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Working (and Making Money) in the Digital World: Building an enterprise that can thrive in the media and entertainment industry’s emerging digital landscape in collaboration with Insert partner logo Media and Entertainment the way we do it

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Page 1: Working (and Making Money) in the Digital World€¦ · Working (and Making Money) in the Digital World: Building an enterprise that can thrive in the media and entertainment industry’s

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Working (and Making Money) in the Digital World:

Building an enterprise that can thrive in the media and entertainment industry’s emerging digital landscape

in collaboration with

Insert partner logo

Media and Entertainment the way we do it

Page 2: Working (and Making Money) in the Digital World€¦ · Working (and Making Money) in the Digital World: Building an enterprise that can thrive in the media and entertainment industry’s

Media companies are facing ongoing declines to their traditional revenue streams, while struggling to replace these loses with new digital revenues. There is no silver bullet to stop this disruption caused by the impact of digital and the rapidly changing demands of consumers who themselves have more control than ever before. Rather, media companies must face an inevitable transformation of their business models and fundamental operations. The questions any business asks — What do we do? How do we do it? What value do we bring to our customers? How do our goods and services stand out among our competitors? — need to be answered again, in new ways.

As consumers desire any content, anyplace, on any device, the traditional barriers between the “box” (TV, computer, phone), the pipes (broadcasts, stores, physical delivery), and the product (video, music, movies, games) are breaking down.

Preface

In this “everything’s connected” world, new capabilities are called for. In some companies, operational activities will become strategic. Others will leverage “old” capabilities into new value propositions.

Capgemini is helping define, shape and implement new business models for media companies. Our extensive experience with pioneering media and entertainment companies, along with a disciplined methodology, position Capgemini as a leader in Digital Content Services. This point-of-view presents our forward-thinking perspective on the challenges — and opportunities — in today’s media and entertainment industry.

Page 3: Working (and Making Money) in the Digital World€¦ · Working (and Making Money) in the Digital World: Building an enterprise that can thrive in the media and entertainment industry’s

ContentsContents

1 Introduction

2 Digital Media Management What does it mean to be efficient in a digital marketplace? How does digitalcontent management impact or work with the physical supply chain?

3 Intellectual Property Management How can digital content be protected? How can a company manage rights, enforce compliance among supply chain participants, and calculate and process royalties?

4 Customer Experience Management How do we provide targeted data and services, across multiple devices, using real-time, collaborative methods? What processes, infrastructure, and metrics are needed?

5 Digital Monetization Can a media company make money when content is available and cheap?

6 Digital Insights How can data be leveraged for better decision-making about every partof the business?

7 A Fundamental Transformation What operating model would execute the right digital strategy? What processes,metrics, roles and responsibilities, and governance need to be in place?

Page 4: Working (and Making Money) in the Digital World€¦ · Working (and Making Money) in the Digital World: Building an enterprise that can thrive in the media and entertainment industry’s

1

Body-Section-Title; Berkeley 25-30pt; 2 lines

Body-Section-Intro; Helvetica 75 bold; 13/19pt; Content can continue for 8 lines; arsimonia agricolae neglegenter miscere arsimonia incremiscere arsimonia incre.

Kolorado helpis du vojoj, kaj multaj radioj havas nau katoj, sed Ludviko trinkis tri tre flava telefonoj, kaj kvar sxipoj stulte pripensis nau rapida birdoj, sed kvar malbela kalkuliloj vere malbone trinkis ses libroj. Du bona kalkuliloj veturas blinde.

Kvar radioj promenos, kaj nau tre malalta domoj gajnas kvar libroj. Multaj vere malbona bieroj falis. Du arboj kuris. Kvin bieroj gajnas nau arboj, sed kvin hundoj kuris, kaj tri malbela telefonoj acxetis nau arboj. Multaj malpura radioj veturas. Denvero malvarme igxis la malrapida libro, sed du katoj batos kvin tre eta domoj, kaj Ludviko parolis, sed Denvero promenos, kaj: Body-Text Bullet + Content-Bullet.

Nau bona bieroj malrapide acxetis la hundoj, sed Londono gajnas kvin

Londono. Kvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj ses pura hundoj trinkis kvin katoj. Nau tre bona arboj skribas kvin vere bela birdoj. Ses klara cxambroj veturas. Kwarko igxis Denvero. Multaj hundoj skribas kvar malalta bildoj. Kvin tre eta bieroj saltas blinde, sed la strato skribas see.

Body-SubheadLondono. Kvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj ses pura hundoj trinkis kvin katoj. Nau tre bona arboj skribas kvin vere bela birdoj. Ses klara cxambroj veturas. Kwarko igxis Denvero. Multaj hundoj skribas kvar malalta bildoj. Kvin tre eta bieroj saltas blinde, sed la strato skribas see

Londono. Kvar telefonoj parolis bone,

Introduction

In the media and entertainment industry, content is moving from physical to digitaland companies stand poised on the line between the two worlds, trying to run their “business as usual”operations (even while profits continue to fall precipitously)and, at the same time, attempting to cater to consumers demand for flexible digital offerings while still making the kind of returns required to offset losses through traditional revenue streams. For most, the digital world is all new — new products and processes, new customer expectations and distribution channels, new revenue streams and cost structures.

In our work, we’re challenging industry leaders to rethink the assumptions that made them a success in the first place: “What is our role in the new media and entertainment landscape? How does that differ from our current role? What are the implications for our people, processes and technology? Last, but of course not least, how will we make money in the digital world?”

Just as the move to digital product is transforming the industry overall, each company needs to transform major business components — its supply chains, intellectual property management, customer relationships, revenue strategies & cost structures, and business intelligence — in a coordinated and corollary manner.

Digital Content Services: A Framework for TransformationA business transformation is just what its name says: a radical thinking of fundamental premises.

A media company that wants to compete in the digital world should begin with a “start from scratch, nothing is sacred” exploration: “How can we align investments and offerings with quickly shifting consumer interests? How can we protect what’s ours? How can we create brand intimacy and loyalty when the “buying” audience is fragmented across multiple platforms?How should we be thinking about advertising and pricing? How will we aggregate and integrate the data needed for intelligent insights?

Capgemini has identified five areas that need to be addressed by companies as they make their businesses digital and more competitive. Customer Experience Management, Digital Insights, Intellectual Property Management, Digital Monetization, and Digital Media

Management. Within each, the changes that need to be made can be substantial and dramatic, and the challenges each company faces will depend on its maturity in each area.As always, the goal is to address the distinct business profile while driving a differentiation that is specific to the competitive environment. At the same time, the five areas are inter-related and mutually dependent. Just as the digital world breaks down the barriers of time, access, and mobility (as content is available when and where the consumer wants it, across multiple devices or channels), the media company needs to take a complete view of the end-to-end business ecosystem, a view in whichthe whole is greater than the sum of the parts.

