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Warrior's Respite
Read this first:This file is a Scenario forAlshard Fortissimo (hereafterALF). If you are a potential player in
this Scenario, do not read any further.
This Scenario requires theAlshard Fortissimo main rulebook (published by Enterbrain) to use.
That book explains how to read and use the Scenario, as well as the base rules needed for
play. Where necessary, the Scenario will refer you to the main rulebook for more information
(for example, "See ALF p.92").
CreditsScenario Design: Taro Suzufuki
Writing: Tsuyoshi Yamamoto, Hideki Suzuki
Illustration: Yosuke Adachi
Editing: Takuji Endo, Akira Ohata
PDF preparation: Takahiro Sato
Originally published in Gamers Field, 7th Season Volume 1.
Inoue Jun'ichiFarEast Amusement Research Co.,Ltd
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Table of Contents
Warrior's RespiteTable of Contents
Pre-playCharactersAct I: Exposition
Scene I: The Visit
Scene II: Settling the Past
Scene III: Encroaching Shadows
Scene IV: Premonitions
Scene V: A New Assignment
Scene VI: Shadow of the Witch
Lily Ente
Act II: ActionScene VII: Pursuit
Scene VIII: How I Feel
Scene IX: RampageScene X: Meeting by Chance
Scene XI: A Daughter's Feelings
Scene XII: Examination
Scene XIII: Tendrils of Darkness
Scene XIV: Fallen One
Scene XV: Father and Daughter
Act III: ClimaxScene XVI: The Disciple of Grief
Act IV: DnouementScene XVII: Warrior's Respite
Scene XVIII: Setting Off
Scene XIX: Mission Complete
Scene XX: Truth in DarknessScene XXI: One who Restores Light
Scene XXII: The Matter is Settled
Quest Rewards
Enemy DataBrutus Ente
Stats
Basics
Combat
Techniques
Special Attacks
Blessings
Description
Witch's Orb
Stats
Basics
Combat
Techniques
Description
Battle Plan: Scene XVI
Soldat
Stats
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Soldat Gunner
Stats
Description
Battle Plan: Scene XIII
Character HandoutsHandout for PC #1
Handout for PC #2Handout for PC #3
Handout for PC #4
Handout for PC #5
Scenario Advice from Actual PlayWhat's the main theme of this Scenario?
Help! My players won't form a party!
Help! My players split the party!
Help! My players want to betray the party!
Help! My players won't go along with Lily's request!
Help! My players are going to miss the Climax!
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Alshard Fortissimo ScenarioWarrior's Respite
In this Scenario, the players must grant a loving daughter's wish to save her father from the
nefarious schemes of the "Moon Witch". The GM should carefully read the Scenario to get afirm grasp of the contents before the session.
Pre-play
Scenario InformationNumber of players: 3 to 5 Players plus GM
Character level: 3
Playtime: One session, 3 to 4 hours
Scenario BackgroundIn a small town in the northern reaches of the Reich, the soldier Brutus Ente eked a simple
but happy living with his wife and his daughter Lily. However, one day his wife fell ill anddied, and their simple but happy life crumbled.
Not wishing his daughter to grow up impoverished in any way, Brutus arranged for her to
attend a very prestigious school; however, to afford the tuition, he was forced to enlist in
the Experimental Soldier Corps. By enduring various horrific experiments and bodily
modifications, he was able to give his daughter the high lifestyle he desired for her, but after
the Reich's quest for the perfect weapon resulted in an experiment to implant their soldiers
with large Reactors (crystals which focus Mana and power Kabbalah), Brutus began to
develop the symptoms of Over-Surgery Psychosis.
All is proceeding according to the plans of Genardi, the "Moon Witch", a Disciple of the Abyss.
Due to the effects of OSP, Brutus will rampage and attack innocent people.
Brutus knows he is losing his humanity. He wishes to see his daughter one last time before
completely losing himself, and so is following Genardi's guidance in escaping the facility.In this Scenario, the PCs work to stop Brutus's rampage and halt Genardi's scheme.
Note:Before play begins, the GM should read the Prologue section aloud to help establish the mood
of the Scenario.
PrologueOne man, for his daughter's sake, sacrificed himself for the Reich... With no regrets, he
allowed his very body to be mutilated and transformed, solely for his daughter's happiness.
However, a witch wants to twist that pure intention to demonstrate the power of the Abyss.
She paints his heart with darkness, leading him to commit a meaningless slaughter.
Responding to the feelings of a lone girl who has discovered the dark transformation
undergone by her father, the Adventurers stand up to save him from the Abyss!Alshard Fortissimo: Warrior's Respite. Now, you will become legend...
Characters
After reading the Prologue, the GM should distribute the character handouts (found at the
end of this document) and assist the Players in creating Characters for the Scenario.
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QuickstartIf the players are new to Alshard or don't have a copy of the rulebook, you should choose
Quickstart to create characters. We recommend using the following five Sample Characters.
1. The Wizard (ALF p.36)
2. The Panzer Knight (ALF p.46)
3. The Vagrant (ALF p. 38)4. The Secret Agent (ALF p. 44)
5. The Valkyrie (ALF p. 42)
ConstructionIf the players are familiar with the rules and own one or more core rulebooks between them,
you may wish to use Construction. PC #2 must have a Level of Panzer Knight and PC #4
must have a Level of Secret Agent, and the group should have a representative of each of
the four Main Classes (Fighter, Scout, Black Magician, and White Mage), but there are
otherwise no restrictions on characters.
Bonds between PCsAfter character creation, each player should introduce his or her character to the group. At
this point you should brainstorm connections between the PCs to use as Bonds. Bonds
should be formed between PCs with sequential numbers (ie, PC #1 should have a Bond with
PC #2, who has a Bond with PC #3, etc., and finally PC #5 has a Bond with PC #1 to
complete the circle).
Sidebar: About PC #2
In this Scenario, it's established that PC #2 is a member of the Silber Kreuz (a military police
unit under direct supervision of the Emperor). Before the players choose a handout, make
sure to inform them of this.
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Act I: Exposition
Scene I: The Visit
Protagonist: PC #3
SummaryPC #3 visits Lily Ente and hears her request. No other PCs may enter.
Lily once helped PC #3 out when PC #3 was traveling the Reich. Now she works at a medical
research facility in Bartholomus*. Once PC #3 gets in touch with her, Lily is delighted at
the visit. She also confesses she has a request. Once PC #3 accepts the request, conclude
the scene.
