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About the Tutorial

WPF stands for Windows Presentation Foundation. It is a powerful framework for building

Windows applications. This tutorial explains the features that you need to understand to

build WPF applications and how it brings a fundamental change in Windows applications.

Audience

This tutorial has been designed for all those readers who want to learn WPF and to apply

it instantaneously in different type of applications.

Prerequisites

Before proceeding with this tutorial, you should have a basic understanding of XML, Web

Technologies and HTML.

Copyright & Disclaimer

© Copyright 2015 by Tutorials Point (I) Pvt. Ltd.

All the content and graphics published in this e-book are the property of Tutorials Point (I)

Pvt. Ltd. The user of this e-book is prohibited to reuse, retain, copy, distribute or republish

any contents or a part of contents of this e-book in any manner without written consent

of the publisher.

We strive to update the contents of our website and tutorials as timely and as precisely as

possible, however, the contents may contain inaccuracies or errors. Tutorials Point (I) Pvt.

Ltd. provides no guarantee regarding the accuracy, timeliness or completeness of our

website or its contents including this tutorial. If you discover any errors on our website or

in this tutorial, please notify us at [email protected]

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Table of Contents

About the Tutorial .................................................................................................................................. i

Audience ................................................................................................................................................ i

Prerequisites .......................................................................................................................................... i

Copyright & Disclaimer ........................................................................................................................... i

Table of Contents .................................................................................................................................. ii

1. WPF – OVERVIEW .............................................................................................................. 1

WPF Architecture .................................................................................................................................. 1

WPF – Advantages ................................................................................................................................. 2

WPF – Features ...................................................................................................................................... 2

2. WPF – ENVIRONMENT SETUP ............................................................................................ 3

Installation ............................................................................................................................................ 3

3. WPF – HELLO WORLD ........................................................................................................ 7

4. WPF – XAML OVERVIEW .................................................................................................. 12

Basic Syntax ......................................................................................................................................... 12

Why XAML in WPF ............................................................................................................................... 13

5. WPF – ELEMENTS TREE .................................................................................................... 17

Logical Tree Structure .......................................................................................................................... 17

Visual Tree Structure ........................................................................................................................... 18

6. WPF – DEPENDENCY PROPERTIES .................................................................................... 20

Why We Need Dependency Properties ................................................................................................ 21

Custom Dependency Properties .......................................................................................................... 22

7. WPF – ROUTED EVENTS ................................................................................................... 25

Direct Event ......................................................................................................................................... 25

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Bubbling Event .................................................................................................................................... 25

Tunnel Event ....................................................................................................................................... 25

Custom Routed Events ........................................................................................................................ 29

8. WPF – CONTROLS ............................................................................................................ 34

9. BUTTON ........................................................................................................................... 37

10. CALENDAR ....................................................................................................................... 46

11. CHECKBOX ....................................................................................................................... 52

12. COMBOBOX ..................................................................................................................... 62

13. CONTEXTMENU ............................................................................................................... 69

14. DATAGRID ........................................................................................................................ 76

15. DATEPICKER ..................................................................................................................... 85

16. DIALOG BOX ..................................................................................................................... 90

17. GRIDVIEW ........................................................................................................................ 93

18. IMAGE .............................................................................................................................. 99

19. LABEL ............................................................................................................................. 104

20. LISTBOX .......................................................................................................................... 108

21. MENU ............................................................................................................................ 113

22. PASSWORDBOX .............................................................................................................. 119

23. POPUP ........................................................................................................................... 123

24. PROGRESSBAR ............................................................................................................... 126

25. RADIOBUTTON ............................................................................................................... 130

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26. SCROLLVIEWER .............................................................................................................. 137

27. SLIDER ............................................................................................................................ 143

28. TEXTBLOCK .................................................................................................................... 148

29. TOGGLEBUTTON ............................................................................................................ 151

30. TOOLTIP ......................................................................................................................... 155

31. WINDOW ....................................................................................................................... 158

32. THIRD-PARTY CONTROLS ............................................................................................... 162

33. WPF – LAYOUTS ............................................................................................................. 169

Stack Panel ........................................................................................................................................ 169

Wrap Panel ........................................................................................................................................ 172

Dock Panel ......................................................................................................................................... 175

Canvas Panel ..................................................................................................................................... 179

Grid Panel .......................................................................................................................................... 183

34. NESTING OF LAYOUT ...................................................................................................... 187

35. WPF – INPUT .................................................................................................................. 189

Mouse ............................................................................................................................................... 189

Keyboard .......................................................................................................................................... 193

ContextMenu or RoutedCommands .................................................................................................. 195

Multi Touch ....................................................................................................................................... 198

36. WPF – COMMAND LINE ................................................................................................. 203

37. WPF – DATA BINDING .................................................................................................... 208

One-Way Data Binding ...................................................................................................................... 208

Two-Way Data Binding ...................................................................................................................... 212

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38. WPF – RESOURCES ......................................................................................................... 215

Resource Scope ................................................................................................................................. 217

Resource Dictionaries ........................................................................................................................ 217

39. WPF – TEMPLATES ......................................................................................................... 220

Control Template ............................................................................................................................... 220

Data Template ................................................................................................................................... 222

40. WPF – STYLES ................................................................................................................. 227

Control Level ..................................................................................................................................... 231

Layout Level ...................................................................................................................................... 232

Window Level .................................................................................................................................... 234

Application Level ............................................................................................................................... 235

41. WPF – TRIGGERS ............................................................................................................ 238

Property Triggers ............................................................................................................................... 238

Data Triggers ..................................................................................................................................... 239

Event Triggers .................................................................................................................................... 241

42. WPF – DEBUGGING ........................................................................................................ 244

Debugging in C# ................................................................................................................................. 244

Debugging in XAML ........................................................................................................................... 248

UI Debugging Tools for XAML ............................................................................................................ 251

43. WPF – CUSTOM CONTROLS ........................................................................................... 254

User Control ...................................................................................................................................... 254

Custom Controls ................................................................................................................................ 258

44. WPF – EXCEPTION HANDLING ........................................................................................ 263

Syntax ............................................................................................................................................... 263

Hierarchy ........................................................................................................................................... 264

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45. WPF – LOCALIZATION .................................................................................................... 270

46. WPF – INTERACTION ...................................................................................................... 277

Behaviors .......................................................................................................................................... 277

Drag and Drop ................................................................................................................................... 280

47. WPF – 2D GRAPHICS ...................................................................................................... 284

Shapes and Drawing .......................................................................................................................... 284

48. WPF – 3D GRAPHICS ...................................................................................................... 288

49. WPF – MULTIMEDIA ...................................................................................................... 293

Speech Synthesizer ............................................................................................................................ 295

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WPF stands for Windows Presentation Foundation. It is a powerful framework for building

Windows applications. This tutorial explains the features that you need to understand to

build WPF applications and how it brings a fundamental change in Windows applications.

WPF was first introduces in .NET framework 3.0 version, and then so many other features

were added in the subsequent .NET framework versions.

WPF Architecture

Before WPF, the other user interface frameworks offered by Microsoft such as MFC and

Windows forms, were just wrappers around User32 and GDI32 DLLs, but WPF makes only

minimal use of User32. So,

WPF is more than just a wrapper.

It is a part of the .NET framework.

It contains a mixture of managed and unmanaged code.

The major components of WPF architecture are as shown in the figure below. The most

important code part of WPF are:

Presentation Framework

Presentation Core

Milcore

The presentation framework and the presentation core have been written in managed

code. Milcore is a part of unmanaged code which allows tight integration with DirectX

Presentation Framework

Presentation Core

CLR

Kernel

User32

Milcore

DirectX

1. WPF – OVERVIEW

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(responsible for display and rendering). CLR makes the development process more

productive by offering many features such as memory management, error handling, etc.

WPF – Advantages

In the earlier GUI frameworks, there was no real separation between how an application

looks like and how it behaved. Both GUI and behavior was created in the same language,

e.g. C# or VB.Net which would require more effort from the developer to implement both

UI and behavior associated with it.

In WPF, UI elements are designed in XAML while behaviors can be implemented in

procedural languages such C# and VB.Net. So it very easy to separate behavior from the

designer code.

With XAML, the programmers can work in parallel with the designers. The separation

between a GUI and its behavior can allow us to easily change the look of a control by using

styles and templates.

WPF – Features

WPF is a powerful framework to create Windows application. It supports many great

features, some of which have been listed below:

Feature

Description

Control inside a

Control

Allows to define a control inside another control as a content.

Data binding

Mechanism to display and interact with data between UI elements and

data object on user interface.

Media services

Provides an integrated system for building user interfaces with

common media elements like images, audio, and video.

Templates

In WPF you can define the look of an element directly with a Template

Animations

Building interactivity and movement on user Interface

Alternative input

Supports multi-touch input on Windows 7 and above.

Direct3D

Allows to display more complex graphics and custom themes

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Microsoft provides two important tools for WPF application development.

Visual Studio

Expression Blend

Both the tools can create WPF projects, but the fact is that Visual Studio is used more by

developers, while Blend is used more often by designers. For this tutorial, we will mostly

be using Visual Studio.

Installation

Microsoft provides a free version of Visual Studio which can be downloaded from

https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx.

Download the files and follow the steps given below to set up WPF application development

environment on your system.

1. After the download is complete, run the installer. The following dialog will be

displayed.

2. WPF – ENVIRONMENT SETUP

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2. Click the Install button and it will start the installation process.

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3. Once the installation process is completed successfully, you will get to see the

following dialog box.

4. Close this dialog box and restart your computer if required.

5. Now open Visual Studio from the Start Menu which will open the following dialog

box.

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6. Once all is done, you will see the main window of Visual Studio.

You are now ready to build your first WPF application.

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In this chapter, we will develop a simple Hello World WPF application. So let’s start the

simple implementation by following the steps given below.

1. Click on File > New > Project menu option.

3. WPF – HELLO WORLD

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2. The following dialog box will be displayed.

3. Under Templates, select Visual C# and in the middle panel, select WPF Application.

4. Give the project a name. Type HelloWorld in the name field and click the OK button.

5. By default, two files are created, one is the XAML file (mainwindow.xaml) and the

other one is the CS file (mainwindow.cs)

6. On mainwindow.xaml, you will see two sub-windows, one is the design window and

the other one is the source (XAML) window.

7. In WPF application, there are two ways to design an UI for your application. One is to

simply drag and drop UI elements from the toolbox to the Design Window. The second

way is to design your UI by writing XAML tags for UI elements. Visual Studio handles

XAML tags when drag and drop feature is used for UI designing.

8. In mainwindow.xaml file, the following XAML tags are written by default.

<Window x:Class="HelloWorld.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="MainWindow" Height="350" Width="604">

<Grid>

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</Grid>

</Window>

9. By default, a Grid is set as the first element after page.

10. Let’s go to the toolbox and drag a TextBlock to the design window.

11. You will see the TextBlock on the design window.

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12. When you look at the source window, you will see that Visual Studio has generated

the XAML code of the TextBlock for you.

13. Let’s change the Text property of TextBlock in XAML code from TextBlock to Hello

World.

<Window x:Class="HelloWorld.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="MainWindow" Height="350" Width="604">

<Grid>

<TextBlock x:Name="textBlock"

HorizontalAlignment="Left"

Margin="235,143,0,0"

TextWrapping="Wrap"

Text="Hello World!"

VerticalAlignment="Top"

Height="44"

Width="102"/>

</Grid>

</Window>

14. Now, you will see the change on the Design Window as well.

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When the above code is compiled and executed, you will see the following window.

Congratulations! You have designed and created your first WPF application.

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One of the first things you will encounter while working with WPF is XAML. XAML stands

for Extensible Application Markup Language. It’s a simple and declarative language based

on XML.

In XAML, it very easy to create, initialize, and set properties of objects with

hierarchical relations.

It is mainly used for designing GUIs, however it can be used for other purposes as

well, e.g., to declare workflow in Workflow Foundation.

Basic Syntax

When you create your new WPF project, you will encounter some of the XAML code by

default in MainWindow.xaml as shown below.

<Window x:Class="Resources.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="MainWindow" Height="350" Width="525">

<Grid>

</Grid>

</Window>

The above XAML file contains different kinds of information. The following table briefly

explains the role of each information.

Information Description

<Window It is the opening object element or container

of the root.

x:Class="Resources.MainWindow"

It is a partial class declaration which connects

the markup to the partial class code defined

behind.

xmlns="http://schemas.microsoft.com/

winfx/2006/xaml/presentation"

Maps the default XAML namespace for WPF

client/framework.

xmlns:x="http://schemas.microsoft.co

m/winfx/2006/xaml"

XAML namespace for XAML language which

maps it to x: prefix

> End of object element of the root

<Grid> </Grid>

It is starting and closing tags of an empty grid

object.

</Window> Closing the object element

4. WPF – XAML OVERVIEW

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The syntax rules for XAML is almost similar to XML. If you look at an XAML document, then

you will notice that it is actually a valid XML file, but an XML file is not necessarily an XAML

file. It is because in XML, the value of the attributes must be a string while in XAML, it can

be a different object which is known as Property element syntax.

The syntax of an Object element starts with a left angle bracket (<) followed by

the name of an object, e.g. Button.

Define some Properties and attributes of that object element.

The Object element must be closed by a forward slash (/) followed immediately by

a right angle bracket (>).

Example of simple object with no child element:

<Button/>

Example of object element with some attributes:

<Button Content="Click Me"

Height="30"

Width="60"/>

Example of an alternate syntax do define properties (Property element

syntax):

<Button

<Button.Content>Click Me</Button.Content>

<Button.Height>30</Button.Height>

<Button.Width>60</Button.Width>

</Button>

Example of Object with Child Element: StackPanel contains Textblock as

child element

<StackPanel Orientation="Horizontal">

<TextBlock Text="Hello"/>

</StackPanel>

Why XAML in WPF

XAML is not only the most widely known feature of WPF, but it's also one of the most

misunderstood features. If you have exposure to WPF, then you must have heard of XAML;

but take a note of the following two less known facts about XAML:

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WPF doesn't need XAML

XAML doesn't need WPF

They are in fact separable pieces of technology. To understand how that can be, let's look

at a simple example in which a button is created with some properties in XAML.

<Window x:Class="WPFXAMLOverview.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="MainWindow" Height="350" Width="604">

<StackPanel>

<Button x:Name="button"

Content="Click Me"

HorizontalAlignment="Left"

Margin="150"

VerticalAlignment="Top"

Width="75"/>

</StackPanel>

</Window>

In case you choose not to use XAML in WPF, then you can achieve the same GUI result

with procedural language as well. Let’s have a look at the same example, but this time,

we will create a button in C#.

using System.Windows;

using System.Windows.Controls;

namespace WPFXAMLOverview

{

/// <summary>

/// Interaction logic for MainWindow.xaml

/// </summary>

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

// Create the StackPanel

StackPanel stackPanel = new StackPanel();

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this.Content = stackPanel;

// Create the Button

Button button = new Button();

button.Content = "Click Me";

button.HorizontalAlignment = HorizontalAlignment.Left;

button.Margin = new Thickness(150);

button.VerticalAlignment = VerticalAlignment.Top;

button.Width = 75;

stackPanel.Children.Add(button);

}

}

}

When you compile and execute either the XAML code or the C# code, you will see the

same output as shown below.

From the above example, it is clear that what you can do in XAML to create, initialize, and

set properties of objects, the same tasks can also be done using code.

XAML is just another simple and easy way to design UI elements.

With XAML, it doesn’t mean that what you can do to design UI elements is the only

way. You can either declare the objects in XAML or define them using code.

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XAML is optional, but despite this, it is at the heart of WPF design.

The goal of XAML is to enable visual designers to create user interface elements

directly.

WPF aims to make it possible to control all visual aspects of the user interface from

mark-up.

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There are many technologies where the elements and components are ordered in a tree

structure so that the programmers can easily handle the object and change the behavior

of an application. Windows Presentation Foundation (WPF) has a comprehensive tree

structure in the form of objects. In WPF, there are two ways that a complete object tree

is conceptualized:

Logical Tree Structure

Visual Tree Structure

With the help of these tree structures, you can easily create and identify the relationship

between UI elements. Mostly, WPF developers and designers either use procedural

language to create an application or design the UI part of the application in XAML keeping

in mind the object tree structure.

Logical Tree Structure

In WPF applications, the structure of the UI elements in XAML represents the logical tree

structure. In XAML, the basic elements of UI are declared by the developer. The logical

tree in WPF defines the following:

Dependency properties

Static and dynamic resources

Binding the elements on its name etc.

Let’s have a look at the following example in which a button and a list box are created.

<Window x:Class="WPFElementsTree.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="MainWindow" Height="350" Width="604">

<StackPanel>

<Button x:Name="button" Height="30" Width="70" Content="OK"

Margin="20"/>

<ListBox x:Name="listBox" Height="100" Width="100" Margin="20">

<ListBoxItem Content="Item 1"/>

<ListBoxItem Content="Item 2"/>

<ListBoxItem Content="Item 3"/>

</ListBox>

</StackPanel>

</Window>

5. WPF – ELEMENTS TREE

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If you look at the XAML code, you will observe a tree structure, i.e. the root node is the

Window and inside the root node, there is only one child, that is StackPanel. But StackPanel

contains two child elements, button and list box. List box has three more child list box

items.

Visual Tree Structure

In WPF, the concept of the visual tree describes the structure of visual objects, as

represented by the Visual Base Class. It signifies all the UI elements which are rendered

to the output screen.

When a programmer wants to create a template for a particular control, he is actually

rendering the visual tree of that control. The visual tree is also very useful for those who

want to draw lower level controls for performance and optimization reasons.

In WPF applications, visual tree is used for;

Rendering the visual objects.

Rendering the layouts.

The routed events mostly travel along the visual tree, not the logical tree.

To see the visual tree of the above simple application which contains a button and a list

box, let’s compile and execute the XAML code and you will see the following window.

When the application is running, you can see the visual tree of the running application in

Live Visual Tree window which shows the complete hierarchy of this application, as shown

below.

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The visual tree is typically a superset of the logical tree. You can see here that all the

logical elements are also present in the visual tree. So these two trees are really just two

different views of the same set of objects that make up the UI.

The logical tree leaves out a lot of detail enabling you to focus on the core structure

of the user interface and to ignore the details of exactly how it has been presented.

The logical tree is what you use to create the basic structure of the user interface.

The visual tree will be of interest if you're focusing on the presentation. For

example, if you wish to customize the appearance of any UI element, you will need

to use the visual tree.

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In WPF applications, dependency property is a specific type of property which extends the

CLR property. It takes the advantage of specific functionalities available in the WPF

property system.

A class which defines a dependency property must be inherited from the

DependencyObject class. Many of the UI controls class which are used in XAML are

derived from the DependencyObject class and they support dependency properties, e.g.

Button class supports the IsMouseOver dependency property.

The following XAML code creates a button with some properties.

<Window x:Class="WPFDependencyProperty.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:local="clr-namespace:WPFDependencyProperty"

Title="MainWindow" Height="350" Width="604">

<Grid>

<Button Height="40"

Width="175"

Margin="10"

Content="Dependency Property">

<Button.Style>

<Style TargetType="{x:Type Button}">

<Style.Triggers>

<Trigger Property="IsMouseOver" Value="True">

<Setter Property="Foreground" Value="Red"/>

</Trigger>

</Style.Triggers>

</Style>

</Button.Style>

</Button>

</Grid>

</Window>

The x:Type markup extension in XAML has a similar functionality like typeof() in C#. It is

used when attributes are specified which take the type of the object such as <Style TargetType="{x:Type Button}">

6. WPF – DEPENDENCY PROPERTIES

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When the above code is compiled and executed, you would get the following

MainWindow. When the mouse is over the button, it will change the foreground color of

a button. When the mouse leaves the button, it changes back to its original color.

Why We Need Dependency Properties

Dependency property gives you all kinds of benefits when you use it in your application.

Dependency Property can used over a CLR property in the following scenarios;

If you want to set the style

If you want data binding

If you want to set with a resource (a static or a dynamic resource)

If you want to support animation

Basically, Dependency Properties offer a lot of functionalities that you won’t get by using

a CLR property.

The main difference between dependency properties and other CLR properties are

listed below:

CLR properties can directly read/write from the private member of a class by using

getter and setter. In contrast, dependency properties are not stored in local

object.

Dependency properties are stored in a dictionary of key/value pairs which is

provided by the DependencyObject class. It also saves a lot of memory because it

stores the property when changed. It can be bound in XAML as well.

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Custom Dependency Properties

In .NET framework, custom dependency properties can also be defined. Follow the steps

given below to define custom dependency property in C#.

Declare and register your dependency property with system call register.

Provide the setter and getter for the property.

Define a static handler which will handle any changes that occur globally

Define an instance handler which will handle any changes that occur to that

particular instance.

The following C# code defines a dependency property to set the SetText property of the

user control.

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

using System.Windows;

using System.Windows.Controls;

using System.Windows.Data;

using System.Windows.Documents;

using System.Windows.Input;

using System.Windows.Media;

using System.Windows.Media.Imaging;

using System.Windows.Navigation;

using System.Windows.Shapes;

namespace WpfApplication3

{

/// <summary>

/// Interaction logic for UserControl1.xaml

/// </summary>

public partial class UserControl1 : UserControl

{

public UserControl1()

{

InitializeComponent();

}

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public static readonly DependencyProperty SetTextProperty =

DependencyProperty.Register("SetText", typeof(string), typeof(UserControl1),

new PropertyMetadata("", new PropertyChangedCallback(OnSetTextChanged)));

public string SetText

{

get { return (string)GetValue(SetTextProperty); }

set { SetValue(SetTextProperty, value); }

}

private static void OnSetTextChanged(DependencyObject d,

DependencyPropertyChangedEventArgs e)

{

UserControl1 UserControl1Control = d as UserControl1;

UserControl1Control.OnSetTextChanged(e);

}

private void OnSetTextChanged(DependencyPropertyChangedEventArgs e)

{

tbTest.Text = e.NewValue.ToString();

}

}

}

Here is the XAML file in which the TextBlock is defined as a user control and the Text

property will be assigned to it by the SetText dependency property.

The following XAML code creates a user control and initializes its SetText dependency

property.

<Window x:Class="WpfApplication3.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:views="clr-namespace:WpfApplication3"

Title="MainWindow" Height="350" Width="604">

<Grid>

<views:UserControl1 SetText="Hellow World"/>

</Grid>

</Window>

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Let's run this application. You can immediately observe that in our MainWindow, the

dependency property for user control has been successfully used as a Text.

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A routed event is a type of event that can invoke handlers on multiple listeners in an

element tree rather than just the object that raised the event. It is basically a CLR event

that is supported by an instance of the Routed Event class. It is registered with the WPF

event system. RoutedEvents have three main routing strategies which are as follows;

Direct Event

Bubbling Event

Tunnel Event

Direct Event

A direct event is similar to events in Windows forums which are raised by the element in

which the event is originated.

Unlike a standard CLR event, direct routed events support class handling and they can be

used in Event Setters and Event Triggers within your style of your Custom Control.

A good example of a direct event would be the MouseEnter event.

Bubbling Event

A bubbling event begins with the element where the event is originated. Then it travels up

the visual tree to the topmost element in the visual tree. So, in WPF, the topmost element

is most likely a window.

Tunnel Event

Event handlers on the element tree root are invoked and then the event travels down the

visual tree to all the children nodes until it reaches the element in which the event

originated.

The difference between a bubbling and a tunneling event is that a tunneling event will

always start with a preview.

In a WPF application, events are often implemented as a tunneling/bubbling pair. So, you'll

have a preview MouseDown and then a MouseDown event.

Given below is a simple example of a Routed event in which a button and three text blocks

are created with some properties and events.

<Window x:Class="WPFRoutedEvents.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="MainWindow" Height="450" Width="604"

7. WPF – ROUTED EVENTS

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ButtonBase.Click ="Window_Click" >

<Grid>

<StackPanel Margin="20" ButtonBase.Click="StackPanel_Click">

<StackPanel Margin="10">

<TextBlock Name="txt1" FontSize="18" Margin="5" Text="This is a

TextBlock 1" />

<TextBlock Name="txt2" FontSize="18" Margin="5" Text="This is a

TextBlock 2" />

<TextBlock Name="txt3" FontSize="18" Margin="5" Text="This is a

TextBlock 3" />

</StackPanel>

<Button Margin="10" Content="Click me"

Click="Button_Click"

Width="80"/>

</StackPanel>

</Grid>

</Window>

Here is the C# code for the Click events implementation for Button, StackPanel, and

Window.

using System.Windows;

namespace WPFRoutedEvents

{

/// <summary>

/// Interaction logic for MainWindow.xaml

/// </summary>

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

}

private void Button_Click(object sender, RoutedEventArgs e)

{

txt1.Text = "Button is Clicked";

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}

private void StackPanel_Click(object sender, RoutedEventArgs e)

{

txt2.Text = "Click event is bubbled to Stack Panel";

}

private void Window_Click(object sender, RoutedEventArgs e)

{

txt3.Text = "Click event is bubbled to Window";

}

}

}

When you compile and execute the above code, it will produce the following window:

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When you click on the button, the text blocks will get updated, as shown below.

If you want to stop the routed event at any particular level, then you will need to set the e.Handled = true;

Let’s change the StackPanel_Click event as shown below:

private void StackPanel_Click(object sender, RoutedEventArgs e)

{

txt2.Text = "Click event is bubbled to Stack Panel";

e.Handled = true;

}

When you click on the button, you will observe that the click event will not be routed to

the window and will stop at the stackpanel and the 3rd text block will not be updated.

o

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Custom Routed Events

In .NET framework, custom routed event can also be defined. You need to follow the steps

given below to define a custom routed event in C#.

Declare and register your routed event with system call RegisterRoutedEvent.

Specify the Routing Strategy, i.e. Bubble, Tunnel, or Direct.

Provide the event handler.

Let’s take an example to understand more about custom routed events. Follow the steps

given below:

1. Create a new WPF project with WPFCustomRoutedEvent

2. Right click on your solution and select Add > New Item...

3. The following dialog will open, now select Custom Control (WPF) and name it

MyCustomControl.

4. Click the Add button and you will see that two new files (Themes/Generic.xaml and

MyCustomControl.cs) will be added in your solution.

The following XAML code sets the style for the custom control in Generic.xaml file.

<ResourceDictionary

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:local="clr-namespace:WPFCustomRoutedEvent">

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<Style TargetType="{x:Type local:MyCustomControl}">

<Setter Property="Margin" Value="50"/>

<Setter Property="Template">

<Setter.Value>

<ControlTemplate TargetType="{x:Type local:MyCustomControl}">

<Border Background="{TemplateBinding Background}"

BorderBrush="{TemplateBinding BorderBrush}"

BorderThickness="{TemplateBinding BorderThickness}">

<Button x:Name="PART_Button" Content="Click Me" />

</Border>

</ControlTemplate>

</Setter.Value>

</Setter>

</Style>

</ResourceDictionary>

Given below is the C# code for the MyCustomControl class which inherits from the

Control class in which a custom routed event Click is created for the custom control.

using System.Windows;

using System.Windows.Controls;

namespace WPFCustomRoutedEvent

{

public class MyCustomControl : Control

{

static MyCustomControl()

{

DefaultStyleKeyProperty.OverrideMetadata(typeof(MyCustomControl),

new FrameworkPropertyMetadata(typeof(MyCustomControl)));

}

public override void OnApplyTemplate()

{

base.OnApplyTemplate();

//demo purpose only, check for previous instances and remove the handler first

var button = GetTemplateChild("PART_Button") as Button;

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if (button != null)

button.Click += Button_Click;

}

void Button_Click(object sender, RoutedEventArgs e)

{

RaiseClickEvent();

}

public static readonly RoutedEvent ClickEvent =

EventManager.RegisterRoutedEvent("Click", RoutingStrategy.Bubble,

typeof(RoutedEventHandler), typeof(MyCustomControl));

public event RoutedEventHandler Click

{

add { AddHandler(ClickEvent, value); }

remove { RemoveHandler(ClickEvent, value); }

}

protected virtual void RaiseClickEvent()

{

RoutedEventArgs args = new

RoutedEventArgs(MyCustomControl.ClickEvent);

RaiseEvent(args);

}

}

}

Here is the custom routed event implementation in C# which will display a message box

when the user clicks it.

using System.Windows;

namespace WPFCustomRoutedEvent

{

// <summary>

// Interaction logic for MainWindow.xaml

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// </summary>

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

}

private void MyCustomControl_Click(object sender, RoutedEventArgs e)

{

MessageBox.Show("It is the custom routed event of your custom control");

}

}

}

Here is the implementation in MainWindow.xaml to add the custom control with a routed

event Click.

<Window x:Class="WPFCustomRoutedEvent.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:local="clr-namespace:WPFCustomRoutedEvent"

Title="MainWindow" Height="350" Width="604">

<Grid>

<local:MyCustomControl Click="MyCustomControl_Click"/>

</Grid>

</Window>

When the above code is compiled and executed, it will produce the following window which

contains a custom control.

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When you click on the custom control, it will produce the following message.

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Windows Presentation Foundation (WPF) allows developers to easily build and create

visually enriched UI based applications.

The classical UI elements or controls in other UI frameworks are also enhanced in

WPF applications.

All of the standard WPF controls can be found in the Toolbox which is a part of the

System.Windows.Controls.

These controls can also be created in XAML markup language.

The complete inheritance hierarchy of WPF controls are as follows:

8. WPF – CONTROLS

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The following table contains a list of controls which we will discuss in the subsequent

chapters.

Sr.

No.

Controls & Description

1 Button

A control that responds to user input

2 Calendar

Represents a control that enables a user to select a date by using a visual

calendar display.

3 CheckBox

A control that a user can select or clear.

4 ComboBox

A drop-down list of items a user can select from.

5 ContextMenu

Gets or sets the context menu element that should appear whenever the

context menu is requested through user interface (UI) from within this element.

6 DataGrid

Represents a control that displays data in a customizable grid.

7 DatePicker

A control that lets a user select a date.

8 Dialogs

An application may also display additional windows to help the user gather or

display important information.

9 GridView

A control that presents a collection of items in rows and columns that can scroll

horizontally.

10 Image

A control that presents an image.

11 Label

Displays text on a form. Provides support for access keys.

12 ListBox

A control that presents an inline list of items that the user can select from.

13 Menus

Represents a Windows menu control that enables you to hierarchically organize

elements associated with commands and event handlers.

14 PasswordBox

A control for entering passwords.

15 Popup

Displays content on top of existing content, within the bounds of the application

window.

16 ProgressBar

A control that indicates progress by displaying a bar.

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17 RadioButton

A control that allows a user to select a single option from a group of options.

18 ScrollViewer

A container control that lets the user pan and zoom its content.

19 Slider

A control that lets the user select from a range of values by moving a Thumb

control along a track.

20 TextBlock

A control that displays text.

21 ToggleButton

A button that can be toggled between 2 states.

22 ToolTip

A pop-up window that displays information for an element.

23 Window

The root window which provides minimize/maximize option, Title bar, border

and close button

24 3rd Party Controls

Use third-party controls in your WPF applications.

We will discuss all these controls one by one with their implementation.

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The Button class represents the most basic type of button control. The hierarchical

inheritance of Button class is as follows:

9. BUTTON

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Commonly Used Properties of Button Class

Sr.

No.

Property & Description

1

Background

Gets or sets a brush that provides the background of the control. (Inherited

from Control)

2

BorderBrush

Gets or sets a brush that describes the border fill of a control. (Inherited from

Control)

3

BorderThickness

Gets or sets the border thickness of a control. (Inherited from Control)

4

Content

Gets or sets the content of a ContentControl. (Inherited from ContentControl)

5

ClickMode

Gets or sets a value that indicates when the Click event occurs, in terms of

device behavior. (Inherited from ButtonBase)

6

ContentTemplate

Gets or sets the data template that is used to display the content of the

ContentControl. (Inherited from ContentControl)

7

FontFamily

Gets or sets the font used to display text in the control. (Inherited from

Control)

8

FontSize

Gets or sets the size of the text in this control. (Inherited from Control)

9

FontStyle

Gets or sets the style in which the text is rendered. (Inherited from Control)

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10

FontWeight

Gets or sets the thickness of the specified font. (Inherited from Control)

11

Foreground

Gets or sets a brush that describes the foreground color. (Inherited from

Control)

12

Height

Gets or sets the suggested height of a FrameworkElement. (Inherited from

FrameworkElement)

13

HorizontalAlignment

Gets or sets the horizontal alignment characteristics that are applied to a

FrameworkElement when it is composed in a layout parent, such as a panel

or items control. (Inherited from FrameworkElement)

14

IsEnabled

Gets or sets a value indicating whether the user can interact with the control.

(Inherited from Control)

15

IsPressed

Gets a value that indicates whether a ButtonBase is currently in a pressed

state. (Inherited from ButtonBase)

16

Margin

Gets or sets the outer margin of a FrameworkElement. (Inherited from

FrameworkElement)

17

Name

Gets or sets the identifying name of the object. When a XAML processor

creates the object tree from XAML markup, run-time code can refer to the

XAML-declared object by this name. (Inherited from FrameworkElement)

18

Opacity

Gets or sets the degree of the object's opacity. (Inherited from UIElement)

19

Resources

Gets the locally defined resource dictionary. In XAML, you can establish

resource items as child object elements of a frameworkElement.Resources

property element, through XAML implicit collection syntax. (Inherited from

FrameworkElement)

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20

Style

Gets or sets an instance Style that is applied for this object during layout and

rendering. (Inherited from FrameworkElement)

21

Template

Gets or sets a control template. The control template defines the visual

appearance of a control in UI, and is defined in XAML markup. (Inherited from

Control)

22

VerticalAlignment

Gets or sets the vertical alignment characteristics that are applied to a

FrameworkElement when it is composed in a parent object such as a panel or

items control. (Inherited from FrameworkElement)

23

Visibility

Gets or sets the visibility of a UIElement. A UIElement that is not visible is not

rendered and does not communicate its desired size to layout. (Inherited from

UIElement)

24

Width

Gets or sets the width of a FrameworkElement. (Inherited from

FrameworkElement)

Commonly Used Methods of Button Class

Sr.

