1 65% - hp.com · 4business wire, “survey finds teachers want to make virtual reality a reality...
TRANSCRIPT
Are classrooms plugged into reality?Using virtual reality (VR) and augmented reality (AR) to
deliver unstandardized, enhanced education
What are the benefits of incorporating VR in the classroom?3*
Excites students to learn
Encourages creativity
Makes difficult concepts easier to understand
Significantly lowers cost of field trips
68%
32%
39%
23%
The value of VR
Do you useAR in the classroom?2
Teachers in China
21%
Teachers in the U.K.
13%
Teachers in the U.S.
9%
Do you useVR in the classroom?2
Teachers in the U.S.
5%
Teachers in China
5%
Teachers in the U.K.
10%
Key: Yes No
Priceless learning opportunitiesWhen schools invest in new technologies, it transforms the learning experience for students, enabling them to more fully engage with the material. It enhances their ability to:
Comprehend complex concepts
Improve collaboration skills and exercise creativity
Travel virtually anywhere around the world
How would teachers use VR in the classroom?4
Reimagine teaching with techMany educators recognize the value of using technology for instructional purposes, but have yet to adopt the most innovative educational tools in the classroom. Some even avoid adoption altogether, assuming these technologies are too costly, difficult to manage, distracting for students or veer too far from traditional teaching methods.
of students in today’s primary schools will work in jobs that don’t exist yet.1 It’s time to reinvent the classroom to prepare students for the future, not the past.
65%
Gear up for the futureWhen used in a classroom setting as an instructional medium — versus an educator replacement — VR and AR support more holistic, real-world learning and help children play a more active role in the learning process.
Technology is an investment that can facilitate real-world learning environments and give students exposure to the kinds of tools they’ll likely use in their professional lives. It also enables students to take virtual field trips that otherwise would be financially and logistically impossible.
Reality 101
VR Set entirely in a virtual world
without real-world visual context
ARSet in the real
world with contextual digital elements overlaid
Truly immersive VR tools cultivate better knowledge retention than textbook learning.5,6
Sources1Cathy N. Davidson, Now You See It: How Technology and Brain Science Will Transform Schools and Businesses for the 21st Century (New York:Penguin Books, 2012).
2World Economic Forum, “New Vision for Education: Fostering Social and Emotional Learning Through Technology,” March 2016.3Extreme Networks, “Virtual Reality Surging Into the Classroom,” August 30, 2016, https://content.extremenetworks.com/extreme-networksblog/virtual-reality-surging-into-the-classroom-2 (accessed October 19, 2017).
4Business Wire, “Survey Finds Teachers Want to Make Virtual Reality a Reality in the Classroom,” June 27, 2016, https://www.businesswire.com/news/home/20160627005621/en/Survey-Finds-Teachers-Virtual-Reality-Reality-Classroom (accessed April 23, 2018).
5New Media Consortium (NMC)/The Consortium for School Networking (CoSN) Horizon Report, 2016 K–12 Edition, 2016.6Touchstone Research, “The Top 10 Companies Working on Education in Virtual Reality and Augmented Reality,” June 2, 2016,https: touchstoneresearch.com/the-top-10-companies-working-on-education-in-virtual-reality-and-augmented-reality/ (accessed April 23, 2018).
*Percentages based on surveyed respondents.
Want to make VR and AR a reality in your classroom?
Download the e-book,“New Realities in Education.”
Put a student’s education in his or her own handsVR and AR empower children to actively participate in the learning process, no matter the subject. Supplement standard lesson plans and reinvent the classroom for tomorrow’s leaders by thinking outside the confines of textbooks and tablets.
InMind 2 VR: Adventure game explores the chemistry behind human emotion Slice&Dice: Realistic physics game engages problem-solving skills Virtual Plant Cell: Educational journey dissects the inner workings of a plant cell
Science
Mondly: Real conversations with virtual characters help build fluency in 28 languages
Foreign Language
MissionV platform: 3-D model replications bring historical sites to lifeApollo 11 VR: A new type of documentary recreates the events of this missionGoogle Expeditions and Unimersiv: Immersive field trips take students virtually anywhere
World Studies
Tilt Brush by Google: 3-D brush strokes turn any room into a canvas Kingspray Art: Graffiti simulator creates unique street art design
Art
Minecraft: Popular app now experienced in VR pushes creativity and critical thinking skills
Play
“Life-wide learning is important. The classroom should extend to everything a student encounters in life. Technology gives us the power to do that.”
Christopher Dede, Ed.D., Timothy E. Wirth Professor in Learning Technologies at The Harvard Graduate School of Education
Simulate experiences relevant to course content72%
Discover distant landmarks69%
Explore otherwise inaccessible locations 68%
Students under the age of 13 should only use the technology under the direct supervision of a parent and/or teacher and in accordance with the manufacturer’s user guide in order to reduce the risk of personal injury, discomfort, property damage, and other potential hazards and for important information related to students’ health and safety when using the headset. Use should be limited per the needs of the individual user. The technology may require software, third-party applications, and/or minimum system requirements.
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The information contained herein is subject to change without notice.