Set-upYou have a friend named Lily Ente. Her mother passed away when she was very young, and
ever since then she's lived alone in the High-Class Citizen Block of St. Bartholomus on the
money her father sends. Since you happened to be in St. Bartholomus, you decided to get
in touch with her, and made your way to a public communications terminal. You dropped in acoin and waited as the summons rang and rang and rang.. eventually, Lily picked up at the
other end.
"Oh, PC#3. It's been a while, hasn't it? What brings you here?"
After the pleasant surprise of your visit, it becomes clear that Lily is worried about
something. She eventually asks for your help.
Notable Dialogue: Lily Ente"I know it's a little sudden, but I'd like to ask you a favor."
"I need you to save my father."
"It's not safe to talk about it over the phone. I know a nice restaurant in the High-Class
Block..."
"Oh, you will? Thank you!"
ConclusionAfter hanging up and heading to the High-Class Block, PC #3 gains the Quest "Help Lily" and
the Scene comes to an end.
Sidebar: St. Bartholomus City
This city houses the Headquarters for the Western Division of the Imperial Army. It is a
Sealed City (a large arcology-style city; see ALF p.156). The High-Class Citizen Block is a
gated community that exists in the upper levels of the city.
Scene II: Settling the Past
Protagonist: PC #1
Summary 1PC #1 thinks back to when his/her hometown was destroyed at the hands of Brutus Ente.
No other PCs may enter.
Once you get a taste of the slaughter and senselessness of it all, the flashback ends.
Proceed to part 2.
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Set-up 1A single Reich soldier destroyed your entire hometown. You tried to help, but you didn't have
the strength and soon collapsed yourself. Just then, you heard it a horrible yell that
wasn't quite human.. and your eyes followed the sound to the soldier himself. And then you
lost consciousness...
Notable Dialogue: Villagers"Help! Help me!"
"Mommy.. Daddy..."
Summary 2Hans Wilmer* gives PC #1 a mission. PC #1 is to extract Brutus from Reich territory. If
capture is impossible, the PC is to use his/her best judgment.
Hans is aware of PC #1's history with Brutus, and this is why s/he is being entrusted with
this task.
Set-up 2When you regained consciousness, you found yourself in the care of Primrose, an
underground anti-Imperial terrorist organization. Hans Wilmer, an important agent in the
Primrose hierarchy, pulled some strings and got you into the Magic Academy, on thecondition that after you graduated you would become an acting member of the organization.
You are now receiving orders from Hans directly: You are to secure the cooperation of a
certain Imperial soldier... the same one who destroyed your home!
Notable Dialogue: Hans Wilmer"The target's name is Brutus Ente. He is a soldier in the Experimental Soldier Corps. If he is
willing to join us, all the better."
"I am aware of your history with Brutus. That's why I thought you'd be perfect for the task."
"Consider this an opportunity to settle your past. We'll trust you to make the right decision."
ConclusionOnce PC #1 accepts the mission, s/he gains the Quest "Discover the truth about by
homeland's destruction" and the Scene ends.
Sidebar: PC #1
During the flashback, PC #1 is just a normal person. It's after these events that s/he
enrolled in the Academy and learned magic.
Sidebar: Hans Wilmer
See ALF p.178 for more information.
Sidebar: Experimental Soldier Corps
Usually called the "Rear Battalion" to hide its purpose from outsiders, this organization
researches new weapons and methods of fighting for the Imperial Army. Recruitment is by
invitation only, and is strictly voluntary. Recruits are isolated from other troops and onlyallowed to meet with friends or family outside the organization once a month, under heavy
supervision. These measures help maintain the secrecy of the organization's projects.
Scene III: Encroaching Shadows
Master Scene
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SummaryThe "Moon Witch" Genardi* releases Brutus from his confinement in the Reich's Experimental
Facility. This is a Master Scene, so no PCs may enter.
After the conversation, Genardi unlocks the room and releases Brutus. She hopes that the
Imperial Troop which will pursue the Experimentally Modified Brutus will trigger his psychosis
and cause him to rampage. Failing that, she plans to kill Lily while he watches, condemninghis soul to the Abyss. After the conversation ends, conclude the scene.
Set-upMany stories above ground level in the Sealed City of St. Batholomus, in a forgotten corner
of the Military Block, lies the Experimental Facility, headquarters of the Experimental Soldier
Corps. Every night, the researchers in the Facility return to their homes, and the Facility
runs automatic maintenance powered by Kabbalah. However, on this night, the shadowy
corridoors are inhabited by a woman in a dark, flowing robethe Moon Witch, Genardi. She
approaches a certain laboratory, and smirks to herself as she sees a bound man through the
window. Then she begins to speak.
Notable Dialogue: Brutus and Genardi's conversation
"Good evening, Mr. Ente. How would you like to walk free again?""Who are you..?"
"There's no need for you to know that. If you say you want to leave, I'll let you out."
(He thinks for a moment.) "...yes. I want to leave. The only desire I possess is to see my
daughter."
(She smiles.)
"Very well. Go forth and greet your daughter with what little heart you still possess. I'll take
care of everything else."
"Thank you. Please do."
ConclusionGenardi waves her hand and the door swings open with a loud 'bang'. Brutus, heavily
modified, steps out into the corridor.
He looks over to his benefactor, but Genardi vanishes into the shadows. Her smile is the lasthe sees of her.
'The seed has been planted. Now to prepare the fertilizer...'
The Experimental Facility's emergency alarm system begins its loud cry, and the scene comes
to an end.
Sidebar: "Moon Witch" Genardi
See ALF p.181 for more information.
Scene IV: Premonitions
Protagonist: PC #2
SummaryIn this scene, PC #2 is informed of the rumor that Brutus Ente has gone AWOL. No other PCs
may enter.
This is a briefing by PC #2's commanding officer. PC #2's unit is being deployed to recover
Brutus. After the briefing, conclude the scene.
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Set-upThe Sealed City of St. Batholomus, Military Block, Silber Kreuz Special Barracks.
You wake up in your room after a rather disturbing dream. You dreamt that you were dying,
and one by one memories of you and Brutus would arise and then slip away.
The reason for your awakening is the Emergency Orders alarm, which directs you to the
Briefing Room ASAP.
Notable Dialogue: Commander"An experimental subject has escaped from the army facility."
"The subject's name is Brutus Ente. It seems his potentials were off the charts."
"The target is likely suffering from OSP. Exercise caution, but remember to execute your
duty without fail! Frieden in der Hand!"
Conclusion"Frieden in der Hand!"
The commander gives the order to deploy.
After deployment, PC #2 gains the Quest "Discover the truth behind Brutus's desertion" and
the scene ends.
