1 the partitioning decision. introduction to embedded systems 2 partitioning hw and sw recall the...
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Introduction to Embedded Systems2
Partitioning HW and SW
• Recall the beginning phase of the embedded lifecycle
• A significant effort usually goes into partitioning the “algorithm” between the hardware components and the software components
• Critical part of the design because mistakes made here can cause an inferior product to result- Software team usually tasked with
picking up the pieces• Today, partitioning is becoming an almost seamless process• Tools can be used to create a generalized algorithmic solution (UML)
and then partitioned into software and hardware components
Introduction to Embedded Systems3
Partitioning: The duality of software and hardware
• The hardware and software in an embedded system work together to solve a problem ( algorithm )
• The decision about how to partition the software components and the hardware components is usually dictated by speed and cost- Dedicated hardware is fast, inflexible and expensive- Reconfigurable hardware is fast, flexible and more expensive- Software is slower, more flexible and cheaper
LASER PRINTER ENGINE
DATA TO BE PRINTED CARBON TONER ON PAPER
ALGORITHM
MECHANICALCONTROL
DATAFORMATTING
LASER CONTROL
ERROR HANDLING
Introduction to Embedded Systems4
HW/SW – Pro and Con• Hardware solution: PRO
- Can be factors of 10X, 100X or greater speed increase- Requires less processor complexity, so overall system is
simpler- Less software design time required- Unless hardware bug is catastrophic, workarounds might be
doable in software• Hardware solution: CON
- Additional HW cost to the bill of materials- Additional circuit complexity (power, board space, RFI)- Large NRE charges (~$100K)- Potentially long development cycle (3 months)- Little or no margin for error
- Only 50% of ASIC’s work the first time- IP Royalty charges - Hardware design tools can be very costly ($50K-$100K per
seat)
Introduction to Embedded Systems5
HW/SW – Pro and Con• Software solution: PRO
- No additional impact on materials costs, power requirements, circuit complexity
- Bugs are easily dealt with, even in the field!- Software design tools are relatively inexpensive- Not sensitive to sales volumes
• Software solutions: CON- Relative performance versus hardware is generally far inferior- Additional algorithmic requirements forces more processing
power- Bigger, faster, processor(s)- More memory- Bigger power supply
- RTOS may be necessary (royalties)- More uncertainty in software development schedule- Performance goals may not be achievable in the time available- Larger software development team adds to development costs
Introduction to Embedded Systems6
HW/SW cost analysis example• Assume that we are
considering the addition of an ASIC to our embedded system
Annual volume
1,000 units 500,000 units
Cost per ASIC
$14.00 $6.00
Total cost $14,000 $3,000,000
• Assume that the cost of developing the ASIC can be summarized as follows:
Annual volume
1,000 units 500,000 units
Development cost (2 eng-
yrs)
$300,000 $300,000
NRE foundry charges
$200,000 $200,000
Amortized tool costs
$25,000 $25,000
Cost per device
$525 $5.25
Total cost $525,000 $525,000
Introduction to Embedded Systems7
HW/SW cost analysis example (2)• Development costs for a
software solution
• Summarizing the total costs
Annual volume 1,000 units
500,000 units
Cost to develop (2 eng-yrs)
$300,000 $300,000
Cost per device
$300 $0.60
Total cost $300,000 $300,000
Software Hardware Software Hardware
Volume 1,000 1,000 500,000 500,000
Cost to develop $300,000 $525,000 $300,000 $525,000
Cost per device $300 $14.00 $300,000 $6.00
Total cost $300,000 $539,000 $300,000 $3,525,000
Introduction to Embedded Systems8
HW/SW cost analysis example (3)• Let’s assume that the product is an ink jet printer and that we can
judge the possible list price versus features
HW solution Software solution
Printing speed (Pages per minute)
4 1
Selling price $139 $89
• Question: What partitioning direction should we take?- Risk analysis:
- 30% probability that ASIC will require a second pass through foundry
- $200,000 + 2 months- Software teams have never come in on schedule
- Averaged 3 month overrun for last 4 projects- Consumer Electronics Show is in 4 months
Introduction to Embedded Systems9
Partitioning HW and Software
• There has been a revolution in hardware design called Hardware Description Languages (HDL)- Commonly known as Verilog and VHDL- Like C, but includes extensions for real time and other
hardware realities- Abstracts the design of hardware away from gates and wires
to algorithms and state machines• Hardware design is described in HDL and then compiles to
a recipe for the silicon FAB to build the circuit- Called Silicon Compilation
• A single HW designer can now develop an IC that required entire teams several years ago- This has led to whole new concept of Systems-on-a-chip, or
SOC
Introduction to Embedded Systems10
ASIC - Example of HW/SW Duality
• The HW and controlling software for an application specific integrated circuit ( ASIC ) are designed as if they were both software
• Hardware source code ( HDL ) compiles to fabrication instructions for a silicon foundry- Software source code ( C, C++, JAVA, Ada, Pascal ) compilers
