1. course introduction and outline

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    582-QEQ-07Multimedia Design

    Final Project

    2012

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    About me: Hasan Basri

    Im a lecturer in Games Design and DevelopmentCurrently Studying my Master in Digital Media and Games

    Technology

    I have been working on ICT since 2002

    My Honours Thesis was done using C# to simulate a newapproach to Demography in Simfoty Game

    Contact Details:

    [email protected]

    [email protected]

    Ph: 085722220468

    mailto:hasanbmg@mailto:basrihasan@mailto:basrihasan@mailto:hasanbmg@
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    Course Structure Lectures 3hrs/Week

    In Class Project

    In Class Project #1 : 10% of your overall mark

    In Class Project #2 : 15% of your overall mark

    In Class Project #3 : 30% of your overall mark

    Class Participation

    5% of your overall mark

    No phone Calls

    Absences : > 3 Being late > 30 min

    Leaving class > 15 min

    Final Project

    40% of your overall mark

    Game Production Late Submission of work

    1 week late : -15%

    Final Project : Week 15

    Consultation Times

    Email/Phone me to arrange

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    Course Goals

    General

    Learn how interactive application are

    designed and developed

    Primary Goals

    Learn Actionscript

    Design and develop games

    Learn how to analyse games so that you can

    use your skills on every game you build ever!

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    Programming Goals

    Quickly Learn to Program Actionscript Development will be using Flash

    You need to be able to code sooner rather than

    later the earlier you can identify problems the longer you

    have to fix them

    The faster you learn simple programming, the quickeryou can learn networking and advanced programming

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    Game Design and Development

    Goals

    What is required to make a game?

    Learn the many aspects of games design

    what makes them fun? what makes a game boring?

    Style and Feeling

    Wow factors

    Game Flow

    Player Expectations

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    The Final Project

    Develop a game

    Games will be 2D, not 3D

    Most games are developed in at minimum,an 18 month Cycle

    You have 1.5 Months!

    Thus the goal is to deliver a high quality 2D

    game as opposed to a crappy 3D game. Marking will be based around the design and

    development of your concept through yourActionscript project.

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    Books

    There are many books for this course

    You WILL learn to LOVE them

    Seriously you will never throw these books

    out.

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    Books Game Design - Bob mates

    The Ultimate Guide to Video Game Writing and DesignF. Dille & J.Z. Platten

    The Art of Game Design Jesse Schell

    Game Development & Production - Erik Bethke

    Game Design Workshop: Designing, Prototyping, and

    Playtesting Games - Tracy Fullerton, Christopher

    Swain and Steven Hoffman

    Game Design Theory and Practice - Richard Rouse III

    Actionscript 3.0 Cook Book Joey Lott, Darron Schall,

    Keith Peters

    Actionscript 3.0 Bible - Roger Braunstein, Mims H.

    Wright, Joshua J. Noble

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    Books

    The Ultimate Guide to Video Game Writing

    and Design F. Dille & J.Z. Platten

    Its not the ULTIMATE book

    For the few dollars it costs it is a life saver

    Summed up the things in this book that will

    interest us are:

    Documenting, and the Development Process This book covers everything we will need for the

    development side of the subject.

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    Books

    The Art of Game Design Jesse Schell

    This is also called the Game Design Bible

    It is not the holy grail, it is pretty darn close

    The things that interest us:

    This book covers Games Design and thus

    inherently covers level design.

    The Lenses in this book are a great tool whenused properly. (we will learn!)

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    Why buy the books?

    This semester we will design and develop

    projects in small teams.

    The design will be covered by The art of

    game design and the development will be

    covered by The Ultimate Guide....

    Without the books, you will have to work a

    lot harder! *Note: I tried to keep the total for the books to a minimum, but we do require both

    books

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    How to Pass Easily!!

    Show up to ALL the Lectures Show up to all the Tutorials

    Show up to all the Labs

    Seriously, if you sit in every lecture, tutorialand lab you will NOT need to review for the

    exam, you will already be able to pass it.

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    As for the Assignments...

    Spend min 1 hour a week working on thegame design.

    This will easily get all of the design and

    documentation finished

    If your design runs to schedule you should

    also be able to get your development done

    inside of the classes.

    Think about it, your assignment done withoutANY homework.............

    Im not saying it is going to be easy, but if you

    work in the Tutorials you WILL learn a tonne.

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    Tutorials / Labs

    These will be run by myself

    This is where all of the words I throw at

    you during the lectures will start to make

    sense.

    If you love games, all of this course will be

    a load of fun.

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    References

    Game Level Design, Ed Byrne, 2005,

    Charles River Media

    The Ultimate Guide to Video Game Writing

    and Design F. Dille & J.Z. Platten

    The Art of Game Design Jesse Schell