xcom working notes
TRANSCRIPT
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Specialist
Lance CorporalSteadfast
Immune to panic
CorporalWill to Survive
+1 to +2 DR in cover
SergeantDeadeye
+15 aim vs ying targets
Tech SergeantTactical Sense
+5 Deense per enemy in sight (ma 2!"
Gunnery Sergeantesilience
Immunity to critica# hits
!aster SergeantE"tra Conditioning
$onus %& or heavier armour
Specialist
Lance Corporal#olo$Targetting
)hooting or suppressing enemies grants a##ies +1! aim vs target
Corporalanger
+1 *ase damage to guns no #ong range sidearm pena#ty
SergeantWill to Survive
+1 to +2 DR in cover
Tech Sergeant %attle Scanner'dditiona# 2 charges or scanner and greater throwing distance
Gunnery SergeantE"tra Conditioning
$onus %& or heavier armour
!aster SergeantTandem Warheads
,u## damage in 'o- or roc.ets and grenades
&cerThis officer substitutes hi
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Lieutenant *+,-
Squad receive
Captain */-
Squa
!a1or *2-
ll soldiers in the squad at Se
Colonel *3-
Squad receives
4ield Commander *+-
Squad members receive a permanent increase of +1 im and
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Infantry
Light 'Em Up
Can shoot as frst action without ending turn
Covering 4ire
Reaction shots rom /verwatch and C#ose Com*at )pecia#ist on many actions
&pportunist
0o aim pena#ty on reaction shots which can a#so critica##y hit
Suppression
&in target 3! aim pena#ty reduced range and reaction fre i it moves
Loc5'n'Load
'dditiona# shot or *urst in primary weapons re#oad as frst action without ending turn
Sentinel
4wo reaction shots in /verwatch instead o 1
0ital .oint Targetting
+2 *ase damage with primary guns +1 sidearms vs autopsied enemies
Engineer
Grenadier
'##ows 2 grenades per s#ot and +2! throwing range
Smo5e Grenade
+2! deense to a## units within c#oud throwing smo.e grenade does not end turn
Smo5e and !irrors
+1 additiona# use o support grenades
epair
+2 'rc 4hrower charges
Dense Smo5e,urther +2! Deense to units within smo.e
.ac5master
imited use items gain additiona# uses
4ire oc5et
6rants roc.et #auncher and sing#e roc.et shot
Leador her Will for that of all nearby lower-Will squadmates.
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egio .atria )ostra
s +1 Will per different nationality in the squad
Semper 0igilans
receives +5 Defense when in cover.
Into the %reach
r!eant ran" or lower !ain +#5$ %& for completin! missions.
%and &f Warriors
+# im per continent bonus %'() has earned.
o &thers !ay Live
ill for completin! a mission under this officer with no soldier deaths* up to a maimum of +,.
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E"ecutioner
+1! aim and +1! critica# chance against targets at or *e#ow 5! hea#th
(ggression
+1! critica# chance (ma 3!" per enemy in sight
anger
+1 *ase damage to guns no #ong range sidearm pena#ty
Sharpshooter
permanent +1! crit7 +1! aim vs u## cover
%ring 'Em &n
$onus Critica# hit damage + etra damage per num*er o enemies
apid 4ire
'ttac. twice at 15 pena#ty
Sapper
+1 grenade and mine damage and a## weapons damage environment more
#E(T Warheads
Roc.ets and grenades do additiona# 5! damage to ro*otic enemies ater DR
Suppression
&in target 3! aim pena#ty reduced range and reaction fre i it moves
!ayhem +2 grenade damage +2 suppresion damage +2 roc.et damage
#E(T (mmo
'dditiona# 5! damage to ro*otic enemies
%om6ard
-ceptiona# distance or throwing grenades
y E"ample ()D Commandrant a yellow move to an %'() s
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ll units in the squa
/earby allies 0, tiles receive an additional #23 dama!
ll units in t
Squad receives +5 Will and +5 D
!nore one point of the enemy6s dama
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Steadfast
Immune to panic
Will to Survive
+1 to +2 DR in cover
Close Encounters
,irst shot within 8 ti#es does not cost an action7
esilience
Immunity to critica# hits
Tactical Sense
+5 Deense per enemy in sight (ma 2!"
E"tra Conditioning
$onus %& or heavier armour
/ne
Suppression
&in target 3! aim pena#ty reduced range and reaction fre i it moves
apid eaction
9p to three consecutive /verwatch shots i previous one hit
eady for (nything
I a unit fres without ta.ing any other action automatica##y enters /verwatch at the end o its turn
&pportunist0o aim pena#ty on reaction shots which can a#so critica##y hit
Loc5'n'Load
'dditiona# shot or *urst in primary weapons re#oad as frst action without ending turn
E"tra Conditioning
$onus %& or heavier armour
ldier in si!ht ran!er whose turn is complete. our-turn cooldown.
