wilhelm oesterberg-nordic game conference 2012-why making social games doesn't have to suck

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Why making Social Games doesn‘t have to suck Wilhelm Österberg Sr product manager

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Why Making Social Games Doesn’t Have to Suck Among some students, gamers, and developers, social games are low in status, probably due to regrettable excursions into early versions of Farmville. But a world of change has taken place since then. This talk looks at some of the differences, from a development standpoint, between social games and traditional games - and presents the top 5 reasons social games are fun to develop.

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Page 1: Wilhelm Oesterberg-Nordic Game Conference 2012-Why Making Social Games Doesn't Have to Suck

Why making Social Games doesn‘t have to suck

Wilhelm ÖsterbergSr product manager

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Wilhelm ÖsterbergSr PM, Wooga

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About Wooga

Founded in January 2009

Based in Berlin

International team of over 190 people from 30 nations

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7 games on Facebook, 1 mobile title

70% of users are female

About 43 million MAU and 10 million DAU

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„Games for everyone“

Vision:

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WMSGDHtS: Top Five

Make games for the other 80%

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Traditional gamer platforms

How many MAU?How many DAU?

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966466Total sold, worldwide in millions

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WMSGDHtS: Top Five

Make games for the other 80%

Suckage Level™ is going down

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Games of Chance

Games of Skill

Games of Labour

3 types of games

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spam games

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Zynga University of

Computer game Knowledge

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WMSGDHtS: Top Five

Make games for the other 80%

Suckage Level™ is going down

Move fast

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„Cities are all the rage now – the game has to be in a city!“

Executive #1

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Game team

„Ok guys, let‘s make an awesome game!“

„Our shareholders demand results – have it done by Jan 31st!“

Executive #2

„Our new survey shows that users hate playing in cities. Cut that!“

Executive #3

„Don‘t have too much flying, it will compete with our other games.“

Executive #4Customer

„Hey! There has to be lots of flying, so that it fits with our movie!“

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MW Screenshots 1

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Weekly iterations based on analytics

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Monster World 1 year B-day

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WMSGDHtS: Top Five

Make games for the other 80%

Suckage Level™ is going down

Move fast

Learn fast

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Small changes can have a huge impact!

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Small changes can have a huge impact!

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+22%

Small changes can have a huge impact!

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WMSGDHtS: Top Five

Make games for the other 80%

Suckage Level™ is going down

Move fast

Learn fast

Play the game of making games

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Step

New users (last 24h) 38.863

01 - Flash begin (0%) 93,0%

02 - Flash complete (100%) 86,5%

03 - Tutorial – first harvest completed 82,7%

04 - Tutorial – first planting completed 82,5%

05 - Tutorial – Mr T’s magic applied 81,1%

06 - Tutorial – second harvest compl. 79,8%

07 - Level 2 reached 79,6%

08 - Tutorial completed (plowing) 79,4%

09 - Level 3 reached 78,8%

10 - Level 4 reached 77,5%

11 – Level 5 (or higher) reached 77,2%

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WMSGDHtS: Top Five

Make games for the other 80%

Suckage Level™ is going down

Move fast

Learn fast

Play the game of making games

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Let the best games win

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Thank you!

wooga.com/jobs

[email protected]