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Slide 1 www.TopGunQBacademy. com Slide 2 Multiple West Coast Offense Slide 3 There is a Major Difference in Terminology between the Bill Walsh Offense the Old BYU Offense and the Multiple West Coast Offense A Comparison in Terminology Slide 4 In Walshs offense, the basic offense is built on series for play-calls. NOTE: a 3 can be added to the passing series number denoting that it is a 3-step drop. A)TEENS: ALL RUNS. B) 20'S: ALL PASSES WITH SPLIT FLOW PROTECTION. C) 30'S: ALL RUNS. D) 40'S: ALL RUNS. E) 50'S: ALL PASSES (SLIDE PROTECTION). F) 60'S: ALL RUNS. G) 70'S: ALL PASSES. H) 80'S: OPEN: THIS SERIES IS SELDOM USED: ONLY FOR SPECIAL PLAYS. J) 90 'S: ALL RUNS. 2-3 JET PROTECTION: THIS IS OUR #1 PASS PROTECTION. THIS IS A SIX MAN SLIDE Slide 5 Walsh Offense The formation is called by color (Red left / right, Orange Left / Right) Motion is called by letter, then by motion (Blue Right, F Short (Flanker short motion) The protection is called by number (322 Scat) The primary receivers route is called, every one else has to memorize their route 72 (protection) X shallow cross (Primary receivers route) This can get very difficult when you switch up formations and the complimentary receivers now have to switch their routes. NOTE: This may be why Notre Dame (under Willingham) and UCLA had a difficult time early on learning and installing their respective West Coast Systems. Slide 6 A comparison in terminology Walshs Offense and the Multiple West Coast Offense Slide 7 Finding the Winning Edge p. 502 Walsh Offense Terminology: "Spread Right Eagle Right 2-Jet E Drive Z Post" Multiple WCO Terminology: "Hum Trunk Right 928 Dig - Stop Queen" Slide 8 In the Edwards BYU / Chow USC Offense The basic offense is built on series numbers for pass protections. In the USC basic dropback passing game, they have nine passes. They call it the 60 Series. They have a pass for each of the 60 numbers. Example: 65. The linemen know it is the basic 60 cup protection. The 5 is the pass pattern. Everyone has to remember the pass routes. They have nine basic pass patterns. 2001 C.O.T.Y Clinic Manual p. 58 Slide 9 Chow / USC Pass System Used colors for formations, (now USC uses names a lot Dual, Flank etc.) A) 40-series: The T.E. and both backs stay in for protection B) 50 series: Quick Protection C) 60 series: Backs check release opposite sides & can be called HOT 66 Will / 66 Sam D) 70 series: Weakside attack - both backs weak flow T.E. and FB check before releasing. E) 80 series: Strongside attack stongside back releases immediately Slide 10 Chow / USC Pass System The formation is called by color (Red left / right, Orange Left / Right) Motion is called by Tag (Red Right Zip) The protection is called by a series number (60 - both backs check release) The primary receivers route is called, every one else has to memorize their route 66 Y Bench Sam The protection is 60, the wide receivers both run 6 routes (curls) the Tight in now runs a Bench route instead of his normal 66 route, and the F has a free release and is hot if the Sam Backer Blitzes. Slide 11 Chow / USC Pass System Although not extremely varied, it is fairy simple to learn and memorize. However, if you were going to vary formations and patterns, it would get complicated because of all the memorization involved in the offense. Slide 12 A comparison in terminology Norm Chows Basic Offense and the Multiple West Coast Offense Slide 13 MWCO Terminology: "Split Right 414 Flat -V Max" USC Offense Terminology: "Red Right 66 Y-Bench Fred 2001 C.O.T.Y Clinic Manual p. 63 Slide 14 Multiple West Coast Offense Derived from Sid Gilman / Joe Gibbs / Colorado State University (Sonny Lubick) Passing offense: Single-side receiver across backs routes are called protection is called Run game is set up with Series Number based on number of backs and position of backs helps the line with line-calls and blocking schemes Formations are called with descriptive one-syllable names for easy learning and repeating Everyone is told what to do in the play call (no memorizing) Each motion receiver / back is given a tag call to go in motion we motion into the called formation Slide 15 Overview Introduction Philosophy of the