zardoz humanwizard lvl3

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  • 8/3/2019 Zardoz HumanWizard lvl3

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    Character Sheet

    Player Name

    oz 3 Wizard 2 250cter Name Level Class Paragon Path Epic Destiny Total XP

    an Medium GoodSize Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

    INITIATIVE DEX 1/2 LVL MISC

    Initiative 1TIONAL MODIFIERS

    ABILITY SCORESCORE ABILITY ABIL MOD MOD + 1/2 LVL

    8 STRStrength

    -1 0

    10 CONConstitution

    0 1

    10 DEXDexterity

    0 1

    20 INTIntelligence

    5 6

    14 WISWisdom

    2 3

    11 CHACharisma

    0 1

    HIT POINTSMAX HP HEALING SURGES

    BLOODIED SURGE VALUE SURGES/DAY

    1/2 HP 1/4 HP

    28 14 7 6

    ENT HIT POINTS CURRENT SURGE USES

    SECOND WIND 1/ENCOUNTER USED

    ORARY HIT POINTS

    DEATH SAVING THROW FAILURES

    NG THROW MODS +1 to all saving throws

    TANCES

    ENT CONDITIONS AND EFFECTS

    SKILLS

    S SKILL NAMEABIL MOD+ 1/2 LVL

    TRND(+5)

    ARMORPENALTY MISC

    Acrobatics DEX 1 0 n/a 0

    Arcana INT 6 5 n/a 0

    Athletics STR 0 0 n/a 1

    Bluff CHA 1 0 n/a 0

    Diplomacy CHA 1 5 n/a 0

    Dungeoneering WIS 3 5 n/a 0

    Endurance CON 1 0 n/a 0

    Heal WIS 3 0 n/a 0

    History INT 6 5 n/a 0

    Insight WIS 3 5 n/a 0

    Intimidate CHA 1 0 n/a 0

    Nature WIS 3 0 n/a 0

    Perception WIS 3 0 n/a 0

    Religion INT 6 5 n/a 0

    Stealth DEX 1 0 n/a 1

    Streetwise CHA 1 0 n/a 0

    Thievery DEX 1 0 n/a 0

    DEFENSESSCORE 10 + ARMOR/

    DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    20 AC 11 7 1 1

    CONDITIONAL BONUSES

    10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    13 FORT 11 1 1

    CONDITIONAL BONUSES

    10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    18 REF 11 5 1 1

    CONDITIONAL BONUSES

    10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    17 WILL 11 2 2 1 1

    CONDITIONAL BONUSES

    ACTION POINTS

    Action PointsMILESTONES

    012

    ACTION POINTS123

    ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

    RACE FEATURES

    Bonus Feat - Choose an extra feat at 1st level.

    Bonus Skill - Trained in one additional class skill.

    Bonus At-Will Power - Know one extra 1st-level attack

    power from your class.

    Human Defense Bonuses - +1 to Fortitude, Reflex, and

    Will.

    CLASS / PATH / DESTINY FEATURES

    Arcane Implement Mastery - Choose Orb of Imposition,

    Staff of Defense, or Wand of Accuracy.

    Staff of Defense - With staff, +1 AC. Plus, add Con

    mod to defense against one attack, even after you knowdamage (encounter, immediate interrupt).

    Cantrips - Use ghost sound, light, mage hand, and

    prestidigitation as at-will powers.

    Ritual Casting - Gain Ritual Caster as a bonus feat.

    Spellbook- Three 1st-level rituals, plus more at higher

    levels. Also, twice the daily and utility spells you can use;

    choose from among these at each extended rest.

    LANGUAGES KNOWN

    Supernal, Common, Deep Speech

    MOVEMENTSCORE BASE ARMOR ITEM MISC

    6 Speed (Squares) 6SPECIAL MOVEMENT

    SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

    18 Passive Insight 10 + 8

    13 Passive Perception 10 + 3SPECIAL SENSES

    ATTACK WORKSPACEABILITY: Melee Basic Attack - Staff of Unparalleled Vision ATT BO NUS 1/2 LVL ABIL CLASS P ROF FEAT E NH MI SC

    + 3 1 -1 2 1

    ABILITY:

    Melee Basic Attack - Dagger ATT BO NUS 1/2 LVL ABIL CLASS P ROF FEAT E NH MI SC

    + 3 1 -1 3

    DAMAGE WORKSPACEABILITY: Melee Basic Attack - Staff of Unparalleled VisionDAMAGE ABIL FEAT ENH MISC MISC

    1d8 -1 1

    ABILITY: Melee Basic Attack - DaggerDAMAGE ABIL FEAT ENH MISC MISC

    1d4-1 -1

    BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER DAMAGE

    vs Magic Missile (Staff of Unpara

    3 vs AC 1d4-1Dagger (Melee)

    4 vs AC 1d4Dagger (Range)

    0 vs AC 1d4-1Unarmed (Melee)

    FEATS

    Armor Proficiency (Leather) - Training with leather

    armor

    Ritual Caster - Master and perform ritualsHuman Perseverance - +1 to saving throws

    Initiate of the Faith - Cleric: Religion skill, healing word 1/

    day

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    POWER INDEXList your powers below.

    Check the box when the power is used.Clear the box when the power renews.

    AT-WILL POWERS

    nderwave

    st Sound

    t

    e Hand

    tidigitation

    c Missile

    ching Burst

    ENCOUNTER POWERS

    nd Wind

    f of Defense

    e Orb

    r Spray

    DAILY POWERS

    ing Sphere

    p

    ing Word

    UTILITY POWERS

    d

    her Fall

    OTHER EQUIPMENT

    book

    nturer's Kit

    ger

    COINS AND OTHER WEALTHey on hand: 50 gp

    ed money: 0 gp

    umbrance: 53 / 80

    MAGIC ITEM INDEXList your powers below.

    Check the box when the power is used.Clear the box when the power renews.

    MAGIC ITEMSWEAPON

    Staff of Unparalleled Vision +1 (Off-hand) (E)

    WEAPON

    WEAPON

    WEAPON

    ARMORSylvan Leather Armor +1 (E)

    ARMS

    FEET

    HANDS

    HEAD

    NECKCloak of Resistance +1 (E)

    RING

    RING

    WAIST

    Potion of Healing (heroic tier) (2)

    Daily Item Powers Per Day

    Heroic (1-10) Milestone / / /

    Paragon (11-20) Milestone / / /

    Epic (21-30) Milestone / / /

    RITUALS / ALCHEMY

    Arcane Mark

    Comprehend Language

    Magic Mouth

    Make Whole

    Explorer's Fire

    Endure ElementsEye of Alarm

    Detect Secret Doors

    CHARACTER PORTRAIT

    PERSONALITY TRAITS

    MANNERISMS AND APPEARANCE

    CHARACTER BACKGROUND

    COMPANIONS AND ALLIES

    SESSION AND CAMPAIGN NOTES

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