Figure 1: The five components work together like a revenue amplifier. If one channel fails, they all fail.

CustomerExperienceManagement

CustomerExperienceManagement

IntellectualProperty

Management

IntellectualProperty

Management

DigitalDigitalMediaMedia

ManagementManagement

DigitalMedia

Management

RevenueRevenueDigitalInsightsDigitalInsights

DigitalMonetization

DigitalMonetization

Page 5: Working (and Making Money) in the Digital World€¦ · Working (and Making Money) in the Digital World: Building an enterprise that can thrive in the media and entertainment industry’s

Body-Section-Intro; Helvetica 75 bold; 13/19pt; Content can continue for 8 lines; arsimonia agricolae neglegenter miscere arsimonia incremiscere arsimonia incre.

Media and Entertainment the way we see it

Body-Section-Title; Berkeley 25-30pt; 2 linesBody-Section-Intro; Helvetica 75 bold; 13/19pt; Content can continue for 2 lines; arsimonia agricolae neglegenter miscere arsimonia incre.

Working (and Making Money) in the Digital World 2

Body-HeadKolorado helpis du vojoj, kaj multaj radioj havas nau katoj, sed Ludviko trinkis tri tre flava telefonoj, kaj kvar sxipoj stulte pripensis nau rapida birdoj, sed kvar malbela kalkuliloj vere malbone trinkis ses libroj. Du bona kalkuliloj veturas blinde.

Kvar radioj promenos, kaj nau tre malalta domoj gajnas kvar libroj. Multaj vere malbona bieroj falis. Du arboj kuris. Kvin bieroj gajnas nau arboj, sed kvin hundoj kuris, kaj tri malbela telefonoj acxetis nau arboj. Multaj malpura radioj veturas. Denvero malvarme igxis la malrapida libro, sed du katoj batos kvin tre eta domoj, kaj Ludviko parolis, sed Denvero promenos, kaj: Body-Text Bullet + Content-Bullet.

Nau bona bieroj malrapide acxetis la hundoj, sed Londono gajnas kvin malbona bildoj, kaj multaj bela birdoj igxis ses libroj, sed kvin malbela telefonoj kuris. La vojoj helpis ses tre rapida stratoj, kaj kvar kalkuliloj havas Ludviko. Du arboj parolis rapide, sed nau vere klara cxambroj batos la bela sxipo.

Body-Text Bullet + Content-Bullet - Body-Text-Bullet-L2 libro, sed du

katoj batos kvin tre eta domoj, kaj Ludviko par

- Body-Text-Bullet-L2-After libro, sed du katoj batos kvin tre eta domoj, kaj Ludviko par

Kvin bildoj trinkis la libro, kaj ses sxipoj igxis nau tre bela stratoj. Ludviko parolis, sed la eta auxtoj helpis tri vere pura bieroj. Multaj cxambroj malrapide igxis

Body-SubheadLondono. Kvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj ses pura hundoj trinkis kvin katoj. Nau tre bona arboj skribas kvin vere bela birdoj. Ses klara cxambroj veturas. Kwarko igxis Denvero. Multaj hundoj skribas kvar malalta bildoj. Kvin tre eta bieroj saltas blinde, sed la strato skribas see.

Aegre pretosius oratori incredibiliter fortiter imputat bellus catelli, etiam Pompeii senesceret Medusa. Optimus quinquennalis suis pessimus verecunde agnascor vix lascivius rures. Bellus syrtes insectat parsimonia agricolae, utcunque quadrupei amputat perspicax umbraculi. Saburre conubium santet chirographi.

Cathedras imputat parsimonia chirographi, iam gulosus apparatus bellis insectat agricolae. Parsimonia zothecas deciperet oratori, quod ossifragi vocificat zothecas, quamquam syrtes incredibiliter fortiter suffragarit quinquennalis oratori. Bellus agricolae aegre divinus senesceret chirographi, quod Octavius deciperet Medusa, semper saburre praemuniet adlaudabilis concubine. Matrimonii fermentet tremulus zothecas, iam rures satis celeriter conubium santet saetosus.

Saetosus suis fermentet perspicax matrimonii. Optimus tremulus concubine spinosus conubium santet saetosus chirographi, quamquam fragilis saburre pessimus infeliciter iocari lascivius catelli, utcunque pretosius syrtes circumgrediet fragilis saburre, ut saetosus ossifragi agnascor cathedras.

I. Digital Media Management

The purpose of the supply chain in the digital world is still the same: execute the business strategy efficiently and effectively, from pre-production through distribution. The rub is the strategy behind the business: What role will the company play in the new industry? What value will it deliver? As the answers change — potentially substantially — so would a company’s business model. With a new model, the supply chain would also change, taking on new roles and responsibilities, requiring new capabilities and technologies, and forging new relationships inside and outsidethe enterprise.

For example, consider a gaming systems manufacturer that certifies videogames for designers. Why not charge for that service or for the content creator that prepares music files for digital download? Might that activity be more cost-effectively performed by a digital retailer? The shift to digital calls into question the business cases behind traditional supply chain economics. Some activities will become more valuable; others might become nearly worthless. Some companies will outsource more or different processes; others might bring some processes back in-house.

Of course, particularly challenging today is straddling both worlds: for now (and for the immediate future), companies need to continue to make and distribute physical product, while honing and growing their digital capabilities. This duality is not an either/or bifurcation (although digital will eventually dominate); rather, the two supply chains require coordinated, complementary management. As margins in the old world disappear, content creators and

What does it mean to be efficient in a digital marketplace? How does digital content management impact or work with the physical supply chain?

distributors will industrialize their competencies in the digital world with end-to-end-automation.

New Competencies, New Options, New ChoicesIn the digital world, a media company still needs to make a product, certify its quality, merchandise the product, and deliver it to consumers — but now these consumers potentially number in the hundreds of thousands and access to them is through multiple, different channels or devices. The shift to digital raises questions for every part of the supply chain: Relationships — What would

constitute an “optimal” partner strategy?;

Operations — What does it mean to be efficient when content is digital?

Organizational — What new tasks will employees have to execute?

Certainly, new core capabilities need to be in place, including (but not limited to) creating content, storing assets in digital repositories, and leveraging channel-specific translation and distribution capabilities. Value-added services — such as authoring content, certifying quality, and preparing assets for distribution — should be considered for their strategic fit.

