… in action! david intersimone “david i” vice president of developer relations and chief...

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  • Slide 1
  • in ACTION! David Intersimone David I Vice President of Developer Relations and Chief Evangelist [email protected]
  • Slide 2
  • RAD Studio XE2 Overview FireMonkey Overview Break FireMonkey Principles Applied FireMonkey Break Platform Considerations End-to-End FireMonkey Android and iOS mobile development with RadPHP XE2 Delphi for 64-bit Windows Summary and Close Agenda
  • Slide 3
  • RAD Studio XE Overview Windows, Macintosh, Web and Mobile Development
  • Slide 4
  • RAD Studio XE2 and more!
  • Slide 5
  • Fast Native applications for Windows, Macintosh, Web and Mobile Write app once, compile for multiple platforms Data-rich, Component-based Delphi and C++ native code performance Delphi for 64-bit Windows VCL Styles RadPHP for full visual web development
  • Slide 6
  • Introducing Stunning HD and 3D Business Applications Native Power and Performance Connect with any Data and Services Full Suite of UI Controls Visualize Live Data Styled Vector UIs without coding Communicate with Animations No-Code Hardware Effects The Next Generation Business Application Platform
  • Slide 7
  • Applications that Connect Everywhere High-speed connectivity to popular databases Multi-tier applications Clients on multiple computers and devices Connect to the world of data, services, and the cloud
  • Slide 8
  • Mobile choices for you and your users Native mobile apps for DataSnap iOS, Android, Blackberry, and Windows Phone 7 Delphi and C++Builder DataSnap Servers Mobile-optimized PHP web apps Web apps that look great Web apps that work great on mobile devices Package applications for distribution Sell on Apple App Store and Android Marketplace
  • Slide 9
  • RAD Studio XE2 - Editions for Every Developer Starter (Delphi/C++Builder) Professional Enterprise Ultimate Architect
  • Slide 10
  • Beyond XE2 Frequent and regular FireMonkey updates Expanded Mobile UI and Device support including Location, Camera, Accelerometers, etc. Next generation compilers Delphi compiler - multiple HW/OS targets RAD C++ compiler - multiple HW/OS targets 64bit RAD C++ GPU computing Parallel programming Delphi and C++ native ARM Support Extended iOS support Android support Win8/Metro support - Intel & ARM
  • Slide 11
  • FireMonkey Overview The Next Generation Application Development Platform
  • Slide 12
  • FireMonkey Next generation CPU/GPU powered application platform for business, enabling developers to rapidly build visually engaging HD and 3D applications with blazing performance on Windows, Mac and Mobile
  • Slide 13
  • FireMonkey is Application Development Platform Delphi C++Builder Windows Mac OS iOS
  • Slide 14
  • Business/Industry Software Stuck in Past 90s Windows user experiences Confined to mouse/keyboard interaction Complex to learn - slow to use
  • Slide 15
  • Media and graphics rich user experiences Intuitive and interactive easy to learn Touch and motion interaction Consumer Software - Innovative User Experience
  • Slide 16
  • Media and graphics Rich user experiences Intuitive and interactive easy to learn Simulated real world physics Touch and motion interaction Consumer Software Renaissance
  • Slide 17
  • Key Markets ISVs / Packaged Software Healthcare / Medical Manufacturing Financial Services Telecommunications Energy Aviation & Automotive BioSciences Pharmaceuticals Utilities
  • Slide 18
  • Script and VM/JIT engines lack UX (User Experience) performance, responsiveness, and hardware accessibility for desktop business, ISV, and Vertical industry applications Shortcomings of Todays Solutions
  • Slide 19
  • FireMonkey is not Managed RIA HTML5/CSS3 Game Engine
  • Slide 20
  • User Experience VCL MFC UE Performance UE Richness Business SW is stuck here FireMonkey
  • Slide 21
  • FireMonkey Rich Business Applications More power and performance More visually stunning and interactive More connected
  • Slide 22
  • More power and performance More visually stunning and interactive More connected FireMonkey Rich Business Applications
  • Slide 23
  • HD Forms High performance GPU powered Scalable Vector Uis Maximum resolution on any device Hundreds of visual UI components GPU based Style Engine to control UI look & feel HUDs with transparencies and transition effects
  • Slide 24
  • 3D Forms GPU powered 3D Forms Hardware based lighting, textures, and animation 3D Forms can contain HD UI elements and effects
  • Slide 25
  • Effects & Animation 50+ Photoshop-like GPU Effects Simultaneous multiple effects without performance hit Path based animation for all HD and 3D UI and graphics
  • Slide 26
  • Demonstrations Delphi and C++ project types HD and 3D business apps and database Using Styles Using Effects and Animations
  • Slide 27
  • More power and performance More visually stunning and interactive More connected FireMonkey Rich Business Applications
  • Slide 28