to embedded control code ( firmware )
• The partitioning decisions are engineering choices• Modern ASICs, called FPGA’s can be dynamically
reconfigured
Introduction to Embedded Systems
1- LOGICAL AND STATEMENT: C is true if and only if A is true AND B is true
2- C Language Construct:
Boolean A, B, C ;C = A&&B ;
A
BC
3- Gate Level HW Design
+5VDC
GND
C1
A1
B1
C2
A2
B2
C4
A4
B4
C3
A3
B3
4- Verilog Language Construct:
reg C ;wire A,B ;
assign C = A&B ;
Another view of HW/SW Duality
7408 Device
Introduction to Embedded Systems12
Another view of HW/SW Duality(2)
2- C Language Construct:
Boolean A, B, C ;
C = A&&B ;
2- C Language Construct:
Boolean A, B, C ;
C = A&&B ;
C Compiler/Assembler/Linker/Loader
Algorithm implements the AND function
Algorithm implements the AND function
Software Implementation
4- Verilog Language Construct:
reg C ;wire A,B ;
assign C = A&B ;
4- Verilog Language Construct:
reg C ;wire A,B ;
assign C = A&B ;
Verilog Compiler/IC Design Library/IC fabrication
Hardware createdTo implement AND
Hardware createdTo implement AND
Hardware Implementation
Introduction to Embedded Systems13
ASIC: a System-On-Chip ( SOC )
ASIC
Embedded Microprocessor
Commerciallyavailable
“devices” ( IP )
User designed elements
FIRMWARE
Analog I/O
Digital I/O
Introduction to Embedded Systems16
New HW/SW design flow
Co-designPhase
•Define the IP •Partition IP between HW and SW
Design Algorithm Write C/C++ Code
Design Algorithm Write HDL Code ( Dialect of C )
SW Process
HW Process
Write stub-code to simulate HW
• Write test vectors Run Simulations
Compile to Object code
Compile to Si foundry database
Integrate
Iterate Software
Re-spin the ASIC
Key Point The differences between the process of designing hardware (ASIC ) and the process of designing software are disappearing
Introduction to Embedded Systems17
What if…..?
• Suppose it was possible to eliminate the distinction between designing embedded hardware and embedded software
• Could focus on the algorithmic solution and let the partitioning be a natural consequence of the design
• Many of the barriers to effective development would be eliminated- No more, Throw it over the wall!
• Would design hardware and software at a higher level of abstraction
• Let’s first define Abstraction Level
Introduction to Embedded Systems
Physical Hardware
Software Driver ( Firmware or BIOS )
Application
Operating System ( RTOS )
User Interface ( Command )
Abstraction layers ( software )
Introduction to Embedded Systems
The Future of Embedded Systems
Embedded system on a board
Processor plus ASIC
System-on-Chip0.35 u process technology > 106 gates0.18 u process technology > 4x106 gates
Introduction to Embedded Systems20
Systems on Slicon ( SOC or SOS )• Natural evolution of embedded systems is towards higher
level of integration- Increased functionality per $- More flexibility- All HW and SW stays as IP until physical device is fabricated
• Size of SOC market was $6B in 1998, $16B in 2002
System-level integration of software and hardware virtual components is the single biggest challenge engineers will face in the next decade. Pioneers in theautomotive and digital communications industries are paving the way with their efforts to develop a competency in hardware and software co-design. Electronic system-level design, especially the task of hardware/software designand partitioning, has become the primary cause of schedule delays.
-Gary Smith, Principal Analyst, Dataquest
Introduction to Embedded Systems21
UML and Co-design
• Two new technologies have emerged that address this desire to focus on the algorithm and not the partition- Unified Modeling Language (UML)
- iLogix, ObjecTime, Cadence, CoWare- HW/SW Codesign
- Synopsys, Mentor Graphics, VAST• UML products, such as Statemate and Rhapsody (iLogix) and
Co-design products, such as Seamless ( Mentor Graphics ) blur the distinction between hardware and software
• Output of UML tool is C++ application code and/or VHDL code- Partition decisions are made by which code is generated
• Objective: Design the algorithm in an implementation independent way- Let the automatic code generator do the grunt work
Introduction to Embedded Systems22
Unified Modeling Language
• UML is a way to represent the finite-state behavior of an embedded system:
A finite state machine is an abstract machine that defines a
set of conditions of existence ( called “states” ), a set of
behaviors or actions performed in each of these states, and a
set of events that cause changes in states according to a finite
and well-defined rule set.
• Consider some examples of a finite state machine- Vending machine
- Gas pump
- Flight control system
Introduction to Embedded Systems23
Vending machine example of a state machine
• UML would attempt to model the state machine behavior of the embedded system.
• Automatic Code Generation (ACG) methods could generate HDL or C++ code for the actual design implementation
Introduction to Embedded Systems24
uP 1 uP 2 uP 3 uP 4 DMA Shared Memory
TIM
E
T1
T2
DMA Transaction
Deposit message
Interrupt req.
Interrupt Ack.
Retrieve Message
T3
T4
T5
T6
Actors
Denotes start or flow of an event. Color tracks thread ID. Denotes the end of event.
