world information architecture day 2015 - happiness
TRANSCRIPT
Design [4Happiness]
happiness > fun > engagement
Menno Deen
PhD Design[er] Researcher
@DeenMenno
BA | Utrecht School of Arts – Design Technology| vermaakt
MA | Utrecht University – New Media & Digital Culture| SP3L| Ranj Serious Games
PhD | Eindhoven University of Technology & Fontys ICT| Games [4Therapy] Project – Fontys ICT| Lapp – Play Together!
Games [4Health] Jam 2010 | Physical TherapyGames [4Health] Jam 2011 | PreventionGames [4Health] Jam 2012 | Public PlayGames [4Health] Jam 2013 | Sink / Swim Games [4Health] Jam 2014 | It’s Mental!
Games [4Diversity] Jam 2014 EU | AmsterdamGames [4Diversity] Jam 2014 USA | San Francisco
Games [4Diversity] Jam 2015 EU | AmsterdamGames [4Diversity] Jam 2015 AU | MelbourneGames [4Diversity] Jam 2015 USA | Los Angeles
Games [4Design] Jam 2013 | CHI ParisGameJam [4Research] 2014 | CHI Toronto
G.A.M.E.
Games Autonomy Motivation & EducationHow autonomy-supportive game design mayimprove motivation to learn
Tinyurl.com/DeenThesis
+ intrinsic motivation
I do it because the activity
in itself is satisfactory to me
- external regulation
I do it because I have to
Structure + Rules
increases happiness
Games cannot
make people
happy
Freedom + Autonomy
increases happiness
What do you think?
2/25/2015
Active and impulsive
Oppositional and defiant
Low frustration
tolerance and tempered
Antisocial behavior
Motivation
V
Autonomy
V
Design for action
V
Focus on process
V
Search for restructrurable elements
HOW TO CHANGE?!vs. what are the rules, goals and regulations