xcom working notes

54
7/25/2019 Xcom Working Notes http://slidepdf.com/reader/full/xcom-working-notes 1/54 Specialist Lance Corporal Steadfast Immune to panic Corporal Will to Survive  +1 to +2 DR in cover Sergeant Deadeye  +15 aim vs ying targets Tech Sergeant Tactical Sense  +5 Deense per enemy in sight (ma 2!" Gunnery Sergeant esilience Immunity to critica# hits !aster Sergeant E"tra Conditioning $onus %& or heavier armour Specialist Lance Corporal #olo$Targetting )hooting or suppressing enemies grants a##ies +1! aim vs target Corporal anger  +1 *ase damage to guns no #ong range sidearm pena#ty Sergeant Will to Survive  +1 to +2 DR in cover Tech Sergeant %attle Scanner 'dditiona# 2 charges or scanner and greater throwing distance Gunnery Sergeant E"tra Conditioning $onus %& or heavier armour !aster Sergeant Tandem Warheads ,u## damage in 'o- or roc.ets and grenades &cer This officer substitutes hi

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Page 1: Xcom Working Notes

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Specialist

Lance CorporalSteadfast

Immune to panic

CorporalWill to Survive

 +1 to +2 DR in cover

SergeantDeadeye

 +15 aim vs ying targets

Tech SergeantTactical Sense

 +5 Deense per enemy in sight (ma 2!"

Gunnery Sergeantesilience

Immunity to critica# hits

!aster SergeantE"tra Conditioning

$onus %& or heavier armour

Specialist

Lance Corporal#olo$Targetting

)hooting or suppressing enemies grants a##ies +1! aim vs target

Corporalanger

 +1 *ase damage to guns no #ong range sidearm pena#ty

SergeantWill to Survive

 +1 to +2 DR in cover

Tech Sergeant %attle Scanner'dditiona# 2 charges or scanner and greater throwing distance

Gunnery SergeantE"tra Conditioning

$onus %& or heavier armour

!aster SergeantTandem Warheads

,u## damage in 'o- or roc.ets and grenades

&cerThis officer substitutes hi

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Lieutenant *+,-

Squad receive

Captain */-

Squa

!a1or *2-

 ll soldiers in the squad at Se

Colonel *3-

Squad receives

4ield Commander *+-

Squad members receive a permanent increase of +1 im and

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Infantry

Light 'Em Up

Can shoot as frst action without ending turn

Covering 4ire

Reaction shots rom /verwatch and C#ose Com*at )pecia#ist on many actions

&pportunist

0o aim pena#ty on reaction shots which can a#so critica##y hit

Suppression

&in target 3! aim pena#ty reduced range and reaction fre i it moves

Loc5'n'Load

'dditiona# shot or *urst in primary weapons re#oad as frst action without ending turn

Sentinel

 4wo reaction shots in /verwatch instead o 1

0ital .oint Targetting

 +2 *ase damage with primary guns +1 sidearms vs autopsied enemies

Engineer

Grenadier

'##ows 2 grenades per s#ot and +2! throwing range

Smo5e Grenade

 +2! deense to a## units within c#oud throwing smo.e grenade does not end turn

Smo5e and !irrors

 +1 additiona# use o support grenades

epair

 +2 'rc 4hrower charges

Dense Smo5e,urther +2! Deense to units within smo.e

.ac5master

imited use items gain additiona# uses

4ire oc5et

6rants roc.et #auncher and sing#e roc.et shot

Leador her Will for that of all nearby lower-Will squadmates.

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egio .atria )ostra

  s +1 Will per different nationality in the squad

Semper 0igilans

 receives +5 Defense when in cover.

Into the %reach

r!eant ran" or lower !ain +#5$ %& for completin! missions.

%and &f Warriors

+# im per continent bonus %'() has earned.

o &thers !ay Live

ill for completin! a mission under this officer with no soldier deaths* up to a maimum of +,.

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E"ecutioner

 +1! aim and +1! critica# chance against targets at or *e#ow 5! hea#th

(ggression

 +1! critica# chance (ma 3!" per enemy in sight

anger

 +1 *ase damage to guns no #ong range sidearm pena#ty

Sharpshooter

permanent +1! crit7 +1! aim vs u## cover

%ring 'Em &n

$onus Critica# hit damage + etra damage per num*er o enemies

apid 4ire

'ttac. twice at 15 pena#ty

Sapper

 +1 grenade and mine damage and a## weapons damage environment more

#E(T Warheads

Roc.ets and grenades do additiona# 5! damage to ro*otic enemies ater DR

Suppression

&in target 3! aim pena#ty reduced range and reaction fre i it moves

!ayhem +2 grenade damage +2 suppresion damage +2 roc.et damage

#E(T (mmo

'dditiona# 5! damage to ro*otic enemies

%om6ard

-ceptiona# distance or throwing grenades

  y E"ample ()D Commandrant a yellow move to an %'() s

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 ll units in the squa

/earby allies 0, tiles receive an additional #23 dama!

 ll units in t

Squad receives +5 Will and +5 D

!nore one point of the enemy6s dama

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Steadfast

Immune to panic

Will to Survive

 +1 to +2 DR in cover

Close Encounters

,irst shot within 8 ti#es does not cost an action7

esilience

Immunity to critica# hits

Tactical Sense

 +5 Deense per enemy in sight (ma 2!"