No.

Method & Description

1

ClearValue

Clears the local value of a dependency property. (Inherited from

DependencyObject)

2

FindName

Retrieves an object that has the specified identifier name. (Inherited from

FrameworkElement)

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3

OnApplyTemplate

Invoked whenever application code or internal processes (such as a rebuilding

layout pass) call ApplyTemplate. In simplest terms, this means the method is

called just before a UI element displays in your app. Override this method to

influence the default post-template logic of a class. (Inherited from

FrameworkElement)

4

OnContentChanged

Invoked when the value of the Content property changes. (Inherited from

ContentControl)

5

OnDragEnter

Called before the DragEnter event occurs. (Inherited from Control)

6

OnDragLeave

Called before the DragLeave event occurs. (Inherited from Control)

7

OnDragOver

Called before the DragOver event occurs. (Inherited from Control)

8

OnDrop

Called before the Drop event occurs. (Inherited from Control)

9

OnGotFocus

Called before the GotFocus event occurs. (Inherited from Control)

10

OnKeyDown

Called before the KeyDown event occurs. (Inherited from Control)

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11

OnKeyUp

Called before the KeyUp event occurs. (Inherited from Control)

12

OnLostFocus

Called before the LostFocus event occurs. (Inherited from Control)

13

SetBinding

Attaches a binding to a FrameworkElement, using the provided binding object.

(Inherited from FrameworkElement)

Commonly Used Events of Button Class

Sr.

No.

Event & Description

1

Click

Occurs when a button control is clicked. (Inherited from ButtonBase)

2

DataContextChanged

Occurs when the value of the FrameworkElement.DataContext property

changes. (Inherited from FrameworkElement)

3

DragEnter

Occurs when the input system reports an underlying drag event with this

element as the target. (Inherited from UIElement)

4

DragLeave

Occurs when the input system reports an underlying drag event with this

element as the origin. (Inherited from UIElement)

5

DragOver

Occurs when the input system reports an underlying drag event with this

element as the potential drop target. (Inherited from UIElement)

6

DragStarting

Occurs when a drag operation is initiated. (Inherited from UIElement)

7

GotFocus

Occurs when a UIElement receives focus. (Inherited from UIElement)

8

Holding

Occurs when an otherwise unhandled Hold interaction occurs over the hit test

area of this element. (Inherited from UIElement)

9

IsEnabledChanged

Occurs when the IsEnabled property changes. (Inherited from Control)

10

KeyDown

Occurs when a keyboard key is pressed while the UIElement has focus.

(Inherited from UIElement)

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11

KeyUp

Occurs when a keyboard key is released while the UIElement has focus.

(Inherited from UIElement)

12

LostFocus

Occurs when a UIElement loses focus. (Inherited from UIElement)

13

SizeChanged

Occurs when either the ActualHeight or the ActualWidth property changes

value on a FrameworkElement. (Inherited from FrameworkElement)

Example

Let’s take a simple example to understand the concepts better. Follow the steps given

below:

1. Open Visual Studio and then Click File > New > Project menu option.

2. In the New Project dialog box, in the Templates pane, click on Visual C# and in

middle pane, select WPF Application.

3. In the Name box, type WPFButtonControl, and then click OK.

4. A new WPF project is created.

5. Drag a Button control from the Toolbox to the WPF design window.

6. Now click the button and go to the Properties window and set the following

properties of the button.

Property Value

Content Click Me

Margin 200

Height 20

Width 75

7. If you look at the XAML window, you will see the following code which is generated

by Visual Studio.

<Window x:Class="WPFButtonControl.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFButtonControl"

mc:Ignorable="d"

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Title="MainWindow" Height="350" Width="525">

<Grid>

<Button x:Name="button" Content="Click Me" HorizontalAlignment="Left"

Margin="194,150,0,0" VerticalAlignment="Top" Width="75"/>

</Grid>

</Window>

8. Let’s now go to the design window and double-click on the button which will open

the MainWindow.xaml.cs file.

9. We will write the following C# code to display a message when the user clicks the

button.

using System.Windows;

namespace WPFButtonControl

{

/// <summary>

/// Interaction logic for MainWindow.xaml

/// </summary>

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

}

private void button_Click(object sender, RoutedEventArgs e)

{

MessageBox.Show("You have clicked the button");

}

}

}

When you compile and execute the above code, it will produce the following output:

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When you click the button, it will display the following message:

We recommend that you execute the above example code and experiment with some other

properties and events.

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Calendar is a control that enables a user to select a date by using a visual calendar display.

It provides some basic navigation using either the mouse or keyboard. The hierarchical

inheritance of Calendar class is as follows:

Commonly Used Properties of Calendar Class

Sr.

No.

Properties & Description

1

BlackoutDates

Gets a collection of dates that are marked as not selectable.

2

CalendarButtonStyle

Gets or sets the Style associated with the control's internal CalendarButton

object.

3

CalendarDayButtonStyle

Gets or sets the Style associated with the control's internal CalendarDayButton

object.

10. CALENDAR

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4

CalendarItemStyle

Gets or sets the Style associated with the control's internal CalendarItem

object.

5

DisplayDate

Gets or sets the date to display.

6

DisplayDateEnd

Gets or sets the last date in the date range that is available in the calendar.

7

DisplayDateStart

Gets or sets the first date that is available in the calendar.

8

DisplayMode

Gets or sets a value that indicates whether the calendar displays a month,

year, or decade.

9

FirstDayOfWeek

Gets or sets the day that is considered the beginning of the week.

10

IsTodayHighlighted

Gets or sets a value that indicates whether the current date is highlighted.

11

SelectedDate

Gets or sets the currently selected date.

12

SelectedDates

Gets a collection of selected dates.

13

SelectionMode

Gets or sets a value that indicates what kind of selections are allowed.

Commonly Used Methods of Calendar Class

Sr.

No.

Method & Description

1

OnApplyTemplate

Builds the visual tree for the Calendar control when a new template is applied.

(Overrides FrameworkElement.OnApplyTemplate().)

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2

ToString

Provides a text representation of the selected date. (Overrides

Control.ToString().)

Commonly Used Events of Calendar Class

Sr.

No.

Events & Description

1

DisplayDateChanged

Occurs when the DisplayDate property is changed.

2

DisplayModeChanged

Occurs when the DisplayMode property is changed.

3

SelectedDatesChanged

Occurs when the collection returned by the SelectedDates property is changed.

4

SelectionModeChanged

Occurs when the SelectionMode changes.

Example

1. Let’s create a new WPF project with WPFCalenderControl name.

2. Drag the calendar control from a toolbox and change the background color in the

properties window.

3. Now switch to XAML window in which you will see the XAML tags for calendar and

its background.

4. Add some more properties to set the blackouts dates and selection event, as shown

in the following XAML code.

<Window x:Class="WPFCalenderControl.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFCalenderControl"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid>

<Calendar Margin="20" SelectionMode="MultipleRange"

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IsTodayHighlighted="false"

DisplayDate="1/1/2015"

DisplayDateEnd="1/31/2015"

SelectedDatesChanged="Calendar_SelectedDatesChanged"

xmlns:sys="clr-namespace:System;assembly=mscorlib">

<Calendar.BlackoutDates>

<CalendarDateRange Start="1/2/2015" End="1/4/2015"/>

<CalendarDateRange Start="1/9/2015" End="1/9/2015"/>

<CalendarDateRange Start="1/16/2015" End="1/16/2015"/>

<CalendarDateRange Start="1/23/2015" End="1/25/2015"/>

<CalendarDateRange Start="1/30/2015" End="1/30/2015"/>

</Calendar.BlackoutDates>

<Calendar.SelectedDates>

<sys:DateTime>1/5/2015</sys:DateTime>

<sys:DateTime>1/12/2015</sys:DateTime>

<sys:DateTime>1/14/2015</sys:DateTime>

<sys:DateTime>1/13/2015</sys:DateTime>

<sys:DateTime>1/15/2015</sys:DateTime>

<sys:DateTime>1/27/2015</sys:DateTime>

<sys:DateTime>4/2/2015</sys:DateTime>

</Calendar.SelectedDates>

<Calendar.Background>

<LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">

<GradientStop Color="#FFE4EAF0" Offset="0"/>

<GradientStop Color="#FFECF0F4" Offset="0.16"/>

<GradientStop Color="#FFFCFCFD" Offset="0.16"/>

<GradientStop Color="#FFD80320" Offset="1"/>

</LinearGradientBrush>

</Calendar.Background>

</Calendar>

</Grid>

</Window>

The select event implementation in C# is as follows:

using System;

using System.Windows;

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using System.Windows.Controls;

namespace WPFCalenderControl

{

/// <summary>

/// Interaction logic for MainWindow.xaml

/// </summary>

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

}

private void Calendar_SelectedDatesChanged(object sender,

SelectionChangedEventArgs e)

{

var calendar = sender as Calendar;

if (calendar.SelectedDate.HasValue)

{

DateTime date = calendar.SelectedDate.Value;

this.Title = date.ToShortDateString();

}

}

}

}

When you compile and execute the above code, it will produce the following window which

shows some of the dates are selected while some are blacked out.

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If you select another date, then it will be shown on the title of this window.

We recommend that you execute the above example code and try its other properties and

events.

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A checkbox is a control that a user can select (check) or clear (uncheck). It provides a list

of options that a user can select, such as a list of settings to apply to an application. The

hierarchical inheritance of Checkbox class is as follows:

11. CHECKBOX

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Commonly Used Properties of CheckBox

Sr.

No.

Property & Description

1

Background

Gets or sets a brush that provides the background of the control. (Inherited

from Control)

2

BorderBrush

Gets or sets a brush that describes the border fill of a control. (Inherited from

Control)

3

BorderThickness

Gets or sets the border thickness of a control. (Inherited from Control)

4

Content

Gets or sets the content of a ContentControl. (Inherited from ContentControl)

5

ClickMode

Gets or sets a value that indicates when the Click event occurs, in terms of

device behavior. (Inherited from ButtonBase)

6

ContentTemplate

Gets or sets the data template that is used to display the content of the

ContentControl. (Inherited from ContentControl)

7

FontFamily

Gets or sets the font used to display text in the control. (Inherited from

Control)

8

FontSize

Gets or sets the size of the text in this control. (Inherited from Control)

9

FontStyle

Gets or sets the style in which the text is rendered. (Inherited from Control)

10

FontWeight

Gets or sets the thickness of the specified font. (Inherited from Control)

11

Foreground

Gets or sets a brush that describes the foreground color. (Inherited from

Control)

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12 Height

Gets or sets the suggested height of a FrameworkElement. (Inherited from

FrameworkElement)

13

HorizontalAlignment

Gets or sets the horizontal alignment characteristics that are applied to a

FrameworkElement when it is composed in a layout parent, such as a panel

or items control. (Inherited from FrameworkElement)

14

IsChecked

Gets or sets whether the ToggleButton is checked. (Inherited from

ToggleButton)

15

IsEnabled

Gets or sets a value indicating whether the user can interact with the control.

(Inherited from Control)

16

IsPressed

Gets a value that indicates whether a ButtonBase is currently in a pressed

state. (Inherited from ButtonBase)

17

IsThreeState

Gets or sets a value that indicates whether the control supports three states.

(Inherited from ToggleButton)

18

Margin

Gets or sets the outer margin of a FrameworkElement. (Inherited from

FrameworkElement)

19

Name

Gets or sets the identifying name of the object. When a XAML processor

creates the object tree from XAML markup, run-time code can refer to the

XAML-declared object by this name. (Inherited from FrameworkElement)

20

Opacity

Gets or sets the degree of the object's opacity. (Inherited from UIElement)

21

Resources

Gets the locally defined resource dictionary. In XAML, you can establish

resource items as child object elements of a frameworkElement.Resources

property element, through XAML implicit collection syntax. (Inherited from

FrameworkElement)

22

Style

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Gets or sets an instance Style that is applied for this object during layout and

rendering. (Inherited from FrameworkElement)

23

Template

Gets or sets a control template. The control template defines the visual

appearance of a control in UI, and is defined in XAML markup. (Inherited from

Control)

24

VerticalAlignment

Gets or sets the vertical alignment characteristics that are applied to a

FrameworkElement when it is composed in a parent object such as a panel or

items control. (Inherited from FrameworkElement)

25

Visibility

Gets or sets the visibility of a UIElement. A UIElement that is not visible is not

rendered and does not communicate its desired size to layout. (Inherited from

UIElement)

26

Width

Gets or sets the width of a FrameworkElement. (Inherited from

FrameworkElement)

Commonly Used Methods of CheckBox

Sr.

No.

Method & Description

1

ClearValue

Clears the local value of a dependency property. (Inherited from

DependencyObject)

2

FindName

Retrieves an object that has the specified identifier name. (Inherited from

FrameworkElement)

3

OnApplyTemplate

Invoked whenever application code or internal processes (such as a rebuilding

layout pass) call ApplyTemplate. In simplest terms, this means the method is

called just before a UI element displays in your app. Override this method to

influence the default post-template logic of a class. (Inherited from

FrameworkElement)

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4

OnContentChanged

Invoked when the value of the Content property changes. (Inherited from

ContentControl)

5

OnDragEnter

Called before the DragEnter event occurs. (Inherited from Control)

6

OnDragLeave

Called before the DragLeave event occurs. (Inherited from Control)

7

OnDragOver

Called before the DragOver event occurs. (Inherited from Control)

8

OnDrop

Called before the Drop event occurs. (Inherited from Control)

9

OnGotFocus

Called before the GotFocus event occurs. (Inherited from Control)

10

OnKeyDown

Called before the KeyDown event occurs. (Inherited from Control)

11

OnKeyUp

Called before the KeyUp event occurs. (Inherited from Control)

12

OnLostFocus

Called before the LostFocus event occurs. (Inherited from Control)

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13

OnToggle

Called when the ToggleButton receives toggle stimulus. (Inherited from

ToggleButton)

14

SetBinding

Attaches a binding to a FrameworkElement, using the provided binding object.

(Inherited from FrameworkElement)

Commonly Used Events of CheckBox

Sr.

No.

Event & Description

1 Checked

Fires when a ToggleButton is checked. (Inherited from ToggleButton)

2 Click

Occurs when a button control is clicked. (Inherited from ButtonBase)

3 DataContextChanged

Occurs when the value of the FrameworkElement.DataContext property

changes. (Inherited from FrameworkElement)

4 DragEnter

Occurs when the input system reports an underlying drag event with this

element as the target. (Inherited from UIElement)

5 DragLeave

Occurs when the input system reports an underlying drag event with this

element as the origin. (Inherited from UIElement)

6 DragOver

Occurs when the input system reports an underlying drag event with this

element as the potential drop target. (Inherited from UIElement)

7 DragStarting

Occurs when a drag operation is initiated. (Inherited from UIElement)

8 GotFocus

Occurs when a UIElement receives focus. (Inherited from UIElement)

9 Holding

Occurs when an otherwise unhandled Hold interaction occurs over the hit test

area of this element. (Inherited from UIElement)

10 Intermediate

Fires when the state of a ToggleButton is switched to the indeterminate state.

(Inherited from ToggleButton)

11 IsEnabledChanged

Occurs when the IsEnabled property changes. (Inherited from Control)

12 KeyDown

Occurs when a keyboard key is pressed while the UIElement has focus.

(Inherited from UIElement)

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13 KeyUp

Occurs when a keyboard key is released while the UIElement has focus.

(Inherited from UIElement)

14 LostFocus

Occurs when a UIElement loses focus. (Inherited from UIElement)

15 SizeChanged

Occurs when either the ActualHeight or the ActualWidth property changes value

on a FrameworkElement. (Inherited from FrameworkElement)

16 Unchecked

Occurs when a ToggleButton is unchecked. (Inherited from ToggleButton)

Example

1. Let’s create a new WPF project with the name WPFCheckBoxControl.

2. Drag two checkboxes and two textboxes from a toolbox and set the following

properties in the properties window.

Controls Property Value

Checkbox1 Content Two States

Name checkBox1

Width 90

Checkbox2 Content Three States

Name checkBox2

Width 90

textbox1 Name textBox1

Width 300

Textbox2 Name textBox2

Width 300

3. Now switch to XAML window in which you will see the XAML tags for check boxes

and text boxes.

4. Add some more properties and selection event as shown in the following XAML

code.

<Window x:Class="WPFCheckBoxControl.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFCheckBoxControl"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid>

<CheckBox x:Name="checkBox1"

Content="Two States"

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HorizontalAlignment="Left"

Margin="80,70,0,0"

VerticalAlignment="Top"

Checked="HandleCheck"

Unchecked="HandleUnchecked" Width="90"/>

<CheckBox x:Name="checkBox2"

Content="Three States"

HorizontalAlignment="Left"

Margin="80,134,0,0"

VerticalAlignment="Top"

Width="90"

IsThreeState="True"

Indeterminate="HandleThirdState"

Checked="HandleCheck"

Unchecked="HandleUnchecked"/>

<TextBox x:Name="textBox1" HorizontalAlignment="Left"

Height="23" Margin="236,68,0,0"

TextWrapping="Wrap" VerticalAlignment="Top"

Width="300"/>

<TextBox x:Name="textBox2" HorizontalAlignment="Left"

Height="23" Margin="236,135,0,0" TextWrapping="Wrap"

VerticalAlignment="Top" Width="300"/>

</Grid>

</Window>

Here is the implementation in C# for different events:

using System.Windows;

using System.Windows.Controls;

namespace WPFCheckBoxControl

{

/// <summary>

/// Interaction logic for MainWindow.xaml

/// </summary>

public partial class MainWindow : Window

{

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public MainWindow()

{

InitializeComponent();

}

private void HandleCheck(object sender, RoutedEventArgs e)

{

CheckBox cb = sender as CheckBox;

if (cb.Name == "checkBox1") textBox1.Text = "2 state CheckBox is

checked.";

else textBox2.Text = "3 state CheckBox is checked.";

}

private void HandleUnchecked(object sender, RoutedEventArgs e)

{

CheckBox cb = sender as CheckBox;

if (cb.Name == "checkBox1") textBox1.Text = "2 state CheckBox is

unchecked.";

else textBox2.Text = "3 state CheckBox is unchecked.";

}

private void HandleThirdState(object sender, RoutedEventArgs e)

{

CheckBox cb = sender as CheckBox;

textBox2.Text = "3 state CheckBox is in indeterminate state.";

}

}

}

When you compile and execute the above code, it will produce the following window. When

you check / uncheck the checkboxes, it will update the text block accordingly.

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We recommend that you execute the above example code and try some other properties

and events of the checkbox control.

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A combobox is a selection control that combines a non-editable textbox and a drop-down

listbox that allows users to select an item from a list. It either displays the current selection

or is empty if there is no selected item. The hierarchical inheritance of ComboBox class is

as follows:

Commonly Used Properties of ComboBox

Sr.

No.

Property & Description

1

Background

Gets or sets a brush that provides the background of the control. (Inherited

from Control)

2 BorderThickness

Gets or sets the border thickness of a control. (Inherited from Control)

12. COMBOBOX

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3 FontFamily

Gets or sets the font used to display text in the control. (Inherited from Control)

4 FontSize

Gets or sets the size of the text in this control. (Inherited from Control)

5 FontStyle

Gets or sets the style in which the text is rendered. (Inherited from Control)

6 FontWeight

Gets or sets the thickness of the specified font. (Inherited from Control)

7 Foreground

Gets or sets a brush that describes the foreground color. (Inherited from

Control)

8 GroupStyle

Gets a collection of GroupStyle objects that define the appearance of each level

of groups. (Inherited from ItemsControl)

9 Header

Gets or sets the content for the control's header.

10

Height

Gets or sets the suggested height of a FrameworkElement. (Inherited from

FrameworkElement)

11

HorizontalAlignment

Gets or sets the horizontal alignment characteristics that are applied to a

FrameworkElement when it is composed in a layout parent, such as a panel or

items control. (Inherited from FrameworkElement)

12

IsDropDownOpen

Gets or sets a value that indicates whether the drop-down portion of the

ComboBox is currently open.

13

IsEditable

Gets a value that indicates whether the user can edit text in the text box portion

of the ComboBox. This property always returns false.

14 IsEnabled

Gets or sets a value indicating whether the user can interact with the control.

(Inherited from Control)

15 Margin

Gets or sets the outer margin of a FrameworkElement. (Inherited from

FrameworkElement)

16 Name

Gets or sets the identifying name of the object. When a XAML processor creates

the object tree from XAML markup, run-time code can refer to the XAML-

declared object by this name. (Inherited from FrameworkElement)

17 Opacity

Gets or sets the degree of the object's opacity. (Inherited from UIElement)

18 SelectedIndex

Gets or sets the index of the selected item. (Inherited from Selector)

19 SelectedItem

Gets or sets the selected item. (Inherited from Selector)

20

SelectedValue

Gets or sets the value of the selected item, obtained by using the

SelectedValuePath. (Inherited from Selector)

21

Style

Gets or sets an instance Style that is applied for this object during layout and

rendering. (Inherited from FrameworkElement)

22

VerticalAlignment

Gets or sets the vertical alignment characteristics that are applied to a

FrameworkElement when it is composed in a parent object such as a panel or

items control. (Inherited from FrameworkElement)

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23

Width

Gets or sets the width of a FrameworkElement. (Inherited from

FrameworkElement)

24

ItemsSource

Gets or sets an object source used to generate the content of the ItemsControl.

(Inherited from ItemsControl)

Commonly Used Methods of ComboBox

Sr.

No.

Method & Description

1

Arrange

Positions child objects and determines a size for a UIElement. Parent objects

that implement custom layout for their child elements should call this method

from their layout override implementations to form a recursive layout update.

(Inherited from UIElement)

2

FindName

Retrieves an object that has the specified identifier name. (Inherited from

FrameworkElement)

3 Focus

Attempts to set the focus on the control. (Inherited from Control)

4 GetValue

Returns the current effective value of a dependency property from a

DependencyObject. (Inherited from DependencyObject)

5 IndexFromContainer

Returns the index to the item that has the specified, generated container.

(Inherited from ItemsControl)

6 OnDragEnter

Called before the DragEnter event occurs. (Inherited from Control)

7 OnDragLeave

Called before the DragLeave event occurs. (Inherited from Control)

8 OnDragOver

Called before the DragOver event occurs. (Inherited from Control)

9 OnDrop

Called before the Drop event occurs. (Inherited from Control)

10 OnKeyDown

Called before the KeyDown event occurs. (Inherited from Control)

11 OnKeyUp

Called before the KeyUp event occurs. (Inherited from Control)

12 OnLostFocus

Called before the LostFocus event occurs. (Inherited from Control)

13

ReadLocalValue

Returns the local value of a dependency property, if a local value is set.

(Inherited from DependencyObject)

14

SetBinding

Attaches a binding to a FrameworkElement, using the provided binding object.

(Inherited from FrameworkElement)

15

SetValue

Sets the local value of a dependency property on a DependencyObject.

(Inherited from DependencyObject)

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Commonly Used Events of ComboBox

Sr.

No.

Event & Description

1

DragEnter

Occurs when the input system reports an underlying drag event with this

element as the target. (Inherited from UIElement)

2

DragLeave

Occurs when the input system reports an underlying drag event with this

element as the origin. (Inherited from UIElement)

3

DragOver

Occurs when the input system reports an underlying drag event with this

element as the potential drop target. (Inherited from UIElement)

4 DragStarting

Occurs when a drag operation is initiated. (Inherited from UIElement)

5

Drop

Occurs when the input system reports an underlying drop event with this

element as the drop target. (Inherited from UIElement)

6 DropCompleted

Occurs when a drag-and-drop operation is ended. (Inherited from UIElement)

7 DropDownClosed

Occurs when the drop-down portion of the ComboBox closes.

8 DropDownOpened

Occurs when the drop-down portion of the ComboBox opens.

9 GotFocus

Occurs when a UIElement receives focus. (Inherited from UIElement)

10 IsEnabledChanged

Occurs when the IsEnabled property changes. (Inherited from Control)

11 KeyDown

Occurs when a keyboard key is pressed while the UIElement has focus.

(Inherited from UIElement)

12 KeyUp

Occurs when a keyboard key is released while the UIElement has focus.

(Inherited from UIElement)

13 LostFocus

Occurs when a UIElement loses focus. (Inherited from UIElement)

14 SelectionChanged

Occurs when the currently selected item changes. (Inherited from Selector)

15

SizeChanged

Occurs when either the ActualHeight or the ActualWidth property changes value

on a FrameworkElement. (Inherited from FrameworkElement)

Example

1. Let’s create a new WPF project with the name WPFComboBoxControl.

2. Drag two comboboxes and two textboxes from a toolbox and set the following

properties in the properties window.

Controls Property Value

Combobox1 isEditable False

Name comboBox

Width 90

Combobox2 isEditable True

Name comboBox1

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Width 90

Textbox1 Name textBox

Width 300

Textbox2 Name textBox1

Width 300

3. Now switch to XAML window in which you will see the XAML tags for comboboxes

and textboxes.

4. Add some more properties combobox items and selection event, as shown in the

following XAML code.

<Window x:Class="WPFComboBoxControl.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFComboBoxControl"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid>

<ComboBox x:Name="comboBox" HorizontalAlignment="Left"

Margin="80,53,0,0" VerticalAlignment="Top" Width="120"

SelectionChanged="Combo_SelectionChanged">

<ComboBoxItem Content="Item #1"/>

<ComboBoxItem Content="Item #2"/>

<ComboBoxItem Content="Item #3"/>

</ComboBox>

<ComboBox x:Name="comboBox1" HorizontalAlignment="Left"

Margin="80,153,0,0" VerticalAlignment="Top" Width="120"

IsEditable="True"

SelectionChanged="Combo1_SelectionChanged">

<ComboBoxItem Content="Item #1"/>

<ComboBoxItem Content="Item #2"/>

<ComboBoxItem Content="Item #3"/>

</ComboBox>

<TextBox x:Name="textBox" HorizontalAlignment="Left"

Height="23" Margin="253,53,0,0" TextWrapping="Wrap"

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VerticalAlignment="Top" Width="200"/>

<TextBox x:Name="textBox1" HorizontalAlignment="Left"

Height="23" Margin="253,152,0,0" TextWrapping="Wrap"

VerticalAlignment="Top" Width="200"/>

</Grid>

</Window>

Here is the C# code in which the selection changed events are implemented.

using System.Windows;

using System.Windows.Controls;

namespace WPFComboBoxControl

{

/// <summary>

/// Interaction logic for MainWindow.xaml

/// </summary>

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

}

private void Combo_SelectionChanged(object sender, SelectionChangedEventArgs e)

{

textBox.Text = comboBox.SelectedItem.ToString();

}

private void Combo1_SelectionChanged(object sender,

SelectionChangedEventArgs e)

{

textBox1.Text = comboBox1.SelectedItem.ToString();

}

}

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}

When you compile and execute the above code, it will produce the following window. When

you select an item, it will be displayed on the textbox.

We recommend that you execute the above example code and try some other properties

and events of the combobox control.

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ContextMenu is a pop-up menu that enables a control to expose functionality that is

specific to the context of the control. It appears whenever the context menu is requested

through a user interface from within this element. The hierarchical inheritance of

ContextMenu class is as follows:

Commonly Used Properties of ContextMenu

Sr.

No.

Property & Description

1 Background

Gets or sets a brush that provides the background of the control. (Inherited

from Control)

2 BorderThickness

Gets or sets the border thickness of a control. (Inherited from Control)

13. CONTEXTMENU

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3 ContextMenu

Gets or sets the context menu element that should appear whenever the

context menu is requested through user interface (UI) from within this

element. (Inherited from FrameworkElement.)

4 FontFamily

Gets or sets the font used to display text in the control. (Inherited from Control)

5 FontSize

Gets or sets the size of the text in this control. (Inherited from Control)

6 FontStyle

Gets or sets the style in which the text is rendered. (Inherited from Control)

7 FontWeight

Gets or sets the thickness of the specified font. (Inherited from Control)

8

Foreground

Gets or sets a brush that describes the foreground color. (Inherited from

Control)

9

GroupStyle

Gets a collection of GroupStyle objects that define the appearance of each level

of groups. (Inherited from ItemsControl)

10

HasItems

Gets a value that indicates whether the ItemsControl contains items. (Inherited

from ItemsControl.)

11

Height

Gets or sets the suggested height of a FrameworkElement. (Inherited from

FrameworkElement)

12

HorizontalAlignment

Gets or sets the horizontal alignment characteristics that are applied to a

FrameworkElement when it is composed in a layout parent, such as a panel or

items control. (Inherited from FrameworkElement)

13

IsFocused

Gets a value that determines whether this element has logical focus. This is a

dependency property. (Inherited from UIElement.)

14 IsOpen

Gets or sets a value that indicates whether the ContextMenu is visible.

15

IsEnabled

Gets or sets a value indicating whether the user can interact with the control.

(Inherited from Control)

16

ItemsSource

Gets or sets an object source used to generate the content of the ItemsControl.

(Inherited from ItemsControl)

17

Margin

Gets or sets the outer margin of a FrameworkElement. (Inherited from

FrameworkElement)

18

Name

Gets or sets the identifying name of the object. When a XAML processor creates

the object tree from XAML markup, run-time code can refer to the XAML-

declared object by this name. (Inherited from FrameworkElement)

19 Opacity

Gets or sets the degree of the object's opacity. (Inherited from UIElement)

20

Style

Gets or sets an instance Style that is applied for this object during layout and

rendering. (Inherited from FrameworkElement)

21

VerticalAlignment

Gets or sets the vertical alignment characteristics that are applied to a

FrameworkElement when it is composed in a parent object such as a panel or

items control. (Inherited from FrameworkElement)

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22

Width

Gets or sets the width of a FrameworkElement. (Inherited from

FrameworkElement)

Commonly Used Methods of ContextMenu

Sr.

No.

Method & Description

1

AddChild

Adds the specified object as the child of the ItemsControl object. (Inherited

from ItemsControl.)

2

Arrange

Positions child objects and determines a size for a UIElement. Parent objects

that implement custom layout for their child elements should call this method

from their layout override implementations to form a recursive layout update.

(Inherited from UIElement)

3

FindName

Retrieves an object that has the specified identifier name. (Inherited from

FrameworkElement)

4 Focus

Attempts to set the focus on the control. (Inherited from Control)

5

GetValue

Returns the current effective value of a dependency property from a

DependencyObject. (Inherited from DependencyObject)

6

IsItemItsOwnContainer

Determines if the specified item is (or is eligible to be) its own container.

(Inherited from ItemsControl.)

7

OnDragEnter

Called before the DragEnter event occurs. (Inherited from Control)

8 OnDragLeave

Called before the DragLeave event occurs. (Inherited from Control)

9 OnDragOver

Called before the DragOver event occurs. (Inherited from Control)

10 OnDrop

Called before the Drop event occurs. (Inherited from Control)

11

OnContextMenuOpening

Invoked whenever an unhandled ContextMenuClosing routed event reaches

this class in its route. Implement this method to add class handling for this

event. (Inherited from FrameworkElement.)

12 OnItemsChanged

Invoked when the Items property changes. (Inherited from ItemsControl.)

13 OnLostFocus

Called before the LostFocus event occurs. (Inherited from Control)

14

ReadLocalValue

Returns the local value of a dependency property, if a local value is set.

(Inherited from DependencyObject)

15

SetBinding

Attaches a binding to a FrameworkElement, using the provided binding object.

(Inherited from FrameworkElement)

16

SetValue

Sets the local value of a dependency property on a DependencyObject.

(Inherited from DependencyObject)

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Commonly Used Events of ContextMenu

Sr.

No.

Event & Description

1 Closed

Occurs when a particular instance of a ContextMenu closes.

2 ContextMenuClosing

Occurs just before any context menu on the element is closed. (Inherited from

FrameworkElement.)

3 ContextMenuOpening

Occurs when any context menu on the element is opened. (Inherited from

FrameworkElement.)

4 DataContextChanged

Occurs when the data context for this element changes. (Inherited from

FrameworkElement.)

5 DragEnter

Occurs when the input system reports an underlying drag event with this

element as the target. (Inherited from UIElement)

6 DragLeave

Occurs when the input system reports an underlying drag event with this

element as the origin. (Inherited from UIElement)

7 DragOver

Occurs when the input system reports an underlying drag event with this

element as the potential drop target. (Inherited from UIElement)

8 Drop

Occurs when the input system reports an underlying drop event with this

element as the drop target. (Inherited from UIElement)

9 GotFocus

Occurs when a UIElement receives focus. (Inherited from UIElement)

10 IsEnabledChanged

Occurs when the IsEnabled property changes. (Inherited from Control)

11 KeyDown

Occurs when a keyboard key is pressed while the UIElement has focus.

(Inherited from UIElement)

12 KeyUp

Occurs when a keyboard key is released while the UIElement has focus.

(Inherited from UIElement)

13 LostFocus

Occurs when a UIElement loses focus. (Inherited from UIElement)

Example

1. Let’s create a new WPF project with the name WPFContextMenuControl.

2. Drag a textbox from a toolbox and set the following properties in the properties

window.

Property Value

Name textBox1

Text Hi, this is WPF tutorial

TextWraping Wrap

Width 300

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3. Now switch to XAML window in which you will see the XAML tags for textbox and

ContextMenu.

4. Add some more properties, menu items, and checked and unchecked events, as

shown in the following XAML code.

The following example contains a textbox with ContextMenu which manipulates the text

inside the textbox. The following XAML code creates a textbox with some properties and

events context menu.