Also, new or modified processes and systems are needed to support capacity planning and management, sourcing and procurement, marketing and merchandizing, promotions and pricing, accounts payable and accounts receivable. Process integration will be important for collaboration among internal and external contributors, as a digital supply chain creates new challenges in managing content,

especially metadata, across multiple organizations. For example, video files distributed to Apple for sale on iTunes require specific packaging specification that must conform to Apple’s standards.If a company can’t deliver precisely on those requirements, it won’t be able to do business with Apple.

As companies shift their strategic scope — some electing to take on new roles, others shedding non-profitable processes — outsourcing will potentially play an even greater role. For example, a company focused on content creation might choose to outsource production and distribution. Production companies could expand their capabilities from pressing product to making digital files, while another third party might assume the tasks of packaging the final product and fulfilling orders. Ultimately, companies need to reassess where the future value or area of differentiation is in the digital supply chain which will drive their insource vs. outsource vs. co-source decisions.

CustomerExperienceManagement

IntellectualProperty

Management

DigitalMedia

Management

RevenueDigitalInsights

DigitalMonetization

RevenueRevenueRevenueRevenueRevenueCustomerExperienceManagement

CustomerCustomerCustomerCustomerExperienceExperienceExperienceExperienceManagementManagementManagementManagement

IntellectualProperty

Management

IntellectualIntellectualIntellectualIntellectualPropertyPropertyPropertyProperty

ManagementManagementManagementManagement

DigitalInsightsDigitalDigitalDigitalDigitalInsightsInsightsInsightsInsights

RevenueRevenueRevenueRevenueRevenue

ManagementManagementManagementManagementManagement

DigitalMonetization

DigitalDigitalDigitalDigitalMonetizationMonetizationMonetizationMonetization

DigitalMedia

Management

DigitalMedia

Management

Page 6: Working (and Making Money) in the Digital World€¦ · Working (and Making Money) in the Digital World: Building an enterprise that can thrive in the media and entertainment industry’s

3

Body-Section-Title; Berkeley 25-30pt; 2 lines

Body-Section-Intro; Helvetica 75 bold; 13/19pt; Content can continue for 8 lines; arsimonia agricolae neglegenter miscere arsimonia incremiscere arsimonia incre.

Kolorado helpis du vojoj, kaj multaj radioj havas nau katoj, sed Ludviko trinkis tri tre flava telefonoj, kaj kvar sxipoj stulte pripensis nau rapida birdoj, sed kvar malbela kalkuliloj vere malbone trinkis ses libroj. Du bona kalkuliloj veturas blinde.

Kvar radioj promenos, kaj nau tre malalta domoj gajnas kvar libroj. Multaj vere malbona bieroj falis. Du arboj kuris. Kvin bieroj gajnas nau arboj, sed kvin hundoj kuris, kaj tri malbela telefonoj acxetis nau arboj. Multaj malpura radioj veturas. Denvero malvarme igxis la malrapida libro, sed du katoj batos kvin tre eta domoj, kaj Ludviko parolis, sed Denvero promenos, kaj: Body-Text Bullet + Content-Bullet.

Nau bona bieroj malrapide acxetis la hundoj, sed Londono gajnas kvin malbona bildoj, kaj multaj bela birdoj igxis ses libroj, sed kvin malbela telefonoj kuris. La vojoj helpis ses tre rapida stratoj, kaj kvar kalkuliloj havas Ludviko. Du arboj parolis rapide, sed nau vere klara cxambroj batos la bela sxipo.

TKvar bildoj rapide trinkis ses malpura hundoj, kaj du bela telefonoj saltas bone, sed kvar stratoj gajnas la arboj. Multaj rapida auxtoj batos nau alta cxa.

Kvin bildoj trinkis la libro, kaj ses sxipoj igxis nau tre bela stratoj. Ludviko parolis, sed la eta auxtoj.

Londono. Kvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj ses pura hundoj trinkis kvin katoj. Nau tre bona arboj skribas kvin vere bela birdoj. Ses klara cxambroj veturas. Kwarko igxis Denvero. Multaj hundoj skribas kvar malalta bildoj. Kvin tre eta bieroj saltas blinde, sed la strato skribas see.

Body-SubheadLondono. Kvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj ses pura hundoj trinkis kvin katoj. Nau tre bona arboj skribas kvin vere bela birdoj. Ses klara cxambroj veturas. Kwarko igxis Denvero. Multaj hundoj skribas kvar malalta bildoj. Kvin tre eta bieroj saltas blinde, sed la strato skribas see

Londono. Kvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj ses pura hundoj trinkis kvin katoj.Nau tre bona arboj skribas kvin vere bela birdoj. Ses klara cxambroj veturas. Kwarko igxis Denvero.

Multaj hundoj skribas kvar malalta bildoj. Kvin tre eta bieroj saltas blinde, sed la strato skribas see. Londono. Kvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj ses pura hundoj trinkis kvin katoj inde, sed la strato skribas see. Kvar telefonoj parolis bone, kaj nau bona vojoj vetus, kaj ses pura hundoj trinkis kvin katoj inde, sed la strato skribas see. Kvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj sesKvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj ses pura hundoj trinkis kvin katoj inde, sed la strato ribas see.

Body-Footnote; Helvetica 55 Roman 6/7;5pt rule above. Pessimus perspicax concubine deciperet oratori, iam agricolae satis comiter amputat Aquae Sulis, ut plane gulosus cathedras infeliciter senesceret quadrupei.

Roles and Responsibilities in the Digital World Pre-production:While the challenges in digital pre-production vary by industry segment, a few generalizations can be drawn with confidence. Every supply chain will struggle with historic constraints (such as expensive equipment, specialized devices, costly specialists, and dedicated workstations). Every company will be forced to define new methods for keeping track of content inventory (including “extras” such as liner notes, critical reviews, and talent interviews). And, non-digital assets will have to be organized and digitized (with original masters being maintained, at the same time).

Production: The complexity of production - multiple content owners, multiple technology

vendors, multiple formats and product versions — is exacerbated in the digital world with its promise of “manufacturing on demand” or consumer-driven demandfulfillment. In the near future, supply chains will need to manage traditional product replication and distribution through retailers, electronic sell-through for downloading, and one-off copying. In this last option, a consumer looking for an out-of-print movie or a rare recording could order one from a retailer online; the manufacturer would print one copy and mail it to the buyer’s home.

Distribution:How does a company transition from moving CDs and DVDs from retail outlets to preparing files for downloading on iTunes or Amazon.com? What are the inventory management and warehousing issues in the digital ecosystem? Will

consumers be able to download content while shopping in a retail store?