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Stay 4rosty
d have post-mission fati!ue reduced by one day.
4ortiores Una
e reduction if they are in half cover and 1 dama!e reduction if they are in full cover.
o Shall 7ou 4ight
he squad receive +#5$ %& for every "ill.
Esprit de Corps
efense in battle. 4obotic units receive only the Defense bonus.
Com6ined (rms
e reduction. or officers* this ability is provided to the entire squad.
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(ssault
un'n'Gun
,u## move + shoot
Close Com6at Specialist
)hoot enemy within 8 ti#es
(ggression
+1! critica# chance (ma 3!" per enemy in sight
apid 4ire
'ttac. twice at 15 pena#ty
8iller Insinct
+5! critica# damage on activating Run:n:6un
%ring 'Em &n
$onus Critica# hit damage + etra damage per num*er o enemies
0ital .oint Targetting
+2 *ase damage with primary guns +1 sidearms vs autopsied enemies
!edic
4ield !edic
ee medi.it use two additiona# medi.it uses and three uses o restorative mist
Steadfast
Immune to panic
Smo5e and !irrors
+1 additiona# use o support grenades
Smo5e Grenade
+2! deense to a## units within c#oud throwing smo.e grenade does not end turn
Dense Smo5e,urther +2! Deense to units within smo.e
%om6ard
4hrow grenades eceptiona##y #ong distances
.ac5master
imited use items gain additiona# uses
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4lush
)hoot enemy with chance to move to new cover
anger
+1 *ase damage to guns no #ong range sidearm pena#ty
#it and un
,irst shot against eposed (nonyer" target does not cost an action7
E"ecutioner
+1! aim and +1! critica# chance against targets at or *e#ow 5! hea#th
Sprinter
+8 ;o*i#ity
Lightning e9e"es
<! evasion vs reaction fre =! per additiona# shots
4ield Surgeon
Reduce recovery time as i 1hp higher (does not stac."
evive
Critica##y wounded so#diers revive at 33 hea#th rather than *eing sta*#ised
.aramedic
/nce per turn use medi.it without spending action
Com6at Drugs)mo.e contains +2! >i## and +2! Critica# *onus and has wider area o e?ect
Sprinter
+8 mo*i#ity
Savior
6rants 2 medi.it charges with no item re@uirement and medi.its gain +8 %& hea#ing
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4lush
)hoot enemy with chance to move to new cover
#E(T (mmo
'dditiona# 5! damage to ro*otic enemies
Will to Survive
+1 to +2 DR in cover
apid 4ire
'ttac. twice at 15 pena#ty
esilience
Immunity to critica# hits
E"tra Conditioning
$onus %& or heavier armour
#olo$Targetting
)hooting or suppressing enemies grants a##ies +1! aim vs target
Lo: .ro;le
&artia# Cover counts as ,u## or deense *onus
4lush
)hoot enemy with chance to move to new cover
Concealment)pecia# stea#th a*i#ity in u## cover
Tactical Sense
+5 Deense per enemy in sight (ma 2!"
E"tra Conditioning
$onus %& or heavier armour
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Gunner
Suppression
&in target 3! aim pena#ty reduced range and reaction fre i it moves
Covering 4ire
Reaction shots rom /verwatch and C#ose Com*at )pecia#ist on many actions
&pportunist
0o aim pena#ty on reaction shots which can a#so critica##y hit
E"ecutioner
+1! aim and +1! critica# chance against targets at or *e#ow 5! hea#th
eady for (nything
I a unit fres without ta.ing any other action automatica##y enters /verwatch at the end o its turn
.latform Sta6ility
)hot ta.en *eore cost#y action gain +1! aim and crit
Sentinel
4wo reaction shots in /verwatch instead o 1
Scout
Lightning e9e"es
<! evasion vs reaction fre =! per additiona# shots
Damn Good Ground
+1! 'im an +1! Deense vs enemies at #ower e#evation
anger
+1 *ase damage to guns no #ong range sidearm pena#ty
(ggression
+1! critica# chance (ma 3!" per enemy in sight
In the <oneAi##ing a an.ed or eposed target does not cost an action
%ring 'Em &n
$onus Critica# hit damage + etra damage per num*er o enemies
0ital .oint Targetting
+2 *ase damage with primary guns +1 sidearms vs autopsied enemies
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#olo$Targetting
)hooting or suppressing enemies grants a##ies +1! aim vs target
Shredder (mmo
4arget ta.es additiona# damage rom other sources or net 8 turns
anger
+1 *ase damage to guns no #ong range sidearm pena#ty
Dou6le Tap
'##ows two standard shots7 1 turn coo#down
Danger <one
Increases 'o- o suppression and roc.ets
!ayhem
+2 damage or grenades and when supressing +1 damage ,#ush +2 Rapid ,ire
Lone Wolf
+1! 'im and Critica# chance i not within = ti#es o any a##ies
Deadeye
+15 aim vs ying targets
%attle Scanner
'dditiona# 2 charges or scanner and greater throwing distance
#it and un,irst shot against eposed (nonyer" target does not cost an action7
Sprinter
+8 mo*i#ity
Smo5e and !irrors
+1 additiona# use o support grenades
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Will to Survive
+1 to +2 DR in cover
apid eaction
9p to three consecutive /verwatch shots i previous one hit
Suppression
&in target 3! aim pena#ty reduced range and reaction fre i it moves
Tactical Sense
+5 Deense per enemy in sight (ma 2!"
