6

    Ammo (SRM 6) 15

    Endo Steel Prototype

    Endo Steel Prototype

    Endo Steel Prototype

    Double Heat Sink

    Double Heat Sink

    Double Heat Sink

    Double Heat Sink

    Double Heat Sink

    Double Heat Sink

    SRM 6

    SRM 6

    Ammo (SRM 6) 15

    Endo Steel Prototype

    Endo Steel Prototype

    Endo Steel Prototype

    Life Support

    Sensors

    Cockpit

    Roll Again

    Sensors

    Life Support

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Endo Steel Prototype

    Endo Steel Prototype

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Endo Steel Prototype

    Endo Steel Prototype

    18 (24)

    Double

    on order #4104487

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    Zeus ZEU-6Y

    4

    6

    80

    (Experimental)Era: Succession Wars

    Inner Sphere

    2012

    (9)

    (18) (18)

    (26)(22) (22)

    (24) (24

    (6)

    (9)

    (6)

    (17) (17)

    (13) (13)

    (25)

    (17) (17)

    1 Blazer Cannon RT 16 12 [DE] 5 10 151 LRM 10 RA 4 1/Msl

    [M,C,S]6 7 14 21

    1 AC/5 LA 1 5[DB,S]

    3 6 12 18

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    AC/5

    AC/5

    AC/5

    AC/5

    Ammo (AC/5) 20

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    LRM 10

    LRM 10

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Fusion Engine

    Fusion Engine

    Fusion Engine

    Gyro

    Gyro

    Gyro

    Gyro

    Fusion Engine

    Fusion Engine

    Fusion Engine

    Roll Again

    Roll Again

    Heat Sink

    Heat Sink

    Heat Sink

    Heat Sink

    Heat Sink

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Blazer Cannon

    Blazer Cannon

    Blazer Cannon

    Blazer Cannon

    Ammo (LRM 10) 12

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Life Support

    Sensors

    Cockpit

    Roll Again

    Sensors

    Life Support

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Roll Again

    Roll Again

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Roll Again

    Roll Again

    17 (17)

    Single

    on order #4104487

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    Kiso K-3N-KRHQ CommandMech

    2

    3

    0

    100

    (Industrial)

    (Experimental)Era: Succession Wars

    BV: 940

    Inner Sphere

    2012

    10 (10)Single

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    (9)

    (22) (22

    (23)

    (32) (32)

    (32) (32)

    (14)

    (16)

    (14)

    (21) (21)

    (21) (21)

    (31)

    (21) (21)

    2 Cargo Container (10 tons) CT [E] 1 Collapsible Command Module RT [E] 1 Communications Equipment (3 ton) LT [E] 1 Lift Hoist LT [E] 2 Machine Gun LT 0 2

    [DB,AI] 1 2 3

    1 Machine Gun(R) LT 0 2[DB,AI]

    1 2 3

    2 Mounted Searchlight FRL [E] 1702 Mounted Searchlight FLL [E] 1702 Mounted Searchlight(R) RRL [E] 1702 Mounted Searchlight(R) RLL [E] 170

    Hip

    Upper Leg

    Lower Leg

    Foot

    Mounted Searchlight

    Mounted Searchlight

    Hip

    Upper Leg

    Lower Leg

    Foot

    Mounted Searchlight

    Mounted Searchlight

    Fusion Engine

    Fusion Engine

    Fusion Engine

    Gyro

    Gyro

    Gyro

    Gyro

    Fusion Engine

    Fusion Engine

    Fusion Engine

    Cargo Container (10 tons)

    Cargo Container (10 tons)

    Heat Sink

    Heat Sink

    Machine Gun

    Machine Gun

    Machine Gun (R)

    Ammo (Machine Gun) 100

    Communications Equipment (3 ton)

    Communications Equipment (3 ton)

    Communications Equipment (3 ton)

    Lift Hoist

    Lift HoistLift Hoist

    Collapsible Command Module

    Collapsible Command Module

    Collapsible Command Module

    Collapsible Command Module

    Collapsible Command Module

    Collapsible Command Module

    Collapsible Command Module

    Collapsible Command Module

    Collapsible Command Module

    Collapsible Command Module

    Collapsible Command ModuleCollapsible Command Module

    Life Support

    Sensors

    Command Console

    Command Console

    Sensors

    Life Support

    Hip

    Upper Leg

    Lower Leg

    Foot

    Mounted Searchlight (R)

    Mounted Searchlight (R)

    Hip

    Upper Leg

    Lower Leg

    Foot

    Mounted Searchlight (R)

    Mounted Searchlight (R)