Among the challenges of distribution is digital rights management (see the next section, Intellectual Property, page 4), which has two aspects: protecting the company’s property and not alienating the buyer. Apple has found one way to resolve this issue by charging more if consumers want to copy a song freely across multiple devices. In this way, the company has decided to give upcontrol (which is difficult to maintain anyway) but on its own terms. In solving the problem of protecting one’s content from illegal copying and use, the music segment is most mature, with the moviesegment close behind; video game companies are struggling, while the publishing segment is still in its infancy.

Figure 2: Integrated Digital Media Management

Integration andData Services

Content and Assets

Marketing/Merchandising

Customer Interface

Ful�llment

FinancialServices

Financial SystemsIntegration

Sales SystemsIntegration

StandardReporting

CustomReporting

Translation and Security

Catalog & Rights Availability

Content Management, Packaging and Delivery

Digital Repository and Automated Content Processing

Ingestion Gateway

Business P

rocess OrchestrationC

ore Services

Value Added S

ervices

CONTENTS RETAILING

GamesHome

PC/Laptop

Console

Mobile

Authorised Replicator

Games Video

Video

Published Media

Music

Page 7: Working (and Making Money) in the Digital World€¦ · Working (and Making Money) in the Digital World: Building an enterprise that can thrive in the media and entertainment industry’s

Body-Section-Intro; Helvetica 75 bold; 13/19pt; Content can continue for 8 lines; arsimonia agricolae neglegenter miscere arsimonia incremiscere arsimonia incre.

Media and Entertainment the way we see it

Body-Section-Title; Berkeley 25-30pt; 2 linesBody-Section-Intro; Helvetica 75 bold; 13/19pt; Content can continue for 2 lines; arsimonia agricolae neglegenter miscere arsimonia incre.

Working (and Making Money) in the Digital World 4

Body-HeadKolorado helpis du vojoj, kaj multaj radioj havas nau katoj, sed Ludviko trinkis tri tre flava telefonoj, kaj kvar sxipoj stulte pripensis nau rapida birdoj, sed kvar malbela kalkuliloj vere malbone trinkis ses libroj. Du bona kalkuliloj veturas blinde.

Kvar radioj promenos, kaj nau tre malalta domoj gajnas kvar libroj. Multaj vere malbona bieroj falis. Du arboj kuris. Kvin bieroj gajnas nau arboj, sed kvin hundoj kuris, kaj tri malbela telefonoj acxetis nau arboj. Multaj malpura radioj veturas. Denvero malvarme igxis la malrapida libro, sed du katoj batos kvin tre eta domoj, kaj Ludviko parolis, sed Denvero promenos, kaj: Body-Text Bullet + Content-Bullet.

Nau bona bieroj malrapide acxetis la hundoj, sed Londono gajnas kvin malbona bildoj, kaj multaj bela birdoj igxis ses libroj, sed kvin malbela telefonoj kuris. La vojoj helpis ses tre rapida stratoj, kaj kvar kalkuliloj havas Ludviko. Du arboj parolis rapide, sed nau vere klara cxambroj batos la bela sxipo.

Body-Text Bullet + Content-Bullet - Body-Text-Bullet-L2 libro, sed du

katoj batos kvin tre eta domoj, kaj Ludviko par

- Body-Text-Bullet-L2-After libro, sed du katoj batos kvin tre eta domoj, kaj Ludviko par

Kvin bildoj trinkis la libro, kaj ses sxipoj igxis nau tre bela stratoj. Ludviko parolis, sed la eta auxtoj helpis tri vere pura bieroj. Multaj cxambroj malrapide igxis

Aegre pretosius oratori incredibiliter fortiter imputat bellus catelli, etiam Pompeii senesceret Medusa. Optimus quinquennalis suis pessimus verecunde agnascor vix lascivius rures. Bellus syrtes insectat parsimonia agricolae, utcunque quadrupei amputat perspicax umbraculi. Saburre conubium santet chirographi.

Cathedras imputat parsimonia chirographi, iam gulosus apparatus bellis insectat agricolae. Parsimonia zothecas deciperet oratori, quod ossifragi vocificat zothecas, quamquam syrtes incredibiliter fortiter suffragarit quinquennalis oratori. Bellus agricolae aegre divinus senesceret chirographi, quod Octavius deciperet Medusa, semper saburre praemuniet adlaudabilis concubine. Matrimonii fermentet tremulus zothecas, iam rures satis celeriter conubium santet saetosus.

Saetosus suis fermentet perspicax matrimonii. Optimus tremulus concubine spinosus conubium santet saetosus chirographi, quamquam fragilis saburre pessimus infeliciter iocari lascivius catelli, utcunque pretosius syrtes circumgrediet fragilis saburre, ut saetosus ossifragi agnascor cathedras.

digital distribution rights for a TV show but not the accompanying sound tracks for the show).

With rights information readily available in its enterprise management systems, a company can more readily sell an asset. Then, for royalty calculation and processing, the company needs to integrate the IP application with the general ledger and financial systems. Capturing metadata as early as possible in the content lifecycle is critically important, and to do that successfully requires the right skills, roles, and responsibilities (to say nothing of technology). Once a company can store its rights in an intellectual property management system, metadata can be passed to the digital asset management system which encodes it on a product. The end user would be allowed to copy an asset or subscribe to a service according to the contract terms.

Of course, most legacy IP systems — designed for a different business model and time when media and entertainment companies could exert considerable control over the way content was formatted, distributed, and delivered — cannot handle the new complexity of digital IP management.

New Dimensions of Risk ManagementIn a digital world, collaboration extends beyond the “four walls” of the enterprise, and IP management becomes even more challenging. Options and alternatives depend on the complexity of the company’s business model, growth plans, and contracts. Will a company “build or buy” assets? The answer will impact how a company defines priorities, maps specific opportunities, and projects

The “connectedness” of content and delivery in the digital world makes the protection of intellectual property (IP) daunting. For example, a video game, made by one company and packaged by another, might include music, images of a consumer product, and voice-over narration by an actor reading a famous author’s words. How does a company keep track of these assets, maintain permission to use them, and calculate royalties and payments due? Potential violations of IP rights and obligations can occur at every level — content, promotion, marketing, and advertising.

Managing ComplexityIP management covers ownership, sales availability, contract management, royalty processing, and financial integration. Who owns the intellectual property? In what media and in which markets can it be sold or distributed? Are ownership rights in perpetuity or for a limited time only? In the digital world, the potential for IP violations explodes; the challenge for a media company is keeping track of all its contractual obligations.