E"tra Conditioning
$onus %& or heavier armour
Tandem Warheads
,u## damage within area o e?ect
Lo: .ro;le
&artia# Cover counts as ,u## or deense *onus
Disa6ling Shot
4arget must re#oad weapon to fre 2 turn coo#down
Damn Good Ground
+1! 'im an +1! Deense vs enemies at #ower e#evation
E"ecutioner +1! aim and +1! critica# chance against targets at or *e#ow 5! hea#th
Tactical Sense
+5 Deense per enemy in sight (ma 2!"
In the <one
Ai##ing a an.ed or eposed target does not cost an action
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oc5eteer
4ire oc5et
6rants roc.et #auncher and sing#e roc.et shot
anger
+1 *ase damage to guns no #ong range sidearm pena#ty
4ire in the #ole
+1! aim or roc.et scatter i have not moved this turn
.latform Sta6ility
)hot ta.en *eore cost#y action gain +1! aim crit and scatter reduction
&pportunist
0o aim pena#ty on reaction shots which can a#so critica##y hit
Dou6le Tap
'##ows two standard shots7 1 turn coo#down
>avelin oc5ets
Roc.ets trave# urther and can hit *eyond visua# range
Sniper
S=uadsight
'##ows use o a##ies #ine o sight to ma.e shots with 2! crit pena#ty
Deadeye
+15 aim vs ying targets
.recision Shot
)hot ignores range pena#ty +3! critica# chance and etra damage on critica# *ased on rie #eve#7 2 turn coo#down
anger
+1 *ase damage to guns no #ong range sidearm pena#ty
0ital .oint Targetting +2 *ase damage with primary guns +1 sidearms vs autopsied enemies
%ring 'Em &n
$onus Critica# hit damage + etra damage per num*er o enemies
!ayhem
+2 grenade damage +8 damage or sniper and #ong ries with )tandard or &recision )hot
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#E(T Warheads
Roc.ets do additiona# 5! damage to ro*otic enemies ater DR
Snap Shot
Reduces aim pena#ty or fring roc.et ater ta.ing cost#y action
Shredder oc5et
6ain a )hredder roc.et
!ayhem
+2 damage whi#e suppressing +2 damage to roc.ets and grenades
Shoc5 and (:e
+1 additiona# roc.et per com*at
Danger <one
Increases 'o- o suppression and roc.ets
Lone Wolf
+1! 'im and Critica# chance i not within = ti#es o any a##ies
Snap Shot
,ire sniper rie ater moving at 1! aim pena#ty
Sharpshooter
permanent +1! crit7 +1! aim vs u## cover
.latform Sta6ility)hot ta.en *eore cost#y action gain +1! aim and crit
Loc5'n'Load
'dditiona# shot or *urst in primary weapons re#oad as frst action without ending turn
Dou6le Tap
'##ows two standard shots7 1 turn coo#down
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Class S.EC
%uild )ame
$u?s I0, ight :em 9p
/verwatch I0, ight :em 9p
Damage I0, ight :em 9p
$u?s ')) Run and 6un
Damage ')) Run and 6un
,#an.ing ')) Run and 6un
$u?s )C4 ightning Reees
,#an.er )C4 ightning Reees
Damage )C4 ightning Reees
;o*i#ity )0I )@uadsight
)pecia#ist )upport )0I )@uadsight
)tatic Damage )0I )@uadsight
)upport ;-D ,ie#d ;edic
)mo.e ;-D ,ie#d ;edic
%ea#ing ;-D ,ie#d ;edic
;o*i#e 6unner 690 )uppression
)tatic /verwatch 690 )uppression
Damage $u?s 690 )uppression
$u?s -06 6renadier
Items -06 6renadier
Damage -06 6renadier
)uppression R/A ,ire Roc.et
Damage and ;o*i#ity R/A ,ire Roc.et
Range and 'ccuracy R/A ,ire Roc.et
'4-R0'4IB- $9ID)
Covert /perations )C4 ightning Reees