T7
T8
T9
T10
Bus request
Bus acknowledge
UML State Chart representation
Introduction to Embedded Systems
Codevelopment design flow
Co-designPhase
•Define the IP •Partition IP between HW and SW
SW Process
HW Process
• Design Algorithm• Write C/C++ Code
• Design Algorithm• Write HDL Code ( Dialect of C )
• Write test vectors• Run Simulations
• Write stub-code to simulate HW
• Compile to Object code
•Compile to Si foundry database
Integrate
Iterate Software
Re-spin the ASIC
Key Point The distinctions between the process of designing hardware and the process of designing software are blurring
Co-verification• Exercise SW• Generate Vectors• Validate Interfaces
System Design• Move partitions• What if….•Simulate bus loading
Introduction to Embedded Systems26
Typical Embedded System Design Cycle
Architect & Specify
Software Development
Hardware Development
ProtosProtos Integrate & Test
•Spreadsheets•C Models•Domain - Specific ESDA Tools
•EDA SW Tools•ASIC Emulators
•Debuggers•Compilers•RTOS
•In-Circuit Emulators•ROM Monitors
•Post-release support tools??
Maintenance
Enhancement
Introduction to Embedded Systems27
HW/SW Co-verification• After a design is partitioned and separate HW and SW
development is proceeding, how do you know that you’ll get it right?- Re-spinning an ASIC is costly- Fixing a problem in software will reduce performance
• HW/SW Co-verification focuses on validating the correctness of the design across the HW/SW interface
Introduction to Embedded Systems28
Where design time is spent
SystemSpecification
& Design
HW & SWDesign/Debug
PrototypeDebug
Source: Dataquest Cost to fixa problem
12%37% 20% 31%
51% of Time51% of Time
SystemTest
Maintenance and upgrade
Introduction to Embedded Systems29
Virtual prototypes - the big win
TimeSavings
ShortenedDesign CycleWith HW / SWCo-design Verification
Specification
ConventionalDesign Cycle
Software Development
Hardware Development
Integrate & Test
FCS
First Customer Shipments(FCS)
Integrate & Test
Software Development
Hardware Development
Specification
ProtosProtos
ProtosProtos
Integrating software and hardware before the prototypes are built
Introduction to Embedded Systems30
Incremental HW/SW IntegrationSpecification
Partition
Develop Algorithms HDL
Develop Algorithms C or C++
Early iterations
Unit testing - Vectors Unit testing - Stub code
HW System Simulate
Integration
Synthesis/Layout/Fab Team builds object code
Fix it in SWASIC Spin
Maintenance & upgrade
“SW team is done”
Co
-ve
rifi
ca
tio
n
Introduction to Embedded Systems31
HDL Simulation
• For each clock cycle- Read in state of all input pins- Recalculate the state of all internal nodes
- Check for timing errors, race conditions, illegal connections- Output the new state of all output pins- Update the user’s display
• Can be a very slow process for complex designs- 10s to 100s of clock cycles per second
• Too slow for realtime software co-development- BRIGHT IDEA!: Let software run as fast as it can, independently of the HW
simulation- Only slow it down when it needs to access the virtual HW- Create a “wrapper function” that converts software to a form that is
compatible with the HW simulator
Introduction to Embedded Systems32
Convert bus cycles to vectors
HDL WRAPPER
BUS FUNCTIONAL MODEL
C Converter V1, V2, V3, V4, V5, V6, V7
To HDL Simulator
int *ptr;ptr = (int *)0xFF7F00A6;*ptr = 0x4567ABFF;
Or more obscure C:*(unsigned int* ) 0xFF7F00A6 = 0x4567ABFF;
or assembly language:
MOVE.L #$4567ABFF,D0MOVE.L D0,$FF7F00A6
int *ptr;ptr = (int *)0xFF7F00A6;*ptr = 0x4567ABFF;
Or more obscure C:*(unsigned int* ) 0xFF7F00A6 = 0x4567ABFF;
or assembly language:
MOVE.L #$4567ABFF,D0MOVE.L D0,$FF7F00A6
CLK
ADDR ( 0..31) 0xFF7F00A6
ADDR_VALID*
DATA ( 0..31) 0x4567ABFF
DATA_VALID
WRITE*
V1V2
V3
V4
V5V6
V7
ADDR = 0xFF7F00A6
DATA = 0x4567ABFF
Introduction to Embedded Systems
Software type I/O Density ( percent )
RTOS 0.1 - 1.0
Application 1.0 - 5.0
Driver 1.0 - 10.0
Diagnostic 10.0 - 15.0
Initialization 10.0 - 25.0
I/O Density: Key metric in determining throughput*
* Courtesy of Mike Stanbro, Synopsys, Inc.
