wulfen

2

Click here to load reader

Upload: rhomdruil

Post on 26-Jul-2015

17 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: WULFEN

WULFEN

The legendary 13th Company of Space Wolves disappeared over 10,000 years ago; the circumstances of that disappearance is the subject of numerous myths and legends. Those brothers of the 13th Company upon whom the curse of

the Wulfen is fully manifest are banded together into packs of snarling feral beasts. With matted pelts and voracious eyes, they stalk their prey as wild creatures, using only their animal claws to tear and rend them asunder.

0-1 ELITES - Space Wolves............35PTS /MODEL

WS BS S T W I A LD SVWULFEN 5 0 5 4 1 5 2 10 3+

Number per squad: 5-20

Equipment: Power Armor, claws and fangs (counts as two close combat weapons)

Special Rules: Fearless, Fleet, RendingAnimal Rage - Wulfen packs can only be joined by Wolf Priests. If there is no Wolf

Priest attached to the unit then the Wulfen must advance their normal move toward the nearest enemy and also run at the beginning of the shooting phase toward the same enemy. In the following assault phase the Wulfen must assault if possible.

From the Warp - Wulfen have been lost in the warp as part of the 13th Company, on fields of battle where the line between realms has been blurred, the Wulfen are rumored to come to the aide of their brethren. From the mists a lone wolf howl precedes the vicious assault of the Wulfen. The Wulfen pack MUST enter the game via the Deep Strike rules even in games where this is normally not allowed.