/cer Ran. ight :em 9p
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LC.L C.L SGT
)teadast >i## to )urvive Deadeye
Covering ,ire /pportunist )uppression
-ecutioner 'ggression Ranger
)teadast >i## to )urvive C#ose -ncounters
C#ose Com*at )pecia#ist 'ggression Rapid ,ire
,#ush anger %it and Run
%o#o4argetting Deadeye ,#ush
Damn 6ood 6round ow &rof#e $att#e )canner
one >o# anger 'ggression
ow &rof#e )nap )hot Damn 6ood 6round
Deadeye Disa*#ing )hot Ranger
one >o# &recision )hot )harpshooter
)uppression Rapid Reaction Ready or 'nything
)teadast )mo.e and ;irrors )mo.e 6renade
,ie#d )urgeon Revive &aramedic
,#ush %-'4 'mmo >i## to )urvive
Covering ,ire /pportunist -ecutioner
%o#o4argetting )hredder 'mmo anger
%o#o4argetting anger >i## to )urvive
)mo.e 6renade )mo.e and ;irrors Repair
)apper %-'4 warheads )uppression
>i## to )urvive Rapid Reaction )uppression
anger )nap )hot )hredder Roc.et
%-'4 >arheads ,ire in the %o#e &#atorm )ta*i#ity
one >o# ow &rof#e $att#e )canner
)teadast >i## to )urvive )uppression
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TSGT GSGT !SGT
4actica# )ense Resi#ience -tra Conditioning
oc.:n:oad )entine# Bita# &oint 4argetting
)harpshooter $ring :-m /n Rapid ,ire
Resi#ience 4actica# )ense -tra Conditioning
Ai##er Instinct $ring :em /n Bita# &oint 4argetting
-ecutioner )printer ighting Reees
Concea#ment 4actica# )ense -tra Conditioning
%it and Run )printer )mo.e and ;irrors
In the one $ring :-m /n Bita# &oint 4argetting
-ecutioner 4actica# )ense In the one
Bita# &oint 4argetting $ring :-m /n Dou*#e 4ap
&#atorm )ta*i#ity oc.:n:oad ;ayhem
/pportunist oc.:n:oad -tra Conditioning
Dense )mo.e $om*ard &ac.master
Com*at Drugs )printer )avior
Rapid ,ire Resi#ience -tra Conditioning
Ready or 'nything &#atorm )ta*i#ity )entine#
Dou*#e 4ap danger one ;ayhem
$att#e )canner -tra Conditioning ,ire Roc.et
Dense )mo.e &ac. ;aster $om*ard
;ayhem %-'4 'mmo 4andem >arheads
/pportunist -tra Conditioning Danger one
;ayhem Dou*#e 4ap 4andem >arheads
4actica# )ense )hoc. and 'we Eave#in Roc.ets
Concea#ment )printer )mo.e and ;irrors
4actica# )ense Resi#ience -tra Conditioning
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90
FC/;
9)'
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#. S.D WILL (I! DE4 D Class
US(
Lt? >ohn @SheriA@ Williams 8 13 2G G= 2 I0,
>ay @Trips@ #art 5 18 2G G3 1 '))
)anu= @Long6o:@ Wayra 8 15 1< G= 1 )C4
Ethan @Ice@ >ones 3 18 23 =1 ! )0I
%rad Chapman 3 12 3< G3 ! ;-D
Cole @DoBer@ Washington 3 12 3G G5 1 690
Tony @Doc@ Davidson 3 18 25 =! 1 -06
>ose @.apa %ear@ DomingueB 5 13 2< G5 2 R/A
(rt >ohnson 5 12 2G G5 5 I0,
andy iley 3 15 31 G! 1 '))
Don Tama 3 15 2< G8 3 )C4
8eith &:ens 8 13 2< G= 1 )0I
>oel !oore 5 18 2H G2 2 ;-D
!anuel 0argeB 5 12 33 G3 ! 690
Collin %roo5s 5 13 2H G3 1 -06
Chad .ar5er 8 12 33 GG ! R/A
United )ations
Lt? Lance @Tom6stone@ Wal5er 5 11 33 G5 2 I0,
>ason @Dice@ Taylor 8 12 3! G= 2 '))
(ngus @Drifter@ Co:den 3 15 23 G= ! )C4
Westley @Chec5mate@ Cham6ers 5 13 1< =2 1 )0I
>eremy 4rost 8 13 3H 5< 2 ;-D
adimir @&din@ So5olov 8 13 2< GG ! 690
!arvin @(tlas@ #ofer 3 15 21 G= 2 -06
!isha 0ol5ov 8 13 35 G3 3 R/A
C&!