Sidebar: The Silber KreuzThe Silber Kreuz is a military police-like organization. PC #2's unit specifically handles
matters concerning state secrets and other sensitive tasks.
Sidebar: OSP
Over-Surgery Psychosis is a rare psychological ailment found among some Soldaten. Almost
all Soldaten are implanted with Kabbalah-powered machines which enhance their abilities.
However, some react poorly to the procedure and lose the "something" that makes them still
human.
Currently, the Reich understands little about the OSP phenomenon, and has suppressed
knowledge of its existence among the populace. Among the PCs, only PC #2 knows of OSP;
the other PCs have likely never even heard the term.
There are no special rules for handling a character with OSP.
Scene V: A New Assignment
Protagonist: PC #4
SummaryPatrick Vohn* issues orders for the capture of Brutus Ente. No other PCs may enter.
Vohn wants Brutus recovered alive, so the experimental Kabbalah technology within him can
be properly studied (and stolen). Should capture prove impossible, PC #4 is to provide an
extensive report of Brutus's capabilities. Once Vohn ends the transmission, conclude the
scene.
Set-upThe General Materials branch of St. Bartholomus City.
You've just finished your work for the day, and were relaxing a bit before heading home.
Suddenly, your sat-receiver ringsit's a call from Patrick Vohn.
You have a bad feeling about this.
Notable Dialogue: Patrick Vohn
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"Good evening, PC #4. How's your work progressing?"
"I knew it'd be no problem for you. By the way, while you're in town, would you mind doing
me a small favor?"
"Oh, it's nothing, really. I wanted you to find someone. He escaped from the Reich's
Experimental Facility not long ago."
"The Reich and Primrose are both already on it, but I have full confidence in you."
"Thanks for understanding. Good luck."
ConclusionAs the transmission ends, you receive a message on your computer. Attached is a data file
containing the details of your assignment.
After the transmission ends, PC #4 receives the Quest "Report on the capabilities of the
experimental technology" and the scene ends.
Sidebar: Patrick Vohn
See ALF p.176 for more information.
Scene VI: Shadow of the Witch
Protagonist: PC #5
SummaryShirley the Blue* orders PC #5* to halt the spread of the Abyss. No other PCs may enter.
Shirley informs PC #5 of Genardi's plan and sends him/her to disrupt it. After Shirley gives
the order, conclude the scene.
Set-upYou are encamped near the shore of a quiet lake. Although the sky is clear, it's a gloomy
night, and the moonlight barely penetrates to the ground.
What little moonlight there is glints off the surface of the coin used as the pommel of thesword you now discover currently laying atop your pack. In the reflection, the dim visage of
Shirley appears before you.
Notable Dialogue: Shirley the Blue"One has sighted the 'Moon Witch' in St. Bartholomus."
"O PC #5. I beseech you, strike with alacrity."
"May the Shard's guidance watch over you."
ConclusionThe old monk's words echo in your ears as a cloud passes over the moon; its sustaining light
gone, his form shimmers and vanishes.
Once the message has been delivered, PC #5 gains the Quest "Hinder the plans of the Abyss"
and the scene ends.
Sidebar: Shirley the Blue
See ALF p.181 for more information.
Sidebar: PC #5
The location of this scene could be basically anywhere, but should be relatively near the
Western Reich to explain why Shirley decided to contact this person instead of another.
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Lily Ente
Extra
A 20 year-old woman who lives in the High Class Block of St. Bartholomus. Her motherpassed away when she was young, and she's lived on her own with minimal contact with her
father for many years, so she's a very strong, independent woman. She's friends with PC
#3. Thanks to the allowance her father sends and her good grades, and with the memory of
her mother's death from illness fresh in her mind, she has secured a job as a medical
researcher at a prestigious research facility.
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Act II: Action
Scene VII: Pursuit
Protagonist: PC #2
SummaryWhile searching for Brutus in the High Class Block, PC #2 discovers Genardi. PC #3* may not
enter; the difficulty for any other PCs* is 8.
Because this block is highly populated, with many people coming and going, tracking is
difficult.
The person ordering the Silber Kreuz is the Moon Witch Genardi. Scene crashing PCs may
know of Genardi if they wish, but PC #2 does not. She is being guarded by members of the
Silber Kreuz, so it's impossible to get close. If questioned by the PCs, Genardi will give
evasive answers. Should a battle begin, instead conclude the scene immediately.
Otherwise, conclude the scene when the conversation with Genardi becomes uninteresting.
Set-up
Your unit is following up on a sighting of Brutus Ente in the High Class Block, and is currentlyinvestigating. The area is densely popualted; if you don't bring Brutus into custody soon,
untold numbers of civilians could be harmed. The searching soldiers are growing anxious and
impatient.
While searching the area, you see something very peculiar. A woman you don't recognize,
clad in sorcerer robes, is commanding a different unit of Silber Kreuz. When she sees you, a
faint smile emerges.
Notable Dialogue: Genardi"Excuse me, but did you want something?"
"If you have time to stare at me, perhaps you should be searching for Brutus, yes? Those
are the Imperial Army's orders for all divisions."
ConclusionSuddenly, there is a loud explosion in a nearby park. The PCs rush to investigate, and the
scene ends.
Sidebar: PC #3
PC #3 can't enter this scene because s/he's having lunch with Lily in the next scene. Please
announce this to your players when setting the scene.
Sidebar: Other PCs
PCs other than PC #2 can act openly in the scene if they wish, or remain hidden and
observe. The area is crowded, so they can pose as ordinary citizens if they wish. Because
finding Brutus is the top priority for the Imperial Troops in the area, they are unlikely to
harass other PCs even if they openly act as Adventurers. Feel free to have PC #2'scommanding officer call off hostile action if necessary.
Scene VIII: How I Feel
Protagonist: PC #3
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SummaryPC #3 meets with Lily and listens to her story. Anyone who was present last scene cannot
enter; for everyone else, the difficulty is 10.
Lily will tell about how her father destroyed a town, and about how she works at a medical
research facility, and explain that she believes it was due to OSP. According to her
research*, if the victim of OSP hasn't completely lost sanity, they can be cured with
long-term medical treatments and therapy. She wants PC #3 to help her break her fatherout of the Experimental Facility* so she can begin this process.
If other PCs crash the scene, Lily will be on guard against them, but if they overhear and
offer support she will accept. Once her request is given, conclude the scene.
Set-upYou arrive at the restaurant Lily mentioned, situated in the upper corner of the High Class
Block. Even though you arrive early, Lily is already waiting for you, and waves you over to
her table. You take your seat, and she begins to speak.
