windmills nes2013 keynote

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1 August 13, 2013 Magga Dora Ragnarsdottir Senior Experience Designer [email protected] @maggadora NES 2013 TILTING AT WINDMILLS: GETTING MAKERS TO UNDERSTAND THE VALUE OF DESIGNING FOR PEOPLE

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We know so much about how people think and yet we are not applying this when we make things for people (especially software). Here I explore the concept of preconceived ideas that makers have about people and how that affects the way they approach the design and rationalize peoples' reaction to their products.

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1

August 13, 2013

Magga Dora RagnarsdottirSenior Experience Designer

[email protected]

@maggadora

NES 2013

TILTING AT WINDMILLS:GETTING MAKERS TO UNDERSTAND THE VALUE OF DESIGNING FOR PEOPLE

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Gustave Doré

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WE K

NO

W S

O M

UC

H A

BO

UT P

EO

PLE

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AND STILL WE SEE STUFF LIKE THIS

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• 3-5 more examples

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WHY?

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Hypothesis 1

MAKERS OF SOFTWARE

DON’T KNOW ANYTHING ABOUT PEOPLE

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MAKERS OF SOFTWARE

DON’T KNOW ANYTHING ABOUT PEOPLE

HAVE PRECONCEIVED IDEAS

ABOUT PEOPLE.

Hypothesis 2

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Persona: Eugene, my userSummary: A person whose thoughts and actions are rational and reasonable. Intelligence above medium.

Expected behavior: Uses my software and succeeds in every attempt.“This user interface

works perfectly!”

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Persona: Homer, homo oeconomicusSummary: A person who attempts to maximize utility as a consumer and economic profit as a producer.

Expected behavior: Makes all decisions rationally and without emotion.

“The best possible action for me is to buy low and sell high.”

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Persona: Eugene, my userSummary: A person whose thoughts and actions are rational and reasonable. Intelligence above medium.

Expected behavior: Uses my software and succeeds in every attempt.“This user interface

works perfectly!”

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What does that mean?

THE MAKER OF THE SOFTWARE ISN’T RESPONSIBLE

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What do we do about it?

MAKE THE SOFTWARE MAKERSUNDERSTAND

THEIR RESPONSIBILITY

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Gustave Doré