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    WoD - Canon Index

    Complete Changeling the Lost

    Kiths

    Beast

    The Animals

    Fang and Talon

    (CtL 142)

    Contracts of theDen (WM 19)

    Contracts of the

    Wild (RoS 111)

    CtL 101

    WM 15

    (+) 8-Again on Animal Ken and a free specialty on the animal most represented in their mien.

    (+) Can add points of Glamour to Presence and Composure dice pool.

    (-) -4 untrained penalty in Mental Skills.

    (-) Do not reroll 10s in dice pools involving Intelligence.

    Kith Name Kith Description Kith Blessing BlessingDescription

    Page No.

    Broadback Beasts of Burden Stoic Forbearance Spend Glamour for

    +2 to all Stamina

    rolls for the scene.

    CtL 102

    WM 62

    Hunterheart Predators/Hunters Tooth and Claw Lethal unarmed

    damage

    CtL 102

    WM 63

    Runnerswift Fast Runs Like the Wind +2 Speed CtL 102WM 63

    Skitterskulk Creepy Crawlies Impossible

    Counterpoise

    Triple Defense when

    Dodging

    CtL 102

    WM 64

    Steepscrambler Climbers Gifted Climber +3 to Climbing CtL 102

    WM 64

    Swimmerskin Swimmers Natural Swimmer Can swim at full

    speed and holdbreath underwater as

    though Stamina 7

    CtL 102

    WM 65

    Venombite Poisonous Poisonous Bite Spend Glamour to

    make a poisonous

    Brawling attack that

    deals no damage

    CtL 102

    WM 65

    Windwing Flyers Gift of the Sky Reduced falling

    damage. SpendGlamour to glide.

    CtL 103

    WM 66

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    Cleareyes Keen Senses Primal Senses +2 to perception

    rolls. Spend

    Glamour to heighten

    senses.

    WM 67

    Coldscale Cold-blooded Reptilian Blood +1 to Composure

    when resisting

    emotional

    manipulation, +2 to

    Stamina when

    resisting poisons

    WM 67

    Roteater Carrion Eaters Scavengers Nature +2 to resist

    poison/disease, +3 if

    injested, 9 againperception when

    scrounging for

    items.

    WM 67

    Truefriend Loyal Pets Companion's Boon Spend Glamour to

    grant an ally get +3

    on a roll. You're mah

    bro, bro.

    WM 67

    Chimera Amalgamation Goblins Tongue Spend Glamour, +3on social rolls with

    Hobgoblins.

    WM 106

    Coyote

    (American)

    Trickster The Trickster's TruthSpending Willpower

    on a Pers or Sub roll

    grants +5. If vice is

    Gluttony, Greed or

    Lust, Manipulation

    cost is New Dots x 4

    WM 107

    Nix

    (Germanic)

    River Maiden Consumptive Voice Spend Glamour once

    per day, hearing her

    voice cuts social

    rolls by half of Nix's

    Wyrd.

    WM 107

    Riddleseeker Wise/Cunning

    Animals of Legend

    Inquisitive Instinct Spend Glamour, for

    one scene, +2 to all

    Wits rolls except

    Perception (Wits +Composure). Free

    NH:GF 102

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    Investigation

    Specialty "Riddles".

    Darkling

    TheBoogiemen

    Darkness (CtL 136)Shade and Spirit

    (WM 26)

    CtL 104WM21

    (+) Spend Glamour to increase dice pool involving Wits, Subterfuge and Stealth.

    (+) 9-Again on Stealth rolls.

    (-) -1 to activate Contracts during the daytime.

    (-) -2 to activate Contracts while the sun is upon the Darkling.

    Kith Name Kith Description Kith Blessing Blessing

    Description

    Page No.

    Antiquarian Collectors of

    Forbidden Secrets

    Keys to Knowledge 9-Again on

    Academics and

    Investigation rolls.

    Can spend Glamour

    to temporarily use

    Encyclopedic

    Knowledge

    CtL 106

    WM 68

    Gravewight Affinity with theDead

    Charnel Sight Spend Glamour tosee ghosts

    CtL 106WM 69

    Leechfinger Fae Vampire Sap the Vital Spark Spend Glamour to

    heal self while

    damaging the

    opponent

    CtL 106

    WM 69

    Mirrorskin Doppelganger and

    Identity Thief

    The Mercurial

    Visage

    +3 to disguise rolls CtL 106

    WM 70

    Tunnelgrub The Monster Under

    Your Bed

    Slither and Squirm Can spend 1

    Glamour to wriggle

    free of restraints or

    squeeze through

    tight spaces

    CtL 106

    WM 71

    Lurkglider Winged Monsters Gargoyle's Grace Spend Glamour to

    fall 100 yards

    without taking

    damage, +2 to forbalancing on ledges.

    WM 71

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    Moonborn Madness Lunatic's Kiss Every 24 hours, roll

    Int + Wyrd vs. Res +

    Wyrd. Both of you

    go nuts, humans go

    crazier.

    WM 71

    Nightsinger Music Haunting Nocturne Spend Glamour, roll

    Perform + Wyrd vs

    Comp + Wyrd.

    Listener gets -2 to

    Resolve, Empathy,

    Subtrefuge. Free

    Performance

    Specialty.

    WM 72

    Palewraith Forgotten Light's Aversion Spend Glamour, +1

    to defense in

    shadows (Applies to

    firearms as well).

    WM 72

    Razorhand Promise of

    Nighttime Violence

    Ripper's Gift Spend Glamour,

    hand becomes a

    knife (1L). Gain

    Melee Specialty

    Knives.

    WM 73

    Whisperwisp Spies, Watching and

    Listening

    Turncoat's Tongue 9-Again on Empathy

    and Subterfuge on

    conversation/gather

    info. Spend Glamour

    to whisper a

    message within

    earshot.

    WM 73

    Illes(Icelandic)

    Trolls Shadow Beauty Spend Glamour,gain

    Striking Looks merit

    (WoD, p117) for one

    hour. Gain +2 social

    when dealing with

    opposite sex.

    WM 107

    Pishacha

    (Hindu)

    Demons Taste of Madness Spend Glamour, and

    lick opponent.

    Opponent gains mildderangement (or

    WM 107

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    upgrades to major)

    for one week. Can

    only be used once

    per week.

    Skogsra

    (Swedish)

    Wood Trolls Keepers of the Feral

    Heart

    Spend Glamour and

    look into bird or

    mammal's eyes. It

    becomes a loyal pet

    until next sunrise or

    sundown.

    WM 107

    Lurkers Thieves and

    Pickpockets

    Larcenous Fingers 9-Again on Larceny

    rolls, with no penalty

    for poor equipment.Spend Glamour to

    gain a +2 to Larceny

    rolls. 8-Again on

    Stealth rolls.

    VL 22

    Elemental

    Embodiments of Nature

    Elements (CtL 138)

    Communion (WM

    32)

    Contracts of theWild (RoS 111)

    CtL 108

    WM 27

    (+) Once per day, spend one point of Glamour to increase Health by your Wyrd level for one

    scene.

    (-) Do not reroll 10s in dice pools involving Manipulation, Empathy, Expression, Persuasion or

    Socialize, except in dice pools for seeming affinity Contracts

    Kith Name Kith Description Kith Blessing Blessing

    Description

    Page No.

    Airtouched Air/Clouds/Wind Velocity of the

    Zephyr

    Can spend Glamour

    to add Wyrd to

    Speed or Initiative

    for the scene

    CtL 109

    WM 74

    Earthbones Earth/Mud/Sand/Sto

    ne

    Terrestrial Might Can spend Glamour

    to increase

    non-combat Strength

    rolls at 1-to-1 basis

    CtL 109

    WM 74

    Fireheart Fire/Lightning/Heat Flickering Acumen Can spend Glamour CtL 109

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    to increase Wits rolls

    at 1-to-1 basis

    WM 75

    Manikin Dolls/Mechanical

    Men

    Artificer's

    Enchantment

    Can learn Contracts

    of Artifice and makeuntrained Crafts rolls

    with reduced penalty

    CtL 109

    WM 75

    Snowskin Snow/Ice The Voice of Ice 9-Again on

    Intimidation and

    Subterfuge rolls and

    can spend Glamour

    to reroll a failed

    Intimidation roll

    CtL 110

    WM 76

    Waterborn Water/Lakes/Ponds The Gift of Water Can spend a

    Glamour to breathe

    underwater and

    Swim at 2xSpeed.

    Cannot breathe air

    until effect is over or

    Glamour is spent to

    deactivate

    CtL 110

    WM 77

    Woodblood Plants/Fungi/Wood Fade into the Foliage9-Again on Stealthand Survival rolls.

    Can spend a

    Glamour to hide in a

    normally unhideable

    area with decent

    foliage

    CtL 110WM 77

    Blightbent Living glob of

    Pollution

    Caustic Caress Spend Glamour,

    breathe pollution.

    Roll Dex + Wyrd -targets stamina.

    Target takes one

    lethal per sucess

    unless he can

    defend. +3 to resist

    manmade poisons.

    WM 78

    Levinquick Electricity/Lighting Fireflaught's Vigor Spend Glamour, +2

    to speed and

    intiative. Lasts for aturn per Wyrd.

    WM 79

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    Metalflesh Statues made of

    Metal

    Forge's Endurance Spend Glamour, +1

    to Stamina, Resolve,

    Composure for

    scene.