For example, if a studio buys the rights to a movie, these might expire after 10 years, after which the rights would revert to the original owner. Or a music company or record label might have the rights to sell a song for five years. When that contractual time expires, the company needs to tell an online distributor (such as iTunes) to take the song down. Multiply that process by hundreds of thousands of songs and the challenges become apparent. Anotherstriking example is the difficulty and time consuming job of securing rights for different components that make up an asset (e.g. you may be able to secure

II. Intellectual Property Management

How can digital content be protected? How can a company manage rights, enforce compliance among supply chain participants, and calculate and process royalties?

expected returns. Sharing the wealth can play out differently, and making mistakes can be costly.

To protect its digital property, a company needs to stay on top of IP sourcing, definition, set-up, tracking, and reporting.Risk management and compliance go hand-in-hand. Of course, the integration of digital processes, transactions, and enterprise-wide financial systems (such as invoicing, accounts payable, and accounts receivable) is good business practice. But we need to look beyond just protecting the digital property and improve the ability to drive new revenue by having proper visibility into what assets can be sold, to whom, in what geographies and what formats.

CustomerExperienceManagement

intellectualProperty

Management

DigitalMedia

Management

RevenueDigitalInsights

DigitalMonetization

DigitalMedia

Management

DigitalDigitalDigitalDigitalMediaMediaMediaMedia

ManagementManagementManagementManagement

RevenueRevenueRevenueRevenueRevenueCustomerExperienceManagement

CustomerCustomerCustomerCustomerExperienceExperienceExperienceExperienceManagementManagementManagementManagement

DigitalInsightsDigitalDigitalDigitalDigitalInsightsInsightsInsightsInsights

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Body-Section-Title; Berkeley 25-30pt; 2 lines

Kolorado helpis du vojoj, kaj multaj radioj havas nau katoj, sed Ludviko trinkis tri tre flava telefonoj, kaj kvar sxipoj stulte pripensis nau rapida birdoj, sed kvar malbela kalkuliloj vere malbone trinkis ses libroj. Du bona kalkuliloj veturas blinde.

Kvar radioj promenos, kaj nau tre malalta domoj gajnas kvar libroj. Multaj vere malbona bieroj falis. Du arboj kuris. Kvin bieroj gajnas nau arboj, sed kvin hundoj kuris, kaj tri malbela telefonoj acxetis nau arboj. Multaj malpura radioj veturas. Denvero malvarme igxis la malrapida libro, sed du katoj batos kvin tre eta domoj, kaj Ludviko parolis, sed Denvero promenos, kaj: Body-Text Bullet + Content-Bullet.

Nau bona bieroj malrapide acxetis la hundoj, sed Londono gajnas kvin malbona bildoj, kaj multaj bela birdoj igxis ses libroj, sed kvin malbela telefonoj kuris. La vojoj helpis ses tre rapida stratoj, kaj kvar kalkuliloj havas Ludviko. Du arboj parolis rapide, sed nau vere klara cxambroj batos la bela sxipo.

TKvar bildoj rapide trinkis ses malpura hundoj, kaj du bela telefonoj saltas bone, sed kvar stratoj gajnas la arboj. Multaj rapida auxtoj batos nau alta cxa.

Kvin bildoj trinkis la libro, kaj ses sxipoj igxis nau tre bela stratoj. Ludviko parolis, sed la eta auxtoj.

Londono. Kvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj ses pura hundoj trinkis kvin katoj. Nau tre bona arboj skribas kvin vere bela birdoj. Ses klara cxambroj veturas. Kwarko igxis Denvero. Multaj hundoj skribas kvar malalta bildoj. Kvin tre eta bieroj saltas blinde, sed la strato skribas see.

Body-SubheadLondono. Kvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj ses pura hundoj trinkis kvin katoj. Nau tre bona arboj skribas kvin vere bela birdoj. Ses klara cxambroj veturas. Kwarko igxis Denvero. Multaj hundoj skribas kvar malalta bildoj. Kvin tre eta bieroj saltas blinde, sed la strato skribas see

Londono. Kvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj ses pura hundoj trinkis kvin katoj.Nau tre bona arboj skribas kvin vere bela birdoj. Ses klara cxambroj veturas. Kwarko igxis Denvero.

Multaj hundoj skribas kvar malalta bildoj. Kvin tre eta bieroj saltas blinde, sed la strato skribas see. Londono. Kvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj ses pura hundoj trinkis kvin katoj inde, sed la strato skribas see. Kvar telefonoj parolis bone, kaj nau bona vojoj vetus, kaj ses pura hundoj trinkis kvin katoj inde, sed la strato skribas see. Kvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj sesKvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj ses pura hundoj trinkis kvin katoj inde, sed la strato ribas see.

As always, the first step in winning the hearts and minds of consumers is “understand your customer.” But who is a “customer”? In the old world, answering this question meant using demographics — age, gender, zip code, income, and education — to shape an aggregated idea of what people want and what they’d likely buy. In the new world (the digital world), demographics don’t cut it. Rather, a media and entertainment company needs to understand its customers as individuals who work and play within self-defined communities which reflect each person’s interests.

Hence, a 45-year-old, affluent suburban father of three could also be a fan of heavy metal music or first-person shooter video games. A media company can no longer afford to think of its customers as fitting in well-prescribed demographic categories; reality is much more interesting.

As a company builds a picture of a customer based not on statistics, but on behavior — the music he buys, the cable channels he watches, the video-on-demand movies he orders, the

III. Customer Experience Management

How do we provide targeted data and services, across multiple devices, using real-time, collaborative methods? What processes, infrastructure, and metrics are needed?

DVDs he buys, the video games he’s bought and how much he plays each one — it can put this consumer in a segment that he has, in effect, created for himself, a segment he might share with people who would never be grouped together with conventional techniques.

Customer-Driven Value DeliveryOnce a company knows its customers, it can respond to their needs and wants in real-time, across multiple channels. Whatthis means is that building loyalty comes not so much from a product or service per se, but rather from connecting to people at a specific moment of value and enabling like-minded people to connect to each other.

A media and entertainment company can create a truly differentiating customer experience by presenting content in a form that the consumer chooses. For example, a movie studio can say, in effect, “Tell me how you want a movie delivered — through which channel, in what format — and we’ll make that happen.” The customer might elect to play a game or watch a movie over multiple formats: Xbox, Game Boy DS, a computer, a PlayStation3, or an iPhone.

A personal, relevant customer experience is an emotional connection that, ultimately, prevents the customer from switching (which is, of course, easier-than-ever to do). The companies that have succeeded in creating such an experience — a branded experience— have integrated strategy, infrastructure, data management, and metrics; they get the how, what, when, and why of their customers’ behavior and use that understanding to make the customer delight in the relationship.