<Window x:Class="WPFContextMenuControl.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFContextMenuControl"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid>

<TextBox x:Name="textBox1" HorizontalAlignment="Left"

Height="178" Margin="92,61,0,0" TextWrapping="Wrap"

Text="Hi, this is WPF tutorial"

VerticalAlignment="Top" Width="306">

<TextBox.ContextMenu>

<ContextMenu>

<MenuItem Header="_Bold" IsCheckable="True"

Checked="Bold_Checked" Unchecked="Bold_Unchecked" />

<MenuItem Header="_Italic" IsCheckable="True"

Checked="Italic_Checked"

Unchecked="Italic_Unchecked" />

<Separator />

<MenuItem Header="Increase Font Size"

Click="IncreaseFont_Click" />

<MenuItem Header="_Decrease Font Size"

Click="DecreaseFont_Click" />

</ContextMenu>

</TextBox.ContextMenu>

</TextBox>

</Grid>

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</Window>

Here is the implementation in C# for different events.

using System.Windows;

namespace WPFContextMenuControl

{

/// <summary>

/// Interaction logic for MainWindow.xaml

/// </summary>

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

}

private void Bold_Checked(object sender, RoutedEventArgs e)

{

textBox1.FontWeight = FontWeights.Bold;

}

private void Bold_Unchecked(object sender, RoutedEventArgs e)

{

textBox1.FontWeight = FontWeights.Normal;

}

private void Italic_Checked(object sender, RoutedEventArgs e)

{

textBox1.FontStyle = FontStyles.Italic;

}

private void Italic_Unchecked(object sender, RoutedEventArgs e)

{

textBox1.FontStyle = FontStyles.Normal;

}

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private void IncreaseFont_Click(object sender, RoutedEventArgs e)

{

if (textBox1.FontSize < 18)

{

textBox1.FontSize += 2;

}

}

private void DecreaseFont_Click(object sender, RoutedEventArgs e)

{

if (textBox1.FontSize > 10)

{

textBox1.FontSize -= 2;

}

}

}

}

When you compile and execute the above code, it will produce the following window:

We recommend that you execute the above example code and try some other properties

and events of ContextMenu.

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A DataGrid is a control that displays data in a customizable grid. It provides a flexible way

to display a collection of data in rows and columns. The hierarchical inheritance of DataGrid

class is as follows:

Commonly Used Properties of DataGrid

Sr. No. Properties & Description

1 AlternatingRowBackground

Gets or sets the background brush for use on alternating rows.

2 AreRowDetailsFrozen

Gets or sets a value that indicates whether the row details can scroll

horizontally.

14. DATAGRID

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3 AutoGenerateColumns

Gets or sets a value that indicates whether the columns are created

automatically.

4 CanUserAddRows

Gets or sets a value that indicates whether the user can add new rows to

the DataGrid.

5 CanUserDeleteRows

Gets or sets a value that indicates whether the user can delete rows from

the DataGrid.

6

CanUserReorderColumns

Gets or sets a value that indicates whether the user can change the column

display order by dragging column headers with the mouse.

7

CanUserResizeColumns

Gets or sets a value that indicates whether the user can adjust the width of

columns by using the mouse.

8

CanUserResizeRows

Gets or sets a value that indicates whether the user can adjust the height of

rows by using the mouse.

9

CanUserSortColumns

Gets or sets a value that indicates whether the user can sort columns by

clicking the column header.

10 ColumnHeaderHeight

Gets or sets the height of the column headers row.

11 ColumnHeaderStyle

Gets or sets the style applied to all column headers in the DataGrid.

12 Columns

Gets a collection that contains all the columns in the DataGrid.

13 ColumnWidth

Gets or sets the standard width and sizing mode of columns and headers in

the DataGrid.

14 CurrentCell

Gets or sets the cell that has focus.

15 CurrentColumn

Gets or sets the column that contains the current cell.

16 CurrentItem

Gets the data item bound to the row that contains the current cell.

17 FrozenColumnCount

Gets or sets the number of non-scrolling columns.

18

HorizontalScrollBarVisibility

Gets or sets a value that indicates how horizontal scroll bars are displayed

in the DataGrid.

19

IsReadOnly

Gets or sets a value that indicates whether the user can edit values in the

DataGrid.

20 RowBackground

Gets or sets the default brush for the row background.

21 RowHeight

Gets or sets the suggested height for all rows.

22 SelectedCells

Gets the list of cells that are currently selected.

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Commonly Used Methods of DataGrid

Sr. No. Methods & Description

1

BeginEdit

Invokes the BeginEdit command, which will place the current cell or row into

edit mode.

2

CancelEdit

Invokes the CancelEditCommand command for the cell or row currently in

edit mode.

3

ClearDetailsVisibilityForItem

Clears the DetailsVisibility property for the DataGridRow that represents the

specified data item.

4 ColumnFromDisplayIndex

Gets the DataGridColumn at the specified index.

5

CommitEdit

Invokes the CommitEditCommand command for the cell or row currently in

edit mode.

6 GenerateColumns

Generates columns for the specified properties of an object.

7

GetDetailsVisibilityForItem

Gets the DetailsVisibility property for the DataGridRow that represents the

specified data item.

8

OnApplyTemplate

When overridden in a derived class, is invoked whenever application code or

internal processes call ApplyTemplate. (Overrides

FrameworkElement.OnApplyTemplate().)

9 ScrollIntoView

Scrolls the DataGrid vertically to display the row for the specified data item.

10 SelectAllCells

Selects all the cells in the DataGrid.

11

SetDetailsVisibilityForItem

Sets the value of the DetailsVisibility property for the DataGridRow that

contains the specified object.

12 UnselectAllCells

Unselects all the cells in the DataGrid.

Commonly Used Events of DataGrid

Sr. No. Events & Description

1 AddingNewItem

Occurs before a new item is added to the DataGrid.

2 AutoGeneratedColumns

Occurs when auto generation of all columns is completed.

3 AutoGeneratingColumn

Occurs when an individual column is auto-generated.

4 BeginningEdit

Occurs before a row or cell enters edit mode.

5 CellEditEnding

Occurs before a cell edit is committed or canceled.

6 ColumnDisplayIndexChanged

Occurs when the DisplayIndex property on one of the columns changes.

7

ColumnHeaderDragCompleted

Occurs when the user releases a column header after dragging it by using

the mouse.

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8 ColumnHeaderDragDelta

Occurs every time the mouse position changes while the user drags a column

header.

9 ColumnHeaderDragStarted

Occurs when the user begins dragging a column header by using the mouse.

10 ColumnReordered

Occurs when a column moves to a new position in the display order.

11 ColumnReordering

Occurs before a column moves to a new position in the display order.

12 CopyingRowClipboardContent

Occurs after the default row content is prepared.

13 CurrentCellChanged

Occurs when the value of the CurrentCell property has changed.

14 InitializingNewItem

Occurs when a new item is created.

15

LoadingRow

Occurs after a DataGridRow is instantiated, so that you can customize it

before it is used.

16 LoadingRowDetails

Occurs when a new row details template is applied to a row.

17 PreparingCellForEdit

Occurs when a cell enters edit mode.

18 RowDetailsVisibilityChanged

Occurs when the visibility of a row details element changes.

19 RowEditEnding

Occurs before a row edit is committed or canceled.

20 SelectedCellsChanged

Occurs when the SelectedCells collection changes.

21 Sorting

Occurs when a column is being sorted.

22 UnloadingRow

Occurs when a DataGridRow object becomes available for reuse.

23 UnloadingRowDetails

Occurs when a row details element becomes available for reuse.

Example

1. Let’s create a new WPF project with WPFDataGridControl name.

2. Drag Data grid from a toolbox.

3. The following example shows how to display data in a DataGrid. Given below is the

XAML code in which two data grids are created with a set of properties and events.

<Window x:Class="WPFDataGridControl.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:core="clr-namespace:System;assembly=mscorlib"

xmlns:local="clr-namespace:WPFDataGridControl"

Title="MainWindow" Height="350" Width="525">

<Window.Resources>

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<ObjectDataProvider x:Key="myEnum"

MethodName="GetValues"

ObjectType="{x:Type core:Enum}">

<ObjectDataProvider.MethodParameters>

<x:TypeExtension Type="local:Party" />

</ObjectDataProvider.MethodParameters>

</ObjectDataProvider>

</Window.Resources>

<Grid>

<DataGrid Name="dataGrid"

AlternatingRowBackground="LightBlue"

AlternationCount="2"

AutoGenerateColumns="False">

<DataGrid.Columns>

<DataGridTextColumn Header="Name"

Binding="{Binding Name}" />

<DataGridTextColumn Header="Title"

Binding="{Binding Title}" />

<DataGridCheckBoxColumn Header="ReElected?"

Binding="{Binding WasReElected}"/>

<DataGridComboBoxColumn Header="Party"

SelectedItemBinding="{Binding Affiliation}"

ItemsSource="{Binding

Source={StaticResource myEnum}}" />

</DataGrid.Columns>

</DataGrid>

</Grid>

</Window>

Here is the implementation in C# for two different classes.

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

using System.Windows;

using System.Windows.Controls;

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using System.Windows.Data;

using System.Windows.Documents;

using System.Windows.Input;

using System.Windows.Media;

using System.Windows.Media.Imaging;

using System.Windows.Navigation;

using System.Windows.Shapes;

namespace WPFDataGridControl {

/// <summary>

/// Interaction logic for MainWindow.xaml

/// </summary>

public partial class MainWindow : Window {

public MainWindow() {

InitializeComponent();

dataGrid.ItemsSource = Employee.GetEmployees();

}

}

public enum Party {

Indepentent,

Federalist,

DemocratRepublican,

}

public class Employee : INotifyPropertyChanged {

private string name;

public string Name {

get { return name; }

set {

name = value;

RaiseProperChanged();

}

}

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private string title;

public string Title {

get { return title; }

set {

title = value;

RaiseProperChanged();

}

}

private bool wasReElected;

public bool WasReElected {

get { return wasReElected; }

set {

wasReElected = value;

RaiseProperChanged();

}

}

private Party affiliation;

public Party Affiliation {

get { return affiliation; }

set {

affiliation = value;

RaiseProperChanged();

}

}

public static ObservableCollection<Employee> GetEmployees() {

var employees = new ObservableCollection<Employee>();

employees.Add(new Employee() { Name = "Ali", Title = "Minister",

WasReElected = true,

Affiliation = Party.Indepentent });

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employees.Add(new Employee() { Name = "Ahmed", Title = "CM",

WasReElected = false,

Affiliation = Party.Federalist });

employees.Add(new Employee() { Name = "Amjad", Title = "PM",

WasReElected = true,

Affiliation = Party.DemocratRepublican });

employees.Add(new Employee() { Name = "Waqas", Title = "Minister",

WasReElected = false, Affiliation = Party.Indepentent });

employees.Add(new Employee() { Name = "Bilal", Title = "Minister",

WasReElected = true, Affiliation = Party.Federalist });

employees.Add(new Employee() { Name = "Waqar", Title = "Minister",

WasReElected = false, Affiliation = Party.DemocratRepublican });

return employees;

}

public event PropertyChangedEventHandler PropertyChanged;

private void RaiseProperChanged([CallerMemberName] string caller = "") {

if (PropertyChanged != null) {

PropertyChanged(this, new PropertyChangedEventArgs(caller));

}

}

}

}

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When you compile and execute the above code, it will produce the following window.

We recommend that you execute the above example code and try some of the other

properties and events of DataGrid.

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A DatePicker is a control that allows a user to pick a date value. The user picks the date

by using ComboBox selection for month, day, and year values. The hierarchical inheritance

of DatePicker class is as follows:

Commonly Used Properties of DatePicker

Sr. No. Property & Description

1 CalendarIdentifier

Gets or sets the calendar system to use.

2 CalendarIdentifierProperty

Gets the identifier for the CalendarIdentifier dependency property.

3 Date

Gets or sets the date currently set in the date picker.

4 DateProperty

Gets the identifier for the Date dependency property.

5 DayFormat

Gets or sets the display format for the day value.

6 DayFormatProperty

Gets the identifier for the DayFormat dependency property.

7 DayVisible

Gets or sets a value that indicates whether the day selector is shown.

15. DATEPICKER

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8 DayVisibleProperty

Gets the identifier for the DayVisible dependency property.

9 Header

Gets or sets the content for the control's header.

10 HeaderProperty

Identifies the Header dependency property.

11 HeaderTemplate

Gets or sets the DataTemplate used to display the content of the control's

header.

12 HeaderTemplateProperty

Identifies the HeaderTemplate dependency property.

13 MaxYear

Gets or sets the maximum Gregorian year available for picking.

14 MaxYearProperty

Gets the identifier for the MaxYear dependency property.

15 MinYear

Gets or sets the minimum Gregorian year available for picking.

16 MinYearProperty

Gets the identifier for the MinYear dependency property.

17 MonthFormat

Gets or sets the display format for the month value.

18 MonthFormatProperty

Gets the identifier for the MonthFormat dependency property.

19 MonthVisible

Gets or sets a value that indicates whether the month selector is shown.

20 MonthVisibleProperty

Gets the identifier for the MonthVisible dependency property.

21

Orientation

Gets or sets a value that indicates whether the day, month, and year selectors

are stacked horizontally or vertically.

22 OrientationProperty

Gets the identifier for the Orientation dependency property.

23 YearFormat

Gets or sets the display format for the year value.

24 YearFormatProperty

Gets the identifier for the YearFormat dependency property.

25 YearVisible

Gets or sets a value that indicates whether the year selector is shown.

26 YearVisibleProperty

Gets the identifier for the YearVisible dependency property.

Commonly Used Events in DatePicker Class

Sr. No.

Event & Description

1 DateChanged

Occurs when the date value is changed.

2

DragEnter

Occurs when the input system reports an underlying drag event with this

element as the target. (Inherited from UIElement)

3

DragLeave

Occurs when the input system reports an underlying drag event with this

element as the origin. (Inherited from UIElement)

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4

DragOver

Occurs when the input system reports an underlying drag event with this

element as the potential drop target. (Inherited from UIElement)

5 DragStarting

Occurs when a drag operation is initiated. (Inherited from UIElement)

6 GotFocus

Occurs when a UIElement receives focus. (Inherited from UIElement)

7

Holding

Occurs when an otherwise unhandled Hold interaction occurs over the hit test

area of this element. (Inherited from UIElement)

8 IsEnabledChanged

Occurs when the IsEnabled property changes. (Inherited from Control)

9

KeyDown

Occurs when a keyboard key is pressed while the UIElement has focus.

(Inherited from UIElement)

10

KeyUp

Occurs when a keyboard key is released while the UIElement has focus.

(Inherited from UIElement)

11 LostFocus

Occurs when a UIElement loses focus. (Inherited from UIElement)

Commonly Used Methods in DatePicker Class

Sr.

No.

Method & Description

1

ClearValue

Clears the local value of a dependency property. (Inherited from

DependencyObject)

2

FindName

Retrieves an object that has the specified identifier name. (Inherited from

FrameworkElement)

3

OnApplyTemplate

Invoked whenever application code or internal processes (such as a rebuilding

layout pass) call ApplyTemplate. In simplest terms, this means the method is

called just before a UI element displays in your app. Override this method to

influence the default post-template logic of a class. (Inherited from

FrameworkElement)

4 OnDragEnter

Called before the DragEnter event occurs. (Inherited from Control)

5 OnDragLeave

Called before the DragLeave event occurs. (Inherited from Control)

6 OnDragOver

Called before the DragOver event occurs. (Inherited from Control)

7 OnDrop

Called before the Drop event occurs. (Inherited from Control)

8 OnGotFocus

Called before the GotFocus event occurs. (Inherited from Control)

9 OnKeyDown

Called before the KeyDown event occurs. (Inherited from Control)

10 OnKeyUp

Called before the KeyUp event occurs. (Inherited from Control)

11 OnLostFocus

Called before the LostFocus event occurs. (Inherited from Control)

12 SetBinding

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Attaches a binding to a FrameworkElement, using the provided binding object.

(Inherited from FrameworkElement)

Example

1. Let’s create a new WPF project with the name WPFDatePickerControl.

2. Drag a DatePicker from the toolbox.

3. The following example shows how to create a DatePicker control.

4. When you click on any date from the DatePicker control, the program will update

the title with that date.

5. The following XAML code creates a DatePicker with some properties and click event.

<Window x:Class="WPFDatePickerControl.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="MainWindow" Height="350" Width="604">

<Grid>

<DatePicker HorizontalAlignment="Center"

Margin="10,10,0,0"

VerticalAlignment="Top"

SelectedDateChanged="DatePicker_SelectedDateChanged"/>

</Grid>

</Window>

Here is the C# implementation for DatePicker_SelectedDateChanged event.

using System;

using System.Windows;

using System.Windows.Controls;

namespace WPFDatePickerControl

{

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

}

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private void DatePicker_SelectedDateChanged(object sender,

SelectionChangedEventArgs e)

{

var picker = sender as DatePicker;

DateTime? date = picker.SelectedDate;

if (date == null)

{

this.Title = "No date";

}

else

{

this.Title = date.Value.ToShortDateString();

}

}

}

}

When you compile and execute the above code, it will produce the following window.

We recommend that you execute the above example code and try some of the other

properties and events of the DatePicker class.

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All standalone applications have a main window that exposes some functionality and

displays some data over which the application operates through a GUI. An application may

also display additional windows to do the following:

Display some specific information to users

Gather useful information from users

Both display and gather important information

Example

Let’s take an example to understand the concept of Dialog Box. First of all, create a new

WPF project with the name WPFDialog.

1. Drag one button and one textbox from the Toolbox.

2. When the user clicks this button, it opens another dialog box with Yes, No, and

Cancel buttons and displays a message “click any button” on it.

3. When a user clicks any of them, this dialog box gets closed and shows a textbox

with the information of the button that was clicked.

4. Here is the XAML code to initialize a button and a textbox with some properties.

<Window x:Class="WPFDialog.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="MainWindow" Height="350" Width="604">

<Grid>

<Button Height="23"

Margin="100"

Name="ShowMessageBox"

VerticalAlignment="Top"

Click="ShowMessageBox_Click">Show Message Box</Button>

<TextBox Height="23"

HorizontalAlignment="Left"

Margin="181,167,0,0"

Name="textBox1"

VerticalAlignment="Top"

Width="120" />

16. DIALOG BOX

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</Grid>

</Window>

Here is the C# code in which the button click event is implemented.

using System;

using System.Windows;

using System.Windows.Controls;

namespace WPFDialog

{

/// <summary>

/// Interaction logic for MainWindow.xaml

/// </summary>

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

}

private void ShowMessageBox_Click(object sender, RoutedEventArgs e)

{

string msgtext = "Click any button";

string txt = "My Title";

MessageBoxButton button = MessageBoxButton.YesNoCancel;

MessageBoxResult result = MessageBox.Show(msgtext, txt, button);

switch (result)

{

case MessageBoxResult.Yes:

textBox1.Text = "Yes";

break;

case MessageBoxResult.No:

textBox1.Text = "No";

break;

case MessageBoxResult.Cancel:

textBox1.Text = "Cancel";

break;

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}

}

}

}

When you compile and execute the above code, it will produce the following window.

When you click on the button, it displays another dialog box (as shown below) that prompts

the user to click a button.

In case the user clicks the Yes button, it updates the textbox with the button content.

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A GridView is a control that displays data items in rows and columns. Actually a ListView

displays data. By default, it contains a GridView. The hierarchical inheritance of GridView

class is as follows:

Below are the commonly used properties of GridView

Sr. No.

Property & Description

1

Background

Gets or sets a brush that provides the background of the control. (Inherited

from Control)

2 BorderThickness

Gets or sets the border thickness of a control. (Inherited from Control)

17. GRIDVIEW

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3

DataContext

Gets or sets the data context for a FrameworkElement when it participates

in data binding. (Inherited from FrameworkElement)

4

FontFamily

Gets or sets the font used to display text in the control. (Inherited from

Control)

5 FontSize

Gets or sets the size of the text in this control. (Inherited from Control)

6 FontStyle

Gets or sets the style in which the text is rendered. (Inherited from Control)

7 FontWeight

Gets or sets the thickness of the specified font. (Inherited from Control)

8

Foreground

Gets or sets a brush that describes the foreground color. (Inherited from

Control)

9

GroupStyle

Gets a collection of GroupStyle objects that define the appearance of each

level of groups. (Inherited from ItemsControl)

10 Header

Gets or sets the content for the list header. (Inherited from ListViewBase)

11 Height

Gets or sets the suggested height of a FrameworkElement. (Inherited from

FrameworkElement)

12

HorizontalAlignment

Gets or sets the horizontal alignment characteristics that are applied to a

FrameworkElement when it is composed in a layout parent, such as a panel

or items control. (Inherited from FrameworkElement)

13

HorizontalContentAlignment

Gets or sets the horizontal alignment of the control's content. (Inherited

from Control)

14

Items

Gets the collection used to generate the content of the control. (Inherited

from ItemsControl)

15

ItemsSource

Gets or sets an object source used to generate the content of the

ItemsControl. (Inherited from ItemsControl)

16

ItemTemplate

Gets or sets the DataTemplate used to display each item. (Inherited from

ItemsControl)

17

Margin

Gets or sets the outer margin of a FrameworkElement. (Inherited from

FrameworkElement)

18

Name

Gets or sets the identifying name of the object. When a XAML processor

creates the object tree from XAML markup, run-time code can refer to the

XAML-declared object by this name. (Inherited from FrameworkElement)

19 Opacity

Gets or sets the degree of the object's opacity. (Inherited from UIElement)

20

Resources

Gets the locally defined resource dictionary. In XAML, you can establish

resource items as child object elements of a frameworkElement.Resources

property element, through XAML implicit collection syntax. (Inherited from

FrameworkElement)

21 SelectedIndex

Gets or sets the index of the selected item. (Inherited from Selector)

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22 SelectedItem

Gets or sets the selected item. (Inherited from Selector)

23 SelectedItems

Gets the currently selected items. (Inherited from ListViewBase)

24

SelectedRanges

Gets a collection of ItemIndexRange objects that describe the currently

selected items in the list. (Inherited from ListViewBase)

25

SelectedValue

Gets or sets the value of the selected item, obtained by using the

SelectedValuePath. (Inherited from Selector)

26

Style

Gets or sets an instance Style that is applied for this object during layout and

rendering. (Inherited from FrameworkElement)

27

VerticalAlignment

Gets or sets the vertical alignment characteristics that are applied to a

FrameworkElement when it is composed in a parent object such as a panel

or items control. (Inherited from FrameworkElement)

28

VerticalContentAlignment

Gets or sets the vertical alignment of the control's content. (Inherited from

Control)

29

Width

Gets or sets the width of a FrameworkElement. (Inherited from

FrameworkElement)

Below are the commonly used events in GridView

Sr. No. Event & Description

1

DataContextChanged

Occurs when the value of the FrameworkElement.DataContext property

changes. (Inherited from FrameworkElement)

2

DragEnter

Occurs when the input system reports an underlying drag event with this

element as the target. (Inherited from UIElement)

3

DragLeave

Occurs when the input system reports an underlying drag event with this

element as the origin. (Inherited from UIElement)

4

DragOver

Occurs when the input system reports an underlying drag event with this

element as the potential drop target. (Inherited from UIElement)

5 DragStarting

Occurs when a drag operation is initiated. (Inherited from UIElement)

6

Drop

Occurs when the input system reports an underlying drop event with this

element as the drop target. (Inherited from UIElement)

7

ImageFailed

Occurs when there is an error associated with image retrieval or format.

8

ImageOpened

Occurs when the image source is downloaded and decoded with no failure.

You can use this event to determine the natural size of the image source.

9

KeyDown

Occurs when a keyboard key is pressed while the UIElement has focus.

(Inherited from UIElement)

10 KeyUp

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when a keyboard key is released while the UIElement has focus. (Inherited

from UIElement)

Commonly used Methods of GridView.

Sr. No. Method & Description

1 Arrange

Positions child objects and determines a size for a UIElement. Parent objects

that implement custom layout for their child elements should call this method

from their layout override implementations to form a recursive layout update.

(Inherited from UIElement)

2 ClearValue

Clears the local value of a dependency property. (Inherited from

DependencyObject)

3 FindName

Retrieves an object that has the specified identifier name. (Inherited from

FrameworkElement)

4 GetValue

Returns the current effective value of a dependency property from a

DependencyObject. (Inherited from DependencyObject)

5 ReadLocalValue

Returns the local value of a dependency property, if a local value is set.

(Inherited from DependencyObject)

6 SetBinding

Attaches a binding to a FrameworkElement, using the provided binding

object. (Inherited from FrameworkElement)

7 SetValue

Sets the local value of a dependency property on a DependencyObject.

(Inherited from DependencyObject)

Example

1. Let’s take an example to understand the concept better. Start by creating a new

WPF project with the name WPFGridView.

2. Drag a grid view control from the Toolbox.

3. The following example shows the data in grid like table.

4. The following XAML code creates and implements a GridView.

<Window x:Class="WPFGridView.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="MainWindow" Height="350" Width="525">

<Grid>

<ListView HorizontalAlignment="Left"

Height="299" Margin="10,10,0,0" VerticalAlignment="Top" Width="497"

Name="MenList">

<ListView.View>

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<GridView>

<GridViewColumn Header="Name"

DisplayMemberBinding="{Binding Name}"

Width="100"/>

<GridViewColumn Header="ID"

DisplayMemberBinding="{Binding ID}"

Width="100"/>

<GridViewColumn Header="Age"

DisplayMemberBinding="{Binding Age}"

Width="100"/>

</GridView>

</ListView.View>

</ListView>

</Grid>

</Window>

Here is the C# implementation in which person class is implemented.

using System;

using System.Windows;

using System.Windows.Controls;

namespace WPFGridView

{

/// <summary>

/// Interaction logic for MainWindow.xaml

/// </summary>

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

MenList.Items.Add(new Person() {Name = "Ali", ID = "123A", Age = 20 });

MenList.Items.Add(new Person() {Name = "Akram",ID= "456X", Age = 35 });

MenList.Items.Add(new Person() {Name = "Salman",ID="333E", Age = 49 });

}

}

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class Person

{

public string Name { get; set; }

public string ID { get; set; }

public int Age { get; set; }

}

}

When you compile and execute the above code, it will produce the following output.

We recommend that you execute the above example code and try the other properties

and events of GridView.

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A control that displays an image, you can use either the Image object or the ImageBrush

object. An Image object display an image, while an ImageBrush object paints another

object with an image. The image source is specified by referring to an image file using

several supported formats. It can display the following formats;

Bitmap (BMP)

Tagged Image File Format (TIFF)

Icons (ICO)

Joint Photographic Experts Group (JPEG)

Graphics Interchange Format (GIF)

Portable Network Graphics (PNG)

JPEG XR

The hierarchical inheritance of Image class is as follows

Commonly Used Properties of Image class

Sr. No.

Property & Description

1

CanDrag

Gets or sets a value that indicates whether the element can be dragged as

data in a drag-and-drop operation. (Inherited from UIElement)

2

Height

Gets or sets the suggested height of a FrameworkElement. (Inherited from

FrameworkElement)

18. IMAGE

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3 HorizontalAlignment

Gets or sets the horizontal alignment characteristics that are applied to a

FrameworkElement when it is composed in a layout parent, such as a panel

or items control. (Inherited from FrameworkElement)

3 Margin

Gets or sets the outer margin of a FrameworkElement. (Inherited from

FrameworkElement)

4 Name

Gets or sets the identifying name of the object. When a XAML processor

creates the object tree from XAML markup, run-time code can refer to the

XAML-declared object by this name. (Inherited from FrameworkElement)

5 Opacity

Gets or sets the degree of the object's opacity. (Inherited from UIElement)

6 PlayToSource

Gets the information that is transmitted if the Image is used for a Play To

scenario.

7

Resources

Gets the locally defined resource dictionary. In XAML, you can establish

resource items as child object elements of a frameworkElement.Resources

property element, through XAML implicit collection syntax. (Inherited from

FrameworkElement)

8 SourceProperty

Identifies the Source dependency property.

9 Stretch

Gets or sets a value that describes how an Image should be stretched to fill

the destination rectangle.

10 StretchProperty

Identifies the Stretch dependency property.

11

Style

Gets or sets an instance Style that is applied for this object during layout

and rendering. (Inherited from FrameworkElement)

12

VerticalAlignment

Gets or sets the vertical alignment characteristics that are applied to a

FrameworkElement when it is composed in a parent object such as a panel

or items control. (Inherited from FrameworkElement)

13

Width

Gets or sets the width of a FrameworkElement. (Inherited from

FrameworkElement)

14 wSource

Gets or sets the source for the image.

Commonly Used Events of Image Class

Sr. No. Event & Description

1

DataContextChanged

Occurs when the value of the FrameworkElement.DataContext property

changes. (Inherited from FrameworkElement)

2

DragEnter

Occurs when the input system reports an underlying drag event with this

element as the target. (Inherited from UIElement)

3

DragLeave

Occurs when the input system reports an underlying drag event with this

element as the origin. (Inherited from UIElement)

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4

DragOver

Occurs when the input system reports an underlying drag event with this

element as the potential drop target. (Inherited from UIElement)

5 DragStarting

Occurs when a drag operation is initiated. (Inherited from UIElement)

6

Drop

Occurs when the input system reports an underlying drop event with this

element as the drop target. (Inherited from UIElement)

7

DropCompleted

Occurs when a drag-and-drop operation is ended. (Inherited from

UIElement)

8 GotFocus

Occurs when a UIElement receives focus. (Inherited from UIElement)

9 ImageFailed

Occurs when there is an error associated with image retrieval or format.

10

ImageOpened

Occurs when the image source is downloaded and decoded with no failure.

You can use this event to determine the natural size of the image source.

11

KeyDown

Occurs when a keyboard key is pressed while the UIElement has focus.

(Inherited from UIElement)

12

KeyUp

Occurs when a keyboard key is released while the UIElement has focus.

(Inherited from UIElement)

13

SizeChanged

Occurs when either the ActualHeight or the ActualWidth property changes

value on a FrameworkElement. (Inherited from FrameworkElement)

Example

1. Let’s create a new WPF project with the name WPFImageControl.

2. First divide the screen into two rows by using Grid.RowDefinition.

3. Drag three Image controls from the Toolbox.

4. The following example shows three images. The first one is a simple image; in the

second image, opacity property is set; and in the third image, one Eclipse is painted

with an ImageBrush.

5. The XAML code is as follows:

<Window x:Class="WPFImageControl.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="MainWindow" Height="500" Width="604">

<Grid>

<Grid.RowDefinitions>

<RowDefinition Height="1*"/>

<RowDefinition Height="1*"/>

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</Grid.RowDefinitions>

<StackPanel Orientation="Horizontal">

<Image Width="200"

Source="Images\red_rock_01.jpg"

VerticalAlignment="Top"

Margin="30"/>

<Image Width="200"

Source="Images\red_rock_01.jpg"

VerticalAlignment="Top"

Margin="30"

Opacity="0.5"/>

</StackPanel>

<StackPanel Grid.Row="1">

<Ellipse Height="100"

Width="200"

HorizontalAlignment="Center"

Margin="30">

<Ellipse.Fill>

<ImageBrush ImageSource="Images\tahoe_01.jpg" />

</Ellipse.Fill>

</Ellipse>

</StackPanel>

</Grid>

</Window>

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When you compile and execute the above code, it will produce the following window:

We recommend that you execute the above example code and try the other properties

and events of the Image class.

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The Label class provides both functional and visual support for access keys (also known

as mnemonics). It is frequently used to enable quick keyboard access to controls. The

hierarchical inheritance of Label class is as follows:

Below are the commonly used properties of Label class

Sr. No. Property & Description

1

Background

Gets or sets a brush that describes the background of a control. (Inherited

from Control.)

2

Content

Gets or sets the content of a ContentControl. (Inherited from ContentControl.)

3

ContentStringFormat

Gets or sets a composite string that specifies how to format the Content

property if it is displayed as a string.(Inherited from ContentControl.)

4

ContentTemplate

Gets or sets the data template used to display the content of the

ContentControl. (Inherited from ContentControl.)

19. LABEL

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5

ContextMenu

Gets or sets the context menu element that should appear whenever the

context menu is requested through user interface (UI) from within this

element.(Inherited from FrameworkElement.)

6 FontFamily

Gets or sets the font family of the control. (Inherited from Control.)

7 FontSize

Gets or sets the font size. (Inherited from Control.)

8 FontStyle

Gets or sets the font style. (Inherited from Control.)

9

FontWeight

Gets or sets the weight or thickness of the specified font. (Inherited from

Control.)

10

Foreground

Gets or sets a brush that describes the foreground color. (Inherited from

Control.)

11

Height

Gets or sets the suggested height of the element.(Inherited from

FrameworkElement.)

12

Margin

Gets or sets the outer margin of an element.(Inherited from

FrameworkElement.)

13

Name

Gets or sets the identifying name of the element. The name provides a

reference so that code-behind, such as event handler code, can refer to a

markup element after it is constructed during processing by a XAML

processor.(Inherited from FrameworkElement.)

14

Resources

Gets or sets the locally-defined resource dictionary. (Inherited from

FrameworkElement.)

15

Style

Gets or sets the style used by this element when it is rendered. (Inherited from

FrameworkElement.)

16

Target

Gets or sets the element that receives focus when the user presses the label's

. GTMT

17 Template

Gets or sets a control template. (Inherited from Control.)

18

Width

Gets or sets the width of the element.(Inherited from FrameworkElement.)

Commonly Used Events of Label Class

Sr. No. Event & Description

1 ContextMenuOpening

Occurs when the system processes an interaction that displays a context

menu.

2 DragEnter

Occurs when the input system reports an underlying drag event with this

element as the target. (Inherited from UIElement)

3 DragLeave

Occurs when the input system reports an underlying drag event with this

element as the origin. (Inherited from UIElement)

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4

DragOver

Occurs when the input system reports an underlying drag event with this

element as the potential drop target. (Inherited from UIElement)

5

Drop

Occurs when the input system reports an underlying drop event with this

element as the drop target. (Inherited from UIElement)

6 GotFocus

Occurs when a UIElement receives focus. (Inherited from UIElement)

7

KeyDown

Occurs when a keyboard key is pressed while the UIElement has focus.

