zelda maps tutorial
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Zelda-A Link to the Past Maps Tutorial (by Wuppes)
1. Step, sie the pi!ture to your pi!ture "ra#e. $ used a pi!ture "ra#e %ith deep (A& -' ,*!# - +!# and a deep o" & !#)
$" you use a s#aller pi!ture "ra#e like A+ 1!# ,*!#, ust resie the pi!ture, but it %ill be #ore tri!ky to !ut out the s#all
houses )
And %hen you don/t %ant to use a "ra#e, ust #ake it on a !ardboard.
When you print the pi!ture and %hen it is too bri0ht or to dark, ust double-!li!k the pi!ture in the %ord do!u#ent and !han0e
the bri0htness (123 or -123)
. The tools
&. 4ut out the !louds on the 5rst pi!ture and paste the# on the top o" the 0lass 6itrine o" the pi!ture "ra#e.
+. The blue %ater part o" the !loud pi!ture you ust paste on the ba!k0round o" the "ra#e.
7. 8ro# the se!ond pi!ture, !ut out %ith a s!alpel all the %ater areas e9!ept the %ater"alls.
Take "oa# rubbers (A+ sie) and put the# to0ether to 0et A& sie. Pla!e the pi!ture on it and dra% %ith the pen the %ater
areas on the "oa# rubber.
:o% you !ut these out %ith a s!alpel. (;ou !an !ut out 7 ## o6er you #arkin0) When 5nished, paste the "oa# rubbers on
the ba!k0round ($" you ha6e done it ri0ht, you !an see the %ater areas one le6el deeper )
astern Pala!e area and the ?esert Pala!e area (e9!ept the 0round part o"
this one).
*. Startin0 %ith the Lost Woods (?on/t "or0et to !ut out the Master S%ord area) Take this "orest part, #ake !opies %ith the
"oa# rubber ($ took a 0reen "or the 5rst and a bro%n "or the se!ond le6el. @lue the "oa# rubbers to0ether. :o% !ut out the
hi0her trees, paste the "orest on the "oa# rubber, 0lue s#all "oa# rubber pie!es under the trees and then on the "orest part.
When the "orest part is 5nished, you !an 0lue it on the pi!ture
4utter
S!alpel
T%eeers
@lue Sti!k
Pen
uler
8oa# rubber
(Moos0u##i)
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B. Sa#e step "or the houses (1 le6el one pie!e o" "oa# rubber)
. The 4astle. 8irst, #ake !opies on "oa# rubber o" the %hole !astle and 0lue the# to0ether. :o% !ut out the se!ond !astle
le6el %ith the top-buildin0 in one pie!e. 8ro# this ne% pi!, #ake a0ain !opies on "oa# rubber and 0lue the# to0ether. Last,
!ut o" the top-buildin0 "ro# the se!ond le6el and #ake ust one !opy on the "oa# rubber. The 0round %all has le6els t%o
pie!es o" "oa# rubber. Sa#e "or the se!ond part o" the !astle. The top has ust 1 le6el.
12. 8or all the other areas, it/s the sa#e pro!edure. 8irst, #ake a !opy o" the %hole part, then !ut out the 1st
le6el o" it, et!C
11. S#all tip. When you !opy a pie!e on the "oa# rubber, ust turn it o6er to not 0et a line %hen dra%in0 %ith the pen on the
ori0inal pi!ture )
$" there are !on"usions in #y tutorial, or i" you ha6e Duestions, ust let #e kno%.
@ood lu!k and please share you 5nished %ork on #y 8a!ebook pa0e ) %%%."a!ebook.!o#Epaperdiora#a @reetin0s,
Wuppes
8orrest-part %ith %ater"all le6els
Mountain-part %ith entran!e 1 le6el
The & ne9t Foors ea!h le6els (< le6els)
4astle 0round 1 le6el
4astle top 1 le6el
(With the 0round le6el o" the #ap, the %hole
pi!ture has at this point the hi0hest point %ith
1 "oa# rubbers)
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