Introduction to Embedded Systems
Calculating System Throughput
Ttp = mfHW ( 1 - d ) + fSW fHW dTtr + fSW ndfHWfSW
The average elapsed time per instruction, Ttp, is given by:
The average throughput , or number of instructions per second, Ftp, is given by Ftp = 1 / Ttp
The average throughput , or number of instructions per second, Ftp, is given by Ftp = 1 / Ttp
= HW simulator clock frequencyfHW
= I/o density, ie, average fraction of instructions going to the HW simulation
d
= transit time from the SW execution environment to the simulator and back
Ttr
= ISS or real CPU clock frequencyfSW = average number of clock cycles per instruction
m
= average # of ISS or CPU clock cycles per bus cyclen
where,
Introduction to Embedded Systems
1.00E+03
1.00E+04
1.00E+05
1.00E+06
1.00E+07
0.001,HW =
100 Hz
0.002,HW =
100 Hz
0.005,HW =
100 Hz
0.010,HW =
100 Hz
0.020,HW =
100 Hz
0.050,HW =
100 Hz
0
5000
10000
15000
20000
25000
30000
35000
40000
Th
rou
gh
pu
t (
inst
ruct
ion
s p
er s
eco
nd
)
ISS or CPU Clock Speed ( Hz )
I/O Density
Throughput as a Function of Software Clock Speed and I/O Density for Remote Call Latency = 0.005 sec and HW Simulation Rate = 100 Hz
Low I/O Density View
35000-40000
30000-35000
25000-30000
20000-25000
15000-20000
10000-15000
5000-10000
0-5000
Plotting the results in Excel
Introduction to Embedded Systems36
Design Technologies
• Automation: synthesis• Verification: hardware/software co-simulation• Reuse: intellectual property cores• Design process models
Introduction to Embedded Systems37
Introduction• Design task
- Define system functionality- Convert functionality to physical implementation while
- Satisfying constrained metrics- Optimizing other design metrics
• Designing embedded systems is hard- Complex functionality
- Millions of possible environment scenarios- Competing, tightly constrained metrics
- Productivity gap- As low as 10 lines of code or 100 transistors produced per
day
Introduction to Embedded Systems38
Improving productivity
• Design technologies developed to improve productivity• We focus on technologies advancing hardware/software
unified view- Automation
- Program replaces manual design- Synthesis
- Reuse- Predesigned components- Cores- General-purpose and single-purpose processors on single
IC- Verification
- Ensuring correctness/completeness of each design step- Hardware/software co-simulation
Reuse
Specification
Implementation
Automation
Verification
Introduction to Embedded Systems39
Automation: synthesis
• Early design mostly hardware• Software complexity increased with
advent of general-purpose processor• Different techniques for software design
and hardware design - Caused division of the two fields
• Design tools evolve for higher levels of abstraction
- Different rate in each field• Hardware/software design fields
rejoining- Both can start from behavioral
description in sequential program model- 30 years longer for hardware design to
reach this step in the ladder- Many more design dimensions- Optimization critical Implementation
Assembly instructions
Machine instructions Logic gates
Logic equations / FSM's
Register transfers
Sequential program code (e.g., C, VHDL)
Compilers(1960s,1970s)
Assemblers, linkers(1950s, 1960s)
Behavioral synthesis(1990s)
RT synthesis(1980s, 1990s)
Logic synthesis(1970s, 1980s)
Microprocessor plus program bits
VLSI, ASIC, or PLD implementation
The codesign ladder
Introduction to Embedded Systems40
Hardware/software parallel evolution
• Software design evolution- Machine instructions- Assemblers
- convert assembly programs into machine instructions
- Compilers - translate sequential programs
into assembly• Hardware design evolution
- Interconnected logic gates- Logic synthesis
- converts logic equations or FSMs into gates
- Register-transfer (RT) synthesis - converts FSMDs into FSMs, logic
equations, predesigned RT components (registers, adders, etc.)
- Behavioral synthesis- converts sequential programs
into FSMDs
Implementation
Assembly instructions
Machine instructions Logic gates
Logic equations / FSM's
Register transfers
Sequential program code (e.g., C, VHDL)
Compilers(1960s,1970s)
Assemblers, linkers(1950s, 1960s)
Behavioral synthesis(1990s)
RT synthesis(1980s, 1990s)
Logic synthesis(1970s, 1980s)
Microprocessor plus program bits
VLSI, ASIC, or PLD implementation
The codesign ladder
Introduction to Embedded Systems41
Increasing abstraction level
• Higher abstraction level focus of hardware/software design evolution- Description smaller/easier to capture
- E.g., Line of sequential program code can translate to 1000 gates- Many more possible implementations available
- (a) Like flashlight, the higher above the ground, the more ground illuminated- Sequential program designs may differ in performance/transistor count by
orders of magnitude- Logic-level designs may differ by only power of 2
- (b) Design process proceeds to lower abstraction level, narrowing in on single implementation
(a) (b)
idea
implementation
back-of-the-envelope
sequential programregister-transfers
logic
mod
elin
g co
st in
crea
ses
oppo
rtun
itie
s de
crea
se
idea
implementation
Introduction to Embedded Systems42
Synthesis
• Automatically converting system’s behavioral description to a structural implementation
- Complex whole formed by parts- Structural implementation must optimize design metrics
• More expensive, complex than compilers- Cost = $100s to $10,000s- User controls 100s of synthesis options- Optimization critical
- Otherwise could use software- Optimizations different for each user- Run time = hours, days
Introduction to Embedded Systems43
Gajski’s Y-chart
• Each axis represents type of description- Behavioral
- Defines outputs as function of inputs- Algorithms but no implementation
- Structural- Implements behavior by connecting
components with known behavior- Physical
- Gives size/locations of components and wires on chip/board
• Synthesis converts behavior at given level to structure at same level or lower
- E.g.,- FSM → gates, flip-flops (same level)- FSM → transistors (lower level)- FSM X registers, FUs (higher level)- FSM X processors, memories (higher
level)
Behavior
Physical
Structural
Processors, memories
Registers, FUs, MUXs
Gates, flip-flops
Transistors
Sequential programs
Register transfers
Logic equations/FSM
Transfer functions
Cell Layout
Modules
Chips
Boards
Introduction to Embedded Systems44
Logic synthesis
• Logic-level behavior to structural implementation- Logic equations and/or FSM to connected gates
• Combinational logic synthesis- Two-level minimization (Sum of products/product of sums)
- Best possible performance- Longest path = 2 gates (AND gate + OR gate/OR gate + AND
gate)- Minimize size
- Minimum cover- Minimum cover that is prime- Heuristics
- Multilevel minimization- Trade performance for size- Pareto-optimal solution
- Heuristics• FSM synthesis
- State minimization- State encoding
Introduction to Embedded Systems45
Two-level minimization• Represent logic function as sum of products
(or product of sums)- AND gate for each product- OR gate for each sum
• Gives best possible performance- At most 2 gate delay
• Goal: minimize size- Minimum cover
- Minimum # of AND gates (sum of products)
- Minimum cover that is prime- Minimum # of inputs to each AND gate
(sum of products)
F = abc'd' + a'b'cd + a'bcd + ab'cd
Sum of products
4 4-input AND gates and 1 4-input OR gate
→ 40 transistors
a
b
c
d
F
Direct implementation
Introduction to Embedded Systems46
Minimum cover
• Minimum # of AND gates (sum of products)• Literal: variable or its complement
- a or a’, b or b’, etc.
