1 chapter 3 event-driven programming. 2 objectives f to explain the concept of event-driven...
DESCRIPTION
3 Procedural vs. Event-Driven Programming F Procedural programming is executed in procedural order. In event-driven programming, code is executed upon activation of events.TRANSCRIPT
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Chapter 3 Event-Driven Programming
Prerequisites for Part III
Chapter 11 Getting Started with GUI Programming
Chapter 8 Inheritance and Polymorphism
Chapter 13 Creating User Interfaces
Chapter 14 Applets, Images, Audio
Chapter 9 Abstract Classes and Interfaces
Chapter 12 Event-Driven Programming
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Objectives
To explain the concept of event-driven programming (§12.2). To understand event, event source, and event classes (§12.2). To declare listener classes and write the code to handle events
(§11.3). To register listener objects in the source object (§11.3). To understand how an event is handled (§11.3). To write programs to deal with ActionEvent (§11.3). To write programs to deal with MouseEvent (§11.4). To write programs to deal with KeyEvent (§11.5). To use the Timer class to control animations (§11.6 Optional).
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Procedural vs. Event-Driven Procedural vs. Event-Driven ProgrammingProgramming
Procedural programming is executed in procedural order.
In event-driven programming, code is executed upon activation of events.
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EventsEvents An event can be defined as a type of signal
to the program that something has happened.
The event is generated by external user actions such as mouse movements, mouse clicks, and keystrokes, or by the operating system, such as a timer.
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Event ClassesEvent Classes
The root class of the event classes is java.util.EventObject. The hierarchical relationships of some event classes are shown in Figure 3.1.
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Event InformationEvent InformationAn event object contains whatever properties are pertinent to the event. You can identify the source object of the event using the getSource() instance method in the EventObject class. The subclasses of EventObject deal with special types of events, such as button actions, window events, component events, mouse movements, and keystrokes. Table 3.1 lists external user actions, source objects, and event types generated.
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Selected User ActionsSource Event Type
User Action Object GeneratedClicked on a button JButton ActionEvent
Double-clicked on a list item JList ActionEvent
Selected or deselected an item JList ItemEvent with a single clickSelected or deselected an item JComboBox ItemEvent
Press the mouse on a component Component MouseEvent
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The Delegation Model
source: SourceClass
+addXListener(XListener listener)
listener: ListenerClass User Action
Trigger an event
XListener +handler(XEvent event)
Internal function of the source object
event: XEvent listener1 listener2 … listenern
+handler(XEvent
Register by invoking source.addXListener(listener);
Keep it a list
Invoke listener1.handler(event) listener2.handler(event) … listenern.handler(event)
FIGURE 3.2 An event is triggered by user actions on the source object; the source object generates the event object and invokes the handler of the listener object to process the event.
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The Delegation Model: Example
source: JButton
+addActionListener(ActionListener listener)
listener: ListenerClass
ActionListener +actionPerformed(ActionEvent event)
Register by invoking source.addActionListener(listener);
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Selected Event Handlers Event Class Listener Interface Listener Methods (Handlers)ActionEvent ActionListener actionPerformed(ActionEvent)ItemEvent ItemListener itemStateChanged(ItemEvent)WindowEvent WindowListener windowClosing(WindowEvent)
windowOpened(WindowEvent)windowIconified(WindowEvent)windowDeiconified(WindowEvent)windowClosed(WindowEvent)windowActivated(WindowEvent)windowDeactivated(WindowEvent)
ContainerEvent ContainerListener componentAdded(ContainerEvent)componentRemoved(ContainerEvent)
MouseEvent MouseListener mousePressed(MouseEvent)mouseReleased(MouseEvent)
mouseClicked(MouseEvent) mouseExited(MouseEvent) mouseEntered(MouseEvent)KeyEvent KeyListener keyPressed(KeyEvent)
keyReleased(KeyEvent) keyTypeed(KeyEvent)
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java.awt.event.ActionEvent
java.awt.event.ActionEvent +getActionCommand(): String
+getModifier(): int +getWhen(): long
Returns the command string associated with this action. For a button, its text is the command string.
Returns the modifier keys held down during this action event. Returns the timestamp when this event occurred. The time is
the number of milliseconds since January 1, 1970, 00:00:00 GMT.
java.util.EventObject +getSource(): Object
Returns the object on which the event initially occurred.
java.awt.event.AWTEvent
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Example 3.1Handling Simple Action Events
Objective: Display two buttons OK and Cancel in the window. A message is displayed on the console to indicate which button is clicked, when a button is clicked.