Notable Dialogue: Lily Ente"I've discovered that my father was involved in a great tragedy..."
"When he was attacking, he howled like a wild animal. That's a symptom of a disease called
Over-Surgery Psychosis.""I need your help. I want to break him out of the Experimental Facility where he's being
held."
(if you try to recruit her to Primrose) "Right now I just want to help my father. Maybe once
he's well..."
ConclusionShe wholeheartedly requests your cooperation, bowing in front of you. Before you can
respond, a huge explosion sounds from outside, and the scene ends.
Sidebar: Lily's research
As you talk about her father, she gets more and more emotional. It seems she's been
researching OSP ever since she heard about the incident with her father. She has had some
promising results, but there's no proof of a total cure yet.
Sidebar: Brutus's escape
When she heard about Brutus's transformation, she tried to get the army to let her see him,
but they refused her request. This is because the experimental technology used on Brutus is
still top secret. Faced with no other options, she came up with the plan to break him out.
Scene IX: Rampage
Protagonist: PC #1
SummaryThe PCs arrive to find Brutus on a rampage. All PCs are automatically present. Lily stays in
the restaurant to avoid danger.
Many Soldaten have entered the park and are setting up a perimeter around Brutus to
prevent his escape, but none are approaching closely.
Brutus will not respond to words*. While the Soldaten hesitate, Brutus takes the opportunity
to attack* using his Blessings. He uses Freija and Nergal to damage everyone present and
attempts to escape. The attacks defeat the Soldaten and even take out a nearby Aircar.
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Set-upYou rush to the scene, but in one of the High Class Block's many parks, a tragedy just like
the one you remember is now unfolding. The fountain at the center of the park is completely
gone, a crater in its place, and from the destroyed rubble, pipes spray water into the air.
Brutus, in the center of the destruction, screams out, and his inhuman voice reverberates on
nearby buildings.In Brutus's eyes* you find no trace of sanity, and as you approach he turns to you and
raises a gigantic saber above his head.
Notable Dialogue: Brutus"GRAAAAAAHHHHHH!!!"
ConclusionThe fountain runs red with blood. The scene around you looks like hell itself. Brutus's mad
laughter echoes in your mind as you lose consciousness... (and the scene ends).
Sidebar: Brutus's response
If PC #2 tries to communicate, Brutus will seem to recognize him/her, cry out as if in pain
and shake his head. He doesn't react to anyone else.
Sidebar: Brutus's attack
If any PCs try to activate Blessings or Techniques to defend against the attacks, suggest to
them to save their resources for later scenes. If anyone persists, or naturally survives the
attack without being incapacitated, have Brutus use Hermodr to escape the scene. Brutus's
combat statistics are included later in this document.
Scene X: Meeting by Chance
Protagonist: PC #3
Summary 1Lily hears about Brutus's condition and confirms her OSP hypothesis. All PCs are
automatically present.
Lily comes to the park and asks after Brutus. After the conversation, proceed to part 2.
Set-up 1When you regain consciousness, the first thing you see is Lily's worried face. Everything
around you has been reduced to rubble, and of all the people who were here before, only the
group of you and Lily are still alive. Lily guessed the explosion was her father's doing and
finally decided to come in person.
"Are you alright?"
Notable Dialogue: Lily"By the time I'd arrived it was already too late..."
(when told about Brutus) "It's just like I thought.. my father is a victim of OSP."
Summary 2Genardi's voice* is heard giving orders over the radio. Lily decides to escape from St.
Bartholomus with her father, and wants to return to her apartment for luggage*. She asks
the PCs to accompany her*. When they agree, conclude the scene.
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Set-up 2Your conversation with Lily is interrupted when a Soldat radio from a fallen soldier emits a
loud burst of static, then resolves into a woman's voice.
Notable Dialogue: the voice on the radio
"The target has routed our negotiations party. Your new orders are to kill on sight.""We have received information that the target is searching for a woman named Lily Ente.
Find and detain her immediately."
Notable Dialogue: Lily(after hearing the radio) "It looks like to save my father, we'll have to escape from the
Reich..."
"Please. They're trying to capture me. Can you help me get back into my apartment?"
ConclusionYou pile into Lily's Aircar and begin towards her apartment. Perhaps if Brutus sees Lily, he'll
end his rampage. But if anything happens to her, all your efforts will be wasted. Everyone
accompanying Lily gains the Quest "Protect Lily", and the scene ends.
Sidebar: Genardi's voice
When the woman's voice comes over the radio, those who were present at Scene 8
recognize it as the same woman (Genardi). If PC #2 is present, she will announce that the
unit s/he belonged to in the Silber Kreuz was entirely destroyed, giving PC #2 ample
opportunity to disregard orders if desired.
Sidebar: Lily's luggage
Most importantly, her research on OSP and its possible treatment methods are there, so she
won't leave without getting that information.
Sidebar: Accompanying Lily
Some PCs may disagree with Lily's decision to escape with her father, and will refuse to
help. PCs #1 and #2 especially might have deep resentment towards Brutus thanks to hisrampages, and may want to see him dead rather than help. In this case, try the following.
Immediately play out scene 11 in the park. If they decide to continue as a group, continue
as normal (do the conclusions of scenes 10 and 11 back to back), but if the argument
between the PCs goes too long, cut it short by saying the two groups separate. Waiting for
the two groups to reconcile may take a lot of time away from the rest of the session.
If the two groups separate, play scenes 12 and 13 with the group that stayed with Lily
(choosing a new protagonist if necessary), then have both groups join again when Brutus
appears at scene 14. Of course if anyone in the dissenting group wants to crash one of
those two scenes, let them (difficulty 10).
Scene XI: A Daughter's Feelings
Protagonist: PC #1
SummaryLily talks about her father. All PCs are automatically present.
Lily talks about how her father undertook the experiments in order to give her a good life. It
comes up that the town Brutus destroyed was PC #1's hometown, and she apologizes. She
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tries to secure his/her cooperation in her plan to save Brutus and prevent future tragedies.
While PC #1 and Lily talk, the other PCs discuss the situation and come to a consensus as to
what to do. Let the PCs converse freely but if it seems the conversation will go on too long,
or if the conversation stops being interesting, conclude the scene.
Set-up
Once everyone is settled in the Aircar, Lily begins driving it towards her home. You're ridingshotgun and you watch her as she drives. The things her father did are extremely hard to
forgive. But you can see that her desire to save her father from his condition is also
genuine. You decide to talk it over with her.
Notable Dialogue: Lily"My mom died when I was little. My dad decided to enroll me in a top-class school, and to
be able to afford it he volunteered for the Rear Battalion."