• Minterm: product of literals- Each literal appears exactly once
- abc’d’, ab’cd, a’bcd, etc.
• Implicant: product of literals- Each literal appears no more than once
- abc’d’, a’cd, etc.- Covers 1 or more minterms
- a’cd covers a’bcd and a’b’cd
• Cover: set of implicants that covers all minterms of function• Minimum cover: cover with minimum # of implicants
Introduction to Embedded Systems47
Minimum cover: K-map approach
• Karnaugh map (K-map)- 1 represents minterm- Circle represents implicant
• Minimum cover- Covering all 1’s with min # of
circles- Example: direct vs. min cover
- Less gates- 4 vs. 5
- Less transistors- 28 vs. 40
11
10 0 0
0 0 1 0
1 0 0 0
0 0 0
abcd
00
01
11
10
00 01 10
1
10 0 0
0 0 1 0
1 0 0 0
0 0 0
abcd
00
01
11
10
00 01 11 10
1
F=abc'd' + a'cd + ab'cd
a
bc
d
F
2 4-input AND gate1 3-input AND gates1 4 input OR gate → 28 transistors
K-map: sum of products K-map: minimum cover
Minimum cover
Minimum cover implementation
Introduction to Embedded Systems48
Minimum cover that is prime
• Minimum # of inputs to AND gates• Prime implicant
- Implicant not covered by any other implicant
- Max-sized circle in K-map• Minimum cover that is prime
- Covering with min # of prime implicants- Min # of max-sized circles- Example: prime cover vs. min cover
- Same # of gates- 4 vs. 4
- Less transistors- 26 vs. 28
10 0 0
0 0 1 0
1 0 0 0
0 0 0
abcd
00
01
11
10
00 01 11 10
1
K-map: minimum cover that is prime
Minimum cover that is prime
F=abc'd' + a'cd + b'cd
1 4-input AND gate 2 3-input AND gates1 4 input OR gate
→ 26 transistors
F
a
bc
d
Implementation
Introduction to Embedded Systems49
Minimum cover: heuristics• K-maps give optimal solution every time
- Functions with > 6 inputs too complicated- Use computer-based tabular method
- Finds all prime implicants- Finds min cover that is prime- Also optimal solution every time- Problem: 2n minterms for n inputs
- 32 inputs = 4 billion minterms- Exponential complexity
• Heuristic- Solution technique where optimal solution not guaranteed- Hopefully comes close
Introduction to Embedded Systems50
Heuristics: iterative improvement
• Start with initial solution- i.e., original logic equation
• Repeatedly make modifications toward better solution• Common modifications
- Expand- Replace each nonprime implicant with a prime implicant covering it- Delete all implicants covered by new prime implicant
- Reduce- Opposite of expand
- Reshape- Expands one implicant while reducing another- Maintains total # of implicants
- Irredundant- Selects min # of implicants that cover from existing implicants
• Synthesis tools differ in modifications used and the order they are used
Introduction to Embedded Systems51
Multilevel logic minimization• Trade performance for size
- Increase delay for lower # of gates- Gray area represents all possible
solutions- Circle with X represents ideal solution
- Generally not possible- 2-level gives best performance
- max delay = 2 gates- Solve for smallest size
- Multilevel gives pareto-optimal solution
- Minimum delay for a given size- Minimum size for a given delay
size
dela
y
multi-lev
el minim
.
2-level minim.
