05 display and control design

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    Human Machine System

    Perceives the status of the machine throughDisplaysInterprets and mentallyprocess the perceivedinformationMakes a decisionConveys the decision tothe machine throughmanually operated

    Controls

    Poor ergonomics designslead to waste of time and money, and often tragedies

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    Ergo n omics of Human-MachineSystem

    T he design of tools to match the physicalcharacteristics of the worker with the functioning of the toolsT he design of the workplace and work space to meetthe physical characteristics of the worker T he design of controls and displays to allow theworker to operate and monitor the work systemprocess efficiently with minimum errorsT he development of job procedures that meet the

    workers capabilitiesT he minimization of the effects of external factors(i.e. thermal condition, illumination, noise, andvibration) on the worker in the workplaces

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    Steps in System Desi g nsO bjectives determinationy T he desired outputy What the system should accomplishy Characteristic of output and tolerance or error level

    Input specificationy T he required input to obtain the outputy T he required materials, work skills, and resources constraints

    Process description

    y T he process must be describedy T he required function and task as well as the constraint

    Functional allocationy T he identified function are allocated to the human operators or machines

    Interface designy T he interface between the human operator and other system component are so

    designed to optimize human performance and minimize risks of human errors andinjuries

    WorkstationControls are designed based on worker capabilities and limitationDisplays should be user-friendly for the worker to understand them easily, so that the risk of errors is minimized

    Facilitator designy All materials and procedures should be designed for the intended users

    Testing and evaluation of the system

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    Display

    A variety of display are to interact with the human sensorysystems:y Visual displays

    Digital Analog

    y Auditory displaysy Tactile, olfactory, and taste display (not common)

    There are three common types of visual display instrumentsfound in industry:

    y A window with digital read-out (counters)y A (fixed) circular scale with moving pointer y A fixed pointer over a moving scale

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    Counter

    Fixed scale with moving

    pointer

    Fixed pointer with movingscale

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    G uidelines for Desi g nin g Display

    A display should present the minimum amount of informationnecessary for the worker to make a decision based on theinformation displayedUse digital read-out displays when quick and accuratereadings are to be made

    Use circular or semicircular scales instead of vertical or horizontal scale display where possible and if space permitsIncrement scale numbering in a clockwise direction oncircular/semicircular scale, upward on a vertical, and to theright on a horizontal scale

    Use a display with a moving pointer on a fixed, circular scaleif it is necessary to monitor how a process is changing, or tonote the amplitude of change

    Avoid the use of displays with moving scales and fixedpointers since it is not easy to memorize the previous

    reading, nor to assess the extent of movement

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    T he major scale markers should be numbered in a naturaland easily recognizable fashion

    Avoid multi scale, multiple-pointer, and non linier scaledisplays, whenever possibleInstall displays in the direct line of sight of the operator andavoid any obstructions

    Avoid glare in the displays Avoid small size or illegible displaysUse capital letters for single word or short identificationsentences since they are readable at a greater distance thanlower case lettersT he display must be readable from the operators normallocationT he size of letters and figures, thickness of lines and their distance apart must be determined based on the viewingdistance between the eye and the display (see table and figure)

    G uidelines for Desi g nin g Display

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    Recommended minimum letter and numeral heightNature of markings Low

    lightingAdequate

    lightingCritical markings, position variable (digital read-outs or movingscales)

    Critical markings, position fixed (emergency instruction, numberson fixed scales, and control and switch markings)

    Non-critical markings (identification labels, instructions, non-emergency labels)

    0.20 in(5 mm)

    0.15 in(3.75 mm)

    0.05 in(1.25 mm)

    0.12 in(3 mm)

    0.10 in(2.5 mm)

    0.05 in(1.25 mm)

    NotesTh e values are given for a 28 in (71 cm) viewing distance. Th e values will increase or decrease in proportion to t h e increase or decrease in t h eviewing distanceLuminance (brig h tness) up to 1 fL or 3.4 cd.m -2 is considered as low lig h ting Adapted from Gret h er and Baker (1972)

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    T he heights and widths of major, immediate, and minor graduation marks should not be less than the values given in

    figure below

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    Under normal illumination, graduation marks maybe spaced as close as 0.9 mm (0.035 in), but thespace should never be less than twice the stroke-width for white marks on black dial faces.

    Label displays clearly to prevent confusionSigns and labels should contrast with their background and be of proper size and color Icons and symbolic signs are very quick in

    conveying information to the human operator.Provide adequate illumination and preventshadows on the display surfaces

    G uidelines for Desi g nin g Display

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    Sizey Warning lights should subtend at least 1 of visual angle

    Color y Colors in the order of eliciting fast human responses are first, red; second, green;

    third, yellow; and fourth, white.y Since red normally indicates danger to most people, warning lights should

    generally be red

    Flash ratey A flash light is more effective than a steady light in attracting someones attention.y An optimum flash light is 4 times per second. It can be in the range of 3 10 times

    per second

    Contrast with backgroundy Warning light should be bright enough to get attentiony T he light should be at least twice as bright as its immediate backgroundy Warning light should also contrast with background

    Multimedia presentationy An auditory signal can be used for getting extra attention or as a back up system

    for the visual warning signal.y Auditory signals are also effective for operators who move around the workplace

    and may be out of the visual field of a warning light

    G uidelines for Desi g nin g Wa rnin g Lig hts

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    C ont ro lsO n the basis of the action required, controls are of followingtwo types:y Discrete-action controls

    T his control can be set to any exact position from a limited number of positionT his type of controls are suitable for turning equipment on or off,changing modes of operation, and selecting meter scaleT his controls includes toggle switches, push button, thumbwheels,legend switches, and rotary selector switches

    y Continuous-action controlsContinuous-action control can be set at any position within the rangepf its movementT his type of control is used for opening or closing valves, adjustingdisplays, and varying potentiometers.Ex.: hand wheels, knob, hand cranks, levers, joystick, and pedals

    Based on the amount muscular effort required, manualcontrols are classified into the following two categories:y Nimble (light) controls , which require little muscular effort

    y Heavy controls , which require muscular effort

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    Controls should be designed based on anatomy andfunctional characteristics of body limbsT he force, speed, accuracy, or range of movement requiredby control should not exceed the capabilities of the least

    capable operator.Type of control can be easily operated with fingers (use pushbuttons, tumbler switches, and rotating knobs for operationrequiring little movement or muscular effort)Use long-armed lavers, cranks, hand-wheels, and pedals for

    operation requiring muscular effort over a long distance, andrequiring little precisionT he number of controls should be minimized, and their movements should be simple, natural, and easy to perform.

    G uidelines for Desi g nin g and Selectin g C ont ro ls

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    Control movements should be as short as possible,consistent with the requirements of accuracy and feelControl should show a positive sign of activation so thatmalfunction can be immediately apparent to the operator

    Control action should result in a positive indication to theoperator that there has been a system responseControl should be resistant to abuse and temper Control surfaces should be designed to prevent theaccidental activation of the control by a slipping finger, hand,

    or footControls should have sufficient resistance so that their inadvertent activation by the weight of a hand or foot isprevented

    G uidelines for Desi g nin g and Selectin g C ont ro ls

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