system Play-calling Philosophy How the run game is set up How the passing game is set up Basic drop back pass protection Incorporating two separate sets of progressions The formations system How motions are called How shifts are called How the play-calls are made Practice / Installation Philosophy How the call sheet is set up and used Slide 16 Introduction As a teaching philosophy, this is a complete offensive system that is very logical and simple to comprehend by both players and coaches This system allows you to spend quality time teaching fundamentals, because you dont have to spend an inordinate amount of time running plays to teach the system as well as specific plays to the players Once the language of the system is learned and installed, the possible play- calls and formations are virtually endless Slide 17 Introduction (cont) Easy to understand and easy for players and coaches to learn Simple to install in a short period of time Allows a team to make adjustments at anytime during a game Extremely flexible Note of Interest It turns out that this is very close variation of Sid Gilmans system. Joe Gibbs (New Redskins Head Coach) runs a similar system Extremely flexible for shifts, motions and multiple formations! Slide 18 Philosophy of the System Use a system where a coach can teach efficiently with high quality instruction teaching becomes a priority Create a precision-timed passing game with explosive capabilities, i.e. vertically push the ball downfield We also have to go into any given season being able to beat the bump & run defender consistently we use our own innovative techniques Be able to physically run the ball effectively by double-teaming at the point of attack (the inside and outside zones are also included) Have the capability to make immediate adjustments during a game Create an offense that is hard to prepare for because it is so multifaceted Use multiple formations and a multitude of plays Take what the defense gives us most all of the time Spend quality time teaching individual technique every practice Slide 19 Play Calling Philosophy Make sure the players are fundamentally sound Spread the ball around to many players Call plays that get the players in a position to succeed if they make big plays, its a plus Put the ball where the defense is vulnerable Only audible when absolutely necessary Do everything we can to put the defense on their heels Keep the ball from the defense if necessary (a ball-control offense) Push the ball downfield and score points (if you decide you have to get into a shootout) Slide 20 How the Run System Is Set Up Basic line splits The hole numbering NOTE: The Guards and Tackles hands are even with the Centers shoelaces. Slide 21 HOLE NUMBERING 12 2468357910 THE RUNNING GAME 12 BASIC LINE SPLITS QB Slide 22 How the Run System Is Set Up The master calls The line calls NOTE: The run game is very similar to Alex Gibbs Tight-zone / Wide- zone concepts, with isolation / power plays and draws added to the mix. Slide 23 Run System Calls Blocking Scheme Master Calls 14 / 15 Zone 16 / 17 Stretch 34 / 35 Base 20 / 21 Lead 28 / 29Toss 41 / 50 Trap 2 / 3 Lead Slide 24 How the Run System Is Set Up The backs numbering Single-back numbering (Teen series) There is NO lead blocker on the playside Two-back numbering (20 series) There is a lead blocker on the playside The back lines up at 7 yards behind the LOS Slide 25 16 Stretch Does NOT have a lead blocker to the play-side Slide 26 26 Stretch Does have a lead blocker to the play-side Slide 27 How the Run System Is Set Up Single Fullback type plays 40 series Back lines up on the weak-side 30 series Back lines up on the weak-side 50 series Back lines up on the Strong-side Slide 28 Slide 29 Slide 30 30 Series 30 Draw Slide 31 40 Series 40 Draw Slide 32 50 Series 50 Draw Slide 33 How the Run System Is Set Up Quarterback movement Slide 34 Single Digit QB series Zero Draw / 1 Draw Slide 35 Single Digit QB series 2 Lead Draw Slide 36 Play-side Line Calls Slide 37 Slide 38 Slide 39 Backside Line Calls Slide 40 How the Passing System Is Set Up Receiver routes are called single- side receiver across Slide 41 PASS PLAY CALLING SYSTEM SPLIT RIGHT 628 Slide 42 SLOT RIGHT 628 Slide 43 The Wide Receiver Route