  • Development Speed Fast Prototyping Rapid Application Development to reduce development time Show customers what they are looking for with fast prototyping Easily move from prototype to production without wasted effort
  • Slide 29
  • Built-in advanced components to increase quality and functionality including: user interface components database multi-tier web apps Extend and customize components Create your own components Use free and commercial components created by the developer community Development Speed - Built-in Components
  • Slide 30
  • Native CPU/GPU Application Platform Compile natively to Windows, Mac, and iOS Application, database, and animation are CPU powered All UI, graphics, and effects are GPU powered
  • Slide 31
  • Demonstrations Pixel Shader Simple native Windows/Mac/iOS demo
  • Slide 32
  • More power and performance More visually stunning and interactive More connected FireMonkey Rich Business Applications
  • Slide 33
  • Enterprise Database Connectivity Built-in native connectivity to all popular databases Connectivity with Amazon and Azure cloud services
  • Slide 34
  • LiveBindings Data Visualization Connect any UI, HD, or 3D graphics to any data source Create active interdependent bindings
  • Slide 35
  • Demonstrations FireFlow MultiFormView MultiFormViewApp VCL and FireMonkey together MIDA VCL to FireMonkey converter first look
  • Slide 36
  • Overview Summary Ensure high performance of your business applications by utilizing the full GPU power of todays hardware Quickly create visually stunning HD and 3D business applications with blazing native performance on Windows, Mac and iOS Handle any architecture requirement with the ability to easily connect to multiple devices, databases, protocols and services
  • Slide 37
  • Break
  • Slide 38
  • FireMonkey Principles Lights! Camera! Action!
  • Slide 39
  • FireMonkey HD, 3D, and GPU FireMonkey takes advantage of GPU whenever possible HD Form can be rendered on a computer without a GPU with a few restrictions: No TViewport3D, No Shader based Filters A 3D Form requires a GPU - performs sophisticated transitions and manipulations of the user interface in other words, a 3D form may be the best choice for building a sophisticated HD user interface
  • Slide 40
  • Comparing VCL & FMX FMX and VCL share Common Ancestry TObject TPersistent TComponent After TComponent dramatically different Courtesy: Ray Konopka Raize Software 40
  • Slide 41
  • VCL Courtesy: Ray Konopka Raize Software
  • Slide 42
  • FMX Courtesy: Ray Konopka Raize Software
  • Slide 43
  • Comparing VCL & FMX Event model is the same Persistence is shared No Component Messages in FMX Coordinate System Origin is upper left VCL Integer FMX Floating-point Property changes Caption Text (except for TForm) Left, Top Position.X, Position.Y 43 Courtesy: Ray Konopka Raize Software
  • Slide 44
  • Owners, Parents, and Children Concept of Ownership is the same FMX has the notion of Parent, but it is not quite the same as in VCL Any control can be the parent of another control Not restricted to container-like controls. e.g. a TEdit can be the parent of a TLabel Child objects share attributes of parent Coordinate space Visibility & Opacity Rotation & Scale. 44 Courtesy: Ray Konopka Raize Software
  • Slide 45
  • TCanvas Differences More abstract in FMX than in VCL i.e. not a direct wrapper around device context Fills and Strokes handled by separate calls FillRect DrawRect Text displayed using FillText Draws text and fills with specified TBrush Allows gradient fills in text However, rarely use TCanvas directly Use primitives instead. 45 Courtesy: Ray Konopka Raize Software
  • Slide 46
  • Supported Platforms RTL is shared between VCL & FMX VCL and FMX are more than Component Libraries, they are Application frameworks As a result, you cannot intermix VCL & FMX in the same application. 46 Win32Win64OSX32iOS RTL VCL FMX Courtesy: Ray Konopka Raize Software
  • Slide 47
  • 3D Programming One object model to target multiple platforms FM uses right-handed orientation in 3D Hardware acceleration Windows DirectX MacOS OpenGL iOS OpenGL ES
  • Slide 48
  • FireMonkey Graphics Architecture *) Delphi only in XE2 *)
  • Slide 49
  • FireMonkey Technology Windows - Direct2D for HD, Direct3D for 3D Note: FireMonkey can use GDI+ for HD vector forms/controls, when GPU is not available Mac - Quartz for HD, OpenGL for 3D iOS - Core:Graphics for HD, OpenGL/ES for 3D
  • Slide 50
  • FireMonkey graphic elements HD TLayout, TScaledLayout TGridLayout, TScrollBox Shapes 3D TLayout3D, TLayer3D TViewport3D TCamera, TLight Shapes including TMesh, TModel3D, TGrid3D Grids TStringGrid, TGrid
  • Slide 51
  • When to use HD, 3D, Animations, Effects UI guidelines and things to consider Effects (glow) to draw attention to control Animations for appearance of UI elements Opacity dim parts of a complex form Move non-focus parts of 3D UI into the distance Using a 2D mouse in a 3D world button use Use ViewPort3D in an HD form
  • Slide 52
  • Demonstrations Controls Demo scaling forms/controls Lights, Camera, Action!