Introduction to Embedded Systems52
Example• Minimized 2-level logic function:
- F = adef + bdef + cdef + gh- Requires 5 gates with 18 total gate inputs
- 4 ANDS and 1 OR• After algebraic manipulation:
- F = (a + b + c)def + gh- Requires only 4 gates with 11 total gate inputs
- 2 ANDS and 2 ORs- Less inputs per gate- Assume gate inputs = 2 transistors
- Reduced by 14 transistors- 36 (18 * 2) down to 22 (11 * 2)
- Sacrifices performance for size- Inputs a, b, and c now have 3-gate delay
• Iterative improvement heuristic commonly used
F
b
ce
a
d
fgh
2-level minimized
F
bc
e
a
d
fgh
multilevel minimized
Introduction to Embedded Systems53
FSM synthesis
• FSM to gates• State minimization
- Reduce # of states- Identify and merge equivalent states
- Outputs, next states same for all possible inputs- Tabular method gives exact solution
- Table of all possible state pairs- If n states, n2 table entries- Thus, heuristics used with large # of states
• State encoding- Unique bit sequence for each state- If n states, log2(n) bits- n! possible encodings- Thus, heuristics common
Introduction to Embedded Systems54
Technology mapping• Library of gates available for implementation
- Simple- only 2-input AND,OR gates
- Complex- various-input AND,OR,NAND,NOR,etc. gates- Efficiently implemented meta-gates (i.e., AND-OR-INVERT,MUX)
• Final structure consists of specified library’s components only• If technology mapping integrated with logic synthesis
- More efficient circuit- More complex problem- Heuristics required
Introduction to Embedded Systems55
Complexity impact on user• As complexity grows, heuristics used• Heuristics differ tremendously among synthesis tools
- Computationally expensive- Higher quality results- Variable optimization effort settings- Long run times (hours, days)- Requires huge amounts of memory- Typically needs to run on servers, workstations
- Fast heuristics- Lower quality results- Shorter run times (minutes, hours)- Smaller amount of memory required- Could run on PC
• Super-linear-time (i.e. n3) heuristics usually used- User can partition large systems to reduce run times/size- 1003 > 503 + 503 (1,000,000 > 250,000)
Introduction to Embedded Systems56
Integrating logic design and physical design
• Past- Gate delay much greater than wire
delay- Thus, performance evaluated as # of
levels of gates only
• Today- Gate delay shrinking as feature size
shrinking- Wire delay increasing
- Performance evaluation needs wire length
- Transistor placement (needed for wire length) domain of physical design
- Thus, simultaneous logic synthesis and physical design required for efficient circuits
Wire
Transistor
Del
ay
Reduced feature size
Introduction to Embedded Systems57
Register-transfer synthesis
• Converts FSMD to custom single-purpose processor- Datapath
- Register units to store variables- Complex data types
- Functional units- Arithmetic operations
- Connection units- Buses, MUXs
- FSM controller- Controls datapath
- Key sub problems:- Allocation
- Instantiate storage, functional, connection units- Binding
- Mapping FSMD operations to specific units
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Behavioral synthesis• High-level synthesis• Converts single sequential program to single-purpose processor
- Does not require the program to schedule states
• Key sub problems- Allocation- Binding- Scheduling
- Assign sequential program’s operations to states- Conversion template given in Ch. 2
• Optimizations important- Compiler
- Constant propagation, dead-code elimination, loop unrolling- Advanced techniques for allocation, binding, scheduling
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System synthesis• Convert 1 or more processes into 1 or more processors (system)
- For complex embedded systems- Multiple processes may provide better performance/power- May be better described using concurrent sequential programs
• Tasks- Transformation
- Can merge 2 exclusive processes into 1 process- Can break 1 large process into separate processes- Procedure inlining- Loop unrolling
- Allocation- Essentially design of system architecture
- Select processors to implement processes- Also select memories and busses
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System synthesis• Tasks (cont.)
- Partitioning- Mapping 1 or more processes to 1 or more processors- Variables among memories- Communications among buses
- Scheduling- Multiple processes on a single processor- Memory accesses- Bus communications
- Tasks performed in variety of orders- Iteration among tasks common
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System synthesis• Synthesis driven by constraints
- E.g.,- Meet performance requirements at minimum cost
- Allocate as much behavior as possible to general-purpose processor- Low-cost/flexible implementation
- Minimum # of SPPs used to meet performance
• System synthesis for GPP only (software)- Common for decades
- Multiprocessing- Parallel processing- Real-time scheduling
• Hardware/software codesign- Simultaneous consideration of GPPs/SPPs during synthesis- Made possible by maturation of behavioral synthesis in 1990’s
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Temporal vs. spatial thinking• Design thought process changed by evolution of synthesis• Before synthesis
- Designers worked primarily in structural domain- Connecting simpler components to build more complex systems
- Connecting logic gates to build controller- Connecting registers, MUXs, ALUs to build datapath
- “capture and simulate” era- Capture using CAD tools- Simulate to verify correctness before fabricating
- Spatial thinking- Structural diagrams- Data sheets
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Temporal vs. spatial thinking• After synthesis
- “describe-and-synthesize” era- Designers work primarily in behavioral domain- “describe and synthesize” era
- Describe FSMDs or sequential programs- Synthesize into structure
