1 pervasiveness as the enchanting tool of mobility annie gentes, aude guyot, camille jutant, michel...

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1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic [email protected]

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Page 1: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu

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Pervasiveness as the Enchanting Tool of Mobility

Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic

[email protected]

Page 2: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu

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Outline

• Introduction: Pervasiveness + RFID

• An experiment in pervasive game design

• Discussion

Page 3: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu

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Outline

• Introduction: Pervasiveness + RFID

• An experiment in pervasive game design

• Discussion

Page 4: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu

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Pervasive games: the play on double meaning

• To give a second meaning to places, people, objects• To give a second meaning to people status• To give a second meaning to moves, gestures

• What does it mean in terms of game design, interface design, and context design?

Page 5: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu

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Pervasive games: RFID specific touch

Geolocalization

(Moggi)

Theoretical Virtual position

The user checks the representation of space on her screen with her direct surroundings

Ad hoc

(Treenor/ Safari -

Team exploration / Transhumance)

Positioning in relation to other people

Everybody might be within sight

RFID

(The Secrets of the Museum/ PLUG)

Material close contact to a specific space (object or person) which means that “you have to go there”

Page 6: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu

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Outline

• Introduction: Pervasiveness + RFID

• An experiment in pervasive game design

• Discussion

Page 7: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu

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The Museum of Arts and Crafts• Their mission:

– To teach about the history of science– To promote science as a whole– To create a community of people around a scientific heritage

• Their patrimony:– Thematic collections in separate halls of exhibition– Historical artifacts that visitors cannot manipulate

Page 8: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu

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Game play of the Secrets of the Museum

Page 9: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu

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PLUG specific design

RFID as a communicating tool between people

RFID as a reading and writing tool of the double meaning

Moves and gestures to exchange with others

PLUG

2 major innovations

Moves and gestures to rewrite the scenario

Players play tricks and rewrite the

scenario collectively

Page 10: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu

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Outline

• Introduction: Pervasiveness + RFID

• An experiment in pervasive game design

• Discussion

Page 11: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu

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Discussion: towards pervasive game design methodology

• 1 - interacting with contents• 2 - interacting with people• 3 - converting physical movements into game

movements• 4 - converting physical gestures into game actions

Page 12: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu

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(1) Design options: interacting with contents

User adds comments

“Virtual post it” about the artefact

PLUG User plays tricks on others : the tagged object is a channel: she can swap contents

Quizz related to the artefact Objects give players a choice of powers or trophees

User listens or reads dependant contents as in an

“Audioguide”

The tagged object is a stepping stone in the visit

Players pick an “extraordinary” power from an “ordinary” object

From faithful and related

contentsTo unfaithful and divergent

inte

rac

tio

n

Fro

m r

ead

ing

To

wri

ting

Page 13: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu

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(2) Design options: interacting with people

Racing

against each other

PLUG

Rewriting the scenario together

Hide and seekChoreography: inventing

geolocalized figures

Mario BrosWorld of Warcraft

dist

ant

clos

e

autonomous dependant

Co

-pre

sen

ce

Interaction

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(3) Design Options: converting physical movements into game movements

“to walk all over” assessment of the global situation. Looking over the territory (Rexplorer)

“To go to” as part of a quest Discovering things (Geocaching, Cistes)

Touching connected things Uncovering things: double meaning

(Conquest, Barcode Battler)

Moving things/removing things/hiding things

writing and rewriting the scenario

PLUG

Moving in relation to others Meeting players: battles / cooperation

Autonomous players: competition

Can you see me know – Human Pacman

Touching people Act on them or communicate (multiplayers, augmented reality game MOGI)

Write together PLUG

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(4) Design Options: converting physical

gestures into game actions

• The player• is turned into a mouse that moves in space: in PLUG

traces of players’ passage to a display // hints • is turned into “pliers” that pick, move and drop: in

PLUG moving virtual playing cards around• captures and records contents or events (discreet or

continuous) in PLUG: archiving a collection in the phone

• augments the contents / erases (removes the contents) on the display (not explored in PLUG)

Page 16: 1 Pervasiveness as the Enchanting Tool of Mobility Annie Gentes, Aude Guyot, Camille Jutant, Michel Simatic Michel.Simatic@it-sudparis.eu

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Thank you for your attention