    OO

    OOOOO

    OOOOOO

    OOOO

    OO

    OOO

    OOO

    OOO

    OOO

    O

    OO

    OOOOO

    OOOOOO

    OOOOOO

    OOO

    OOO

    OOO

    OOO

    O

    OO O

    OOO

    O O

    OOO

    O O O

    OO

    O O O

    OO

    O

    OO O

    OOO

    O O

    OOO

    O O O

    OO

    O O O

    OO

    O

    O O OOO

    O OOO

    O O OOO

    O O

    OOO O OOO

    OO

    OO

    OOOOOO

    OOOOOO

    OOO

    OOO

    OOO

    OOO O

    OOO

    OO

    OO

    OOOOOO

    OOOOOO

    OOO

    OOO

    OOO

    OOO O

    OOO

    OOO

    O OOO

    O OOO

    O OO

    OO O

    O OO O

    OOO O

    OOO

    O OOO

    O OOO

    OOO

    O OOO

    O

    O O O OOOO

    O O

    OO

    OO

    OO

    OO

    OO

    OO

    OO

    OO

    OO

    OO

    O

    OO

    OO

    OO

    OO

    OO

    OO

    OO

    OO

    OO

    OO

    O

    OO O O O

    OOOO

    O O O O

    OOOO

    O O O O

    OO O O O

    OOOO

    O O O O

    OOOO

    O O O O

    O O O OOOOO

    O O O OOOOO

    O O O O

    OOOOO O O O

    OOO

    O

    O O

    OO

    OO

    OO

    OO

    OO

    OO

    OO

    OO

    OO

    OO

    O

    OO

    OO

    OO

    OO

    OO

    OO

    OO

    OO

    OO

    OO

    O

    on order #4104487

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    J. Edgar Light Hover Tank (Cell)

    11

    17Hover

    Fuel Cell Engine

    25

    (Experimental)

    Inner Sphere

    Era: Succession Wars

    2012

    2012

    (30)

    (19

    (19)

    (12)

    (24)

    1 Light Rifle T 3[DB,S]

    4 8 12

    2 Machine Gun T 2[DB,AI]

    1 2 3

    Ammo: (Light Rifle) 18, (Machine Gun) 100

    O O O OOOO

    O O O OOOO

    O O O OOOO

    OOO O

    OO

    OO

    O

    O

    O

    OO

    OO

    OO O

    O

    O

    OO

    O

    OO

    OO

    O

    O

    O

    OO

    OO

    OOO

    O

    O

    OO

    O

    OO

    OO

    O

    O O O OO O O OO O O O

    O O O OO O O O

    OOOOO O O O

    OOOOO O O O

    on order #4104487

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    Kestrel Scout VTOL

    12

    18 [24]I.C.E.

    25

    (Experimental)

    Inner Sphere

    Era: Succession Wars

    2012

    2012

    (8)

    (5)

    (5)

    (4)

    (2)

    1 Communications Equipment (1 ton) BD [E] 1 VTOL Jet Booster BD [E] 2 Machine Gun FR 2

    [DB,AI] 1 2 3

    1 Remote Sensor Dispenser RR [E] 1 Mast Mount RO [E]

    Ammo: (Machine Gun) 100, (Remote Sensors) 30

    OOOOOOOO

    OOO

    OO

    OOO

    OO

    OOOO

    O O

    on order #4104487

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    Condor Heavy Hover Tank (Fission)

    8

    12Hover

    Fusion Engine

    50

    (Experimental)

    Inner Sphere

    Era: Succession Wars

    2012

    2012

    (40)

    (25

    (25)

    (21)

    (25)

    1 Machine Gun RSpo 2[DB,AI]

    1 2 3

    1 Sponson Turret RS [E] 1 Vehicle Flamer RSpo 2

    [DE,S] 1 2 3

    1 Machine Gun LSpo 2[DB,AI]

    1 2 3

    1 Sponson Turret LS [E] 1 Vehicle Flamer LSpo 2

    [DE,S] 1 2 3

    3 Medium Laser T 5 [DE] 3 6 9

    Ammo: (Machine Gun) 200, (Flamer) 40

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    on order #4104487

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    Buffalo Drone Bomb

    LARGE GROUND SUPPORT VEHICLE RECORD SHEET

    5

    8 [10]Hover

    Fuel Cell Engine

    100

    (Experimental)

    Inner Sphere

    Era: Succession Wars

    BAR: 5

    2012

    2012

    (18)

    (15)

    (15)

    (15)

    (15)

    (15)