  • Slide 53
  • Applied FireMonkey Styles, Animations, Filters and LiveBindings
  • Slide 54
  • Styles Animations Effects/Filters Building Components LiveBindings Applied FireMonkey
  • Slide 55
  • FireMonkey Styles FireMonkey Stylebook Any object inherited from TBaseObject Set StyleName to identify Found using FindStyleResource method from parented object Stored In / Loaded From a stream file FireMonkey Styles A collection of FireMonkey resource style WPF type of implementation Styles can be inherited, saved, loaded Look and Feel style files for Win7, MacOS, iOS and custom themes
  • Slide 56
  • FireMonkey Animation Used to modify property values over time Machine speed independent Can be looped and / or reversed Can follow a variety of time / value curves Can be triggered by MouseOver, Focus, Visibility, etc.
  • Slide 57
  • FireMonkey Effects / Filters Can be applied to bitmaps Can be applied to controls Can be triggered by MouseOver, Focus, Visibility, etc. GPU shader based implementation
  • Slide 58
  • Building FireMonkey Components Bruno/Ray slides Docwilki
  • Slide 59
  • FireMonkey Components - The Process Basically the same as creating VCL components Prepare for new component Create a new directory Create a test application Create the component unit Manually or Component Expert? Name the component Create the component class Test runtime behavior Dynamically create component in test application. 59 Courtesy: Ray Konopka Raize Software
  • Slide 60
  • The Process (cont.) Register and install component Register component in a new or existing registration unit Add component unit to a runtime package Add registration unit to design package which will require the runtime package Build packages, deploy, install Test design-time behavior. 60 Courtesy: Ray Konopka Raize Software
  • Slide 61
  • Creating new Styles Use the built-in Style Designer Save to *.style file Create separate styles to handle platform differences 61 Courtesy: Ray Konopka Raize Software
  • Slide 62
  • Component Guidelines Use Styles Name style elements appropriately Be sure to document all Style contracts Utilize primitives for painting whenever possible When used within styles, they can be replaced or subclassed Complex controls can be built through code with styled components. 62 Courtesy: Ray Konopka Raize Software
  • Slide 63
  • LiveBinding Engine Allows developers to create live binding in run-time between components/objects at design-time. The LiveBinding visual components use the engine: TBindScope for bindings to components TBindScopeDB for bindings to databases TBindingsList for holding of binding lists A number of conversion services in the box and allows to create new conversion service Automatic updates Expressions automatically re-evaluated when a variable (e.g.; property) referenced by an expression has changed value. Requires - external notification Notify(object, variable);
  • Slide 64
  • Expression Engine Simple Expressions Operators: +, -, /, * Literals: abc, 1, 1.23, True, False, nil Scope: Provides symbols and values available to an expression. Includes operators. Scopes may be nested. TDictionaryScope: Associates a name with an object Expression string: String to evaluate TBindingExpression: Expression engine object which holds a scope and expression string. Evaluate: Expression engine processes the expression string and returns a value. TValue: Delphi RTTI representation of a value. May be an object, string, integer, array, etc.
