1 pervasiveness as the enchanting tool of mobility annie gentes, aude guyot, camille jutant, michel...
TRANSCRIPT
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Pervasiveness as the Enchanting Tool of Mobility
Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic
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Outline
• Introduction: Pervasiveness + RFID
• An experiment in pervasive game design
• Discussion
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Outline
• Introduction: Pervasiveness + RFID
• An experiment in pervasive game design
• Discussion
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Pervasive games: the play on double meaning
• To give a second meaning to places, people, objects• To give a second meaning to people status• To give a second meaning to moves, gestures
• What does it mean in terms of game design, interface design, and context design?
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Pervasive games: RFID specific touch
Geolocalization
(Moggi)
Theoretical Virtual position
The user checks the representation of space on her screen with her direct surroundings
Ad hoc
(Treenor/ Safari -
Team exploration / Transhumance)
Positioning in relation to other people
Everybody might be within sight
RFID
(The Secrets of the Museum/ PLUG)
Material close contact to a specific space (object or person) which means that “you have to go there”
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Outline
• Introduction: Pervasiveness + RFID
• An experiment in pervasive game design
• Discussion
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The Museum of Arts and Crafts• Their mission:
– To teach about the history of science– To promote science as a whole– To create a community of people around a scientific heritage
• Their patrimony:– Thematic collections in separate halls of exhibition– Historical artifacts that visitors cannot manipulate
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Game play of the Secrets of the Museum
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PLUG specific design
RFID as a communicating tool between people
RFID as a reading and writing tool of the double meaning
Moves and gestures to exchange with others
PLUG
2 major innovations
Moves and gestures to rewrite the scenario
Players play tricks and rewrite the
scenario collectively
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Outline
• Introduction: Pervasiveness + RFID
• An experiment in pervasive game design
• Discussion
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Discussion: towards pervasive game design methodology
• 1 - interacting with contents• 2 - interacting with people• 3 - converting physical movements into game
movements• 4 - converting physical gestures into game actions
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(1) Design options: interacting with contents
User adds comments
“Virtual post it” about the artefact
PLUG User plays tricks on others : the tagged object is a channel: she can swap contents
Quizz related to the artefact Objects give players a choice of powers or trophees
User listens or reads dependant contents as in an
“Audioguide”
The tagged object is a stepping stone in the visit
Players pick an “extraordinary” power from an “ordinary” object
From faithful and related
contentsTo unfaithful and divergent
inte
rac
tio
n
Fro
m r
ead
ing
To
wri
ting
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(2) Design options: interacting with people
Racing
against each other
PLUG
Rewriting the scenario together
Hide and seekChoreography: inventing
geolocalized figures
Mario BrosWorld of Warcraft
dist
ant
clos
e
autonomous dependant
Co
-pre
sen
ce
Interaction
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(3) Design Options: converting physical movements into game movements
“to walk all over” assessment of the global situation. Looking over the territory (Rexplorer)
“To go to” as part of a quest Discovering things (Geocaching, Cistes)
Touching connected things Uncovering things: double meaning
(Conquest, Barcode Battler)
Moving things/removing things/hiding things
writing and rewriting the scenario
PLUG
Moving in relation to others Meeting players: battles / cooperation
Autonomous players: competition
Can you see me know – Human Pacman
Touching people Act on them or communicate (multiplayers, augmented reality game MOGI)
Write together PLUG
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(4) Design Options: converting physical
gestures into game actions
• The player• is turned into a mouse that moves in space: in PLUG
traces of players’ passage to a display // hints • is turned into “pliers” that pick, move and drop: in
PLUG moving virtual playing cards around• captures and records contents or events (discreet or
continuous) in PLUG: archiving a collection in the phone
• augments the contents / erases (removes the contents) on the display (not explored in PLUG)
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Thank you for your attention