- Temporal thinking- States or sequential statements have relationship over time
• Strong understanding of hardware structure still important- Behavioral description must synthesize to efficient structural
implementation
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Verification • Ensuring design is correct and complete
- Correct- Implements specification accurately
- Complete- Describes appropriate output to all relevant input
• Formal verification- Hard- For small designs or verifying certain key properties only
• Simulation- Most common verification method
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Formal verification• Analyze design to prove or disprove certain properties• Correctness example
- Prove ALU structural implementation equivalent to behavioral description
- Derive Boolean equations for outputs- Create truth table for equations- Compare to truth table from original behavior
• Completeness example- Formally prove elevator door can never open while elevator is moving
- Derive conditions for door being open- Show conditions conflict with conditions for elevator moving
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Simulation• Create computer model of design
- Provide sample input- Check for acceptable output
• Correctness example- ALU
- Provide all possible input combinations- Check outputs for correct results
• Completeness example- Elevator door closed when moving
- Provide all possible input sequences- Check door always closed when elevator moving
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Increases confidence
• Simulating all possible input sequences impossible for most systems- E.g., 32-bit ALU
- 232 * 232 = 264 possible input combinations- At 1 million combinations/sec- ½ million years to simulate- Sequential circuits even worse
• Can only simulate tiny subset of possible inputs- Typical values- Known boundary conditions
- E.g., 32-bit ALU- Both operands all 0’s- Both operands all 1’s
• Increases confidence of correctness/completeness• Does not prove
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Advantages over physical implementation
• Controllability- Control time
- Stop/start simulation at any time- Control data values
- Inputs or internal values
• Observability- Examine system/environment values at any time
• Debugging- Can stop simulation at any point and:
- Observe internal values- Modify system/environment values before restarting
- Can step through small intervals (i.e., 500 nanoseconds)
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Disadvantages
• Simulation setup time- Often has complex external environments- Could spend more time modeling environment than system
• Models likely incomplete- Some environment behavior undocumented if complex environment- May not model behavior correctly
• Simulation speed much slower than actual execution- Sequentializing parallel design
- IC: gates operate in parallel- Simulation: analyze inputs, generate outputs for each gate 1 at time
- Several programs added between simulated system and real hardware- 1 simulated operation:
- = 10 to 100 simulator operations- = 100 to 10,000 operating system operations- = 1,000 to 100,000 hardware operations
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Simulation speed• Relative speeds of different types of simulation/emulation
- 1 hour actual execution of SOC- = 1.2 years instruction-set simulation- = 10,000,000 hours gate-level simulation
10,000,000 gate-level HDL simulation
register-transfer-level HDL simulation
cycle-accurate simulation
instruction-set simulation
throughput modelhardware emulation
FPGA 1 day
1 hour
4 days
1
10
100
1000
10000
100,000
1,000,000
IC
1.4 months
1.2 years
12 years
>1 lifetime
1 millennium
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Overcoming long simulation time• Reduce amount of real time simulated
- 1 msec execution instead of 1 hour- 0.001sec * 10,000,000 = 10,000 sec = 3 hours
- Reduced confidence- 1 msec of cruise controller operation tells us little
• Faster simulator- Emulators
- Special hardware for simulations- Less precise/accurate simulators
- Exchange speed for observability/controllability
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Reducing precision/accuracy• Don’t need gate-level analysis for all simulations
- E.g., cruise control- Don’t care what happens at every input/output of each logic gate
- Simulating RT components ~10x faster- Cycle-based simulation ~100x faster
- Accurate at clock boundaries only- No information on signal changes between boundaries
• Faster simulator often combined with reduction in real time- If willing to simulate for 10 hours
- Use instruction-set simulator- Real execution time simulated
- 10 hours * 1 / 10,000- = 0.001 hour- = 3.6 seconds
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Hardware/software co-simulation• Variety of simulation approaches exist
- From very detailed- E.g., gate-level model
- To very abstract- E.g., instruction-level model
• Simulation tools evolved separately for hardware/software- Recall separate design evolution- Software (GPP)
- Typically with instruction-set simulator (ISS)- Hardware (SPP)
- Typically with models in HDL environment• Integration of GPP/SPP on single IC creating need for merging
simulation tools
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Integrating GPP/SPP simulations• Simple/naïve way
- HDL model of microprocessor- Runs system software- Much slower than ISS- Less observable/controllable than ISS
- HDL models of SPPs- Integrate all models
• Hardware-software co-simulator- ISS for microprocessor- HDL model for SPPs- Create communication between simulators- Simulators run separately except when transferring data- Faster- Though, frequent communication between ISS and HDL model slows it down
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Minimizing communication• Memory shared between GPP and SPPs
- Where should memory go?- In ISS
- HDL simulator must stall for memory access- In HDL?