  • Slide 65
  • Expression Engine Simple Expressions Built-in Methods: Global methods registered by the expression engine WrapObject(): Create a scope which exposes members of the object, including properties and methods RTTI: Delphi RTTI is used by expression engine to access the member of an object Self: A scope can be associated with Self. Members can be accessed without a qualifier. Association: A scope can be associated with a name. The name is used as a qualifier. Custom Methods: Global methods registered in user code
  • Slide 66
  • Expression Engine Binding, Scope, etc Binding: Expressions are used to assign from one value to another Input expression and scope: Evaluated to get the input value Output expression and scope: Evaluated to get the output location Managed: Managed bindings are owned by the expression engine and may be automatically re- evaluated. Unmanaged: Unmanaged bindings are owned by application and must be explicitly evaluated by calling Evaluate.
  • Slide 67
  • Expression Engine Unmanaged Bindings Output Converters Used when assigning the value of the input to the location of the output. Typically used to handle assignment of mismatched types such as integer to string.
  • Slide 68
  • Expression Engine Managed Bindings Notify() The Notify method informs the manager that the value of an object/property has changed. The manager will re-evaluate dependent bindings. Events Events are called during expression evaluation. OnAssigning OnAssign OnException
  • Slide 69
  • Components Unmanaged Binding TBindExpression Component to create a managed or unmanaged binding Properties SourceComponent SourceExpression ControlComponent ControlExpression Direction TBindScope Component to wrap a TObject in a scope Properties DataObject
  • Slide 70
  • Components Unmanaged Bindings TBindExprItems Component to create one or more managed or unmanaged binding Properties SourceComponent SourceExpression ControlComponent ControlExpression FormatExpressions collection
  • Slide 71
  • Components Designing TBindExpression TBindingsList: List of binding components such as TBindExprItems Bindings List Editor: Edits the list of binding components TBindExpression properties Active Binding expressions are evaluated when Active is set to True AutoActivate Set Active when the component is loaded Expression Editor Edit the expression strings of a binding component Test expressions
  • Slide 72
  • Demonstrations Styles Loading a style from resource, file? Modifying styles at design time and runtime Style Lookup, Apply Style? Animations and effects LiveBindings BindScopeDB uses DataSource Managed and Unmanaged bindings Circle example method for condition test returning color Building components - TRkDialogButtons for FMX
  • Slide 73
  • Break
  • Slide 74
  • Platform Considerations Deployment to Windows, OSX and iOS
  • Slide 75
  • Project Types Windows, Mac, iOS Project | Deployment Feature Files Additional files Platform Assistant Debugging, Deployment Win32, Win64, Mac Platform Considerations
  • Slide 76
  • FireMonkey and Cross Platform FM is a platform that supports RTL GUI Database Operating System Compile / Run on all platforms we support * * subset for mobile platforms
  • Slide 77
  • FireMonkey iOS UI design on Windows Handling devices, orientation Code for iOS hardware, file system, OS Anders slides http://itunes.apple.com/us/app/anders- analog-clock/id475178939?mt=8 http://itunes.apple.com/us/app/anders- analog-clock/id475178939?mt=8
  • Slide 78
  • iOS User Interface Guidelines Find the problems ;) Green buttons? Maybe Button font size? Scroll bars?
  • Slide 79
  • iOS User Interface Guidelines Thats better! Need to turn off scroll bars! Edit box at the bottom? No! Has to be upper half of screen Why?
  • Slide 80
  • iOS User Interface Guidelines Were getting somewhere! But wait Rounded corners?
  • Slide 81
  • iOS User Interface Guidelines Nice! Modeled after the Contacts app Edit boxes have labels in them Text fields are right adjusted Minute details remain Text in memo should be padded more Maybe Panel with Label and Edit (LJ) inside? Button should have rounded edges to it
  • Slide 82
  • iOS User Interface Guidelines Close!