!arshall Wheeler 8 12 33 G8 2 I0,
Trevor @Du5e@ !cCain 8 13 33 G1 1 '))
4lynn @Godfather@ %rody 3 18 21 =1 2 )C4
Sean Church 5 11 31 =2 3 )0I
eece @Luc5y@ )elson 8 13 31 G3 1 ;-D
4ran5lin @oad %loc5@ Davis 8 13 3! G8 1 690
Iain Graham 8 13 32 GG 3 -06
aul @Cu1o@ Garcia 5 18 25 GG 3 R/A
T#U)DE$+ H 18 ! =! 12 175 )%IB
S.ECI(L
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Shao1ie @Chilong@ <hang 5 13 3H G5 !
C(SU(LTIES
>onathan Sha:
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.er5s
S.EC LC.L C.L
Light 'em Up E"ecutioner (ggression
un and Gun Close Com6at Specialist anger
Lightning e9e"es #olo$Targetting anger
S=uadsight Lone Wolf .recision Shot
4ield !edic Suppression Rapid Reaction
Suppression Covering 4ire &pportunist
Grenadier Sapper anger
4ire oc5et anger Snap Shot
ight :em 9p -ecutioner 'ggression
Run and 6un C#ose Com*at )pecia#ist Ranger
Lightning e9e"es %o#o4argetting Ranger
S=uadsight one >o# &recision )hot
4ield !edic )uppression Rapid Reaction
Suppression Covering 4ire /pportunist
Grenadier Sapper Ranger
4ire oc5et Ranger )nap )hot
Light 'em Up Steadfast Will to Survive
un and Gun Steadfast Will to Survive
Lightning e9e"es Damn Good Ground Lo: .ro;le
S=uadsight Lo: .ro;le Snap Shot
4ield !edic Steadfast )mo.e and ;irrors
Suppression 4lush Shredder (mmo
Grenadier Smo5e Grenade Smo5e and !irrors
4ire oc5et Will to Survive Rapid Reaction
Light 'em Up Covering ,ire /pportunist
un and Gun 4lush (ggression
Lightning e9e"es Lone Wolf Deadeye
S=uadsight Deadeye Disa6ling Shot
4ield !edic 4ield Surgeon evive
Suppression #olo$targetting #E(T (mmo
Grenadier #olo Targetting %eat >arheads
4ire oc5et #eat Warheads 4ire in the #ole
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SGT TSGT GSGT
anger )harpshooter $ring :em /n
Close Encounters Ai##er Instinct $ring :em /n
(ggression In the one $ring :em /n
anger -ecutioner $ring :em /n
Ready or 'nything /pportunist oc. 0 oad
Ranger Ready or 'nything Danger one
Suppression ;ayhem %-'4 ammo
)uppression ;ayhem )hoc. and 'we
Ranger )harpshooter $ring :em /n
C#ose -nconters Ai##er Instinct $ring :em /n
'ggression In the one $ring :em /n
Ranger -ecutioner $ring :em /n
Ready or 'nything /pportunist oc. 0 oad
Ranger Ready or 'nything Danger one
)uppression ;ayhem %-'4 ammo
)uppression ;ayhem )hoc. and 'we
anger 4actica# )ense Resi#ience
#it and un Resi#ience 4actica# )ense
,#ush %it and Run 4actica# )ense
Damn 6ood 6round&#atorm )ta*i#ity 4actica# )ense
)mo.e 6renade Dense )mo.e $om*ard
Will to Survive Rapid ,ire Resi#ience
>i## to )urvive Dense )mo.e -tra Conditioning
&#atorm )ta*i#ity /pportunist Dou*#e 4ap
)uppression oc. n oad )entine#
Rapid ,ire -ecutioner ;o*i#ity
$att#e )canner Concea#ment )printer
)harpshooter Bita# &oint 4argetting oc.:n:oad
&aramedic Com*at Drugs )printer
-ecutioner Dou*#e 4ap &#atorm )ta*i#ity
Repair $att#e )canner &ac.master
)hredder 'mmo 4actica# )ense -tra Conditioning
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!SGT
Bita# &oint 4argetting
Bita# &oint 4argetting
Bita# &oint 4argetting
;ayhem
-tra Conditioning rehire
)entine#
,ire Roc.et
Danger one
Bita# &oint 4argetting
Bita# &oint 4argetting
Bita# &oint 4argetting
;ayhem
-tra Conditioning
)entine#
,ire Roc.et
Danger one
Rapid ,ire
ightning Reees
)mo.e and ;irrors
Dou*#e 4ap
&ac.master
-tra Conditioning
$om*ard