(Inherited from UIElement)

8

KeyUp

Occurs when a keyboard key is released while the UIElement has focus.

(Inherited from UIElement)

9

SizeChanged

Occurs when either the ActualHeight or the ActualWidth property changes

value on a FrameworkElement. (Inherited from FrameworkElement)

Commonly Used Methods in Label Class

Sr.

No.

Method & Description

1 Focus

Focuses the TextBlock, as if it were a conventionally focusable control.

2 ToString

Returns the string representation of a Control object. (Inherited from Control.)

Example

1. Let’s create a new WPF project with the name WPFLabelControl.

2. Drag one label control from the Toolbox.

3. Change the different properties of label from the properties window, as shown in

the following XAML code.

<Window x:Class="WPFLabelControl.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFLabelControl"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid>

<Label x:Name="label" Content="Label Example in WPF"

HorizontalAlignment="Left" Margin="71,82,0,0"

VerticalAlignment="Top" Height="135" Width="474"

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Background="#FFD6BEBE" FontFamily="Snap ITC"

FontSize="36" FontStyle="Italic" FontWeight="Light"

Foreground="#FFBD6B6B"/>

</Grid>

</Window>

When you compile and execute the above code, it will produce the following window.

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ListBox is a control that provides a list of items to the user item selection. A user can select

one or more items from the predefined list of items at a time. In a ListBox, multiple options

are always visible to the user without any user interaction. The hierarchical inheritance of

ListBox class is as follows:

Below are the commonly used Properties of ListBox class

Sr.

No. Property & Description

1

Background

Gets or sets a brush that provides the background of the control. (Inherited

from Control)

2 BorderThickness

Gets or sets the border thickness of a control. (Inherited from Control)

3 FontFamily

Gets or sets the font used to display text in the control. (Inherited from Control)

4 FontSize

Gets or sets the size of the text in this control. (Inherited from Control)

20. LISTBOX

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5 FontStyle

Gets or sets the style in which the text is rendered. (Inherited from Control)

6 FontWeight

Gets or sets the thickness of the specified font. (Inherited from Control)

7

Foreground

Gets or sets a brush that describes the foreground color. (Inherited from

Control)

8

GroupStyle

Gets a collection of GroupStyle objects that define the appearance of each level

of groups. (Inherited from ItemsControl)

9

Height

Gets or sets the suggested height of a FrameworkElement. (Inherited from

FrameworkElement)

10

HorizontalAlignment

Gets or sets the horizontal alignment characteristics that are applied to a

FrameworkElement when it is composed in a layout parent, such as a panel or

items control. (Inherited from FrameworkElement)

11

IsEnabled

Gets or sets a value indicating whether the user can interact with the control.

(Inherited from Control)

12

Item

Gets the collection used to generate the content of the control. (Inherited from

ItemsControl)

13

ItemsSource

Gets or sets an object source used to generate the content of the ItemsControl.

(Inherited from ItemsControl)

14

Margin

Gets or sets the outer margin of a FrameworkElement. (Inherited from

FrameworkElement)

15

Name

Gets or sets the identifying name of the object. When a XAML processor creates

the object tree from XAML markup, run-time code can refer to the XAML-

declared object by this name. (Inherited from FrameworkElement)

16 Opacity

Gets or sets the degree of the object's opacity. (Inherited from UIElement)

17 SelectedIndex

Gets or sets the index of the selected item. (Inherited from Selector)

18 SelectedItem

Gets or sets the selected item. (Inherited from Selector)

19

SelectedValue

Gets or sets the value of the selected item, obtained by using the

SelectedValuePath. (Inherited from Selector)

20

Style

Gets or sets an instance Style that is applied for this object during layout and

rendering. (Inherited from FrameworkElement)

21

VerticalAlignment

Gets or sets the vertical alignment characteristics that are applied to a

FrameworkElement when it is composed in a parent object such as a panel or

items control. (Inherited from FrameworkElement)

22

Width

Gets or sets the width of a FrameworkElement. (Inherited from

FrameworkElement)

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Commonly Used Events of ListBox

Sr.

No. Event & Description

1

DragEnter

Occurs when the input system reports an underlying drag event with this

element as the target. (Inherited from UIElement)

2

DragLeave

Occurs when the input system reports an underlying drag event with this

element as the origin. (Inherited from UIElement)

3

DragOver

Occurs when the input system reports an underlying drag event with this

element as the potential drop target. (Inherited from UIElement)

4 DragStarting

Occurs when a drag operation is initiated. (Inherited from UIElement)

5

Drop

Occurs when the input system reports an underlying drop event with this

element as the drop target. (Inherited from UIElement)

6 DropCompleted

Occurs when a drag-and-drop operation is ended. (Inherited from UIElement)

7 GotFocus

Occurs when a UIElement receives focus. (Inherited from UIElement)

8 IsEnabledChanged

Occurs when the IsEnabled property changes. (Inherited from Control)

9

KeyDown

Occurs when a keyboard key is pressed while the UIElement has focus.

(Inherited from UIElement)

10

KeyUp

Occurs when a keyboard key is released while the UIElement has focus.

(Inherited from UIElement)

11 LostFocus

Occurs when a UIElement loses focus. (Inherited from UIElement)

12 SelectionChanged

Occurs when the currently selected item changes. (Inherited from Selector)

13

SizeChanged

Occurs when either the ActualHeight or the ActualWidth property changes value

on a FrameworkElement. (Inherited from FrameworkElement)

Commonly Used Methods of ListBox

Sr.

No.

Method & Description

1

Arrange

Positions child objects and determines a size for a UIElement. Parent objects

that implement custom layout for their child elements should call this method

from their layout override implementations to form a recursive layout update.

(Inherited from UIElement)

2

FindName

Retrieves an object that has the specified identifier name. (Inherited from

FrameworkElement)

3 Focus

Attempts to set the focus on the control. (Inherited from Control)

4

GetValue

Returns the current effective value of a dependency property from a

DependencyObject. (Inherited from DependencyObject)

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5 IndexFromContainer

Returns the index to the item that has the specified, generated container.

(Inherited from ItemsControl)

6 OnDragEnter

Called before the DragEnter event occurs. (Inherited from Control)

7 OnDragLeave

Called before the DragLeave event occurs. (Inherited from Control)

8 OnDragOver

Called before the DragOver event occurs. (Inherited from Control)

9 OnDrop

Called before the Drop event occurs. (Inherited from Control)

10 OnKeyDown

Called before the KeyDown event occurs. (Inherited from Control)

11 OnKeyUp

Called before the KeyUp event occurs. (Inherited from Control)

12 OnLostFocus

Called before the LostFocus event occurs. (Inherited from Control)

13

ReadLocalValue

Returns the local value of a dependency property, if a local value is set.

(Inherited from DependencyObject)

14

SetBinding

Attaches a binding to a FrameworkElement, using the provided binding object.

(Inherited from FrameworkElement)

15

SetValue

Sets the local value of a dependency property on a DependencyObject.

(Inherited from DependencyObject)

Example

1. Let’s create a new WPF project with the name WPFListBoxControl.

2. Drag one list box and one textbox from the Toolbox.

3. When the user selects any item from the ListBox, it displayed on the TextBox as

well.

4. Here is the XAML code in which a ListBox and a TextBox is created and initialized

with some properties.

<Window x:Class="WPFListBoxControl.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFListBoxControl"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid>

<ListBox Name="listbox" Margin="118,77,293,103">

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<ListBoxItem Content="XAML Tutorials"/>

<ListBoxItem Content="WPF Tutorials"/>

<ListBoxItem Content="Silverlight Tutorials"/>

<ListBoxItem Content="Windows 10 Tutorials"/>

<ListBoxItem Content="iOS Tutorials"/>

</ListBox>

<TextBox Height="23"

x:Name="textBox1"

Width="120"

Margin="361,116,0,0"

HorizontalAlignment="Left"

VerticalAlignment="Top"

Text="{Binding SelectedItem.Content, ElementName=listbox}" />

</Grid>

</Window>

When the above code is compiled and executed, it will produce the following output:

We recommend that you execute the above example code and try the other properties

and events of ListBox control.

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Menu is a control that enables you to hierarchically organize elements associated with the

commands and event handlers. Menu is an ItemsControl, so it can contain a collection of

any object type such as string, image, or panel. The hierarchical inheritance of Menu class

is as follows:

Below are the commonly used properties on Menu class

Sr. No. Name & Description

1

Background

Gets or sets a brush that describes the background of a control. (Inherited

from Control.)

2

BindingGroup

Gets or sets the BindingGroup that is used for the element. (Inherited from

FrameworkElement.)

21. MENU

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3

BitmapEffect

Obsolete. Gets or sets a bitmap effect that applies directly to the rendered

content for this element. This is a dependency property. (Inherited from

UIElement.)

4 BorderThickness

Gets or sets the border thickness of a control. (Inherited from Control.)

5

ContextMenu

Gets or sets the context menu element that should appear whenever the

context menu is requested through user interface (UI) from within this

element. (Inherited from FrameworkElement.)

6 Effect

Gets or sets the bitmap effect to apply to the UIElement. This is a dependency

property. (Inherited from UIElement.)

7

Height

Gets or sets the suggested height of the element. (Inherited from

FrameworkElement.)

8

IsMainMenu

Gets or sets a value that indicates whether this Menu receives a main menu

activation notification.

9

Items

Gets the collection used to generate the content of the ItemsControl.

(Inherited from ItemsControl.)

10

ItemsPanel

Gets or sets the template that defines the panel that controls the layout of

items. (Inherited from ItemsControl.)

11

ItemsSource

Gets or sets a collection used to generate the content of the ItemsControl.

(Inherited from ItemsControl.)

12

ItemStringFormat

Gets or sets a composite string that specifies how to format the items in the

ItemsControl if they are displayed as strings. (Inherited from ItemsControl.)

13

ItemTemplate

Gets or sets the DataTemplate used to display each item. (Inherited from

ItemsControl.)

14

ToolTip

Gets or sets the tool-tip object that is displayed for this element in the user

interface (UI). (Inherited from FrameworkElement.)

15

VerticalContentAlignment

Gets or sets the vertical alignment of the control's content. (Inherited from

Control.)

16 Width

Gets or sets the width of the element. (Inherited from FrameworkElement.)

Commonly Used Events in Menu Class

Sr. No.

Event & Description

1

ContextMenuClosing

Occurs just before any context menu on the element is closed. (Inherited

from FrameworkElement.)

2

ContextMenuOpening

Occurs when any context menu on the element is opened. (Inherited from

FrameworkElement.)

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3

KeyDown

Occurs when a key is pressed while focus is on this element. (Inherited from

UIElement.)

4

KeyUp

Occurs when a key is released while focus is on this element. (Inherited from

UIElement.)

5

ToolTipClosing

Occurs just before any tooltip on the element is closed. (Inherited from

FrameworkElement.)

6

ToolTipOpening

Occurs when any tooltip on the element is opened. (Inherited from

FrameworkElement.)

7

TouchDown

Occurs when a finger touches the screen while the finger is over this element.

(Inherited from UIElement.)

8

TouchEnter

Occurs when a touch moves from outside to inside the bounds of this

element. (Inherited from UIElement.)

9

TouchLeave

Occurs when a touch moves from inside to outside the bounds of this

element. (Inherited from UIElement.)

10

TouchMove

Occurs when a finger moves on the screen while the finger is over this

element. (Inherited from UIElement.)

11

TouchUp

Occurs when a finger is raised off of the screen while the finger is over this

element. (Inherited from UIElement.)

Example

1. Let’s create a new WPF project with the name WPFMenuControl.

2. Drag a menu control from the Toolbox to the design window.

3. The following example contains three menu options with some menu items. When

the user clicks an item, the program updates the title. Here is the XAML code:

<Window x:Class="WPFMenuControl.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFMenuControl"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid>

<Menu HorizontalAlignment="Left" VerticalAlignment="Top" Width="517">

<MenuItem Header="File">

<MenuItem Header="Item 1" HorizontalAlignment="Left" Width="140"

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Click="MenuItem_Click"/>

<MenuItem Header="Item 2" HorizontalAlignment="Left" Width="140"

Click="MenuItem_Click"/>

<Separator HorizontalAlignment="Left" Width="140"/>

<MenuItem Header="Item 3" HorizontalAlignment="Left" Width="140"

Click="MenuItem_Click"/>

</MenuItem>

<MenuItem Header="Edit">

<MenuItem Header="Item 1" HorizontalAlignment="Left" Width="140"

Click="MenuItem_Click1"/>

<MenuItem Header="Item 2" HorizontalAlignment="Left" Width="140"

Click="MenuItem_Click1"/>

<Separator HorizontalAlignment="Left" Width="140"/>

<MenuItem Header="Item 3" HorizontalAlignment="Left" Width="140"

Click="MenuItem_Click1"/>

</MenuItem>

<MenuItem Header="View">

<MenuItem Header="Item 1" HorizontalAlignment="Left" Width="140"

Click="MenuItem_Click2"/>

<MenuItem Header="Item 2" HorizontalAlignment="Left" Width="140"

Click="MenuItem_Click2"/>

<Separator HorizontalAlignment="Left" Width="140"/>

<MenuItem Header="Item 3" HorizontalAlignment="Left" Width="140"

Click="MenuItem_Click2"/>

</MenuItem>

</Menu>

</Grid>

</Window>

Here is the events implementation in C#.

using System.Windows;

using System.Windows.Controls;

namespace WPFMenuControl

{

/// <summary>

/// Interaction logic for MainWindow.xaml

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/// </summary>

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

}

private void MenuItem_Click(object sender, RoutedEventArgs e)

{

MenuItem item = sender as MenuItem;

this.Title = "File: " + item.Header;

}

private void MenuItem_Click1(object sender, RoutedEventArgs e)

{

MenuItem item = sender as MenuItem;

this.Title = "Edit: " + item.Header;

}

private void MenuItem_Click2(object sender, RoutedEventArgs e)

{

MenuItem item = sender as MenuItem;

this.Title = "View: " + item.Header;

}

}

}

When you compile and execute the above code, it will produce the following output:

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We recommend that you execute the above example code and try the other properties

and events of Menu class.

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PasswordBox is a control that allows the user to enter masked passwords. When the user

enters a password, it will be displayed as password characters. You can change the

Password character by setting the PasswordChar property. The hierarchical inheritance of

PasswordBox class is as follows:

Commonly Used Properties of PasswordBox Class

Sr. No. Property & Description

1 InputScope

Gets or sets the context for input used by this PasswordBox.

2 InputScopeProperty

Identifies the InputScope dependency property.

3

IsPasswordRevealButtonEnabled

Gets or sets a value that specifies whether the visual UI of the PasswordBox

includes a button element that toggles showing or hiding the typed

characters. In Windows 10 and later, use PasswordRevealMode instead.

4 IsPasswordRevealButtonEnabledProperty

Identifies the IsPasswordRevealButtonEnabled dependency property.

5

MaxLength

Gets or sets the maximum length for passwords to be handled by this

PasswordBox.

6 MaxLengthProperty

22. PASSWORDBOX

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Identifies the MaxLength dependency property.

7 Password

Gets or sets the password currently held by the PasswordBox.

8 PasswordChar

Gets or sets the masking character for the PasswordBox.

9 PasswordCharProperty

Identifies the PasswordChar dependency property.

10 PasswordProperty

Identifies the Password dependency property.

11

PasswordRevealMode

Gets or sets a value that specifies whether the password is always, never,

or optionally obscured.

12 PasswordRevealModeProperty

Identifies the PasswordRevealMode dependency property.

13

Resources

Gets the locally defined resource dictionary. In XAML, you can establish

resource items as child object elements of a frameworkElement.Resources

property element, through XAML implicit collection syntax. (Inherited from

FrameworkElement)

Commonly Used Events of PasswordBox Class

Sr. No. Event & Description

1 ContextMenuOpening

Occurs when the system processes an interaction that displays a context

menu.

2 GotFocus

Occurs when a UIElement receives focus. (Inherited from UIElement)

3 PasswordChanged

Occurs when the value of the Password property changes.

4 Paste

Occurs when text is pasted into the control.

Below are the commonly used Methods of PasswordBox class.

Sr. No. Method & Description

1 OnLostFocus

Called before the LostFocus event occurs. (Inherited from Control)

2 SelectAll

Selects all the characters in the PasswordBox.

3 SetBinding

Attaches a binding to a FrameworkElement, using the provided binding

object. (Inherited from FrameworkElement)

4 SetValue

Sets the local value of a dependency property on a DependencyObject.

(Inherited from DependencyObject)

The following example shows the PasswordBox, labels, and button. Here is the XAML code

in which all these controls are created and initialized.

<Window x:Class="PasswordBox.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="MainWindow" Height="350" Width="604">

<Grid >

<PasswordBox x:Name="pwBox"

Height="35"

Width="200"

MaxLength="8"

Margin="159,55,158,229" />

<Label Content="Password"

HorizontalAlignment="Left"

Margin="108,61,0,0"

VerticalAlignment="Top"

Width="70" />

<Button Content="Ok"

HorizontalAlignment="Left"

Margin="406,64,0,0"

VerticalAlignment="Top"

Width="75" Click="Button_Click"/>

<Label Name="statusText"

HorizontalAlignment="Left"

Margin="159,128,0,0"

VerticalAlignment="Top"

Width="200"

Height="38"/>

</Grid>

</Window>

Here is the button click event implementation in C# in which the program compares if

the entered password is “wpf12345” then it will display the correct password message on

the textblock.

using System.Windows;

namespace WPFPasswordBoxControl

{

/// <summary>

/// Interaction logic for MainWindow.xaml

/// </summary>

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public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

}

private void Button_Click(object sender, RoutedEventArgs e)

{

if (pwBox.Password.ToString() == "wpf12345")

statusText.Text = "Password Accepted";

else

statusText.Text = "Wrong Password";

}

}

}

When the above code is compiled and executed, it will produce the following window:

We recommend that you execute the above example code and try the other properties

and events of PasswordBox class.

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Popup is a control that displays content on top of existing content, within the bounds of

the application window. It is a temporary display on other content. The hierarchical

inheritance of Popup class is as follows:

Commonly Used Properties of Popup Class

Sr. No. Property & Description

1 Child

Gets or sets the content to be hosted in the popup.

2 ChildProperty

Gets the identifier for the Child dependency property.

3

ChildTransitions

Gets or sets the collection of Transition style elements that apply to child

content of a Popup.

4 ChildTransitionsProperty

Identifies the ChildTransitions dependency property.

5

HorizontalOffset

Gets or sets the distance between the left side of the application window and

the left side of the popup.

6 HorizontalOffsetProperty

Gets the identifier for the HorizontalOffset dependency property.

7 IsLightDismissEnabled

Gets or sets a value that determines how the Popup can be dismissed.

8 IsLightDismissEnabledProperty

Identifies the IsLightDismissEnabled dependency property.

9 IsOpen

23. POPUP

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Gets or sets whether the popup is currently displayed on the screen.

10 IsOpenProperty

Gets the identifier for the IsOpen dependency property.

11 VerticalOffset

Gets or sets the distance between the top of the application window and the

top of the popup.

12 VerticalOffsetProperty

Gets the identifier for the VerticalOffset dependency property.

Commonly Used Events of Popup Class

Sr. No. Event & Description

1 Closed

Fires when the IsOpen property is set to false.

2 Opened

Fires when the IsOpen property is set to true.

Example

1. Let’s create a new WPF project with the name WPFPopupControl.

2. When you look at the Toolbox, you will observe that there is no popup control. But

you can add a popup control to you app from XAML.

3. The following example shows how to use Popup control. Here is the XAML code in

which a Popup control and a CheckBox is created and initialized. When the user

checks the CheckBox, it displays a Popup.

<Window x:Class="WPFPopupControl.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFPopupControl"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid>

<CheckBox Name="PCheckBox" Margin="198,94,208,194"

Content="Checked Me"/>

<Popup IsOpen="{Binding ElementName=PCheckBox,Path=IsChecked}"

PlacementTarget="{Binding ElementName=PCheckBox}"

AllowsTransparency="True"

PopupAnimation="Slide">

<Canvas Width="125" Height="100" Background="LightGray">

<Canvas.RenderTransform>

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<RotateTransform x:Name="theTransform" />

</Canvas.RenderTransform>

<TextBlock TextWrapping="Wrap"

Foreground="Blue"

Text="Hi, this is Popup"/>

</Canvas>

</Popup>

</Grid>

</Window>

When you compile and execute the above code, it will produce the following output. When

you tick the checkbox, a popup will appear; and when you uncheck the checkbox, the

popup will disappear.

We recommend that you execute the above example code and try the other properties

and events of popup class.

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ProgressBar is a control that indicates the progress of an operation, where the typical

visual appearance is a bar that animates a filled area as the progress continues. It can

show the progress in one of the two following styles:

A bar that displays a repeating pattern, or

A bar that fills based on a value.

The hierarchical inheritance of ProgressBar class is as follows:

Commonly Used Properties of ProgressBar

Sr. No. Property & Description

1

IsIndeterminate

Gets or sets a value that indicates whether the progress bar reports generic

progress with a repeating pattern or reports progress based on the Value

property.

2 IsIndeterminateProperty

Identifies the IsIndeterminate dependency property.

3 ShowError

Gets or sets a value that indicates whether the progress bar should use visual

states that communicate an Error state to the user.

24. PROGRESSBAR

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4 ShowErrorProperty

Identifies the ShowError dependency property.

5 ShowPaused

Gets or sets a value that indicates whether the progress bar should use visual

states that communicate a Paused state to the user.

6 ShowPausedProperty

Identifies the ShowPaused dependency property.

7 TemplateSettings

Gets an object that provides calculated values that can be referenced as

TemplateBinding sources when defining templates for a ProgressBar control.

Commonly Used Events in ProgressBar Class

Sr. No. Event & Description

1 ManipulationCompleted

Occurs when a manipulation on the UIElement is complete. (Inherited from

UIElement)

2 ManipulationDelta

Occurs when the input device changes position during a manipulation.

(Inherited from UIElement)

3 ManipulationInertiaStarting

Occurs when the input device loses contact with the UIElement object during

a manipulation and inertia begins. (Inherited from UIElement)

4 ManipulationStarted

Occurs when an input device begins a manipulation on the UIElement.

(Inherited from UIElement)

5 ManipulationStarting

Occurs when the manipulation processor is first created. (Inherited from

UIElement)

6 ValueChanged

Occurs when the range value changes. (Inherited from RangeBase)

Commonly Used Methods in ProgressBar Class

Sr. No. Method & Description

1

OnManipulationCompleted

Called before the ManipulationCompleted event occurs. (Inherited from

Control)

2 OnManipulationDelta

Called before the ManipulationDelta event occurs. (Inherited from Control)

3 OnManipulationInertiaStarting

Called before the ManipulationInertiaStarting event occurs. (Inherited from

Control)

4 OnManipulationStarted

Called before the ManipulationStarted event occurs. (Inherited from Control)

5 OnManipulationStarting

Called before the ManipulationStarting event occurs. (Inherited from Control)

6 OnMaximumChanged

Called when the Maximum property changes. (Inherited from RangeBase)

7 OnMinimumChanged

Called when the Minimum property changes. (Inherited from RangeBase)

8 OnValueChanged

Fires the ValueChanged routed event. (Inherited from RangeBase)

9 SetBinding

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Attaches a binding to a FrameworkElement, using the provided binding object.

(Inherited from FrameworkElement)

10 SetValue

Sets the local value of a dependency property on a DependencyObject.

(Inherited from DependencyObject)

Example

1. Let’s create a new WPF project with the name WPFProgressBarControl.

2. The following example shows how to use the ProgressBar control. Here is the XAML

code in which two ProgressBar controls are created and initialized.

<Window x:Class="WPFProgressBarControl.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFProgressBarControl"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid>

<StackPanel x:Name="LayoutRoot" Margin="20">

<Border BorderThickness="5" BorderBrush="Green">

<StackPanel Background="White">

<TextBlock HorizontalAlignment="Center" Margin="10"

Text="Value-Based Progress Bar" />

<ProgressBar x:Name="pg1" Value="100" Margin="10" Maximum="200"

Height="15" IsIndeterminate="False" />

</StackPanel>

</Border>

<Border BorderThickness="5" BorderBrush="Green">

<StackPanel Background="White">

<TextBlock HorizontalAlignment="Center"

Margin="10" Text="Indeterminate Progress Bar" />

<ProgressBar x:Name="pg2" Margin="10" Height="15"

IsIndeterminate="True" />

</StackPanel>

</Border>

</StackPanel>

</Grid>

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</Window>

When you compile and execute the above code, it will produce the following window.

We recommend that you execute the above example code and try the other properties

and events of the ProgressBar class.

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A Radio Button is a control that allows a user to select a single option from a group of

options. The user is limited to select a single option from a related list of options which

are mutually exclusive. It has only two options;

Selected

Cleared

The hierarchical inheritance of RadioButton class is as follows:

25. RADIOBUTTON

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Commonly Used Properties of RadioButton

Sr.

No.

Property & Description

1 Background

Gets or sets a brush that provides the background of the control. (Inherited

from Control)

2 BorderBrush

Gets or sets a brush that describes the border fill of a control. (Inherited from

Control)

3 BorderThickness

Gets or sets the border thickness of a control. (Inherited from Control)

4 Content

Gets or sets the content of a ContentControl. (Inherited from ContentControl)

5 ClickMode

Gets or sets a value that indicates when the Click event occurs, in terms of

device behavior. (Inherited from ButtonBase)

6 ContentTemplate

Gets or sets the data template that is used to display the content of the

ContentControl. (Inherited from ContentControl)

7 FontFamily

Gets or sets the font used to display text in the control. (Inherited from

Control)

8 FontSize

Gets or sets the size of the text in this control. (Inherited from Control)

9 FontStyle

Gets or sets the style in which the text is rendered. (Inherited from Control)

10 FontWeight

Gets or sets the thickness of the specified font. (Inherited from Control)

11 Foreground

Gets or sets a brush that describes the foreground color. (Inherited from

Control)

12 Height

Gets or sets the suggested height of a FrameworkElement. (Inherited from

FrameworkElement)

13 HorizontalAlignment

Gets or sets the horizontal alignment characteristics that are applied to a

FrameworkElement when it is composed in a layout parent, such as a panel

or items control. (Inherited from FrameworkElement)

14 IsChecked

Gets or sets whether the ToggleButton is checked. (Inherited from

ToggleButton)

15 IsEnabled

Gets or sets a value indicating whether the user can interact with the control.

(Inherited from Control)

16 IsPressed

Gets a value that indicates whether a ButtonBase is currently in a pressed

state. (Inherited from ButtonBase)

17 IsThreeState

Gets or sets a value that indicates whether the control supports three states.

(Inherited from ToggleButton)

18 Margin

Gets or sets the outer margin of a FrameworkElement. (Inherited from

FrameworkElement)

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19 Name

Gets or sets the identifying name of the object. When a XAML processor

creates the object tree from XAML markup, run-time code can refer to the

XAML-declared object by this name. (Inherited from FrameworkElement)

20 Opacity

Gets or sets the degree of the object's opacity. (Inherited from UIElement)

21 Resources

Gets the locally defined resource dictionary. In XAML, you can establish

resource items as child object elements of a frameworkElement.Resources

property element, through XAML implicit collection syntax. (Inherited from

FrameworkElement)

22

Style

Gets or sets an instance Style that is applied for this object during layout and

rendering. (Inherited from FrameworkElement)

23

Template

Gets or sets a control template. The control template defines the visual

appearance of a control in UI, and is defined in XAML markup. (Inherited from

Control)

24

VerticalAlignment

Gets or sets the vertical alignment characteristics that are applied to a

FrameworkElement when it is composed in a parent object such as a panel or

items control. (Inherited from FrameworkElement)

25

Visibility

Gets or sets the visibility of a UIElement. A UIElement that is not visible is not

rendered and does not communicate its desired size to layout. (Inherited from

UIElement)

26

Width

Gets or sets the width of a FrameworkElement. (Inherited from

FrameworkElement)

Commonly Used Methods of RadioButton

Sr.

No.

Method & Description

1

ClearValue

Clears the local value of a dependency property. (Inherited from

DependencyObject)

2

FindName

Retrieves an object that has the specified identifier name. (Inherited from

FrameworkElement)

3

OnApplyTemplate

Invoked whenever application code or internal processes (such as a rebuilding

layout pass) call ApplyTemplate. In simplest terms, this means the method is

called just before a UI element displays in your app. Override this method to

influence the default post-template logic of a class. (Inherited from

FrameworkElement)

4

OnContentChanged

Invoked when the value of the Content property changes. (Inherited from

ContentControl)

5 OnDragEnter

Called before the DragEnter event occurs. (Inherited from Control)

6 OnDragLeave

Called before the DragLeave event occurs. (Inherited from Control)

7 OnDragOver

Called before the DragOver event occurs. (Inherited from Control)

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8 OnDrop

Called before the Drop event occurs. (Inherited from Control)

9 OnGotFocus

Called before the GotFocus event occurs. (Inherited from Control)

10 OnKeyDown

Called before the KeyDown event occurs. (Inherited from Control)

11 OnKeyUp

Called before the KeyUp event occurs. (Inherited from Control)

12 OnLostFocus

Called before the LostFocus event occurs. (Inherited from Control)

13 OnToggle

Called when the ToggleButton receives toggle stimulus. (Inherited from

ToggleButton)

14 SetBinding

Attaches a binding to a FrameworkElement, using the provided binding object.

(Inherited from FrameworkElement)

Commonly Used Events of RadioButton

Sr.

No.

Event & Description

1 Checked

Fires when a ToggleButton is checked. (Inherited from ToggleButton)

2 Click

Occurs when a button control is clicked. (Inherited from ButtonBase)

3 DataContextChanged

Occurs when the value of the FrameworkElement.DataContext property

changes. (Inherited from FrameworkElement)

4 DragEnter

Occurs when the input system reports an underlying drag event with this

element as the target. (Inherited from UIElement)

5 DragLeave

Occurs when the input system reports an underlying drag event with this

element as the origin. (Inherited from UIElement)

6 DragOver

Occurs when the input system reports an underlying drag event with this

element as the potential drop target. (Inherited from UIElement)

7 DragStarting

Occurs when a drag operation is initiated. (Inherited from UIElement)

8 GotFocus

Occurs when a UIElement receives focus. (Inherited from UIElement)

9 Holding

Occurs when an otherwise unhandled Hold interaction occurs over the hit test

area of this element. (Inherited from UIElement)

10 Intermediate

Fires when the state of a ToggleButton is switched to the indeterminate state.

(Inherited from ToggleButton)

11 IsEnabledChanged

Occurs when the IsEnabled property changes. (Inherited from Control)

12 KeyDown

Occurs when a keyboard key is pressed while the UIElement has focus.

(Inherited from UIElement)

13 KeyUp

Occurs when a keyboard key is released while the UIElement has focus.

(Inherited from UIElement)

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14 LostFocus

Occurs when a UIElement loses focus. (Inherited from UIElement)

15 SizeChanged

Occurs when either the ActualHeight or the ActualWidth property changes

value on a FrameworkElement. (Inherited from FrameworkElement)

16 Unchecked

Occurs when a ToggleButton is unchecked. (Inherited from ToggleButton)

Example

1. Let’s create a new WPF project with the name WPFDialog.

2. Drag five radio buttons and four text blocks from the Toolbox and arrange them as

shown in the following XAML code.

3. The following example shows how to use a RadioButton. We will display two groups

of RadioButton. When a user selects an option, then the program will display the

message on a TextBlock. Here is the XAML code.

<Window x:Class="WPFRadioButtonControl.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFRadioButtonControl"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid>

<TextBlock x:Name="textBlock" HorizontalAlignment="Left"

Margin="23,68,0,0" TextWrapping="Wrap"

Text="Gender:" VerticalAlignment="Top"

Width="83"/>

<TextBlock x:Name="textBlock1" HorizontalAlignment="Left"

Margin="23,134,0,0" TextWrapping="Wrap"

Text="Marital Status:" VerticalAlignment="Top"

Width="83"/>

<RadioButton x:Name="rb1" Content="Male" HorizontalAlignment="Left"

Margin="126,68,0,0" VerticalAlignment="Top"

GroupName="Gender" Width="69" Checked="HandleCheck"/>

<RadioButton x:Name="rb2" Content="Female" HorizontalAlignment="Left"

Margin="201,68,0,0" VerticalAlignment="Top"

GroupName="Gender" Width="81" Checked="HandleCheck"/>

<RadioButton x:Name="rb3" Content="Single" HorizontalAlignment="Left"

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Margin="126,134,0,0" VerticalAlignment="Top"

GroupName="Status" Width="69" Checked="HandleCheck1"/>

<RadioButton x:Name="radioButton" Content="Engaged" HorizontalAlignment="Left"

Margin="201,134,0,0" VerticalAlignment="Top"

GroupName="Status" Width="89" Checked="HandleCheck1"/>

<RadioButton x:Name="radioButton1" Content="Married"

GroupName="Status" HorizontalAlignment="Left"

Margin="302,134,0,0" VerticalAlignment="Top"

Width="95" Checked="HandleCheck1"/>

<TextBlock x:Name="textBlock2" HorizontalAlignment="Left"

Margin="386,68,0,0" TextWrapping="Wrap"

VerticalAlignment="Top" Width="191" Height="26"/>

<TextBlock x:Name="textBlock3" HorizontalAlignment="Left"

Margin="386,134,0,0" TextWrapping="Wrap"

VerticalAlignment="Top" Width="146" Height="31"/>

</Grid>

</Window>

Here is the implementation in C# for different events.

using System.Windows;

using System.Windows.Controls;

namespace WPFRadioButtonControl

{

/// <summary>

/// Interaction logic for MainWindow.xaml

/// </summary>

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

}

private void HandleCheck1(object sender, RoutedEventArgs e)

{

RadioButton rb = sender as RadioButton;

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textBlock3.Text = "You are " + rb.Content;

}

private void HandleCheck(object sender, RoutedEventArgs e)

{

RadioButton rb = sender as RadioButton;

textBlock2.Text = "You are " + rb.Content;

}

}

}

When you compile and execute the above code, it will produce the following window.

