wolfgang hürst
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Wolfgang Hürst. Computer Graphics (and some other stuff …). Who is this? (and why does he talk English?) . Universitair Docent in Multimedia & Geometry group Originally from Germany, since 2008 in Utrecht Still struggling with the language though (ik snap het wel, maar praten gaat nog niet) - PowerPoint PPT PresentationTRANSCRIPT
![Page 1: Wolfgang Hürst](https://reader036.vdocuments.mx/reader036/viewer/2022062305/56815da4550346895dcbd0c1/html5/thumbnails/1.jpg)
Wolfgang Hürst
Computer Graphics(and some other stuff …)
![Page 2: Wolfgang Hürst](https://reader036.vdocuments.mx/reader036/viewer/2022062305/56815da4550346895dcbd0c1/html5/thumbnails/2.jpg)
April 22, 2023
Who is this?(and why does he talk English?)
• Universitair Docent in Multimedia & Geometry group• Originally from Germany, since 2008 in Utrecht• Still struggling with the language though
(ik snap het wel, maar praten gaat nog niet)
• Teaching in the bachelor:• Graphics (4th period)• Introductie project (2nd period, coordination & tutor)
• Research interests:• Mostly mobile multimedia and mobile interaction
![Page 3: Wolfgang Hürst](https://reader036.vdocuments.mx/reader036/viewer/2022062305/56815da4550346895dcbd0c1/html5/thumbnails/3.jpg)
April 22, 2023
Graphics (1st year, 4th period)
• Computer graphics are graphics created using a computer and, more generally, the representation of image data by a computer
• Sub-areas• 2D computer graphics• 3D computer graphics• Computer animation
• We will deal with 3D graphics
![Page 4: Wolfgang Hürst](https://reader036.vdocuments.mx/reader036/viewer/2022062305/56815da4550346895dcbd0c1/html5/thumbnails/4.jpg)
Graphics (1st year, 4th period)
• How do we get 3D data on a 2D screen?
1. Describe it (aka 3D modeling)
2. Do a perspective projection3. Add colors, texture, light,
etc. (aka shading)
![Page 5: Wolfgang Hürst](https://reader036.vdocuments.mx/reader036/viewer/2022062305/56815da4550346895dcbd0c1/html5/thumbnails/5.jpg)
April 22, 2023
Graphics (1st year, 4th period)
• Lecture (college, 2 times 2 hours per week)• Focus on the basics (including lots of mathematics)
• Exercises (werkcollege, 2 hours per week)• Deepen understanding of theory and preparation for
written exams (in smaller groups)• Programming assignments
(practicum, 2+X hours per week)• Apply theory in practice (shader programming)
![Page 6: Wolfgang Hürst](https://reader036.vdocuments.mx/reader036/viewer/2022062305/56815da4550346895dcbd0c1/html5/thumbnails/6.jpg)
April 22, 2023
Graphics (1st year, 4th period)
• Some results from last year’s course:
Note: this year we will program shaders instead of ray tracing
![Page 7: Wolfgang Hürst](https://reader036.vdocuments.mx/reader036/viewer/2022062305/56815da4550346895dcbd0c1/html5/thumbnails/7.jpg)
April 22, 2023
Who is this?(and why does he talk English?)
• Universitair Docent in Multimedia & Geometry group• Originally from Germany, since 2008 in Utrecht• Still struggling with the language …
(ik snap het wel, maar praten gaat nog niet)
• Teaching in the bachelor:• Graphics (4th period)• Introductie project (2nd period, coordination & tutor)
• Research interests:• Mostly mobile multimedia and mobile interaction
![Page 8: Wolfgang Hürst](https://reader036.vdocuments.mx/reader036/viewer/2022062305/56815da4550346895dcbd0c1/html5/thumbnails/8.jpg)
April 22, 2023
3D on mobiles
Some examples of what I’m doing …
(well, technically it’s what students that I’m supervising are doing)
3D interfaces
Hand tracking and augmented reality
interaction
![Page 9: Wolfgang Hürst](https://reader036.vdocuments.mx/reader036/viewer/2022062305/56815da4550346895dcbd0c1/html5/thumbnails/9.jpg)
April 22, 2023
Who is this?(and why does he talk English?)
• Universitair Docent in Multimedia & Geometry group• Originally from Germany, since 2008 in Utrecht• Still struggling with the language …
(ik snap het wel, maar praten gaat nog niet)
• Teaching in the bachelor:• Graphics (4th period)• Introductie project (2nd period, coordination & tutor)
• Research interests:• Mostly mobile multimedia and mobile interaction
![Page 10: Wolfgang Hürst](https://reader036.vdocuments.mx/reader036/viewer/2022062305/56815da4550346895dcbd0c1/html5/thumbnails/10.jpg)
April 22, 2023
Introductie project (1st year, 2nd period)
• Lecture (6 lectures, Frans Wiering)• Some basics about software & game development
• Meetings (weekly, with begeleiders)• Progress, planning, organizing
• Programming (on your own, in groups of 5)• Develop a game in a small team
• Symposium (at the end, all)• Present and demonstrate your game
![Page 11: Wolfgang Hürst](https://reader036.vdocuments.mx/reader036/viewer/2022062305/56815da4550346895dcbd0c1/html5/thumbnails/11.jpg)
April 22, 2023
Introductie project (1st year, 2nd period)
• So, what exactly will we develop?• Well, a game …
e.g. an implementation of a classic (2D) game with some state-of-the-art extension (e.g. sound, graphics, interface)
![Page 12: Wolfgang Hürst](https://reader036.vdocuments.mx/reader036/viewer/2022062305/56815da4550346895dcbd0c1/html5/thumbnails/12.jpg)
April 22, 2023
Introductie project (1st year, 2nd period) • Major purpose of this project:
• Experience what’s special in a game development process (and software development in general)
• Not that much game design (will be taught in Game Ontwerp, 3rd period )
• Not that much advanced, fancy 3D graphics (will be taught in Graphics, 4th period)
• That’s why you should implement a classic 2D game• But: you are welcome to bring your own ideas!
• Why do I not find any info on this online?• Because it’s a new course and we are still setting it up (info will be online by
end of Sept / early Oct)
![Page 13: Wolfgang Hürst](https://reader036.vdocuments.mx/reader036/viewer/2022062305/56815da4550346895dcbd0c1/html5/thumbnails/13.jpg)