Eave#in Roc.ets
-tra Conditioning
-tra Conditioning
-tra Conditioning
In the one
)aviour
;ayhem
4andem >arheads
4andem >arheads
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#. S.D WILL (I! DE4 D Class
US( 4ireteams
+st i9e Infantry Eohn )heri? >i##iams = 13 5G H2 5 I0,
;ace Roc.s#ide >ashington = 13 8! H2 2 690
$rad )entine# Chapman = 12 58 =3 ! ;-D
Cory 'rno#d 8 12 32 GG 1 R/A
nd i9e Infantry
Christian %iJac. Eac.son = 12 55 =! 3 I0,
Eohn $ac.*#ast ;cCain 5 12 52 =H 2 690
Eoe# $andit )ummers 8 18 55 =1 1 ;-D
Eordan Casino /wens G 13 85 H8 2 R/A
Counter$Terror
Dan )wamp Rat ane G 18 8! G= ! '))
%enry Convict ;i##er < 12 88 H! 1 '))
;ar. %ope Crowe 8 11 G3 =5 ! -06
Eohn Darwin ;cAittrich 5 12 8! =5 1 -06
econ
3 1G 88 == 2 )C/
Eason Banguard Craword 3 1G 81 =G 1 )C/
-than Ice Eones H 11 3< =< 3 )0I
4odd $onus >right 5 12 5! H5 ! )0I
United )ations
ance >a#.er H 12 8G H8 3 I0,
Eason Caper 4ay#or G 15 85 =3 5 '))
'ngus Kua#ity Cowden 5 15 81 H! 3 )C/
>est#ey )#ag Cham*ers G 12 83 H8 1 )0I
)eraphine 'nge# #e ,#eure 5 13 8H =3 5 ;-D
Radimir Leti )o.o#ov 8 12 8= =! ! 690
;arvin %oer 5 12 5! =! 1 -06
;isha ;aster Bo#.ov 5 13 5! H! 1 R/A
C&! *%io and .SI &ps-
Containment
;arsha## $oots >a#.er G 11 5H =< ! I0,
4revor Coyote )mith G 18 33 =8 2 '))
,#ynn ,#ash $rody 5 1G 3H == 2 )C/
)ean 6arotte Church 8 11 55 H8 1 )0I
Reece )aturn 0e#son 5 13 G1 =3 8 ;-D
,ran.#in 6rim Davis = 13 5! =2 ! 690
;ar. Doorman ,rost G 12 82 =1 1 -06
Rau# Danger 6arcia 5 12 88 H! 3 R/A
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4%90D-R1 H 18 ! =! 12 )%IB
S.ECI(L
)haoJie Chi#ong hang = 18 8H =2 ! )C/
Danie# Camo %u*ert 5 18 8G =! 3 690
(0E(GE ST(TS 57= 127< 8575= =57< 17!G
C(SU(LTIES
&ete >e##s
ac 4aser Eohnson
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.er5s
ole S.EC LC.L
command ight :em 9p )teadast
suppression )uppression Covering ,ire
smoke ,ie#d ;edic )uppression
force multiplier ,ire Roc.et
command ight :em 9p Covering ,ire
suppression )uppression Covering ,ire
smoke ,ie#d ;edic )uppression
force multiplier ,ire Roc.et Ranger
clearer Run and 6un C#ose Kuarter )pecia#ist
clearer Run and 6un C#ose Kuarter )pecia#ist
breacher 6renadier )apper
breacher 6renadier
spotter ightning Reees %o#o 4argetting
spotter ightning Reees %o#o 4argetting
shooter )@uadsight one >o#
shooter )@uadsight one >o#
command ight :em 9p )teadast
Run and 6un )teadast
ightning Reees ow &rof#e
)@uadsight ow &rof#e
healing ,ie#d ;edic
)uppression %o#o 4argetting
6renadier )mo.e 6renade
,ire Roc.et %-'4 >arheads
command ight :em 9p )teadast
CQC expert Run and 6un C#ose Kuarter )pecia#ist
scouter ightning Reees %o#o 4argetting
mobile sniper )@uadsight ow &rof#e
support ,ie#d ;edic
suppression )uppression %o#o4argetting
arc thrower 6renadier
force multiplier ,ire Roc.et
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weapon platform
covert ops
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C.L SGT
>i## to )urvive Ranger
/pportunist Ranger
)mo.e and ;irrors
/pportunist
&recision )hot )harpshooter
Disa*#ing )hot
>i## to )urvive
>i## to )urvive
,ire in the %o#e
>i## to )urvive
ow &rof#e
)nap )hot
)hredder 'mmo
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TSGT GSGT
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!SGT
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#. S.D WILL (I!