Tree Slide 44 9 5 3 1 7 DRAG (non quick 2) SMASH 0 2 4 8 BENCH (MOTOR DOWN) DART 6 (Square-in) 6 (Dig) 8 Skinny DRIVE SPOT SLICE STAB QB Slide 45 Tight-end Inside Receiver Route Tree Slide 46 9 5 0 7 1 6 4 8 2 3 STICK SHAKE STAB DRIVE TIGHT-END / INSIDE RECEIVER PASS ROUTES QB Slide 47 Running Backs Route Tree Slide 48 CALLED PASS ROUTES FOR RUNNING BACKS WHEEL STOP FLAT CORNER "V" CREASE POST SWING "M" CUT SNEAK SHOOT STAB UP QB Slide 49 Quarterback Drops Slide 50 Drops from Under Center Slide 51 Examples Slide 52 Drops from Shotgun Slide 53 Examples Slide 54 Special Situation Throwing from a balanced four or five-wide receiver set Slide 55 Special Situation: Throwing From a Balanced Four or Five-receiver Set When we get into a balanced, four or five- receiver set such as Dallas, Houston, or our Island Package, and we are running mirrored routes, we will call the routes as if they are a strong-side route combination call (the inside receivers route will be called first, followed by the outside receivers route). An example of this type of play-call would be Dallas Right, 39 F Stab Jack. The protection call (Jack) will alert the linemen that the play called is a pass play, and not a thirty-series run play. Slide 56 Dallas Right, 39 F Stab Jack 3 9 3 9 Stab Jack Protection X Y QB F H Z Slide 57 Tagging Mirrored Routes When we are in a balanced set running mirrored routes and we want to change one of the receivers routes in the pattern, we tag it. Slide 58 Dallas Right, 39 H Post - F Stab Jack 3 9 Post 9 Stab Jack Protection X Y QB F H Z Slide 59 Special Situation: Throwing From a Balanced Four or Five-receiver Set (Cont.) Another example would be Maui Right, Rub - Dart, F Juke Gone. The protection call Gone tells the line to block away from the call side Right. Slide 60 Maui Right, Rub - Dart, F Juke Gone Rub Dart Rub Dart Juke Gone Protection X F QB YH Z Slide 61 Switch Passes (with Mirrored Routes) Well call Dallas Right Switch Left (or Right) Quick 22 The left-side receivers will run the switch quick-2s, and the other side receivers will run the regular quick-2 routes. Slide 62 Example: Dallas Right, Switch Left, Quick 22, Jack Slide 63 Switch Passes (with Complimentary Routes) Perhaps when going no-huddle Well call Dallas Right Switch Right 88-Dig, Queen Now the right-side receivers will run the Switch 8-routes, and the other side receivers will run the regular Square-in / Dig routes. Youre going to do this in no-huddle type situations when you dont want to flip the formation. Slide 64 Example: Dallas Right, Switch Right, 88 Dig, Queen Slide 65 Switch Passes (on both sides) Well call Dallas Right Switch Spot 7 F Choice Jack Both sides will run Switch releases and run their respective routes. The outside receivers are always HOT and peak into the backfield as they run their routes. We call the pattern exactly like we would if we were in a mirrored route situation where we go inside out with the numbers. Slide 66 Example: Dallas Right, Switch, Spot 7 F Choice Jack Slide 67 Horse Passes (H and Y Switch) Well call Press Right Horse 826 H Chase Jack Everyone does their route called except not the H and the Y are Switching. Slide 68 Example: Press Right Horse 826 H Chase Jack Slide 69 Haze Passes (H and Z Switch) Well call Press Right Haze 863 H Shoot Queen Everyone does their route called except not the H and the Z are Switching. Slide 70 Example: Press Right Haze 862 H Chase Jack Slide 71 Seam Releases Well call Dbl. Stack Right Seam 787 H Dig Jack Seam tells the X and the Z to run Seam Releases. Everyone does their route called and now the X and the Z use Seam Releases, while the H and the Y use Burst Releases. Slide 72 Example: Dbl. Stack Right Seam 787 H Dig Jack Slide 73 Burst Releases Well call Dbl. Stack Right Burst 45 F Choice Jack Seam tells the X and the Z to run Burst Releases. Everyone does their route called and now the X and the Z use Burst Releases, while the H and the Y use Seam Releases. Slide 74 Example: Dbl. Stack Right Burst 45 F Choice Jack Slide 75 Play-action System Names of animals / reptiles will be used to tell the offense what action is to be performed in the play-action passing game. FOX 2 / 3 = Lead (ISO) action COUGAR = Counter action with Waggle