    1 Booby Trap BD [E] 1 Cargo Container (10 tons) BD [E] 1 Drone (Remote) Operating System BD [E]

    Ammo: (Machine Gun) 900

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    on order #4104487

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    Soarece Superheavy MBT

    SUPER-HEAVY COMBAT VEHICLE RECORD SHEET

    2

    3Tracked

    Fuel Cell Engine

    175

    (Experimental)Inner Sphere

    Era: Succession Wars

    2012

    (110)

    (92

    (92)

    (92

    (92)

    (60)

    (110)

    1 Machine Gun FR 2[DB,AI]

    1 2 3

    1 AC/10 T 10[DB,S]

    5 10 15

    1 AC/2 T 2[DB,S]

    4 8 16 24

    1 AC/20 T 20[DB,S]

    3 6 9

    Chassis Modifications: Limited Amphibious

    Ammo: (AC/2) 90, (Machine Gun) 200, (AC/20) 30(AC/10) 30

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    2012 The Topps Company, Inc. Classic BattleTech, BattleTech, Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and theCatalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

    SUPER-HEAVY VEHICLE HIT LOCATION TABLE

    SUPER-HEAVY VEHICLE CRITICAL HITS TABLE

    MOTIVE SYSTEM DAMAGE TABLE

    ATTACK DIRECTION2D6 Roll FRONT REAR FRONT SIDE REAR SIDE

    2* Front (critical) Rear (critical) Side (critical) Side (critical) 3 Right Side Left Side Front Rear 4 Front Rear Side Side

    5 Front Rear Side Side 6 Front Rear Side Side 7 Front Rear Side Side 8 Front Rear Side (critical)* Side (critical)* 9 Front Rear Side Side 10 Turret Turret Turret Turret 11 Turret Turret Turret Turret 12* Turret (critical) Turret (critical) Turret (critical) Turret (critical)

    *A result of 2 or 12 (or an 8 if the attack strikes the side) may inflict a critical hit on the vehicle. For each result of 2 or12 (or 8 for side attacks), apply damage normally to the armor in that section. The attacking player then automatically rollsonce on the Ground Combat Vehicle Critical Hits Table below (see Combat, p. 194 in Total Warfarefor more information).A result of 12 on the Ground Combat Vehicles Hit Location Table may inflict critical hit against the turret; if the vehicle hasno turret, a 12 indicates the chance of a critical hit on the side corresponding to the attack direction.The vehicle may suffer motive system damage even if its armor remains intact. Apply damage normally to the armor in

    that section, but the attacking player also rolls once on the Motive System Damage Table at right (see Combat, p. 192 inTotal Warfarefor more information). Apply damage at the end of the phase in which the damage takes effect.If the attack hits the front right or left side, all Front side results strike the front armor, while Rear Side results strike therear right or rear left side armor. If the vehicle has no turret, a turret hit strikes the armor on the side attacked.

    LOCATION HIT2D6 Roll FRONT SIDE REAR TURRET

    25 No Critical Hit No Critical Hit No Critical Hit No Critical Hit 6 Driver Hit Cargo/Infantry Hit Weapon Malfunction Stabilizer 7 Weapon Malfunction Weapon Malfunction Cargo/Infantry Hit Turret Jam 8 Stabilizer Crew Stunned Stabilizer Weapon Malfunction 9 Sensors Stabilizer Weapon Destroyed Turret Locks 10 Commander Hit Weapon Destroyed Engine Hit Weapon Destroyed 11 Weapon Destroyed Engine Hit Ammunition** Ammunition** 12 Crew Killed Fuel Tank* Fuel Tank* Turret Blown Off

    *If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.**If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.

    2D6 Roll EFFECT* 25 No effect 67 Minor damage; +1 modifier to all Driving Skill Rolls 89 Moderate damage; 1 Cruising MP, +2 modifier to all

    Driving Skill Rolls

    1011 Heavy damage; only half Cruising MP (round fractions up),+3 modifier to all Driving Skill Rolls

    12+ Major damage; no movement for the rest of the game.Vehicle is immobile.

    Attack Direction Modifier: Vehicle Type Modifiers:Hit from rear +1 Tracked, Naval +0Hit from the sides +2 Wheeled +2

    Hovercraft, Hydrofoil +3WiGE +4

    *All movement and Driving Skill Roll penalties are cumulative. However, each Driving Skill Rollmodifier can only be applied once. For example, if a roll of 6-7 is made for a vehicle, inflictinga +1 modifier, that is the only time that particular +1 can be applied; a subsequent roll of 6-7has no additional effect. This means the maximum Driving Skill Roll modifier that can beinflicted from the Motive System Damage Table is +6. If a units Cruising MP is reduced

    to 0, it cannot move for the rest of the game, but is not considered an immobile target. Inaddition, all motive system damage takes ef