04-digital body modeling - snufashiontech.snu.ac.kr/note/fashiontechnology/04-digital body... ·...
TRANSCRIPT
Sungmin Kim
SEOUL NATIONAL UNIVERSITY
Fashion Technology4. Digital Body Modeling
Garment Design
• Body modeling• 3D draping simulation
Pattern Design
• 2D Parametric design• 3D pattern design
Fabric Design
• Weave CAD• 2.5D Mapping
Concept Design
• Scalable vector graphics• Feature-based design
Design Process
Overview
2
DesignProcess
Introduction
Digital Body Data Definition
3D body shapes scanned by 3D scanners and anthropometric data measured from them
Acquisition Method
3D Scanning
– Full body scanning in seconds
– Repeated analysis can be performed on stored data
– 3D observation of specific body parts
3
Introduction
Three-Dimensional Scanners Acquisition of point cloud data
4
Introduction
Three-Dimensional Scanning Intellifit Scanner
5
Introduction
Photogrammetry Type Principles
Instant capture using numerous high-resolution cameras
High quality textured 3D model without any blind spot
6
Introduction Digital Body in Garment Industry Development of Customized Dummy
Customized dummies for various customer groups
– Reconstruction of body shape using only 2D measurement is difficult
– Generation of dummy with appropriate amount ease is difficult
Easy anthropometric measurement
– Cross sectional shape in every direction
– Surface curvature, volume, etc.
7
Introduction
Digital Body in Garment Industry 3D Pattern Design
Development of individually fit garment patterns
Elimination of trial-and-error based grading process
8
Cross Section
Structural Model
Parametric Surface
Introduction
Digital Body in Garment Industry Virtual Fitting Room
Digital fashion
– Construction of personalized models
– Fitting of various fashion items online on own body model
Reduction of impulsive and mistake buying
– Observation from various angles
– Mix and match of colors and items is available online
Save time and money
– A lot of clothes can be tried in minutes
Retailers' profits
– Brand advertising, increased sales and new customers
– Increase customer loyalty for the website
9
Introduction
Digital Body in Garment Industry Implementation of Customized Production
Necessity
– One of the most important features of QR (Quick Response) system
– Consumers can pick a product and try it on online
Current status
– Asahi and Toray partially implemented the system
– Technical cooperation of Lectra FitNet (CAD / CAM) and Techmath Vitus scanner
In the near future...
– The production of custom fit garment based on 3D measurement data will be generalized
10
Measurement
Scanning Posture
11
UprightStanding
ModifiedStanding
ModifiedSitting
BasicStanding
Measurement
Automatic Landmark Detection Should include...
Reference points for manual measurement process
3D feature points for anthropometric measurement
Points required for reconstructing the silhouette of body shape
Points required for the development of automatic measurement algorithm
12
Measurement
Automatic Landmark Detection
13
Measurement
Specifications of Some Commercial 3D Scanner
14
Scanner Manufacturer Light Source Scanning Time (Sec)
Scanning Range(WDH, cm) Analysis S/W
WB4 Cyberware(USA)
Laser 17 120x120x200 Digisize
Bodyline Scanner Hamamatsu(Japan)
(PDS) Position Detection Sensor
16 50x90x200 Bodyline Manager
Vitus Pro/Smart Vitronics(Germany)
Laser 8~20 100x100x210 ScanWorx
Voxelan Hamano(Japan)
Laser 5 50x85x200 Voxelan
Danae-S NEC(Japan)
White Light 1.9 60x100x190 Slimform
2T4 TC2
(USA)White Light 10 110x100x200 Body Scanning
Cartesia 3D Space Vision(Japan)
Laser 2 65x65x200Under
Development
Measurement
Current Status of 3D Anthropometry Projects Domestic Status
The first nationwide 3D scanning project was made in 2003
– The fourth in the world (after the US, Japan, UK)
15
No. Year Subjects' Age No. of Subjects Measurement Items Institute
1 1979 0-45 18,013 117 KIST
2 1986 0-51 21,648 80 KRISS
3 1992 6-50 8,886 84 KRISS
4 1997 0-70 13,062 120 KRISS
5 2003-2004 0-90 21,000Static 119
Dynamic 353D 205
ESK/KSCT/KRISS
6
2010 7-69 14,016 Static 139 Kangnam Univ.