action by the quarterback ZEBRA = Outside Zone action with boot action by the quarterback SPRINT = Move the pocket NOTE: The corresponding numbers after the Name will tell the offense the aiming point of the fake Slide 76 Example: Near Right Fox 2 - 628 Slide 77 Example: Far Right Fox 3 786 Chow Slide 78 Example: Far Right Cougar 6 528 F Flat Slide 79 Example: Far Right Zebra 6 526 F Flat Slide 80 Example: Near Right Sprint Right Option Slide 81 Pass Protection Slide 82 Max Oh Man 8 man protection scheme StayMan 7 man protections scheme MaxMan 7 man protection that can get all 5 receivers out OHTurn back 6 / 7 man protection that can get 6 / 7 into the pattern QueenTurn back 6 man protection that can get all 5 receivers out JackTurn back 6 man protection that can get all 5 receivers out GoneTurn back 5 man protection that can get all 5 receivers out (Queen with built- in HOT routes) Pass Protections Slide 83 Base / Solo Man Lou / Roc3 man turn back protection 3 on 3 back double reads Liz / Rip3 man turn back protection 3 on 4 back single reads Lion / Ram4 man turn back protection 4 on 4 back double reads Laser / Rifle 4 man turn back protection 4 on 5 back single reads Loco / Recon 5 man turn back protection backside tackle starts the slide to wash down everything and the back is responsible for the backside now Pass Pro Line Calls Slide 84 Basic pass protection Jack and Queen calls if we want to get both backs out and still employ a six-man protection scheme. Slide 85 Direction of release by the backs The pass protection calls tell the backs which side the release from This allows for a great deal of diversity in the offense Examples Near 839 H V Queen: The back behind the QB will release to the Strongside due to the protection call Near 639 F V Jack: The back behind the QB will release to the Quickside due to the protection call Slide 86 Example: Near Right 839 H V Queen Slide 87 Example: Near Right 639 F V Jack Slide 88 Jack A Jack call free releases the Back on the Strong-side. The other back will check release to the Quick-side. The Center, Strong-side Guard, and Tackle will block to the strong-side. The Quick-side Guard and Tackle will block to the Quick- side, and the back will check release to the Quick-side. Slide 89 Slide 90 Queen A Queen call free releases the Back on the Quick-side. The other back will check release to the Strong-side. The Center, Quick-side Guard, and Tackle will block to the Quick-side. The Strong-side Guard and Tackle will block to the Strong- side, and the back will check release to the Strong-side. Slide 91 Slide 92 Other protections Gone gets both backs out of the backfield using a five-man protection scheme. You need to build in HOT routes to one side of the formation, while blocking three to the other side. Gone is just Queen Protection for the linemen Slide 93 Slide 94 Slide 95 Slide 96 Pass Protection Line Call Examples Roc (Lou) Rip (Liz) Ram (Lion) Rifle (Laser) Recon (Loco) Base Slide 97 Roc Call Line has a 3 on 3 scheme the back double-reads and then goes Rip Call Line has a 3 on 4 scheme the back checks one man and then goes Slide 98 Ram Call Line has a 4 on 4 scheme the back double-reads and then goes Rifle Call Line has a 4 on 5 scheme the back checks one man and then goes Slide 99 Recon Call Line has a 5 on 6 scheme the back takes whats left off the edge Base Call Line has a 1 on 1 scheme the backs also have a 1 on 1 scheme Slide 100 Pass Play Examples SPLIT RIGHT 414 F- V QUEEN FLANK RIGHT 17 F CHOICE JACK HULA RIGHT DRIFT 6 F SMASH GONE Slide 101 SPLIT RIGHT 414 F "V" QUEEN Slide 102 FLANK RIGHT 17 F CHOICE (UP) JACK Slide 103 HULA RIGHT DRIFT 6 F SMASH GONE Slide 104 Incorporating Two Separate Sets of Progressions Similar to having two separate pass plays in one play-call The QB comes to the line and decides which two - three progression read to go with Examples: Split Right 414 Swing / V Queen Gun Far Right Trick 680 Corner / Cut Gone NOTE: HOT routes are built into each pattern Designated by Darkened Circle Slide 105 SPLIT RIGHT 414 F - "V" QUEEN Slide 106 GUN FAR RIGHT TRICK 680 CORNER / CUT GONE Slide 107 The Formation System When counting both right and left formations, we have over 100 distinct formations that we can run