work sample sourav

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WORK SAMPELS Sourav Sagar Panda Screenshots EA Games. BATTLE FIELD 2 Modern Combat (XBOX 360) Environment including props and vehicles. Created low-poly model and photorealistic texture for the tower. Created Low-poly model, photorealistic texture and damage for the building.

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WORK SAMPELS Sourav Sagar Panda

Screenshots

EA Games. BATTLE FIELD 2 Modern Combat (XBOX 360)

Environment including props and vehicles.

Created low-poly model and photorealistic texture for the tower.

Created Low-poly model, photorealistic texture and damage for the building.

Created model and texture for the helicopter.

Created model and texture for sandbag bunker and gun.

Created model and texture for the metal bridge including variations with different level of damages.

Created model and texture for the wooden bridge.

Tank model and texture.

Very low-poly car model and texture.

Created model and texture for the concrete bridge including variations with different level of damages.

Created model and texture for buildings.

Codemasters. COLIN MCRAE: DIRT. (PS3, XBOX 360 and PC)

Environment modeling and texturing including props and cars.

Created environment including off-road race tracks, trees, rocks etc. Creation of tillable textures with normal and specular maps.

Created mud road track using texture blending between multiple textures. Track side wall and other props.

Modeling and texturing for the whole environment.

Modeling and texturing for the whole environment.

Modeling and texturing for the car including detailed interior and livery.

Modeling and texturing for the environment with normal map , specular map .

Modeling and texturing for the whole environment including creation of different types of decal for tire marks.

Model and texture for environment.

Created the wooden hut.

Created the wooden hut.

Modeling and texturing for the whole environment.

Modeling and texturing for the car including detailed interior and livery.

Model and texture for the environment.

Model and texture for the environment.

Model and texture for the environment.

Modeling and texturing for the car including detailed interior and livery.

Codemasters. TOCA RACE DRIVE 3. (PC, PS2 & XBOX) Environment modeling and texturing.

Model and texture for the whole environment.

Modeling and texturing for the whole environment.

Modeling and texturing for the whole environment using texture blending and maps like normal and specular.

Modeling and texturing for environment including trees with LODs.

Model and texture for the environment.

Model and texture for the environment including crowd.

Model and texture for the environment. Many variations of textures and decals like tire marks.

Model and texture for the environment

Model and texture for the environment.

Model and texture for the environment

Model and texture for the environment.

Model and texture for the environment

Atari. ASTERIX & OBELIX XXL2: (PC) Fantasy Environment including props

Created model and painted texture for the ship.

Created generic tillable textures for the environment.

Created model and texture for the wooden castle.

Created model and texture for the props.

Car

Renault

Poly count 20,216 tiangles

Textured Renault

Texture Pages

Main diffuse texture page (2048x2048)

Main specular texture page (2048x2048)

Main AO texture page (1024x1024)

Light diffuse texture page (1024x512)

Interior diffuse texture page (512x512)

Chopper

Robot

Poly count: 7500 triangles + ( 3 LODs)

LODs

Jungle hut

Poly count: 1500 triangles

Simple texture style proposal for mobile game

Male Character for iPhone game

Poly count: 2000 triangles

Male Character for iPhone game

Poly count: 2000 triangles

Zombie character for iPhone game

Poly count: 2000 triangles

Character models for console game

Poly count: 9000 triangles

Maps: Diffuse, Specular & Normal

Paintings and quick sketches

Outdoor painting (Oil on canvas)

Outdoor painting (Watercolor on paper)

Still life (oil on canvas)

Riot (Collage)