We recommend that you execute the above example code and try the other properties

and events of RadioButton.

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A ScrollViewer is a control that provides a scrollable area that can contain other visible

elements. The hierarchical inheritance of ScrollViewer class is as follows:

Commonly Used Properties of ScrollViewer Class

Sr. No. Property & Description

1 ComputedHorizontalScrollBarVisibility

Gets a value that indicates whether the horizontal ScrollBar is visible.

2 ComputedHorizontalScrollBarVisibilityProperty

Identifies the ComputedHorizontalScrollBarVisibility dependency property.

3 HorizontalScrollBarVisibility

Gets or sets a value that indicates whether a horizontal ScrollBar should be

displayed.

4 HorizontalScrollBarVisibilityProperty

Identifies the HorizontalScrollBarVisibility dependency property.

26. SCROLLVIEWER

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5

HorizontalScrollMode

Gets or sets a value that determines how manipulation input influences

scrolling behavior on the horizontal axis.

6

HorizontalScrollModeProperty

Identifies the HorizontalScrollMode dependency property.

7

HorizontalSnapPointsAlignment

Gets or sets a value that indicates how the existing snap points are

horizontally aligned versus the initial viewport.

8 HorizontalSnapPointsAlignmentProperty

Identifies the HorizontalSnapPointsAlignment dependency property.

9 IsHorizontalScrollChainingEnabled

Gets or sets a value that indicates whether scroll chaining is enabled from

this child to its parent, for the horizontal axis.

10 IsHorizontalScrollChainingEnabledProperty

Identifies the IsHorizontalScrollChainingEnabled dependency property.

11 IsScrollInertiaEnabled

Gets or sets a value that indicates whether scroll actions should include

inertia in their behavior and value.

12 IsScrollInertiaEnabledProperty

Identifies the IsScrollInertiaEnabled dependency property.

13

IsVerticalScrollChainingEnabled

Gets or sets a value that indicates whether scroll chaining is enabled from

this child to its parent, for the vertical axis.

14 IsVerticalScrollChainingEnabledProperty

Identifies the IsVerticalScrollChainingEnabled dependency property.

15

ScrollableHeight

Gets a value that represents the vertical size of the area that can be

scrolled; the difference between the width of the extent and the width of

the viewport.

16 ScrollableHeightProperty

Identifies the ScrollableHeight dependency property.

17

ScrollableWidth

Gets a value that represents the horizontal size of the area that can be

scrolled; the difference between the width of the extent and the width of

the viewport.

18 ScrollableWidthProperty

Identifies the ScrollableWidth dependency property.

19

VerticalScrollBarVisibility

Gets or sets a value that indicates whether a vertical ScrollBar should be

displayed.

20 VerticalScrollBarVisibilityProperty

Identifies the VerticalScrollBarVisibility dependency property.

21 VerticalScrollMode

Gets or sets a value that determines how manipulation input influences

scrolling behavior on the vertical axis.

22 VerticalScrollModeProperty

Identifies the VerticalScrollMode dependency property.

Commonly Used Events of ScrollViewer Class

Sr. No. Event & Description

1 DirectManipulationCompleted

Occurs when any direct manipulation of the ScrollViewer finishes.

2 DirectManipulationStarted

Occurs when any direct manipulation of the ScrollViewer begins.

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3

ViewChanged

Occurs when manipulations such as scrolling and zooming have caused the

view to change.

4

ViewChanging

Occurs when manipulations such as scrolling and zooming cause the view

to change.

Commonly Used Methods of ScrollViewer Class

Sr. No. Method & Description

1

GetHorizontalScrollBarVisibility

Gets the value of the HorizontalScrollBarVisibility dependency property /

ScrollViewer.HorizontalScrollBarVisibility XAML attached property from a

specified element.

2

GetHorizontalScrollMode

Gets the value of the HorizontalScrollMode dependency property /

ScrollViewer.HorizontalScrollMode XAML attached property from a specified

element.

3

GetIsDeferredScrollingEnabled

Gets the value of the IsDeferredScrollingEnabled dependency property /

ScrollViewer.IsDeferredScrollingInertiaEnabled XAML attached property

from a specified element.

4

GetIsHorizontalScrollChainingEnabled

Gets the value of the IsHorizontalScrollChainingEnabled dependency

property / ScrollViewer.IsHorizontalScrollChainingEnabled XAML attached

property from a specified element.

5

GetIsScrollInertiaEnabled

Gets the value of the IsScrollInertiaEnabled dependency property /

ScrollViewer.IsScrollInertiaEnabled XAML attached property from a

specified element.

6

GetIsVerticalScrollChainingEnabled

Gets the value of the IsVerticalScrollChainingEnabled dependency property

/ ScrollViewer.IsVerticalScrollChainingEnabled XAML attached property

from a specified element.

7

GetVerticalScrollBarVisibility

Gets the value of the VerticalScrollBarVisibility dependency property /

ScrollViewer.VerticalScrollBarVisibility XAML attached property from a

specified element.

8

GetVerticalScrollMode

Gets the value of the VerticalScrollMode dependency property /

ScrollViewer.VerticalScrollMode XAML attached property from a specified

element.

9

InvalidateScrollInfo

Called when the value of properties that describe the size and location of

the scroll area change.

10

ScrollToHorizontalOffset

Scrolls the content that is within the ScrollViewer to the specified horizontal

offset position.

11

ScrollToVerticalOffset

Scrolls the content that is within the ScrollViewer to the specified vertical

offset position.

12

SetHorizontalScrollBarVisibility

Sets the value of the HorizontalScrollBarVisibility dependency property /

ScrollViewer.HorizontalScrollBarVisibility XAML attached property on a

specified element.

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13

SetHorizontalScrollMode

Sets the value of the HorizontalScrollMode dependency property /

ScrollViewer.HorizontalScrollMode XAML attached property on a specified

element.

14

SetIsDeferredScrollingEnabled

Sets the value of the IsDeferredScrollingEnabled dependency property /

ScrollViewer.IsDeferredScrollingEnabled XAML attached property on a

specified element.

15

SetIsHorizontalScrollChainingEnabled

Sets the value of the IsHorizontalScrollChainingEnabled dependency

property / ScrollViewer.IsHorizontalScrollChainingEnabled XAML attached

property on a specified element.

16

SetIsScrollInertiaEnabled

Sets the value of the IsScrollInertiaEnabled dependency property /

ScrollViewer.IsScrollInertiaEnabled XAML attached property on a specified

element.

17

SetIsVerticalScrollChainingEnabled

Sets the value of the IsVerticalScrollChainingEnabled dependency property

/ ScrollViewer.IsVerticalScrollChainingEnabled XAML attached property on

a specified element.

18

SetVerticalScrollBarVisibility

Sets the value of the VerticalScrollBarVisibility dependency property /

ScrollViewer.VerticalScrollBarVisibility XAML attached property on a

specified element.

19

SetVerticalScrollMode

Sets the value of the VerticalScrollMode dependency property /

ScrollViewer.VerticalScrollMode XAML attached property on a specified

element.

Example

1. Let’s create a new WPF project with the name WPFScrollViewerControl.

2. The following example shows how to add a ScrollViewer in your XAML application.

3. We will add two Text Boxes and one with a ScrollViewer and initialize them with

some properties and events.

<Window x:Class="WPFScrollViewerControl.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFScrollViewerControl"

mc:Ignorable="d"

Title="MainWindow" Height="420" Width="604">

<Grid>

<StackPanel>

<!-- A large TextBlock. -->

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<TextBlock Width="300" TextWrapping="Wrap" Margin="0,0,0,30"

Text="Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ac

mi ipsum. Phasellus vel malesuada mauris. Donec pharetra, enim sit amet mattis

tincidunt, felis nisi semper lectus, vel porta diam nisi in augue. Pellentesque

lacus tortor, aliquam et faucibus id, rhoncus ut justo. Sed id lectus odio,

eget pulvinar diam. Suspendisse eleifend ornare libero, in luctus purus aliquet

non. Sed interdum, sem vitae rutrum rhoncus, felis ligula ultrices sem, in

eleifend eros ante id neque." />

<!-- The same large TextBlock, wrapped in a ScrollViewer. -->

<ScrollViewer Height="200" Width="200"

HorizontalScrollBarVisibility="Auto"

VerticalScrollBarVisibility="Auto">

<TextBlock Width="300" TextWrapping="Wrap"

Text=" This license governs use of code marked as sample or

example available on this web site without a license agreement, as provided

under the section above titled NOTICE SPECIFIC TO SOFTWARE AVAILABLE ON THIS

WEB SITE. If you use such code (the software), you accept this license. If you

do not accept the license, do not use the software.Lorem ipsum dolor sit amet,

consectetur adipiscing elit. Sed ac mi ipsum. Phasellus vel malesuada mauris.

Donec pharetra, enim sit amet mattis tincidunt, felis nisi semper lectus, vel

porta diam nisi in augue. Pellentesque lacus tortor, aliquam et faucibus id,

rhoncus ut justo. Sed id lectus odio, eget pulvinar diam. Suspendisse eleifend

ornare libero, in luctus purus aliquet non. Sed interdum, sem vitae rutrum

rhoncus, felis ligula ultrices sem, in eleifend eros ante id neque." />

</ScrollViewer>

</StackPanel>

</Grid>

</Window>

When you compile and execute the above code, it will produce the following output:

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We recommend that you execute the above example code and try some of the other

properties and events of ScrollViewer class.

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A slider is a control with the help of which a user can select from a range of values by

moving a Thumb control along a track. The hierarchical inheritance of Slider class is as

follows:

Commonly Used Properties of Slider

Sr. No. Property & Description

1 Header

Gets or sets the content for the control's header.

2 HeaderProperty

Identifies the Header dependency property.

3 HeaderTemplate

Gets or sets the DataTemplate used to display the content of the control's

header.

4 HeaderTemplateProperty

Identifies the HeaderTemplate dependency property.

5

IntermediateValue

Gets or sets the value of the Slider while the user is interacting with it, before

the value is snapped to either the tick or step value. The value the Slider snaps

to is specified by the SnapsTo property.

27. SLIDER

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6 IntermediateValueProperty

Identifies the IntermediateValue dependency property.

7 IsDirectionReversed

Gets or sets a value that indicates the direction of increasing value.

8 IsDirectionReversedProperty

Identifies the IsDirectionReversed dependency property.

9 IsThumbToolTipEnabled

Gets or sets a value that determines whether the slider value is shown in a

tool tip for the Thumb component of the Slider.

10 IsThumbToolTipEnabledProperty

Identifies the IsThumbToolTipEnabled dependency property.

11 Orientation

Gets or sets the orientation of a Slider.

12 OrientationProperty

Identifies the Orientation dependency property.

13 StepFrequency

Gets or sets the value part of a value range that steps should be created for.

14 StepFrequencyProperty

Identifies the StepFrequency dependency property.

15 ThumbToolTipValueConverter

Gets or sets the converter logic that converts the range value of the Slider into

tool tip content.

16 ThumbToolTipValueConverterProperty

Identifies the ThumbToolTipValueConverter dependency property.

17 TickFrequency

Gets or sets the increment of the value range that ticks should be created for.

18 TickFrequencyProperty

Identifies the TickFrequency dependency property.

19 TickPlacement

Gets or sets a value that indicates where to draw tick marks in relation to the

track.

20 TickPlacementProperty

Identifies the TickPlacement dependency property.

Commonly Used Events in Slider Class

Sr. No. Event & Description

1 ManipulationCompleted

Occurs when a manipulation on the UIElement is complete. (Inherited from

UIElement)

2 ManipulationDelta

Occurs when the input device changes position during a manipulation.

(Inherited from UIElement)

3 ManipulationInertiaStarting

Occurs when the input device loses contact with the UIElement object during

a manipulation and inertia begins. (Inherited from UIElement)

4 ManipulationStarted

Occurs when an input device begins a manipulation on the UIElement.

(Inherited from UIElement)

5 ManipulationStarting

Occurs when the manipulation processor is first created. (Inherited from

UIElement)

6 ValueChanged

Occurs when the range value changes. (Inherited from RangeBase)

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Commonly Used Methods in Slider Class

Sr. No. Method & Description

1

OnManipulationCompleted

Called before the ManipulationCompleted event occurs. (Inherited from

Control)

2 OnManipulationDelta

Called before the ManipulationDelta event occurs. (Inherited from Control)

3

OnManipulationInertiaStarting

Called before the ManipulationInertiaStarting event occurs. (Inherited from

Control)

4 OnManipulationStarted

Called before the ManipulationStarted event occurs. (Inherited from Control)

5 OnManipulationStarting

Called before the ManipulationStarting event occurs. (Inherited from Control)

6 OnMaximumChanged

Called when the Maximum property changes. (Inherited from RangeBase)

7 OnMinimumChanged

Called when the Minimum property changes. (Inherited from RangeBase)

8 OnValueChanged

Fires the ValueChanged routed event. (Inherited from RangeBase)

9

SetBinding

Attaches a binding to a FrameworkElement, using the provided binding

object. (Inherited from FrameworkElement)

10

SetValue

Sets the local value of a dependency property on a DependencyObject.

(Inherited from DependencyObject)

Example

1. Let’s create a new WPF project with the name WPFDialog.

2. Drag one slider and two text blocks from the Toolbox.

3. Change the background color from the properties window.

4. The following example shows the usage of Slider in an XAML application. The

following XAML code creates a Slider and text blocks and initializes them with some

properties and events.

<Window x:Class="WPFSliderControl.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFSliderControl"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<StackPanel>

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<TextBlock Text="Slider" Margin="10"/>

<Slider x:Name="slider2"

Minimum="0"

Maximum="100"

TickFrequency="2"

TickPlacement="BottomRight"

ValueChanged="slider2_ValueChanged"

Margin="10">

<Slider.Background>

<LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">

<GradientStop Color="Black" Offset="0"/>

<GradientStop Color="#FFF5DCDC" Offset="1"/>

</LinearGradientBrush>

</Slider.Background>

</Slider>

<TextBlock x:Name="textBlock1"

Margin="10"

Text="Current value: 0" />

</StackPanel>

</Window>

Here is the implementation in C# for ValueChanged event.

using System;

using System.Windows;

namespace WPFSliderControl

{

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

}

private void slider2_ValueChanged(object sender,

RoutedPropertyChangedEventArgs<double> e)

{

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int val = Convert.ToInt32(e.NewValue);

string msg = String.Format("Current value: {0}", val);

this.textBlock1.Text = msg;

}

}

}

When you compile and execute the above code, it will produce the following output:

We recommend that you execute the above example code and try the other properties

and events of Slider class.

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A TextBlock is a lightweight control for displaying small amounts of read-only text. The

hierarchical inheritance of TextBlock class is as follows:

Commonly Used Properties of TextBlock Class

Sr. No. Property & Description

1 ContentEnd

Gets a TextPointer object for the end of text content in the TextBlock.

2 ContentStart

Gets a TextPointer object for the start of text content in the TextBlock.

3

IsTextSelectionEnabled

Gets or sets a value that indicates whether text selection is enabled in the

TextBlock, either through user action or calling selection-related API.

4 IsTextSelectionEnabledProperty

Identifies the IsTextSelectionEnabled dependency property.

5 LineHeight

Gets or sets the height of each line of content.

6 MaxLines

Gets or sets the maximum lines of text shown in the TextBlock.

7 SelectedText

Gets a text range of selected text.

8 SelectionEnd

Gets the end position of the text selected in the TextBlock.

9 SelectionHighlightColor

Gets or sets the brush used to highlight the selected text.

28. TEXTBLOCK

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10 SelectionStart

Gets the starting position of the text selected in the TextBlock.

11 Text

Gets or sets the text contents of a TextBlock.

12 TextAlignment

Gets or sets a value that indicates the horizontal alignment of text content.

13 TextTrimming

Gets or sets the text trimming behavior to employ when content overflows

the content area.

14 TextWrapping

Gets or sets how the TextBlock wraps text.

Commonly Used Events of TextBlock Class

Sr. No. Event & Description

1

ContextMenuOpening

Occurs when the system processes an interaction that displays a context

menu.

2 SelectionChanged

Occurs when the text selection has changed.

Commonly Used Methods in TextBlock Class

Sr. No. Method & Description

1 Focus

Focuses the TextBlock, as if it were a conventionally focusable control.

2 Select

Selects a range of text in the TextBlock.

3 SelectAll

Selects the entire contents in the TextBlock.

Example

1. Let’s create a new WPF project with WPFTextBlockControl.

2. Drag a text block from the toolbox.

3. Change the background color of the text block from the properties window.

4. The following example shows the usage of TextBlock in an XAML application.

5. Here is the XAML code in which a TextBlock is created with some properties.

<Window x:Class="WPFTextBlockControl.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFTextBlockControl"

mc:Ignorable="d"

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Title="MainWindow" Height="350" Width="604">

<Grid>

<TextBlock FontFamily="Verdana"

LineStackingStrategy="MaxHeight"

LineHeight="10"

Width="500"

TextWrapping="Wrap" Background="#FFE2B1B1" Margin="48,8,48,10" >

Use the <Run FontSize="30">LineStackingStrategy</Run> property

to determine how a line box is

created for each line. A value of <Run

FontSize="20">MaxHeight</Run> specifies that the stack

height is the smallest value that contains all the inline

elements on that line when those

elements are properly aligned. A value of <Run

FontSize="20">BlockLineHeight</Run> specifies

that the stack height is determined by the block element

LineHeight property value.

</TextBlock>

</Grid>

</Window>

When you compile and execute the above code, it will produce the following output:

We recommend that you execute the above example code and try the other properties

and events of TextBlock class.

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A Toggle Button is a control that can switch states, such as CheckBox and RadioButton.

The hierarchical inheritance of ToggleButton class is as follows:

Commonly Used Properties in ToggleButton Class

Sr. No. Property & Description

1 IsChecked

Gets or sets whether the ToggleButton is checked.

2 IsCheckedProperty

Identifies the IsChecked dependency property.

3 IsThreeState

Gets or sets a value that indicates whether the control supports three states.

4 IsThreeStateProperty

Identifies the IsThreeState dependency property.

29. TOGGLEBUTTON

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Commonly Used Events in ToggleButton Class

Sr. No. Event & Description

1 Checked

Fires when a ToggleButton is checked.

2 Indeterminate

Fires when the state of a ToggleButton is switched to the indeterminate state.

3 Unchecked

Occurs when a ToggleButton is unchecked.

Example

1. Let’s create a new WPF project with WPFToggleButtonControl.

2. Drag a text block and a toggle button from the toolbox.

3. Change the background color of the text block from the properties window.

4. The following example shows the usage of ToggleButton in an XAML application.

5. The following XAML code creates a ToggleButton and initializes it with some

properties.

<Window x:Class="WPFToggleButtonControl.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFToggleButtonControl"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<StackPanel>

<ToggleButton x:Name="tb"

Content="Toggle"

Checked="HandleCheck"

Unchecked="HandleUnchecked"

Margin="20"

Width="108"

HorizontalAlignment="Center"/>

<TextBlock x:Name="text2"

Margin="20"

Width="300"

HorizontalAlignment="Center"

FontSize="24" Background="#FFFDE0E0"/>

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</StackPanel>

</Window>

Here is the C# implementation of Checked and Unchecked events.

using System.Windows;

namespace WPFToggleButtonControl

{

/// <summary>

/// Interaction logic for MainWindow.xaml

/// </summary>

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

}

private void HandleCheck(object sender, RoutedEventArgs e)

{

text2.Text = "Button is Checked";

}

private void HandleUnchecked(object sender, RoutedEventArgs e)

{

text2.Text = "Button is unchecked.";

}

}

}

When you compile and execute the above code, it will produce the following window. When

you click the button, it will change the color and update the text block.

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We recommend that you execute the above example code and try the other properties

and events of ToggleButton.

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A tooltip is a control that creates a pop-up window that displays information for an element

in the GUI. The hierarchical inheritance of ToolTip class is as follows:

Commonly Used Properties of ToolTip Class

Sr. No. Property & Description

1 IsOpen

Gets or sets a value that indicates whether the ToolTip is visible.

2 IsOpenProperty

Identifies the IsOpen dependency property.

3 Placement

Gets or sets how a ToolTip is positioned in relation to the placement target

element.

4 PlacementProperty

Identifies the Placement dependency property.

5

PlacementTarget

Gets or sets the visual element or control that the tool tip should be

positioned in relation to when opened by the ToolTipService.

30. TOOLTIP

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6 PlacementTargetProperty

Identifies the PlacementTarget dependency property.

7

TemplateSettings

Gets an object that provides calculated values that can be referenced as

TemplateBinding sources when defining templates for a ToolTip.

Commonly Used Events of ToolTip Class

Sr. No. Event & Description

1 Closed

Occurs when a ToolTip is closed and is no longer visible.

2 Opened

Occurs when a ToolTip becomes visible.

Example

1. Let’s create a new WPF project with the name WPFToolTipControl.

2. Drag two text blocks, two text boxes, and one button from the Toolbox.

3. The following example shows how to use a ToolTip in a WPF application.

4. The following XAML code creates a ToolTip with some properties to display ToolTips

on Button and Text boxes.

<Window x:Class="WPFToolTipControl.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFToolTipControl"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid>

<TextBlock x:Name="textBlock" HorizontalAlignment="Left"

Margin="101,75,0,0" TextWrapping="Wrap"

Text="User Name" VerticalAlignment="Top"/>

<TextBlock x:Name="textBlock1" HorizontalAlignment="Left"

Margin="101,125,0,0" TextWrapping="Wrap"

Text="Password" VerticalAlignment="Top"/>

<TextBox x:Name="textBox" HorizontalAlignment="Left"

Height="24" Margin="199,75,0,0" TextWrapping="Wrap"

VerticalAlignment="Top" Width="219"

ToolTipService.ToolTip = "Enter User Name"/>

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<PasswordBox x:Name="passwordBox" HorizontalAlignment="Left"

Margin="199,125,0,0" VerticalAlignment="Top" Width="219"

Height="24" ToolTipService.ToolTip = "Enter Password"/>

<Button x:Name="button" Content="Log in" HorizontalAlignment="Left"

Margin="199,189,0,0" VerticalAlignment="Top" Width="75"

ToolTipService.ToolTip = "Log in"/>

</Grid>

</Window>

When you compile and execute the above code, it will produce the following output. When

the mouse enters the region of the Button or the Text boxes, it will show a tool tip.

We recommend that you execute the above example code and try the other properties

and events of ToolTip class.

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Window is the root window of XAML applications which provides minimize/maximize

option, title bar, border, and close button. It also provides the ability to create, configure,

show, and manage the lifetime of windows and dialog boxes. The hierarchical inheritance

of Window class is as follows:

Commonly Used Properties of Window Class

Sr. No. Property & Description

1 AllowsTransparency

Gets or sets a value that indicates whether a window's client area supports

transparency.

2 DialogResult

Gets or sets the dialog result value, which is the value that is returned from

the ShowDialog method.

3 Icon

Gets or sets a window's icon.

4 IsActive

31. WINDOW

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Gets a value that indicates whether the window is active.

5 Left

Gets or sets the position of the window's left edge, in relation to the desktop.

6 OwnedWindows

Gets a collection of windows for which this window is the owner.

7 Owner

Gets or sets the Window that owns this Window.

8 ResizeMode

Gets or sets the resize mode.

9

RestoreBounds

Gets the size and location of a window before being either minimized or

maximized.

10

ShowActivated

Gets or sets a value that indicates whether a window is activated when first

shown.

11 ShowInTaskbar

Gets or sets a value that indicates whether the window has a task bar button.

12 SizeToContent

Gets or sets a value that indicates whether a window will automatically size

itself to fit the size of its content.

13 TaskbarItemInfo

Gets or sets the Windows 7 taskbar thumbnail for the Window.

14 Title

Gets or sets a window's title.

15 Top

Gets or sets the position of the window's top edge, in relation to the desktop.

16 Topmost

Gets or sets a value that indicates whether a window appears in the topmost

z-order.

17 WindowStartupLocation

Gets or sets the position of the window when first shown.

18 WindowState

Gets or sets a value that indicates whether a window is restored, minimized,

or maximized.

19 WindowStyle

Gets or sets a window's border style.

Commonly Used Events of Window Class

Sr. No. Event & Description

1 Activated

Occurs when a window becomes the foreground window.

2 Closed

Occurs when the window is about to close.

3

Closing

Occurs directly after Close is called, and can be handled to cancel window

closure.

4 ContentRendered

Occurs after a window's content has been rendered.

5 Deactivated

Occurs when a window becomes a background window.

6 LocationChanged

Occurs when the window's location changes.

7 SourceInitialized

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This event is raised to support interoperation with Win32. See HwndSource.

8 StateChanged

Occurs when the window's WindowState property changes.

Commonly Used Methods of Window Class

Sr. No. Method & Description

1 Activate

Attempts to bring the window to the foreground and activates it.

2 Close

Manually closes a Window.

3

DragMove

Allows a window to be dragged by a mouse with its left button down over

an exposed area of the window's client area.

4

GetWindow

Returns a reference to the Window object that hosts the content tree within

which the dependency object is located.

5 Hide

Makes a window invisible.

6

Show

Opens a window and returns without waiting for the newly opened window

to close.

7 ShowDialog

Opens a window and returns only when the newly opened window is closed.

Example

1. When you create a new WPF project, then by default, the Window control is present.

Let’s have a look at the following example.

2. The following XAML code starts with a <Window> Tag and ends with a </Window>

tag. The code sets some properties for the window and creates some other controls

like text blocks, button, etc.

<Window x:Class="WPFToolTipControl.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFToolTipControl"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid>

<TextBlock x:Name="textBlock" HorizontalAlignment="Left"

Margin="101,75,0,0" TextWrapping="Wrap"

Text="User Name" VerticalAlignment="Top"/>

<TextBlock x:Name="textBlock1" HorizontalAlignment="Left"

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Margin="101,125,0,0" TextWrapping="Wrap"

Text="Password" VerticalAlignment="Top"/>

<TextBox x:Name="textBox" HorizontalAlignment="Left"

Height="24" Margin="199,75,0,0" TextWrapping="Wrap"

VerticalAlignment="Top" Width="219"

ToolTipService.ToolTip = "Enter User Name"/>

<PasswordBox x:Name="passwordBox" HorizontalAlignment="Left"

Margin="199,125,0,0" VerticalAlignment="Top" Width="219"

Height="24" ToolTipService.ToolTip = "Enter Password"/>

<Button x:Name="button" Content="Log in" HorizontalAlignment="Left"

Margin="199,189,0,0" VerticalAlignment="Top" Width="75"

ToolTipService.ToolTip = "Log in"/>

</Grid>

</Window>

When you compile and execute the above code, it will display the following output. When

the mouse enters the region of the Button or the Textboxes, it will show a tooltip.

We recommend that you execute the above example code and try some other properties

and events of this class.

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Third-party controls are those which are not created by Microsoft but are created by some

individual or company by using WPF User Control or Custom Control. Telerik and

DevExpress are the most popular companies for creating third-party controls.

In this chapter, we will be using Telerik controls. So let’s start by following the steps given

below.

1. Go to the link http://www.telerik.com/products/wpf/download.aspx which contains

the Telerik WPF controls and download the UI for WPF.

2. Once the download is complete, install the files on your machine.

3. After the installation, open Visual Studio and create a new WPF project with the

name WPF3rdPartyControls.

4. On Toolbox, you will see the Telerik UI controls. In addition, you will observe that

in solution explorer, all the required dll are also added after installation.

32. THIRD-PARTY CONTROLS

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5. Let’s expand the Telerik UI for WPF – input 2015 Q2 in the toolbox. You will

see many built-in controls.

6. Now drag RadCalculator from toolbox box to the design window.

7. Take a look at your XAML window in which RadCalculator tag has been added.

<Window x:Class="WPF3rdPartyControls.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPF3rdPartyControls"

xmlns:telerik="http://schemas.telerik.com/2008/xaml/presentation"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid>

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<telerik:RadCalculator HorizontalAlignment="Left" Margin="174,25,0,0"

VerticalAlignment="Top"/>

</Grid>

</Window>

8. Let’s compile and execute the above code. You will see a fully functional calculator

on your window with just one line of code.

9. That’s the beauty of third-party controls. But it is not free, you will need to buy a

license if you want to use third-party controls in your application.

Let’s have a look at another Telerik control. Create a new WPF project with the name

WPF3rdPartyControls. Drag the RadDateTimePicker control from the toolbox. The XAML

code is as follows:

<Window x:Class="RadDateTimePickerDemo.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:telerik="http://schemas.telerik.com/2008/xaml/presentation"

Title="MainWindow" Height="350" Width="604">

<Grid>

<telerik:RadDateTimePicker VerticalAlignment="Top"

Name="dateTimePicker" />

</Grid>

</Window>

Here is the C# code in which selection changed event is implemented.

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using System;

using System.Windows;

using System.Windows.Controls;

namespace RadDateTimePickerDemo

{

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

dateTimePicker.SelectionChanged += dateTimePicker_SelectionChanged;

}

void dateTimePicker_SelectionChanged( object sender,

SelectionChangedEventArgs e )

{

DateTime? dt = dateTimePicker.SelectedValue;

DateTime? date = dateTimePicker.SelectedDate;

TimeSpan? time = dateTimePicker.SelectedTime;

MessageBox.Show( "Selected date/time: " + dt.ToString() );

}

}

}

When you compile and execute the above code, it will produce the following window.

Select any time and date and it will be displayed on the message box.

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Example

Here is an example of RichTextBox. The following XAML code creates three toggle buttons

and a rich textbox.

<Window x:Class="RichTextBoxDemo.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:telerik="http://schemas.telerik.com/2008/xaml/presentation"

Title="MainWindow" Height="350" Width="604">

<Grid>

<StackPanel>

<StackPanel Orientation="Horizontal">

<ToggleButton Content="B" x:Name="BoldButton"

Click="BoldButton_Click"/>

<ToggleButton Content="I" x:Name="ItalicButton"

Click="ItalicButton_Click" />

<ToggleButton Content="U"x:Name="UnderlineButton"

Click="UnderlineButton_Click" />

</StackPanel>

<telerik:RadRichTextBox Height="250" Width="400" Name="richTextBox"/>

</StackPanel>

</Grid>

</Window>

Here is the implementation in C# for button click event.

using System.Windows;

namespace RichTextBoxDemo

{

/// <summary>

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/// Interaction logic for MainWindow.xaml

/// </summary>

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

}

private void BoldButton_Click( object sender, RoutedEventArgs e )

{

richTextBox.ToggleBold();

}

private void ItalicButton_Click( object sender, RoutedEventArgs e )

{

richTextBox.ToggleItalic();

}

private void UnderlineButton_Click( object sender, RoutedEventArgs e )

{

richTextBox.ToggleUnderline();

}

}

}

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When you compile and execute the above code, it will produce the following window. With

the help of the three buttons, you can format the text (bold, italic, underline) typed inside

the rich textbox.

We recommend that you try to use the other controls available in your toolbox and

experiment.

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The layout of controls is very important and critical for application usability. It is used to

arrange a group of GUI elements in your application. There are certain important things

to consider while selecting layout panels:

Positions of the child elements

Sizes of the child elements

Layering of overlapping child elements on top of each other

Fixed pixel arrangement of controls doesn’t work when the application is to be sed on

different screen resolutions. XAML provides a rich set of built-in layout panels to arrange

GUI elements in an appropriate way. Some of the most commonly used and popular layout

panels are as follows:

Stack Panel

Wrap Panel

Dock Panel

Canvas Panel

Grid Panel

Stack Panel

Stack panel is a simple and useful layout panel in XAML. In stack panel, child elements

can be arranged in a single line, either horizontally or vertically, based on the orientation

property. It is often used whenever any kind of list is to be created. The hierarchical

inheritance of StackPanel class is as follows:

33. WPF – LAYOUTS

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Commonly Used Properties of StackPanel

Sr. No. Property & Description

1 Background

Gets or sets a Brush that fills the panel content area. (Inherited from Panel)

2

Children

Gets a UIElementCollection of child elements of this Panel. (Inherited from

Panel.)

3

Height

Gets or sets the suggested height of the element. (Inherited from

FrameworkElement.)

4

ItemHeight

Gets or sets a value that specifies the height of all items that are contained

within a WrapPanel.

5

ItemWidth

Gets or sets a value that specifies the width of all items that are contained

within a WrapPanel.

6

LogicalChildren

Gets an enumerator that can iterate the logical child elements of this Panel

element. (Inherited from Panel.)

7

LogicalOrientation

The Orientation of the panel, if the panel supports layout in only a single

dimension. (Inherited from Panel.)

8

Margin

Gets or sets the outer margin of an element. (Inherited from

FrameworkElement.)

9

Name

Gets or sets the identifying name of the element. The name provides a

reference so that code-behind, such as event handler code, can refer to a

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markup element after it is constructed during processing by a XAML

processor. (Inherited from FrameworkElement.)

10

Orientation

Gets or sets a value that specifies the dimension in which child content is

arranged.

11

Parent

Gets the logical parent element of this element. (Inherited from

FrameworkElement.)

12

Resources

Gets or sets the locally-defined resource dictionary. (Inherited from

FrameworkElement.)

13

Style

Gets or sets the style used by this element when it is rendered. (Inherited

from FrameworkElement.)

14 Width

Gets or sets the width of the element. (Inherited from FrameworkElement.)

Example

The following example shows how to add child elements into a StackPanel. The following

XAML implementation creates buttons inside a StackPanel with some properties.