"It was only recently I learned that the allowance* I got from him was way bigger than the
usual."
"I thought the money might be some kind of reparation for what happened to him*... but I
never got the chance to ask about it directly."
"I want the chance to atone for my father's sins. Can't you at least help me with that?"
"He sacrificed his body because of me. I have to help him as much as I can."
ConclusionWhile you're conversing with Lily, you notice that ahead of your Aircar is a barricade set up
by Reich troops.. They're questioning everyone about Lily! The scene ends.
Sidebar: Lily's allowance
PC #2 knows why the amount suddenly increased so much. It was the bonus Brutus got for
volunteering to be an experimental technology test subject.
Sidebar: What happened to Lily's father
Brutus's OSP of course stems from the experimental technology installed in his body. At this
point in the story, the characters are still unaware of exactly what technology was installed.
(it will be revealed in a future scene).
Scene XII: Examination
Protagonist: PC #2
SummaryThe PCs attempt to break through the checkpoint. Everyone who was with Lily is
automatically present.
The Reich army set up this checkpoint to capture Lily. In order to bypass the checkpoint, a
representative member of the party will need to beat difficulty 12 on some appropriate
action. Use of Hermodr will create an automatic success. On a failure, a battle* will begin.
Once the checkpoint is passed, conclude the scene.
Set-upBetween you and the High-Class Residential Block where Lily resides is a Reich checkpoint.
The soldiers see your Aircar approach and surround you for questioning.
Notable Dialogue: Interrogation officer
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"Halt! State your names and places of residence."
"We're looking for a woman named Lily Ente."
(if the PCs try to escape) "Hey! After them!"
ConclusionAfter you escape, a woman clad in black steps out of the shadows near the barricade. "It
seems the prey has fallen into my web of her own free will. Now all we need is Brutus..everything is going according to plan." The scene ends.
Sidebar: The battle
Use the stats on ALF p.200 for "Soldat Group #1". There are a total of two groups, in a
single Engagement 5m from the party. Because this battle is a penalty for failing the roll,
don't award experience for defeating the enemies.
Scene XIII: Tendrils of Darkness
Protagonist: PC #5 (or #2)
SummaryGenardi attacks. Everyone who was with Lily is automatically present.
Genardi announces her objective and commands the Soldaten to attack. The PCs must fight
while protecting Lily*. Use Soldat Group #3 (ALF p.200) and a Soldat Gunner (ALF p.200) in
the combat. The PCs and Lily begin all in the same Engagement, with the Soldaten in various
Engagements 5m away and the Soldat Gunner in its own Engagement 3m behind the
Soldaten. Conclude the scene when the combat ends.
Set-upThe Sealed City of St. Batholomus, High Class Residential Block, Lily Ente's residence.
As soon as you park your Aircar, a group of Soldaten come out from hiding and surround your
position. Commanding them is a strange woman with shocking blonde hair, who youimmediately recognize.
Notable Dialogue: "Moon Witch" Genardi"My name is Genardi. I am a Disciple of the Abyss."
"I modified the miniaturized Reactor developed by the Reich. Whoever installs it into their
body will fall to the Abyss."
"The project was a great success. The subject into which we planted the Reactor perfomed
wonderfully. He submitted to the Abyss and destroyed a small town singlehandedly."
"Brutus, thanks to the combination of the Reactor's madness and his own grief, will soon
become a Warrior of the Abyss."
(to Lily) "And all that's needed to finish that transformation is your life."
"So, Questors. Can you stop me in time?"
(battle begins)
ConclusionThe Soldaten defeated, Genardi will smile and raise her hand. As if to match her, hundreds of
the Abyssal Host rise from the ground.
"Won't you play a little longer? We haven't even served the main course yet!"
The scene ends.
Sidebar: Protecting Lily
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Lily is an Extra, so a single attack will kill her. Please inform the PCs of this fact. Should Lily
die during the battle, please modify the remaining scenes appropriately.
Scene XIV: Fallen OneProtagonist: PC #4 (or #1)
SummaryWhile the PCs and the Abyssal Host battle, Brutus arrives. All PCs are automatically present.
As Brutus slaughters the Host, he becomes enveloped by the darkness. Once his
transformation has been shown, conclude the scene.
Set-upBecause of the sheer number of the Abyssal Host, you are gradually backed into a corner.
Suddenly, a group of the Host explodes.
Though the smoke of the explosion, you hear a beastly roar; then the smoke clears and you
see Brutus. He is dancing among them, destroying them left and right, but you notice henow attacks barehanded, by clawing and biting, as if he has become a mere animal. Beneath
his torn uniform you catch glimpses of the reactor embedded in his chest; it seems to radiate
darkness.
Notable Dialogue: Lily(upon seeing Brutus's condition) "Dad! Please, stop! Come back to your senses!"
Notable Dialogue: Genardi"So you've arrived, Brutus. Good! Kill them all! Follow your black heart!"
ConclusionBrutus destroys all of the Host, then, shaking violently, loses his balance and collapses. The
scene ends.
Scene XV: Father and Daughter
Protagonist: PC #3
SummaryGenardi attacks Lily*, and Brutus goes berserk. All PCs are automatically present.
Genardi uses "Heimdall" to fire at Lily. To stop it, the PCs can use "Hermodr" plus "Cover" to
intercept the shot, "Odin" to cancel "Heimdall", or "Idunn" to heal Lily*. Once Brutus begins
his rampage, conclude the scene.
Set-upLily rushes over to where Brutus has fallen, and grabs his metal cyborg arm.
"Dad! Dad!!"
Hearing his daughter's voice, Brutus will open his eyes weakly, and faintly smile.
"Li...ly....."
In the background, Genardi calmly loads a rifle.
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Notable Dialogue: Genardi"I'm not finished just yet." (she fires the gun)
"Now, fall into the Abyss!"
Notable Dialogue: Lily(after being shot) "Aaah... father....."
ConclusionHearing his daughter's cry, a great change comes over Brutus's body.
"Lily! Grrrruuuuuhhhhh...!"
The scene ends, and the Climax begins.
Sidebar: Lily
If Lily died in scene 13, skip this scene. Instead, have Brutus see her dead body after
defeating the Abyssal Host, and transform at that point, then proceed to the Climax.
Sidebar: Idunn
If the PCs save Lily without using "Idunn", have her cry out in fear, and have this cry trigger
Brutus's transformation.
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Act III: Climax
Scene XVI: The Disciple of Grief
Protagonist: PC #1
SummaryThe battle with the rampaging Brutus. All PCs are automatically present.