  • Slide 83
  • iOS User Interface Guidelines Resources iOS Human Interface Guidelines web site http://developer.apple.com/library/ios/#documen tation/UserExperience/Conceptual/MobileHIG/Int roduction/Introduction.html Apples iOS Human Interface Guidelines http://developer.apple.com/library/ios/document ation/userexperience/conceptual/mobilehig/Mobi leHIG.pdf
  • Slide 84
  • Handling Multi-Platform issues TMenuBar UseOSMenu property Dialogs, ShowMessage File System IOUtils Win/Mac Malcolms hidden user files TRegistry vs TIniFile TOSVersion (run time), conditional defines (compile time) File Volume/Path issues DLLs, Dylibs Debugging
  • Slide 85
  • Demonstrations TOSversion database example UseMenuBar iOS client applications
  • Slide 86
  • End-to-End FireMonkey Enterprise Solutions
  • Slide 87
  • Enterprise Landscape CORBA JEE WCF DataSnap SOA SaaS PaaS
  • Slide 88
  • FireMonkey client and Scenario 1: Remote RDBMS or Cloud Storage Scenario 2: XML/SOAP & JSON/REST Web Services Scenario 3: Delphi/C++ DataSnap server deployed to EC2 cloud Scenario 4: Delphi FM iOS client to DataSnap server Scenario 5: FireMonkey client connected to Enterprise Infrastructure JEE, CORBA, and.NET End-to-End FireMonkey
  • Slide 89
  • Scenario 5: FireMonkey &.NET Web Service.NET WCF web service Embarcadero Prism console application FireMonkey client WSDL importer and HTTPRIO component
  • Slide 90
  • Demonstration Embarcadero Prism WCF calculator service
  • Slide 91
  • Android and iOS app development with RadPHP XE2 JQueryMobile visual, component-based development of mobile optimized web pages Create iOS and Android applications that you can sell on the Apple and Android app stores
  • Slide 92
  • Demonstration RadPHP XE2 web mobile client RadPHP XE2 native mobile clients
  • Slide 93
  • Delphi 64-bit
  • Slide 94
  • Whats the same? Integer, Longint, Cardinal still 32bits Int64, UInt64 still 64bits UnicodeString, AnsiString, WideString Exceptions Runtime Library (RTL) SysUtils, Classes, etc
  • Slide 95
  • Whats different? NativeInt, NativeUint 64bits Pointer (all pointers) 64bits Dynamic Arrays 64bit indexing Floating point math - Double
  • Slide 96
  • Delphi 32 and 64-bit Pointer Types Pointer types Delphi/32 Delphi/64 Pointer String Class instance Class reference Interface AnsiString 4 bytes8 bytes WideString UnicodeString Procedure pointer Dynamic array PAnsiChar PWideChar PChar
  • Slide 97
  • Delphi 64-bit on Windows Same Windows API CreateWindowEx, PeekMessage, etc.. Same Delphi RTL SysUtils, Classes, Generics.Collections, etc Same VCL Forms, Graphics, Controls, Menus, etc..
  • Slide 98
  • Delphi 64-bit on Windows some gotchas SizeOf(Pointer) SizeOf(Integer) Integer Pointer casts will break in 64bit SizeOf(THandle) = SizeOf(Pointer) All Handles = SizeOf(Pointer) (HWND, HDC, etc..). All code in process must be 64bit Must have 64bit versions of external non-Delphi libraries (DLLs) One, and only one, calling convention register, pascal, cdecl, stdcall are ignored. safecall is still special Old pointer math code may break Works in 32 and 64bit: MyPtr := PByte(P) + 10; TLists internal FList is now a TPointerList. Used to be a PPointerList. Removing ^ should be sufficient to port from 32-bit to 64-bit. Tag property is now a NativeInt (32-bit vs 64-bit)
  • Slide 99
  • Delphi 64-bit on Windows some gotchas Inline Assembly Cannot mix asm blocks with Pascal code Only procedural level asm blocks supported Stack must be 16-byte aligned at each call instruction Define locals for temp storage Do not modify the RSP stack pointer New unified calling convention. First 4 parameters in registers, RCX, RDX, R8, R9 (or XMM0-XMM3) Exception unwinding No change for pure Delphi code. Exceptions function identically. Inline Assembly can cause exception unwinding to fail if not properly written. SHL/SHR 32-bit values (Integer et al) will only shift in 32-bit space. 64-bit values will of course shift in 64-bit space. No Extended type in 64-bit. Use TExtendedRec80 if necessary (binary files with Extendeds in them for instance)
  • Slide 100
  • Windows API gotchas SetWindowLong / GetWindowLong should be replaced by SetWindowLongPtr / GetWindowLongPtr for GWLP_HINSTANCE, GWLP_WNDPROC, etc as they return pointers and handles. Pointers passed to SetWindowLongPtr should be type- casted to LONG_PTR and not to Integer / Longint. SetWindowLong mapped to SetWindowLongPtr in Windows.pas. Calls to our declaration of SetWindowLong are safe, as long as they are cast correctly.