E"tra Conditioning

$onus %& or heavier armour

/ne

Suppression

&in target 3! aim pena#ty reduced range and reaction fre i it moves

apid eaction

9p to three consecutive /verwatch shots i previous one hit

eady for (nything

I a unit fres without ta.ing any other action automatica##y enters /verwatch at the end o its turn

&pportunist0o aim pena#ty on reaction shots which can a#so critica##y hit

Loc5'n'Load

'dditiona# shot or *urst in primary weapons re#oad as frst action without ending turn

E"tra Conditioning

$onus %& or heavier armour

ldier in si!ht ran!er whose turn is complete. our-turn cooldown.

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Stay 4rosty

d have post-mission fati!ue reduced by one day.

4ortiores Una

e reduction if they are in half cover and 1 dama!e reduction if they are in full cover.

o Shall 7ou 4ight

  he squad receive +#5$ %& for every "ill.

Esprit de Corps

efense in battle. 4obotic units receive only the Defense bonus.

Com6ined (rms

  e reduction. or officers* this ability is provided to the entire squad.

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(ssault

un'n'Gun

,u## move + shoot

Close Com6at Specialist

)hoot enemy within 8 ti#es

(ggression

 +1! critica# chance (ma 3!" per enemy in sight

apid 4ire

'ttac. twice at 15 pena#ty

8iller Insinct

 +5! critica# damage on activating Run:n:6un

%ring 'Em &n

$onus Critica# hit damage + etra damage per num*er o enemies

0ital .oint Targetting

 +2 *ase damage with primary guns +1 sidearms vs autopsied enemies

!edic

4ield !edic

  ee medi.it use two additiona# medi.it uses and three uses o restorative mist

Steadfast

Immune to panic

Smo5e and !irrors

 +1 additiona# use o support grenades

Smo5e Grenade

 +2! deense to a## units within c#oud throwing smo.e grenade does not end turn

Dense Smo5e,urther +2! Deense to units within smo.e

%om6ard

 4hrow grenades eceptiona##y #ong distances

.ac5master

imited use items gain additiona# uses

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4lush

)hoot enemy with chance to move to new cover

anger

 +1 *ase damage to guns no #ong range sidearm pena#ty

#it and un

,irst shot against eposed (nonyer" target does not cost an action7

E"ecutioner

 +1! aim and +1! critica# chance against targets at or *e#ow 5! hea#th

Sprinter

 +8 ;o*i#ity

Lightning e9e"es

 <! evasion vs reaction fre =! per additiona# shots

4ield Surgeon

Reduce recovery time as i 1hp higher (does not stac."

evive

Critica##y wounded so#diers revive at 33 hea#th rather than *eing sta*#ised

.aramedic

/nce per turn use medi.it without spending action

Com6at Drugs)mo.e contains +2! >i## and +2! Critica# *onus and has wider area o e?ect

Sprinter

 +8 mo*i#ity

Savior

6rants 2 medi.it charges with no item re@uirement and medi.its gain +8 %& hea#ing

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4lush

)hoot enemy with chance to move to new cover

#E(T (mmo

'dditiona# 5! damage to ro*otic enemies

Will to Survive

 +1 to +2 DR in cover

apid 4ire

'ttac. twice at 15 pena#ty

esilience

Immunity to critica# hits

E"tra Conditioning

$onus %& or heavier armour

 

#olo$Targetting

)hooting or suppressing enemies grants a##ies +1! aim vs target

Lo: .ro;le

&artia# Cover counts as ,u## or deense *onus

4lush

)hoot enemy with chance to move to new cover

Concealment)pecia# stea#th a*i#ity in u## cover

Tactical Sense

 +5 Deense per enemy in sight (ma 2!"

