10 things publication

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A publication design on 10 things that you should know about Graphic Design.

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Page 1: 10 Things Publication
Page 2: 10 Things Publication

CONTENTS

The Pantone Colour SystemHierarchy Within DesignComplementary ColoursPicas, Points & PixelsThe Anatomy Of A TypefaceRGB & CMYK Colour ModelsSubtractive & Additive Colour ModesTracking & KerningFonts & TypefacesApplying Typography To Grids

Page 3: 10 Things Publication

1-23-45-67-8

9-1011-1213-1415-1617-18

19-20

Page 4: 10 Things Publication

NO 0 1The Pantone Colour System

Page 5: 10 Things Publication

The Pantone Colour System is a Universal Colour System.

The Pantone Code is the CHROMATIC VALUE of a colour.

By standardising the colours, different manufacturers in different locations can all refer to the Pantone System to make

sure colours match.

If you want to work with colour in a design, it has to be SYSTEMATIC.

Page 6: 10 Things Publication

NO 02Hierarchy Within Design

Learn to understand the very basics of HIERARCHY to creat good typography.

Page 7: 10 Things Publication

We can control the way typography is read through the use of hierarchy.When the hierarchy is used closer

together, it makes it harder to read and make sense of.

Through TRIAL & ERROR, you can make the eye move around the page in a structured and organised manner.

Page 8: 10 Things Publication

NO 03Complementary Colours

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COMPLEMENTARY COLOURS should be carefully considered within design.

Complementary colours are the colours that are situated opposite to one another

on the colour wheel.When complementary colours on the colour wheel are placed next to each other, they make one another appear

brighter and more intense, which affects the READABILITY and can hurt your eyes.

Page 10: 10 Things Publication

NO 04Picas, Points & Pixels

PICAS, POINTS & PIXELS are important terms used within Graphic Design.

Page 11: 10 Things Publication

PICAS are a unit of MEASUREMENT, used to measure typography. There are

6 picas in an inch and 12 points in a pica. A POINT is the smallest unit of

measurement within a pica.PIXELS are square elements that are

used to create an image. Pixels are measured in inches (pixels per inch/ppi).

Page 12: 10 Things Publication

NO 05The Anatomy Of A Typeface

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TYPEFACE ANATOMY describes the elements that make up printed letters.

The STROKES of a letter are the lines that make it up. Strokes may be

straight, rounded, horizontal, vertical, diagonal , open or closed. If a stroke ends with a serif, it is a SERIF font.SANS SERIF fonts don't have serifs

at terminals. Some designs also have SPURS, which are smaller than serifs.

Page 14: 10 Things Publication

NO 06RGB & CMYK Colour Models

RGB = Red, Green and Blue.CMYK = Cyan, Magenta, Yellow & Key.

Page 15: 10 Things Publication

The RGB colour model is an additive colour model in which red, green and

blue light are added together in various ways to produce colours ON SCREEN.

The CMYK colour model is a subtractive colour model in which cyan, magenta,

yellow and black are are added together to produce colours when PRINTING.

Page 16: 10 Things Publication

NO 07Subtractive & Additive Colour Modes

SUBTRACTIVECOLOURS

ADDITIVECOLOURS

Page 17: 10 Things Publication

SUBTRACTIVE COLOURS are created with CMYK. ADDITIVE COLOURS use RGB.

When mixing inks together using CMYK, you create SUBTRACTIVE colours. This

will start with a lighter colour and result in something darker through mixing.

ADDITIVE colours are created when you start with a darker RGB colour and mix until you create white. Additive colours

are created from lights, eg LCD screens.

Page 18: 10 Things Publication

NO 08Tracking & Kerning

TRACKING and KERNING affects the readability of a design.

Kern ing.n. The result ofimproper kerning.

T R A C K I N G D E C R E A S E S T H E D E N S I T Y .

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TRACKING starts to pull all the letters and spaces AWAY from one another

along their baseline, which affects the density in a line or within a block of text. KERNING is quite the opposite.

Kerning starts to pull the letters themselves TOWARDS one another

along the baseline, creating less space.

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NO 09Fonts & Typefaces

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A FONT isn't about letterforms, it's about all the alphaneumerics and glyphs.

A TYPEFACE is a collection of characters, letters, numbers, symbols,

punctuation, etc which all have the same distinct design.

A FONT is the physical means used to create a typeface. A full font allows you to work with the entire glyphs, accents,

punctuation etc of the western language.

Page 22: 10 Things Publication

NOApplying Typography To Grids

The NARROWER a column is, the SMALLER the typeface.

Page 23: 10 Things Publication

CWT�¼abc�[X]T�^U�cTgc�\dbc�¼c�FLUSH to the top limit of the column grid. The last line must STAND on the bottom

limit. GRID FIELDS allow various sizes of illustrations/text boxes to be portrayed.

You can use with or without text. You need to have a good perception of

COMPOSITION�c^�dbT�[PaVTa�VaXS�¼T[Sb�

Page 24: 10 Things Publication

BY ROXXIE BLACKHAM