- ISS must stall when fetching each instruction
• Model memory in both ISS and HDL- Most accesses by each model unrelated to other’s accesses
- No need to communicate these between models- Co-simulator ensures consistency of shared data- Huge speedups (100x or more) reported with this technique
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Emulators• General physical device system mapped to
- Microprocessor emulator- Microprocessor IC with some monitoring, control circuitry
- SPP emulator- FPGAs (10s to 100s)
- Usually supports debugging tasks• Created to help solve simulation disadvantages
- Mapped relatively quickly- Hours, days
- Can be placed in real environment- No environment setup time- No incomplete environment
- Typically faster than simulation- Hardware implementation
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Disadvantages• Still not as fast as real implementations
- E.g., emulated cruise-control may not respond fast enough to keep control of car
• Mapping still time consuming- E.g., mapping complex SOC to 10 FPGAs
- Just partitioning into 10 parts could take weeks• Can be very expensive
- Top-of-the-line FPGA-based emulator: $100,000 to $1mill- Leads to resource bottleneck
- Can maybe only afford 1 emulator- Groups wait days, weeks for other group to finish using
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Reuse: intellectual property cores• Commercial off-the-shelf (COTS) components
- Predesigned, prepackaged ICs- Implements GPP or SPP- Reduces design/debug time- Have always been available
• System-on-a-chip (SOC)- All components of system implemented on single chip- Made possible by increasing IC capacities- Changing the way COTS components sold
- As intellectual property (IP) rather than actual IC- Behavioral, structural, or physical descriptions- Processor-level components known as cores
- SOC built by integrating multiple descriptions
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Cores• Soft core
- Synthesizable behavioral description
- Typically written in HDL (VHDL/Verilog)
• Firm core- Structural description- Typically provided in HDL
• Hard core- Physical description- Provided in variety of physical
layout file formats
Behavior
Physical
Structural
Processors, memories
Registers, FUs, MUXs
Gates, flip-flops
Transistors
Sequential programs
Register transfers
Logic equations/FSM
Transfer functions
Cell Layout
Modules
Chips
Boards
Gajski’s Y-chart
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Advantages/disadvantages of hard core• Ease of use
- Developer already designed and tested core- Can use right away- Can expect to work correctly
• Predictability- Size, power, performance predicted accurately
• Not easily mapped (retargeted) to different process- E.g., core available for vendor X’s 0.25 micrometer CMOS
process- Can’t use with vendor X’s 0.18 micrometer process- Can’t use with vendor Y
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Advantages/disadvantages of soft/firm cores
• Soft cores- Can be synthesized to nearly any technology- Can optimize for particular use
- E.g., delete unused portion of core- Lower power, smaller designs
- Requires more design effort- May not work in technology not tested for- Not as optimized as hard core for same processor
• Firm cores- Compromise between hard and soft cores
- Some retargetability- Limited optimization- Better predictability/ease of use
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New challenges to processor providers
• Cores have dramatically changed business model- Pricing models
- Past- Vendors sold product as IC to designers- Designers must buy any additional copies
- Could not (economically) copy from original- Today
- Vendors can sell as IP- Designers can make as many copies as needed
- Vendor can use different pricing models- Royalty-based model
- Similar to old IC model- Designer pays for each additional model
- Fixed price model- One price for IP and as many copies as needed
- Many other models used
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IP protection• Past
- Illegally copying IC very difficult- Reverse engineering required tremendous, deliberate effort- “Accidental” copying not possible
• Today- Cores sold in electronic format
- Deliberate/accidental unauthorized copying easier- Safeguards greatly increased- Contracts to ensure no copying/distributing- Encryption techniques
- limit actual exposure to IP- Watermarking
- determines if particular instance of processor was copied- whether copy authorized
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New challenges to processor users• Licensing arrangements
- Not as easy as purchasing IC- More contracts enforcing pricing model and IP protection
- Possibly requiring legal assistance• Extra design effort
- Especially for soft cores- Must still be synthesized and tested- Minor differences in synthesis tools can cause problems
• Verification requirements more difficult- Extensive testing for synthesized soft cores and soft/firm cores
mapped to particular technology- Ensure correct synthesis- Timing and power vary between implementations
- Early verification critical- Cores buried within IC- Cannot simply replace bad core
Introduction to Embedded Systems85
Design process model
• Describes order that design steps are processed
- Behavior description step- Behavior to structure conversion step- Mapping structure to physical implementation
step• Waterfall model
- Proceed to next step only after current step completed
• Spiral model- Proceed through 3 steps in order but with less
detail- Repeat 3 steps gradually increasing detail- Keep repeating until desired system obtained- Becoming extremely popular (hardware &
software development)
Behavioral
Structural
Physical
Waterfall design model
BehavioralStructural
Physical
Spiral design model
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Waterfall method
• Not very realistic- Bugs often found in later steps that must be fixed in
earlier step- E.g., forgot to handle certain input condition
- Prototype often needed to know complete desired behavior
- E.g, customer adds features after product demo- System specifications commonly change
- E.g., to remain competitive by reducing power, size
- Certain features dropped• Unexpected iterations back through 3 steps cause
missed deadlines- Lost revenues- May never make it to market
Behavioral
Structural
Physical
Waterfall design model
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Spiral method• First iteration of 3 steps incomplete• Much faster, though
- End up with prototype- Use to test basic functions- Get idea of functions to add/remove
- Original iteration experience helps in following iterations of 3 steps
• Must come up with ways to obtain structure and physical implementations quickly
- E.g., FPGAs for prototype - silicon for final product
- May have to use more tools- Extra effort/cost
• Could require more time than waterfall method- If correct implementation first time with waterfall
BehavioralStructural
Physical
Spiral design model
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General-purpose processor design models• Previous slides focused on SPPs• Can apply equally to GPPs
- Waterfall model- Structure developed by particular company- Acquired by embedded system designer- Designer develops software (behavior)- Designer maps application to architecture
- Compilation- Manual design
- Spiral-like model- Beginning to be applied by embedded system designers
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Spiral-like model
• Designer develops or acquires architecture• Develops application(s)• Maps application to architecture• Analyzes design metrics• Now makes choice
- Modify mapping- Modify application(s) to better suit architecture- Modify architecture to better suit application(s)
- Not as difficult now- Maturation of synthesis/compilers- IPs can be tuned
• Continue refining to lower abstraction level until particular implementation chosen
Architecture Application(s)
Mapping
Analysis
Y-chart