E"tra Conditioning

$onus %& or heavier armour

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Gunner

Suppression

&in target 3! aim pena#ty reduced range and reaction fre i it moves

Covering 4ire

Reaction shots rom /verwatch and C#ose Com*at )pecia#ist on many actions

&pportunist

0o aim pena#ty on reaction shots which can a#so critica##y hit

E"ecutioner

 +1! aim and +1! critica# chance against targets at or *e#ow 5! hea#th

eady for (nything

I a unit fres without ta.ing any other action automatica##y enters /verwatch at the end o its turn

.latform Sta6ility

)hot ta.en *eore cost#y action gain +1! aim and crit

Sentinel

 4wo reaction shots in /verwatch instead o 1

Scout

Lightning e9e"es

 <! evasion vs reaction fre =! per additiona# shots

Damn Good Ground

 +1! 'im an +1! Deense vs enemies at #ower e#evation

anger

 +1 *ase damage to guns no #ong range sidearm pena#ty

(ggression

 +1! critica# chance (ma 3!" per enemy in sight

In the <oneAi##ing a an.ed or eposed target does not cost an action

%ring 'Em &n

$onus Critica# hit damage + etra damage per num*er o enemies

0ital .oint Targetting

 +2 *ase damage with primary guns +1 sidearms vs autopsied enemies

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#olo$Targetting

)hooting or suppressing enemies grants a##ies +1! aim vs target

Shredder (mmo

 4arget ta.es additiona# damage rom other sources or net 8 turns

anger

 +1 *ase damage to guns no #ong range sidearm pena#ty

Dou6le Tap

'##ows two standard shots7 1 turn coo#down

Danger <one

Increases 'o- o suppression and roc.ets

!ayhem

 +2 damage or grenades and when supressing +1 damage ,#ush +2 Rapid ,ire

Lone Wolf 

 +1! 'im and Critica# chance i not within = ti#es o any a##ies

Deadeye

 +15 aim vs ying targets

%attle Scanner

'dditiona# 2 charges or scanner and greater throwing distance

#it and un,irst shot against eposed (nonyer" target does not cost an action7

Sprinter

 +8 mo*i#ity

Smo5e and !irrors

 +1 additiona# use o support grenades

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Will to Survive

 +1 to +2 DR in cover

apid eaction

9p to three consecutive /verwatch shots i previous one hit

Suppression

&in target 3! aim pena#ty reduced range and reaction fre i it moves

Tactical Sense

 +5 Deense per enemy in sight (ma 2!"

E"tra Conditioning

$onus %& or heavier armour

Tandem Warheads

,u## damage within area o e?ect

Lo: .ro;le

&artia# Cover counts as ,u## or deense *onus

Disa6ling Shot

 4arget must re#oad weapon to fre 2 turn coo#down

Damn Good Ground

 +1! 'im an +1! Deense vs enemies at #ower e#evation

E"ecutioner +1! aim and +1! critica# chance against targets at or *e#ow 5! hea#th

Tactical Sense

 +5 Deense per enemy in sight (ma 2!"

In the <one

Ai##ing a an.ed or eposed target does not cost an action

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oc5eteer

4ire oc5et

6rants roc.et #auncher and sing#e roc.et shot

anger

 +1 *ase damage to guns no #ong range sidearm pena#ty

4ire in the #ole

 +1! aim or roc.et scatter i have not moved this turn

.latform Sta6ility

)hot ta.en *eore cost#y action gain +1! aim crit and scatter reduction

&pportunist

0o aim pena#ty on reaction shots which can a#so critica##y hit

Dou6le Tap

'##ows two standard shots7 1 turn coo#down

 >avelin oc5ets

Roc.ets trave# urther and can hit *eyond visua# range

Sniper

S=uadsight

'##ows use o a##ies #ine o sight to ma.e shots with 2! crit pena#ty

Deadeye

 +15 aim vs ying targets

.recision Shot

)hot ignores range pena#ty +3! critica# chance and etra damage on critica# *ased on rie #eve#7 2 turn coo#down

anger

 +1 *ase damage to guns no #ong range sidearm pena#ty

0ital .oint Targetting +2 *ase damage with primary guns +1 sidearms vs autopsied enemies

%ring 'Em &n

$onus Critica# hit damage + etra damage per num*er o enemies

!ayhem

 +2 grenade damage +8 damage or sniper and #ong ries with )tandard or &recision )hot

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#E(T Warheads

Roc.ets do additiona# 5! damage to ro*otic enemies ater DR

Snap Shot

Reduces aim pena#ty or fring roc.et ater ta.ing cost#y action

Shredder oc5et

6ain a )hredder roc.et

!ayhem

 +2 damage whi#e suppressing +2 damage to roc.ets and grenades

Shoc5 and (:e

 +1 additiona# roc.et per com*at

Danger <one

Increases 'o- o suppression and roc.ets

Lone Wolf 

 +1! 'im and Critica# chance i not within = ti#es o any a##ies

Snap Shot

,ire sniper rie ater moving at 1! aim pena#ty

Sharpshooter

permanent +1! crit7 +1! aim vs u## cover

.latform Sta6ility)hot ta.en *eore cost#y action gain +1! aim and crit

Loc5'n'Load

'dditiona# shot or *urst in primary weapons re#oad as frst action without ending turn