    WM 79

    Sandharrowed Sand/Deserts Enveloping Sands +2 on grapples and

    escaping grapples.

    WM 79

    Apsaras

    (Hindu)

    Beautiful Fog

    Nymphs

    Enthralling Mist Spend Glamour,

    change a target's

    vice to "Lust". Add

    Wyrd to

    manipulation. Lasts

    24 hours.

    WM 108

    Ask-wee-da-eed

    (American)

    Will-o-the-Wisp Taste of Ill Luck Spend Glamour,

    force a successful

    reroll at -1. Gain +1

    to all Contracts of

    the Hearth.

    WM 108

    Di-cang

    (Buddhism)

    Humanoid Jewel Peace of Suffering Spend Glamour, for

    one scene, everyone

    within 10 yards

    suffers no woundpenalties. Purchase

    Larceny at half cost.

    WM 108

    Fairest

    The Royalty and Glamorous

    Vainglory (CtL 146)

    Reflection (ER 34)

    Separation (WM

    40)

    CtL 112

    WM 35

    (+) Spend Glamour to improve dice pools involving Presence, Manipulation and Persuasion(+) Do not suffer a penalty for untrained social skills.

    (-) -1 when rolling to avoid losing Clarity

    Kith Name Kith Description Kith Blessing Blessing

    Description

    Page No.

    Bright Ones Transformed by

    Light/Fire/Ice

    Goblin Illumination Can illuminate an

    area at will. By

    spending a Glamour,

    can make the lightblinding

    CtL 113

    WM 80

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    Dancer Dancers, Assassins

    and Artists

    Fae Grace 9-Again on Socialize

    or Expression rolls

    involving agility and

    +1 to Dodge

    CtL 114

    WM 81

    Draconic Graceful Warriors/B

    eastblooded

    Dragon's Talon Spend Glamour,

    reroll a Brawl attack,

    once per scene. +1 to

    Brawl rolls

    CtL 114

    WM 81

    Flowering Personification of a

    Sweet Flower

    Seductive Fragrance 9-Again on

    Persuasion, Socialize

    and Subterfuge

    CtL 114

    WM 82

    Muse Artistic Inspiration The Tyranny of Ideas

    Can spend aGlamour to give a

    Human +2 to an

    Expression,

    Persuasion, Socialize

    or Subterfuge roll

    CtL 114WM 83

    Flamesiren Entrancement of the

    Flame

    Burning Hypnotism Spend Glamour,

    everyone looking

    must rolle Res +

    Comp, or suffer -2 toall actions until

    scene or effect ends.

    WM 83

    Polychromatic Rainbowchild/Emoti

    onal Epileptic

    Prismatic Heart Spend Glamour, +2

    to resist emotional

    manipulation for

    scene. All empathy

    vs. changeling

    suffers -1.

    WM 84

    Shadowsoul Beauty of the Night Unnatural Chill Bonus to Intimidate

    = Wyrd, 9 again

    subterfuge.

    Contracts of

    Darkness are

    affinity.

    WM 84

    Telluric Stars Music of the SpheresAlways know what

    time it is, +3 on

    situations thatrequire precise

    WM 84

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    timing. Free

    Astronomy for

    Academics,

    Astrology for

    Occult.

    Treasured Treasured Item Alabaster Fortitude Once per scene,

    spend Glamour,

    retake one Stamina,

    Resolve or

    Composure roll (Not

    for derangement

    rolls.)

    WM 85

    Gandharva(Hindu)

    Pretty Messenger HeavenlyArticulation

    Spend Glamour,Expression or

    Persuasion rolls

    become an

    exceptional success

    at 3 die instead of 5

    for one scene.

    WM 108

    Succubus

    (Hebrew)

    Demons of

    Temptation and Sex

    Vice to Vice If target and

    Succubus have same

    vice, +1 to all socialrolls. If both have

    Lust, +2. Free

    Striking Looks merit

    (WoD, p117). If

    already owned,

    .

    WM 109

    Weisse Frau

    (German)

    Kind, Sad Pale

    Matrons

    Kiss of Life Spend Glamour and

    kiss a target once per

    chapter. Target gains+2 armor. If target is

    younger then 13, +3.

    Does not stack with

    other armor.

    WM 109

    Minstrel Performer Perfect Pitch Spend Glamour,

    reroll any failed dice

    on Expression roll.

    Harvesting Glamour

    from audience gains8-Again.

    NH:GF 43

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    Romancer Masters of Twisting

    Truths

    Narcissus's Blessing Subtle changes in

    everyone's eyes,

    incurs -3 to describe

    character, applies to

    clothes. Evencameras, both video

    and digital are

    affected by blessing.

    NH:GF 46

    Larcenist Charmers and

    Thieves

    Thievery's Grace 9-Again on Larceny

    and Socialize rolls

    involving Agility. +1

    to dodge when

    dodging attacks.

    NH:GF 63

    Playmate Taken to be the Fae's

    Best Friend

    Circle of Friends When Playmate is

    primary actor in a

    teamwork roll, add

    +2. If secondary,

    you may forgo roll

    to give primary

    9-again.

    NH:GF 122

    Ogre

    The MonstersStone (CtL 144)Oath and

    Punishment (WM

    47)

    CtL 116WM 42

    (+) Spend Glamour to improve dice pools involving Strength, Brawl and Intimidate.

    (-) Do not reroll 10s in dice pools involving Composure (Except for perception rolls, Wits + Composure)

    (-) -1 Penalty when using Composure as a defense trait (Subtracting defense from a characters dice pool).

    Kith Name Kith Description Kith Blessing Blessing

    Description

    Page No.

    Cyclopean Trackers with Acute

    Senses

    Smell the Blood 8-Again on Wits

    based Perception

    rolls. Fi Fi Fo Fum

    indeed.

    CtL 118

    WM 86

    Farwalker Cryptids and Urban

    Legends

    The Elusive Gift 9-Again on Stealth

    or Survival rolls and

    can spend a Glamour

    to reroll a Stealth orSurvival roll

    CtL 118

    WM 86

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    Gargantuan Giants that

    Magically Grow

    Spurious Stature Spend Glamour, add

    Wyrd to Size. When

    returning to normal

    size, take 1 lethal

    damage.

    CtL 118

    WM 87

    Gristlegrinder Monstrous Eaters Terrible Teeth 2L bite attack CtL 118

    WM 88

    Stonebones Heavy Defenses Obdurate Skin Spend Glamour,

    gain Armor equal to

    Wyrd but suffer

    reduced defense

    CtL 118

    WM 88

    Water-dweller Lake Monsters Lie Under theWaves

    Can hold breath asthough Stamina 7

    and no penalty to

    sight based

    perception rolls

    underwater

    CtL 119WM 89

    Bloodbrute Gladiator Improvised Mayhem Spend Glamour, turn

    something into any

    weapon from the

    Melee WeaponsChart (WoD Core

    p170). No -1

    Improvised Weapon

    penalty for the

    Bloodbrute.

    WM 90

    Corpsegrinder Cannibals Sepulchral Hunger An enemy at half

    health grants +1 to

    the Ogre's attack

    rolls. Gain a +1when fighting

    undead (Zombies,

    vampires)

    WM 90

    Render Living Siege

    Engines

    Sundering Talons When attacking w/

    bare hands, ignore 3

    durability in objects.

    WM 91

    Witchtooth Crones and

    Warlocks

    Black Hex Spend Glamour for

    +1 occult. +1 toactivate Contracts

    WM 91

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    that curse.

    Daitya

    (Hindu)

    Reptilian

    Giants/Godslayers

    Cutting Might Spend Glamour,

    ignore durability do

    damage to structurefor one attack. Free

    Weaponry Specialty.

    WM 109

    Oni

    (Japanese)

    Soul Consuming

    Demons

    Mouthful of Sin Spend Glamour, bite

    attack once per

    session. Heal 1 lethal

    or 2 bashing for

    every damage dealt.

    Must be done on

    Morality 6 or less.

    WM 110

    Troll

    (Nordic)

    Ambushers/Cunning

    Riddlers

    Unyielding Voice Spend Glamour, add

    Strength to all

    Manipulation rolls.

    WM 110

    Wizened

    The Servants and Craftsmen

    Artifice (CtL 134)

    Animation (WM

    52)

    Forge (RoS 99)

    Ctl 120

    WM 48

    (+) Spend Glamour to get 9-Again on Dexterity for the scene

    (+) Spend Glamour to add Wyrd to dodge total

    (-) Do not reroll 10s in dice pools involving Presence

    (-) -2 for untrained Social Skills

    Kith Name Kith Description Kith Blessing Blessing

    Description

    Page No.