<Window x:Class="WPFStackPanel.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFStackPanel"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid>

<StackPanel Orientation="Horizontal">

<Button x:Name="button" Content="Button" Margin="10" Width="120"

Height="30"/>

<Button x:Name="button1" Content="Button" Margin="10" Width="120"

Height="30"/>

<Button x:Name="button2" Content="Button" Margin="10" Width="120"

Height="30"/>

<Button x:Name="button3" Content="Button" Margin="10" Width="120"

Height="30"/>

</StackPanel>

</Grid>

</Window>

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When you compile and execute the above code, it will produce the following window. You

can see that the child elements are arranged in horizontal order. Yan can change the

arrangement by setting the orientation property to Horizontal. By default, child elements

will be arranged in vertical order.

We recommend that you execute the above example code and try the other properties of

this class as well.

Wrap Panel

In WrapPanel, child elements are positioned in sequential order, from left to right or from

top to bottom based on the orientation property. The only difference between StackPanel

and WrapPanel is that it doesn’t stack all the child elements in a single line; it wraps the

remaining elements to another line if there is no space left.

WrapPanel is mostly used for tabs or menu items. The hierarchical inheritance of

WrapPanel class is as follows:

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Commonly Used Properties of WrapPanel

Sr. No. Property & Description

1 Background

Gets or sets a Brush that fills the panel content area. (Inherited from Panel)

2

Children

Gets a UIElementCollection of child elements of this Panel. (Inherited from

Panel.)

3

Height

Gets or sets the suggested height of the element. (Inherited from

FrameworkElement.)

4

ItemHeight

Gets or sets a value that specifies the height of all items that are contained

within a WrapPanel.

5

ItemWidth

Gets or sets a value that specifies the width of all items that are contained

within a WrapPanel.

6

LogicalChildren

Gets an enumerator that can iterate the logical child elements of this Panel

element. (Inherited from Panel.)

7

LogicalOrientation

The Orientation of the panel, if the panel supports layout in only a single

dimension. (Inherited from Panel.)

8

Margin

Gets or sets the outer margin of an element. (Inherited from

FrameworkElement.)

9

Name

Gets or sets the identifying name of the element. The name provides a

reference so that code-behind, such as event handler code, can refer to a

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markup element after it is constructed during processing by a XAML

processor. (Inherited from FrameworkElement.)

10

Orientation

Gets or sets a value that specifies the dimension in which child content is

arranged.

11

Parent

Gets the logical parent element of this element. (Inherited from

FrameworkElement.)

12

Resources

Gets or sets the locally-defined resource dictionary. (Inherited from

FrameworkElement.)

13

Style

Gets or sets the style used by this element when it is rendered. (Inherited

from FrameworkElement.)

14 Width

Gets or sets the width of the element. (Inherited from FrameworkElement.)

Example

The following example shows how to add child elements into a WrapPanel. Here is the

XAML implementation in which Text Blocks and Text Boxes are created inside a WrapPanel

in horizontal direction.

<Window x:Class="WPFWrapPanel.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFWrapPanel"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid>

<WrapPanel Orientation="Vertical">

<TextBlock Text="Fist Name" Width="60" Height="20" Margin="5"/>

<TextBox Width="200" Height="20" Margin="5"/>

<TextBlock Text="Last Name" Width="60" Height="20" Margin="5"/>

<TextBox Width="200" Height="20" Margin="5"/>

<TextBlock Text="Age" Width="60" Height="20" Margin="5"/>

<TextBox Width="60" Height="20" Margin="5"/>

<TextBlock Text="Title" Width="60" Height="20" Margin="5"/>

<TextBox Width="200" Height="20" Margin="5"/>

</WrapPanel>

</Grid>

</Window>

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When you compile and execute the above code, it will produce the following window. You

can change the arrangement from top to bottom by changing the orientation property to

Vertical.

We recommend that you execute the above example code and try the other properties of

this class as well.

Dock Panel

DockPanel defines an area to arrange child elements relative to each other, either

horizontally or vertically. With DockPanel you can easily dock child elements to top,

bottom, right, left and center using the Dock property.

With LastChildFill property, the last child element fill the remaining space regardless of

any other dock value when set for that element. The hierarchical inheritance of DockPanel

class is as follows:

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Commonly Used Properties of DockPanel

Sr. No. Property & Description

1 Background

Gets or sets a Brush that fills the panel content area. (Inherited from Panel)

2

Children

Gets a UIElementCollection of child elements of this Panel. (Inherited from

Panel.)

3

Dock

Gets or sets a value that indicates the position of a child element within a

parent DockPanel.

4

Height

Gets or sets the suggested height of the element. (Inherited from

FrameworkElement.)

5

ItemHeight

Gets or sets a value that specifies the height of all items that are contained

within a WrapPanel.

6

ItemWidth

Gets or sets a value that specifies the width of all items that are contained

within a WrapPanel.

7

LastChildFill

Gets or sets a value that indicates whether the last child element within a

DockPanel stretches to fill the remaining available space.

8

LogicalChildren

Gets an enumerator that can iterate the logical child elements of this Panel

element. (Inherited from Panel.)

9

LogicalOrientation

The Orientation of the panel, if the panel supports layout in only a single

dimension. (Inherited from Panel.)

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10 Margin

Gets or sets the outer margin of an element. (Inherited from

FrameworkElement.)

11

Name

Gets or sets the identifying name of the element. The name provides a

reference so that code-behind, such as event handler code, can refer to a

markup element after it is constructed during processing by a XAML

processor. (Inherited from FrameworkElement.)

12

Orientation

Gets or sets a value that specifies the dimension in which child content is

arranged.

13

Parent

Gets the logical parent element of this element. (Inherited from

FrameworkElement.)

14

Resources

Gets or sets the locally-defined resource dictionary. (Inherited from

FrameworkElement.)

15

Style

Gets or sets the style used by this element when it is rendered. (Inherited

from FrameworkElement.)

16 Width

Gets or sets the width of the element. (Inherited from FrameworkElement.)

Commonly Used Methods of DockPanel

Sr.

No.

Method & Description

1 GetDock

Gets the value of the Dock attached property for a specified UIElement.

2 SetDock

Sets the value of the Dock attached property to a specified element.

Example

The following example shows how to add child elements into a DockPanel. The following

XAML implementation creates buttons inside a DockPanel.

<Window x:Class="WPFDockPanel.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFDockPanel"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid>

<DockPanel LastChildFill="True">

<Button Content="Top" DockPanel.Dock="Top" Click="Click_Me"/>

<Button Content="Bottom" DockPanel.Dock="Bottom" Click="Click_Me"/>

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<Button Content="Left" Click="Click_Me"/>

<Button Content="Right" DockPanel.Dock="Right" Click="Click_Me"/>

<Button Content="Center" Click="Click_Me"/>

</DockPanel>

</Grid>

</Window>

Here is the implementation in C# for event.

using System.Windows;

using System.Windows.Controls;

namespace WPFDockPanel

{

/// <summary>

/// Interaction logic for MainWindow.xaml

/// </summary>

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

}

private void Click_Me(object sender, RoutedEventArgs e)

{

Button btn = sender as Button;

string str = btn.Content.ToString() + " button clicked";

MessageBox.Show(str);

}

}

}

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When you compile and execute the above code, it will display the following output:

On clicking any button, it will also display a message. For example, when you click the

button which is at the Center, it will display the following message.

We recommend that you execute the above example code and try its other properties as

well.

Canvas Panel

Canvas panel is the basic layout panel in which the child elements can be positioned

explicitly using coordinates that are relative to the Canvas any side such as left, right, top

and bottom.

Typically, a Canvas is used for 2D graphic elements (such as Ellipse, Rectangle etc.), but

not for UI elements because specifying absolute coordinates create trouble while resizing,

localizing or scaling your XAML application. The hierarchical inheritance of Canvas class is

as follows:

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Commonly Used Properties of Canvas Class

Sr. No. Property & Description

1 Background

Gets or sets a Brush that fills the panel content area. (Inherited from Panel)

2 Children

Gets a UIElementCollection of child elements of this Panel. (Inherited from

Panel.)

3 Height

Gets or sets the suggested height of the element. (Inherited from

FrameworkElement.)

4 ItemHeight

Gets or sets a value that specifies the height of all items that are contained

within a WrapPanel.

5 ItemWidth

Gets or sets a value that specifies the width of all items that are contained

within a WrapPanel.

6 LogicalChildren

Gets an enumerator that can iterate the logical child elements of this Panel

element. (Inherited from Panel.)

7 LogicalOrientation

The Orientation of the panel, if the panel supports layout in only a single

dimension. (Inherited from Panel.)

8 LeftProperty

Identifies the Canvas.Left XAML attached property.

9

Margin

Gets or sets the outer margin of an element. (Inherited from

FrameworkElement.)

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10

Name

Gets or sets the identifying name of the element. The name provides a

reference so that code-behind, such as event handler code, can refer to a

markup element after it is constructed during processing by a XAML

processor. (Inherited from FrameworkElement.)

11

Orientation

Gets or sets a value that specifies the dimension in which child content is

arranged.

12

Parent

Gets the logical parent element of this element. (Inherited from

FrameworkElement.)

13

Resources

Gets or sets the locally-defined resource dictionary. (Inherited from

FrameworkElement.)

14

Style

Gets or sets the style used by this element when it is rendered. (Inherited

from FrameworkElement.)

15 TopProperty

Identifies the Canvas.Top XAML attached property.

16 Width

Gets or sets the width of the element. (Inherited from FrameworkElement.)

17 ZIndexProperty

Identifies the Canvas.ZIndex XAML attached property.

Commonly Used Methods of Canvas

Sr.

No.

Method & Description

1

GetLeft

Gets the value of the Canvas.Left XAML attached property for the target

element.

2

GetTop

Gets the value of the Canvas.Top XAML attached property for the target

element.

3

GetZIndex

Gets the value of the Canvas.ZIndex XAML attached property for the target

element.

4

SetLeft

Sets the value of the Canvas.Left XAML attached property for a target

element.

5 SetTop

Sets the value of the Canvas.Top XAML attached property for a target element.

6

SetZIndex

Sets the value of the Canvas.ZIndex XAML attached property for a target

element.

Example

The following example shows how to add child elements into a Canvas. The following XAML

implementation creates ellipses inside a Canvas with different offset properties.

<Window x:Class="WPFConvas.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFConvas"

mc:Ignorable="d"

Title="MainWindow" Height="400" Width="604">

<Grid>

<Canvas Width="580" Height="360" >

<Ellipse Canvas.Left="30" Canvas.Top="30"

Fill="Gray" Width="200" Height="120" />

<Ellipse Canvas.Right="30" Canvas.Top="30"

Fill="Aqua" Width="200" Height="120" />

<Ellipse Canvas.Left="30" Canvas.Bottom="30"

Fill="Gainsboro" Width="200" Height="120" />

<Ellipse Canvas.Right="30" Canvas.Bottom="30"

Fill="LightCyan" Width="200" Height="120"/>

</Canvas>

</Grid>

</Window>

When you compile and execute the above code, it will produce the following output:

We recommend that you execute the above example code and try the other properties of

this class as well.

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Grid Panel

A Grid Panel provides a flexible area which consists of rows and columns. In a Grid, child

elements can be arranged in tabular form. Elements can be added to any specific row and

column by using Grid.Row and Grid.Column properties.

By default, a Grid panel is created with one row and one column. Multiple rows and columns

are created by RowDefinitions and ColumnDefinitions properties. The height of rows and

the width of columns can be defined in the following three ways:

Fixed value: To assign a fixed size of logical units (1/96 inch)

Auto: It will take space which are required for the controls in that specific

row/column.

Star (*): It will take the remaining space when Auto and fixed sized are filled.

The hierarchical inheritance of Canvas class is as follows.

Commonly Used Properties of Grid Class

Sr. No. Property & Description

1 Background

Gets or sets a Brush that fills the panel content area. (Inherited from Panel)

2 Children

Gets a UIElementCollection of child elements of this Panel. (Inherited from

Panel.)

3 ColumnDefinitions

Gets a list of ColumnDefinition objects defined on this instance of Grid.

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4

Height

Gets or sets the suggested height of the element. (Inherited from

FrameworkElement.)

5

ItemHeight

Gets or sets a value that specifies the height of all items that are contained

within a WrapPanel.

6

ItemWidth

Gets or sets a value that specifies the width of all items that are contained

within a WrapPanel.

7

Margin

Gets or sets the outer margin of an element. (Inherited from

FrameworkElement.)

8

Name

Gets or sets the identifying name of the element. The name provides a

reference so that code-behind, such as event handler code, can refer to a

markup element after it is constructed during processing by a XAML

processor. (Inherited from FrameworkElement.)

9

Orientation

Gets or sets a value that specifies the dimension in which child content is

arranged.

10

Parent

Gets the logical parent element of this element. (Inherited from

FrameworkElement.)

11 Resources

Gets or sets the locally-defined resource dictionary. (Inherited from

FrameworkElement.)

12 RowDefinitions

Gets a list of RowDefinition objects defined on this instance of Grid.

13

Style

Gets or sets the style used by this element when it is rendered. (Inherited

from FrameworkElement.)

14 Width

Gets or sets the width of the element. (Inherited from FrameworkElement.)

Commonly Used Properties of Grid Class

Sr. No. Method & Description

1

GetColumn

Gets the value of the Grid.Column XAML attached property from the specified

FrameworkElement.

2

GetColumnSpan

Gets the value of the Grid.ColumnSpan XAML attached property from the

specified FrameworkElement.

3

GetRow

Gets the value of the Grid.Row XAML attached property from the specified

FrameworkElement.

4

SetColumn

Sets the value of the Grid.Column XAML attached property on the specified

FrameworkElement.

5

SetRow

Sets the value of the Grid.Row XAML attached property on the specified

FrameworkElement.

6

SetRowSpan

Sets the value of the Grid.RowSpan XAML attached property on the specified

FrameworkElement.

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Example

The following example shows how to add child elements into a Grid to specify it in a tabular

form. In the following XAML implementation, Text Blocks are added in the first column and

Text Boxes are added in the second column of the Grid.

<Window x:Class="WPFGrid.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFGrid"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid x:Name="FormLayoutGrid" Background="AliceBlue">

<Grid.ColumnDefinitions>

<ColumnDefinition Width="Auto" />

<ColumnDefinition />

</Grid.ColumnDefinitions>

<Grid.RowDefinitions>

<RowDefinition Height="*" />

<RowDefinition Height="*" />

<RowDefinition Height="*" />

</Grid.RowDefinitions>

<TextBlock Grid.Row="0" Grid.Column="0" Text="Name" Margin="10"

HorizontalAlignment="Left" VerticalAlignment="Center" Width="100"/>

<TextBox Grid.Row="0" Grid.Column="1" Margin="10" />

<TextBlock Grid.Row="1" Grid.Column="0" Text="ID" Margin="10"

HorizontalAlignment="Left" VerticalAlignment="Center" Width="100"/>

<TextBox Grid.Row="1" Grid.Column="1" Margin="10" />

<TextBlock Grid.Row="2" Grid.Column="0" Text="Age" Margin="10"

HorizontalAlignment="Left" VerticalAlignment="Center" Width="100"/>

<TextBox Grid.Row="2" Grid.Column="1" Margin="10" />

</Grid>

</Window>

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When you compile and execute the above code, it will produce the following window.

We recommend that you execute the above example code and try some of the other

properties of this class as well.

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Nesting of layout means the use layout panel inside another layout, e.g. define stack

panels inside a grid. This concept is widely used to take the advantages of multiple layouts

in an application. In the following example, we will be using stack panels inside a grid.

Let’s have a look at the following XAML code.

<Window x:Class="WPFNestingLayouts.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFNestingLayouts"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid Background="AntiqueWhite">

<Grid.RowDefinitions>

<RowDefinition Height="*"/>

<RowDefinition Height="*"/>

<RowDefinition Height="*"/>

<RowDefinition Height="*"/>

<RowDefinition Height="*"/>

</Grid.RowDefinitions>

<Grid.ColumnDefinitions>

<ColumnDefinition Width="*"/>

</Grid.ColumnDefinitions>

<Label Content="Employee Info"

FontSize="15" FontWeight="Bold"

Grid.Column="0" Grid.Row="0"/>

<StackPanel Grid.Column="0" Grid.Row="1" Orientation="Horizontal">

<Label Content="Name" VerticalAlignment="Center" Width="70"/>

<TextBox Name="txtName" Text="Muhammad Ali"

VerticalAlignment="Center" Width="200"></TextBox>

</StackPanel>

34. NESTING OF LAYOUT

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<StackPanel Grid.Column="0" Grid.Row="2" Orientation="Horizontal">

<Label Content="ID" VerticalAlignment="Center" Width="70"/>

<TextBox Name="txtCity" Text="421" VerticalAlignment="Center"

Width="50"></TextBox>

</StackPanel>

<StackPanel Grid.Column="0" Grid.Row="3" Orientation="Horizontal">

<Label Content="Age" VerticalAlignment="Center" Width="70"/>

<TextBox Name="txtState" Text="32" VerticalAlignment="Center"

Width="50"></TextBox>

</StackPanel>

<StackPanel Grid.Column="0" Grid.Row="4" Orientation="Horizontal">

<Label Content="Title" VerticalAlignment="Center" Width="70"/>

<TextBox Name="txtCountry" Text="Programmer"

VerticalAlignment="Center" Width="200"></TextBox>

</StackPanel>

</Grid>

</Window>

When you compile and execute the above code, it will produce the following window.

We recommend that you execute the above example code and try other nesting layouts.

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Windows Presentation Foundation (WPF) provides a powerful API with the help of which

applications can get input from various devices such as mouse, keyboard, and touch

panels. In this chapter, we will discuss the following types of input which can be handled

in WPF applications:

Mouse

Keyboard

ContextMenu or RoutedCommands

Multi Touch

Mouse

There are different types of mouse inputs such as MouseDown, MouseEnter, MouseLeave,

etc. In the following example, we will handle some of the mouse inputs.

1. Let’s create a new WPF project with the name WPFMouseInput.

2. Drag a rectangle and three Text blocks to a stack panel and set the following

properties and events as shown in the following XAML file.

<Window x:Class="WPFMouseInput.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFMouseInput"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<StackPanel>

<Rectangle x:Name="mrRec" Fill="AliceBlue"

MouseEnter="OnMouseEnter"

MouseLeave="OnMouseLeave"

MouseMove="OnMouseMove"

MouseDown="OnMouseDown"

Height="100"

Margin="20">

</Rectangle>

<TextBlock x:Name="txt1" Height="31" HorizontalAlignment="Right"

35. WPF – INPUT

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Width="250" Margin="0,0,294,0" />

<TextBlock x:Name="txt2" Height="31" HorizontalAlignment="Right"

Width="250" Margin="0,0,294,0" />

<TextBlock x:Name="txt3" Height="31" HorizontalAlignment="Right"

Width="250" Margin="0,0,294,0" />

</StackPanel>

</Window>

Here is the C# code in which different mouse events are handled.

using System.Windows;

using System.Windows.Input;

using System.Windows.Media;

using System.Windows.Shapes;

namespace WPFMouseInput

{

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

}

private void OneMouseEnter(object sender, MouseEventArgs e)

{

Rectangle source = e.Source as Rectangle;

if (source != null)

{

source.Fill = Brushes.SlateGray;

}

txt1.Text = "Mouse Entered";

}

private void OnMouseLeave(object sender, MouseEventArgs e)

{

// Cast the source of the event to a Button.

Rectangle source = e.Source as Rectangle;

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// If source is a Button.

if (source != null)

{

source.Fill = Brushes.AliceBlue;

}

txt1.Text = "Mouse Leave";

txt2.Text = "";

txt3.Text = "";

}

private void OnMouseMove(object sender, MouseEventArgs e)

{

Point pnt = e.GetPosition(mrRec);

txt2.Text = "Mouse Move: " + pnt.ToString();

}

private void OnMouseDown(object sender, MouseButtonEventArgs e)

{

Rectangle source = e.Source as Rectangle;

Point pnt = e.GetPosition(mrRec);

txt3.Text = "Mouse Click: " + pnt.ToString();

if (source != null)

{

source.Fill = Brushes.Beige;

}

}

}

}

When you compile and execute the above code, it will produce the following window:

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When the mouse enters inside the rectangle, the color of the rectangle will automatically

change. In addition, you will get a message that the mouse has entered along with its

coordinates.

When you click inside the rectangle, it will change color and show the coordinates at which

mouse has been clicked.

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When the mouse leaves the rectangle, it will show a message that mouse has left and the

rectangle will change to its default color.

Keyboard

There are many types of keyboard inputs such as KeyDown, KeyUp, TextInput, etc. In the

following example, some of the keyboard inputs are handled. The following example

defines a handler for the Click event and a handler for the KeyDown event.

1. Let’s create a new WPF project with the name WPFKeyboardInput.

2. Drag a textbox and a button to a stack panel and set the following properties and

events as shown in the following XAML file.

<Window x:Class="WPFKeyboardInput.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFKeyboardInput"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid>

<StackPanel Orientation="Horizontal" KeyDown="OnTextInputKeyDown">

<TextBox Width="400" Height="30" Margin="10"/>

<Button Click="OnTextInputButtonClick"

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Content="Open" Margin="10" Width="50" Height="30"/>

</StackPanel>

</Grid>

</Window>

Here is the C# code in which different keyboard and click events are handled.

using System.Windows;

using System.Windows.Input;

namespace WPFKeyboardInput

{

/// <summary>

/// Interaction logic for MainWindow.xaml

/// </summary>

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

}

private void OnTextInputKeyDown(object sender, KeyEventArgs e)

{

if (e.Key == Key.O && Keyboard.Modifiers == ModifierKeys.Control)

{

handle();

e.Handled = true;

}

}

private void OnTextInputButtonClick(object sender, RoutedEventArgs e)

{

handle();

e.Handled = true;

}

public void handle()

{

MessageBox.Show("Do you want to open a file?");

}

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}

}

When the above code is compiled and executed, it will produce the following window:

If you click the Open button or press CTRL+O keys inside textbox, it will display the same

message.

ContextMenu or RoutedCommands

RoutedCommands enable input handling at a more semantic level. These are actually

simple instructions as New, Open, Copy, Cut, and Save. These commands are very useful

and they can be accessed from a Menu or from a keyboard shortcut. It disables the controls

if the command becomes unavailable. The following example defines the commands for

Menu items.

1. Let’s create a new WPF project with the name WPFCommandsInput.

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2. Drag a menu control to a stack panel and set the following properties and

commands as shown in the following XAML file.

<Window x:Class="WPFContextMenu.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFContextMenu"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="525">

<Grid>

<StackPanel x:Name="stack" Background="Transparent">

<StackPanel.ContextMenu>

<ContextMenu>

<MenuItem Header="New" Command="New" />

<MenuItem Header="Open" Command="Open" />

<MenuItem Header="Save" Command="Save" />

</ContextMenu>

</StackPanel.ContextMenu>

<Menu>

<MenuItem Header="File" >

<MenuItem Header="New" Command="New" />

<MenuItem Header="Open" Command="Open" />

<MenuItem Header="Save" Command="Save" />

</MenuItem>

</Menu>

</StackPanel>

</Grid>

</Window>

Here is the C# code in which different commands are handled.

using System.Windows;

using System.Windows.Input;

namespace WPFContextMenu

{

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/// <summary>

/// Interaction logic for MainWindow.xaml

/// </summary>

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

CommandBindings.Add(new CommandBinding(ApplicationCommands.New,

NewExecuted, CanNew));

CommandBindings.Add(new CommandBinding(ApplicationCommands.Open,

OpenExecuted, CanOpen));

CommandBindings.Add(new CommandBinding(ApplicationCommands.Save,

SaveExecuted, CanSave));

}

private void NewExecuted(object sender, ExecutedRoutedEventArgs e)

{

MessageBox.Show("You want to create new file.");

}

private void CanNew(object sender, CanExecuteRoutedEventArgs e)

{

e.CanExecute = true;

}

private void OpenExecuted(object sender, ExecutedRoutedEventArgs e)

{

MessageBox.Show("You want to open existing file.");

}

private void CanOpen(object sender, CanExecuteRoutedEventArgs e)

{

e.CanExecute = true;

}

private void SaveExecuted(object sender, ExecutedRoutedEventArgs e)

{

MessageBox.Show("You want to save a file.");

}

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private void CanSave(object sender, CanExecuteRoutedEventArgs e)

{

e.CanExecute = true;

}

}

}

When the above code is compiled and executed, it will produce the following window:

Now you can access this menu items, either from the menu or from the shortcut keys

commands. From either option, it will execute the commands.

Multi Touch

Windows 7 and its higher versions have the ability to receive input from multiple touch-

sensitive devices. WPF applications can also handle touch input as other input, such as the

mouse or keyboard, by raising events when a touch occurs.

WPF exposes two types of events when a touch occurs: touch events and manipulation

events. Touch events provide raw data about each finger on a touchscreen and its

movement. Manipulation events interpret the input as certain actions. Both types of events

are discussed in this section.

The following components are required to develop an application that can respond to

touch.

Microsoft Visual Studio 2010 or later versions.

Windows 7 or higher version.

A device, such as a touchscreen, that supports Windows Touch.

The following terms are commonly used when touch input is discussed:

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Touch: Type of user input which can be recognized in Windows 7 or later. Touch

input is initiated from a touch-sensitive screen.

Multi Touch: Type of input which occurs from more than one point simultaneously.

In WPF, when touch is discussed, it usually means multi-touch.

Manipulation: Occurs when touch is inferred as a physical action that is applied

to an object. In WPF, manipulation events interpret input as a translation,

expansion, or rotation manipulation.

Touch Device: Represents a device that produces touch input, such as a single

finger on a touchscreen.

Example

To understand all these concepts, let’s create a new WPF project with the name

WPFTouchInput.

1. Drag a Rectangle from a toolbox to the design window and fill the rectangle with

an image or any color. If you want to use an image, then don’t forget to include

the image in your solution, otherwise the program will not execute.

2. The following XAML code initializes a rectangle with different properties and events.

<Window x:Class="WPFMultiTouchInput.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFMultiTouchInput"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Window.Resources>

<MatrixTransform x:Key="InitialMatrixTransform">

<MatrixTransform.Matrix>

<Matrix OffsetX="200" OffsetY="200"/>

</MatrixTransform.Matrix>

</MatrixTransform>

</Window.Resources>

<Canvas>

<Rectangle Name="manRect"

Width="321" Height="241"

RenderTransform="{StaticResource InitialMatrixTransform}"

IsManipulationEnabled="true" Canvas.Left="-70" Canvas.Top="-170">

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<Rectangle.Fill>

<ImageBrush ImageSource="Images/DSC_0076.JPG"/>

</Rectangle.Fill>

</Rectangle>

</Canvas>

</Window>

Here is the implementation for different manipulation events:

using System.Windows;

using System.Windows.Input;

using System.Windows.Media;

using System.Windows.Shapes;

namespace WPFMultiTouchInput

{

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

}

void Window_ManipulationStarting(object sender,

ManipulationStartingEventArgs e)

{

e.ManipulationContainer = this;

e.Handled = true;

}

void Window_ManipulationDelta(object sender, ManipulationDeltaEventArgs e)

{

Rectangle rectToMove = e.OriginalSource as Rectangle;

Matrix rectsMatrix =

((MatrixTransform)rectToMove.RenderTransform).Matrix;

rectsMatrix.RotateAt(e.DeltaManipulation.Rotation,

e.ManipulationOrigin.X, e.ManipulationOrigin.Y);

rectsMatrix.ScaleAt(e.DeltaManipulation.Scale.X,

e.DeltaManipulation.Scale.X, e.ManipulationOrigin.X, e.ManipulationOrigin.Y);

rectsMatrix.Translate(e.DeltaManipulation.Translation.X,

e.DeltaManipulation.Translation.Y);

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rectToMove.RenderTransform = new MatrixTransform(rectsMatrix);

Rect containingRect = new

Rect(((FrameworkElement)e.ManipulationContainer).RenderSize);

Rect shapeBounds = rectToMove.RenderTransform.TransformBounds(new

Rect(rectToMove.RenderSize));

if (e.IsInertial && !containingRect.Contains(shapeBounds))

{

e.Complete();

}

e.Handled = true;

}

void Window_InertiaStarting(object sender,

ManipulationInertiaStartingEventArgs e)

{

e.TranslationBehavior.DesiredDeceleration = 10.0 * 96.0 / (1000.0 *

1000.0);

e.ExpansionBehavior.DesiredDeceleration = 0.1 * 96 / (1000.0 *

1000.0);

e.RotationBehavior.DesiredDeceleration = 720 / (1000.0 * 1000.0);

e.Handled = true;

}

}

}

When you compile and execute the above code, it will produce the following widnow.

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Now you can rotate, zoom in, zoom out this image with your finger on touch screen.

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Command line argument is a mechanism where a user can pass a set of parameters or

values to a WPF application when it is executed. These arguments are very important to

control an application from outside, for example, if you want to open a Word document

from the command prompt, then you can use this command “C:\> start winword

word1.docx” and it will open word1.docx document.

Command line arguments are handled in Startup function. Following is a simple example

which shows how to pass command line arguments to a WPF application. Let’s create a

new WPF application with the name WPFCommandLine.

1. Drag one textbox from the toolbox to the design window.

2. In this example, we will pass a txt file path to our application as command line

parameter.

3. The program will read the txt file and then write all the text on the text box.

4. The following XAML code creates a textbox and initializes it with some properties.

<Window x:Class="WPFCommandLine.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFCommandLine"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="525">

<Grid>

<TextBox x:Name="textBox" HorizontalAlignment="Left"

Height="180" Margin="100"

TextWrapping="Wrap"

VerticalAlignment="Top" Width="300"/>

</Grid>

</Window>

5. Now subscribe the Startup event in App.xaml file as shown below.

<Application x:Class="WPFCommandLine.App"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

36. WPF – COMMAND LINE

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xmlns:local="clr-namespace:WPFCommandLine"

StartupUri="MainWindow.xaml"

Startup="app_Startup">

<Application.Resources>

</Application.Resources>

</Application>

6. Given below is the implementation of the app_Startup event in App.xaml.cs which will

get the command line arguments.

using System.Windows;

namespace WPFCommandLine

{

/// <summary>

/// Interaction logic for App.xaml

/// </summary>

public partial class App : Application

{

public static string[] Args;

void app_Startup(object sender, StartupEventArgs e)

{

// If no command line arguments were provided, don't process them

if (e.Args.Length == 0) return;

if (e.Args.Length > 0)

{

Args = e.Args;

}

}

}

}

7. Now, in the MainWindow class, the program will open the txt file and write all the text

on textbox.

8. If there is some error found, then the program will display an error message on

textbox.

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using System;

using System.IO;

using System.Windows;

namespace WPFCommandLine

{

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

String[] args = App.Args;

try

{ // Open the text file using a stream reader.

using (StreamReader sr = new StreamReader(args[0]))

{

// Read the stream to a string, and write

// the string to the text box

String line = sr.ReadToEnd();

textBox.AppendText(line.ToString());

textBox.AppendText("\n");

}

}

catch (Exception e)

{

textBox.AppendText("The file could not be read:");

textBox.AppendText("\n");

textBox.AppendText(e.Message);

}

}

}

}

9. When the above code is compiled and executed, it will produce a blank window with a

textbox because this program needs a command line argument. So Visual Studio

provides an easy way to execute your application with command line parameters.

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10. Right click on your WPF project in the solution explorer and select properties, it will

display the following window.

11. Select Debug option and write the file path in the Command line argument.

12. Create a txt file with Test.txt and write some text in that file and save it on any

location. In this case, the txt file is saved on “D:\” hard drive.

13. Save the changes in your project and compile and execute your application now. You

will see the text in TextBox which the program reads from the Text.txt file.

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Now let’s try and change the file name on your machine from Test.txt to Test1.txt and

execute your program again, then you will see that error message in the text box.

We recommend that you execute the above code and follow all the steps to execute your

application successfully.

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Data binding is a mechanism in WPF applications that provides a simple and easy way for

Windows Runtime apps to display and interact with data. In this mechanism, the

management of data is entirely separated from the way data.

Data binding allows the flow of data between UI elements and data object on user

interface. When a binding is established and the data or your business model changes,

then it reflects the updates automatically to the UI elements and vice versa. It is also

possible to bind, not to a standard data source, but to another element on the page.

Data binding is of two types: one-way data binding and two-way data binding.

One-Way Data Binding

In one-way binding, data is bound from its source (that is the object that holds the data)

to its target (that is the object that displays the data)

1. Let’s take a simple example to understand one-way data binding in detail. First of

all, create a new WPF project with the name WPFDataBinding.

2. The following XAML code creates two labels, two textboxes, and one button and

initializes them with some properties.

<Window x:Class="WPFDataBinding.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFDataBinding"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid>

<Grid.RowDefinitions>

<RowDefinition Height="Auto" />

<RowDefinition Height="Auto" />

<RowDefinition Height="*" />

</Grid.RowDefinitions>

<Grid.ColumnDefinitions>

<ColumnDefinition Width="Auto" />

<ColumnDefinition Width="200" />

</Grid.ColumnDefinitions>

37. WPF – DATA BINDING

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<Label Name="nameLabel" Margin="2">_Name:</Label>

<TextBox Name="nameText" Grid.Column="1" Margin="2"

Text="{Binding Name, Mode=OneWay}"/>

<Label Name="ageLabel" Margin="2" Grid.Row="1">_Age:</Label>

<TextBox Name="ageText" Grid.Column="1" Grid.Row="1" Margin="2"

Text="{Binding Age, Mode=OneWay}"/>

<StackPanel Grid.Row="2" Grid.ColumnSpan="2">

<Button Content="_Show..." Click="Button_Click" />

</StackPanel>

</Grid>

</Window>

3. The text properties of both the textboxes bind to “Name” and “Age” which are class

variables of Person class which is shown below.

4. In Person class, we have just two variables Name and Age, and its object is

initialized in MainWindow class.

5. In XAML code, we are binding to a property Name and Age, but we have not

selected what object that property belongs to.

