0ones blueprints hell gate keep

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    WelcomeThe Blueprints product line offers you old-fashioned blue printedmaps for using in your adventures and campaigns. For each map youget a blueprint version and a standard black and white version. Themaps are all vector-based so you will get maximum print resolution.

    Despite their old fashioned appearance each map offers you a degreeof customization, using the pdf technology at its best. A button(which will not be printed) on each map allows you to turn on andoff the grid, eliminate the room numbers, get the walls filled, dontshow doors and furniture and many other options, depending on thekind of map.Each product features a classic fantasy adventure location: a dungeon,a keep, a temple complex, a thieves guild and so on. You can usethese map as reference to build your own adventures or simply takethem at hand in case your players go in an unexpected direction dur-ing the campaign.While offering you the best quality, these products are really inexpensive.

    The Rule the Dungeon Feature

    This exclusive feature allows you to customize the look of your map

    by adding the furniture, toggle the grid, hide the room numbers andmuch more.

    On each sheet, you will find a big Rule the Dungeon button.

    This button will not be printed, so, dont mind if it overlaps some-thing on the map. By clicking on this button some options will beshown, as detailed below. A checkmark will appear beside the op-tions active. The options available vary with products, below is a listof the most common options: Numbers:toggle room numbers and text. Furniture:toggle furniture. Doors:toggle doors Square/Hex Grid:toggle square grid and hexagonal grid. No Grid: turn off the grid Fill:toggle the black in the walls.

    All: toggle default state/empty state (with just the walls).

    Other Options

    Each map displays a star marking the N for north. You canchange the orientation of your map by clicking on the star. Each timeyou click, the N rotates by 45 degrees.

    In order to avoid setting each map, you can use theMaster ControlPanel(MCP) on the following page. This control panel displays aRule the Dungeon Button which controls all the maps at once. Abox on the left of this button displays the state of the maps while usingthis button. Please note that the actions on the master button over-ride all the actions made previously on the maps. In the MCP you willfind also a star marking the N. By clicking on this star youll set theorientation of all maps at once; if you dont want the star to be printed

    just use the checkbox on the MCP, just below the star.Furthermore two buttons on the MCP allow you to print only theblue maps or the black-n-white maps, so you dont have to select eachpage and print it.

    Hell Gate KeepAncient people living in the Dim Forest area told about theDemons Head. The Demons Head was a high rock juttingfrom the ground in the very center of a star-shaped crevice.The rock is said to contain a demon from hell. It is also saidthe demon was first dormant, at least until the Black Mageentered the Demons Head. An obscure pact was forged,and the Black Mage left the rock leaving a giant warding sigilengraved on the ground.

    From that moment Evil forces gathered and six evil lords builta windowless fortress all around the Demons Head theycalled Hell Gate Keep. The six evil lords are a death knight,a lich, a fire giant, a half-orc, a vampire and a half-fiend. It issaid the other evil lords recently murdered the half fiend.

    Legions of orcs, goblins and bugbears live in the fortress andraid the countryside in the name of their evil lords, bringingthousands of slaves in the keep.

    Note: in these maps, each square equals 10 feet.

    Area Overview

    The dark and eerie Dim Forest surrounds Hell Gate Keep. Thefive lords minions roam the forest itself. Orcs, goblins, un-dead and more dark minions patrol night and day the DevilsPath, which leads to the keep.

    Ground Level

    The star-shaped keep features a large courtyard with the De-mons Head rock jutting from the very center. A large magicalsigil engraved on the ground prevents the Demon from leav-ing the rock, but it doesnt prevent minions from entering theHead. The gateway is the sole access to the keep. On this levelthe minions of the five lords perform their daily activities.

    First Level

    Also called the Lords Level, on this floor you can find thefive chambers of the lords, plus all that remains of the sixthlords chamber. Each lords chamber is protected by a barrackcontaining the elite warriors and shamans of each lord.

    In the Demons Head, on this level, there is a large cavernwhere the cages with slaves are left.

    Second Level

    This is the rooftop of the keep. Many catapults of various sizesare found here. In the Demons Head is found the throne

    room, where usually only the Five Lords are admitted.

    Underground Level

    This maze was dug at the base of the Demons Head and ismainly a large jail. Many cells host dozens of slaves, kidnappedfrom the countryside. In the torture chambers, evil shamansconduct foul experiments on the slaves and many of themare brought to the Demon himself to provide food with theirown souls. A secret door opens directly on the crevice, provid-ing entrance to winged creatures. Another access comes fromthe base of the crevice, which is haunted by aberrations result-ing from the horrid experiments on the slaves.

    one Roleplaying Games

    www.onegames.com

    [email protected]

    ones Blueprints: Hell Gate Keep

    Product Code: blu53. First edition 4/2009Design:Mario Barbati2D drawings:Mario BarbatiGraphics:OBullySoftware Engineer: Anna Fava

    All of the content of this book is by one RoleplayingGames. The reproduction or retransmission of any part of thisbook, without written permission of the copyright holder isexpressly forbidden, except for the purpose of reviews.Permission is granted to print this book for personal use only.

    http://www.0onegames.com/cataloghttp://www.0onegames.com/catalogmailto:[email protected]:[email protected]://www.0onegames.com/catalogmailto:[email protected]://www.0onegames.com/catalog
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    door

    double door

    portcullis

    secret door

    statue

    replace

    pillar

    stairs down

    spiral stair

    trapdoor

    pentagram

    pit

    bars

    pool

    false door

    secret trapdoor

    trapdoor in oor

    trapdoor in ceiling

    curtain

    one way secret door

    one way door

    dais

    altar

    locked door

    double door locked

    window

    torture table

    hook on wall

    weapons rack

    desk

    four poster bed

    single bed

    round table

    bench

    shelves

    stairs up/down

    anvil

    barrels

    cofn

    crates

    table

    shelves/bookcase

    bones

    pallet

    bracer

    LegendSymbols commonly used

    Master Control PanelUse the buttons below to customize all the pages at once

    Print all the BLUE pages

    Print all the BLACK n White pages

    N

    Print North mark on all maps

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    Hell Gate Keep - Area Overview

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    Area Overview

    The Devils Path

    Bridge

    The Keep

    Demons Head

    Crevice

    Dim Forest

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    Ground Level

    Bridge

    Gateway

    Winch rooms

    Guardposts

    Courtyard

    The Warding Sigil

    Demons Foyer

    Stairs down

    Stairs up

    Stairs up/down

    Forges

    Storage

    Well

    Armory

    Barracks

    Kitchens

    Refectory

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    First Level

    Stairs up/down

    Elite Guards Barracks

    Destroyed Barracks

    Destroyed Lords Room

    Half-Orc Lords Room

    Vampire Lords Room

    Lich Lords Room

    Death Knight Lords Room

    Fire Giant Lords Room

    Cages

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    Second Level

    Stairs up/down

    Catapults

    Demons Throne Room

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    Underground Level

    Stairs up/down

    Guardrooms

    Storage

    Torture chambers

    Jails

    Cisterns

    Stairs down to crevice

    Pillars room

    The Demons Statue

    Secret door to nowhere

    Trolls Cage

    Warding Sigil

    Cages room

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