plays from. But because we are telling each player (X, Y, Z, H, and F) specifically what to do, we can move players to any of 5 different positions, giving us the illusion of over 500 different formations. Slide 108 This gives us the ability to take advantage of specific match-ups. EXAMPLE: We can move our X receiver to the F position, and have one of our best receivers coming out of the backfield matched up with a linebacker. We can move our F back to the X position, giving us a good blocker on the perimeter matched up against a cornerback. Slide 109 We will script the first 15-plays with 15 different formations / (motions) We can tell what formations they have not had time to prepared for, and then attack them with those formations Because of our stable terminology, we can run the same play out of a multitude of different formations giving us a distinct advantage over our opponents Scripting Our Formations Slide 110 Island (Zero) City (10)Posse (11) Flank (12) Spread (20) Regular (21) Tank (23) MAUIDALLASACEQUADSPREADII FIJIHOUSTO N STUDFLANKFLEXSPLIT BALIDENVERTREYGROOV E STACKNEAR BAJABOSTONTRICKFAR STONETAMPATREXSTRONG CRUSHTRUNKWEAK PRESSTRIPSWINGDANCE DBL. STACK BUNCHSLOTPOWER I 3-STACKDUALTWIN SMOOSHDEUCEHUG HANG FIB FOB (TRADE) Personnel Groups & Formations Slide 111 The Formation System Two backs Split, I, near/far, strong/weak Slide 112 SPLIT LEFT SPLIT RIGHT Slide 113 NOTE: If you dont hear a backfield call when you normally would, line up in Split backs WING RIGHT Slide 114 I RIGHT I LEFT Slide 115 NEAR RIGHT FAR RIGHT Slide 116 STRONG RIGHT WEAK RIGHT Slide 117 The Formation System Tight-end flex type formations Flex and Spread Slide 118 FLEX RIGHT SPREAD RIGHT Slide 119 The Formation System T Formations (One-back) Trey, Trex, Trick, Trunk Slide 120 TREY RIGHT TREX RIGHT (Y is Flexed) Slide 121 TRICK RIGHT TRUNK RIGHT Slide 122 The Formation System Bunch Type Formations Crush, Press Slide 123 CRUSH RIGHT PRESS RIGHT Slide 124 The Formation System Stack Type Formations Stack, Double Stack, 3 Stack Slide 125 STACK RIGHT DOUBLE-STACK RIGHT 3 STACK RIGHT Slide 126 The Formation System Moving backs within the formation Slide 127 FAR RIGHT TREY NEAR RIGHT TREY Slide 128 WEAK RIGHT TREY STRONG RIGHT TREY Slide 129 The Formation System Two backs Split, I, near/far, strong/weak Single backs Regular, ace, near/far, strong/weak Special formations Close, flex, open (trick) and under Slide 130 Shifting Shifting is a tactic used to either confuse the opposition, or force them to run a base defense, by showing a particular offensive set, and then radically changing that set before the snap of the ball. Slide 131 Shifting (Cont.) 2 We will call a predetermined shift by calling the formation that we want to shift from first, followed by the formation we will be shifting to, second. An example would be Tank, Trey Right. In this case, the term Tank would tell the players to line up in a Tank Left formation, and then shift to a Trey Right formation when the QB yells Go. Slide 132 Tank, Trey Right X Y QB F H Z XY F HZ Slide 133 Shifting (Cont.) 3 Another example would be in the play-call Dance Maui Right. In this case, the eligible receivers will line up in a Dance Left formation, and then sprint to a Maui Right formation when the QB yells Go. Slide 134 Dance, Maui Right X F QB Y H Z X F Y H Z Slide 135 PositionXZYFH Go across formation EXITZOOMJETFLYHUM Go into formation ENTE R ZIPJAMFLEWHIP Start 1-way, then come back EASYZIGJELFLIPHACK Start in backfield and go out ESCAP E ZAPJAZZFLOATHOP Motions Slide 136 How to Call Motions Every eligible receiver has a specific tagcall. The tag occurs at the beginning of the play call to alert the specific player. We motion to the called formation. Slide 137 Z Receiver Motion ZOOM: Z goes in motion across the formation. ZIP: Z goes in short motion into the formation. Slide 138 Zoom, Far Right Zip, Split Right Slide 139 X Receiver Motion EXIT: X goes in motion across the formation. ENTER: X goes in short motion into the formation. Slide 140 Exit, Bunch Right Enter, Bunch Right Slide 141 (Y) Tight-end Motion JET: Y goes in motion across the formation. JAM: Y goes in short motion into the formation. Slide 142 Jet, Near Right Jam, Near Right Slide 