1 human-centered design i presented by: craig titus epics high workshop – summer 2010 lecture:...
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1
Human-Centered Design I
Presented by:Craig Titus
EPICS High Workshop – Summer 2010
Lecture: Human-Centered Design Presented By: Craig Titus
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Lecture: Human-Centered Design Presented By: Craig Titus
Learning Objectives
At the end of this session, you will be able to:
1. Explain to others the nature and value of HCD
2. Understand the logical system of HCD
3. Understand the language of HCD
4. Help guide your students through an HCD
5. Think of ways to implement HCD in your programs
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Lecture: Human-Centered Design Presented By: Craig Titus
Activity
5-minute activity:
Think about (and write down) the process you go throughwhen you write an essay.
• How do you come up with your theses and main points?• What steps do you go through?• Is it linear or iterative?• Do you get the focus and the details right the first time?• Do you do drafts and revisions? • When you turn it in, is that always the end of it?
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Lecture: Human-Centered Design Presented By: Craig Titus
Design Processes
• There are many different design process models
• Descriptive, not prescriptive
• Non-linear/iterative
• EPICS teaches a model that fits out community-based design
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Lecture: Human-Centered Design Presented By: Craig Titus
EPICS Design Process
Six Phases
1. Problem Identification
2. Specification Development
3. Conceptual Design
4. Detailed Design
5. Delivery
6. Service/Maintenance
7. Redesign or retirement
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Lecture: Human-Centered Design Presented By: Craig Titus
Design Processes
Specification Development
Detailed Design
Production
ServiceMaintenance
RedesignRetirement
Problem Identification
ConceptualDesign
Disposal
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Lecture: Human-Centered Design Presented By: Craig Titus
EPICS Design Process
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Lecture: Human-Centered Design Presented By: Craig Titus
Project Identification Phase
Project Identification Phase: Goal is to identify a specific, compelling need to be addressedCommon tasks
Conduct needs assessment (if need not already defined) Identify stakeholders (customer, users, person maintaining project, etc.) Define basic stakeholder requirements (objectives or goals of projects and
constraints) Determine time constraints of the project
Gate 1: Continue if have identified appropriate EPICS project that meets a compelling need
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Lecture: Human-Centered Design Presented By: Craig Titus
Social Context
Understanding the social challenge addressed by the project partner and the client served
• What is the mission of my project partner?
• Describe the clients that your project partner serves and the particular challenges these clients face in their situation
• Are there stereotypes or prejudices associated with these clients?
• What about socio-economic status (especially issues of poverty and lack of resources), gender, race, ethnicity and/or physical or cognitive disability?
• Does your project partner have a religious affiliation?
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Lecture: Human-Centered Design Presented By: Craig Titus
Social Context
Understanding the project partner as an organization• What governing body or persons govern the behavior of my
project partner? • How is my project partner funded? What constraints do
funding put on the organization? • What institution(s) impact the patterns of behaviors expected
of my project partner and how the organization responds to particular social issue (i.e., family, education, economic, political, religious, health-care, social service)? • Are there regulations (city, county, state, federal, and/or
professional) that dictate the behavior or guide the operation of my project partner?
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Lecture: Human-Centered Design Presented By: Craig Titus
Specification Development Phase
Specification Development Phase: Goal is to understand “what” is needed by understanding the context, stakeholders, requirements of the project, and why current solutions don’t meet need, and to develop measurable criteria in which design concepts can be evaluated. Understand and describe context (current situation and environment) Create stakeholder profiles Create mock-ups and simple prototypes: quick, low-cost, multiple cycles
incorporating feedback Develop a task analysis and define how users will interact with project (user
scenarios) Compare to benchmark products (prior art) Develop customer specifications and evaluation criteria; get project partner
approval
Gate 2: Continue if project partner and advisor agree that have identified the “right” need, and if no existing commercial products meet design specifications.
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Lecture: Human-Centered Design Presented By: Craig Titus
Specification Development Phase
Tasks:• Basic functional decomposition
• User interaction – crude prototypes as communication devices
• Benchmark research
• Customer specifications development
• Develop Design Specifications - MEASURABLE
Primary Function
Sub-function Sub-function
Sub-function Sub-function
Primary FunctionPrimary Function
Sub-functionSub-function Sub-functionSub-function
Sub-functionSub-function Sub-functionSub-function
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Lecture: Human-Centered Design Presented By: Craig Titus
Conceptual Design Phase
Conceptual Design Phase: Goal is to expand the design space to include as many solutions as possible. Evaluate different approaches and selecting “best” one to move forward. Exploring “how”.
Conduct Functional Decomposition Brainstorm several possible solutions Create prototypes of multiple concepts, get feedback from users, refine
specifications Evaluate feasibility of potential solutions (proof-of-concept prototypes); select
one to move forward
Gate 3: Continue if project partner and advisor agree that solution space has been appropriately explored and the best solution has been chosen.
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Lecture: Human-Centered Design Presented By: Craig Titus
Brainstorming – SCAMPER
Substitute – can you use a different method, device, or material or changed the environment?
Combine – can you combine ideas together to produce a better idea?
Adapt – what ideas are similar that could be emulated or adapted to fit the current need?
Modify, Minify, Magnify – can you change the current idea, make it smaller or larger in some way?
Put to other uses – can you use the idea in a new way?
Eliminate – are there any ideas that have been shown to not work?
Reverse, Rearrange – would an opposing idea give you additional information, or can you interchange the key elements of the idea to form a new one?
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Lecture: Human-Centered Design Presented By: Craig Titus
Seeking and Selecting
Divergence Convergence
Expand possibilities Narrow Focus
Name the
problem
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Lecture: Human-Centered Design Presented By: Craig Titus
Detailed Design Phase
Detailed Design Phase: Goal is to design working prototype which meets functional specifications. Common tasks
Design/analysis/evaluation of project, sub-modules and/or components (freeze interfaces
Complete DFMEA analysis of project Prototyping of project, sub-modules and/or components Field test prototype/usability testing
Gate 4: Continue if can demonstrate feasibility of solution (is there a working prototype?). Project Partner and advisor approval required.
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Lecture: Human-Centered Design Presented By: Craig Titus
Delivery Phase
Delivery Phase Tasks: Goal is to refine detailed design so as to produce a product that is ready to be delivered! In addition, the goal is to develop user manuals and training materials.
Common tasks: Complete user manuals/training material Complete usability and reliability testing Complete delivery review
Gate 5: Continue if Project Partner, Advisor and EPICS Admin agree that project is ready for delivery!
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Lecture: Human-Centered Design Presented By: Craig Titus
Service/Maintenance Phase
Service/Maintenance Phase Tasks
Common tasks: Evaluate performance of fielded project Determine what resources are necessary to support and maintain the project
Gate 6: Project Partner and Advisor approve continued fielding of project. If not, retire or redesign.
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Lecture: Human-Centered Design Presented By: Craig Titus
Retirement or Redesign Phase
Retirement or Redesign
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Lecture: Human-Centered Design Presented By: Craig Titus
Design Processes
Generate Ideas
Define Measurable Specifications
Implement
Test
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Lecture: Human-Centered Design Presented By: Craig Titus
Design Processes
Generate Ideas
Define Measurable Specifications
Implement
Test
Go to next phase
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Lecture: Human-Centered Design Presented By: Craig Titus
Design Processes
Generate Ideas
Define Measurable Specifications
Implement
Test
Back to previous phase