  • Slide 101
  • Windows API gotchas (cont) Use explicit casts to WPARAM and LPARAM where appropriate. Example: Passing pointers through SendMessage SendMessage(hWnd, WM_SETTEXT, 0, LPARAM(@MyCharArray)); Use LRESULT to cast message results Example: Message.Result := LRESULT(Self); Message cracker records (TWMxxx) changed Alignment changes and field-size changes
  • Slide 102
  • Summary
  • Slide 103
  • FireMonkey FireMonkey - The Next Generation Business Application Platform Fully harness the powerful GPU graphics hardware Rapidly build visually spectacular applications Invest in one platform and deploy to numerous OS-s Delphi and C++ compiled, native executable Fully programmable animations and effects Your imagination is the only limit !!! Go FIREMONKEY !!!
  • Slide 104
  • RAD Studio XE2 Deliver Fast Native Applications on Windows, Mac, Web and Mobile Speed Up Your Development Process with RAD Create Visually Stunning and Interactive Business Applications Build Applications that Connect Everywhere Break Free from Grids Visualize Live Data The ultimate application development suite for Windows, Mac, mobile and Web
  • Slide 105
  • Resources RAD Studio XE2 samples on SourceForge https://radstudiodemos.svn.sourceforge.net/svnroot/radstudiodemos/branch es/RadStudio_XE2/ https://radstudiodemos.svn.sourceforge.net/svnroot/radstudiodemos/branch es/RadStudio_XE2/ FireMonkey components Guide http://docwiki.embarcadero.com/RADStudio/en/FireMonkey_Components_G uide http://docwiki.embarcadero.com/RADStudio/en/FireMonkey_Components_G uide Anders Ohlsson FireMonkey iOS blog http://blogs.embarcadero.com/ao/2011/10/26/39188 http://blogs.embarcadero.com/ao/2011/10/26/39188 CodeRage 6 session replays http://cc.embarcadero.com/coderage http://cc.embarcadero.com/coderage RAIZE Software http://www.raize.com http://www.raize.com MIDA VCL to FireMonkey Converter http://midafiremonkey.wordpress.com/ http://midafiremonkey.wordpress.com/ JQueryMobile http://jquerymobile.com/ http://jquerymobile.com/
  • Slide 106
  • Q&A
  • Slide 107
  • Nabdky pro konec roku 2011
  • Slide 108
  • Zskejte licence navc S nkupem licence Delphi nebo RAD Studia XE2, pln verze nebo upgrade edice zskte vechny tyto nstroje Professional Rapid SQL XE2 ZDARMA FastCube ZDARMA Enterprise Rapid SQL XE2 ZDARMA FastCube ZDARMA DB Optimizer XE2 ZDARMA Architect Rapid SQL XE2 ZDARMA FastCube ZDARMA DB Optimizer XE2 ZDARMA DB Change Manager XE2 ZDARMA Nabdka plat pro objednvky podan od 3.11. do 30.12.2011 Produkty zskan zdarma si muste vydat do 15.1.2012
  • Slide 109
  • Co je co Rapid SQL XE2 je integrovan vvojov prosted jazyka SQL, kter vm umon vytvet vkonn kd SQL pro vae aplikace napsan v Delphi a C++Builderu. Fastcube je nstroj pro efektivn analzu dat. DB Optimizer XE2 pome vm zvit celkov vkon vaich databzovch aplikac a maximalizovat odezvu databz. DB Change Manager XE2 umon vm sledovat a zvldat zmny v pouvanch databzch stejnm zpsobem, jakm napklad sledujete zmny zdrojovho kdu.
  • Slide 110
  • Pamatujte taky, e Monost upgrade z verze 2007 na verzi novj skon zrove s koncem roku 2011 S nkupem verze XE2 produktu z rodiny RAD Studio XE2 zskte i star verze XE, 2010, 2009, 2007 a Delphi 7 i C++Builder 6 S nkupem verze XE2 zskte to, co zatm nemte a jinde nenajdete: 64bitov kompiltor Delphi pro aplikace, kter vyuij monosti nejnovjho hardware Skuten oslujc vizuln obchodn aplikace vytvoen pomoc komponent FireMonkey Vkonn nativn aplikace pro Windows, Mac a iOS LiveBindings dovolc propojit jakkoli vizuln prvek s libovolnm typem dat Propojitenost s mobilnmi systmy a cloudem pomoc vcevrstv technologie DataSnap
  • Slide 111
  • Dal informace najdete zde http://www.embt.cz Borland s.r.o. Belgick 15, 120 00 Praha 2, CZ e-mail: [email protected] telefon: +420 273 132 190
  • Slide 112
  • Thank You www.embarcadero.com/products/firemonkey [email protected]