The PCs are 5m from Brutus. The "Witch's Orbs" that Genardi summons are in Brutus's
Engagement. She summons one per PC.
Genardi will escape prior to the battle; the PCs should not chase after her. Lily will not
participate in the battle; what little remains of Brutus's humanity refuses to attack her.
Once Brutus has been defeated*, conclude the scene.
Set-upWhile he emits a mad roar, Brutus's chest bulges, as if his heart had burst in his grief. The
Reactor in his chest reveals its true form, that of a Shard died deepest black.
"W, what...! Is this... the Abyss!!?!?!! LILY!!!!!!!"
Although Brutus cries out in agony, the Reactor ruthlessly strips his body of Mana andreplaces it with the dark energy of the Abyss. Brutus's giant, muscular body succumbs to the
darkness.
Notable Dialogue: Brutus"Uuuuuooooogh! My body!!!"
(after succumbing to the Abyss) "You pitiful fools! Fall into deepest grief, as I have!!"
Notable Dialogue: Genardi(watching Brutus's transformation) "Grieve! Mourn! That is the path to the Abyss! Lead all
to death! Lead all to the Abyss! You cannot escape your fate!!"
"Witness the birth of another of our member!"
"Here is my welcoming gift to you. Battle to your heart's content!" (she summons the
"Witch's Orbs")
"Test for yourselves the might of a Warrior of the Abyss!" (she vanishes into the shadows)
ConclusionAfter the PCs defeat Brutus, the Reactor shatters, and black energy sprays forth, mixed with
fresh blood. Brutus's body returns to its normal size, and he collapses in a pool of his own
blood... The scene ends.
Sidebar: Defeating Brutus
Should the PCs be defeated by Brutus, the GM should narrate an appropriate ending. Try
one of the following:
Bad End
The PCs are annihilated by Brutus. Brutus baptizes himself in Lily's blood, becoming a trueWarrior of the Abyss, then begins destroying the Sealed City. Before long, the newest
Warrior of the Abyss has converted the city into an Abyss itself.
Retreat and regroup
The PCs escape with Lily, and attempt to evacuate the city before Brutus can destroy it.
Once the party leaves the city, end the scenario. The GM and players should decide
whether to end play, continue play from here in an original scenario, or continue on the path
of a different scenario.
Lily's sacrifice
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Lily tries one last time to get Brutus to stop, and calls out to him. He hesitates for a
moment, and the two embrace. Then Lily activates a hidden explosive device and the two
die together as father and child.
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Act IV: Dnouement
Scene XVII: Warrior's Respite
Protagonist: PC #1
SummaryAfter the battle, Brutus returns to normal and converses with the party. All PCs are
automatically present.
Brutus, at the brink of death, attempts to stand; he remembers the destruction of PC #1's
hometown and apologizes. If "Idunn" is used to heal Brutus, the scene will still play out
similarly; although his body will recover, it will reject the Abyssal energy, which will cause the
Reactor embedded in his chest to malfunction, paralyzing him. Once the PCs decide how to
handle Brutus, conclude the scene.
Set-upBrutus's face seems oddly peaceful. With the last of his strength, he speaks.
"At last, I can finally rest..."
Notable Dialogue: Lily"Dad!!"
"I still haven't repaid you for everything yet..."
Notable Dialogue: Brutus"Sorry, Lily... Live strong for your mother and me...."
"I'm so sorry.. for all the trouble I've caused...."
Conclusion: If Brutus diesIn the end, the dark energy of the Abyss consumes Brutus's body from the inside out and he
melts away into ash. The warrior who has fought a long, grueling battle has finally earned
his respite. The scene ends.
Conclusion: If "Idunn" is used to heal BrutusBrutus, near dead, stirs slightly and opens his eyes once more. He sees Lily watching over
him and faintly smiles. Lily returns the smile, eyes brimming with tears. The scene ends.
Scene XVIII: Setting Off
Protagonist: PC #3
SummaryLily thanks PC #3 for helping. No other PCs may enter.
If Brutus has died, the two meet at Brutus's grave. Lily was very upset at Brutus's dead, but
now she exhibits a strong, confident air, and wholeheartedly thanks PC #3 for seeing this
through to the end.
If Brutus is still alive, the both of them will see PC #3 off. They seem very happy together.
After the conversation becomes uninteresting, conclude the scene.
Set-up: If Brutus is deadIn front of her father's gravestone, Lily bows to you and speaks.
"Thank you very much. With your help I was able to discover what was really going on.
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Although it turned out like this, I'm sure my father is grateful too."
Set-up: If Brutus is aliveWith your help, Brutus was able to make a partial recovery, and once he is well enough, he
and Lily see you off. Their happy smiles are forever burned into your memory.
Notable Dialogue: Lily(if Brutus is dead) "I want to live strong, like my father wanted."
(if Brutus is alive) "Thanks to you, we can now live as father and daughter."
Conclusion: If Brutus is deadLily decides to lend her support to Primrose. Although she has now been separated from her
family, her memories of them give her strong support in her fight against the Reich. The
scene ends.
Conclusion: If Brutus is aliveThe two inform you that they plan to return to their homeland and live quietly. They wish
you luck in your journey. The scene ends.
Scene XIX: Mission Complete
Protagonist: PC #4
SummaryMr. Vohn rewards PC #4 for a job well done. No other PCs may enter.
While you submit your report, Mr. Vohn thanks you. Even though you weren't able to
recover the technology installed in Brutus, Mr. Vohn doesn't seem to mind. Once he hears
that the technology was far too dangerous to use safely, he decided to write off the entireproject.
Once Mr. Vohn has expressed his gratitude, conclude the scene.
Set-upYou're called into Patrick Vohn's office in the General Materials main building. He smiles
welcomingly at you from behind his desk.
Notable Dialogue"Thanks for your hard work."
"I see, so the reason it was so powerful is because it was drawing energy from the Abyss.
That's enough information for now."
ConclusionYou're just about to leave Mr. Vohn's office after finishing your report when the phone on his
desk rings. He motions you to wait, and answers it. After a short conversation, he hangs up
and turns to you. "I know you just finished this assignment, but something new has come
up. We have another job for you." The scene ends.
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Scene XX: Truth in Darkness
Protagonist: PC #2
SummaryPC #2 is rewarded for his/her role in stopping Brutus. No other PCs may enter.
The official story of the event is that PC #2 singlehandedly defeated Brutus at great personalrisk. If Brutus is still alive, this fact will be deleted from the official report by Colonel Wilhelm
Grteler*, who orders PC #2 to keep that fact under wraps.