    Artist Artists ImpeccableCraftsmanship

    8-Again on Craftsrolls and can spend 1

    Glamour to reroll

    failed dice on a

    Crafts roll

    CtL 121WM 92

    Brewer Makers of Alcohol The Inebriating

    Elixir

    +4 dice to resist

    poisons/intoxication;

    spend Glamour,

    magically make a

    drink alcoholic

    CtL 121

    WM 92

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    Chatelaine Butlers Perfect Protocol 9-Again on Social

    rolls that deal with

    manners or etiquette

    and can spend a

    Glamour to get +2 toManipulation and

    Presence die pools

    CtL 121

    WM 93

    Chirurgeon Doctors The Analeptic

    Charm

    9-Again on

    Medicine rolls,

    doesn't suffer

    equipment penalties

    on Medicine rolls

    CtL 122

    WM 93

    Fatemaker Talecraft Specialist Turn of the Tale Add 2 Glamour to aTalecrafting roll to

    avoid Cruel Twists

    of Fate (does not

    protect against

    dramatic failure on

    the roll)

    SaD 64

    Oracle Prophets Panomancy Can tell the future as

    though they had the

    Common SenseMerit

    CtL 122

    WM 94

    Smith Metalworkers Steel Mastery Spend Glamour,

    improve a tool

    CtL 122

    WM 94

    Soldier Combatants/Sentries Blade Lore Has a Weaponry

    specialty with

    Bladed weapons

    CtL 122

    WM 95

    Woodwalker Protectors of theLand/Gardeners

    Wildcraft 8-Again to Survivalrolls and can survive

    by eating any plant

    CtL 123WM 95

    Author Writers Polyglot's Riddle 8-Again on

    Expression when

    writing. Wits +

    Academics to

    understand written

    text in foreign

    language.

    WM 96

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    Drudge Slaves/Servants Unseen Labor Spend Glamour,

    complete a simple

    task (5 or fewer

    successes) almost

    instantly. 9-Again onStealth rolls.

    WM 96

    Gameplayer Gamemasters/Strate

    gists

    Grandmaster's

    Stratagem

    Spend Glamour, win

    mental based board

    games. +3 to gamble

    in games that require

    both mental skill and

    luck.

    WM 96

    Miner Underground Tappingspeak Spend Glamour,send a coded

    message through

    vibrations in the

    ground.

    WM 96

    Gremlin

    (English)

    Sabotage Gremlinizing Touch Spend Glamour once

    per day, touch a

    device to negate

    equipment penalties,

    including withweapons.

    WM 110

    Pamarindo

    (Italian)

    Cannibals/Chefs/But

    chers

    Gourmand's

    Grotesquerie

    Spend Glamour,

    touch raw meat

    (Minimum one

    pound). Can feed

    equal to Wyrd score,

    nourishes for 24

    hours. Gain Free

    Iron Stomach Merit(WoD p112).

    WM 110

    Thusser

    (Norway)

    Parties/Dancers/Hyp

    notism

    Fiddler's Delight Spend Glamour,

    pick a target. Sing or

    play instrument and

    target will be unable

    to act as long as you

    continue or he must

    defend himself.

    WM 110

    Inventors Artificers Inventive Genius 8-Again on Crafts VL 22

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    Complete Changeling the Lost

    and Science rolls

    involving

    mechanisms and

    devices. Spend

    Glamour to addWyrd score in dice

    to such a roll.

    You are not limited to what is on this list; For information on fleshing out your own Kith, refer to Winter

    Masques p. 59

    You may forgo a Kith blessing to go Kithless. For information on how to gain a Kith in this situation,

    refer to Winter Masques p. 59

    For information on shedding a Kith or Seeming, refer to Winter Masques p. 99

    Merits

    Merit Cost Prerequisites Source Description

    Age Reversal () Wyrd NH:GF p84 Your Changeling

    begins to age

    backwards.

    Arcadian Body () Attribute +

    Creation Only

    RoS p87 Bring an attribute to

    a maximum of +6 ,

    5th dot only costs

    one dot at character

    creation.

    Arcadian

    Metabolism

    () - RoS p87 Greater healing

    when eating Goblin

    Fruits, but suffer

    malnutrition withoutone Fruit per week.

    Brownie's Boon () - RoS p88 You complete

    mundane tasks in

    half the time that it

    would take others!

    Well, except you

    can't be watched

    while you do it. You

    can spend a glamourto half this time

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    again. And again.

    And a gain. Though,

    this tops out at being

    able to finish

    something in 1/16ththe time.

    Charmed Life () - RoS p88 Reroll when dealt

    aggravated damage

    or would otherwise

    be killed.

    Court Goodwill ( to ) - CtL p93

    AN p. 45

    Develop favor with

    members of a Court.

    Ensorcelled mortalscan take this merit.

    Devotee ( to ) Wyrd ER p14 You have a group of

    loyal, but broken

    followers.

    Disenchanting Kiss () Wyrd

    Clarity 9+

    SaD p92 With high Clarity,

    you have a kiss that

    cancels mind and

    emotional controll

    Dual Kith () Wyrd WM p98 Your character

    possesses two or

    more kiths, and by

    proxy the blessing

    that comes with it.

    Dual Kith ( or ) Creation Only RoS p88 Your character

    possesses two or

    more kiths, and byproxy the blessing

    that comes with it.

    Enchanting

    Performance

    () Expression RoS p88 Add Wyrd to

    negative situation

    modifiers to

    Expression or

    Persuasion.

    Spending a point of

    Glamour inspiresemotion on

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    successful

    Performance roll.

    Fae Mount (, , or ) - RoS p89 You own a Hobgobli

    n/Token/Otherwisemagical mount.

    = Appearing when

    called.

    = As , but with

    single magical

    abiltity

    = As , but with

    another magical

    ability

    = As , butcapable of leaving

    the Hedge for a

    scene, complete with

    mask. Must return to

    the Hedge for 24

    hours afterwards.

    Faerie Favor () - RoS p90 You possess a token,

    which, when broken,

    will summon yourKeeper, who owes

    you a single favor.

    Faerie Healing () - RoS p90 Capable of using

    Goblin Fruits to

    restore health to

    others. Does not

    apply to the dead

    (Ghosts, Vampires)

    Fighting Style

    Dream Combat

    ( to ) Wyrd , Empathy

    RoS p90 Abilities for fighting

    while in a dream.

    Look under the

    Styles Merits page

    for more

    information.

    Fighting Style

    Hedge Duelist

    ( to ) Wyrd RoS p91 Abilities to use in a

    formal duel while in

    the Hedge. Lookunder the Styles

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    Merits page for more

    information.

    Gentrified Bearing () Wyrd RoS p92 You look a bit like

    the True Fae, andcan fool Hobgoblins

    and Gentry at a

    distance.

    Goblin Merchant ( or ) - Goblin Markets p34 Sell at Goblin

    Market without

    being price-gouged

    and while protected

    by Market Law

    Goblin Vow ( to ) - RoS p38 Can make pledges

    with one

    Wyrd-purview/dot;

    no sanction and

    boon and task must

    be related to purview

    Harvest ( to ) - CtL p94 A list of your

    consistent sources of

    Glamour. Examplesinclude: Emotion,

    Dreaming, Oaths,

    Hedge Fruit

    Hedge Gate Sense () - RoS p92 Sensitivity to

    established Hedge

    Gates, lower time

    spent finding such a

    gate cut by half,

    granted a reflexiveroll when near one.

    Hedgebeast

    Companion

    ( to ) - AN p132 Intelligent

    Hobgoblin familiars

    who act as animal

    retainers. The more

    dots you have, the

    stronger the

    Hobgoblin is.

    Hidden Life ( to ) Fame 0, RoS p92 Seeking information

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    Wyrd equal to dots

    in Hidden Life

    about your character

    takes a penalty,

    including

    remembering contact

    or physical details.

    Hobgoblin Trainer () - RoS p92 Ability (and rules)

    for temporarily

    training Hobgoblins.

    Lethal Mien () Wyrd RoS p94 A part of the body

    becomes a weapon,

    and granted a

    damage bonus. This

    can stack withBlessings.

    Long of Days () - RoS p94 When determining

    maximum age, the

    Changeling is treated

    as if her Wyrd is +4.

    For information on

    aging, see CtL p.

    174 - 175.

    Mantle ( to ) - CtL p97 Membership in a

    court, benefits in the

    form of bonuses to

    social interaction,

    Contracts and

    Blessing. The first

    dot for free.

    Manymask ( to ) Wyrd ER p14 The Changeling

    possesses multiplemasks (One per dot)

    and can change

    them. The masks do

    not change your size

    and gender.

    Market Familiarity ( or ) Changeling Goblin Markets p14 Locate and attend

    Goblin Markets.

    Market Sense () - RoS p94 orGoblin Markets p33

    +3 bonus todetermine if being

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    cheated in deals.

    Market Stall () Goblin Merchant Goblin Markets p34 Own a stall where

    you can store goods

    and be able toextract and store

    abstractions.

    New Identity (, or ) - CtL p98

    AN p45

    The quality of legal

    (Or illegal)

    documentation

    supporting your new

    identity. This merit

    can be taken by

    mortals or othersupernaturals as

    well.

    Perfect Stillness () Stealth CtL p94 The Changeling is

    capable of standing

    absolutely still, and

    all rolls to notice or

    locate take -2.

    Pledgesmith ( to ) - RoS p94 Your character isknown for having a

    way with words.

    Gain +1 for every

    merit dot when

    discussing Pledges.

    Prophet Circle ( to ) - RoS p94 Grants ensorcelled

    mortals to recieve

    Prophetic dreams.

    Costs 1 glamour anda Wits + Occult roll.

    Rigid Mask () Subterfuge RoS p95 Hide your emotions

    very well, even from

    lie detectors and

    such.

    Second-Hand Skills ( to ) Wyrd Goblin Markets p26 Gain bonus equal to

    dots to three skills

    once per Chapter.

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    Shared Sleep () Functional Multiple

    Personalities

    or Multiple

    Personality Disorder

    CtL p44 Need only 4 hours

    sleep as long as you

    spends 6 hours in

    each of your

    personalities.

    Siren Song () - RoS p96 While speaking,

    everyone within

    earshot takes a -2

    penalty to all

    actions.

