1. character generation and special effects (cabrera, cid and dayoc)

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Character Generation and Special Effects Cabrera, Joeffrey E. Cid, Chrisan Lorenzo L. Dayoc, Jeffreson G.

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Page 1: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Character Generation and

Special EffectsCabrera, Joeffrey E.

Cid, Chrisan Lorenzo L.

Dayoc, Jeffreson G.

Page 2: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Character Generation or CG

• Device or software that produces static or animated text

Page 3: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Hardware Character Generation

• A desktop publishing-like interface can be used to generate static and moving text or graphics

Types of Character Generation

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Software Character Generation

• It runs on standard off-the-shelf computer hardware and are often integrated into video editing software

• Some SCG’s can be used in live production with special software and computer video interface cards, in which case they are equivalent to hardware CG’s

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Examples of Character Generations

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Special Effects (SFX, SPFX, or FX)

• Illusions or tricks of the eye used in the film, television, theatre, etc.

• Can be categorized as:

• Optical Effects

• Mechanical Effects

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Optical Special Effects/ photographic effects

• Techniques in which images or film frames are created photographically

• Might be used to place actors or sets against a different background

Page 8: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Mechanical Special Effects/Practical or Physical Effects

• Are usually accomplished during the live-action shooting

• Includes the use of mechanized props, scenery, scale models, pyrotechnics, etc.

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Special Effects Techniques

• Bullet Time

• Computer Generated Imagery (CGI)

• Digital Compositing

• Dolly Zoom

• In-Camera Effects

• Match Moving

• Matte for Filmmaking and Matte Painting

• Miniature Effects

• Morphing

• Motion Control Photography

• Optical Effects

• Optical Printing

• Practical Effects

• Prosthetic Makeup Effects

• Rotoscoping

• Stop Motion

• Go Motion

• Schüfftan Process

• Travelling Matte

• Virtual Cinematography

• Wire Removal

Page 10: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

• Is a visual effect that refers to digitally enhanced simulation of variable speed

• Extreme transformation of time

Bullet Time

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Computer Generated Imagery (CGI)

• Addition of “visual scenes” that are either 2D or 3D and can be either static or dynamic

• Higher quality and more controllable effects rather than the physical methods or processes

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Digital Compositing

• Incorporates/integrates multiple images into one single image

• Appears to be just one whole (seamless)

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Dolly Zoom

• Camera moves nearer or further from subject while adjusting the zoom angle

• EFFECT: Subject appears to be stationary while the background is changing in size

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In-Camera Effect

• Any special effect developed using only techniques and features within the or on the camera used

• Some types:

• Matte Painting

• Dolly Zoom

• Lighting/ flash effects

• Shutter Effects

• Filtration (using different kinds of filters)

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Match Moving

Cinematic technique that allows the insertion of computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the photographed objects in the shot

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Matte Painting

Representation of a landscape which creates an illusion of a particular place which doesn’t necessarily exist

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Miniature Effect

Uses Scale models to achieve effect (sometimes with high-speed photography and/or matte shots)

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Morphing

• Changes or morphs one image to another image seamlessly

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Motion Control Photography

• Is a technique used in still and motion photography that enables precise control of, and optionally also allows repetition of, camera movements

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Optical Effects

• Special visual effects, as the wipe or dissolve, created in the camera or especially in a film laboratory by technicians using complex optical and electronic equipment

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Practical Effects

• A special effect produced physically, without computer-generated imagery or other post-production techniques

Page 23: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Prosthetic Makeup Effects/ FX prosthesis

• Process of using prosthetic sculpting, molding and casting techniques to create advanced cosmetic effects

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Stop Motion

• Technique that make a simple physical object to move on its own

• Moved in small increments between frames, and creating an illusion when these frames already move on their own

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Go Motion

• Variation of stop motion photography where the camera is actually moving in order to make the frames move

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Wire Removal

• Literally removing wires in videos, being used as safety precaution or to simulate flying characters in scene

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Special Effects Generator

• Is a multi-input signal processor, usually incorporating different types of processes such as mixing, keying, wiping and switching.

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MIX

• The SEG additively mixes the outputs of A and B

• The bar manually controls the gains of the 2 bus outputs

• It separates into two individually controlled levers to control the gains

Page 32: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

WIPE

• A split-screen is used to divide the outputs of A and B. There are 6 selections for shapes to divide the screen:

• Vertical

• Horizontal

• Corner Inserts

Page 33: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

INT

• In the Int Key Mode, the SEG acts like a two-input keyer.

• The output of B is the clip signal

• There is no key reverse

Page 34: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

EXT

• In the Ext Key Mode, the SEG acts like a 3-input keyer

• Whatever signal is inputted to the Ext Key Input Y on the matrix is the clip signal between the output of bus A and bus B