Set-upFor your service to the Reich, Colonel Grteler awards you a medal of valor. The awards
ceremony is attended by all surviving members of the Silber Kreuz. At the ceremony, Colonel
Grteler delivers a speech...
Notable Dialogue: Colonel Wilhelm Grteler(if informed of Brutus's escape) "The official position is that you neutralized the target."
(giving a speech in front of the assembled troops) "In the face of a terror attack of
unprecedented magnitude, Gefreiter PC #2 showed extreme heroism and valor..."
"I expect all of you to follow his/her example, and endeavor to act with wisdom and valor.
Frieden in der Hand!"
Conclusion"Frieden in der Hand!"
While listening to the echoing cheers, you think about what really happened, and about the
father and daughter caught in the middle... The scene ends.
Sidebar: Colonel Wilhelm Grteler
See ALF p.175 for more information.
Scene XXI: One who Restores Light
Protagonist: PC #5
SummaryShirley hears PC #5's report. No other PCs may enter.
Shirley hears the account from PC #5 without interrupting, then sincerely thanks him/her for
seeing it through. When the retelling is ended, conclude the scene.
Set-upYou hold the coin from the mysterious sword's pommel in your hand. When you expose it to
the light of the moon, the figure of Shirley shimmers into view.
Notable Dialogue: Shirley the Blue"Done well, done well. Now the witch's plot hath been halted."
"Do not mistake this for an end to her evil."
"You therefore should rest well. A warrior need always battle in moderation."
"May the Shard's guidance watch over you."
Conclusion
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With the same parting words as always, Shirley's visage once again disappears into the
moonlight. The scene ends.
Scene XXII: The Matter is SettledProtagonist: PC #1
SummaryHans hears PC #1's report and thanks him/her. No other PCs may enter.
Hans will smile slightly while listening to the report. Although Brutus wasn't recruited in the
end, Hans won't complain about PC #1's decisions. Instead, he is happy he was able to help
a fellow member of Primrose.
Once Hans thanks PC #1 for the report, conclude the scene.
Set-upYou returned to Primrose to report back to Hans Wilmer. While Hans listens to your report,
you can see he is quite happy with the result.
Notable Dialogue: Hans Wilmer"Is that so? Thank you for your hard work."
"You weren't able to turn Brutus into an ally, but that doesn't matter. That wasn't actually
what was important about this mission."
Conclusion
"Someday soon we'll need your help on another matter. I hope we can work together on
that day."
As he says those words to you, you can already see the wheels turning behind his eyes as
he thinks up Primrose's next move. The scene ends.
Quest Rewards
If Lily survived and Brutus was defeated, all PC Quests should be complete. Whether Brutus
lived or died doesn't matter for Quest completion, but if he was saved, give the players a 1
point bonus.
The total level of defeated enemies is 20 + 3 per PC.
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Enemy Data
Brutus Ente
Stats
Basics
Type: Abyssal Level: 12 Size: 2
STR: 27 (+9) REF: 27 (+9) PER: 12 (+4)
INT: 15 (+5) WIL: 21 (+7) LUK: 9 (+3)
Combat
ACC: 11 EVA: 8 MAG: 8 ANM: 5
SPD: 16 HP: 90 (180) MP: 30
ATK: +17 (Slashing, Physical)
Target: Single Range: Close
DEF: 8 S / 7 P / 6 B
Critical Threshold for attacks is 10
"Timing:Always" Techniques are already included
Resists Slashing: 2d6
Resists Fire: 1d6
HP in parentheses is after activating "Giant Form"
Techniques
Fierce Attack
Concentration
Reaper
Warrior's Skill
Warrior's Sight
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Boss
Giant Form
Always First
Resist Normal II (Slashing)
Resist Elemental I (Fire)
Curse (Daze)
Special Attacks
"Concentration" + "Reaper" + "Fierce Attack" + "Curse (Daze)" + "Giant Form"
Timing: Minor + Major
Test: Accuracy Diff: Opposed
Target: Group (Selective) Range: as weapon
Cost: 6MP
Attack a group (selective) with Accuracy +2 and deal 3d6+17 Slashing Physical damage.
Damaged targets are Dazed.
Blessings
Thor
ThorOdin
Heimdall
Hermodr
Hermodr
Takemikazuchi
Nergal (used)
Freyja (used)
Description
Brutus is a Gefreiter in the Infantry Division of the New Reich Army. He is 40 years old.
Seeing his exceptional physical and mental strength, the Reich invited him into the Rear
Battalion and installed their newest experimental technology in his body. The mostimpressive piece was the fist-sized Reactor installed in his chest. Thanks to its power, he
was able to achieve physical strength far in excess of that of the average Soldat. However,
the Reactor was poisoned with Abyssal energy by Genardi, corrupting Brutus into a Disciple of
the Abyss.
The former Brutus was an honest, straightforward man who loved his family. He usually
speaks politely, but when rampaging he howls like a wild beast.
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Witch's Orb
Stats
Basics
Type: Abyssal Level: 3 Size: 1
STR: 9 (+3) REF: 8 (+2) PER: 5 (+1)
INT: 10 (+3) WIL: 10 (+3) LUK: 6 (+2)
Combat
ACC: 4 EVA: 5 MAG: 7 ANM: 5
SPD: 3 HP: 20 MP: 30
ATK: +3 (Dark, Magical)
Target: Single Range: 20m
DEF: 2 S / 2 P / 2 B
"Timing:Always" Techniques are already included
Resists Ice: 2d6
Techniques
Resist Elemental II (Ice)
Curse (Pressure)
Description
Enchanted jewel-like orbs summoned by Genardi. They channel Abyssal energy to animate
their movements.
Genardi summons one per PC.
Battle Plan: Scene XVI
The battle with Brutus comprises Act III: Climax.
For the first round, during the Setup Phase have Brutus activate "Giant Form", then during
the Initiative Phase declare "Always First". Use a Minor action to move into the PC's
Engagement, then use a Major action to attack with "Reaper". Use "Heimdall" to make the
attack roll automatically Critical, then use "Fierce Attack" during the damage step to increase
the damage.
During later rounds, use the Minor action "Concentration" to increase Accuracy and continue
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to attack with "Reaper" and "Fierce Attack". If the PCs retreat from Brutus's Engagement,
use a Minor action or "Hermodr" to enter the Engagement with the largest number of targets
instead.
Use Blessings to enhance your attacks when able. "Odin" should be reserved to cancel a
Blessing that prevents your attack from succeeding.
The Witch's Orbs should attack PCs who are not in Break status in order to apply Pressure.