Dou6le Tap

'##ows two standard shots7 1 turn coo#down

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Class S.EC

%uild )ame

$u?s I0, ight :em 9p

/verwatch I0, ight :em 9p

Damage I0, ight :em 9p

$u?s ')) Run and 6un

Damage ')) Run and 6un

,#an.ing ')) Run and 6un

$u?s )C4 ightning Reees

,#an.er )C4 ightning Reees

Damage )C4 ightning Reees

;o*i#ity )0I )@uadsight

)pecia#ist )upport )0I )@uadsight

)tatic Damage )0I )@uadsight

)upport ;-D ,ie#d ;edic

)mo.e ;-D ,ie#d ;edic

%ea#ing ;-D ,ie#d ;edic

;o*i#e 6unner 690 )uppression

)tatic /verwatch 690 )uppression

Damage $u?s 690 )uppression

$u?s -06 6renadier

Items -06 6renadier

Damage -06 6renadier

)uppression R/A  ,ire Roc.et

Damage and ;o*i#ity R/A   ,ire Roc.et

Range and 'ccuracy R/A   ,ire Roc.et

'4-R0'4IB- $9ID)

Covert /perations )C4 ightning Reees

/cer Ran. ight :em 9p

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LC.L C.L SGT

)teadast >i## to )urvive Deadeye

Covering ,ire /pportunist )uppression

-ecutioner 'ggression Ranger

)teadast >i## to )urvive C#ose -ncounters

C#ose Com*at )pecia#ist 'ggression Rapid ,ire

,#ush anger %it and Run

%o#o4argetting Deadeye ,#ush

Damn 6ood 6round ow &rof#e $att#e )canner

one >o#  anger 'ggression

ow &rof#e )nap )hot Damn 6ood 6round

Deadeye Disa*#ing )hot Ranger

one >o# &recision )hot )harpshooter

)uppression Rapid Reaction Ready or 'nything

)teadast )mo.e and ;irrors )mo.e 6renade

,ie#d )urgeon Revive &aramedic

,#ush %-'4 'mmo >i## to )urvive

Covering ,ire /pportunist -ecutioner

%o#o4argetting )hredder 'mmo anger

%o#o4argetting anger >i## to )urvive

)mo.e 6renade )mo.e and ;irrors Repair

)apper %-'4 warheads )uppression

>i## to )urvive Rapid Reaction )uppression

anger )nap )hot )hredder Roc.et

%-'4 >arheads ,ire in the %o#e &#atorm )ta*i#ity

one >o# ow &rof#e $att#e )canner

)teadast >i## to )urvive )uppression

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TSGT GSGT !SGT

 4actica# )ense Resi#ience -tra Conditioning

oc.:n:oad )entine# Bita# &oint 4argetting

)harpshooter $ring :-m /n Rapid ,ire

Resi#ience 4actica# )ense -tra Conditioning

Ai##er Instinct $ring :em /n Bita# &oint 4argetting

-ecutioner )printer ighting Reees

Concea#ment 4actica# )ense -tra Conditioning

%it and Run )printer )mo.e and ;irrors

In the one $ring :-m /n Bita# &oint 4argetting

-ecutioner 4actica# )ense In the one

Bita# &oint 4argetting $ring :-m /n Dou*#e 4ap

&#atorm )ta*i#ity oc.:n:oad ;ayhem

/pportunist oc.:n:oad -tra Conditioning

Dense )mo.e $om*ard &ac.master

Com*at Drugs )printer )avior

Rapid ,ire Resi#ience -tra Conditioning

Ready or 'nything &#atorm )ta*i#ity )entine#

Dou*#e 4ap danger one ;ayhem

$att#e )canner -tra Conditioning ,ire Roc.et

Dense )mo.e &ac. ;aster $om*ard

;ayhem %-'4 'mmo 4andem >arheads

/pportunist -tra Conditioning Danger one

;ayhem Dou*#e 4ap 4andem >arheads

 4actica# )ense )hoc. and 'we Eave#in Roc.ets

Concea#ment )printer )mo.e and ;irrors

 4actica# )ense Resi#ience -tra Conditioning

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90

FC/;

9)'

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#. S.D WILL (I! DE4 D Class

US(

Lt? >ohn @SheriA@ Williams 8 13 2G G= 2 I0,

 >ay @Trips@ #art 5 18 2G G3 1 '))

)anu= @Long6o:@ Wayra 8 15 1< G= 1 )C4

Ethan @Ice@ >ones 3 18 23 =1 ! )0I

%rad Chapman 3 12 3< G3 ! ;-D

Cole @DoBer@ Washington 3 12 3G G5 1 690

Tony @Doc@ Davidson 3 18 25 =! 1 -06

 >ose @.apa %ear@ DomingueB 5 13 2< G5 2 R/A  

(rt >ohnson 5 12 2G G5 5 I0,

andy iley 3 15 31 G! 1 '))