    Slave ( to ) - Goblin Markets p23 Supernatural servant

    purchased at Market.

    Soul Sense () A Living Fetch RoS p96 Always know the

    direction and

    distance to your

    Fetch, its moods and

    emotions, and a +2

    to social rolls when

    interacting. Take

    penalties when it is

    injured or killed.

    Sublime () Wyrd ER p14 The Changeling's

    mein becomes

    transcendental, and

    mortals become

    bewitched, limiting

    their actions.

    Changelings must

    roll Resolve +

    Composure or be

    bewitched.

    Narrative Master () Wyrd SaD p78 Spend Glamour to

    increase Talecrafting

    rolls.

    Token ( to ) - CtL p98 Own a once

    mundane charm

    turned magical from

    its time in the Hedge

    or Arcadia. You maynot use this merit to

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    obtain Legendary

    Tokens ( or

    more). See the list

    here.

    Tokenmaster () Wyrd ER p14 Being in constant

    touch with objects

    turns them into

    Tokens. See the list

    here.

    Unseen Sense,

    Talecrafting

    () Wits

    Academics

    SaD p78 Sense when the an

    opportunity to set up

    a Hook comes up.

    Visionary Dreams () Wyrd RoS p97 Your character

    receives Prophetic

    Dreams. Costs 1

    Willpower point and

    a Intelligence + Wits

    roll.

    Wholesale Wares ( to ) Market Stall Goblin Markets p35 Once per chapter,

    reduce the cost of an

    item by dots in theMerit so long as

    intent is to resell.

    Wisdom of Dreams () Wyrd + RoS p97 A successful Wits +

    Composure leads to

    borrowing a skill

    specialty or language

    for one day from a

    known mortals

    dreams

    Wyrdskill () Wyrd ER p15 Gain a free skill

    specialty in one field

    every time you grow

    in Wyrd. Developing

    other skills may cost

    more.

    Kith Restricted Merits

    Kiss of Life () *pre: Sap the Vital SaD p24 The Leechfinger can store

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    Spark Blessing stolen health and use it to

    heal himself or others.

    Subtle Liquer () *pre: Inebriating Elixir

    Blessing

    SaD p29 When the Brewer uses his

    blessing, the merit makesthe fermented drink

    unrecognizable as

    alcoholic.

    Entitlement Restricted Merits

    Outsider Fetish ( to ) *pre: The Lord

    Sages of the Unknown

    Reaches

    LoS p150 Begin play with a talen or

    fetish. Must be instructed

    on the usage by a

    Werewolf. List ofTalensand Fetishs.

    Milestone Merits

    Youmay not buyMilestoneMerits. All MilestoneMerits aregranted when aChangeling killsher Fetch. They haveno dots.

    For moreinformation on Fetch Hunting, gotop. 109 - 110 in Autumn Nightmares.

    Bloodied Ground AN p. 103 The milestone is achieved on the

    human side of an open gateway(The Hedge must be seen). Reach

    the spot where the Fetch died

    easier.

    Broken Mirror CtL p. 259 The milestone is achieved when

    done personally. Once per story,

    the Changeling can activate the

    merit to gain +3 to any roll.

    Cuckoo's Egg AN p. 103 The milestone is achieved with nowitnesses, even animals. Receive

    an item that lets you play the part

    of the fetch. Can be stolen and

    used to impersonate the

    Changeling.

    False Heart AN p. 103 The milestone is achieved. A

    fist-sized object that was the fetchs

    heart is taken, which can be used

    as Glamour reserves. Usable onlyby the owner.

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    Fetchbane AN p. 103 The milestone is achieved with a

    single weapon not made of Cold

    Iron. The weapon does lethal

    damage (Or +2 if lethal) when

    infused with Glamour. Takepenalties for using it in

    self-defense.

    Shared Guilt AN p. 103 The milestone is achieved when

    every member of a motley gets at

    least one hit into a Fetch, and is

    applied to every member. When

    any member is rolling for

    degeneration, the motley can

    activate this merit to have everymember roll a degeneration check.

    If there is even one success, then it

    counts as a sucess for everyone.

    Fate Merits

    Take these merits only at your ST's discretion.

    Fatebound Title Merit Cost ()

    *Pre: Wyrd ()

    and...

    Page Effect Drawback

    Bean Buyer Streetwise SaD p89 Once per story, after

    being tricked, spend

    a glamour to gain a

    significant

    advantage.

    Using the advantage

    runs you into an

    enemy, who gains

    access to you

    through said

    advantage.

    Cloistered Spinne Crafts SaD p90 Do an instant Action

    to turn trash into

    something valuable.

    Every time

    something is created

    using this method,

    the Fatebound loses

    something of equal

    value.

    Cowherd and

    Weaver

    Resolve SaD p90 Gain some

    knowledge of

    circumstance whenforcibly seperated

    Lose all social

    10-Again rolls when

    with your lover.

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    from your lover, and

    your lover escapes.

    Evil Stepsister Manipulation SaD p90 Spend a Glamour

    whilst being cruel toa subordinate to get

    something that will

    help you in the

    future.

    Near the climax of

    the story, everythingcomes back to bite

    you in the ass.

    Fair Prince Court Mantle SaD p91 You are loved by

    almost all the courts,

    and receive a bonus

    for dealing with

    non-fae.

    Opposing Court

    hates the Fair Prince,

    to the point of

    plotting

    assassination.

    Fisher King Court Mantle

    Court Crown

    SaD p91 When at full health,

    all Social Merits act

    as though you have

    them twice over

    (Not doubled).

    A Court member

    dying causes one

    lethal damage, and

    inability to maintain

    rule or insurrection

    in your kingdom

    loses benefits, and

    causes wound

    penalties

    Mobled Queen Court Mantle

    Court Crown

    SaD p91 Massive bonuses

    when activating a

    Court Contract, and

    a bonus when

    harvest a Court

    Emotion.

    -1 when rolling to

    resist gaining a

    derangement after

    losing Clarity. Every

    time she benefits

    from this merit, she

    gains a cumulative

    penalty to all actions

    (Except contractactivation and

    resistance).

    Monkey Heart Wits SaD p91 +5 to notice traps

    and avoid being

    suprised by an

    adversary for a

    second time after.

    -2 to avoiding traps

    or being surpised by

    an adversary for the

    first time.

    Mortal Enemy Resolve SaD p92 Get extra dice whendealing with your

    Enemy recievessame benefits.

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    enemy, as well as

    other bonuses.

    Star-Crossed Lover Presence SaD p92 Spending a

    Willpower pointwhen working to

    protect or save your

    love is an automatic

    success and regain a

    point of Willpower

    per scene spent

    protecting her.

    The lover is

    constantly beingtargeted for

    abduction. When

    this happens, -2 on

    all rolls not directly

    related to rescuing

    the lover

    Partial Transformation Merits

    Do not use these merits unless you are designing a recently rescued abductee. They are treated as

    templates for lesser supernaturals.

    For more information on the Fey-Touched, see Equinox Road P. 107 - 108

    Take these merits only at your ST's discretion.

    Enchanted Mortal () ER p107 Character is treated as if

    permanently Ensorcelled.

    No Seeming () *pre: Changelings

    Only

    Character Creation Only

    ER p107 Character is treated as if

    she has no kith or

    seeming, therefore no

    curse or blessing.

    Gains +1 to all rolls

    involving clarity loss or

    gaining a derangement.

    Seeming () *pre: Fey-Touched

    Only

    Character Creation Only

    ER p107 Character possesses a kith

    and seeming, and has both

    a curse and a blessing.-1 to rolls to avoid

    derangement.

    Fair Folk Merits

    Autumn Nightmares P. 71 - 72

    Take these merits only at your ST's discretion.

    Fae Pet ( or ) Similar to Retainer, grants the Fey

    an animal companion that is

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    willing to die for its master. Any

    pet that dies is replaced within 24

    hours.

    - Real world animal that exists

    locally. - Hobgoblin pet.

    Fair Haven () Designated area in the real world

    where the Fey can stay without

    being poisoned by reality.

    Forbidden Merits:

    Unseen Sense (WoD, Page 109) (Note: Unseen Sense: Talecrafting is NOT Forbidden.)

    Fair Folk Merits (AN, Page 71)

    Lucid Dreaming Merit (CtL, Page 195)

    Partial Transformation Merits should typically only apply to mortals who were recently abducted and

    rescued before their transformation into a Changeling was complete. (Information is in Equinox Road p.

    105)

    Fair Folk Merits should typically only apply to the Gentry. (Information is in Autumn Nightmares P. 71 -

    72)

    Restricted Merits:

    Social Merits must be justified, as many contacts and utilities may be lost upon the characters return.

    Social Merits may never be applied to the Gentry.

    Kiss of Life is restricted to the Leechfinger Kith.

    Subtle Liquer is restricted to the Brewer Kith.

    Milestone Merits may not be purchased, they must be earned through play.

    Fate Merits can change the flow of the story, so should only be taken with the consent of the Storyteller.

    Entitlements

    Name Description Requirements Privileges Page

    Bishopric of

    Blackbirds

    Wandering

    fellowship, often

    regarded as a mixed

    omen, who seek to

    aid all other

    changelings, in

    exchange for favors.

    Wyrd ; Empathy May purchase

    Aspersorium token

    CtL 290

    College of Worms Diviners who seek to

    study Fate and its

    signs where everthey may be found.