Soldat
Stats
See ALF p.200.
Soldat Gunner
Stats
See ALF p.200.
Description
Reich soldiers under Genardi's command. Even if PC #2 tries to convince them otherwise,
they will ignore him/her and attack.
Battle Plan: Scene XIII
The battle to protect Lily from the Soldaten is Scene XIII. Use Soldat group #3 and a Soldat
Gunner. Although Genardi is present at the scene, she does not participate in the combat.
The Soldaten will attempt to enter Lily's Engagement. If blocked by PCs, they will attackthose PCs. The Soldat Gunner will attack any PCs in the same Engagement as Lily. If Lily is
alone in her Engagement, the Gunner will attack her instead.
Because Lily is an Extra, any attack against her will automatically succeed and kill her. Make
this clear to players before combat, and announce that the Soldaten are targeting her.
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Character Handouts
AffiliationsEach character has, by default, an affiliation to a particular group. Please discuss this with
the players before creating characters.
1.Primrose, an underground anti-imperial organization.
2. Wahres Reich, the empire which makes up the setting of this Scenario.
3. no affiliation
4. General Materials, a neutral company of great wealth.
5. Excalibur, a loose association of warriors who fight against the Abyss.
Handout for PC #1
Bond: Brutus Ente. Relationship: Bitter enemy.Quickstart: The Wizard. Construction: no requirements.
The entirety of your hometown was destroyed by a single soldier. From his power and the
weird light in his eyes, you know that he can no longer be called "human".
You are relying on the help of the underground anti-imperial organization Primrose to discover
the reason behind your hometown's destruction.
Handout for PC #2
Bond: Brutus Ente. Relationship: Comrade.Quickstart: The Panzer Knight. Construction: Must be a Panzer Knight.
When you think about your history with the Reich military, you can't help but remember how
Brutus took you under his wing and taught you the ropes. But that relationship came to anend when you were drafted into the Silber Kreuz and he volunteered for the Experimental
Soldier Corps.
It's been a long time since your reassignment, and in all that time you and Brutus never
crossed paths. But recently you heard word of him via a strange rumor: Has Brutus really
deserted the Experimental Soldier Corps?
Handout for PC #3
Bond: Lily Ente. Relationship: Nice person.Quickstart: The Vagrant. Construction: no requirements.
Once, while you were traveling the Reich, you fell upon some hard times and were rescued by
a girl named Lily Ente. She cheerfully helped you out, and the two of you became friends.
When it was time for you to continue onward, she even said it would be nice to see you
again sometime.
A long time has passed since then, but now your travels have taken you to St. Bartholomus
City, where you've heard she is now living. You've decided to pay her a visit.
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Handout for PC #4
Bond: Brutus Ente. Relationship: Business.Quickstart: The Secret Agent. Construction: Must be a Secret Agent.
You are an agent of General Materials Corp. You perform various missions under the orders
of your superior, Mr. Patrick Vohn. Your current mission is to gather information for a reportin St. Bartholomus City. Suddenly, you receive a transmission on your satellite
communication device: Since you're already in St. Bartholomus, Mr. Vohn has a small
request...
Handout for PC #5
Bond: "Moon Witch" Genardi. Relationship: Teacher.Quickstart: The Valkyrie. Construction: no requirements.
You know about the Abyss, the realm of nonexistance which encroaches upon reality. In
fact, you are a member of Excalibur, an organization dedicated to fighting the Abyss and
cleansing the world of its presence. You travel from place to place, following the monks'
guidance, and battle the forces of the Abyss. One day, you hear word that the "Moon
Witch" Genardi is hatching a nefarious scheme in a nearby imperial territory...
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Scenario Advice from Actual Play
What's the main theme of this Scenario?
In this scenario, the PCs attempt to fulfill the requests of Lily Ente by putting an end to the
dark plans of the "Moon Witch" Genardi, who is trying to turn Lily's father, Brutus, to theAbyss. Brutus is a member of the Reich's Experimental Soldier Corps and has been heavily
"modified" by them. Brutus willingly undertook the experiments in order to provide for his
daughter, but eventually succumbed to Over-Surgery Psychosis and went berserk. It is
important to express that Lily desperately wants to save her father, and he still harbors
great love for her even in his deranged state. Please use the dialogue and imagery in this
document to help convey this idea.
Help! My players won't form a party!
The Scenario assumes the PCs will form a party during Scene 9. The PCs from Scene 8 will
be interrupted by the sound of an explosion and investigate, and the PCs from Scene 7 whoare searching for Brutus will investigate the explosion as well. Should there be any PCs who
were in neither Scene 7 nor Scene 8, have them happen to be at the site of Scene 9 when
the other two groups arrive.
For example, during one playtest, a PC who hadn't appeared in either scene ended up at
Scene 9 by interrogating a deserter from the Reich Army, who tipped him off about the area.
Help! My players split the party!
If PC #1 gets in touch with Lily and hears her request, s/he may refuse to try to reform
Brutus due to the history between them, and may even leave the party. This is most likely
to happen in Scene 10 (when the party arrives at Lily's residence). If the party does
separate, refer to the sidebar in Scene 10.For example, during one playtest, PC #1 left the party in Scene 10, but later in Scene 12,
the main party failed the investigation check and entered combat.. and along came PC #1 in
a vehicle to rescue them! It was pretty dramatic.
Help! My players want to betray the party!
PC #2 is a member of Wahres Reich's Silber Kreuz unit. Because of this, s/he may want to
capture Brutus and return him to the Reich instead of reforming him.
For example, during one playtest, PC #2 was about to betray the party, but we played out a
flashback scene to his training days when Brutus showed him the photograph of Lily that he
always kept with him; when the flashback ended and he saw that Brutus was still carryingthe photo, he decided to help Lily after all.
Help! My players won't go along with Lily's request!
For the Scenario to complete successfully, each PC should decide to help Lily. You may
want to work together with them to come up with stronger individual motivations for helping
her.
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For example, during one playtest, PC #1 established that the village Brutus destroyed was
Brutus's own hometown, so he and Lily were actually childhood friends. Talking to her about
the slaughter made for a very intense scene, but due to their prior bonds she was able to
convince him to help in the end.
Help! My players are going to miss the Climax!
In the Climax Phase, Genardi will escape before the main battle begins. Some players may
try to chase after her.
For example, during one playtest, we started the combat with Genardi present. As her first
action, she tried to teleport away with Hermodr. A PC tried to cancel the teleport using
Odin, so we had Brutus use his Odin to cancel the cancel, and Genardi was able to escape
(although because of this Brutus was down one Blessing!).