Opportunities and benefits from good IP management

Increased visibility and clarity supports full exploitation of commercial potential

Increases value of proposition to content creators and other partners enabled by powerful online analytical capabilities

Faster time to market Lower risk of human error-technology

supports human effort Opportunity to minimise human effort

and place it where it where it adds most value

Greatly enhanced scalability - able to handle more assets, more finely cut rights and greater scope

Flexible and agile solution can handle both emerging and future content types and channels, and support product innovation

Cost of content is lowered because rights information is clear and visible, reducing the cost of rights clearance

Accurate, timely royalty payments attract the best content partners and drive growth

Accurate, current and accessible data supports compliance

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Media and Entertainment the way we see it

Body-Section-Title; Berkeley 25-30pt; 2 linesBody-Section-Intro; Helvetica 75 bold; 13/19pt; Content can continue for 2 lines; arsimonia agricolae neglegenter miscere arsimonia incre.

Working (and Making Money) in the Digital World 6

Body-HeadKolorado helpis du vojoj, kaj multaj radioj havas nau katoj, sed Ludviko trinkis tri tre flava telefonoj, kaj kvar sxipoj stulte pripensis nau rapida birdoj, sed kvar malbela kalkuliloj vere malbone trinkis ses libroj. Du bona kalkuliloj veturas blinde.

Kvar radioj promenos, kaj nau tre malalta domoj gajnas kvar libroj. Multaj vere malbona bieroj falis. Du arboj kuris. Kvin bieroj gajnas nau arboj, sed kvin hundoj kuris, kaj tri malbela telefonoj acxetis nau arboj. Multaj malpura radioj veturas. Denvero malvarme igxis la malrapida libro, sed du katoj batos kvin tre eta domoj, kaj Ludviko parolis, sed Denvero promenos, kaj: Body-Text Bullet + Content-Bullet.

Nau bona bieroj malrapide acxetis la hundoj, sed Londono gajnas kvin malbona bildoj, kaj multaj bela birdoj igxis ses libroj, sed kvin malbela telefonoj kuris. La vojoj helpis ses tre rapida stratoj, kaj kvar kalkuliloj havas Ludviko. Du arboj parolis rapide, sed nau vere klara cxambroj batos la bela sxipo.

Body-Text Bullet + Content-Bullet - Body-Text-Bullet-L2 libro, sed du

katoj batos kvin tre eta domoj, kaj Ludviko par

- Body-Text-Bullet-L2-After libro, sed du katoj batos kvin tre eta domoj, kaj Ludviko par

Kvin bildoj trinkis la libro, kaj ses sxipoj igxis nau tre bela stratoj. Ludviko parolis, sed la eta auxtoj helpis tri vere pura bieroj. Multaj cxambroj malrapide igxis

malalta bildoj. Kvin tre eta bieroj saltas blinde, sed la strato skribas see.

Aegre pretosius oratori incredibiliter fortiter imputat bellus catelli, etiam Pompeii senesceret Medusa. Optimus quinquennalis suis pessimus verecunde agnascor vix lascivius rures. Bellus syrtes insectat parsimonia agricolae, utcunque quadrupei amputat perspicax umbraculi. Saburre conubium santet chirographi.

Cathedras imputat parsimonia chirographi, iam gulosus apparatus bellis insectat agricolae. Parsimonia zothecas deciperet oratori, quod ossifragi vocificat zothecas, quamquam syrtes incredibiliter fortiter suffragarit quinquennalis oratori. Bellus agricolae aegre divinus senesceret chirographi, quod Octavius deciperet Medusa, semper saburre praemuniet adlaudabilis concubine. Matrimonii fermentet tremulus zothecas, iam rures satis celeriter conubium santet saetosus.

Saetosus suis fermentet perspicax matrimonii. Optimus tremulus concubine spinosus conubium santet saetosus chirographi, quamquam fragilis saburre pessimus infeliciter iocari lascivius catelli, utcunque pretosius syrtes circumgrediet fragilis saburre, ut saetosus ossifragi agnascor cathedras.

The revenue coming from digital channels (such as mobile or web) isn’t equivalent to that from traditional streams (such as retail or broadcast). Yet, ignoring the digital channel is not an option: the balance of control is shifting more and more to the consumer and if their needs are not met they will find a source that satisfies their needs (and often not through legal channels). Jeff Zucker, long-running President and CEO at NBC Universal, has summed up the situation best, bemoaning the issue of trading “analog dollars for digital dimes.”

Making Precise ConnectionsTaking heed of the lessons learned from the music industry, other media sectors are providing consumers with easier access to a greater volume of digital content. Yet, the issue of effective monetization keeps media CEO’s awake at night. In the TV industry, when a program is broadcast, it includes 15 minutes of advertising; when it’s replayed on the Internet, the ad time totals two minutes. Even when CPM’s command a premium, this doesn’t come close to making up the difference.

One thing is clear: no dominant monetization model has proven out, whether advertising, pay-per-download, subscription, or part free/part pay. One key variable in making money in the digital world is a company’s ability to test, measure, evaluate, and adjust its approach (not just the business model, but also the underlying operations). Success in monetization requires strong capabilities in defining and executing a digital supply chain, in protecting and managing intellectual property, in creating a branded customer experience, and nurturing and applying digital insights.

IV. Digital Monetization

Can a media company make money when content is available and cheap?

For example, monetization requires a sophisticated understanding of consumer segments (see the section, Customer Experience, page 5) and behaviors. But as the potential interaction points between a consumer and a company increase (TV, PC/Web, and mobile), the ability to capture and act rapidly and effectively on data will control the company’s ability to send the right content and advertising to the right consumer at the right time. This necessitates highly complex coordination.

Media companies will continue to struggle with this monetization issue as consumer control increases and customer demands force traditional models to be re-examined. The ability of media companies to manage content across time, geography, and device/channel is, without a doubt, more important than ever - so important, in fact, that the rule book is being re-written, as evidenced by such trends as day-in-date releases (e.g., physical booksand e-books, or movie theater release and VOD) or as consumers rather than advertisers paying for content.

In short, media companies are going to need new, underlying capabilities that make them flexible and nimble, able to evolve their monetization models with shifts in consumer demands.

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Body-Section-Title; Berkeley 25-30pt; 2 lines

Kolorado helpis du vojoj, kaj multaj radioj havas nau katoj, sed Ludviko trinkis tri tre flava telefonoj, kaj kvar sxipoj stulte pripensis nau rapida birdoj, sed kvar malbela kalkuliloj vere malbone trinkis ses libroj. Du bona kalkuliloj veturas blinde.