Don Tama 3 15 2< G8 3 )C4

8eith &:ens 8 13 2< G= 1 )0I

 >oel !oore 5 18 2H G2 2 ;-D

!anuel 0argeB 5 12 33 G3 ! 690

Collin %roo5s 5 13 2H G3 1 -06

Chad .ar5er 8 12 33 GG ! R/A  

United )ations

Lt? Lance @Tom6stone@ Wal5er 5 11 33 G5 2 I0,

 >ason @Dice@ Taylor 8 12 3! G= 2 '))

(ngus @Drifter@ Co:den 3 15 23 G= ! )C4

Westley @Chec5mate@ Cham6ers 5 13 1< =2 1 )0I

 >eremy 4rost 8 13 3H 5< 2 ;-D

adimir @&din@ So5olov 8 13 2< GG ! 690

!arvin @(tlas@ #ofer 3 15 21 G= 2 -06

!isha 0ol5ov 8 13 35 G3 3 R/A  

C&!

!arshall Wheeler 8 12 33 G8 2 I0,

Trevor @Du5e@ !cCain 8 13 33 G1 1 '))

4lynn @Godfather@ %rody 3 18 21 =1 2 )C4

Sean Church 5 11 31 =2 3 )0I

eece @Luc5y@ )elson 8 13 31 G3 1 ;-D

4ran5lin @oad %loc5@ Davis 8 13 3! G8 1 690

Iain Graham 8 13 32 GG 3 -06

aul @Cu1o@ Garcia 5 18 25 GG 3 R/A  

T#U)DE$+ H 18 ! =! 12 175 )%IB

S.ECI(L

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Shao1ie @Chilong@ <hang 5 13 3H G5 !

C(SU(LTIES

 >onathan Sha:

