why the zune?
DESCRIPTION
Why the Zune?. Emerging Market Zune Marketplace set to open Fall 2010 Excellent Performance HD resolution 8 Task-Specific Cores Superb Mobility Efficient design Long battery life Small form factor easy to carry. Project Management. Non-Hierarchical Team - PowerPoint PPT PresentationTRANSCRIPT
![Page 1: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/1.jpg)
![Page 2: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/2.jpg)
![Page 3: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/3.jpg)
![Page 4: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/4.jpg)
![Page 5: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/5.jpg)
Why the Zune?
• Emerging Market– Zune Marketplace set to open Fall 2010
• Excellent Performance– HD resolution– 8 Task-Specific Cores
• Superb Mobility– Efficient design Long battery life– Small form factor easy to carry
![Page 6: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/6.jpg)
![Page 7: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/7.jpg)
![Page 8: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/8.jpg)
![Page 9: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/9.jpg)
![Page 10: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/10.jpg)
![Page 11: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/11.jpg)
Project Management
• Non-Hierarchical Team
– No one teammate elevated above others
– Each teammate required to participate in all areas of development, from programming to documentation
– Teammates encouraged to focus on their areas of expertise
![Page 12: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/12.jpg)
Project ManagementCost analysis
•Project Costs– Ohloh.net calculations
– 2958 lines, including markup and whitespace
– Estimated effort: 0.685 person years (0.228 years / 13 wks per person)
– Average Salary: $55,000
– Total estimated cost of project: $37675.00 ($12558 per person)
•Zune Costs– Zune HD 16GB Black ($188.99)
• Graciously purchased by UHCL
•Visual Studio 2008 Cost– Visual Studio 2008 Professional ($799.99 x 3 = $2,399.97)
•Adobe Photoshop Cost– Adobe Photoshop CS3 ($699 x 3 = $2,097)
•Total Cost = $42,360.96
![Page 13: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/13.jpg)
Project Management
Work Breakdown Structure
A listing of all work objects that need to be completed, in order to produce a finished
game.
![Page 14: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/14.jpg)
![Page 15: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/15.jpg)
Project Management
Workflow Diagram
Gantt chart depicting all work objects, their times of completion, order of completion,
dependencies, and general workflow.
![Page 16: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/16.jpg)
Gantt chart goes here
![Page 17: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/17.jpg)
Sprite Sheets
![Page 18: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/18.jpg)
Tile Sprites
![Page 19: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/19.jpg)
Game Design
Use Case Diagram
Describes the sequence of events a player would encounter interacting with the game
from start to finish
![Page 20: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/20.jpg)
![Page 21: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/21.jpg)
Architectural Design
• Straightforward design– Eliminates difficulty in development, debugging, and
allows for speedy improvements
• Simple well-established ideas– Tried and true ideas for game development allow for
the rapid development and deployment required in a cross-platform game with extremely tight time constraints.
![Page 22: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/22.jpg)
Architectural Design Continued
System Overview
Shows the relationships between game objects, interfaces, and external sources of
information.
![Page 23: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/23.jpg)
![Page 24: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/24.jpg)
![Page 25: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/25.jpg)
Architectural Design Continued
Class Diagram
Specifies the structure of how the game will be written, and how it will function, by showing its classes and associated
attributes.
![Page 26: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/26.jpg)
![Page 27: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/27.jpg)
Architectural Design Continued
Sequence Diagram
An interaction diagram that shows how processes operate with one another and in
what order.
![Page 28: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/28.jpg)
![Page 29: Why the Zune?](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813412550346895d9b01bc/html5/thumbnails/29.jpg)
Time for the demonstration!