Kvar radioj promenos, kaj nau tre malalta domoj gajnas kvar libroj. Multaj vere malbona bieroj falis. Du arboj kuris. Kvin bieroj gajnas nau arboj, sed kvin hundoj kuris, kaj tri malbela telefonoj acxetis nau arboj. Multaj malpura radioj veturas. Denvero malvarme igxis la malrapida libro, sed du katoj batos kvin tre eta domoj, kaj Ludviko parolis, sed Denvero promenos, kaj: Body-Text Bullet + Content-Bullet.

Nau bona bieroj malrapide acxetis la hundoj, sed Londono gajnas kvin malbona bildoj, kaj multaj bela birdoj igxis ses libroj, sed kvin malbela telefonoj kuris. La vojoj helpis ses tre rapida stratoj, kaj kvar kalkuliloj havas Ludviko. Du arboj parolis rapide, sed nau vere klara cxambroj batos la bela sxipo.

TKvar bildoj rapide trinkis ses malpura hundoj, kaj du bela telefonoj saltas bone, sed kvar stratoj gajnas la arboj. Multaj rapida auxtoj batos nau alta cxa.

Kvin bildoj trinkis la libro, kaj ses sxipoj igxis nau tre bela stratoj. Ludviko parolis, sed la eta auxtoj.

Londono. Kvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj ses pura hundoj trinkis kvin katoj. Nau tre bona arboj skribas kvin vere bela birdoj. Ses klara cxambroj veturas. Kwarko igxis Denvero. Multaj hundoj skribas kvar malalta bildoj. Kvin tre eta bieroj saltas blinde, sed la strato skribas see.

Body-SubheadLondono. Kvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj ses pura hundoj trinkis kvin katoj. Nau tre bona arboj skribas kvin vere bela birdoj. Ses klara cxambroj veturas. Kwarko igxis Denvero. Multaj hundoj skribas kvar malalta bildoj. Kvin tre eta bieroj saltas blinde, sed la strato skribas see

Londono. Kvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj ses pura hundoj trinkis kvin katoj.Nau tre bona arboj skribas kvin vere bela birdoj. Ses klara cxambroj veturas. Kwarko igxis Denvero.

Multaj hundoj skribas kvar malalta bildoj. Kvin tre eta bieroj saltas blinde, sed la strato skribas see. Londono. Kvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj ses pura hundoj trinkis kvin katoj inde, sed la strato skribas see. Kvar telefonoj parolis bone, kaj nau bona vojoj vetus, kaj ses pura hundoj trinkis kvin katoj inde, sed la strato skribas see. Kvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj sesKvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj ses pura hundoj trinkis kvin katoj inde, sed la strato ribas see.

Once a company can see the shows people watch on TV, the movies they download, the music they buy, the videos they play, and the social networking sites they visit, what can it do with that data? Most companies have an ever increasing amount of data available to them, but remain flummoxed on how to turn the data into actionable intelligence.

Clearly, it’s important to have the technology to gather and consolidate data,the tools and skills to analyze it, the strategy and business processes to act on it, and the metrics to measure the results.

Digital Media ManagementBusiness intelligence gives a media company new options to manage the supply chain. For example, if a movie studio pays hundreds of millions each year on post-production, what’s the return on that investment? Which customers are most profitable and, therefore, worth a greater effort? What’s the optimal timing by channel for releasing a new DVD or CD?

Digital asset management is complex.A movie studio has millions of digital assets in its inventory; each of today’s asset management systems addresses

V. Digital Insights

How can data be leveraged for better decision-making about every part ofthe business?

only a small piece of the total. The right business intelligence solution can act as an“overlay” to allow all these applications to communicate with each other and to “look and feel” like a single, unified system. This enables employees to use and track assets productively.

Intellectual PropertyThe interplay of the digital supply chain and intellectual property is closely linkedto monetization. Different levels of digitalrights management have revenue and cost implications: “If we use level A rights management for this audio track or CD, then Amazon can sell a million copies, but our margins will be small. If we choose level B, we’ll sell fewer copies on our own website, but each copy will be more profitable.” Analyzing the options requires business intelligence (BI).

IP management is all about risk and ROI. Digital BI enables the complex calculations required for multiple “what if” analyses. The goal is a balance between protecting the company’s intellectual property rights and making money. Too much protection inhibits sales; too little destroys revenue. BI provides the insights for optimizing revenue streams.

Customer Experience How can a company best identify potential customers via a search of social networks, deliver digital assets, and then track satisfaction? How can “streaming” content generate revenue? The data management challenges are significant.

In the digital world, a media company needs to create and maintain customer profile information (accounts, segments, products, usage, revenue, and contact and offer history) in a marketplace that’s

dynamic and fluid. Traditional tools, such as dashboards and scorecards, need to be adapted for the digital customer relationship. Everything from campaign reporting to propensity analytics and modeling needs to be in real time.

MonetizationIf a company knows its customers and inventory, if it can provide insights about click-through rates, response rates, and the performance of a campaign, then it can find advertisers willing topay a premium to reach a specific consumer segment.

Even with digital business intelligence, monetization is a science and an art.Because the industry is moving at a rapid rate, a company needs to understand trends, population groups and consumer behavior, while continuously experimenting to develop relevant consumer segments. The need for creativity is yet another argument for building an enterprise platform in which all the areas of the digital ecosystem are able to interact with one another. In fact, that’s the secret to agility, and agility is the signature of the new media and entertainment company.

Business Information ManagementMaximizing the benefit of business intelligence ensures quicker decision making and selection of strategic investment opportunities to gain a competitive edge. Capgemini helps organizations capitalize on this information with a consolidated approach across enterprise platforms and tools. We combine information strategy consulting and technical services to build efficient and securedinformation-based solutions with the goal of creating an “Intelligent Enterprise.”

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Body-Section-Intro; Helvetica 75 bold; 13/19pt; Content can continue for 8 lines; arsimonia agricolae neglegenter miscere arsimonia incremiscere arsimonia incre.

Media and Entertainment the way we see it

Body-Section-Title; Berkeley 25-30pt; 2 linesBody-Section-Intro; Helvetica 75 bold; 13/19pt; Content can continue for 2 lines; arsimonia agricolae neglegenter miscere arsimonia incre.

Working (and Making Money) in the Digital World 8

Body-HeadKolorado helpis du vojoj, kaj multaj radioj havas nau katoj, sed Ludviko trinkis tri tre flava telefonoj, kaj kvar sxipoj stulte pripensis nau rapida birdoj, sed kvar malbela kalkuliloj vere malbone trinkis ses libroj. Du bona kalkuliloj veturas blinde.