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.er5s

S.EC LC.L C.L

Light 'em Up E"ecutioner (ggression

un and Gun Close Com6at Specialist anger

Lightning e9e"es #olo$Targetting anger

S=uadsight Lone Wolf .recision Shot

4ield !edic Suppression Rapid Reaction

Suppression Covering 4ire &pportunist

Grenadier Sapper anger

4ire oc5et anger Snap Shot

ight :em 9p -ecutioner 'ggression

Run and 6un C#ose Com*at )pecia#ist Ranger

Lightning e9e"es %o#o4argetting Ranger

S=uadsight one >o# &recision )hot

4ield !edic )uppression Rapid Reaction

Suppression Covering 4ire /pportunist

Grenadier Sapper Ranger

4ire oc5et Ranger )nap )hot

Light 'em Up Steadfast Will to Survive

un and Gun Steadfast Will to Survive

Lightning e9e"es Damn Good Ground Lo: .ro;le

S=uadsight Lo: .ro;le Snap Shot

4ield !edic Steadfast )mo.e and ;irrors

Suppression 4lush Shredder (mmo

Grenadier Smo5e Grenade Smo5e and !irrors

4ire oc5et Will to Survive Rapid Reaction

Light 'em Up Covering ,ire /pportunist

un and Gun 4lush (ggression

Lightning e9e"es Lone Wolf Deadeye

S=uadsight Deadeye Disa6ling Shot

4ield !edic 4ield Surgeon evive

Suppression #olo$targetting #E(T (mmo

Grenadier #olo Targetting %eat >arheads

4ire oc5et #eat Warheads 4ire in the #ole

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SGT TSGT GSGT

anger )harpshooter $ring :em /n

Close Encounters Ai##er Instinct $ring :em /n

(ggression In the one $ring :em /n

anger -ecutioner $ring :em /n

Ready or 'nything /pportunist oc. 0 oad

Ranger Ready or 'nything Danger one

Suppression ;ayhem %-'4 ammo

)uppression ;ayhem )hoc. and 'we

Ranger )harpshooter $ring :em /n

C#ose -nconters Ai##er Instinct $ring :em /n

'ggression In the one $ring :em /n

Ranger -ecutioner $ring :em /n

Ready or 'nything /pportunist oc. 0 oad

Ranger Ready or 'nything Danger one

)uppression ;ayhem %-'4 ammo

)uppression ;ayhem )hoc. and 'we

anger  4actica# )ense Resi#ience

#it and un Resi#ience 4actica# )ense

,#ush %it and Run 4actica# )ense

Damn 6ood 6round&#atorm )ta*i#ity 4actica# )ense

)mo.e 6renade Dense )mo.e $om*ard

Will to Survive Rapid ,ire Resi#ience

>i## to )urvive Dense )mo.e -tra Conditioning

&#atorm )ta*i#ity /pportunist Dou*#e 4ap

)uppression oc. n oad )entine#

Rapid ,ire -ecutioner ;o*i#ity

$att#e )canner Concea#ment )printer

)harpshooter Bita# &oint 4argetting oc.:n:oad

&aramedic Com*at Drugs )printer

-ecutioner Dou*#e 4ap &#atorm )ta*i#ity

Repair $att#e )canner &ac.master

)hredder 'mmo 4actica# )ense -tra Conditioning

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!SGT

Bita# &oint 4argetting

Bita# &oint 4argetting

Bita# &oint 4argetting

;ayhem

-tra Conditioning rehire

)entine#

,ire Roc.et

Danger one

Bita# &oint 4argetting

Bita# &oint 4argetting

Bita# &oint 4argetting

;ayhem

-tra Conditioning

)entine#

,ire Roc.et

Danger one

Rapid ,ire

ightning Reees

)mo.e and ;irrors

Dou*#e 4ap

&ac.master

-tra Conditioning

$om*ard

 Eave#in Roc.ets

-tra Conditioning

-tra Conditioning

-tra Conditioning

In the one

)aviour

;ayhem

 4andem >arheads

 4andem >arheads

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#. S.D WILL (I! DE4 D Class

US( 4ireteams

+st i9e Infantry Eohn )heri? >i##iams = 13 5G H2 5 I0,

;ace Roc.s#ide >ashington = 13 8! H2 2 690

$rad )entine# Chapman = 12 58 =3 ! ;-D

Cory 'rno#d 8 12 32 GG 1 R/A 

nd i9e Infantry

Christian %iJac. Eac.son = 12 55 =! 3 I0,

 Eohn $ac.*#ast ;cCain 5 12 52 =H 2 690

 Eoe# $andit )ummers 8 18 55 =1 1 ;-D

 Eordan Casino /wens G 13 85 H8 2 R/A 

Counter$Terror

Dan )wamp Rat ane G 18 8! G= ! '))

%enry Convict ;i##er < 12 88 H! 1 '))

;ar. %ope Crowe 8 11 G3 =5 ! -06

 Eohn Darwin ;cAittrich 5 12 8! =5 1 -06

econ

3 1G 88 == 2 )C/

 Eason Banguard Craword 3 1G 81 =G 1 )C/

-than Ice Eones H 11 3< =< 3 )0I

 4odd $onus >right 5 12 5! H5 ! )0I

United )ations

ance >a#.er H 12 8G H8 3 I0,

 Eason Caper 4ay#or G 15 85 =3 5 '))

'ngus Kua#ity Cowden 5 15 81 H! 3 )C/

>est#ey )#ag Cham*ers G 12 83 H8 1 )0I

)eraphine 'nge# #e ,#eure 5 13 8H =3 5 ;-D

Radimir Leti )o.o#ov 8 12 8= =! ! 690

;arvin %oer 5 12 5! =! 1 -06

;isha ;aster Bo#.ov 5 13 5! H! 1 R/A 

C&! *%io and .SI &ps-

Containment

;arsha## $oots >a#.er G 11 5H =< ! I0,

 4revor Coyote )mith G 18 33 =8 2 '))