2010 20-39 848
3Di-Fashion Center
SNUDSC
2011 7-13 1,238
2012 40-69 1,228
Measurement
Current Status of 3D Anthropometry Projects International Status
International competition is intensifying for obtaining body shape and body size data
16
CAESAR Size UK Size USA Size Japan
Year 1998-2000 2001-2002 2002-2003 2004-2006
Institute USA, Netherlands, Italy 3DEC Center TC2 HQL
Subject No. 7,400 11,000 12,000 6,742
Subject Age 18~65 16~ Adult 7~90
Method 3D ScanningDirect measurement
3D Scanning3D Scanning
Direct Scanning3D Scanning
(Whole, Foot, Hand)
Posture Whole body 3 Whole body 2 Standing Whole body 3
Modeling Method
Human Body Modeling3D Body Model
High qualityDynamic DrapeSimulation andAnimation
Static Drape Simulation
Animation
Dynamic Drape Simulation
Movable Fixed
Surface ModelAnatomicallyBased
Fixed ShapeDeformable
Static DrapeSimulation
Anthropometry
Technology
17
Modeling Method
Human Body Modeling Fixed Shape Model
Raw 3D scanned data
– Simple triangular mesh structure
Used for accurate anthropometry
Lacks in meta information for other applications
Deformable Model
Can be deformed to various sizes and shapes
Cannot reflect every detail in the body
Rich in meta information
– Landmarks
– Baselines for garment design
– Body surface equation
18
Modeling Method
Deformable Model Anatomically Based Model
Skeleton-muscle-skin structure
Accurate expression of realistic deformation
Used for high-quality animation
Too complex to be practical
Volumetric deformation
FacialAnimation
19
Modeling Method
Deformable Model Geometrically Based Model
Cross-sectionbased
Template-basedMeta-ballbased
20
Modeling Method
Metaball Based Modeling Principles
Definition of a imaginary ball with certain amount of energy
Energy level decreases along the distance
An implicit surface can be defined at the threshold energy level
Smooth and complex surface can be defined using multiple metaballs
21
Distance
Energy
Threshold forSurface
Modeling Method
Metaball Based Modeling Metaball Fitting
Distribute multiple metaballs within the body scan data
Determine the initial energy of each metaball to fit the point cloud data
Considerable amount of calculation is needed
22
Fit metaballs to body cross section
Collision resolution
Modeling Method
Metaball Based Modeling Advantages
Smooth surface
Easy deformation by relocating the position and/or reassigning the energy level
Easy determination of inside-outside check for collision detection in garment simulation
23
Metaball Polygonal mesh
Deformation
Modeling Method
Template Based Modeling Method
Formation of a body template with meta information for anthropometric analysis
Fit the template to 3D body scan data
24
Modeling Method Template Based Modeling Advantages
Perfect mesh structures on joint areas (armpit, crotch, etc.)
Well structured surface for easy shape analysis
Disadvantages
Cannot reflect the possible asymmetry in scan data
Applications
Development of standard body models or garment design dummies
25
Template
Modeling Method
Cross Section Based Modeling Method
Extracts the cross-sectional shape of key sections
Connects the key sections to form a structured mesh
26
Cross Sections Structured Mesh Parametric Surface Model
Modeling Method
Cross Section Based Modeling Advantages
Relatively easy 3D model generation
Complex shape can be made by increasing the number of key sections
Easy to construct a parametric surface model
Disadvantage
Difficult to model the joint areas on the body (armpit, crotch, etc.)
27
u
v
Parametric Surface
Functionality
Customization Customized Body Model Generation
By adding the details to the 3D modeled body
– Head, hand, foot, and texture maps
28
BodyTextureImage
UnderwearTextureImage
Functionality
Customization Customized Body Model Generation
Face, hair style, skin tone, underwear
29
Functionality
Customization Customized Body Model Generation
Shoes and stockings
30
Functionality
Size Variation Free Form Deformation (FFD)
Deformation of complex shape using a few control points
User for the deformation of soft matter
31
FFD LatticeFFD Lattice
Lattice DeformationLattice Deformation
Functionality
Size Variation Definition of FFD lattice
Form an FFD lattice around the body
Include every section for size variation
32
Functionality
Size Variation Definition of Lattice Deformation Operators
Establishing the relationship between the amount of lattice point movement and shape
Body size can be changed by inputting target sizes
33
Functionality
Posture Variation Definition of Skeletal Structure
34
Joints
BonesWeightDistribution
Functionality
Posture Variation Angular deformation
Rotate a bone about a joint
Connected bones are also rotated
Skin points bound to those bones are also rotated to deform the posture
35
Functionality
Posture Variation Motion by multiple key posture sequences
36
Functionality
Posture Variation More Natural Motion
Using the motion capture system
37
Functionality
Posture Variation Research Topic
Unrealistic deformation around joint regions
Skeleton-Muscle-Skin model is required for realistic deformation
38
Functionality
Measurement Predefined items
Landmarks
Girth/Length
39
Convex hull generation for simulating tape measurementConvex hull generation for simulating tape measurement
Functionality
Collision Volume Definition and Role
A low resolution 3D model tightly enclosing the body model
Reduces the amount of polygon-polygon collision to speed up the drape simulation
40
Functionality
Bounding Surface Definition and Role
A convex developable surface defined around each body part
Serves as the basis for arranging the garment patterns around body appropriately
41