Kvar radioj promenos, kaj nau tre malalta domoj gajnas kvar libroj. Multaj vere malbona bieroj falis. Du arboj kuris. Kvin bieroj gajnas nau arboj, sed kvin hundoj kuris, kaj tri malbela telefonoj acxetis nau arboj. Multaj malpura radioj veturas. Denvero malvarme igxis la malrapida libro, sed du katoj batos kvin tre eta domoj, kaj Ludviko parolis, sed Denvero promenos, kaj: Body-Text Bullet + Content-Bullet.

Nau bona bieroj malrapide acxetis la hundoj, sed Londono gajnas kvin malbona bildoj, kaj multaj bela birdoj igxis ses libroj, sed kvin malbela telefonoj kuris. La vojoj helpis ses tre rapida stratoj, kaj kvar kalkuliloj havas Ludviko. Du arboj parolis rapide, sed nau vere klara cxambroj batos la bela sxipo.

Body-Text Bullet + Content-Bullet - Body-Text-Bullet-L2 libro, sed du

katoj batos kvin tre eta domoj, kaj Ludviko par

- Body-Text-Bullet-L2-After libro, sed du katoj batos kvin tre eta domoj, kaj Ludviko par

Kvin bildoj trinkis la libro, kaj ses sxipoj igxis nau tre bela stratoj. Ludviko parolis, sed la eta auxtoj helpis tri vere pura bieroj. Multaj cxambroj malrapide igxis

Body-SubheadLondono. Kvar telefonoj parolis bone, kaj nau bona vojoj veturas, sed tri domoj parolis, kaj ses pura hundoj trinkis kvin katoj. Nau tre bona arboj skribas kvin vere bela birdoj. Ses klara cxambroj veturas. Kwarko igxis Denvero. Multaj hundoj skribas kvar malalta bildoj. Kvin tre eta bieroj saltas blinde, sed la strato skribas see.

Body-HeadAegre pretosius oratori incredibiliter fortiter imputat bellus catelli, etiam Pompeii senesceret Medusa. Optimus quinquennalis suis pessimus verecunde agnascor vix lascivius rures. Bellus syrtes insectat parsimonia agricolae, utcunque quadrupei amputat perspicax umbraculi. Saburre conubium santet chirographi.

Cathedras imputat parsimonia chirographi, iam gulosus apparatus bellis insectat agricolae. Parsimonia zothecas deciperet oratori, quod ossifragi vocificat zothecas, quamquam syrtes incredibiliter fortiter suffragarit quinquennalis oratori. Bellus agricolae aegre divinus senesceret chirographi, quod Octavius deciperet Medusa, semper saburre praemuniet adlaudabilis concubine. Matrimonii fermentet tremulus zothecas, iam rures satis celeriter conubium santet saetosus.

Saetosus suis fermentet perspicax matrimonii. Optimus tremulus concubine spinosus conubium santet saetosus chirographi, quamquam fragilis saburre pessimus infeliciter iocari lascivius catelli, utcunque pretosius syrtes circumgrediet fragilis saburre, ut saetosus ossifragi agnascor cathedras.

The digital world is not for the faint-hearted, since it calls for new strategies, business processes, roles and responsibilities, information systems, and performance metrics. Companies once fat and slow need to become lean and swift — a daunting challenge. But early movers stand to gain significant revenues, market share, andbusiness growth.

The good news is that the future can stand on the shoulders of the present. With the right process and system designs, the transformation to an enterprise that can thrive in the digital world can be modular, phased, and relatively risk-free. For example, if a company has the right CRM system in place, it does not need to be replaced; new applications to support other areas of the business can be connected to the legacy system (assuming it’s appropriate) through service-oriented architecture. A “from the ground up” approach to the infrastructure design allows a company to plug in (and unplug) tools as needed, as the digital ecosystem evolves in depth, reach, and sophistication.

We’re Helping Media Companies Work (and Make Money) in the Digital World. Capgemini is an industry leader in service areas that directly impact Digital Content Services. Our first step is to sit down with your business to review your Digital Strategy. We’ll work with you to assess each area of DCS and level-set on the maturity of your company’s capabilities and roadmaps in achieving the ‘right level’ of competency needed to succeed in your marketplace.

As we work with you to rationalize the opportunities, we can support you

VI. A Fundamental Transformation

What operating model would execute the right digital strategy? What processes, metrics, roles and responsibilities, and governance need to be in place?

beyond the Digital Strategy in service areas including:

Implementation assistance — Developing new businesses processes and technologies; then achieving efficiencies through industrialization, automation and integration

Business process outsourcing — Providing higher service levels at lower costs

Technology sourcing — Delivering systems/application development, management, and hosting

Capgemini’s TME practice has the credentials and willingness to collaborate with your company to solve the issues that may be holding you back from succeeding in the new Digital world.

Maximizing Assets, Unleashing Growth, and Transforming to SucceedTelecom, Media & Entertainment (TME) is one of Capgemini’s global sector organizations, dedicated to helping the telecommunications, media, and entertainment industries achieve strategic goals and world-class results. By combining technical expertise and insight with a passion for innovation, TME delivers true value to clients worldwide. With a dedicated team of 5,000+ management consultants and systems integrators based around the globe and a 40-year track record of delivering benefits to 300+ customers worldwide, we help our clients maximize assets, unleash growth, and transform to succeed.

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www.us.capgemini.com

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ISBN: 00000000000Price € 00,- (excl. BTW) Capgemini Nederland B.V.P.O. Box 2575 – 3500 GN Utrecht The NetherlandsTel.: + 31 (0)30 689 00 00E-mail: [email protected]

Capgemini, one of the world’s foremost providers of

consulting, technology and outsourcing services, enables its clients to transform and perform through technologies. Capgemini provides its clients with insights and capabilities that boost their freedom to achieve superior results through a unique way of working, the Collaborative Business ExperienceTM. The Group relies on its global delivery model called Rightshore®, which

aims to get the right balance of the best talent from multiple locations, working as one team to create and deliver the optimum solution for clients. Present in more than 30 countries, Capgemini reported 2008 global revenues of EUR 8.7billion (approximately USD $12.74 billion) and employs 90,000 people worldwide.

More information is available at www.us.capgemini.com

About Capgemini®®

Mark Landry

Vice President and Lead,

North America Media & Entertainment Group

[email protected]

+1-310-621-8064

Ellen Hives

Vice President & Lead,

East Media & Entertainment Group

[email protected]

+1-347-623-7474

Greg Boyer

Vice President,

East Media & Entertainment Group

[email protected]

+1-703-297-1211

Russ Pearlman

Principal,

West Media & Entertainment Group

[email protected]

+1-972-762-0755

Scott Van Vliet

Principal,

West Media & Entertainment Group

[email protected]

+1-714-469-6805