xbox live arcade game development katie stone perez sr. game program manager microsoft...
TRANSCRIPT
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Xbox LIVE Arcade Game Xbox LIVE Arcade Game DevelopmentDevelopment
Katie Stone PerezKatie Stone Perez
Sr. Game Program Manager Sr. Game Program Manager MicrosoftMicrosoft
Presentation/Presenter Title Slide
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Endless Fun is Just a Download Away!
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Agenda
What is Xbox LIVE Arcade
The Growth of Xbox LIVE Arcade
What’s New
Portfolio Goals
Questions
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What is Xbox LIVE Arcade?
Xbox Live Arcade is a destination for users to download, try and buy broad appeal content on Xbox 360
High-visibility placement in every console (Games Blade)Deep Marketplace integration (download, purchase, licensing)Available to both Silver & Gold Xbox Live SubscribersArcade-specific banner placements drives awareness of new titlesRich around-the-game feature set drives retention & repeat play
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What is an Xbox LIVE Arcade Game?
Full game experienceNo pieces of gamesMust stand on its own
Smaller in size<150 MB (most games <50 MB)Playable without physical media or other dependenciesNo instruction manual requiredApproachable pickup & play
Free Trial Version with limited but entertaining gameplayMust up-sell to unlocked “full” versionIn-game promotional up-sell
Plugs into Xbox Live Arcade around-the-game experiencesOut-of-game LeaderboardsAchievements & GamerscoreCross-game invites
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Growth Of Xbox LIVE Arcade
25M games downloaded
Instant hit on the Xbox 360, with nearly 70% of all connected consoles already downloading and playing Xbox LIVE Arcade titles.
Widespread recognition of XBLA as a “key differentiator” for Xbox 360
Broad recognition of individual titlesOver 600K search results for “Cloning Clyde” or “Assault Heroes”
Rapid growth of XBLA publisher ecosystemUltimately means more great games!
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Top Arcade Titles to DateStreet Fighter II' HF
Bankshot Billiards 2
Marble Blast Ultra
UNO®
DOOM®
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Xbox LIVE Arcade- What’s Next?Size Limit increase to 150 MB
Additional Achievements and Gamerscore for PDLC (Paid Downloadable Content)
3 Additional achievements available for a total of 50 additional Gamerscore. Can spread achievements and GS over all PDLC or include it in a single package.Full details to be released in the next few weeks.
Arcade integration with the XDK and TCR’s
1st XNA title Announced
Fall Dashboard Updates
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Fall Dashboard Update
Auto DownloadsFast enumerationExpanded Achievements viewFriends LeaderboardTell a FriendSorting options
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Games Page
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Concept Pitch GuidanceThe 6 Pillars of What We Look for in Games
Innovation
Gameplay
Visuals
Multiplayer
Marketplace Interaction
Global Appeal
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Gameplay
Fits within 150 MB limit
Unique ideas
Pick-up and play gameplay
Allows for bite-size entertainment experience
Designed for the ENTIRE familyHandicappingKid-friendly optionsScaling DifficultyContinues
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Visual Bar
Does this game look like it belongs on the Xbox 360?
Visual Re-Design, not just a port
Great Examples: RoboBlitzSmall ArmsJetpac Refuelled
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Multiplayer
Xbox LIVE & designing for smaller populations
Join In ProgressHost Migration
Local Multiplayer (2+ on a single console)
Co-Op
Social Experiences
Offline gameplay & tracking
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Marketplace
PDLC (Paid Downloadable Content)Levels & MapsWeapons & Character ObjectsGame TypesGame SkinsPicture PacksThemes
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Worldwide Appeal
Design with a global customer in mind
LocalizationEnglish, French, Italian, German, Spanish, Japanese, Korean, Traditional Chinese, European Portuguese.
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Concept Pitch GuidanceSubmission docs
Concept submissions often lack
Sufficient description of gameplay
Sufficient quantity and variety of art samples
Screenshots preferred, but concept art helps
Convincing evidence of differentiationHow is this different from comparable titles?
What exactly does “new modes of play” mean?
PDLC support is not automatically a “differentiator”
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Portfolio GoalsContent balance
Balanced between action and non-action-oriented
Many “traditional” casual games (i.e. puzzle, card)
Reduced emphasis on retro
Increased emphasis on innovation
More content you might find on portable consoles
More Kid & Family friendly content
More Co-Op and Social Experiences
Ongoing commitment to different experienceLow-cost games you don’t generally find in retail
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The Benefits of Developing for Arcade
Xbox Developer Support and Xbox 360 CentralRequirements available in the XDK TCR Compliant Multiplayer Network Stack Milestone Acceptance TestingPartnerships in place with testing and localization vendors Drive innovation & creative expression without taking on the risk of a large development budgetOpportunity to reach an entirely new audience
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High-Level Development Process
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Step #1: Submit Concept – Work with Arcade Portfolio Planning team ([email protected]) or your established account manager to determine whether your title is a good fit and to iron out the business details.
Step #2: Kickoff – Get engaged with the Arcade production team to discuss requirements and best practices that are unique to Arcade titles. Get lined up with Arcade-specific support materials.
Step #3 – Get Cranking – Develop an awesome Arcade title that every Xbox 360 owner will have to have! Work with the Arcade team along the way to check progress of the title at various milestones.
Step #4 – Submit to Cert – Arcade titles are certified along with all other Xbox 360 titles.
Step #5 – Release to Market – The title is made available in Marketplace and the downloads begin.
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How to Get Started
For Independent Developers:Work with Arcade Portfolio Planning team ([email protected]) to determine whether your title is a good fit and to iron out the business details.
NDA
Submit Concept Submission Form & Materials
Playable Demo goes a long way!
For PublishersWork with your established account manager
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Microsoft Casual GamesDeveloper Program
Developer portal is best starting point for engaging on all our platforms
www.MicrosoftCasualGames.comInformation about technical requirements per platform Clear instructions about how to ship your games on our platforms
Developer program registrationVia email, instructions on the site
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Developer Program BenefitsClearer visibility into engagement process and project status
Developer Newsletter
Invitation to Developer Events
Access to information, SDKs
Assigned account managers for partners with business relationships
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© 2007 © 2007 MicrosoftMicrosoft Corporation. All rights reserved. Corporation. All rights reserved.This presentation is for informational purposes only. Microsoft makes no warranties, express or implied, in this summary.This presentation is for informational purposes only. Microsoft makes no warranties, express or implied, in this summary.
Microsoft Casual Games Developer WebsiteMicrosoft Casual Games Developer Websitehttp://microsoftcasualgames.com/http://microsoftcasualgames.com/
DirectX Developer CenterDirectX Developer Centerhttp://msdn.microsoft.com/directxhttp://msdn.microsoft.com/directx
Game Development MSDN ForumsGame Development MSDN Forumshttp://forums.microsoft.com/msdnhttp://forums.microsoft.com/msdn
XNA Web siteXNA Web sitehttp://www.xna.com http://www.xna.com