    Wyrd ;

    Investigation ;

    Occult

    Awarded The

    Diviner's Instrument

    token

    CtL 293

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    Duchy of the

    Icebound Heart

    Drawing from the

    ranks of the broken

    hearted, these

    manipulators who

    seek to break thehearts of everyone

    that they can, to use

    and exploit them and

    be victims

    themselves no

    longer.

    Wyrd ; Persuasion

    ; Subterfuge ;

    Mantle(Winter)

    Gains significant

    social bonuses when

    interacting with

    those they have

    broken, until thevictim loves again

    CtL 297

    Magistrates of Wax Self-styled

    organizers of

    Changeling society.

    Wyrd May purchase the

    Waxen Violet token

    CtL 300

    Margravate of the

    Brim

    Guardians of all

    Changelings, who

    spurn the courts and

    operate outside of

    them, but none the

    less do everything

    they can to protect

    the Freehold.

    Wyrd ; Clarity >4;

    No Mantle

    Gain several minor

    bonuses when within

    the bordermarch

    territory that they

    guard.

    CtL 303

    Sacred Band of the

    Golden Standard

    Vain in the extreme,

    this band of warriors

    serves the freehold

    diligently for the

    praise and glamor it

    brings.

    Wyrd ; Presence

    May spend a

    glamour to add any

    physical attribute's

    dots to a presence

    roll.

    CtL 306

    Satrapy of Pearls Hedonistic

    merchants who all

    things, even abstractconcepts, as being

    potentially for sale.

    They frequently take

    a fancy to random

    items that they will

    exchange anything

    to obtain.

    Wyrd ; Persuasion

    ; Mantle(Spring)

    Gain a specialty in a

    social skill.

    CtL 310

    Scarecrow Ministry Inflicters of horror

    upon mortals,frequently the stuff

    Wyrd ;

    Manipulation ;Mantle(Autumn)

    Awarded the

    Bugbear's Masktoken

    CtL 313

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    of urban legends, in

    order to warn them

    away from

    dangerous places

    and actions.

    The Tolltaker

    Knighthood

    Bloody and

    merciless

    mercenaries, who

    will none the less

    never accept a task

    that they consider

    unjust.

    Wyrd ;

    Mantle(Summer) ;

    Brawl, Firearms or

    Melee

    Bounty victims

    suffer half defense

    and reduced

    Initiative against the

    Knights

    CtL 317

    The Phantom Tong A criminalorganisation with a

    secret membership,

    working under the

    pretense that the

    chaos they cause

    keeps the Courts

    honest.

    Wyrd , Larceny

    Free specialty inLarceny or

    Streetwise, and

    Contacts/Allies

    relating to criminal

    world purchased at

    x1 dots.

    WM 143

    The Bronze Beylik Kingmakers who are

    supposedly cursednever to be rulers

    themselves. They

    seek to select a rule

    that is best for the

    freehold, or become

    the secret power

    behind the throne.

    Wyrd 3, Politics 3,

    Clarity 6 or higher

    Gain access to the

    Bronze Spearhead

    WM 146

    The Knighthood of

    the Dragonslayer

    Policers of Lost

    society, who see it astheir task to root out

    corruption and purge

    it by any means

    necessary,

    infamously

    including torture.

    Wyrd 2, Wits +

    Composure of atleast 6, Intimidation

    2

    Gain access to the

    Grand Cross of SaintGeorge.

    WM 149

    Bodhisattvas of the

    Broken Cage

    Social reformers that

    encourage

    individuals to breakfree from social

    Wyrd 2, Wits 3,

    Fleeting Spring 1,

    Mantle(Spring) 1

    Gain access to the

    Sprung Door token.

    LoS 43

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    mores and the rut of

    habit.

    The Hound Tribunal In the latter days of

    Summer, the secretpolice of Summer

    come out, and 'deal'

    with anyone who

    seems to have

    obstructed or turned

    traitor against the

    Summer Monarch.

    Wyrd 2, Subterfuge

    2, Stealth 2, Martialskill at 3,

    Mantle(Summer) 2

    +2 to subterfuge

    rolls when lyingabout themselves.

    Also taught the

    Turncoats Assurance

    pledge.

    LoS 63

    Magi of the Gilded

    Thorn

    Wandering hermits

    that seek tounderstand the

    power and treasures

    of the Hedge.

    Wyrd 2, Occult 2,

    Survival 3,Mantle(Autumn) 2

    No -1 to

    degeneration whenin Hedge, can go

    hours=Wyrd before

    losing Glamour to

    the Thorns

    LoS 83

    Knighthood of the

    Utmost Silence

    Knights that help

    Changelings leave

    situations by stealth

    and guile, be it

    evading the eyes ofthe Gentry, or

    getting out of jail

    quietly and setting

    up a new name.

    Wyrd 3, Stealth 2,

    Subterfuge 2,

    Weaponry 1,

    Mantle(Winter) 1

    Gain power

    Shadowkiss. Kisses

    recipient and spends

    Glamour, imposes -3

    penalty to anyonewanting to discover

    information about

    the recipient, ends

    after a day unless

    another Glamour is

    spent.

    LoS 102

    Ancient and

    Accepted of or

    Bridgemasons

    Known chiefly for

    the art of

    Wyrdbuilding.Group of builders

    with secret signs to

    guard their art.

    Wyrd 3, Crafts 3 +

    Specialty:

    Construction, Mantle(Autumn) 1,

    Elemental or Ogre

    Wyrdbuilding: can

    construct a building

    for 1 Glamour perhour per 20 size

    points. Building

    must touch bare

    stone or soil.

    Complex buildings

    need an Int+Crft.

    This can also be

    used to destroy other

    buildings at the same

    rate. Mortals cannotwitness or know

    LoS 110

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    how the building

    was constructed or

    the task fails or

    begins to crumble at

    the rate it was built.

    The Barony of the

    Lesser Ones

    Investigators and

    diplomats to

    hobgoblins, judges

    and enforcers of

    relations between

    Changelings and

    hobgoblins.

    Wyrd 3, Intimidation

    3, Persuasion 3 (or 2

    Intim and 2 Pers if

    possess Gentrified

    Bearing or Hob Kin

    merits)

    +2 to all Intim and

    Pers made against

    hobgoblins or other

    Hedge denizens, +1

    defence against

    these, and +1 bonus

    to navigate the

    Hedge.

    LoS 113

    Court of the Solstice Highly varied title

    venerating or at least

    seeing the merit in

    the between places

    of the world.

    Generally looked on

    poorly by the

    traditional courts.

    Wyrd 3, Mantle 0 Concider

    Desperation the

    title's native emotion

    and so harvest

    additional glamour

    from it. It is also the

    emotion for Bedlam.

    LoS 117

    The Duchy of Truthand Loss

    Fetchhunters andkillers, but doing so

    discreetly so it

    seems the person

    vanished.

    Wyrd 2, Resolve 3,Investigation 3,

    Mantle(Winter) 1

    Gains a free 2-dotHedgespun rainment

    armour, and the

    token False Face of

    Truth.

    LoS 121

    The Eternal Echoes Historians and

    witnesses to the

    dangers and heros

    the Lost.

    Wyrd 3, Eidetic

    Memory,

    Intelligence 3

    Perfected Memory:

    Willpower and

    Glamour causes the

    rest of the scene to

    be perfectlyremembered in all

    detail and

    replayable. This

    cannot be altered or

    stolen by mundane

    or supernatural

    means. +5 to resist

    coercion to get

    recorded memories.

    Can only remember10xWyrd scenes.

    LoS 125

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    Memory

    Transferal:Ritual

    dream with

    skin-to-skin contact

    where the Lord maygive a memory to

    another Echo.

    The Guild of

    Goldspinners

    Creators of gold and

    wealth. Enforcers of

    bargains.

    Wyrd 2, Crafts 2 +

    Specialties: Textiles

    and Smithing,

    Mantle(Spring) 1

    Access to the

    Gildwheel toke, and

    access to the

    Gildwheel Pledges.

    LoS 130

    Guild of the Sacred

    Journey

    Couriers and

    messengers,typically for

    inter-freehold

    contact, but can be

    used personally too.

    Inter-freehold

    deliveries are free,

    and the Courier

    cannot investigate

    the package.

    Wyrd 2, Drive 2,

    Expression 2,Streetwise 2,

    minimum Clarity 5,

    Fairest only

    gain access to the

    Courier's WingedSash token.

    LoS 134

    Knights of the

    Knowledge of the

    Tongue

    Gormands always

    experimenting with

    new foods and

    ingredients. Usually

    outlandish.

    Wyrd 3, Crafts 3 or

    Crafts 2 + Specialty:

    Cooking

    +3 to any roll to

    track down a Goblin

    Fruit, Hob Goblin,

    or other element in

    the hedge, as long as

    it pertains to a dish

    hoped to prepare.

    outside of a dish,

    there is a +1 to find

    Goblin Fruits

    LoS 138

    Legacy of the Black

    Apple

    Negotiators with the

    True Fae.

    Pledgemasters and

    careful diplomats.

    Wyrd 5, Clarity 6 or

    higher, one of the

    following Social

    Skills at four dots:

    Empathy,

    Persuasion,

    Socialize,

    Subterfuge

    Have at least 1

    minute per wyrd of

    talk time with a

    Keeper before they

    attack. Non

    Supernatural

    Manipulation rolls

    are exceptional

    success on 3 successinstead of 5. Gain

    LoS 142

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    access to the Black

    Apple Pendant

    token.