,#ynn ,#ash $rody 5 1G 3H == 2 )C/

)ean 6arotte Church 8 11 55 H8 1 )0I

Reece )aturn 0e#son 5 13 G1 =3 8 ;-D

,ran.#in 6rim Davis = 13 5! =2 ! 690

;ar. Doorman ,rost G 12 82 =1 1 -06

Rau# Danger 6arcia 5 12 88 H! 3 R/A 

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 4%90D-R1 H 18 ! =! 12 )%IB

S.ECI(L

)haoJie Chi#ong hang = 18 8H =2 ! )C/

Danie# Camo %u*ert 5 18 8G =! 3 690

(0E(GE ST(TS 57= 127< 8575= =57< 17!G

C(SU(LTIES

&ete >e##s

ac 4aser Eohnson

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.er5s

ole S.EC LC.L

command ight :em 9p )teadast

suppression )uppression Covering ,ire

smoke ,ie#d ;edic )uppression

force multiplier  ,ire Roc.et

command ight :em 9p Covering ,ire

suppression )uppression Covering ,ire

smoke ,ie#d ;edic )uppression

force multiplier  ,ire Roc.et Ranger

clearer  Run and 6un C#ose Kuarter )pecia#ist

clearer  Run and 6un C#ose Kuarter )pecia#ist

breacher  6renadier )apper

breacher  6renadier

spotter  ightning Reees %o#o 4argetting

spotter  ightning Reees %o#o 4argetting

shooter  )@uadsight one >o#  

shooter  )@uadsight one >o#  

command ight :em 9p )teadast

Run and 6un )teadast

ightning Reees ow &rof#e

)@uadsight ow &rof#e

healing ,ie#d ;edic

)uppression %o#o 4argetting

6renadier )mo.e 6renade

,ire Roc.et %-'4 >arheads

command ight :em 9p )teadast

CQC expert  Run and 6un C#ose Kuarter )pecia#ist

scouter  ightning Reees %o#o 4argetting

mobile sniper  )@uadsight ow &rof#e

support  ,ie#d ;edic

suppression )uppression %o#o4argetting

arc thrower  6renadier

force multiplier  ,ire Roc.et

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weapon platform

covert ops

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C.L SGT

>i## to )urvive Ranger

/pportunist Ranger

)mo.e and ;irrors

/pportunist

&recision )hot )harpshooter

Disa*#ing )hot

>i## to )urvive

>i## to )urvive

,ire in the %o#e

>i## to )urvive

ow &rof#e

)nap )hot

)hredder 'mmo

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TSGT GSGT

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!SGT

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#. S.D WILL (I!

C&! SFU(DS 9&D'4- )4'4) /0 -B-

)(!E C(LLSIG)

;arsha## >a#.er Anuc.#es G 12 G8 H=

 Eason 4ay#or Cannon*a## 5 18 5! H<

 Eordan /wens $#in. 8 1G 3= <2

-than Eones )hadow H 13 8= <2

Ch#oe )ummers >his.ey 1! 18 58 H!

)ean Church $eag#e = 18 85 H8

Cory 'rno#d 'rnie = 12 G2 =5

Reece 0e#son %ercu#es G 18 3G H5

ance %art 'va#anche = 11 G! HH

 4revor Aennedy Daredevi# G 11 GG H1

 Eoe# ;cCain Cy*org 8 15 8< HH

)acha >i#.inson Cover 6ir# 5 18 8< H8

Christian Eac.son )#im H 18 53 =G

$rad Chapman )teamro##er 5 11 G= H5

Dan ane Aarma 5 11 G5 H!

;ace >ashington )tro*e < 11 G5 H!

U?)? T(S8 4&CE

Chester yons -asy 8 12 58 GH

'ngus Cowden 0orthstar 8 15 5H =8

0ei# /:)hea ;igraine 3 1G 35 H3

&hi##ip &owe## ;irac#e 3 18 85 HG

'nge#i@ue #e ,#eure 'nge# 5 1G 53 =8

Radimir )o.o#ov Cast#e < 11 53 =2

;arvin %oer )par.s G 15 32 GH

;isha Bo#.ov -ight*a## G 12 8G =<

U?S I)4()T7 

Reece -vans )weetoot 8 12 5H =5

Aevin 'gui#ar )mash 8 18 88 G3

;ar. ;organ $u##seye 8 1G 38 =!

Duane )oto ;oto 3 18 51 H2

Dennis &a#mer Ain.y = 15 82 =8

 4revor ,rost /gre G 13 3H =1

'rt Carruth 6am*it 5 13 51 =G

 Eordan Ro*erts >ic.ed 3 18 3H H!

 4rent Coo. )wamp Rat 8 12 52 =3

 Eoe# Rose )tee#cap G 18 8! =1

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;artin )pencer >indchi## 8 1G 3! =5

$rent Rogers 'ero 5 11 8= H2

Aeith $urns &athfnder 5 18 52 ==

 Eim '##en oc.heed 5 11 8! =3

-mi#io Bega Cash G 12 55 G=

 Eonas Carter &a#adin 5 12 8= H2

S.ECI(L U)ITS

)(!E C(LLSIG)

&eter Ban Doorn 4he 6enera# 5 13 5! H!

)haoJie hang Chi#ong 5 13 3H G5

(0E(GE ST(TS 5 13 8< =H

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.er5s

DE4 D Class Traits S.EC

9&

! I0, C&L Light 'em Up2 ')) un and Gun

1 )C/ Lightning e9e"es

! )0I S=uadsight

2 ;-D 4ield !edic

1 690 !(> Suppression

1 -06 Grenadier

1 R/A  4ire oc5et

)%IBM;-C

)%IBM;-C

! I0, !(> Light 'em Up

3 ')) un and Gun

3 )C/ Lightning e9e"es

8 )0I S=uadsight

1 ;-D 4ield !edic

1 690 C&L Suppression

2 -06 Grenadier

1 R/A  4ire oc5et

1 I0, C(.T Light 'em Up

1 ')) un and Gun

1 )C/ Lightning e9e"es

2 )0I S=uadsight

1 ;-D 4ield !edic

5 690 LT Suppression

1 -06 Grenadier

2 R/A  4ire oc5et

! I0, Light 'em Up

1 ')) un and Gun

3 )C/ Lightning e9e"es

3 )0I S=uadsight

3 ;-D 4ield !edic

2 690 Suppression

2 -06 LT Grenadier

3 R/A  4ire oc5et

3 I0, Light 'em Up

1 ')) un and Gun

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1 )C/ LT Lightning e9e"es

3 )0I S=uadsight

2 ;-D 4ield !edic

5 690 Suppression

1 -06 LT Grenadier

1 R/A  4ire oc5et

! I0, C(.T Light 'em Up

! )C/ Covert &psH Lightning e9e"es

!