TestActionEvent
Run
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Example 3.2Handling Window Events
TestWindowEvent Run
Objective: Demonstrate handling the window events. Any subclass of the Window class can generate the following window events: window opened, closing, closed, activated, deactivated, iconified, and deiconified. This program creates a frame, listens to the window events, and displays a message to indicate the occurring event.
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Example 3.3 Multiple Listeners for a Single Source
TestMultipleListener Run
Objective: This example modifies Example 12.1 to add a new listener for each button. The two buttons OK and Cancel use the frame class as the listener. This example creates a new listener class as an additional listener for the action events on the buttons. When a button is clicked, both listeners respond to the action event.
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MouseEvent
java.awt.event.MouseEvent +getButton(): int +getClickCount(): int +getPoint(): java.awt.Point +getX(): int +getY(): int
Indicates which mouse button has been clicked. Returns the number of mouse clicks associated with this event. Returns a Point object containing the x and y coordinates. Returns the x-coordinate of the mouse point. Returns the y-coordinate of the mouse point.
java.awt.event.InputEvent +getWhen(): long +isAltDown(): boolean +isControlDown(): boolean +isMetaDown(): boolean +isShiftDown(): boolean
Returns the timestamp when this event occurred. Returns whether or not the Alt modifier is down on this event. Returns whether or not the Control modifier is down on this event. Returns whether or not the Meta modifier is down on this event Returns whether or not the Shift modifier is down on this event.
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Handling Mouse Events Java provides two listener interfaces, MouseListener and MouseMotionListener, to handle mouse events.
The MouseListener listens for actions such as when the mouse is pressed, released, entered, exited, or clicked.
The MouseMotionListener listens foractions such as dragging or moving themouse.
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Handling Mouse Events java.awt.event.MouseListener
+mousePressed(e: MouseEvent): void
+mouseReleased(e: MouseEvent): void
+mouseClicked(e: MouseEvent): void
+mouseEntered(e: MouseEvent): void +mouseExited(e: MouseEvent): void
Invoked when the mouse button has been pressed on the source component.
Invoked when the mouse button has been released on the source component.
Invoked when the mouse button has been clicked (pressed and released) on the source component.
Invoked when the mouse enters the source component. Invoked when the mouse exits the source component.
java.awt.event.MouseMotionListener
+mouseDragged(e: MouseEvent): void +mouseMoved(e: MouseEvent): void
Invoked when a mouse button is moved with a button pressed. Invoked when a mouse button is moved without a button
pressed.
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Example 3.4 Moving Message Using Mouse
Objective: Create a program to display a message in a panel. You can use the mouse to move the message. The message moves as the mouse drags and is always displayed at the mouse point.
MoveMessageDemo Run
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Example 3.5 Handling Complex Mouse Events
Objective: Create a program for drawing using a mouse. Draw by dragging with the left mouse button pressed; erase by dragging with the right button pressed.
ScribbleDemo Run
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Handling Keyboard Events
keyPressed(KeyEvent e)Called when a key is pressed.
keyReleased(KeyEvent e) Called when a key is released.
keyTyped(KeyEvent e) Called when a key is pressed and thenreleased.
To process a keyboard event, use the following handlers in the KeyListener interface:
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The KeyEvent Class Methods:getKeyChar() method
getKeyCode() method
Keys:Home VK_HOMEEnd VK_EndPage Up VK_PGUPPage Down VK_PGDNetc...
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The KeyEvent Class, cont.
java.awt.event.KeyEvent +getKeyChar(): char +getKeyCode(): int
Returns the character associated with the key in this event. Returns the integer keyCode associated with the key in this event.
java.awt.event.InputEvent
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Example 4.6Keyboard Events Demo
Objective: Display a user-input character. The user can also move the character up, down, left, and right using the arrow keys.
KeyboardEventDemo Run
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The Timer Class Not all source objects are GUI components. The javax.swing.Timer class is a source component that fires an ActionEvent at a predefined rate.
Optional
javax.swing.Timer
+Timer(delay: int, listener: ActionListener)
+addActionListener(listener: ActionListener): void
+start(): void +stop(): void +setDelay(delay: int): void
Creates a Timer with a specified delay in milliseconds and an ActionListener.
Adds an ActionListener to the timer. Starts this timer. Stops this timer. Sets a new delay value for this timer.
The Timer class can be used to control animations. For example, you can use it to display a moving message.
AnimationDemo Run
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Clock Animation
In Section 3.12, you drew a StillClock to show the current time. The clock does not tick after it is displayed. What can you do to make the clock display a new current time every second? The key to making the clock tick is to repaint it every second with a new current time. You can use a timer to control how to repaint the clock.
ClockAnimation Run