    The Lord Sages ofthe Unknown

    Reaches

    Scholars andresearchers of other

    supernatural

    phenomena.

    Wyrd 2, Occult 3, atleast two Occult

    specialties

    +1 to Socialize andPersuasion rolls with

    one type of

    supernatural

    creature. Can

    purchase Allies or

    Contacts with any

    supernatural being.

    May purchase

    Enhanced Items

    (Mage) Imbude Item(Mage) Library

    (Mage) Fetishes

    (Mage) merits.

    LoS 147

    The Lost Pantheon Changelings that

    believe themselves

    gods.

    Wyrd 6, Mantle

    (Any) 4, Clarity No

    higher than 6

    Perception Minuses

    for low clarity are

    reversed, becoming

    bonuses. These

    bonuses are also

    added to her Wyrd todetermine longevity.

    Can Harvest

    Glamour from

    worshipers by

    revealing true form.

    Always considered

    'court' harvest, even

    if courtless. +2 to all

    rolls to attack, defy,

    or otherwise engagein aggression or

    resistance against the

    Gentry and their

    Minions

    LoS 151

    The Order of

    Oneirophysics

    Mystics and healers

    that focus on the real

    of dreams and their

    power.

    Wyrd 2, Medicine 2,

    Empathy 1

    Special

    Spend 1 Glamour to

    enter a Lucid Dream

    even without being

    in a hedge or hollow.

    When doing thismay enter any

    LoS 155

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    dreams of someone

    in skin to skin

    contact. May use

    Dreamhealing, based

    on Rank

    The Charmed Circle Eldrich order that

    consists of real

    rulers; those with the

    confidence and

    personal power to

    truly lead.

    Wyrd 7, Persuasion

    4, Willpower 7,

    Mantle 5

    5 merit dots to be

    spent on social

    merits. Once per

    story may touch a

    target and verbally

    declare Friend or

    Foe. Friends get +1

    to all non social

    rolls. Gains 2Willpower on

    waking, and +3 to

    social rolls involving

    the freehold (except

    the Sovereign) Foes

    have -1 to all social

    rolls, loose one

    willpower on waking

    and a -3 to all social

    rolls involving thefreehold (The

    Sovereign is still

    excluded). Gains

    access too the

    Gilded Torc Token

    ER 40

    Knights of the

    Widows Walk

    Spies that can

    change their face.

    Generally not known

    about.

    Wyrd 6, Subterfuge

    4, Mantle 2 or less

    May shift their Mien

    within her Seeming

    to appear as another

    kith when receivingan assignment. May

    do so again before

    new assignment at

    the cost of one

    Willpower dot.

    Cannot appear as

    someone else. Can

    Smell lies without a

    roll. May regain one

    glamour a day froma successful lie.

    ER 44

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    Gains a free

    specialty in

    subterfuge.

    The Parliament ofVictors Champions andslayers. Victors that

    have to keep

    winning.

    Wyrd 6, Onecombat-related Skill

    (Brawl, Firearms,

    Weaponry) at 4,

    Presence 4

    Privileges can belost if the Champion

    fails a task or

    challenge. All

    Physical rolls are

    considered

    exceptional on 4

    success instead of 5.

    Gains Striking Look

    at 4. +1 to

    Persuasion rolls ifshe already possess

    the merit. Once per

    chapter may spend

    glamour to add her

    Wyrd score to a

    single combat roll.

    The attack is

    dramatic and showy.

    ER 48

    The Office of theVizieral Counsel

    Mad wizards thatuse the order to keep

    their insanity in

    check. Impartial

    magical advisors to

    all courts.

    Wyrd 7, At least 12dots in various

    Contracts, Politics 3,

    Occult 3

    The Vizier does notAge as long as she is

    part of the order. +5

    dice when making a

    roll to resist

    activating a

    derangement. +1 to

    Clarity rolls made to

    resist gaining a new

    derangement. She

    can ignore all MajorFrailties (Minor's

    still apply) Leaving

    the order causes an

    immediate loss of a

    Clarity dot. When

    purchasing a

    Contract that will

    further help her

    duties for the king or

    queen, it then costsnew dots x2 for that

    ER 52

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    clause.

    The Family of Silent

    Nights

    Dreamtrappers. They

    watch dreams for

    intrusion by the truefae, and can bind

    almost any

    oneiropomp in the

    physical world.

    Wyrd 4, Contract of

    Dreams 2,

    Empathy 2

    Can craft a Dream

    Prison - Same as

    crafting a newdream, but instead is

    a hole where a

    dream will fall. Can

    specify what kind of

    dream.

    DD 145

    The Hedge Wardens Nobles that seek to

    tame the local hedge,

    slay dangers from

    the Hedge, and keepthe Trods open so

    that the Lost can

    escape Arcadia.

    Wyrd 3,

    Investigation 2,

    Occult 2

    When ever tainted

    by magic that allows

    her Wyrd as a

    penalty to its roll orto roll Wyrd as part

    of her resistance, her

    wyrd is 1 higher for

    that purpose.

    DD 149

    The Squires of the

    Broken Bough

    A nomadic order

    that moves soldiers

    to where they are

    most needed. They

    fight off whateverdanger a freehold

    faces before moving

    on to the next distant

    threat. All have

    nearly lost

    everything to the

    threat and so this

    task consumes them.

    Wyrd 2, Resolve 3;

    Any of Brawl,

    Firearms, or

    Weaponry 2

    Gains access to the

    Broken Blade Token

    DD 153

    The TwilightGleaners

    Devotees to fate.Often come into

    conflict with the

    College of Worms.

    Worms seek to

    understand fate,

    Gleaners seek to

    simply enact fates

    will.

    Wyrd 3, Empathy 2,Occult 2

    Spend 1 glamourand discover if an

    action is fated to

    succeed of rail.

    Successful fate gives

    a +1 to any roll for

    directly furthering

    the plan, and -1 to

    anyone attempting to

    hinder it. If the plan

    is destined to fail,bonuses are

    DD 156

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    reversed.

    The Adjudicators of

    the Wheel

    Judges of fate who

    tsk themselves with

    making sure that theworthy get success,

    and the unworthy

    fail.

    Wyrd 3, Contracts of

    the Hearth 2,

    Investigation 3

    May activate

    Fortunes Wheel

    when using theContracts of Hearth.

    +1 Glamour to store

    the contract

    activation opposite

    of the one enacted,

    and may use it

    against a second

    person.

    SD 142

    The Legion of theIron Wall

    Tacticians andguardians of the

    freeholds worldwide.

    They monitor threats

    to freeholds and

    mobilise to defend

    them.

    Wyrd 4, Persuasion3, Brawl, Firearms

    or Weaponry 4

    Can swear theFreehold's Defender

    Oath. May train

    followers who can

    purchase certain

    traits even even if

    they don't have the

    experience for it yet.

    SD 146

    The Order of the

    Hallowed Garden

    Architects of urban

    renewal and change.Designers of

    'gardens' where

    people can rest and

    keep the community

    peaceful.

    Wyrd 3, Politics 3,

    Socialize 3

    Declares an area

    equal to Wyrdx200yards or less or

    Wyrdx1000

    population or les

    sher territory. People

    not aligned to the

    principles of the

    region will want to

    leave. +1 to people

    furthering the goals

    within the region.

    SD 150

    The Pilgrims of the

    Endless Road

    Journeymen who

    desire to improve

    themselves to

    unattainable

    perfection. Envied or

    disdained by others

    usually.

    Wyrd 3, Resolve 3,

    No Attribute at 1.

    May choose a 2nd

    Kith Blessing (which

    must be from a

    different seeming)

    May exceed Dual

    Kith rules (allowing

    a 3rd Kith)

    SD 154

    Contracts

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    Clause Name Description of

    Clause Effect

    Catch

    (Reminder: Using the catch only

    waives glamour cost. Additional

    costs must still be paid.)

    Cost Dice Pool

    Universal

    Affinity

    Contracts

    Contracts of the

    Board

    Swords at Dawn

    46

    The Honest EyeReveal if

    someone is

    cheating.

    Changeling has caught subject

    cheating in the past without using a

    contract.

    Wyrd + Wits vs

    Powerstat +

    Composure

    Knowing the

    Competition

    Grant insight on

    the opposing

    players tactics

    Invoked during a rematch of the

    initial competition.

    Wyrd +

    Intelligence

    The Living

    Game

    Plays a game

    with the Wyrd

    and gains insight

    on a competition

    or battle.

    The character is using a game

    appropriate to the situation at hand

    (Chess for a football game,

    blackjack when it's multiple vs.

    one, poker for every man forhimself)

    Wyrd + Occult

    The Game

    Master's Table

    Give information

    to a unit through

    a board game.

    Oh god recursion

    Prepare each piece or card for at

    least one hour before the clause is

    activated. Followers must be on

    hand.

    /(

    )

    Wyrd +

    Manipulation

    The

    Cheater's Gambit

    Curse enemy

    units. Leader will

    know you'vecheated if you

    didn't get an

    exceptional

    success.

    Changeling has played this game

    with someone who died in the last

    week.