C&! SFU(DS 9&D'4- )4'4) /0 -B-
)(!E C(LLSIG)
;arsha## >a#.er Anuc.#es G 12 G8 H=
Eason 4ay#or Cannon*a## 5 18 5! H<
Eordan /wens $#in. 8 1G 3= <2
-than Eones )hadow H 13 8= <2
Ch#oe )ummers >his.ey 1! 18 58 H!
)ean Church $eag#e = 18 85 H8
Cory 'rno#d 'rnie = 12 G2 =5
Reece 0e#son %ercu#es G 18 3G H5
ance %art 'va#anche = 11 G! HH
4revor Aennedy Daredevi# G 11 GG H1
Eoe# ;cCain Cy*org 8 15 8< HH
)acha >i#.inson Cover 6ir# 5 18 8< H8
Christian Eac.son )#im H 18 53 =G
$rad Chapman )teamro##er 5 11 G= H5
Dan ane Aarma 5 11 G5 H!
;ace >ashington )tro*e < 11 G5 H!
U?)? T(S8 4&CE
Chester yons -asy 8 12 58 GH
'ngus Cowden 0orthstar 8 15 5H =8
0ei# /:)hea ;igraine 3 1G 35 H3
&hi##ip &owe## ;irac#e 3 18 85 HG
'nge#i@ue #e ,#eure 'nge# 5 1G 53 =8
Radimir )o.o#ov Cast#e < 11 53 =2
;arvin %oer )par.s G 15 32 GH
;isha Bo#.ov -ight*a## G 12 8G =<
U?S I)4()T7
Reece -vans )weetoot 8 12 5H =5
Aevin 'gui#ar )mash 8 18 88 G3
;ar. ;organ $u##seye 8 1G 38 =!
Duane )oto ;oto 3 18 51 H2
Dennis &a#mer Ain.y = 15 82 =8
4revor ,rost /gre G 13 3H =1
'rt Carruth 6am*it 5 13 51 =G
Eordan Ro*erts >ic.ed 3 18 3H H!
4rent Coo. )wamp Rat 8 12 52 =3
Eoe# Rose )tee#cap G 18 8! =1
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;artin )pencer >indchi## 8 1G 3! =5
$rent Rogers 'ero 5 11 8= H2
Aeith $urns &athfnder 5 18 52 ==
Eim '##en oc.heed 5 11 8! =3
-mi#io Bega Cash G 12 55 G=
Eonas Carter &a#adin 5 12 8= H2
S.ECI(L U)ITS
)(!E C(LLSIG)
&eter Ban Doorn 4he 6enera# 5 13 5! H!
)haoJie hang Chi#ong 5 13 3H G5
(0E(GE ST(TS 5 13 8< =H
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.er5s
DE4 D Class Traits S.EC
9&
! I0, C&L Light 'em Up2 ')) un and Gun
1 )C/ Lightning e9e"es
! )0I S=uadsight
2 ;-D 4ield !edic
1 690 !(> Suppression
1 -06 Grenadier
1 R/A 4ire oc5et
)%IBM;-C
)%IBM;-C
! I0, !(> Light 'em Up
3 ')) un and Gun
3 )C/ Lightning e9e"es
8 )0I S=uadsight
1 ;-D 4ield !edic
1 690 C&L Suppression
2 -06 Grenadier
1 R/A 4ire oc5et
1 I0, C(.T Light 'em Up
1 ')) un and Gun
1 )C/ Lightning e9e"es
2 )0I S=uadsight
1 ;-D 4ield !edic
5 690 LT Suppression
1 -06 Grenadier
2 R/A 4ire oc5et
! I0, Light 'em Up
1 ')) un and Gun
3 )C/ Lightning e9e"es
3 )0I S=uadsight
3 ;-D 4ield !edic
2 690 Suppression
2 -06 LT Grenadier
3 R/A 4ire oc5et
3 I0, Light 'em Up
1 ')) un and Gun
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1 )C/ LT Lightning e9e"es
3 )0I S=uadsight
2 ;-D 4ield !edic
5 690 Suppression
1 -06 LT Grenadier
1 R/A 4ire oc5et
! I0, C(.T Light 'em Up
! )C/ Covert &psH Lightning e9e"es
!