6. The easier way is to assign an object to DataContext whose properties we are

binding in the following C# code in MainWindowconstructor.

using System.Windows;

namespace WPFDataBinding

{

public partial class MainWindow : Window

{

Person person = new Person { Name = "Salman", Age = 26 };

public MainWindow()

{

InitializeComponent();

this.DataContext = person;

}

private void Button_Click(object sender, RoutedEventArgs e)

{

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string message = person.Name + " is " + person.Age;

MessageBox.Show(message);

}

}

public class Person

{

private string nameValue;

public string Name

{

get { return nameValue; }

set { nameValue = value; }

}

private double ageValue;

public double Age

{

get { return ageValue; }

set

{

if (value != ageValue)

{

ageValue = value;

}

}

}

}

}

7. Let's run this application and you can see immediately in our MainWindow that we

have successfully bound to the Name and Age of that Person object.

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When you press the Show button, it will display the name and age on the message box.

Let’s change the Name and Age in the dialog box.

If you now click the Show button, it will again display the same message.

This because data binding mode is set to one-way in the XAML code. To show the updated

data, you will need to understand two-way data binding.

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Two-Way Data Binding

In two-way binding, the user can modify the data through the user interface and have that

data updated in the source. If the source changes while the user is looking at the view,

you want the view to be updated.

Let’s take the same example but here, we will change the binding mode from One Way to

Two Way in the XAML code.

<Window x:Class="WPFDataBinding.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFDataBinding"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid>

<Grid.RowDefinitions>

<RowDefinition Height="Auto" />

<RowDefinition Height="Auto" />

<RowDefinition Height="*" />

</Grid.RowDefinitions>

<Grid.ColumnDefinitions>

<ColumnDefinition Width="Auto" />

<ColumnDefinition Width="200" />

</Grid.ColumnDefinitions>

<Label Name="nameLabel" Margin="2">_Name:</Label>

<TextBox Name="nameText" Grid.Column="1" Margin="2"

Text="{Binding Name, Mode=TwoWay}"/>

<Label Name="ageLabel" Margin="2" Grid.Row="1">_Age:</Label>

<TextBox Name="ageText" Grid.Column="1" Grid.Row="1" Margin="2"

Text="{Binding Age, Mode=TwoWay}"/>

<StackPanel Grid.Row="2" Grid.ColumnSpan="2">

<Button Content="_Show..." Click="Button_Click" />

</StackPanel>

</Grid>

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</Window>

Let's run this application again.

It will produce the same output:

Let’s now change the Name and Age values:

If you click the Show button now, it will display the updated message.

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We recommend that you execute the above code with both the cases for a better

understanding of the concept.

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Resources are normally definitions connected with some object that you just anticipate to

use more often than once. It is the ability to store data locally for controls or for the current

window or globally for the entire applications.

Defining an object as a resource allows us to access it from another place. What it means

is that the object can be reused. Resources are defined in resource dictionaries and any

object can be defined as a resource effectively making it a shareable asset. A unique key

is specified to an XAML resource and with that key, it can be referenced by using a

StaticResource markup extension.

Resources can be of two types:

StaticResource

DynamicResource

A StaticResource is a onetime lookup, whereas a DynamicResource works more like a data

binding. It remembers that a property is associated with a particular resource key. If the

object associated with that key changes, dynamic resource will update the target property.

Example

Here's a simple application for the SolidColorBrush resource.

1. Let’s create a new WPF project with the name WPFResouces.

2. Drag two Rectangles and set their properties as shown in the following XAML code.

<Window x:Class="WPFResources.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFResources"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="525">

<Window.Resources>

<SolidColorBrush x:Key="brushResource" Color="Blue" />

</Window.Resources>

<StackPanel>

<Rectangle Height="50" Margin="20" Fill="{StaticResource

brushResource}" />

38. WPF – RESOURCES

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<Rectangle Height="50" Margin="20" Fill="{DynamicResource

brushResource}"/>

<Button x:Name="changeResourceButton" Content="_Change Resource"

Click="changeResourceButton_Click" />

</StackPanel>

</Window>

3. In the above XAML code, you can see that one rectangle has StaticResource and

the other one has DynamicResource and the color of brushResource is Bisque.

4. When you compile and execute the code, it will produce the following MainWindow.

When you click the "Change Resource" button, you will see that the rectangle with

DynamicResource will change its color to Red.

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Resource Scope

Resources are defined in resource dictionaries, but there are numerous places where a

resource dictionary can be defined. In the above example, a resource dictionary is defined

on Window/page level. In what dictionary a resource is defined immediately limits the

scope of that resource. So the scope, i.e. where you can use the resource, depends on

where you've defined it.

Define the resource in the resource dictionary of a grid and it's accessible by that

grid and by its child elements only.

Define it on a window/page and it's accessible by all elements on that window/page.

The app root can be found in App.xaml resources dictionary. It's the root of our

application, so the resources defined here are scoped to the entire application.

As far as the scope of the resource is concerned, the most often are application level, page

level, and a specific element level like a Grid, StackPanel, etc.

The above application has resources in its Window/page level.

Resource Dictionaries

Resource dictionaries in XAML apps imply that the resource dictionaries are kept in

separate files. It is followed in almost all XAML apps. Defining resources in separate files

can have the following advantages:

Separation between defining resources in the resource dictionary and UI related

code.

Defining all the resources in a separate file such as App.xaml would make them

available across the app.

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So, how do we define our resources in a resource dictionary in a separate file? Well, it is

very easy, just add a new resource dictionary through Visual Studio by following steps

given below:

In your solution, add a new folder and name it ResourceDictionaries.

Right-click on this folder and select Resource Dictionary from Add submenu item

and name it DictionaryWithBrush.xaml

Example

Let’s now take the same example, but here, we will define the resource dictionary in app

level. The XAML code for MainWindow.xaml is as follows:

<Window x:Class="WPFResources.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFResources"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="525">

<StackPanel>

<Rectangle Height="50" Margin="20" Fill="{StaticResource

brushResource}" />

<Rectangle Height="50" Margin="20" Fill="{DynamicResource

brushResource}"/>

<Button x:Name="changeResourceButton" Content="_Change Resource"

Click="changeResourceButton_Click" />

</StackPanel>

</Window>

Here is the implementation in DictionaryWithBrush.xaml:

<ResourceDictionary

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">

<SolidColorBrush x:Key="brushResource" Color="Blue" />

</ResourceDictionary>

Here is the implementation in app.xaml:

<Application x:Class="WPFResources.App"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

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StartupUri="MainWindow.xaml">

<Application.Resources>

<ResourceDictionary Source="

XAMLResources\ResourceDictionaries\DictionaryWithBrush.xaml"/>

</Application.Resources>

</Application>

When the above code is compiled and executed, it will produce the following output:

When you click the Change Resource button, the rectangle will change its color to Red.

We recommend that you execute the above code and try some more resources (for

example, background color).

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A template describes the overall look and visual appearance of a control. For each control,

there is a default template associated with it which gives the control its appearance. In

WPF applications, you can easily create your own templates when you want to customize

the visual behavior and visual appearance of a control.

Connectivity between the logic and the template can be achieved by data binding. The

main difference between styles and templates are listed below:

Styles can only change the appearance of your control with default properties of

that control.

With templates, you can access more parts of a control than in styles. You can also

specify both existing and new behavior of a control.

There are two types of templates which are most commonly used:

Control Template

Data Template

Control Template

The Control Template defines the visual appearance of a control. All of the UI elements

have some kind of appearance as well as behavior, e.g., Button has an appearance and

behavior. Click event or mouse hover event are the behaviors which are fired in response

to a click and hover and there is also a default appearance of button which can be changed

by the Control template.

Example

Let’s take a simple example. We will create two buttons (one is with template and the

other one is the default button) and initialize them with some properties.

<Window x:Class="TemplateDemo.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="MainWindow" Height="350" Width="604">

<Window.Resources>

<ControlTemplate x:Key="ButtonTemplate" TargetType="Button">

<Grid>

<Ellipse x:Name="ButtonEllipse" Height="100" Width="150" >

<Ellipse.Fill>

<LinearGradientBrush StartPoint="0,0.2"

EndPoint="0.2,1.4">

39. WPF – TEMPLATES

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<GradientStop Offset="0" Color="Red"/>

<GradientStop Offset="1" Color="Orange"/>

</LinearGradientBrush>

</Ellipse.Fill>

</Ellipse>

<ContentPresenter Content="{TemplateBinding Content}"

HorizontalAlignment="Center"

VerticalAlignment="Center" />

</Grid>

<ControlTemplate.Triggers>

<Trigger Property="IsMouseOver" Value="True">

<Setter TargetName="ButtonEllipse" Property="Fill" >

<Setter.Value>

<LinearGradientBrush StartPoint="0,0.2"

EndPoint="0.2,1.4">

<GradientStop Offset="0" Color="YellowGreen"/>

<GradientStop Offset="1" Color="Gold"/>

</LinearGradientBrush>

</Setter.Value>

</Setter>

</Trigger>

<Trigger Property="IsPressed" Value="True">

<Setter Property="RenderTransform">

<Setter.Value>

<ScaleTransform ScaleX="0.8" ScaleY="0.8"

CenterX="0" CenterY="0" />

</Setter.Value>

</Setter>

<Setter Property="RenderTransformOrigin"

Value="0.5,0.5" />

</Trigger>

</ControlTemplate.Triggers>

</ControlTemplate>

</Window.Resources>

<StackPanel>

<Button Content="Round Button!"

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Template="{StaticResource ButtonTemplate}"

Width="150" Margin="50" />

<Button Content="Default Button!" Height="40"

Width="150" Margin="5" />

</StackPanel>

</Window>

When you compile and execute the above code, it will display the following MainWindow.

When you hove the mouse over the button with custom template, it will change its color

as shown below.

Data Template

A Data Template defines and specifies the appearance and structure of a collection of data.

It provides the flexibility to format and define the presentation of the data on any UI

element. It is mostly used on data related Item controls such as ComboBox, ListBox, etc.

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Example

1. Let’s take a simple example to understand the concept of data template. Create a

new WPF project with the name WPFDataTemplates.

2. In the following XAML code, we will create a Data Template as resource to hold

labels and textboxes. There is a button and a list box as well which to display the

data.

<Window x:Class="WPFDataTemplates.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFDataTemplates"

xmlns:loc="clr-namespace:WPFDataTemplates"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="525">

<Window.Resources>

<DataTemplate DataType="{x:Type loc:Person}">

<Grid>

<Grid.RowDefinitions>

<RowDefinition Height="Auto" />

<RowDefinition Height="Auto" />

</Grid.RowDefinitions>

<Grid.ColumnDefinitions>

<ColumnDefinition Width="Auto" />

<ColumnDefinition Width="200" />

</Grid.ColumnDefinitions>

<Label Name="nameLabel" Margin="10"/>

<TextBox Name="nameText" Grid.Column="1" Margin="10"

Text="{Binding Name}"/>

<Label Name="ageLabel" Margin="10" Grid.Row="1"/>

<TextBox Name="ageText" Grid.Column="1" Grid.Row="1" Margin="10"

Text="{Binding Age}"/>

</Grid>

</DataTemplate>

</Window.Resources>

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<Grid>

<Grid.RowDefinitions>

<RowDefinition Height="Auto" />

<RowDefinition Height="*" />

</Grid.RowDefinitions>

<ListBox ItemsSource="{Binding}" />

<StackPanel Grid.Row="1" >

<Button Content="_Show..." Click="Button_Click" Width="80"

HorizontalAlignment="Left" Margin="10"/>

</StackPanel>

</Grid>

</Window>

Here is implementation in C# in which a list of Person objects are assigned to

DataContext, implementation of Person class and button click event.

using System.Collections.Generic;

using System.Windows;

namespace WPFDataTemplates

{

public partial class MainWindow : Window

{

Person src = new Person { Name = "Ali", Age = 27 };

List<Person> people = new List<Person>();

public MainWindow()

{

InitializeComponent();

people.Add(src);

people.Add(new Person { Name = "Mike", Age = 62 });

people.Add(new Person { Name = "Brian", Age = 12 });

this.DataContext = people;

}

private void Button_Click(object sender, RoutedEventArgs e)

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{

string message = src.Name + " is " + src.Age;

MessageBox.Show(message);

}

}

public class Person

{

private string nameValue;

public string Name

{

get { return nameValue; }

set { nameValue = value; }

}

private double ageValue;

public double Age

{

get { return ageValue; }

set

{

if (value != ageValue)

{

ageValue = value;

}

}

}

}

}

When you compile and execute the above code, it will produce the following window. It

contains one list and inside the list box, each list box item contains the Person class object

data which are displayed on Labels and Text boxes.

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The .NET framework provides several strategies to personalize and customize the

appearance of an application. Styles provide us the flexibility to set some properties of an

object and reuse these specific settings across multiple objects for a consistent look.

In styles, you can set only the existing properties of an object such as Height,

Width, Font size, etc.

Only default behavior of a control can be specified.

Multiple properties can be added into a single style.

Styles are used to give a uniform look or appearance to a set of controls. Implicit styles

are used to apply an appearance to all the controls of a given type and simplify the

application. Imagine three buttons, all of them have to look the same, same width and

height, same font size, same foreground color, etc. We can set all those properties on the

button elements themselves and that's still quite okay for all of the buttons. Take a look

at the following diagram.

But in a real-life applications, you'll typically have a lot more of these that need to look

exactly the same. And not only buttons of course, you'll typically want your text blocks,

text boxes, and combo boxes etc. to look the same across your application. Surely, there

must be a better way to achieve this and it is known as styling. You can think of a style

as a convenient way to apply a set of property values to more than one element. Take a

look at the following diagram.

40. WPF – STYLES

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Example

Let’s take a simple example to understand this concept. Start by creating a new WPF

project.

1. Drag three buttons from the toolbox to the design window.

2. The following XAML code creates three buttons and initializes them with some

properties.

<Window x:Class="WPFStyle.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace: WPFStyle"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<StackPanel>

<Button Content="Button1"

Height="30"

Width="80"

Foreground="Blue"

FontSize="12"

Margin="10"/>

<Button Content="Button2"

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Height="30"

Width="80"

Foreground="Blue"

FontSize="12"

Margin="10"/>

<Button Content="Button3"

Height="30"

Width="80"

Foreground="Blue"

FontSize="12"

Margin="10"/>

</StackPanel>

</Window>

When you look at the above code, you will see that for all the buttons height, width,

foreground color, font size and margin properties are same. Now when the above code is

compiled and executed the following window will be displayed.

Now let’s have a look at the same example, but this time, we will be using style.

<Window x:Class="XAMLStyle.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:XAMLStyle"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Window.Resources>

<Style x:Key="myButtonStyle" TargetType="Button">

<Setter Property="Height" Value="30"/>

<Setter Property="Width" Value="80"/>

<Setter Property="Foreground" Value="Blue"/>

<Setter Property="FontSize" Value="12"/>

<Setter Property="Margin" Value="10"/>

</Style>

</Window.Resources>

<StackPanel>

<Button Content="Button1" Style="{StaticResource myButtonStyle}"/>

<Button Content="Button2" Style="{StaticResource myButtonStyle}"/>

<Button Content="Button3" Style="{StaticResource myButtonStyle}"/>

</StackPanel>

</Window>

Styles are defined in the resource dictionary and each style has a unique key identifier and

a target type. Inside <style> you can see that multiple setter tags are defined for each

property which will be included in the style.

In the above example, all of the common properties of each button are now defined in

style and then the style are assigned to each button with a unique key by setting the style

property through the StaticResource markup extension.

When you compile and execute the above code, it will display the following window (the

same output).

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The advantage of doing it like this is immediately obvious, we can reuse that style

anywhere in its scope; and if we need to change it, we simply change it once in the style

definition instead of on each element.

In what level a style is defined instantaneously limits the scope of that style. So the scope,

i.e. where you can use the style, depends on where you've defined it. Styles can be defined

on the following levels:

Control level

Layout level

Window level

Application level

Control Level

Defining a style on control level can only be applied to that particular control. Given below

is an example of a control level where the button and TextBlock have their own style.

<Window x:Class="XAMLControlLevelStyle.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="Control Level Styles" Height="350" Width="604">

<StackPanel Margin="10" VerticalAlignment="Top">

<TextBlock Text="TextBlock">

<TextBlock.Style>

<Style>

<Setter Property="TextBlock.FontSize" Value="24" />

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<Setter Property="TextBlock.Width" Value="400" />

<Setter Property="TextBlock.Height" Value="40" />

<Setter Property="TextBlock.Background" Value="Gray" />

<Setter Property="TextBlock.Margin" Value="50" />

</Style>

</TextBlock.Style>

</TextBlock>

<Button Content="Button">

<Button.Style>

<Style>

<Setter Property="TextBlock.Width" Value="100" />

<Setter Property="TextBlock.Height" Value="40" />

<Setter Property="TextBlock.Margin" Value="50" />

</Style>

</Button.Style>

</Button>

</StackPanel>

</Window>

When the above code is compiled and executed, it will produce the following window:

Layout Level

Defining a style on any layout level will make it accessible by that layout and its child

elements only. Given below is an example of layout level where all the three buttons have

common style.

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<Window x:Class="XAMLLayoutLevelStyle.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="MainWindow" Height="350" Width="604">

<StackPanel Margin="10">

<StackPanel.Resources>

<Style TargetType="Button">

<Setter Property="Foreground" Value="Blue" />

<Setter Property="FontStyle" Value="Italic" />

<Setter Property="Width" Value="100" />

<Setter Property="Height" Value="40" />

<Setter Property="Margin" Value="10" />

</Style>

</StackPanel.Resources>

<Button>Button 1</Button>

<Button>Button 2</Button>

<Button Foreground="Blue">Button 3</Button>

</StackPanel>

</Window>

When you compile and execute the above code, it will produce the following window.

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Window Level

Defining a style on a window level can make it accessible by all the elements on that

window. Given below is an example of window level where all the three text blocks have

a common style.

<Window x:Class="Styles.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="MainWindow" Height="350" Width="604">

<Window.Resources>

<Style TargetType="TextBlock">

<Setter Property="FontSize" Value="24" />

<Setter Property="Margin" Value="5" />

<Setter Property="FontWeight" Value="Bold" />

</Style>

<Style TargetType="TextBox">

<Setter Property="HorizontalAlignment" Value="Left" />

<Setter Property="FontSize" Value="24" />

<Setter Property="Margin" Value="5" />

<Setter Property="Width" Value="200" />

<Setter Property="Height" Value="40" />

</Style>

</Window.Resources>

<Grid>

<Grid.RowDefinitions>

<RowDefinition Height="Auto" />

<RowDefinition Height="Auto" />

<RowDefinition Height="Auto" />

<RowDefinition Height="*" />

</Grid.RowDefinitions>

<Grid.ColumnDefinitions>

<ColumnDefinition Width="*" />

<ColumnDefinition Width="2*" />

</Grid.ColumnDefinitions>

<TextBlock Text="First Name: "/>

<TextBox Name="FirstName" Grid.Column="1" />

<TextBlock Text="Last Name: " Grid.Row="1" />

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<TextBox Name="LastName" Grid.Column="1" Grid.Row="1" />

<TextBlock Text="Email: " Grid.Row="2" />

<TextBox Name="Email" Grid.Column="1" Grid.Row="2"/>

</Grid>

</Window>

When you compile and execute the above code, it will produce the following window.

Application Level

Defining a style on app level can make it accessible throughout the entire application. Let’s

take the same example, but here, we will put the styles in app.xaml file to make it

accessible throughout application. Here is the XAML code in app.xaml.

<Application x:Class="Styles.App"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

StartupUri="MainWindow.xaml">

<Application.Resources>

<Style TargetType="TextBlock">

<Setter Property="FontSize" Value="24" />

<Setter Property="Margin" Value="5" />

<Setter Property="FontWeight" Value="Bold" />

</Style>

<Style TargetType="TextBox">

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<Setter Property="HorizontalAlignment" Value="Left" />

<Setter Property="FontSize" Value="24" />

<Setter Property="Margin" Value="5" />

<Setter Property="Width" Value="200" />

<Setter Property="Height" Value="40" />

</Style>

</Application.Resources>

</Application>

Here is the XAML code to create text blocks and text boxes.

<Window x:Class="Styles.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="MainWindow" Height="350" Width="604">

<Grid>

<Grid.RowDefinitions>

<RowDefinition Height="Auto" />

<RowDefinition Height="Auto" />

<RowDefinition Height="Auto" />

<RowDefinition Height="*" />

</Grid.RowDefinitions>

<Grid.ColumnDefinitions>

<ColumnDefinition Width="*" />

<ColumnDefinition Width="2*" />

</Grid.ColumnDefinitions>

<TextBlock Text="First Name: "/>

<TextBox Name="FirstName" Grid.Column="1" />

<TextBlock Text="Last Name: " Grid.Row="1" />

<TextBox Name="LastName" Grid.Column="1" Grid.Row="1" />

<TextBlock Text="Email: " Grid.Row="2" />

<TextBox Name="Email" Grid.Column="1" Grid.Row="2"/>

</Grid>

</Window>

When you compile and execute the above code, it will produce the following window.

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We recommend that you execute the above code and try to insert more features into it.

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A trigger basically enables you to change property values or take actions based on the

value of a property. So, it allows you to dynamically change the appearance and/or

behavior of your control without having to create a new one.

Triggers are used to change the value of any given property, when certain conditions are

satisfied. Triggers are usually defined in a style or in the root of a document which are

applied to that specific control. There are three types of triggers:

Property Triggers

Data Triggers

Event Triggers

Property Triggers

In property triggers, when a change occurs in one property, it will bring either an

immediate or an animated change in another property. For example, you can use a

property trigger to change the appearance of a button when the mouse hovers over the

button.

The following example code shows how to change the foreground color of a button when

mouse hovers over the button.

<Window x:Class="WPFPropertyTriggers.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="MainWindow" Height="350" Width="604">

<Window.Resources>

<Style x:Key="TriggerStyle" TargetType="Button">

<Setter Property="Foreground" Value="Blue" />

<Style.Triggers>

<Trigger Property="IsMouseOver" Value="True">

<Setter Property="Foreground" Value="Green" />

</Trigger>

</Style.Triggers>

</Style>

</Window.Resources>

<Grid>

<Button Width="100"

Height="70"

41. WPF – TRIGGERS

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Style="{StaticResource TriggerStyle}"

Content="Trigger"/>

</Grid>

</Window>

When you compile and execute the above code, it will produce the following window:

When the mouse hovers over the button, its foreground color will change to green.

Data Triggers

A data trigger performs some actions when the bound data satisfies some conditions. Let’s

have a look at the following XAML code in which a checkbox and a text block are created

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with some properties. When the checkbox is checked, it will change its foreground color

to red.

<Window x:Class="WPFDataTrigger.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="Data Trigger" Height="350" Width="604">

<StackPanel HorizontalAlignment="Center">

<CheckBox x:Name="redColorCheckBox"

Content="Set red as foreground color"

Margin="20"/>

<TextBlock Name="txtblock"

VerticalAlignment="Center"

Text="Event Trigger"

FontSize="24"

Margin="20">

<TextBlock.Style>

<Style>

<Style.Triggers>

<DataTrigger Binding="{Binding

ElementName=redColorCheckBox, Path=IsChecked}"

Value="true">

<Setter Property="TextBlock.Foreground" Value="Red"/>

<Setter Property="TextBlock.Cursor" Value="Hand" />

</DataTrigger>

</Style.Triggers>

</Style>

</TextBlock.Style>

</TextBlock>

</StackPanel>

</Window>

When the above code is compiled and executed, it will produce the following output:

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When you tick the checkbox, the text block will change its foreground color to red.

Event Triggers

An event trigger performs some actions when a specific event is fired. It is usually used to

accomplish some animation on control such DoubleAnumatio, ColorAnimation, etc. In the

following example, we will create a simple button. When the click event is fired, it will

expand the button width and height.

<Window x:Class="WPFEventTrigger.MainWindow"

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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="MainWindow" Height="350" Width="604">

<Grid>

<Button Content="Click Me"

Width="60"

Height="30">

<Button.Triggers>

<EventTrigger RoutedEvent="Button.Click">

<EventTrigger.Actions>

<BeginStoryboard>

<Storyboard>

<DoubleAnimationUsingKeyFrames

Storyboard.TargetProperty="Width"

Duration="0:0:4">

<LinearDoubleKeyFrame Value="60"

KeyTime="0:0:0"/>

<LinearDoubleKeyFrame Value="120"

KeyTime="0:0:1"/>

<LinearDoubleKeyFrame Value="200"

KeyTime="0:0:2"/>

<LinearDoubleKeyFrame Value="300"

KeyTime="0:0:3"/>

</DoubleAnimationUsingKeyFrames>

<DoubleAnimationUsingKeyFrames

Storyboard.TargetProperty="Height"

Duration="0:0:4">

<LinearDoubleKeyFrame Value="30"

KeyTime="0:0:0"/>

<LinearDoubleKeyFrame Value="40"

KeyTime="0:0:1"/>

<LinearDoubleKeyFrame Value="80"

KeyTime="0:0:2"/>

<LinearDoubleKeyFrame Value="150"

KeyTime="0:0:3"/>

</DoubleAnimationUsingKeyFrames>

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</Storyboard>

</BeginStoryboard>

</EventTrigger.Actions>

</EventTrigger>

</Button.Triggers>

</Button>

</Grid>

</Window>

When you compile and execute the above code, it will produce the following window:

Upon clicking the button, you will observe that it will start expanding in both dimensions.

We recommend that you compile and execute the above examples and apply the triggers

to other properties as well.

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It is a systematic mechanism of identifying and fixing the bugs or defects in a piece of

code which are not behaving the same as you are expecting. Debugging a complex

application where the subsystems are tightly coupled are not that easy, because fixing

bugs in one subsystem can create bugs in another subsystem.

Debugging in C#

In WPF applications, programmers deal with two languages such as C# and XAML. If you

are familiar with debugging in any procedural language such as C# or C/C++ and you also

know the usage of break points, then you can debug the C# part of your application easily.

Let’s take a simple example to demonstrate how to debug a C# code. Create a new WPF

project with the name WPFDebuggingDemo. Drag four labels, three textboxes, and one

button from the toolbox. Take a look at the following XAML code.

<Window x:Class="WPFDebuggingDemo.Window1"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="Window1" Height="400" Width="604">

<Grid>

<TextBox Height="23" Margin="0,44,169,0" Name="textBox1"

VerticalAlignment="Top"

HorizontalAlignment="Right" Width="120" />

<TextBox Height="23" Margin="0,99,169,0" Name="textBox2"

VerticalAlignment="Top"

HorizontalAlignment="Right" Width="120" />

<TextBox HorizontalAlignment="Right" Margin="0,153,169,0"

Name="textBox3" Width="120" Height="23"

VerticalAlignment="Top" />

<Label Height="28" Margin="117,42,0,0" Name="label1"

VerticalAlignment="Top" HorizontalAlignment="Left"

Width="120">Item 1</Label>

<Label Height="28" HorizontalAlignment="Left"

Margin="117,99,0,0" Name="label2"

VerticalAlignment="Top" Width="120">Item 2</Label>

<Label HorizontalAlignment="Left" Margin="117,153,0,181"

Name="label3" Width="120">Item 3</Label>

42. WPF – DEBUGGING

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<Button Height="23" HorizontalAlignment="Right"

Margin="0,0,214,127" Name="button1"

VerticalAlignment="Bottom" Width="75"

Click="button1_Click">Total</Button>

<Label Height="28" HorizontalAlignment="Right"

Margin="0,0,169,66" Name="label4"

VerticalAlignment="Bottom" Width="120"/>

</Grid>

</Window>

Given below is the C# code in which a button click event is implemented.

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Windows;

using System.Windows.Controls;

using System.Windows.Data;

using System.Windows.Documents;

using System.Windows.Input;

using System.Windows.Media;

using System.Windows.Media.Imaging;

using System.Windows.Navigation;

using System.Windows.Shapes;

namespace WPFDebuggingDemo

{

/// <summary>

/// Interaction logic for Window1.xaml

/// </summary>

public partial class Window1 : Window

{

public Window1()

{

InitializeComponent();

}

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private void button1_Click(object sender, RoutedEventArgs e)

{

if (textBox1.Text.Length > 0 && textBox2.Text.Length > 0 &&

textBox2.Text.Length > 0)

{

double total = Convert.ToDouble(textBox1.Text) +

Convert.ToDouble(textBox2.Text) + Convert.ToDouble(textBox3.Text);

label4.Content = total.ToString();

}

else

{

MessageBox.Show("Enter the value in all field.");

}

}

}

}

When you compile and execute the above code, it will produce the following window. Now

enter values in the textboxes and press the Total button. You will get the total value after

summation of all the values entered in the textboxes.

If you try to enter values other than real values, then the above application will crash. To

find and resolve the issue (why it is crashing), you can insert break points in the button

click event.

Let’s write "abc" in item 1 as shown below.

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Upon clicking the Total button, you will see that the program stops at the break point

Now move the cursor towards the textbox1.Text and you will see that the program is trying

to add abc value with the other values which is why the program is crashing.

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Debugging in XAML

If you are expecting the same kind of debugging in XAML, then you will be surprised to

know that it is not possible yet to debug the XAML code like debugging any other

procedural language code. When you hear the term debugging in XAML code, it means try

and find an error.

In data binding, your data doesn't show up on screen and you don't know why

Or an issue is related to complex layouts.

Or an alignment issue or issues in margin color, overlays, etc. with some extensive

templates like ListBox and combo box.

Debugging an XAML program is something you typically do to check if your bindings work;

and if it is not working, then to check what's wrong. Unfortunately setting breakpoints in

XAML bindings isn't possible except in Silverlight, but we can use the Output window to

check for data binding errors. Let's take a look at the following XAML code to find the error

in data binding.

<Window x:Class="DataBindingOneWay.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="MainWindow" Height="350" Width="604">

<Grid>

<StackPanel Name="Display">

<StackPanel Orientation="Horizontal" Margin="50, 50, 0, 0">

<TextBlock Text="Name: " Margin="10" Width="100"/>

<TextBlock Margin="10" Width="100"

Text="{Binding FirstName}"/>

</StackPanel>

<StackPanel Orientation="Horizontal" Margin="50,0,50,0">

<TextBlock Text="Title: " Margin="10" Width="100"/>

<TextBlock Margin="10" Width="100"

Text="{Binding Title}" />

</StackPanel>

</StackPanel>

</Grid>

</Window>

Text properties of two text blocks are set to “Name” and “Title” statically, while other two

text blocks Text properties are bind to “FirstName” and “Title” but class variables are Name

and Title in Employee class which is shown below.

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We have intentionally written an incorrect variable name so as to understand where can

we find this type of a mistake when the desired output is not shown.

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

namespace DataBindingOneWay

{

public class Employee

{

public string Name { get; set; }

public string Title { get; set; }

public static Employee GetEmployee()

{

var emp = new Employee()

{

Name = "Ali Ahmed",

Title = "Developer"

};

return emp;

}

}

}

Here is the implementation of MainWindow class in C# code.

using System;

using System.Windows;

using System.Windows.Controls;

namespace DataBindingOneWay

{

/// <summary>

/// Interaction logic for MainWindow.xaml

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/// </summary>

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

DataContext = Employee.GetEmployee();

}

}

}

Let's run this application and you can see immediately in our MainWindow that we have

successfully bound to the Title of that Employee object but the name is not bound.

To check what happened with the name, let’s look into the output window where a lot of

log is generated.

The easy to find an error is just to search for the error and you will find the following error

which says “BindingExpression path error: 'FirstName' property not found on 'object'

''Employe”

System.Windows.Data Error: 40 : BindingExpression path error: 'FirstName'

property not found on 'object' ''Employee' (HashCode=11611730)'.

BindingExpression:Path=FirstName; DataItem='Employee' (HashCode=11611730);

target element is 'TextBlock' (Name=''); target property is 'Text' (type

'String')

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Which clearly indicate that FirstName is not a member of Employee class, so it helps to fix

this type of issues in your application.

When you change the FirstName to Name again, then you will see the desired output.

UI Debugging Tools for XAML

UI debugging tools were introduced for XAML with Visual Studio 2015 to inspect the XAML

code at runtime. With the help of these tools, XAML code is presented in the form of a

visual tree of your running WPF application and also the different UI element properties in

the tree. To enable these tools, follow the steps given below.

1. Go to the Tools menu and select Options from the Tools menu.

2. It will open the following dialog box.

3. Go to the General Options under Debugging item on the left side.

4. Tick the highlighted option, i.e., “Enable UI Debugging Tools for XAML” and click

the OK button.

Now run any XAML application or use the following XAML code.

<Window x:Class="XAMLTestBinding.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

Title="MainWindow" Height="350" Width="604">

<StackPanel>

<ComboBox Name="comboBox" Margin="50" Width="100">

<ComboBoxItem Content="Green"/>

<ComboBoxItem Content="Yellow" IsSelected="True"/>

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<ComboBoxItem Content="Orange" />

</ComboBox>

<TextBox Name="textBox" Margin="50" Width="100" Height="23"

VerticalAlignment="Top"

Text ="{Binding ElementName=comboBox,

Path=SelectedItem.Content,

Mode=TwoWay,

UpdateSourceTrigger=PropertyChanged}"

Background="{Binding ElementName=comboBox, Path=SelectedItem.Content}">

</TextBox>

</StackPanel>

</Window>

When you execute the application, it will show the Live Visual Tree where all the elements

are shown in a tree.

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This Live Visual Tree shows the complete layout structure to understand where the UI

elements are located. But this option is only available in Visual Studio 2015. If you are

using an older option of Visual Studio, then you can’t use this tool, however there is

another tool which can be integrated with Visual Studio such as XAML Spy for Visual Studio.

You can download it from http://xamlspy.com/download.

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WPF applications allows to create custom controls which makes it very easy to create

feature-rich and customizable controls. Custom controls are used when all the built-in

controls provided by Microsoft are not fulfilling your criteria or you don’t want to pay for

third-party controls.