    () Wyrd +

    Manipulation vs

    Powerstat +Composure

    (Enemy Leader)

    Contracts of

    Dream

    Lost 124

    Pathfinder locate paths,

    Hollows andother fixtures in

    Pluck a thorn from the local Hedge

    and shed a drop of blood within asingle day

    Wyrd +

    Intelligence

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    the Hedge

    Forging the

    Dream

    alter events and

    setting in

    subject'sdreamscape,

    even when not

    inside

    Stand or sit beside target with

    touching subject's and his or her

    own temples

    Wyrd + Wits

    Phantasmal

    Bastion

    Double Wyrd for

    calculating

    damage, or

    increase

    Willpower by

    Wyrd as health inoniomachy

    combat.

    Carrying a token of favor given to

    them freely by an enemy or one of

    their loved ones or family

    members

    -

    Cobblethought

    extract items or

    images from

    dreams

    Posses at least a single thread from

    target's night clothes

    Wyrd +

    Intelligence

    Dreamsteps use dreams to

    traverse

    instantaneously aphysical distance

    Carry a physical object made by

    user during the journey.

    Wyrd +

    Intelligence

    Contracts of

    Hearth

    Lost 127

    Fickle Fate Give someone a

    -2 penalty on

    next roll

    If used on a target more than once

    an hour, affects user instead

    -

    Favored Fate Give someone a+4 bonus on next

    roll

    If used to enhance the same actionmore than once before the next

    sunset or sunrise, another roll will

    fail

    -

    Beneficent

    Fate

    Give someone an

    automatic

    success on next

    roll

    If subject benefits more than once

    per day, their next action is rolled

    with a chance die

    -

    FortunasCornucopia

    Give someone8-again on the

    If used on a subject more thanonce per day, another roll will

    -

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    next roll dramatically fail

    Triumphal

    Fate

    Make one

    subject's action

    an automaticexceptional

    success

    If used on a subject more than

    once within a year and a day, that

    action becomes a dramatic failure

    -

    Contracts of

    Hours

    Rites of Spring

    102

    Restoration of

    Dawn Beauty

    Restore a

    weathered item

    to prime

    condition.

    User or a member of the user's

    family owned the object before

    abduction

    Wyrd + Craft

    Frozen

    Moment

    Freeze an object

    in time by

    touching it.

    Performed during sunrise or sunset Wyrd + Wits

    Thief of Days Cause an object

    to age

    unnaturally,

    damaging it.

    Knows the name of a now dead

    former owner

    Wyrd +

    Investigation

    Flickering

    Hours

    Alter the flow of

    time within the

    Hedge relative to

    Earth.

    Smash a time keeping instrument

    during activation

    Wyrd + Wits

    Leaping

    Toward Nightfall

    Shoot a target

    forward in time,

    removing them

    from action.

    Used when the target is touching

    or moving through a gateway into

    the hedge

    Wyrd +

    Investigation or

    Wyrd +

    Investigation vs

    Powerstat +Composure

    Contracts of

    Lucidity

    Note: Activating

    Contracts of

    Lucidity is a

    Clarity Breaking

    Point

    Dancers in the

    Dusk 69

    Read Lucidity Learn the

    Target's Clarity

    Touch the target. Wyrd +

    Intelligence

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    Temporary

    Sanity

    Increase Clarity

    for a few turns.

    Breaking Point

    level: 8

    Stand on one foot with shut eyes

    and your arms by your side for a

    minute.

    Wyrd + Occult

    Loan Clarity for

    a scene

    Breaking Point

    level: 6

    Target has lost Clarity in the last

    24 hours.

    () Presence +

    Clarity + Wyrd -

    Resolve +

    Composure

    Armoured

    Clarity

    Only make one

    Clarity roll in the

    next scene, no

    matter how many

    Breaking Pointsyou triggered.

    (Not counting the

    Breaking point

    for activating this

    Clause)

    Breaking Point

    level: 4

    Spent the last hour with more

    normal humans than Enscrocelled

    humans or Lost.

    Resolve + Clarity

    Thief of

    Reason

    Lower the

    target's Clarityfor a scene.

    Breaking Point

    level: 2

    The target publicly doubted her

    own sanity in the last hour.

    Presence +

    Intimidation +Wyrd -

    Willpower +

    Wyrd

    Contracts of

    Mirror

    Lost 129

    Riddle-Kith Appear as

    another Kith.

    Dined with a member of that kith

    within the last week

    Wyrd +

    Manipulation

    Skinmask Alter one feature

    of the Mask.

    Get an object belonging to the

    reproduced individual

    Wyrd + Stamina

    Transfigure

    the Flesh

    Grow larger or

    smaller as you

    wish.

    Steal a garment that is either too

    large or too small to wear

    Wyrd + Stamina

    Oddbody Transmutes a

    single bodily

    feature into anunnatural shape,

    Consume the threads of a

    caterpillar's cocoon.

    Wyrd + Strength

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    such as sprouting

    claws or

    elongated legs,

    granting a variety

    of potentialbonuses

    Chrysalis Transform into

    an inanimate

    object of your

    choosing for one

    scene.

    Commission the creation of object

    intended to mimic

    Wyrd + Strength

    Contracts of the

    Moon

    Rites of Spring

    105

    Lunatics

    Knowing Glance

    The changeling

    can instantly tell

    if anyone she is

    looking at suffers

    from a

    derangement.

    User is dressed as and behaving

    like a medical professional

    Wyrd + Wits

    Maddening

    Eye

    Causes

    derangements totemporarily

    worsen

    User is currently suffering at least

    one derangement

    Wyrd +

    Manipulation -Subject's

    Composure

    Touch of

    Bedlam

    Target suffers

    temporary severe

    derangement.

    Target broke an oath to the user Wyrd + Presence

    vs Powerstat +

    Composure

    The Madness

    of Crowds

    Induces

    temporary Mass

    Hysteria allaround.

    User is performing for an audience Wyrd +

    Expression

    Lurking

    Insanity

    The character

    can look intently

    at a target and

    cause him to

    develop a latent

    form of insanity

    that manifests

    only when aspecific even or

    Target betrayed a close blood

    relative

    Wyrd +

    Subterfuge

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    type of event

    occurs.

    Contracts of

    Omen

    Rites of Spring

    108

    Vision of Strife See someone's

    worst memory

    Target is speaking about their past Wyrd + Empathy

    Glimpse of

    Fortunes Favor

    Next turn roll

    twice and take

    the better result.

    Two Glamour to

    cast reflexively

    and roll twicethis turn.

    User is playing a game of skill () Wyrd + Wits

    Reading the

    Portents

    The Changeling

    sees the most

    significant or

    emotionally

    important event

    that will happen

    to someone in the

    next few months.

    Target is under 18 Wyrd + Wits

    Vision of

    Disaster

    Sees a vision of

    one single turn,

    effectively letting

    you replay that

    turn.

    A trusted friend or ally suddenly

    betrays the user

    Wyrd + Wits

    Tying the

    Knots of Fate

    The Changeling

    names a single

    experience whichwill happen to

    someone, the

    experience

    becomes much

    more likely.

    Used to bless a mortal under 18

    with good fortune

    Wyrd + Presence

    Contracts of

    Smoke

    Lost 132/*VL 23

    The WrongFoot

    Replace trackswith that of

    Lick thumb and smudge it on amirror

    -

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    another animal

    Nevertread Don't leave

    tracks when

    moving

    Spent at least an hour barefoot

    within the past day

    Wyrd +

    Intelligence

    Shadowpatch Bonus to hide as

    shadows envelop

    the Changeling

    Spent at least an hour away from

    natural sunlight within the past day

    Wyrd + Wits

    Murkblur Make target

    blind for a scene

    Swallow the eye of an insect or an

    animal

    Wyrd +

    Intelligence vs

    Powerstat +

    Resolve

    Smoke-Stepp

    ing* (Alternate

    Clause)

    Move through

    thick smoke or

    fog with

    visibility of less

    than 30 Yards at

    the speed of

    thought

    Used within 10 minutes of sunrise

    or twilight, or on a day with thick

    clouds and little sunlight.

    Wyrd +

    Intelligence

    Light-Shy Invisibility Told someone a meaningful lie to

    someone important to the userwithin the past day

    Wyrd +

    Intelligence

    Contracts of

    Thorns and

    Brambles

    Swords at Dawn

    49

    Bite of the

    Wooden Fang

    Increase the

    damage of a

    weapon,

    weapons mustcause bashing

    damage.

    The changeling uses a whip made

    of plant material.

    Wyrd +

    Dexterity

    Leechweed Enchant thorns to

    drain glamour.

    Clause is used against someone in

    the service of the characters

    Keeper or the Keeper itself.

    Wyrd + Occult

    Briarpath As the

    Changeling

    moves a path ofthorns grows

    The character scatters a handful of

    hedge thorns behind her

    Wyrd + Wits

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    behind them.

    Slows down

    pursuit.

    Shield ofThorns Creates a circleof thorns which

    attack anyone in

    them.

    Changeling deals 1L to self, poursblood where she wants thorns to

    grow.

    Wyrd +Manipulation

    Hedgewall The changeling

    grows a wall of

    thorns in any

    shape she

    desires.

    The changeling transplants a small

    shrub from the hedge into where

    she will activate the clause.

    () Wyrd + Presence

    Beast Affinity

    Contracts

    Contracts of the

    Den

    Winter Masques

    19

    Trespassers

    Spoor

    For one day gain

    a significant

    bonus to

    perceptionchecks within

    one's territory,

    based on Wyrd.

    The changeling writes his name on

    one of the entrances to the territory

    in chalk mixed with blood.

    -

    Trapdoor

    Spiders Trick

    Conceal the

    entrance to one's

    territory.

    The changeling is holding a live

    spider in his mouth at the time.