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LC.L C.L SGT
Covering 4ire &pportunist Suppression4lush anger #it and un
Damn Good Ground Lo: .ro;le %attle Scanner
Deadeye Disa6ling Shot anger
4ield Surgeon evive .aramedic
Covering 4ire &pportunist E"ecutioner
Smo5e Grenade Smo5e and !irrors epair
#E(T Warheads 4ire in the #ole .latform Sta6ilit
Covering 4ire &pportunist Suppression
4lush anger #it and un
Damn Good Ground Lo: .ro;le %attle Scanner
Deadeye Disa6ling Shot anger
4ield Surgeon evive .aramedic
Covering 4ire &pportunist E"ecutioner
Smo5e Grenade Smo5e and !irrors epair
#E(T Warheads 4ire in the #ole .latform Sta6ilit
Steadfast Will to Survive Suppression
Steadfast Will to Survive Close Encounters
#olo$Targetting Deadeye 4lush
Lo: .ro;le Snap Shot Damn Good Grou
Steadfast Smo5e and !irrors Smo5e Grenade
4lush #E(T (mmo Will to Survive
#olo$Targetting #E(T Warheads >i## to )urvive
Will to Survive apid eaction Suppression
E"ecutioner (ggression anger
Close Com6at Speciali (ggression Rapid ,ire
Lone Wolf anger 'ggression
Lone Wolf .recision Shot Sharpshooter
Suppression apid eaction Ready or 'nything
#olo$Targetting Shredder (mmo Ranger
Sapper anger Suppression
anger Snap Shot )hredder Roc.et
E"ecutioner (ggression Ranger
Close Com6at Speciali anger Rapid ,ire
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Lone Wolf anger 'ggression
Lone Wolf .recision Shot )harpshooter
Suppression apid eaction Ready or 'nything
#olo$Targetting )hredder 'mmo Ranger
Sapper #E(T :arheads )uppression
anger Snap Shot )hredder Roc.et
Steadfast Will to Survive Suppression
Lone Wolf anger (ggression
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TSGT GSGT !SGT
Loc5'n'Load Sentinel 0ital .oint TargettingE"ecutioner Sprinter ighting Reees
#it and un Sprinter Smo5e and !irrors
0ital .oint Targetting %ring 'Em &n Dou6le Tap
Com6at Drugs )printer )avior
eady for (nything .latform Sta6ility )entine#
Dense Smo5e .ac5 !aster $om*ard
Tactical Sense Shoc5 and (:e Eave#in Roc.ets
Loc5'n'Load Sentinel 0ital .oint Targetting
E"ecutioner )printer ighting Reees
#it and un Sprinter )mo.e and ;irrors
0ital .oint Targetting Loc5'n'Load Dou*#e 4ap
Com*at Drugs )printer )avior
eady for (nything .latform Sta6ility )entine#
Dense Smo5e .ac5 !aster $om*ard
Tactical Sense Shoc5 and (:e Eave#in Roc.ets
4actica# )ense Resi#ience -tra Conditioning
esilience 4actica# )ense -tra Conditioning
Concea#ment 4actica# )ense -tra Conditioning
-ecutioner 4actica# )ense In the one
Dense )mo.e $om*ard &ac.master
Rapid ,ire Resi#ience -tra Conditioning
$att#e )canner -tra Conditioning ,ire Roc.et
/pportunist -tra Conditioning Danger one
)harpshooter $ring :-m /n Rapid ,ire
Ai##er Instinct $ring :em /n Bita# &oint 4argetting
In the one $ring :-m /n Bita# &oint 4argetting
&#atorm )ta*i#ity oc.:n:oad ;ayhem
/pportunist oc.:n:oad -tra Conditioning
Dou*#e 4ap danger one ;ayhem
;ayhem %-'4 'mmo 4andem >arheads
;ayhem Dou*#e 4ap 4andem >arheads
)harpshooter $ring :-m /n Rapid ,ire
Ai##er Instinct $ring :em /n Bita# &oint 4argetting
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In the one $ring :-m /n Bita# &oint 4argetting
&#atorm )ta*i#ity oc.:n:oad ;ayhem
/pportunist oc.:n:oad -tra Conditioning
Dou*#e 4ap danger one ;ayhem
;ayhem %-'4 'mmo 4andem >arheads
;ayhem Dou*#e 4ap 4andem >arheads
Loc5')'Load Resi#ience -tra Conditioning
Concea#ment