In this chapter, you will learn how to create custom controls. Before we start taking a look

at Custom Controls, let's take a quick look at a User Control first.

User Control

User Controls provide a way to collect and combine different built-in controls together and

package them into re-usable XAML. User controls are used in following scenarios:

If the control consists of existing controls, i.e., you can create a single control of

multiple, already existing controls.

If the control doesn't need support for theming. User Controls do not support

complex customization, control templates, and difficult to style.

If a developer prefers to write controls using the code-behind model where a view

and then a direct code behind for event handlers.

You won't be sharing your control across applications.

Example

Let’s go to an example of User control and follow the steps given below.

1. Create a new WPF project and then right-click on your solution and select Add >

New Item...

43. WPF – CUSTOM CONTROLS

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2. The following window will open. Now select User Control (WPF) and name it

MyUserControl.

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3. Click the Add button and you will see that two new files (MyUserControl.xaml and

MyUserControl.cs) will be added in your solution.

Here is the XAML code in which a button and a text box is created with some properties in

MyUserControl.xaml file.

<UserControl x:Class="WPFUserControl.MyUserControl"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

mc:Ignorable="d"

d:DesignHeight="300" d:DesignWidth="300">

<Grid>

<TextBox Height="23"

HorizontalAlignment="Left"

Margin="80,49,0,0" Name="txtBox"

VerticalAlignment="Top"

Width="200" />

<Button Content="Click Me"

Height="23"

HorizontalAlignment="Left"

Margin="96,88,0,0"

Name="button"

VerticalAlignment="Top"

Width="75"

Click="button_Click" />

</Grid>

</UserControl>

Given below is the C# code for button click event in MyUserControl.cs file which updates

the text box.

using System;

using System.Windows;

using System.Windows.Controls;

namespace WPFUserControl

{

/// <summary>

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/// Interaction logic for MyUserControl.xaml

/// </summary>

public partial class MyUserControl : UserControl

{

public MyUserControl()

{

InitializeComponent();

}

private void button_Click(object sender, RoutedEventArgs e)

{

txtBox.Text = "You have just clicked the button";

}

}

}

Here is the implementation in MainWindow.xaml to add the user control.

<Window x:Class="XAMLUserControl.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:control="clr-namespace:WPFUserControl"

Title="MainWindow" Height="350" Width="525">

<Grid>

<control:MyUserControl/>

</Grid>

</Window>

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When you compile and execute the above code, it will produce the following window.

Upon clicking the "Click Me" button, you will notice that the text inside the textbox is

updated.

Custom Controls

A custom control is a class which offers its own style and template which are normally

defined in generic.xaml. Custom controls are used in the following scenarios:

If the control doesn't exist and you have to create it from scratch.

If you want to extend or add functionality to a preexisting control by adding an

extra property or an extra functionality to fit your specific scenario.

If your controls need to support theming and styling.

If you want to share your control across applications.

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Example

Let’s take an example to understand how custom controls work. Create a new WPF project

and then right-click on your solution and select Add > New Item...

It will open the following window. Now select Custom Control (WPF) and name it

MyCustomControl.

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Click the Add button and you will see that two new files (Themes/Generic.xaml and

MyCustomControl.cs) will be added in your solution.

Here is the XAML code in which style is set for the custom control in Generic.xaml file.

<ResourceDictionary

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:local="clr-namespace:WPFCustomControls">

<Style TargetType="{x:Type local:MyCustomControl}" BasedOn="{StaticResource

{x:Type Button}}">

<Setter Property="Background" Value="LightSalmon" />

<Setter Property="Foreground" Value="Blue"/>

</Style>

</ResourceDictionary>

Here is the C# code for MyCustomControl class which is inherited from the button class

and in constructor it overrides the metadata.

using System;

using System.Windows;

using System.Windows.Controls;

namespace WPFCustomControls

{

public class MyCustomControl : Button

{

static MyCustomControl()

{

DefaultStyleKeyProperty.OverrideMetadata(typeof(MyCustomControl),

new FrameworkPropertyMetadata(typeof(MyCustomControl)));

}

}

}

Here is the custom control click event implementation in C# which updates the text of the

text block.

using System;

using System.Windows;

using System.Windows.Controls;

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namespace WPFCustomControls

{

/// <summary>

/// Interaction logic for MainWindow.xaml

/// </summary>

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

}

private void customControl_Click(object sender, RoutedEventArgs e)

{

txtBlock.Text = "You have just click your custom control";

}

}

}

Here is implementation in MainWindow.xaml to add the custom control and a TextBlock.

<Window x:Class="WPFCustomControls.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:control="clr-namespace:WPFCustomControls"

Title="MainWindow" Height="350" Width="604">

<StackPanel>

<control:MyCustomControl x:Name="customControl"

Content="Click Me"

Width="70"

Margin="10"

Click="customControl_Click"/>

<TextBlock Name="txtBlock"

Width="250"

Height="30"/>

</StackPanel>

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</Window>

When you compile and execute the above code, it will produce the following window with

a custom control which is a customized button.

Upon clicking the customized button, you will see that the text inside text block is updated.

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An exception is any error condition or an unexpected behavior that is encountered during

the execution of a program. Exceptions can be raised due to many reasons, some of them

are as follows:

Fault in your code or in code that you call (such as a shared library),

Unavailable operating system resources,

Unexpected conditions that a common language runtime encounters (such as code

that cannot be verified)

Syntax

Exceptions have the ability to transfer the flow of a program from one part to another. In

.NET framework, exception handling has the following four keywords:

try: In this block, the program identifies a certain condition which raises some

exception.

catch: The catch keyword indicates the catching of an exception. A try block is

followed by one or more catch blocks to catch an exception with an exception

handler at the place in a program where you want to handle the problem.

finally: The finally block is used to execute a given set of statements, whether an

exception is thrown or not thrown. For example, if you open a file, it must be closed

whether an exception is raised or not.

throw: A program throws an exception when a problem shows up. This is done

using a throw keyword.

The syntax to use these four keywords goes as follows:

try

{

///This will still trigger the exception

}

catch (ExceptionClassName e)

{

// error handling code

}

catch (ExceptionClassName e)

{

// error handling code

44. WPF – EXCEPTION HANDLING

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}

catch (ExceptionClassName e)

{

// error handling code

}

finally

{

// statements to be executed

}

Multiple catch statements are used in those cases where a try block can raise more than

one exception depending on the situation of a program flow.

Hierarchy

Almost all the exception classes in the .NET framework are directly or indirectly derived

from the Exception class. The most important exception classes derived from the Exception class are:

ApplicationException class – It supports exceptions which are generated by

programs. When developer want to define exception then class should be derived

from this class.

SystemException class – It is the base class for all predefined runtime system

exceptions. The following hierarchy shows the standard exceptions provided by the runtime.

Object

Exception

System Exception

IndexOutOfRangeException

NullReferenceException

AccessViolationException

InvalidOperationException

ArgumentException

ArgumentNullException

ArgumentOutOfRangeExcep

tion

ExternalException

SEHException

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The following table lists the standard exceptions provided by the runtime and the

conditions under which you should create a derived class.

Exception type Base type Description

Exception Object Base class for all

exceptions.

SystemException Exception Base class for all runtime-

generated errors.

IndexOutOfRangeException SystemException Thrown by the runtime

only when an array is

indexed improperly.

NullReferenceException SystemException Thrown by the runtime

only when a null object is

referenced.

AccessViolationException SystemException Thrown by the runtime

only when invalid memory

is accessed.

InvalidOperationException SystemException Thrown by methods when

in an invalid state.

ArgumentException SystemException Base class for all argument

exceptions.

ArgumentNullException ArgumentException Thrown by methods that do

not allow an argument to

be null.

ArgumentOutOfRangeException ArgumentException Thrown by methods that

verify that arguments are

in a given range.

ExternalException SystemException Base class for exceptions

that occur or are targeted

at environments outside

the runtime.

SEHException ExternalException Exception encapsulating

Win32 structured exception

handling information.

Example

Let’s take a simple example to understand the concept better. Start by creating a new

WPF project with the name WPFExceptionHandling.

Drag one textbox from the toolbox to the design window. The following XAML code creates

a textbox and initializes it with some properties.

<Window x:Class="WPFExceptionHandling.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFExceptionHandling"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

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<Grid>

<TextBox x:Name="textBox" HorizontalAlignment="Left"

Height="241" Margin="70,39,0,0"

TextWrapping="Wrap" VerticalAlignment="Top"

Width="453"/>

</Grid>

</Window>

Here is the file reading with exception handling in C#.

using System;

using System.IO;

using System.Windows;

namespace WPFExceptionHandling

{

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

ReadFile(0);

}

void ReadFile(int index)

{

string path = @"D:\Test.txt";

StreamReader file = new StreamReader(path);

char[] buffer = new char[80];

try

{

file.ReadBlock(buffer, index, buffer.Length);

string str = new string(buffer);

str.Trim();

textBox.Text = str;

}

catch (Exception e)

{

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MessageBox.Show("Error reading from "+ path + "\nMessage = "+

e.Message);

}

finally

{

if (file != null)

{

file.Close();

}

}

}

}

}

When you compile and execute the above code, it will produce the following window in

which a text is displayed inside the textbox.

When there is an exception raised or you throw it manually (as in the following code), then

it will show a message box with error.

using System;

using System.IO;

using System.Windows;

namespace WPFExceptionHandling

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{

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

ReadFile(0);

}

void ReadFile(int index)

{

string path = @"D:\Test.txt";

StreamReader file = new StreamReader(path);

char[] buffer = new char[80];

try

{

file.ReadBlock(buffer, index, buffer.Length);

string str = new string(buffer);

throw new Exception();

str.Trim();

textBox.Text = str;

}

catch (Exception e)

{

MessageBox.Show("Error reading from "+ path + "\nMessage = "+

e.Message);

}

finally

{

if (file != null)

{

file.Close();

}

}

}

}

}

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When an exception is raised while executing the above code, it will display the following

message.

We recommend that you execute the above code and experiment with its features.

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Localization is the translation of application resources into localized versions for the specific

cultures that the application supports.

When you develop your application and your application is available in only one language,

then you are limiting the number of your customers and the size of your business. If you

want to increase your customer base which will also increase your business, then your

product must be available and reachable to a global audience. Cost-effective localization

of your product is one of the best and most economical ways to reach out to more

customers.

In WPF, localizable applications are very easy to create with resx file which is the simplest

solution for localization. Let’s take a simple example to understand how it works:

Create a new WPF project with the name WPFLocalization.

In your solution explorer, you will see the Resources.resx file under Properties

folder.

45. WPF – LOCALIZATION

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Change the access modifier from internal to public so that it can be accessible in

XAML file.

Now add the following string’s name and values which we will be using in our

application.

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Make two copies of Resources.resx file with the names Resources.en.resx and

Resources.ru-RU.resx. These are naming conventions specific to language and

country/region name, and it can be found on National Language Support (NLS) API

Reference (https://msdn.microsoft.com/en-us/goglobal/bb896001.aspx) page.

Change the values in Resources.ru-RU.resx to Russian words, as shown below.

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Let’s go to the design window and drag three textboxes, three labels, and three

buttons.

In the XAML file, first add the namespace declaration to use localize resources

xmlns:p="clr-namespace:WPFLocalization.Properties"

Set the properties of all the controls as shown below. In this example, we will not

use hardcoded strings for the content of labels, buttons, and Title of the window in

XAML file. We will be using the strings which are defined in *.resx files. For

example, for the Title of window, we use the Title string which is defined in *.resx

file like this “Title="{x:Static p:Resources.Title}"”

Here is the XAML file in which controls are created and initialized with different

properties.

<Window x:Class="WPFLocalization.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:local="clr-namespace:WPFLocalization"

xmlns:p="clr-namespace:WPFLocalization.Properties"

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Title="{x:Static p:Resources.Title}" Height="350" Width="604">

<Grid>

<TextBox x:Name="textBox" HorizontalAlignment="Left" Height="23"

Margin="128,45,0,0" TextWrapping="Wrap"

VerticalAlignment="Top" Width="304"/>

<Label x:Name="label" Content="{x:Static p:Resources.Name}"

HorizontalAlignment="Left" Margin="52,45,0,0"

VerticalAlignment="Top" Width="86"/>

<TextBox x:Name="textBox1" HorizontalAlignment="Left" Height="23"

Margin="128,102,0,0" TextWrapping="Wrap"

VerticalAlignment="Top" Width="304"/>

<Label x:Name="label1" Content="{x:Static p:Resources.Address}"

HorizontalAlignment="Left" Margin="52,102,0,0"

VerticalAlignment="Top" Width="86"/>

<TextBox x:Name="textBox2" HorizontalAlignment="Left" Height="23"

Margin="128,157,0,0" TextWrapping="Wrap"

VerticalAlignment="Top" Width="80"/>

<Label x:Name="label2" Content="{x:Static p:Resources.Age}"

HorizontalAlignment="Left" Margin="52,157,0,0"

VerticalAlignment="Top" Width="86"/>

<Button x:Name="button" Content="{x:Static p:Resources.OK_Button}"

HorizontalAlignment="Left" Margin="163,241,0,0"

VerticalAlignment="Top" Width="75"/>

<Button x:Name="button1" Content="{x:Static p:Resources.Cancel_Button}"

HorizontalAlignment="Left" Margin="282,241,0,0"

VerticalAlignment="Top" Width="75"/>

<Button x:Name="button2" Content="{x:Static p:Resources.Help_Button}"

HorizontalAlignment="Left" Margin="392,241,0,0"

VerticalAlignment="Top" Width="75"/>

</Grid>

</Window>

When the above code is compiled and executed you will see the following window

which contains different controls.

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By default, the program uses the default Resources.resx. If you want to show the

text in Russian language which are defined in Resources.ru-RU.resx file, then you

will need to set the culture explicitly when the program starts in App.xaml file as

shown below.

using System.Windows;

namespace WPFLocalization

{

/// <summary>

/// Interaction logic for App.xaml

/// </summary>

public partial class App : Application

{

App()

{

System.Threading.Thread.CurrentThread.CurrentUICulture = new

System.Globalization.CultureInfo("ru-RU");

//System.Threading.Thread.CurrentThread.CurrentUICulture = new

System.Globalization.CultureInfo("en");

}

}

}

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When you run your application, you will see all the text in Russian language.

We recommend that you execute the above code and create resx files for other cultures

as well.

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In WPF, an interaction shows how a view interacts with controls located in that view. The

most commonly known interactions are of two types:

Behaviors

Drag and Drop

Behaviors

Behaviors were introduced with Expression Blend 3 which can encapsulate some of the

functionality into a reusable component. To add additional behaviors, you can attach these

components to the controls. Behaviors provide more flexibility to design complex user

interactions easily.

Let’s take a look at a simple example in which a ControlStoryBoardAction behavior is

attached to controls.

Create a new WPF project with the name WPFBehavior.

The following XAML code creates an ellipse and two buttons to control the

movement of the ellipse.

<Window

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFBehaviors"

xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"

xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions"

x:Class="WPFBehaviors.MainWindow"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Window.Resources>

<Storyboard x:Key="Storyboard1" RepeatBehavior="Forever"

AutoReverse="True">

<DoubleAnimationUsingKeyFrames

Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children

)[3].(TranslateTransform.X)" Storyboard.TargetName="ellipse">

<EasingDoubleKeyFrame KeyTime="0:0:1" Value="301.524"/>

<EasingDoubleKeyFrame KeyTime="0:0:2" Value="2.909"/>

</DoubleAnimationUsingKeyFrames>

46. WPF – INTERACTION

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<DoubleAnimationUsingKeyFrames

Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children

)[3].(TranslateTransform.Y)" Storyboard.TargetName="ellipse">

<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-0.485"/>

<EasingDoubleKeyFrame KeyTime="0:0:2" Value="0"/>

</DoubleAnimationUsingKeyFrames>

<ObjectAnimationUsingKeyFrames

Storyboard.TargetProperty="(ContentControl.Content)"

Storyboard.TargetName="button">

<DiscreteObjectKeyFrame KeyTime="0" Value="Play"/>

</ObjectAnimationUsingKeyFrames>

<ObjectAnimationUsingKeyFrames

Storyboard.TargetProperty="(ContentControl.Content)"

Storyboard.TargetName="button1">

<DiscreteObjectKeyFrame KeyTime="0" Value="Stop"/>

<DiscreteObjectKeyFrame KeyTime="0:0:2" Value="Stop"/>

</ObjectAnimationUsingKeyFrames>

</Storyboard>

</Window.Resources>

<Window.Triggers>

<EventTrigger RoutedEvent="FrameworkElement.Loaded">

<BeginStoryboard Storyboard="{StaticResource Storyboard1}"/>

</EventTrigger>

</Window.Triggers>

<Grid>

<Ellipse x:Name="ellipse" Fill="#FFAAAAC5" HorizontalAlignment="Left"

Height="50.901" Margin="49.324,70.922,0,0" Stroke="Black"

VerticalAlignment="Top" Width="73.684" RenderTransformOrigin="0.5,0.5">

<Ellipse.RenderTransform>

<TransformGroup>

<ScaleTransform/>

<SkewTransform/>

<RotateTransform/>

<TranslateTransform/>

</TransformGroup>

</Ellipse.RenderTransform>

</Ellipse>

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<Button x:Name="button" Content="Play" HorizontalAlignment="Left"

Height="24.238" Margin="63.867,0,0,92.953" VerticalAlignment="Bottom"

Width="74.654">

<i:Interaction.Triggers>

<i:EventTrigger EventName="Click">

<ei:ControlStoryboardAction Storyboard="{StaticResource

Storyboard1}"/>

</i:EventTrigger>

</i:Interaction.Triggers>

</Button>

<Button x:Name="button1" Content="Stop" HorizontalAlignment="Left"

Height="24.239" Margin="160.82,0,0,93.922" VerticalAlignment="Bottom"

Width="75.138">

<i:Interaction.Triggers>

<i:EventTrigger EventName="Click">

<ei:ControlStoryboardAction ControlStoryboardOption="Stop"

Storyboard="{StaticResource Storyboard1}"/>

</i:EventTrigger>

</i:Interaction.Triggers>

</Button>

</Grid>

</Window>

When you compile and execute the above code, it will produce the following window which

contains an ellipse and two buttons.

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When you press the play button, it will start moving from left to right and then will return

to its original position. The stop button will stop the movement the ellipse.

Drag and Drop

Drag and Drop on user interface can significantly advance the efficiency and productivity

of the application. There are very few applications in which drag and drop features are

used because people think it is difficult to implement. To an extent, it is difficult to handle

a drag and drop feature, but in WPF, you can handle it quite easily.

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Let’s take a simple example to understand how it works. We will create an application

wherein you can drag and drop color from one rectangle to another.

1. Create a new WPF project with the name WPFDragAndDrop.

2. Drag five rectangles to the design window and set the properties as shown in the

following XAML file.

<Window x:Class="WPFDragAndDrop.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFDragAndDrop"

mc:Ignorable="d"

Title="MainWindow" Height="402.551" Width="604">

<Grid>

<Rectangle Name="Target" Fill="AliceBlue" HorizontalAlignment="Left"

Height="345" Margin="10,10,0,0" Stroke="Black"

VerticalAlignment="Top" Width="387" AllowDrop="True"

Drop="Target_Drop"/>

<Rectangle Fill="Beige" HorizontalAlignment="Left" Height="65"

Margin="402,10,0,0" Stroke="Black" VerticalAlignment="Top"

Width="184" MouseLeftButtonDown="Rect_MLButtonDown"/>

<Rectangle Fill="LightBlue" HorizontalAlignment="Left" Height="65"

Margin="402,80,0,0" Stroke="Black" VerticalAlignment="Top"

Width="184" MouseLeftButtonDown="Rect_MLButtonDown"/>

<Rectangle Fill="LightCoral" HorizontalAlignment="Left" Height="65"

Margin="402,150,0,0" Stroke="Black" VerticalAlignment="Top"

Width="184" MouseLeftButtonDown="Rect_MLButtonDown"/>

<Rectangle Fill="LightGray" HorizontalAlignment="Left" Height="65"

Margin="402,220,0,0" Stroke="Black" VerticalAlignment="Top"

Width="184" MouseLeftButtonDown="Rect_MLButtonDown"/>

<Rectangle Fill="OliveDrab" HorizontalAlignment="Left" Height="65"

Margin="402,290,0,-7" Stroke="Black" VerticalAlignment="Top"

Width="184" MouseLeftButtonDown="Rect_MLButtonDown"/>

</Grid>

</Window>

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3. The first rectangle is the target rectangle, so the user can drag the color from the

other rectangle to the target rectangle.

4. Given below are the events implementation in C# for drag and drop.

using System.Windows;

using System.Windows.Input;

using System.Windows.Media;

using System.Windows.Shapes;

namespace WPFDragAndDrop

{

/// <summary>

/// Interaction logic for MainWindow.xaml

/// </summary>

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

}

private void Rect_MLButtonDown(object sender, MouseButtonEventArgs e)

{

Rectangle rc = sender as Rectangle;

DataObject data = new DataObject(rc.Fill);

DragDrop.DoDragDrop(rc, data,DragDropEffects.Move);

}

private void Target_Drop(object sender, DragEventArgs e)

{

SolidColorBrush scb =

(SolidColorBrush)e.Data.GetData(typeof(SolidColorBrush));

Target.Fill = scb;

}

}

}

When you run your application, it will produce the following window.

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If you drag a color from the rectangle on the right side and drop it on the large rectangle

to the left, you will see its effect immediately.

Let’s drag the 4th one from the right side.

You can see that the color of the target rectangle has changed. We recommend that you

execute the above code and experiment with its features.

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WPF provides a wide range of 2D graphics which can be enhanced as per your application

requirements. WPF supports both Drawing and Shape objects that are used for drawing

graphical content.

Shapes and Drawing

Shape class is derived from the FrameworkElement class, Shape objects can be

used inside panels and most controls.

WPF provides some basic shape objects which are derived from the Shape class

such as Ellipse, Line, Path, Polygon, Polyline, and Rectangle.

Drawing objects, on the other hand, do not derive from the FrameworkElement

class and provide a lighter-weight implementation.

Drawing objects are simpler as compared to Shape objects. They have better

performance characteristics as well.

Example

Let’s take a simple example to understand how to use different shapes object.

Create a new WPF project with the name WPF2DGraphics.

The following code creates different types of shapes.

<Window x:Class="WPF2DGraphics.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPF2DGraphics"

xmlns:PresentationOptions="http://schemas.microsoft.com/winfx/2006/xaml/present

ation/options"

mc:Ignorable="PresentationOptions"

Title="MainWindow" Height="400" Width="604">

<StackPanel>

<Ellipse Width="100" Height="60" Name="sample" Margin="10">

<Ellipse.Fill>

<RadialGradientBrush>

47. WPF – 2D GRAPHICS

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<GradientStop Offset="0" Color="AliceBlue"/>

<GradientStop Offset="1" Color="Gray"/>

<GradientStop Offset="2" Color="Red"/>

</RadialGradientBrush>

</Ellipse.Fill>

</Ellipse>

<Path Stroke="Red" StrokeThickness="5" Data="M 10,70 L 200,70"

Height="42.085" Stretch="Fill" Margin="140.598,0,146.581,0" />

<Path Stroke="BlueViolet" StrokeThickness="5" Data="M 20,100 A 100,56

42 1 0 200,10" Height="81.316" Stretch="Fill" Margin="236.325,0,211.396,0" />

<Path Fill="LightCoral" Margin="201.424,0,236.325,0" Stretch="Fill"

Height="124.929">

<Path.Data>

<PathGeometry>

<PathFigure StartPoint="50,0" IsClosed="True">

<LineSegment Point="100,50"/>

<LineSegment Point="50,100"/>

<LineSegment Point="0,50"/>

</PathFigure>

</PathGeometry>

</Path.Data>

</Path>

</StackPanel>

</Window>

When you compile and execute the above code, it will produce an ellipse, a straight line,

an arc, and a polygon.

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Example

Let’s have a look at another example that shows how to paint an area with a drawing.

1. Create a new WPF project with the name WPF2DGraphics1.

2. The following XAML code shows how to paint different with image drawing.

<Window x:Class="WPF2DGraphics1.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:PresentationOptions="http://schemas.microsoft.com/winfx/2006/xaml/present

ation/options"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

mc:Ignorable="PresentationOptions"

xmlns:local="clr-namespace:WPF2DGraphics1"

Title="MainWindow" Height="350" Width="604">

<Grid>

<Border BorderBrush="Gray" BorderThickness="1"

HorizontalAlignment="Left" VerticalAlignment="Top"

Margin="20">

<Image Stretch="None">

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<Image.Source>

<DrawingImage PresentationOptions:Freeze="True">

<DrawingImage.Drawing>

<DrawingGroup>

<ImageDrawing Rect="300,100,300,180"

ImageSource="Images\DSC_0104.JPG"/>

<ImageDrawing Rect="0,100,250,100"

ImageSource="Images\DSC_0104.JPG"/>

<ImageDrawing Rect="150,0,25,25"

ImageSource="Images\DSC_0104.JPG"/>

<ImageDrawing Rect="0,0,75,75"

ImageSource="Images\DSC_0104.JPG"/>

</DrawingGroup>

</DrawingImage.Drawing>

</DrawingImage>

</Image.Source>

</Image>

</Border>

</Grid>

</Window>

When you run your application, it will produce the following output:

We recommend that you execute the above code and try more 2D shapes and drawings.

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Windows Presentation Foundation (WPF) provides a functionality to draw, transform, and

animate 3D graphics as per your application requirement. It doesn’t support full fledge 3D

game development, but to some level, you can create 3D graphics.

By combining 2D and 3D graphics, you can also create rich controls, provide complex

illustrations of data, or enhance the user experience of an application's interface. The

Viewport3D element hosts a 3D model into our WPF application.

Example

Let’s take a simple example to understand how to use 3D graphics.

Create a new WPF project with the name WPF3DGraphics.

The following XAML code shows how to create a 2D object using in 3D geometry.

<Window x:Class="WPF3DGraphics.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPF3DGraphics"

mc:Ignorable="d"

Title="MainWindow" Height="500" Width="604">

<Grid>

<Viewport3D>

<Viewport3D.Camera>

<PerspectiveCamera Position="2,0,10" LookDirection="0.2,0.4,-1"

FieldOfView="65" UpDirection="0,1,0" />

</Viewport3D.Camera>

<ModelVisual3D>

<ModelVisual3D.Content>

<Model3DGroup>

<AmbientLight Color="Bisque" />

<GeometryModel3D>

<GeometryModel3D.Geometry>

<MeshGeometry3D

Positions="0,0,0 0,8,0 10,0,0 8,8,0"

48. WPF – 3D GRAPHICS

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Normals="0,0,1 0,0,1 0,0,1 0,0,1"

TriangleIndices="0,2,1 1,2,3"/>

</GeometryModel3D.Geometry>

<GeometryModel3D.Material>

<DiffuseMaterial Brush="Bisque" />

</GeometryModel3D.Material>

</GeometryModel3D>

</Model3DGroup>

</ModelVisual3D.Content>

</ModelVisual3D>

</Viewport3D>

</Grid>

</Window>

When you compile and execute the above code, it will produce a 2D object in 3D.

Example

Let’s have a look at another example which shows a 3D object.

1. Create a new WPF project with the name WPF3DGraphics1.

2. The following XAML code creates a 3D object and a slider. With the help of the

slider, you can rotate this 3D object.

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<Window x:Class="WPF3DGraphics1.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPF3DGraphics1"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="525">

<Grid>

<Viewport3D Name="viewport3D1">

<Viewport3D.Camera>

<PerspectiveCamera x:Name="camMain" Position="6 5 4"

LookDirection="-6 -5 -4">

</PerspectiveCamera>

</Viewport3D.Camera>

<ModelVisual3D>

<ModelVisual3D.Content>

<DirectionalLight x:Name="dirLightMain" Direction="-1,-1,-1">

</DirectionalLight>

</ModelVisual3D.Content>

</ModelVisual3D>

<ModelVisual3D x:Name="MyModel">

<ModelVisual3D.Content>

<GeometryModel3D>

<GeometryModel3D.Geometry>

<MeshGeometry3D x:Name="meshMain"

Positions="0 0 0 1 0 0 0 1 0 1 1 0 0 0 1 1

0 1 0 1 1 0 1 1"

TriangleIndices="2 3 1 3 1 0 7 1 3 7 5 1 6

5 7 6 4 5 6 2 0 2 0 4 2 7 3 2 6 7 0 1 5 0 5 4">

</MeshGeometry3D>

</GeometryModel3D.Geometry>

<GeometryModel3D.Material>

<DiffuseMaterial x:Name="matDiffuseMain">

<DiffuseMaterial.Brush>

<SolidColorBrush Color="Bisque"/>

</DiffuseMaterial.Brush>

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</DiffuseMaterial>

</GeometryModel3D.Material>

</GeometryModel3D>

</ModelVisual3D.Content>

<ModelVisual3D.Transform>

<RotateTransform3D>

<RotateTransform3D.Rotation>

<AxisAngleRotation3D x:Name="rotate" Axis="1 2 1"/>

</RotateTransform3D.Rotation>

</RotateTransform3D>

</ModelVisual3D.Transform>

</ModelVisual3D>

</Viewport3D>

<Slider Height="23" HorizontalAlignment="Left"

Margin="145,271,0,0" Name="slider1"

VerticalAlignment="Top" Width="269"

Maximum="360"

Value="{Binding ElementName=rotate, Path=Angle}" />

</Grid>

</Window>

When you run your application, it will produce a 3D object and a slider on your window.

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When you slide the slider, the object on your window will also rotate.

We recommend that you execute the above code and try more 3D geometry.

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WPF applications support video and audio using MediaElement. It allows you to integrate

audio and video into an application. The MediaElement class works in a similar way as

Image class. You just point it at the media and it renders it. The main difference is that it

will be a moving image, but if you point it to the file that contains just audio and no video

such as an MP3, it will play that without showing anything on the screen.

WPF supports all types of video/audio format depending on the machine configuration. If

a media file plays a Media Player, it will also work in WPF on the same machine.

Example

Let’s take an example to understand how to integrate multimedia in your application.

Create a new WPF project with the name WPFMultimedia.

The following XAML code creates a media element and three buttons, and initializes

them with some properties.

<Window x:Class="WPFMultimedia.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFMultimedia"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid>

<StackPanel HorizontalAlignment="Center" VerticalAlignment="Center">

<MediaElement Name="myMedia" Source="D:\MicrosoftMVA.mp4"

LoadedBehavior="Manual" Width="591" Height="274" />

<StackPanel Orientation="Horizontal" Margin="0,10,0,0">

<Button Content="Play" Margin="0,0,10,0"

Padding="5" Click="mediaPlay" />

<Button Content="Pause" Margin="0,0,10,0"

Padding="5" Click="mediaPause" />

<Button x:Name="muteButt" Content="Mute"

Padding="5" Click="mediaMute" />

</StackPanel>

</StackPanel>

49. WPF – MULTIMEDIA

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</Grid>

</Window>

Here is the Click events implementation in C# for different buttons.

using System;

using System.Windows;

namespace WPFMultimedia

{

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

myMedia.Volume = 100;

myMedia.Play();

}

void mediaPlay(Object sender, EventArgs e)

{

myMedia.Play();

}

void mediaPause(Object sender, EventArgs e)

{

myMedia.Pause();

}

void mediaMute(Object sender, EventArgs e)

{

if (myMedia.Volume == 100)

{

myMedia.Volume = 0;

muteButt.Content = "Listen";

}

else

{

myMedia.Volume = 100;

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muteButt.Content = "Mute";

}

}

}

}

When you compile and execute the above code, it will produce the following window. You

can play the video and control its playback with the three buttons.

With the buttons you can pause, mute, and play the video.

Speech Synthesizer

WPF has features to convert text to speech. This API is included in System.Speech

namespace. SpeechSynthesizer class transforms text into spoken words.

Example

Let’s have a look at a simple example.

1. Create a new WPF project with the name WPFTextToSpeech.

2. We will need System.Speech assembly to add as reference for SpeechSynthesizer

class to work.

3. Right click on References and Select Add Reference.

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4. Reference Manager dialog will open. Now check the System.Speech check box

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5. Click the Ok button. You can see the System.Speech assembly in your References.

6. Now drag a button and a textbox into the design window from the toolbox.

7. The following XAML code creates a button and a textbox, and initializes them with

some properties.

<Window x:Class="WPFTextToSpeech.MainWindow"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:local="clr-namespace:WPFTextToSpeech"

mc:Ignorable="d"

Title="MainWindow" Height="350" Width="604">

<Grid>

<Button x:Name="button" Content="Speak"

HorizontalAlignment="Left" Margin="218,176,0,0"

VerticalAlignment="Top" Width="75"/>

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<TextBox x:Name="textBox" HorizontalAlignment="Left"

Height="23" Margin="60,104,0,0" TextWrapping="Wrap"

VerticalAlignment="Top" Width="418"/>

</Grid>

</Window>

8. Here is the simple implementation in C# which will convert the Text inside the

textbox into spoken words.

using System.Speech.Synthesis;

using System.Windows;

namespace WPFTextToSpeech

{

/// <summary>

/// Interaction logic for MainWindow.xaml

/// </summary>

public partial class MainWindow : Window

{

public MainWindow()

{

InitializeComponent();

}

private void button_Click(object sender, RoutedEventArgs e)

{

if (textBox.Text != "")

{

SpeechSynthesizer speechSynthesizer = new SpeechSynthesizer();

speechSynthesizer.Speak(textBox.Text);

}

else

{

MessageBox.Show("Write some thing in the textbox!");

}

}

}

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}

When you compile and execute the above code, it will produce the following window. Now,

type Hello World inside the textbox and click the Speak button.

It will produce the sound "Hello World". If you don’t type anything in the textbox, then it

will flash the following message.

We recommend that you execute the above examples.