    Wyrd + Wits

    Cuckoos

    Ruse

    Convince a home

    that one is aresident

    The character has openly invited

    the owner of the location over tohis home within the last three days.

    Wyrd +

    Manipulation vsHollow Ward /

    Security dots

    Blessing of

    the Burrow

    Carve a burrow

    in soil or stone.

    The character is nude at the time of

    invoking the clause.

    Wyrd + Survival

    Collapsing

    the Entrance

    Collapse all or

    part of one's den.

    The building belongs to the

    changeling using the clause.

    Wyrd + Strength

    Contracts ofFang and Talon

    Lost 142

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    Tongues of

    Birds and Words

    of Wolves

    Speak with

    animal (one type,

    chosen at first

    use of Contract)

    Give the animal a new name Wyrd + Animal

    Ken

    Beasts Keen

    Senses

    Gain +2

    Perception as the

    chosen animal's

    primary senses

    are inherited

    Sees or touches the animal of the

    imitated type

    Wyrd + Wits

    Pipes of the

    Beastcaller

    Call upon a

    group of the

    chosen animal

    Ask the animal to guard or watch

    the user's dwelling

    Wyrd + Animal

    Ken

    Tread of the

    Swift Hooves

    Assume

    movement type

    of the chosen

    animal

    Touch an animal of the correct

    type

    Wyrd + Dex

    Cloak of the

    Bears Massive

    Form

    Transformation

    into chosen

    animal

    In animal's natural habitat or

    within touching distance of the

    animal

    Wyrd +

    Manipulation

    Contracts of theWild

    Note: Affinity isshared with

    Elementals.

    Rites of Spring111

    Wildwalker Each success

    reduces

    environmental

    penalties by one

    to move, hide

    and perceive

    Character spent the last night

    sleeping outdoors

    Wyrd +

    Persuasion

    Natures Curse Each success

    increases

    environmental

    penalties by one

    to move, hide

    and perceive for

    a target

    Target is carrying a gun Wyrd +

    Intimidation

    Viridian

    Embrace

    Each success

    increases speed,stealth and

    User is attempting to come to the

    aid of a mortal

    Wyrd +

    Expression

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    perception by

    one

    Calling Wind

    and Water

    Create/modify

    weather patterns

    A dozen or more mortals are

    asking or hoping the user to do so

    Wyrd + Presence

    Calling

    Natures Wrath

    Environment

    attacks everyone

    withing 50 yards

    On land owned by family Wyrd + Survival

    Darkling Affinity

    Contracts

    Contracts of

    Darkness

    Lost 136

    Creeping DreadReduce

    resistance to fear

    or intimidation of

    either one target

    or everyone

    within three

    yards per dot of

    Willpower

    Used to frighten intruders into

    dwelling

    () Wyrd +

    Manipulation -

    Subject's Resolve

    Nights Subtle

    Distractions

    Avoid notice by

    enhancing

    physical

    conditions that

    limit perception

    Used outdoors at night Wyrd + Stealth

    Balm of

    Unwakeable

    Slumber

    Sleeping targets

    remain sleeping

    through all

    noises ormovements

    Target asleep in own bed and

    Contract used between sunset and

    sunrise

    Wyrd +

    Manipulation vs

    Powerstat +

    Resolve

    Boon of the

    Scuttling Spider

    Run along solid

    surface

    Climbing a wall made of stone or

    wood outdoors, at night

    Wyrd + Athletics

    Touch of

    Paralyzing

    Shudder

    Cause the target

    to move slowly

    and clumsily

    Target is alone and already afraid

    of the Changeling

    Wyrd + Presence

    vs Powerstat +

    Resolve

    Contracts ofShade and Spirit

    Winter Masques26

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    Ghostly

    Presence

    Speak to ghosts

    in Twilight

    The ghost is someone the

    changeling knew in life, or the

    changeling is a Gravewight

    Wyrd + Presence

    DreadCompanion Allows a ghostlimited ability to

    interact with the

    physical world

    The changeling presses a drop ofher own blood to the forehead of

    everyone participating in the

    clause.

    Wyrd +Manipulation

    Haunting

    Intercession

    Allow a ghost to

    materialize

    physically for

    one scene

    The changeling has set up a "dead

    supper": a complete meal served

    on never-used plates and silver,

    with a place for everyone who

    wishes to participate in the

    intercession, including the ghost.

    Wyrd +

    Manipulation

    Waking the

    Dead

    Awaken a ghost

    and learn its

    secrets

    The changeling "feeds" the shade

    by wounding herself and offering

    her blood, taking one point of

    bashing damage per question.

    Wyrd + Strength

    Opening the

    Black Gate

    Open a gate to

    the Underworld

    The clause is invoked at midnight

    in a mausoleum, and the

    changeling invokes the laws of

    hospitality while the clause is ineffect.

    Wyrd + Stamina

    Elemental

    Affinity

    Contracts

    Contracts of

    Communion

    Winter Masques

    32

    Sense Element Sense allinstances of your

    element within a

    range based on

    Wyrd

    The changeling sits and meditatesfor at least 10 minutes and makes a

    successful meditation roll.

    Wyrd + Wits

    Primordial

    Voice

    Interact with an

    element, asking

    about recent

    events

    The character makes a minor

    offering to the element

    polishing metal she is going to talk

    to, sweeping flagstones, singing

    for the air, adjusting the lights tomake shadows larger, etc. In

    Wyrd + Socialize

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    addition to the effort involved,

    such efforts also take at least a few

    minutes of time.

    DistantConnection Remotely scrythrough instances

    of an element

    The character wishes to share thesenses or ask a favor of an

    example of the element she is

    extremely familiar with such as the

    wood of or air in her home or the

    metal in her car.

    () Wyrd +Persuasion

    Elemental

    Servitor

    Animates the

    element to serve

    as an ally

    The changeling performs a

    significant favor for the element,

    such as thoroughly cleaning a

    public fountain, spending an houror more polishing a large stone

    statue or hanging up ribbons and

    bits of paper for a wind to blow

    immediately before using this

    clause.

    Wyrd +

    Persuasion

    Elemental

    Ally

    Renders the

    element

    intelligent and

    observant for anextended period,

    but it can

    animate for only

    one scene.

    When first using this clause on the

    element, the changeling negotiates

    with the element, promising some

    service or other payment in returnfor having the element as a

    temporary ally. Successfully

    bargaining with the element and

    paying its price are the catch for

    this clause. The favor asked is

    invariably hazardous, arduous or

    expensive

    Wyrd + Presence

    Contracts of

    Elements

    Lost 138

    Cloak of the

    Elements

    Be protected

    from all

    manifestations of

    the element.

    Wearing a symbolic representation

    of the element

    -

    Armor of the

    Elements Fury

    Gain 1 Armor,

    do damage on

    contact, attack by

    touch.

    Touching the element when the

    contract is invoked

    Wyrd +

    Dexterity

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    Control

    Elements

    Direct the

    element within

    the area.

    Area completely dominated by the

    element

    Wyrd +

    Manipulation

    Calling theElement Call an elementto the area. Calling the element solely toentertain Wyrd + Wits

    Become the

    Primal

    Foundation

    Become a

    manifestation of

    the element.

    Must sit and contemplate a large

    amount of the element for at least

    half an hour immediately before

    Wyrd +

    Manipulation

    Contracts of the

    Wild

    Note: Affinity is

    shared with

    Beasts

    Rites of Spring

    111

    Wildwalker Each success

    reduces

    environmental

    penalties by one

    to move, hide

    and perceive.

    Character spent the last night

    sleeping outdoors.

    Wyrd +

    Persuasion

    Natures Curse Each success

    increases

    environmentalpenalties by one

    to move, hide

    and perceive for

    a target.

    Target is carrying a gun. Wyrd +

    Intimidation

    Viridian

    Embrace

    Each success

    increases speed,

    stealth and

    perception by

    one.

    User is attempting to come to the

    aid of a mortal.

    Wyrd +

    Expression

    Calling Wind

    and Water

    Create/modify

    weather patterns.

    A dozen or more mortals are

    asking or hoping the user to do so.

    Wyrd + Presence

    Calling

    Natures Wrath

    Environment

    attacks everyone

    withing 50 yards

    On land owned by family. Wyrd + Survival

    Fairest Affinity

    Contracts

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    Contracts of

    Reflection

    Equinox Roads

    34

    Reflections of

    the Past

    See into a

    reflective surfaceand see what it

    has reflected.

    The mirror belongs to someone the

    user has a close connection to

    Wyrd + Wits

    Glimpse of a

    Distant Mirror

    Look through

    any surface the

    Changeling's

    face has been

    reflected in

    The mirror belongs to someone

    who's sworn enmity against the

    user

    Wyrd +

    Composure

    ReflectionsGrasp

    Reach through amirror

    The user reaches through a mirrorhe uses most

    Wyrd +Dexterity

    Mirror Walk Walk through a

    mirror

    A blood relative is currently being

    reflected in the surface out of

    which he's stepping

    Wyrd + Athletics

    Stealing the

    Solid Reflection

    Create a

    duplicate of an

    object by stealing

    its reflection

    The object removed is owned by

    someone indebted to the user

    Wyrd + Larceny

    Contracts of

    Separation

    Winter Masques

    40

    Tread Lightly Walk on surfaces

    that could not

    support one's

    weight, and

    downgrade

    falling damage.

    Wearing delicate footwear which

    would be ruined without this

    power