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LC.L C.L SGT

Covering 4ire &pportunist Suppression4lush anger #it and un

Damn Good Ground Lo: .ro;le %attle Scanner

Deadeye Disa6ling Shot anger

4ield Surgeon evive .aramedic

Covering 4ire &pportunist E"ecutioner

Smo5e Grenade Smo5e and !irrors epair

#E(T Warheads 4ire in the #ole .latform Sta6ilit

Covering 4ire &pportunist Suppression

4lush anger #it and un

Damn Good Ground Lo: .ro;le %attle Scanner

Deadeye Disa6ling Shot anger

4ield Surgeon evive .aramedic

Covering 4ire &pportunist E"ecutioner

Smo5e Grenade Smo5e and !irrors epair

#E(T Warheads 4ire in the #ole .latform Sta6ilit

Steadfast Will to Survive Suppression

Steadfast Will to Survive Close Encounters

#olo$Targetting Deadeye 4lush

Lo: .ro;le Snap Shot Damn Good Grou

Steadfast Smo5e and !irrors Smo5e Grenade

4lush #E(T (mmo Will to Survive

#olo$Targetting #E(T Warheads >i## to )urvive

Will to Survive apid eaction Suppression

E"ecutioner (ggression anger

Close Com6at Speciali (ggression Rapid ,ire

Lone Wolf anger 'ggression

Lone Wolf .recision Shot Sharpshooter

Suppression apid eaction Ready or 'nything

#olo$Targetting Shredder (mmo Ranger

Sapper anger Suppression

anger Snap Shot )hredder Roc.et

E"ecutioner (ggression Ranger

Close Com6at Speciali anger Rapid ,ire

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Lone Wolf anger 'ggression

Lone Wolf .recision Shot )harpshooter

Suppression apid eaction Ready or 'nything

#olo$Targetting )hredder 'mmo Ranger

Sapper #E(T :arheads )uppression

anger Snap Shot )hredder Roc.et

Steadfast Will to Survive Suppression

Lone Wolf anger (ggression

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TSGT GSGT !SGT

Loc5'n'Load Sentinel 0ital .oint TargettingE"ecutioner Sprinter ighting Reees

#it and un Sprinter Smo5e and !irrors

0ital .oint Targetting %ring 'Em &n Dou6le Tap

Com6at Drugs )printer )avior

eady for (nything .latform Sta6ility )entine#

Dense Smo5e .ac5 !aster $om*ard

Tactical Sense Shoc5 and (:e  Eave#in Roc.ets

Loc5'n'Load Sentinel 0ital .oint Targetting

E"ecutioner )printer ighting Reees

#it and un Sprinter )mo.e and ;irrors

0ital .oint Targetting Loc5'n'Load Dou*#e 4ap

Com*at Drugs )printer )avior

eady for (nything .latform Sta6ility )entine#

Dense Smo5e .ac5 !aster $om*ard

Tactical Sense Shoc5 and (:e  Eave#in Roc.ets

 4actica# )ense Resi#ience -tra Conditioning

esilience  4actica# )ense -tra Conditioning

Concea#ment 4actica# )ense -tra Conditioning

-ecutioner 4actica# )ense In the one

Dense )mo.e $om*ard &ac.master

Rapid ,ire Resi#ience -tra Conditioning

$att#e )canner -tra Conditioning ,ire Roc.et

/pportunist -tra Conditioning Danger one

)harpshooter $ring :-m /n Rapid ,ire

Ai##er Instinct $ring :em /n Bita# &oint 4argetting

In the one $ring :-m /n Bita# &oint 4argetting

&#atorm )ta*i#ity oc.:n:oad ;ayhem

/pportunist oc.:n:oad -tra Conditioning

Dou*#e 4ap danger one ;ayhem

;ayhem %-'4 'mmo 4andem >arheads

;ayhem Dou*#e 4ap 4andem >arheads

)harpshooter $ring :-m /n Rapid ,ire

Ai##er Instinct $ring :em /n Bita# &oint 4argetting

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In the one $ring :-m /n Bita# &oint 4argetting

&#atorm )ta*i#ity oc.:n:oad ;ayhem

/pportunist oc.:n:oad -tra Conditioning

Dou*#e 4ap danger one ;ayhem

;ayhem %-'4 'mmo 4andem >arheads

;ayhem Dou*#e 4ap 4andem >arheads

Loc5')'Load Resi#ience -tra Conditioning

Concea#ment