143 H Back Motion HUM: H goes in motion across the formation. HIP: H goes in short motion into the formation. Slide 144 Hop, Crush Right Hip, Flank Right Slide 145 F Back Motion FLY: F goes in motion across the formation. FLEW: F goes in short motion into the formation. Slide 146 Fly, Near Right Flew, Far Right Slide 147 How the Play Is Called Shift (possible) Motion (possible) Formation Play-call Blocking (master call in run game) Pass pattern (in passing game) Protection (in passing game) Snap count Red (on one), white (on two), blue (on three) Slide 148 What the Call Would Sound Like If It Were a Run Play Fly near right 24 slam on white, on white ready break. Fly would be the motion. Near right would be the formation we want to end up in. 24 slam tells the HB (2) to go through the 4 hole and the blocking scheme is slam. Vs a 50 front, the probable line call would be Den. On white tells everyone the snap count is on two. If a player forgot the snap count at the line of scrimmage, he would say check check and he would be told white. Slide 149 FLY NEAR RIGHT 24 SLAM XY QB F H Z Slide 150 What the Call Would Sound Like If It Were a Pass Play Zoom split left 414 swing / v - queen, on blue, on blue ready break. Zoom tells the Z receiver to go in motion across the formation. Split left means we want to end up in a split left formation. 414 tells the single receiver (X) to run a curl route, the inside receiver on the two-receiver side (Y) to run a flat route, and the outside receiver on the two-receiver side to run a curl route. Slide 151 What the Call Would Sound Like If It Were a Pass Play F - V tells the F back to run a V route. Because the H did not hear a route called for him, he will automatically run a Swing route. Queen tells the line to zone the quick-side and man the strong-side. This will release the back on the quick-side into the pattern right away. The remaining back on the strong side will check release into the pattern. On blue tells everyone the snap count is on three. If we wanted to audible to a different play, blue is the live color since we called the count on blue. Slide 152 ZOOM SPLIT RIGHT 414 F - "V" QUEEN Slide 153 Practice / Installation Philosophy Teach incrementally rather than solely using a holistic approach. Teach each player individual mechanics and techniques. QB Drops, WR Routes, RB Paths and Routes, Line Run block / Pass protections. Once each player knows exactly what to do, bring groups together then the entire offense together. This saves a great deal of time down the road and leads to better execution of the offense. Start with 40 minutes of individual teaching time, which can be reduced to 15 minutes as the season progresses. Slide 154 Practice / Installation Philosophy This is the foundation of this offense. Once each player knows exactly where to be and what to do based on what he is told in the play- call, the play will be executed as it was intended every time. Using only the holistic approach (just running plays and coaching on the run) will lead to individual player breakdowns, and the offense will never be precise. For example, a receiver will run the same route at different depths, or the QB will take different drops for the same pass. This will cut down drastically on the productivity of the offense. Slide 155 The Call-sheet (Side One) No huddle offense Kill the clock Last three plays Base plays Run game Quick passes Base passes Play action Screens and Draws Four minute offense Check list for Time-outs Slide 156 Slide 157 The Call-sheet (Side Two) Special coverage section Protections Red zone offense Red zone field position Two point plays Two-point chart Personnel groups Openers Situation offense Open field situations Long yardage Backed up plays Rhythm plays Just for the quarterback Situation offense Slide 158 Slide 159 How the Call-sheet Works How the call sheet works The importance of the hash marks Area for motions Play-calls Formations Protections Slide 160 Slide 161 A Working Version of the Call Sheet Example #1 Slide 162 Slide 163 Slide 164 A Working Version of the Call Sheet Example #2 Slide 165 Slide 166 Slide 167 No Huddle Wrist Band Slide 168 Slide 169 The Multiple West Coast Offense www.TopGunQBacademy.com Slide 170